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1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 //
23 // Camera Window
24 //
25 // Leonardo Zide (leo@lokigames.com)
26 //
27
28 #include "camwindow.h"
29
30 #include <gtk/gtk.h>
31 #include <gdk/gdkkeysyms.h>
32
33 #include "debugging/debugging.h"
34
35 #include "iscenegraph.h"
36 #include "irender.h"
37 #include "igl.h"
38 #include "icamera.h"
39 #include "cullable.h"
40 #include "renderable.h"
41 #include "preferencesystem.h"
42
43 #include "signal/signal.h"
44 #include "container/array.h"
45 #include "scenelib.h"
46 #include "render.h"
47 #include "cmdlib.h"
48 #include "math/frustum.h"
49
50 #include "gtkutil/widget.h"
51 #include "gtkutil/button.h"
52 #include "gtkutil/toolbar.h"
53 #include "gtkutil/glwidget.h"
54 #include "gtkutil/xorrectangle.h"
55 #include "gtkmisc.h"
56 #include "selection.h"
57 #include "mainframe.h"
58 #include "preferences.h"
59 #include "commands.h"
60 #include "xywindow.h"
61 #include "windowobservers.h"
62 #include "renderstate.h"
63
64 #include "timer.h"
65
66 Signal0 g_cameraMoved_callbacks;
67
68 void AddCameraMovedCallback( const SignalHandler& handler ){
69         g_cameraMoved_callbacks.connectLast( handler );
70 }
71
72 void CameraMovedNotify(){
73         g_cameraMoved_callbacks();
74 }
75
76
77 struct camwindow_globals_private_t
78 {
79         int m_nMoveSpeed;
80         bool m_bCamLinkSpeed;
81         int m_nAngleSpeed;
82         bool m_bCamInverseMouse;
83         bool m_bCamDiscrete;
84         bool m_bCubicClipping;
85         bool m_showStats;
86         int m_nStrafeMode;
87
88         camwindow_globals_private_t() :
89                 m_nMoveSpeed( 100 ),
90                 m_bCamLinkSpeed( true ),
91                 m_nAngleSpeed( 3 ),
92                 m_bCamInverseMouse( false ),
93                 m_bCamDiscrete( true ),
94                 m_bCubicClipping( false ),
95                 m_showStats( true ),
96                 m_nStrafeMode( 0 ){
97         }
98
99 };
100
101 camwindow_globals_private_t g_camwindow_globals_private;
102
103
104 const Matrix4 g_opengl2radiant(
105         0, 0,-1, 0,
106         -1, 0, 0, 0,
107         0, 1, 0, 0,
108         0, 0, 0, 1
109         );
110
111 const Matrix4 g_radiant2opengl(
112         0,-1, 0, 0,
113         0, 0, 1, 0,
114         -1, 0, 0, 0,
115         0, 0, 0, 1
116         );
117
118 struct camera_t;
119 void Camera_mouseMove( camera_t& camera, int x, int y );
120
121 enum camera_draw_mode
122 {
123         cd_wire,
124         cd_solid,
125         cd_texture,
126         cd_lighting
127 };
128
129 struct camera_t
130 {
131         int width, height;
132
133         bool timing;
134
135         Vector3 origin;
136         Vector3 angles;
137
138         Vector3 color; // background
139
140         Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
141         Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
142
143         Matrix4 projection;
144         Matrix4 modelview;
145
146         bool m_strafe; // true when in strafemode toggled by the ctrl-key
147         bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
148
149         unsigned int movementflags; // movement flags
150         Timer m_keycontrol_timer;
151         guint m_keymove_handler;
152
153
154         float fieldOfView;
155
156         DeferredMotionDelta m_mouseMove;
157
158         static void motionDelta( int x, int y, void* data ){
159                 Camera_mouseMove( *reinterpret_cast<camera_t*>( data ), x, y );
160         }
161
162         View* m_view;
163         Callback<void()> m_update;
164
165         static camera_draw_mode draw_mode;
166
167         camera_t( View* view, const Callback<void()>& update )
168                 : width( 0 ),
169                 height( 0 ),
170                 timing( false ),
171                 origin( 0, 0, 0 ),
172                 angles( 0, 0, 0 ),
173                 color( 0, 0, 0 ),
174                 movementflags( 0 ),
175                 m_keymove_handler( 0 ),
176                 fieldOfView( 110.0f ),
177                 m_mouseMove( motionDelta, this ),
178                 m_view( view ),
179                 m_update( update ){
180         }
181 };
182
183 camera_draw_mode camera_t::draw_mode = cd_texture;
184
185 inline Matrix4 projection_for_camera( float near_z, float far_z, float fieldOfView, int width, int height ){
186         const float half_width = static_cast<float>( near_z * tan( degrees_to_radians( fieldOfView * 0.5 ) ) );
187         const float half_height = half_width * ( static_cast<float>( height ) / static_cast<float>( width ) );
188
189         return matrix4_frustum(
190                            -half_width,
191                            half_width,
192                            -half_height,
193                            half_height,
194                            near_z,
195                            far_z
196                            );
197 }
198
199 float Camera_getFarClipPlane( camera_t& camera ){
200         return ( g_camwindow_globals_private.m_bCubicClipping ) ? pow( 2.0, ( g_camwindow_globals.m_nCubicScale + 7 ) / 2.0 ) : 32768.0f;
201 }
202
203 void Camera_updateProjection( camera_t& camera ){
204         float farClip = Camera_getFarClipPlane( camera );
205         camera.projection = projection_for_camera( farClip / 4096.0f, farClip, camera.fieldOfView, camera.width, camera.height );
206
207         camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
208 }
209
210 void Camera_updateVectors( camera_t& camera ){
211         for ( int i = 0 ; i < 3 ; i++ )
212         {
213                 camera.vright[i] = camera.modelview[( i << 2 ) + 0];
214                 camera.vup[i] = camera.modelview[( i << 2 ) + 1];
215                 camera.vpn[i] = camera.modelview[( i << 2 ) + 2];
216         }
217 }
218
219 void Camera_updateModelview( camera_t& camera ){
220         camera.modelview = g_matrix4_identity;
221
222         // roll, pitch, yaw
223         Vector3 radiant_eulerXYZ( 0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW] );
224
225         matrix4_translate_by_vec3( camera.modelview, camera.origin );
226         matrix4_rotate_by_euler_xyz_degrees( camera.modelview, radiant_eulerXYZ );
227         matrix4_multiply_by_matrix4( camera.modelview, g_radiant2opengl );
228         matrix4_affine_invert( camera.modelview );
229
230         Camera_updateVectors( camera );
231
232         camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
233 }
234
235
236 void Camera_Move_updateAxes( camera_t& camera ){
237         double ya = degrees_to_radians( camera.angles[CAMERA_YAW] );
238
239         // the movement matrix is kept 2d
240         camera.forward[0] = static_cast<float>( cos( ya ) );
241         camera.forward[1] = static_cast<float>( sin( ya ) );
242         camera.forward[2] = 0;
243         camera.right[0] = camera.forward[1];
244         camera.right[1] = -camera.forward[0];
245 }
246
247 void Camera_Freemove_updateAxes( camera_t& camera ){
248         camera.right = camera.vright;
249         camera.forward = vector3_negated( camera.vpn );
250 }
251
252 const Vector3& Camera_getOrigin( camera_t& camera ){
253         return camera.origin;
254 }
255
256 void Camera_setOrigin( camera_t& camera, const Vector3& origin ){
257         camera.origin = origin;
258         Camera_updateModelview( camera );
259         camera.m_update();
260         CameraMovedNotify();
261 }
262
263 const Vector3& Camera_getAngles( camera_t& camera ){
264         return camera.angles;
265 }
266
267 void Camera_setAngles( camera_t& camera, const Vector3& angles ){
268         camera.angles = angles;
269         Camera_updateModelview( camera );
270         camera.m_update();
271         CameraMovedNotify();
272 }
273
274
275 void Camera_FreeMove( camera_t& camera, int dx, int dy ){
276         // free strafe mode, toggled by the ctrl key with optional shift for forward movement
277         if ( camera.m_strafe ) {
278                 float strafespeed = 0.65f;
279
280                 if ( g_camwindow_globals_private.m_bCamLinkSpeed ) {
281                         strafespeed = (float)g_camwindow_globals_private.m_nMoveSpeed / 100;
282                 }
283
284                 camera.origin -= camera.vright * strafespeed * dx;
285                 if ( camera.m_strafe_forward ) {
286                         camera.origin -= camera.vpn * strafespeed * dy;
287                 }
288                 else{
289                         camera.origin += camera.vup * strafespeed * dy;
290                 }
291         }
292         else // free rotation
293         {
294                 const float dtime = 0.1f;
295
296                 if ( g_camwindow_globals_private.m_bCamInverseMouse ) {
297                         camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
298                 }
299                 else{
300                         camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
301                 }
302
303                 camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
304
305                 if ( camera.angles[CAMERA_PITCH] > 90 ) {
306                         camera.angles[CAMERA_PITCH] = 90;
307                 }
308                 else if ( camera.angles[CAMERA_PITCH] < -90 ) {
309                         camera.angles[CAMERA_PITCH] = -90;
310                 }
311
312                 if ( camera.angles[CAMERA_YAW] >= 360 ) {
313                         camera.angles[CAMERA_YAW] -= 360;
314                 }
315                 else if ( camera.angles[CAMERA_YAW] <= 0 ) {
316                         camera.angles[CAMERA_YAW] += 360;
317                 }
318         }
319
320         Camera_updateModelview( camera );
321         Camera_Freemove_updateAxes( camera );
322 }
323
324 void Cam_MouseControl( camera_t& camera, int x, int y ){
325 <<<<<<< HEAD
326         float xf = (float)( x - camera.width / 2 ) / ( camera.width / 2 );
327         float yf = (float)( y - camera.height / 2 ) / ( camera.height / 2 );
328 =======
329 //      int xl, xh;
330 //      int yl, yh;
331         float xf, yf;
332
333         xf = (float)( x - camera.width / 2 ) / ( camera.width / 2 );
334         yf = (float)( y - camera.height / 2 ) / ( camera.height / 2 );
335
336 //      xl = camera.width / 3;
337 //      xh = xl * 2;
338 //      yl = camera.height / 3;
339 //      yh = yl * 2;
340 >>>>>>> 3a78d902017a780e65f21f12c709aa746dfcab84
341
342         xf *= 1.0f - fabsf( yf );
343         if ( xf < 0 ) {
344                 xf += 0.1f;
345                 if ( xf > 0 ) {
346                         xf = 0;
347                 }
348         }
349         else
350         {
351                 xf -= 0.1f;
352                 if ( xf < 0 ) {
353                         xf = 0;
354                 }
355         }
356
357         vector3_add( camera.origin, vector3_scaled( camera.forward, yf * 0.1f * g_camwindow_globals_private.m_nMoveSpeed ) );
358         camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
359
360         Camera_updateModelview( camera );
361 }
362
363 void Camera_mouseMove( camera_t& camera, int x, int y ){
364         //globalOutputStream() << "mousemove... ";
365         Camera_FreeMove( camera, -x, -y );
366         camera.m_update();
367         CameraMovedNotify();
368 }
369
370 const unsigned int MOVE_NONE = 0;
371 const unsigned int MOVE_FORWARD = 1 << 0;
372 const unsigned int MOVE_BACK = 1 << 1;
373 const unsigned int MOVE_ROTRIGHT = 1 << 2;
374 const unsigned int MOVE_ROTLEFT = 1 << 3;
375 const unsigned int MOVE_STRAFERIGHT = 1 << 4;
376 const unsigned int MOVE_STRAFELEFT = 1 << 5;
377 const unsigned int MOVE_UP = 1 << 6;
378 const unsigned int MOVE_DOWN = 1 << 7;
379 const unsigned int MOVE_PITCHUP = 1 << 8;
380 const unsigned int MOVE_PITCHDOWN = 1 << 9;
381 const unsigned int MOVE_ALL = MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFERIGHT | MOVE_STRAFELEFT | MOVE_UP | MOVE_DOWN | MOVE_PITCHUP | MOVE_PITCHDOWN;
382
383 void Cam_KeyControl( camera_t& camera, float dtime ){
384         // Update angles
385         if ( camera.movementflags & MOVE_ROTLEFT ) {
386                 camera.angles[CAMERA_YAW] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
387         }
388         if ( camera.movementflags & MOVE_ROTRIGHT ) {
389                 camera.angles[CAMERA_YAW] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
390         }
391         if ( camera.movementflags & MOVE_PITCHUP ) {
392                 camera.angles[CAMERA_PITCH] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
393                 if ( camera.angles[CAMERA_PITCH] > 90 ) {
