2 Copyright (C) 1999-2007 id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 #if defined ( __linux__ ) || defined ( __APPLE__ )
33 For abnormal program terminations
39 FIXME the prompt wether to do prefs dialog, may not even be possible
40 if the crash happens before the game is loaded
43 void Error( const char *error, ... ){
47 va_start( argptr,error );
48 vsprintf( text, error,argptr );
53 #if defined ( __linux__ ) || defined ( __APPLE__ )
55 strcat( text, "errno: " );
56 strcat( text, strerror( errno ) );
62 if ( GetLastError() != 0 ) {
65 FORMAT_MESSAGE_ALLOCATE_BUFFER |
66 FORMAT_MESSAGE_FROM_SYSTEM |
67 FORMAT_MESSAGE_IGNORE_INSERTS,
70 MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
75 strcat( text, "GetLastError: " );
77 Gtk will only crunch 0<=char<=127
78 this is a bit hackish, but I didn't find useful functions in win32 API for this
80 TCHAR *scan, *next = (TCHAR*)lpMsgBuf;
84 text[strlen( text ) + 1] = '\0';
85 if ( ( scan[0] >= 0 ) && ( scan[0] <= 127 ) ) {
86 text[strlen( text )] = scan[0];
89 text[strlen( text )] = '?';
91 next = CharNext( scan );
92 } while ( next != scan );
94 LocalFree( lpMsgBuf );
98 // we need to have a current context to call glError()
99 if ( g_qeglobals_gui.d_glBase != NULL ) {
100 // qglGetError .. can record several errors, clears after calling
101 //++timo TODO: be able to deal with several errors if necessary, for now I'm just warning about pending error messages
102 // NOTE: forget that, most boards don't seem to follow the OpenGL standard
103 GLenum iGLError = qglGetError();
104 if ( iGLError != GL_NO_ERROR ) {
105 // use our own gluErrorString
106 strcat( text, "qgluErrorString: " );
107 strcat( text, (char*)qgluErrorString( iGLError ) );
108 strcat( text, "\n" );
112 strcat( text, "An unrecoverable error has occured.\n"
113 "Would you like to edit Preferences before exiting Radiant?" );
117 if ( gtk_MessageBox( NULL, text, "Error", MB_YESNO ) == IDYES ) {
118 Sys_Printf( "Doing prefs..\n" );
119 g_PrefsDlg.LoadPrefs();
120 g_PrefsDlg.DoModal();
125 g_PrefsDlg.Destroy();
126 g_dlgSurface.Destroy();
129 // force close logging if necessary
130 g_PrefsDlg.mGamesDialog.m_bLogConsole = false;
136 void WINAPI Error( char *error, ... ){
140 va_start( argptr,error );
141 vsprintf( text, error,argptr );
144 Error( (const char *)text );