394                         camera.angles[CAMERA_PITCH] = 90;
395                 }
396         }
397         if ( camera.movementflags & MOVE_PITCHDOWN ) {
398                 camera.angles[CAMERA_PITCH] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
399                 if ( camera.angles[CAMERA_PITCH] < -90 ) {
400                         camera.angles[CAMERA_PITCH] = -90;
401                 }
402         }
403
404         Camera_updateModelview( camera );
405         Camera_Freemove_updateAxes( camera );
406
407         // Update position
408         if ( camera.movementflags & MOVE_FORWARD ) {
409                 vector3_add( camera.origin, vector3_scaled( camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
410         }
411         if ( camera.movementflags & MOVE_BACK ) {
412                 vector3_add( camera.origin, vector3_scaled( camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
413         }
414         if ( camera.movementflags & MOVE_STRAFELEFT ) {
415                 vector3_add( camera.origin, vector3_scaled( camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
416         }
417         if ( camera.movementflags & MOVE_STRAFERIGHT ) {
418                 vector3_add( camera.origin, vector3_scaled( camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
419         }
420         if ( camera.movementflags & MOVE_UP ) {
421                 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
422         }
423         if ( camera.movementflags & MOVE_DOWN ) {
424                 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
425         }
426
427         Camera_updateModelview( camera );
428 }
429
430 void Camera_keyMove( camera_t& camera ){
431         camera.m_mouseMove.flush();
432
433         //globalOutputStream() << "keymove... ";
434         float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>( msec_per_sec );
435         camera.m_keycontrol_timer.start();
436         if ( time_seconds > 0.05f ) {
437                 time_seconds = 0.05f; // 20fps
438         }
439         Cam_KeyControl( camera, time_seconds * 5.0f );
440
441         camera.m_update();
442         CameraMovedNotify();
443 }
444
445 gboolean camera_keymove( gpointer data ){
446         Camera_keyMove( *reinterpret_cast<camera_t*>( data ) );
447         return TRUE;
448 }
449
450 void Camera_setMovementFlags( camera_t& camera, unsigned int mask ){
451         if ( ( ~camera.movementflags & mask ) != 0 && camera.movementflags == 0 ) {
452                 camera.m_keymove_handler = g_idle_add( camera_keymove, &camera );
453         }
454         camera.movementflags |= mask;
455 }
456 void Camera_clearMovementFlags( camera_t& camera, unsigned int mask ){
457         if ( ( camera.movementflags & ~mask ) == 0 && camera.movementflags != 0 ) {
458                 g_source_remove( camera.m_keymove_handler );
459                 camera.m_keymove_handler = 0;
460         }
461         camera.movementflags &= ~mask;
462 }
463
464 void Camera_MoveForward_KeyDown( camera_t& camera ){
465         Camera_setMovementFlags( camera, MOVE_FORWARD );
466 }
467 void Camera_MoveForward_KeyUp( camera_t& camera ){
468         Camera_clearMovementFlags( camera, MOVE_FORWARD );
469 }
470 void Camera_MoveBack_KeyDown( camera_t& camera ){
471         Camera_setMovementFlags( camera, MOVE_BACK );
472 }
473 void Camera_MoveBack_KeyUp( camera_t& camera ){
474         Camera_clearMovementFlags( camera, MOVE_BACK );
475 }
476
477 void Camera_MoveLeft_KeyDown( camera_t& camera ){
478         Camera_setMovementFlags( camera, MOVE_STRAFELEFT );
479 }
480 void Camera_MoveLeft_KeyUp( camera_t& camera ){
481         Camera_clearMovementFlags( camera, MOVE_STRAFELEFT );
482 }
483 void Camera_MoveRight_KeyDown( camera_t& camera ){
484         Camera_setMovementFlags( camera, MOVE_STRAFERIGHT );
485 }
486 void Camera_MoveRight_KeyUp( camera_t& camera ){
487         Camera_clearMovementFlags( camera, MOVE_STRAFERIGHT );
488 }
489
490 void Camera_MoveUp_KeyDown( camera_t& camera ){
491         Camera_setMovementFlags( camera, MOVE_UP );
492 }
493 void Camera_MoveUp_KeyUp( camera_t& camera ){
494         Camera_clearMovementFlags( camera, MOVE_UP );
495 }
496 void Camera_MoveDown_KeyDown( camera_t& camera ){
497         Camera_setMovementFlags( camera, MOVE_DOWN );
498 }
499 void Camera_MoveDown_KeyUp( camera_t& camera ){
500         Camera_clearMovementFlags( camera, MOVE_DOWN );
501 }
502
503 void Camera_RotateLeft_KeyDown( camera_t& camera ){
504         Camera_setMovementFlags( camera, MOVE_ROTLEFT );
505 }
506 void Camera_RotateLeft_KeyUp( camera_t& camera ){
507         Camera_clearMovementFlags( camera, MOVE_ROTLEFT );
508 }
509 void Camera_RotateRight_KeyDown( camera_t& camera ){
510         Camera_setMovementFlags( camera, MOVE_ROTRIGHT );
511 }
512 void Camera_RotateRight_KeyUp( camera_t& camera ){
513         Camera_clearMovementFlags( camera, MOVE_ROTRIGHT );
514 }
515
516 void Camera_PitchUp_KeyDown( camera_t& camera ){
517         Camera_setMovementFlags( camera, MOVE_PITCHUP );
518 }
519 void Camera_PitchUp_KeyUp( camera_t& camera ){
520         Camera_clearMovementFlags( camera, MOVE_PITCHUP );
521 }
522 void Camera_PitchDown_KeyDown( camera_t& camera ){
523         Camera_setMovementFlags( camera, MOVE_PITCHDOWN );
524 }
525 void Camera_PitchDown_KeyUp( camera_t& camera ){
526         Camera_clearMovementFlags( camera, MOVE_PITCHDOWN );
527 }
528
529
530 typedef ReferenceCaller<camera_t, void(), &Camera_MoveForward_KeyDown> FreeMoveCameraMoveForwardKeyDownCaller;
531 typedef ReferenceCaller<camera_t, void(), &Camera_MoveForward_KeyUp> FreeMoveCameraMoveForwardKeyUpCaller;
532 typedef ReferenceCaller<camera_t, void(), &Camera_MoveBack_KeyDown> FreeMoveCameraMoveBackKeyDownCaller;
533 typedef ReferenceCaller<camera_t, void(), &Camera_MoveBack_KeyUp> FreeMoveCameraMoveBackKeyUpCaller;
534 typedef ReferenceCaller<camera_t, void(), &Camera_MoveLeft_KeyDown> FreeMoveCameraMoveLeftKeyDownCaller;
535 typedef ReferenceCaller<camera_t, void(), &Camera_MoveLeft_KeyUp> FreeMoveCameraMoveLeftKeyUpCaller;
536 typedef ReferenceCaller<camera_t, void(), &Camera_MoveRight_KeyDown> FreeMoveCameraMoveRightKeyDownCaller;
537 typedef ReferenceCaller<camera_t, void(), &Camera_MoveRight_KeyUp> FreeMoveCameraMoveRightKeyUpCaller;
538 typedef ReferenceCaller<camera_t, void(), &Camera_MoveUp_KeyDown> FreeMoveCameraMoveUpKeyDownCaller;
539 typedef ReferenceCaller<camera_t, void(), &Camera_MoveUp_KeyUp> FreeMoveCameraMoveUpKeyUpCaller;
540 typedef ReferenceCaller<camera_t, void(), &Camera_MoveDown_KeyDown> FreeMoveCameraMoveDownKeyDownCaller;
541 typedef ReferenceCaller<camera_t, void(), &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
542
543
544 const float SPEED_MOVE = 32;
545 const float SPEED_TURN = 22.5;
546 const float MIN_CAM_SPEED = 10;
547 const float MAX_CAM_SPEED = 610;
548 const float CAM_SPEED_STEP = 50;
549
550 void Camera_MoveForward_Discrete( camera_t& camera ){
551         Camera_Move_updateAxes( camera );
552         Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, SPEED_MOVE ) ) );
553 }
554 void Camera_MoveBack_Discrete( camera_t& camera ){
555         Camera_Move_updateAxes( camera );
556         Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, -SPEED_MOVE ) ) );
557 }
558
559 void Camera_MoveUp_Discrete( camera_t& camera ){
560         Vector3 origin( Camera_getOrigin( camera ) );
561         origin[2] += SPEED_MOVE;
562         Camera_setOrigin( camera, origin );
563 }
564 void Camera_MoveDown_Discrete( camera_t& camera ){
565         Vector3 origin( Camera_getOrigin( camera ) );
566         origin[2] -= SPEED_MOVE;
567         Camera_setOrigin( camera, origin );
568 }
569
570 void Camera_MoveLeft_Discrete( camera_t& camera ){
571         Camera_Move_updateAxes( camera );
572         Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, -SPEED_MOVE ) ) );
573 }
574 void Camera_MoveRight_Discrete( camera_t& camera ){
575         Camera_Move_updateAxes( camera );
576         Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, SPEED_MOVE ) ) );
577 }
578
579 void Camera_RotateLeft_Discrete( camera_t& camera ){
580         Vector3 angles( Camera_getAngles( camera ) );
581         angles[CAMERA_YAW] += SPEED_TURN;
582         Camera_setAngles( camera, angles );
583 }
584 void Camera_RotateRight_Discrete( camera_t& camera ){
585         Vector3 angles( Camera_getAngles( camera ) );
586         angles[CAMERA_YAW] -= SPEED_TURN;
587         Camera_setAngles( camera, angles );
588 }
589
590 void Camera_PitchUp_Discrete( camera_t& camera ){
591         Vector3 angles( Camera_getAngles( camera ) );
592         angles[CAMERA_PITCH] += SPEED_TURN;
593         if ( angles[CAMERA_PITCH] > 90 ) {
594                 angles[CAMERA_PITCH] = 90;
595         }
596         Camera_setAngles( camera, angles );
597 }
598 void Camera_PitchDown_Discrete( camera_t& camera ){
599         Vector3 angles( Camera_getAngles( camera ) );
600         angles[CAMERA_PITCH] -= SPEED_TURN;
601         if ( angles[CAMERA_PITCH] < -90 ) {
602                 angles[CAMERA_PITCH] = -90;
603         }
604         Camera_setAngles( camera, angles );
605 }
606
607
608 class RadiantCameraView : public CameraView
609 {
610 camera_t& m_camera;
611 View* m_view;
612 Callback<void()> m_update;
613 public:
614 RadiantCameraView( camera_t& camera, View* view, const Callback<void()>& update ) : m_camera( camera ), m_view( view ), m_update( update ){
615 }
616 void update(){
617         m_view->Construct( m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height );
618         m_update();
619 }
620 void setModelview( const Matrix4& modelview ){
621         m_camera.modelview = modelview;
622         matrix4_multiply_by_matrix4( m_camera.modelview, g_radiant2opengl );
623         matrix4_affine_invert( m_camera.modelview );
624         Camera_updateVectors( m_camera );
625         update();
626 }
627 void setFieldOfView( float fieldOfView ){
628         float farClip = Camera_getFarClipPlane( m_camera );
629         m_camera.projection = projection_for_camera( farClip / 4096.0f, farClip, fieldOfView, m_camera.width, m_camera.height );
630         update();
631 }
632 };
633
634
635 void Camera_motionDelta( int x, int y, unsigned int state, void* data ){
636         camera_t* cam = reinterpret_cast<camera_t*>( data );
637
638         cam->m_mouseMove.motion_delta( x, y, state );
639
640         switch ( g_camwindow_globals_private.m_nStrafeMode )
641         {
642         case 0:
643                 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0;
644                 if ( cam->m_strafe ) {
645                         cam->m_strafe_forward = ( state & GDK_SHIFT_MASK ) != 0;
646                 }
647                 else{
648                         cam->m_strafe_forward = false;
649                 }
650                 break;
651         case 1:
652                 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
653                 cam->m_strafe_forward = false;
654                 break;
655         case 2:
656                 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
657                 cam->m_strafe_forward = cam->m_strafe;
658                 break;
659         }
660 }
661
662 class CamWnd
663 {
664 View m_view;
665 camera_t m_Camera;
666 RadiantCameraView m_cameraview;
667 #if 0
668 int m_PositionDragCursorX;
669 int m_PositionDragCursorY;
670 #endif
671
672 guint m_freemove_handle_focusout;
673
674 static Shader* m_state_select1;
675 static Shader* m_state_select2;
676
677 FreezePointer m_freezePointer;
678
679 public:
680 ui::GLArea m_gl_widget;
681 ui::Window m_parent{ui::null};
682
683 SelectionSystemWindowObserver* m_window_observer;
684 XORRectangle m_XORRectangle;
685
686 DeferredDraw m_deferredDraw;
687 DeferredMotion m_deferred_motion;
688
689 guint m_selection_button_press_handler;
690 guint m_selection_button_release_handler;
691 guint m_selection_motion_handler;
692
693 guint m_freelook_button_press_handler;
694
695 guint m_sizeHandler;
696 guint m_exposeHandler;
697
698 CamWnd();
699 ~CamWnd();
700
701 bool m_drawing;
702 void queue_draw(){
703         //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
704         if ( m_drawing ) {
705                 return;
706         }
707         //globalOutputStream() << "queue... ";
708         m_deferredDraw.draw();
709 }
710 void draw();
711
712 static void captureStates(){
713         m_state_select1 = GlobalShaderCache().capture( "$CAM_HIGHLIGHT" );
714         m_state_select2 = GlobalShaderCache().capture( "$CAM_OVERLAY" );
715 }
716 static void releaseStates(){
717         GlobalShaderCache().release( "$CAM_HIGHLIGHT" );
718         GlobalShaderCache().release( "$CAM_OVERLAY" );
719 }
720
721 camera_t& getCamera(){
722         return m_Camera;
723 }
724
725 void BenchMark();
726 void Cam_ChangeFloor( bool up );
727
728 void DisableFreeMove();
729 void EnableFreeMove();
730 bool m_bFreeMove;
731
732 CameraView& getCameraView(){
733         return m_cameraview;
734 }
735
736 private:
737 void Cam_Draw();
738 };
739
740 typedef MemberCaller<CamWnd, void(), &CamWnd::queue_draw> CamWndQueueDraw;
741
742 Shader* CamWnd::m_state_select1 = 0;
743 Shader* CamWnd::m_state_select2 = 0;
744
745 CamWnd* NewCamWnd(){
746         return new CamWnd;
747 }
748 void DeleteCamWnd( CamWnd* camwnd ){
749         delete camwnd;
750 }
751
752 void CamWnd_constructStatic(){
753         CamWnd::captureStates();
754 }
755
756 void CamWnd_destroyStatic(){
757         CamWnd::releaseStates();
758 }
759
760 static CamWnd* g_camwnd = 0;
761
762 void GlobalCamera_setCamWnd( CamWnd& camwnd ){
763         g_camwnd = &camwnd;
764 }
765
766
767 ui::GLArea CamWnd_getWidget( CamWnd& camwnd ){
768         return camwnd.m_gl_widget;
769 }
770
771 ui::Window CamWnd_getParent( CamWnd& camwnd ){
772         return camwnd.m_parent;
773 }
774
775 ToggleShown g_camera_shown( true );
776
777 void CamWnd_setParent( CamWnd& camwnd, ui::Window parent ){
778         camwnd.m_parent = parent;
779         g_camera_shown.connect( camwnd.m_parent );
780 }
781
782 void CamWnd_Update( CamWnd& camwnd ){
783         camwnd.queue_draw();
784 }
785
786
787
788 camwindow_globals_t g_camwindow_globals;
789
790 const Vector3& Camera_getOrigin( CamWnd& camwnd ){
791         return Camera_getOrigin( camwnd.getCamera() );
792 }
793
794 void Camera_setOrigin( CamWnd& camwnd, const Vector3& origin ){
795         Camera_setOrigin( camwnd.getCamera(), origin );
796 }
797
798 const Vector3& Camera_getAngles( CamWnd& camwnd ){
799         return Camera_getAngles( camwnd.getCamera() );
800 }
801
802 void Camera_setAngles( CamWnd& camwnd, const Vector3& angles ){
803         Camera_setAngles( camwnd.getCamera(), angles );
804 }
805
806
807 // =============================================================================
808 // CamWnd class
809
810 gboolean enable_freelook_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
811         if ( event->type == GDK_BUTTON_PRESS && event->button == 3 && modifiers_for_state( event->state ) == c_modifierNone ) {
812                 camwnd->EnableFreeMove();
813                 return TRUE;
814         }
815         return FALSE;
816 }
817
818 gboolean disable_freelook_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
819         if ( event->type == GDK_BUTTON_PRESS && event->button == 3 && modifiers_for_state( event->state ) == c_modifierNone ) {
820                 camwnd->DisableFreeMove();
821                 return TRUE;
822         }
823         return FALSE;
824 }
825
826 #if 0
827 gboolean mousecontrol_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
828         if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
829                 Cam_MouseControl( camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y );
830         }
831         return FALSE;
832 }
833 #endif
834
835 void camwnd_update_xor_rectangle( CamWnd& self, rect_t area ){
836         if ( self.m_gl_widget.visible() ) {
837                 self.m_XORRectangle.set( rectangle_from_area( area.min, area.max, self.getCamera().width, self.getCamera().height ) );
838         }
839 }
840
841
842 gboolean selection_button_press( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
843         if ( event->type == GDK_BUTTON_PRESS ) {
844                 observer->onMouseDown( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
845         }
846         return FALSE;
847 }
848
849 gboolean selection_button_release( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
850         if ( event->type == GDK_BUTTON_RELEASE ) {
851                 observer->onMouseUp( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
852         }
853         return FALSE;
854 }
855
856 void selection_motion( gdouble x, gdouble y, guint state, void* data ){
857         //globalOutputStream() << "motion... ";
858         reinterpret_cast<WindowObserver*>( data )->onMouseMotion( WindowVector_forDouble( x, y ), modifiers_for_state( state ) );
859 }
860
861 inline WindowVector windowvector_for_widget_centre( ui::Widget widget ){
862         auto allocation = widget.dimensions();
863         return WindowVector( static_cast<float>( allocation.width / 2 ), static_cast<float>(allocation.height / 2 ) );
864 }
865
866 gboolean selection_button_press_freemove( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
867         if ( event->type == GDK_BUTTON_PRESS ) {
868                 observer->onMouseDown( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
869         }
870         return FALSE;
871 }
872
873 gboolean selection_button_release_freemove( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
874         if ( event->type == GDK_BUTTON_RELEASE ) {
875                 observer->onMouseUp( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
876         }
877         return FALSE;
878 }
879
880 gboolean selection_motion_freemove( ui::Widget widget, GdkEventMotion *event, WindowObserver* observer ){
881         observer->onMouseMotion( windowvector_for_widget_centre( widget ), modifiers_for_state( event->state ) );
882         return FALSE;
883 }
884
885 gboolean wheelmove_scroll( ui::Widget widget, GdkEventScroll* event, CamWnd* camwnd ){
886         if ( event->direction == GDK_SCROLL_UP ) {
887                 Camera_Freemove_updateAxes( camwnd->getCamera() );
888                 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
889         }
890         else if ( event->direction == GDK_SCROLL_DOWN ) {
891                 Camera_Freemove_updateAxes( camwnd->getCamera() );
892                 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, -static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
893         }
894
895         return FALSE;
896 }
897
898 gboolean camera_size_allocate( ui::Widget widget, GtkAllocation* allocation, CamWnd* camwnd ){
899         camwnd->getCamera().width = allocation->width;
900         camwnd->getCamera().height = allocation->height;
901         Camera_updateProjection( camwnd->getCamera() );
902         camwnd->m_window_observer->onSizeChanged( camwnd->getCamera().width, camwnd->getCamera().height );
903         camwnd->queue_draw();
904         return FALSE;
905 }
906
907 gboolean camera_expose( ui::Widget widget, GdkEventExpose* event, gpointer data ){
908         reinterpret_cast<CamWnd*>( data )->draw();
909         return FALSE;
910 }
911
912 void KeyEvent_connect( const char* name ){
913         const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
914         keydown_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyDown );
915         keyup_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyUp );
916 }
917
918 void KeyEvent_disconnect( const char* name ){
919         const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
920         keydown_accelerators_remove( keyEvent.m_accelerator );
921         keyup_accelerators_remove( keyEvent.m_accelerator );
922 }
923
924 void CamWnd_registerCommands( CamWnd& camwnd ){
925 <<<<<<< HEAD
926         GlobalKeyEvents_insert( "CameraForward", Accelerator( GDK_KEY_Up ),
927                                                         ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyDown>( camwnd.getCamera() ),
928                                                         ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyUp>( camwnd.getCamera() )
929                                                         );
930         GlobalKeyEvents_insert( "CameraBack", Accelerator( GDK_KEY_Down ),
931                                                         ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyDown>( camwnd.getCamera() ),
932                                                         ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyUp>( camwnd.getCamera() )
933                                                         );
934         GlobalKeyEvents_insert( "CameraLeft", Accelerator( GDK_KEY_Left ),
935                                                         ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyDown>( camwnd.getCamera() ),
936                                                         ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyUp>( camwnd.getCamera() )
937                                                         );
938         GlobalKeyEvents_insert( "CameraRight", Accelerator( GDK_KEY_Right ),
939                                                         ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyDown>( camwnd.getCamera() ),
940                                                         ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyUp>( camwnd.getCamera() )
941                                                         );
942         GlobalKeyEvents_insert( "CameraStrafeRight", Accelerator( GDK_KEY_period ),
943                                                         ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyDown>( camwnd.getCamera() ),
944                                                         ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyUp>( camwnd.getCamera() )
945                                                         );
946         GlobalKeyEvents_insert( "CameraStrafeLeft", Accelerator( GDK_KEY_comma ),
947                                                         ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyDown>( camwnd.getCamera() ),
948                                                         ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyUp>( camwnd.getCamera() )
949                                                         );
950         GlobalKeyEvents_insert( "CameraUp", Accelerator( 'D' ),
951                                                         ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyDown>( camwnd.getCamera() ),
952                                                         ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyUp>( camwnd.getCamera() )
953                                                         );
954         GlobalKeyEvents_insert( "CameraDown", Accelerator( 'C' ),
955                                                         ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyDown>( camwnd.getCamera() ),
956                                                         ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyUp>( camwnd.getCamera() )
957                                                         );
958         GlobalKeyEvents_insert( "CameraAngleDown", Accelerator( 'A' ),
959                                                         ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyDown>( camwnd.getCamera() ),
960                                                         ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyUp>( camwnd.getCamera() )
961                                                         );
962         GlobalKeyEvents_insert( "CameraAngleUp", Accelerator( 'Z' ),
963                                                         ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyDown>( camwnd.getCamera() ),
964                                                         ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyUp>( camwnd.getCamera() )
965 =======
966         GlobalKeyEvents_insert( "CameraForward", accelerator_null(),
967                                                         ReferenceCaller<camera_t, Camera_MoveForward_KeyDown>( camwnd.getCamera() ),
968                                                         ReferenceCaller<camera_t, Camera_MoveForward_KeyUp>( camwnd.getCamera() )
969                                                         );
970         GlobalKeyEvents_insert( "CameraBack", accelerator_null(),
971                                                         ReferenceCaller<camera_t, Camera_MoveBack_KeyDown>( camwnd.getCamera() ),
972                                                         ReferenceCaller<camera_t, Camera_MoveBack_KeyUp>( camwnd.getCamera() )
973                                                         );
974         GlobalKeyEvents_insert( "CameraLeft", accelerator_null(),
975                                                         ReferenceCaller<camera_t, Camera_RotateLeft_KeyDown>( camwnd.getCamera() ),
976                                                         ReferenceCaller<camera_t, Camera_RotateLeft_KeyUp>( camwnd.getCamera() )
977                                                         );
978         GlobalKeyEvents_insert( "CameraRight", accelerator_null(),
979                                                         ReferenceCaller<camera_t, Camera_RotateRight_KeyDown>( camwnd.getCamera() ),
980                                                         ReferenceCaller<camera_t, Camera_RotateRight_KeyUp>( camwnd.getCamera() )
981                                                         );
982         GlobalKeyEvents_insert( "CameraStrafeRight", accelerator_null(),
983                                                         ReferenceCaller<camera_t, Camera_MoveRight_KeyDown>( camwnd.getCamera() ),
984                                                         ReferenceCaller<camera_t, Camera_MoveRight_KeyUp>( camwnd.getCamera() )
985                                                         );
986         GlobalKeyEvents_insert( "CameraStrafeLeft", accelerator_null(),
987                                                         ReferenceCaller<camera_t, Camera_MoveLeft_KeyDown>( camwnd.getCamera() ),
988                                                         ReferenceCaller<camera_t, Camera_MoveLeft_KeyUp>( camwnd.getCamera() )
989                                                         );
990         GlobalKeyEvents_insert( "CameraUp", accelerator_null(),
991                                                         ReferenceCaller<camera_t, Camera_MoveUp_KeyDown>( camwnd.getCamera() ),
992                                                         ReferenceCaller<camera_t, Camera_MoveUp_KeyUp>( camwnd.getCamera() )
993                                                         );
994         GlobalKeyEvents_insert( "CameraDown", accelerator_null(),
995                                                         ReferenceCaller<camera_t, Camera_MoveDown_KeyDown>( camwnd.getCamera() ),
996                                                         ReferenceCaller<camera_t, Camera_MoveDown_KeyUp>( camwnd.getCamera() )
997                                                         );
998         GlobalKeyEvents_insert( "CameraAngleUp", accelerator_null(),
999                                                         ReferenceCaller<camera_t, Camera_PitchUp_KeyDown>( camwnd.getCamera() ),
1000                                                         ReferenceCaller<camera_t, Camera_PitchUp_KeyUp>( camwnd.getCamera() )
1001 >>>>>>> 3a78d902017a780e65f21f12c709aa746dfcab84
1002                                                         );
1003         GlobalKeyEvents_insert( "CameraAngleDown", accelerator_null(),
1004                                                         ReferenceCaller<camera_t, Camera_PitchDown_KeyDown>( camwnd.getCamera() ),
1005                                                         ReferenceCaller<camera_t, Camera_PitchDown_KeyUp>( camwnd.getCamera() )
1006                                                         );
1007
1008 <<<<<<< HEAD
1009         GlobalKeyEvents_insert( "CameraFreeMoveForward", Accelerator( GDK_KEY_Up ),
1010                                                         FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
1011                                                         FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
1012                                                         );
1013         GlobalKeyEvents_insert( "CameraFreeMoveBack", Accelerator( GDK_KEY_Down ),
1014                                                         FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
1015                                                         FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
1016                                                         );
1017         GlobalKeyEvents_insert( "CameraFreeMoveLeft", Accelerator( GDK_KEY_Left ),
1018                                                         FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
1019                                                         FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
1020                                                         );
1021         GlobalKeyEvents_insert( "CameraFreeMoveRight", Accelerator( GDK_KEY_Right ),
1022 =======
1023         GlobalKeyEvents_insert( "CameraFreeMoveForward", accelerator_null(),
1024                                                         FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
1025                                                         FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
1026                                                         );
1027         GlobalKeyEvents_insert( "CameraFreeMoveBack", accelerator_null(),
1028                                                         FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
1029                                                         FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
1030                                                         );
1031         GlobalKeyEvents_insert( "CameraFreeMoveLeft", accelerator_null(),
1032                                                         FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
1033                                                         FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
1034                                                         );
1035         GlobalKeyEvents_insert( "CameraFreeMoveRight", accelerator_null(),
1036 >>>>>>> 3a78d902017a780e65f21f12c709aa746dfcab84
1037                                                         FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
1038                                                         FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
1039                                                         );
1040
1041         GlobalKeyEvents_insert( "CameraFreeMoveForward2", accelerator_null(),
1042                                                         FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
1043                                                         FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
1044                                                         );
1045         GlobalKeyEvents_insert( "CameraFreeMoveBack2", accelerator_null(),
1046                                                         FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
1047                                                         FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
1048                                                         );
1049         GlobalKeyEvents_insert( "CameraFreeMoveLeft2", accelerator_null(),
1050                                                         FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
1051                                                         FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
1052                                                         );
1053         GlobalKeyEvents_insert( "CameraFreeMoveRight2", accelerator_null(),
1054                                                         FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
1055                                                         FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
1056                                                         );
1057
1058 <<<<<<< HEAD
1059         GlobalKeyEvents_insert( "CameraFreeMoveUp", Accelerator( 'D' ),
1060                                                         FreeMoveCameraMoveUpKeyDownCaller( camwnd.getCamera() ),
1061                                                         FreeMoveCameraMoveUpKeyUpCaller( camwnd.getCamera() )
1062                                                         );
1063         GlobalKeyEvents_insert( "CameraFreeMoveDown", Accelerator( 'C' ),
1064 =======
1065         GlobalKeyEvents_insert( "CameraFreeMoveUp", accelerator_null(),
1066                                                         FreeMoveCameraMoveUpKeyDownCaller( camwnd.getCamera() ),
1067                                                         FreeMoveCameraMoveUpKeyUpCaller( camwnd.getCamera() )
1068                                                         );
1069         GlobalKeyEvents_insert( "CameraFreeMoveDown", accelerator_null(),
1070 >>>>>>> 3a78d902017a780e65f21f12c709aa746dfcab84
1071                                                         FreeMoveCameraMoveDownKeyDownCaller( camwnd.getCamera() ),
1072                                                         FreeMoveCameraMoveDownKeyUpCaller( camwnd.getCamera() )
1073                                                         );
1074
1075 <<<<<<< HEAD
1076         GlobalCommands_insert( "CameraForward", ReferenceCaller<camera_t, void(), Camera_MoveForward_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Up ) );
1077         GlobalCommands_insert( "CameraBack", ReferenceCaller<camera_t, void(), Camera_MoveBack_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Down ) );
1078         GlobalCommands_insert( "CameraLeft", ReferenceCaller<camera_t, void(), Camera_RotateLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Left ) );
1079         GlobalCommands_insert( "CameraRight", ReferenceCaller<camera_t, void(), Camera_RotateRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Right ) );
1080         GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller<camera_t, void(), Camera_MoveRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_period ) );
1081         GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller<camera_t, void(), Camera_MoveLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_comma ) );
1082
1083         GlobalCommands_insert( "CameraUp", ReferenceCaller<camera_t, void(), Camera_MoveUp_Discrete>( camwnd.getCamera() ), Accelerator( 'D' ) );
1084         GlobalCommands_insert( "CameraDown", ReferenceCaller<camera_t, void(), Camera_MoveDown_Discrete>( camwnd.getCamera() ), Accelerator( 'C' ) );
1085         GlobalCommands_insert( "CameraAngleUp", ReferenceCaller<camera_t, void(), Camera_PitchUp_Discrete>( camwnd.getCamera() ), Accelerator( 'A' ) );
1086         GlobalCommands_insert( "CameraAngleDown", ReferenceCaller<camera_t, void(), Camera_PitchDown_Discrete>( camwnd.getCamera() ), Accelerator( 'Z' ) );
1087 =======
1088         GlobalCommands_insert( "CameraForward", ReferenceCaller<camera_t, Camera_MoveForward_Discrete>( camwnd.getCamera() ) );
1089         GlobalCommands_insert( "CameraBack", ReferenceCaller<camera_t, Camera_MoveBack_Discrete>( camwnd.getCamera() ) );
1090         GlobalCommands_insert( "CameraLeft", ReferenceCaller<camera_t, Camera_RotateLeft_Discrete>( camwnd.getCamera() ) );
1091         GlobalCommands_insert( "CameraRight", ReferenceCaller<camera_t, Camera_RotateRight_Discrete>( camwnd.getCamera() ) );
1092         GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller<camera_t, Camera_MoveRight_Discrete>( camwnd.getCamera() ) );
1093         GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller<camera_t, Camera_MoveLeft_Discrete>( camwnd.getCamera() ) );
1094
1095         GlobalCommands_insert( "CameraUp", ReferenceCaller<camera_t, Camera_MoveUp_Discrete>( camwnd.getCamera() ) );
1096         GlobalCommands_insert( "CameraDown", ReferenceCaller<camera_t, Camera_MoveDown_Discrete>( camwnd.getCamera() ) );
1097         GlobalCommands_insert( "CameraAngleUp", ReferenceCaller<camera_t, Camera_PitchUp_Discrete>( camwnd.getCamera() ) );
1098         GlobalCommands_insert( "CameraAngleDown", ReferenceCaller<camera_t, Camera_PitchDown_Discrete>( camwnd.getCamera() ) );
1099 >>>>>>> 3a78d902017a780e65f21f12c709aa746dfcab84
1100 }
1101
1102 void CamWnd_Move_Enable( CamWnd& camwnd ){
1103         KeyEvent_connect( "CameraForward" );
1104         KeyEvent_connect( "CameraBack" );
1105         KeyEvent_connect( "CameraLeft" );
1106         KeyEvent_connect( "CameraRight" );
1107         KeyEvent_connect( "CameraStrafeRight" );
1108         KeyEvent_connect( "CameraStrafeLeft" );
1109         KeyEvent_connect( "CameraUp" );
1110         KeyEvent_connect( "CameraDown" );
1111         KeyEvent_connect( "CameraAngleUp" );
1112         KeyEvent_connect( "CameraAngleDown" );
1113 }
1114
1115 void CamWnd_Move_Disable( CamWnd& camwnd ){
1116         KeyEvent_disconnect( "CameraForward" );
1117         KeyEvent_disconnect( "CameraBack" );
1118         KeyEvent_disconnect( "CameraLeft" );
1119         KeyEvent_disconnect( "CameraRight" );
1120         KeyEvent_disconnect( "CameraStrafeRight" );
1121         KeyEvent_disconnect( "CameraStrafeLeft" );
1122         KeyEvent_disconnect( "CameraUp" );
1123         KeyEvent_disconnect( "CameraDown" );
1124         KeyEvent_disconnect( "CameraAngleUp" );
1125         KeyEvent_disconnect( "CameraAngleDown" );
1126 }
1127
1128 void CamWnd_Move_Discrete_Enable( CamWnd& camwnd ){
1129         command_connect_accelerator( "CameraForward" );
1130         command_connect_accelerator( "CameraBack" );
1131         command_connect_accelerator( "CameraLeft" );
1132         command_connect_accelerator( "CameraRight" );
1133         command_connect_accelerator( "CameraStrafeRight" );
1134         command_connect_accelerator( "CameraStrafeLeft" );
1135         command_connect_accelerator( "CameraUp" );
1136         command_connect_accelerator( "CameraDown" );
1137         command_connect_accelerator( "CameraAngleUp" );
1138         command_connect_accelerator( "CameraAngleDown" );
1139 }
1140
1141 void CamWnd_Move_Discrete_Disable( CamWnd& camwnd ){
1142         command_disconnect_accelerator( "CameraForward" );
1143         command_disconnect_accelerator( "CameraBack" );
1144         command_disconnect_accelerator( "CameraLeft" );
1145         command_disconnect_accelerator( "CameraRight" );
1146         command_disconnect_accelerator( "CameraStrafeRight" );
1147         command_disconnect_accelerator( "CameraStrafeLeft" );
1148         command_disconnect_accelerator( "CameraUp" );
1149         command_disconnect_accelerator( "CameraDown" );
1150         command_disconnect_accelerator( "CameraAngleUp" );
1151         command_disconnect_accelerator( "CameraAngleDown" );
1152 }
1153
1154 struct CamWnd_Move_Discrete {
1155         static void Export(const Callback<void(bool)> &returnz) {
1156                 returnz(g_camwindow_globals_private.m_bCamDiscrete);
1157         }
1158
1159         static void Import(bool value) {
1160                 if (g_camwnd) {
1161                         Import_(*g_camwnd, value);
1162                 } else {
1163                         g_camwindow_globals_private.m_bCamDiscrete = value;
1164                 }
1165         }
1166
1167         static void Import_(CamWnd &camwnd, bool value) {
1168         if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1169                 CamWnd_Move_Discrete_Disable( camwnd );
1170                 } else {
1171                 CamWnd_Move_Disable( camwnd );
1172         }
1173
1174         g_camwindow_globals_private.m_bCamDiscrete = value;
1175
1176         if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1177                 CamWnd_Move_Discrete_Enable( camwnd );
1178                 } else {
1179                 CamWnd_Move_Enable( camwnd );
1180         }
1181 }
1182 };
1183
1184
1185 void CamWnd_Add_Handlers_Move( CamWnd& camwnd ){
1186         camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( selection_button_press ), camwnd.m_window_observer );
1187         camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect( "button_release_event", G_CALLBACK( selection_button_release ), camwnd.m_window_observer );
1188         camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &camwnd.m_deferred_motion );
1189
1190         camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( enable_freelook_button_press ), &camwnd );
1191
1192         if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1193                 CamWnd_Move_Discrete_Enable( camwnd );
1194         }
1195         else
1196         {
1197                 CamWnd_Move_Enable( camwnd );
1198         }
1199 }
1200
1201 void CamWnd_Remove_Handlers_Move( CamWnd& camwnd ){
1202         g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1203         g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1204         g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1205
1206         g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1207
1208         if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1209                 CamWnd_Move_Discrete_Disable( camwnd );
1210         }
1211         else
1212         {
1213                 CamWnd_Move_Disable( camwnd );
1214         }
1215 }
1216
1217 void CamWnd_Add_Handlers_FreeMove( CamWnd& camwnd ){
1218         camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( selection_button_press_freemove ), camwnd.m_window_observer );
1219         camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect( "button_release_event", G_CALLBACK( selection_button_release_freemove ), camwnd.m_window_observer );
1220         camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( selection_motion_freemove ), camwnd.m_window_observer );
1221
1222         camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( disable_freelook_button_press ), &camwnd );
1223
1224         KeyEvent_connect( "CameraFreeMoveForward" );
1225         KeyEvent_connect( "CameraFreeMoveBack" );
1226         KeyEvent_connect( "CameraFreeMoveLeft" );
1227         KeyEvent_connect( "CameraFreeMoveRight" );
1228
1229         KeyEvent_connect( "CameraFreeMoveForward2" );
1230         KeyEvent_connect( "CameraFreeMoveBack2" );
1231         KeyEvent_connect( "CameraFreeMoveLeft2" );
1232         KeyEvent_connect( "CameraFreeMoveRight2" );
1233
1234         KeyEvent_connect( "CameraFreeMoveUp" );
1235         KeyEvent_connect( "CameraFreeMoveDown" );
1236 }
1237
1238 void CamWnd_Remove_Handlers_FreeMove( CamWnd& camwnd ){
1239         KeyEvent_disconnect( "CameraFreeMoveForward" );
1240         KeyEvent_disconnect( "CameraFreeMoveBack" );
1241         KeyEvent_disconnect( "CameraFreeMoveLeft" );
1242         KeyEvent_disconnect( "CameraFreeMoveRight" );
1243
1244         KeyEvent_disconnect( "CameraFreeMoveForward2" );
1245         KeyEvent_disconnect( "CameraFreeMoveBack2" );
1246         KeyEvent_disconnect( "CameraFreeMoveLeft2" );
1247         KeyEvent_disconnect( "CameraFreeMoveRight2" );
1248
1249         KeyEvent_disconnect( "CameraFreeMoveUp" );
1250         KeyEvent_disconnect( "CameraFreeMoveDown" );
1251
1252         g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1253         g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1254         g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1255
1256         g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1257 }
1258
1259 CamWnd::CamWnd() :
1260         m_view( true ),
1261         m_Camera( &m_view, CamWndQueueDraw( *this ) ),
1262         m_cameraview( m_Camera, &m_view, ReferenceCaller<CamWnd, void(), CamWnd_Update>( *this ) ),
1263         m_gl_widget( glwidget_new( TRUE ) ),
1264         m_window_observer( NewWindowObserver() ),
1265         m_XORRectangle( m_gl_widget ),
1266         m_deferredDraw( WidgetQueueDrawCaller( m_gl_widget ) ),
1267         m_deferred_motion( selection_motion, m_window_observer ),
1268         m_selection_button_press_handler( 0 ),
1269         m_selection_button_release_handler( 0 ),
1270         m_selection_motion_handler( 0 ),
1271         m_freelook_button_press_handler( 0 ),
1272         m_drawing( false ){
1273         m_bFreeMove = false;
1274
1275         GlobalWindowObservers_add( m_window_observer );
1276         GlobalWindowObservers_connectWidget( m_gl_widget );
1277
1278         m_window_observer->setRectangleDrawCallback( ReferenceCaller<CamWnd, void(rect_t), camwnd_update_xor_rectangle>( *this ) );
1279         m_window_observer->setView( m_view );
1280
1281         g_object_ref( m_gl_widget._handle );
1282
1283         gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
1284         gtk_widget_set_can_focus( m_gl_widget, true );
1285
1286         m_sizeHandler = m_gl_widget.connect( "size_allocate", G_CALLBACK( camera_size_allocate ), this );
1287         m_exposeHandler = m_gl_widget.on_render( G_CALLBACK( camera_expose ), this );
1288
1289         Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) );
1290
1291         CamWnd_registerCommands( *this );
1292
1293         CamWnd_Add_Handlers_Move( *this );
1294
1295         m_gl_widget.connect( "scroll_event", G_CALLBACK( wheelmove_scroll ), this );
1296
1297         AddSceneChangeCallback( ReferenceCaller<CamWnd, void(), CamWnd_Update>( *this ) );
1298
1299         PressedButtons_connect( g_pressedButtons, m_gl_widget );
1300 }
1301
1302 CamWnd::~CamWnd(){
1303         if ( m_bFreeMove ) {
1304                 DisableFreeMove();
1305         }
1306
1307         CamWnd_Remove_Handlers_Move( *this );
1308
1309         g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler );
1310         g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler );
1311
1312         m_gl_widget.unref();
1313
1314         m_window_observer->release();
1315 }
1316
1317 class FloorHeightWalker : public scene::Graph::Walker
1318 {
1319 float m_current;
1320 float& m_bestUp;
1321 float& m_bestDown;
1322 public:
1323 FloorHeightWalker( float current, float& bestUp, float& bestDown ) :
1324         m_current( current ), m_bestUp( bestUp ), m_bestDown( bestDown ){
1325         bestUp = g_MaxWorldCoord;
1326         bestDown = -g_MaxWorldCoord;
1327 }
1328 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1329         if ( path.top().get().visible()
1330                  && Node_isBrush( path.top() ) ) { // this node is a floor
1331                 const AABB& aabb = instance.worldAABB();
1332                 float floorHeight = aabb.origin.z() + aabb.extents.z();
1333                 if ( floorHeight > m_current && floorHeight < m_bestUp ) {
1334                         m_bestUp = floorHeight;
1335                 }
1336                 if ( floorHeight < m_current && floorHeight > m_bestDown ) {
1337                         m_bestDown = floorHeight;
1338                 }
1339         }
1340         else if( !path.top().get().visible() ){
1341                 return false;
1342         }
1343         return true;
1344 }
1345 };
1346
1347 void CamWnd::Cam_ChangeFloor( bool up ){
1348         float current = m_Camera.origin[2] - 48;
1349         float bestUp;
1350         float bestDown;
1351         GlobalSceneGraph().traverse( FloorHeightWalker( current, bestUp, bestDown ) );
1352
1353         if ( up && bestUp != g_MaxWorldCoord ) {
1354                 current = bestUp;
1355         }
1356         if ( !up && bestDown != -g_MaxWorldCoord ) {
1357                 current = bestDown;
1358         }
1359
1360         m_Camera.origin[2] = current + 48;
1361         Camera_updateModelview( getCamera() );
1362         CamWnd_Update( *this );
1363         CameraMovedNotify();
1364 }
1365
1366
1367 #if 0
1368
1369 // button_press
1370 Sys_GetCursorPos( &m_PositionDragCursorX, &m_PositionDragCursorY );
1371
1372 // motion
1373 if ( ( m_bFreeMove && ( buttons == ( RAD_CONTROL | RAD_SHIFT ) ) )
1374          || ( !m_bFreeMove && ( buttons == ( RAD_RBUTTON | RAD_CONTROL ) ) ) ) {
1375         Cam_PositionDrag();
1376         CamWnd_Update( camwnd );
1377         CameraMovedNotify();
1378         return;
1379 }
1380
1381 void CamWnd::Cam_PositionDrag(){
1382         int x, y;
1383
1384         Sys_GetCursorPos( m_gl_widget, &x, &y );
1385         if ( x != m_PositionDragCursorX || y != m_PositionDragCursorY ) {
1386                 x -= m_PositionDragCursorX;
1387                 vector3_add( m_Camera.origin, vector3_scaled( m_Camera.vright, x ) );
1388                 y -= m_PositionDragCursorY;
1389                 m_Camera.origin[2] -= y;
1390                 Camera_updateModelview();
1391                 CamWnd_Update( camwnd );
1392                 CameraMovedNotify();
1393
1394                 Sys_SetCursorPos( m_parent, m_PositionDragCursorX, m_PositionDragCursorY );
1395         }
1396 }
1397 #endif
1398
1399
1400 // NOTE TTimo if there's an OS-level focus out of the application
1401 //   then we can release the camera cursor grab
1402 static gboolean camwindow_freemove_focusout( ui::Widget widget, GdkEventFocus* event, gpointer data ){
1403         reinterpret_cast<CamWnd*>( data )->DisableFreeMove();
1404         return FALSE;
1405 }
1406
1407 void CamWnd::EnableFreeMove(){
1408         //globalOutputStream() << "EnableFreeMove\n";
1409
1410         ASSERT_MESSAGE( !m_bFreeMove, "EnableFreeMove: free-move was already enabled" );
1411         m_bFreeMove = true;
1412         Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1413
1414         CamWnd_Remove_Handlers_Move( *this );
1415         CamWnd_Add_Handlers_FreeMove( *this );
1416
1417         gtk_window_set_focus( m_parent, m_gl_widget );
1418         m_freemove_handle_focusout = m_gl_widget.connect( "focus_out_event", G_CALLBACK( camwindow_freemove_focusout ), this );
1419         m_freezePointer.freeze_pointer( m_parent, m_gl_widget, Camera_motionDelta, &m_Camera );
1420
1421         CamWnd_Update( *this );
1422 }
1423
1424 void CamWnd::DisableFreeMove(){
1425         //globalOutputStream() << "DisableFreeMove\n";
1426
1427         ASSERT_MESSAGE( m_bFreeMove, "DisableFreeMove: free-move was not enabled" );
1428         m_bFreeMove = false;
1429         Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1430
1431         CamWnd_Remove_Handlers_FreeMove( *this );
1432         CamWnd_Add_Handlers_Move( *this );
1433
1434         m_freezePointer.unfreeze_pointer( m_parent, true );
1435         g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_freemove_handle_focusout );
1436
1437         CamWnd_Update( *this );
1438 }
1439
1440
1441 #include "renderer.h"
1442
1443 class CamRenderer : public Renderer
1444 {
1445 struct state_type
1446 {
1447         state_type() : m_highlight( 0 ), m_state( 0 ), m_lights( 0 ){
1448         }
1449         unsigned int m_highlight;
1450         Shader* m_state;
1451         const LightList* m_lights;
1452 };
1453
1454 std::vector<state_type> m_state_stack;
1455 RenderStateFlags m_globalstate;
1456 Shader* m_state_select0;
1457 Shader* m_state_select1;
1458 const Vector3& m_viewer;
1459
1460 public:
1461 CamRenderer( RenderStateFlags globalstate, Shader* select0, Shader* select1, const Vector3& viewer ) :
1462         m_globalstate( globalstate ),
1463         m_state_select0( select0 ),
1464         m_state_select1( select1 ),
1465         m_viewer( viewer ){
1466         ASSERT_NOTNULL( select0 );
1467         ASSERT_NOTNULL( select1 );
1468         m_state_stack.push_back( state_type() );
1469 }
1470
1471 void SetState( Shader* state, EStyle style ){
1472         ASSERT_NOTNULL( state );
1473         if ( style == eFullMaterials ) {
1474                 m_state_stack.back().m_state = state;
1475         }
1476 }
1477 EStyle getStyle() const {
1478         return eFullMaterials;
1479 }
1480 void PushState(){
1481         m_state_stack.push_back( m_state_stack.back() );
1482 }
1483 void PopState(){
1484         ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
1485         m_state_stack.pop_back();
1486 }
1487 void Highlight( EHighlightMode mode, bool bEnable = true ){
1488         ( bEnable )
1489         ? m_state_stack.back().m_highlight |= mode
1490                                                                                   : m_state_stack.back().m_highlight &= ~mode;
1491 }
1492 void setLights( const LightList& lights ){
1493         m_state_stack.back().m_lights = &lights;
1494 }
1495 void addRenderable( const OpenGLRenderable& renderable, const Matrix4& world ){
1496         if ( m_state_stack.back().m_highlight & ePrimitive ) {
1497                 m_state_select0->addRenderable( renderable, world, m_state_stack.back().m_lights );
1498         }
1499         if ( m_state_stack.back().m_highlight & eFace ) {
1500                 m_state_select1->addRenderable( renderable, world, m_state_stack.back().m_lights );
1501         }
1502
1503         m_state_stack.back().m_state->addRenderable( renderable, world, m_state_stack.back().m_lights );
1504 }
1505
1506 void render( const Matrix4& modelview, const Matrix4& projection ){
1507         GlobalShaderCache().render( m_globalstate, modelview, projection, m_viewer );
1508 }
1509 };
1510
1511 /*
1512    ==============
1513    Cam_Draw
1514    ==============
1515  */
1516 /*
1517 void ShowStatsToggle(){
1518         g_camwindow_globals_private.m_showStats ^= 1;
1519 }
1520
1521 void ShowStatsExport( const Callback<void(bool)> &importer ){
1522         importer( g_camwindow_globals_private.m_showStats );
1523 }
1524
1525 FreeCaller<void(const Callback<void(bool)>&), ShowStatsExport> g_show_stats_caller;
1526 Callback<void(const Callback<void(bool)> &)> g_show_stats_callback( g_show_stats_caller );
1527 ToggleItem g_show_stats( g_show_stats_callback );
1528 */
1529
1530 void ShowStatsToggle(){
1531         g_camwindow_globals_private.m_showStats ^= 1;
1532 //      g_show_stats.update();
1533         UpdateAllWindows();
1534 }
1535 typedef FreeCaller<void(), ShowStatsToggle> ShowStatsToggleCaller;
1536 void ShowStatsExport( const Callback<void(bool)> & importer ){
1537         importer( g_camwindow_globals_private.m_showStats );
1538 }
1539 typedef FreeCaller<void(const Callback<void(bool)> &), ShowStatsExport> ShowStatsExportCaller;
1540
1541 ShowStatsExportCaller g_show_stats_caller;
1542 Callback<void(const Callback<void(bool)> &)> g_show_stats_callback( g_show_stats_caller );
1543 ToggleItem g_show_stats( g_show_stats_callback );
1544
1545 void CamWnd::Cam_Draw(){
1546         glViewport( 0, 0, m_Camera.width, m_Camera.height );
1547 #if 0
1548         GLint viewprt[4];
1549         glGetIntegerv( GL_VIEWPORT, viewprt );
1550 #endif
1551
1552         // enable depth buffer writes
1553         glDepthMask( GL_TRUE );
1554         glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1555
1556         Vector3 clearColour( 0, 0, 0 );
1557         if ( m_Camera.draw_mode != cd_lighting ) {
1558                 clearColour = g_camwindow_globals.color_cameraback;
1559         }
1560
1561         glClearColor( clearColour[0], clearColour[1], clearColour[2], 0 );
1562         glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1563
1564         extern void Renderer_ResetStats();
1565         Renderer_ResetStats();
1566         extern void Cull_ResetStats();
1567         Cull_ResetStats();
1568
1569         glMatrixMode( GL_PROJECTION );
1570         glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.projection ) );
1571
1572         glMatrixMode( GL_MODELVIEW );
1573         glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.modelview ) );
1574
1575
1576         // one directional light source directly behind the viewer
1577         {
1578                 GLfloat inverse_cam_dir[4], ambient[4], diffuse[4]; //, material[4];
1579
1580                 ambient[0] = ambient[1] = ambient[2] = 0.4f;
1581                 ambient[3] = 1.0f;
1582                 diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
1583                 diffuse[3] = 1.0f;
1584                 //material[0] = material[1] = material[2] = 0.8f;
1585                 //material[3] = 1.0f;
1586
1587                 inverse_cam_dir[0] = m_Camera.vpn[0];
1588                 inverse_cam_dir[1] = m_Camera.vpn[1];
1589                 inverse_cam_dir[2] = m_Camera.vpn[2];
1590                 inverse_cam_dir[3] = 0;
1591
1592                 glLightfv( GL_LIGHT0, GL_POSITION, inverse_cam_dir );
1593
1594                 glLightfv( GL_LIGHT0, GL_AMBIENT, ambient );
1595                 glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
1596
1597                 glEnable( GL_LIGHT0 );
1598         }
1599
1600
1601         unsigned int globalstate = RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_ALPHATEST | RENDER_BLEND | RENDER_CULLFACE | RENDER_COLOURARRAY | RENDER_OFFSETLINE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH | RENDER_FOG | RENDER_COLOURCHANGE;
1602         switch ( m_Camera.draw_mode )
1603         {
1604         case cd_wire:
1605                 break;
1606         case cd_solid:
1607                 globalstate |= RENDER_FILL
1608                                            | RENDER_LIGHTING
1609                                            | RENDER_SMOOTH
1610                                            | RENDER_SCALED;
1611                 break;
1612         case cd_texture:
1613                 globalstate |= RENDER_FILL
1614                                            | RENDER_LIGHTING
1615                                            | RENDER_TEXTURE
1616                                            | RENDER_SMOOTH
1617                                            | RENDER_SCALED;
1618                 break;
1619         case cd_lighting:
1620                 globalstate |= RENDER_FILL
1621                                            | RENDER_LIGHTING
1622                                            | RENDER_TEXTURE
1623                                            | RENDER_SMOOTH
1624                                            | RENDER_SCALED
1625                                            | RENDER_BUMP
1626                                            | RENDER_PROGRAM
1627                                            | RENDER_SCREEN;
1628                 break;
1629         default:
1630                 globalstate = 0;
1631                 break;
1632         }
1633
1634 //      if ( !g_xywindow_globals.m_bNoStipple ) {
1635                 globalstate |= RENDER_LINESTIPPLE | RENDER_POLYGONSTIPPLE;
1636 //      }
1637
1638         {
1639                 CamRenderer renderer( globalstate, m_state_select2, m_state_select1, m_view.getViewer() );
1640
1641                 Scene_Render( renderer, m_view );
1642
1643                 renderer.render( m_Camera.modelview, m_Camera.projection );
1644         }
1645
1646         // prepare for 2d stuff
1647         glColor4f( 1, 1, 1, 1 );
1648         glDisable( GL_BLEND );
1649         glMatrixMode( GL_PROJECTION );
1650         glLoadIdentity();
1651         glOrtho( 0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100 );
1652         glScalef( 1, -1, 1 );
1653         glTranslatef( 0, -(float)m_Camera.height, 0 );
1654         glMatrixMode( GL_MODELVIEW );
1655         glLoadIdentity();
1656
1657         if ( GlobalOpenGL().GL_1_3() ) {
1658                 glClientActiveTexture( GL_TEXTURE0 );
1659                 glActiveTexture( GL_TEXTURE0 );
1660         }
1661
1662         glDisableClientState( GL_TEXTURE_COORD_ARRAY );
1663         glDisableClientState( GL_NORMAL_ARRAY );
1664         glDisableClientState( GL_COLOR_ARRAY );
1665
1666         glDisable( GL_TEXTURE_2D );
1667         glDisable( GL_LIGHTING );
1668         glDisable( GL_COLOR_MATERIAL );
1669         glDisable( GL_DEPTH_TEST );
1670         glColor3f( 1.f, 1.f, 1.f );
1671         glLineWidth( 1 );
1672
1673         // draw the crosshair
1674         if ( m_bFreeMove ) {
1675                 glBegin( GL_LINES );
1676                 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 );
1677                 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 );
1678                 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 );
1679                 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 );
1680                 glVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f );
1681                 glVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f );
1682                 glVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f );
1683                 glVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f );
1684                 glEnd();
1685         }
1686
1687         if ( g_camwindow_globals_private.m_showStats ) {
1688                 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent(), 0.0f );
1689                 extern const char* Renderer_GetStats();
1690                 GlobalOpenGL().drawString( Renderer_GetStats() );
1691
1692                 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent() - GlobalOpenGL().m_font->getPixelHeight(), 0.0f );
1693                 extern const char* Cull_GetStats();
1694                 GlobalOpenGL().drawString( Cull_GetStats() );
1695         }
1696
1697         // bind back to the default texture so that we don't have problems
1698         // elsewhere using/modifying texture maps between contexts
1699         glBindTexture( GL_TEXTURE_2D, 0 );
1700 }
1701
1702 void CamWnd::draw(){
1703         m_drawing = true;
1704
1705         //globalOutputStream() << "draw...\n";
1706         if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
1707                 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
1708                         GlobalOpenGL_debugAssertNoErrors();
1709                         Cam_Draw();
1710                         GlobalOpenGL_debugAssertNoErrors();
1711                         //qglFinish();
1712
1713                         m_XORRectangle.set( rectangle_t() );
1714                 }
1715
1716                 glwidget_swap_buffers( m_gl_widget );
1717         }
1718
1719         m_drawing = false;
1720 }
1721
1722 void CamWnd::BenchMark(){
1723         double dStart = Sys_DoubleTime();
1724         for ( int i = 0 ; i < 100 ; i++ )
1725         {
1726                 Vector3 angles;
1727                 angles[CAMERA_ROLL] = 0;
1728                 angles[CAMERA_PITCH] = 0;
1729                 angles[CAMERA_YAW] = static_cast<float>( i * ( 360.0 / 100.0 ) );
1730                 Camera_setAngles( *this, angles );
1731         }
1732         double dEnd = Sys_DoubleTime();
1733         globalOutputStream() << FloatFormat( dEnd - dStart, 5, 2 ) << " seconds\n";
1734 }
1735
1736
1737 void GlobalCamera_ResetAngles(){
1738         CamWnd& camwnd = *g_camwnd;
1739         Vector3 angles;
1740         angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
1741         angles[CAMERA_YAW] = static_cast<float>( 22.5 * floor( ( Camera_getAngles( camwnd )[CAMERA_YAW] + 11 ) / 22.5 ) );
1742         Camera_setAngles( camwnd, angles );
1743 }
1744
1745 #include "select.h"
1746
1747 void GlobalCamera_FocusOnSelected(){
1748         CamWnd& camwnd = *g_camwnd;
1749
1750         Vector3 angles( Camera_getAngles( camwnd ) );
1751         Vector3 radangles( degrees_to_radians( angles[0] ), degrees_to_radians( angles[1] ), degrees_to_radians( angles[2] ) );
1752         Vector3 viewvector;
1753         viewvector[0] = cos( radangles[1] ) * cos( radangles[0] );
1754         viewvector[1] = sin( radangles[1] ) * cos( radangles[0] );
1755         viewvector[2] = sin( radangles[0] );
1756
1757         Vector3 camorigin( Camera_getOrigin( camwnd ) );
1758
1759         AABB aabb( aabb_for_minmax( Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max ) );
1760
1761         View& view = *( camwnd.getCamera().m_view );
1762
1763         Plane3 frustumPlanes[4];
1764         frustumPlanes[0] = plane3_translated( view.getFrustum().left, camorigin - aabb.origin );
1765         frustumPlanes[1] = plane3_translated( view.getFrustum().right, camorigin - aabb.origin );
1766         frustumPlanes[2] = plane3_translated( view.getFrustum().top, camorigin - aabb.origin );
1767         frustumPlanes[3] = plane3_translated( view.getFrustum().bottom, camorigin - aabb.origin );
1768
1769         float offset = 64.0f;
1770
1771         Vector3 corners[8];
1772         aabb_corners( aabb, corners );
1773
1774         for ( size_t i = 0; i < 4; ++i ){
1775                 for ( size_t j = 0; j < 8; ++j ){
1776                         Ray ray( aabb.origin, -viewvector );
1777                         //Plane3 newplane( frustumPlanes[i].normal(), vector3_dot( frustumPlanes[i].normal(), corners[j] - frustumPlanes[i].normal() * 16.0f ) );
1778                         Plane3 newplane( frustumPlanes[i].normal(), vector3_dot( frustumPlanes[i].normal(), corners[j] ) );
1779                         float d = vector3_dot( ray.direction, newplane.normal() );
1780                         if( d != 0 ){
1781                                 float s = vector3_dot( newplane.normal() * newplane.dist() - ray.origin, newplane.normal() ) / d;
1782                                 offset = std::max( offset, s );
1783                         }
1784                 }
1785         }
1786         Camera_setOrigin( camwnd, aabb.origin - viewvector * offset );
1787 }
1788
1789 void Camera_ChangeFloorUp(){
1790         CamWnd& camwnd = *g_camwnd;
1791         camwnd.Cam_ChangeFloor( true );
1792 }
1793
1794 void Camera_ChangeFloorDown(){
1795         CamWnd& camwnd = *g_camwnd;
1796         camwnd.Cam_ChangeFloor( false );
1797 }
1798
1799 void Camera_CubeIn(){
1800         CamWnd& camwnd = *g_camwnd;
1801         g_camwindow_globals.m_nCubicScale--;
1802         if ( g_camwindow_globals.m_nCubicScale < 1 ) {
1803                 g_camwindow_globals.m_nCubicScale = 1;
1804         }
1805         Camera_updateProjection( camwnd.getCamera() );
1806         CamWnd_Update( camwnd );
1807         g_pParentWnd->SetGridStatus();
1808 }
1809
1810 void Camera_CubeOut(){
1811         CamWnd& camwnd = *g_camwnd;
1812         g_camwindow_globals.m_nCubicScale++;
1813         if ( g_camwindow_globals.m_nCubicScale > 23 ) {
1814                 g_camwindow_globals.m_nCubicScale = 23;
1815         }
1816         Camera_updateProjection( camwnd.getCamera() );
1817         CamWnd_Update( camwnd );
1818         g_pParentWnd->SetGridStatus();
1819 }
1820
1821 bool Camera_GetFarClip(){
1822         return g_camwindow_globals_private.m_bCubicClipping;
1823 }
1824
1825 ConstReferenceCaller<bool, void(const Callback<void(bool)> &), PropertyImpl<bool>::Export> g_getfarclip_caller( g_camwindow_globals_private.m_bCubicClipping );
1826 ToggleItem g_getfarclip_item( g_getfarclip_caller );
1827
1828 void Camera_SetFarClip( bool value ){
1829         CamWnd& camwnd = *g_camwnd;
1830         g_camwindow_globals_private.m_bCubicClipping = value;
1831         g_getfarclip_item.update();
1832         Camera_updateProjection( camwnd.getCamera() );
1833         CamWnd_Update( camwnd );
1834 }
1835
1836 struct Camera_FarClip {
1837         static void Export(const Callback<void(bool)> &returnz) {
1838                 returnz(g_camwindow_globals_private.m_bCubicClipping);
1839         }
1840
1841         static void Import(bool value) {
1842                 Camera_SetFarClip(value);
1843         }
1844 };
1845
1846 void Camera_ToggleFarClip(){
1847         Camera_SetFarClip( !Camera_GetFarClip() );
1848 }
1849
1850
1851 void CamWnd_constructToolbar( ui::Toolbar toolbar ){
1852         toolbar_append_toggle_button( toolbar, "Cubic clip the camera view (Ctrl + \\)", "view_cubicclipping.png", "ToggleCubicClip" );
1853 }
1854
1855 void CamWnd_registerShortcuts(){
1856         toggle_add_accelerator( "ToggleCubicClip" );
1857
1858         if ( g_pGameDescription->mGameType == "doom3" ) {
1859                 command_connect_accelerator( "TogglePreview" );
1860         }
1861
1862         command_connect_accelerator( "CameraSpeedInc" );
1863         command_connect_accelerator( "CameraSpeedDec" );
1864 }
1865
1866
1867 void GlobalCamera_Benchmark(){
1868         CamWnd& camwnd = *g_camwnd;
1869         camwnd.BenchMark();
1870 }
1871
1872 void GlobalCamera_Update(){
1873         CamWnd& camwnd = *g_camwnd;
1874         CamWnd_Update( camwnd );
1875 }
1876
1877 camera_draw_mode CamWnd_GetMode(){
1878         return camera_t::draw_mode;
1879 }
1880 void CamWnd_SetMode( camera_draw_mode mode ){
1881         ShaderCache_setBumpEnabled( mode == cd_lighting );
1882         camera_t::draw_mode = mode;
1883         if ( g_camwnd != 0 ) {
1884                 CamWnd_Update( *g_camwnd );
1885         }
1886 }
1887
1888 void CamWnd_TogglePreview( void ){
1889         // gametype must be doom3 for this function to work
1890         // if the gametype is not doom3 something is wrong with the
1891         // global command list or somebody else calls this function.
1892         ASSERT_MESSAGE( g_pGameDescription->mGameType == "doom3", "CamWnd_TogglePreview called although mGameType is not doom3 compatible" );
1893
1894         // switch between textured and lighting mode
1895         CamWnd_SetMode( ( CamWnd_GetMode() == cd_lighting ) ? cd_texture : cd_lighting );
1896 }
1897
1898
1899 CameraModel* g_camera_model = 0;
1900
1901 void CamWnd_LookThroughCamera( CamWnd& camwnd ){
1902         if ( g_camera_model != 0 ) {
1903                 CamWnd_Add_Handlers_Move( camwnd );
1904                 g_camera_model->setCameraView( 0, Callback<void()>() );
1905                 g_camera_model = 0;
1906                 Camera_updateModelview( camwnd.getCamera() );
1907                 Camera_updateProjection( camwnd.getCamera() );
1908                 CamWnd_Update( camwnd );
1909         }
1910 }
1911
1912 inline CameraModel* Instance_getCameraModel( scene::Instance& instance ){
1913         return InstanceTypeCast<CameraModel>::cast( instance );
1914 }
1915
1916 void CamWnd_LookThroughSelected( CamWnd& camwnd ){
1917         if ( g_camera_model != 0 ) {
1918                 CamWnd_LookThroughCamera( camwnd );
1919         }
1920
1921         if ( GlobalSelectionSystem().countSelected() != 0 ) {
1922                 scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
1923                 CameraModel* cameraModel = Instance_getCameraModel( instance );
1924                 if ( cameraModel != 0 ) {
1925                         CamWnd_Remove_Handlers_Move( camwnd );
1926                         g_camera_model = cameraModel;
1927                         g_camera_model->setCameraView( &camwnd.getCameraView(), ReferenceCaller<CamWnd, void(), CamWnd_LookThroughCamera>( camwnd ) );
1928                 }
1929         }
1930 }
1931
1932 void GlobalCamera_LookThroughSelected(){
1933         CamWnd_LookThroughSelected( *g_camwnd );
1934 }
1935
1936 void GlobalCamera_LookThroughCamera(){
1937         CamWnd_LookThroughCamera( *g_camwnd );
1938 }
1939
1940 struct RenderMode {
1941         static void Export(const Callback<void(int)> &returnz) {
1942                 switch (CamWnd_GetMode()) {
1943                         case cd_wire:
1944                                 returnz(0);
1945                                 break;
1946                         case cd_solid:
1947                                 returnz(1);
1948                                 break;
1949                         case cd_texture:
1950                                 returnz(2);
1951                                 break;
1952                         case cd_lighting:
1953                                 returnz(3);
1954                                 break;
1955                 }
1956         }
1957
1958         static void Import(int value) {
1959                 switch (value) {
1960         case 0:
1961                 CamWnd_SetMode( cd_wire );
1962                 break;
1963         case 1:
1964                 CamWnd_SetMode( cd_solid );
1965                 break;
1966         case 2:
1967                 CamWnd_SetMode( cd_texture );
1968                 break;
1969         case 3:
1970                 CamWnd_SetMode( cd_lighting );
1971                 break;
1972         default:
1973                 CamWnd_SetMode( cd_texture );
1974         }
1975 }
1976 };
1977
1978 void Camera_constructPreferences( PreferencesPage& page ){
1979         page.appendSlider( "Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, MIN_CAM_SPEED, MAX_CAM_SPEED, 1, 10 );
1980         page.appendCheckBox( "", "Link strafe speed to movement speed", g_camwindow_globals_private.m_bCamLinkSpeed );
1981         page.appendSlider( "Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10 );
1982         page.appendCheckBox( "", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse );
1983         page.appendCheckBox(
1984                 "", "Discrete movement",
1985                 make_property<CamWnd_Move_Discrete>()
1986                 );
1987         page.appendCheckBox(
1988                 "", "Enable far-clip plane",
1989                 make_property<Camera_FarClip>()
1990                 );
1991
1992         if ( g_pGameDescription->mGameType == "doom3" ) {
1993                 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured", "Lighting" };
1994
1995                 page.appendCombo(
1996                         "Render Mode",
1997                         STRING_ARRAY_RANGE( render_mode ),
1998                         make_property<RenderMode>()
1999                         );
2000         }
2001         else
2002         {
2003                 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured" };
2004
2005                 page.appendCombo(
2006                         "Render Mode",
2007                         STRING_ARRAY_RANGE( render_mode ),
2008                         make_property<RenderMode>()
2009                         );
2010         }
2011
2012         const char* strafe_mode[] = { "Both", "Forward", "Up" };
2013
2014         page.appendCombo(
2015                 "Strafe Mode",
2016                 g_camwindow_globals_private.m_nStrafeMode,
2017                 STRING_ARRAY_RANGE( strafe_mode )
2018                 );
2019 }
2020 void Camera_constructPage( PreferenceGroup& group ){
2021         PreferencesPage page( group.createPage( "Camera", "Camera View Preferences" ) );
2022         Camera_constructPreferences( page );
2023 }
2024 void Camera_registerPreferencesPage(){
2025         PreferencesDialog_addSettingsPage( makeCallbackF(Camera_constructPage) );
2026 }
2027
2028 #include "preferencesystem.h"
2029 #include "stringio.h"
2030 #include "dialog.h"
2031
2032 void CameraSpeed_increase(){
2033         if ( g_camwindow_globals_private.m_nMoveSpeed <= ( MAX_CAM_SPEED - CAM_SPEED_STEP - 10 ) ) {
2034                 g_camwindow_globals_private.m_nMoveSpeed += CAM_SPEED_STEP;
2035         }
2036         else {
2037                 g_camwindow_globals_private.m_nMoveSpeed = MAX_CAM_SPEED - 10;
2038         }
2039 }
2040
2041 void CameraSpeed_decrease(){
2042         if ( g_camwindow_globals_private.m_nMoveSpeed >= ( MIN_CAM_SPEED + CAM_SPEED_STEP ) ) {
2043                 g_camwindow_globals_private.m_nMoveSpeed -= CAM_SPEED_STEP;
2044         }
2045         else {
2046                 g_camwindow_globals_private.m_nMoveSpeed = MIN_CAM_SPEED;
2047         }
2048 }
2049
2050 /// \brief Initialisation for things that have the same lifespan as this module.
2051 void CamWnd_Construct(){
2052         GlobalCommands_insert( "CenterView", makeCallbackF(GlobalCamera_ResetAngles), Accelerator( GDK_KEY_End ) );
2053         GlobalCommands_insert( "CameraFocusOnSelected", makeCallbackF( GlobalCamera_FocusOnSelected ), Accelerator( GDK_Tab ) );
2054
2055         GlobalToggles_insert( "ToggleCubicClip", makeCallbackF(Camera_ToggleFarClip), ToggleItem::AddCallbackCaller( g_getfarclip_item ), Accelerator( '\\', (GdkModifierType)GDK_CONTROL_MASK ) );
2056         GlobalCommands_insert( "CubicClipZoomIn", makeCallbackF(Camera_CubeIn), Accelerator( '[', (GdkModifierType)GDK_CONTROL_MASK ) );
2057         GlobalCommands_insert( "CubicClipZoomOut", makeCallbackF(Camera_CubeOut), Accelerator( ']', (GdkModifierType)GDK_CONTROL_MASK ) );
2058
2059         GlobalCommands_insert( "UpFloor", makeCallbackF(Camera_ChangeFloorUp), Accelerator( GDK_KEY_Prior ) );
2060         GlobalCommands_insert( "DownFloor", makeCallbackF(Camera_ChangeFloorDown), Accelerator( GDK_KEY_Next ) );
2061
2062         GlobalToggles_insert( "ToggleCamera", ToggleShown::ToggleCaller( g_camera_shown ), ToggleItem::AddCallbackCaller( g_camera_shown.m_item ), Accelerator( 'C', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
2063 //      GlobalCommands_insert( "LookThroughSelected", makeCallbackF(GlobalCamera_LookThroughSelected) );
2064 //      GlobalCommands_insert( "LookThroughCamera", makeCallbackF(GlobalCamera_LookThroughCamera) );
2065
2066         if ( g_pGameDescription->mGameType == "doom3" ) {
2067                 GlobalCommands_insert( "TogglePreview", makeCallbackF(CamWnd_TogglePreview), Accelerator( GDK_KEY_F3 ) );
2068         }
2069
2070         GlobalCommands_insert( "CameraSpeedInc", makeCallbackF(CameraSpeed_increase), Accelerator( GDK_KEY_KP_Add, (GdkModifierType)GDK_SHIFT_MASK ) );
2071         GlobalCommands_insert( "CameraSpeedDec", makeCallbackF(CameraSpeed_decrease), Accelerator( GDK_KEY_KP_Subtract, (GdkModifierType)GDK_SHIFT_MASK ) );
2072
2073         GlobalShortcuts_insert( "CameraForward", Accelerator( GDK_KEY_Up ) );
2074         GlobalShortcuts_insert( "CameraBack", Accelerator( GDK_KEY_Down ) );
2075         GlobalShortcuts_insert( "CameraLeft", Accelerator( GDK_KEY_Left ) );
2076         GlobalShortcuts_insert( "CameraRight", Accelerator( GDK_KEY_Right ) );
2077         GlobalShortcuts_insert( "CameraStrafeRight", Accelerator( GDK_KEY_period ) );
2078         GlobalShortcuts_insert( "CameraStrafeLeft", Accelerator( GDK_KEY_comma ) );
2079
2080         GlobalShortcuts_insert( "CameraUp", accelerator_null() );
2081         GlobalShortcuts_insert( "CameraDown", accelerator_null() );
2082         GlobalShortcuts_insert( "CameraAngleUp", accelerator_null() );
2083         GlobalShortcuts_insert( "CameraAngleDown", accelerator_null() );
2084
2085         GlobalShortcuts_insert( "CameraFreeMoveForward", Accelerator( GDK_Up ) );
2086         GlobalShortcuts_insert( "CameraFreeMoveBack", Accelerator( GDK_Down ) );
2087         GlobalShortcuts_insert( "CameraFreeMoveLeft", Accelerator( GDK_Left ) );
2088         GlobalShortcuts_insert( "CameraFreeMoveRight", Accelerator( GDK_Right ) );
2089
2090         GlobalShortcuts_insert( "CameraFreeMoveForward2", Accelerator( GDK_Up ) );
2091         GlobalShortcuts_insert( "CameraFreeMoveBack2", Accelerator( GDK_Down ) );
2092         GlobalShortcuts_insert( "CameraFreeMoveLeft2", Accelerator( GDK_Left ) );
2093         GlobalShortcuts_insert( "CameraFreeMoveRight2", Accelerator( GDK_Right ) );
2094
2095 <<<<<<< HEAD
2096         GlobalToggles_insert( "ShowStats", makeCallbackF(ShowStatsToggle), ToggleItem::AddCallbackCaller( g_show_stats ) );
2097
2098         GlobalPreferenceSystem().registerPreference( "ShowStats", make_property_string( g_camwindow_globals_private.m_showStats ) );
2099         GlobalPreferenceSystem().registerPreference( "MoveSpeed", make_property_string( g_camwindow_globals_private.m_nMoveSpeed ) );
2100         GlobalPreferenceSystem().registerPreference( "CamLinkSpeed", make_property_string( g_camwindow_globals_private.m_bCamLinkSpeed ) );
2101         GlobalPreferenceSystem().registerPreference( "AngleSpeed", make_property_string( g_camwindow_globals_private.m_nAngleSpeed ) );
2102         GlobalPreferenceSystem().registerPreference( "CamInverseMouse", make_property_string( g_camwindow_globals_private.m_bCamInverseMouse ) );
2103         GlobalPreferenceSystem().registerPreference( "CamDiscrete", make_property_string<CamWnd_Move_Discrete>());
2104         GlobalPreferenceSystem().registerPreference( "CubicClipping", make_property_string( g_camwindow_globals_private.m_bCubicClipping ) );
2105         GlobalPreferenceSystem().registerPreference( "CubicScale", make_property_string( g_camwindow_globals.m_nCubicScale ) );
2106         GlobalPreferenceSystem().registerPreference( "SI_Colors4", make_property_string( g_camwindow_globals.color_cameraback ) );
2107         GlobalPreferenceSystem().registerPreference( "SI_Colors12", make_property_string( g_camwindow_globals.color_selbrushes3d ) );
2108         GlobalPreferenceSystem().registerPreference( "CameraRenderMode", make_property_string<RenderMode>() );
2109         GlobalPreferenceSystem().registerPreference( "StrafeMode", make_property_string( g_camwindow_globals_private.m_nStrafeMode ) );
2110 =======
2111         GlobalShortcuts_insert( "CameraFreeMoveUp", accelerator_null() );
2112         GlobalShortcuts_insert( "CameraFreeMoveDown", accelerator_null() );
2113
2114         GlobalToggles_insert( "ShowStats", FreeCaller<ShowStatsToggle>(), ToggleItem::AddCallbackCaller( g_show_stats ) );
2115
2116         GlobalPreferenceSystem().registerPreference( "ShowStats", BoolImportStringCaller( g_camwindow_globals_private.m_showStats ), BoolExportStringCaller( g_camwindow_globals_private.m_showStats ) );
2117         GlobalPreferenceSystem().registerPreference( "MoveSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ) );
2118         GlobalPreferenceSystem().registerPreference( "CamLinkSpeed", BoolImportStringCaller( g_camwindow_globals_private.m_bCamLinkSpeed ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamLinkSpeed ) );
2119         GlobalPreferenceSystem().registerPreference( "AngleSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nAngleSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nAngleSpeed ) );
2120         GlobalPreferenceSystem().registerPreference( "CamInverseMouse", BoolImportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ) );
2121         GlobalPreferenceSystem().registerPreference( "CamDiscrete", makeBoolStringImportCallback( CamWndMoveDiscreteImportCaller() ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamDiscrete ) );
2122         GlobalPreferenceSystem().registerPreference( "CubicClipping", BoolImportStringCaller( g_camwindow_globals_private.m_bCubicClipping ), BoolExportStringCaller( g_camwindow_globals_private.m_bCubicClipping ) );
2123         GlobalPreferenceSystem().registerPreference( "CubicScale", IntImportStringCaller( g_camwindow_globals.m_nCubicScale ), IntExportStringCaller( g_camwindow_globals.m_nCubicScale ) );
2124         GlobalPreferenceSystem().registerPreference( "SI_Colors4", Vector3ImportStringCaller( g_camwindow_globals.color_cameraback ), Vector3ExportStringCaller( g_camwindow_globals.color_cameraback ) );
2125         GlobalPreferenceSystem().registerPreference( "SI_Colors12", Vector3ImportStringCaller( g_camwindow_globals.color_selbrushes3d ), Vector3ExportStringCaller( g_camwindow_globals.color_selbrushes3d ) );
2126         GlobalPreferenceSystem().registerPreference( "CameraRenderMode", makeIntStringImportCallback( RenderModeImportCaller() ), makeIntStringExportCallback( RenderModeExportCaller() ) );
2127         GlobalPreferenceSystem().registerPreference( "StrafeMode", IntImportStringCaller( g_camwindow_globals_private.m_nStrafeMode ), IntExportStringCaller( g_camwindow_globals_private.m_nStrafeMode ) );
2128 >>>>>>> 3a78d902017a780e65f21f12c709aa746dfcab84
2129
2130         CamWnd_constructStatic();
2131
2132         Camera_registerPreferencesPage();
2133 }
2134 void CamWnd_Destroy(){
2135         CamWnd_destroyStatic();
2136 }