2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include "camwindow.h"
31 #include <gdk/gdkkeysyms.h>
33 #include "debugging/debugging.h"
35 #include "iscenegraph.h"
40 #include "renderable.h"
41 #include "preferencesystem.h"
43 #include "signal/signal.h"
44 #include "container/array.h"
48 #include "math/frustum.h"
50 #include "gtkutil/widget.h"
51 #include "gtkutil/button.h"
52 #include "gtkutil/toolbar.h"
53 #include "gtkutil/glwidget.h"
54 #include "gtkutil/xorrectangle.h"
56 #include "selection.h"
57 #include "mainframe.h"
58 #include "preferences.h"
61 #include "windowobservers.h"
62 #include "renderstate.h"
66 Signal0 g_cameraMoved_callbacks;
68 void AddCameraMovedCallback( const SignalHandler& handler ){
69 g_cameraMoved_callbacks.connectLast( handler );
72 void CameraMovedNotify(){
73 g_cameraMoved_callbacks();
77 struct camwindow_globals_private_t
82 bool m_bCamInverseMouse;
84 bool m_bCubicClipping;
88 camwindow_globals_private_t() :
90 m_bCamLinkSpeed( true ),
92 m_bCamInverseMouse( false ),
93 m_bCamDiscrete( true ),
94 m_bCubicClipping( false ),
101 camwindow_globals_private_t g_camwindow_globals_private;
104 const Matrix4 g_opengl2radiant(
111 const Matrix4 g_radiant2opengl(
119 void Camera_mouseMove( camera_t& camera, int x, int y );
121 enum camera_draw_mode
138 Vector3 color; // background
140 Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
141 Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
146 bool m_strafe; // true when in strafemode toggled by the ctrl-key
147 bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
149 unsigned int movementflags; // movement flags
150 Timer m_keycontrol_timer;
151 guint m_keymove_handler;
156 DeferredMotionDelta m_mouseMove;
158 static void motionDelta( int x, int y, void* data ){
159 Camera_mouseMove( *reinterpret_cast<camera_t*>( data ), x, y );
163 Callback<void()> m_update;
165 static camera_draw_mode draw_mode;
167 camera_t( View* view, const Callback<void()>& update )
175 m_keymove_handler( 0 ),
176 fieldOfView( 110.0f ),
177 m_mouseMove( motionDelta, this ),
183 camera_draw_mode camera_t::draw_mode = cd_texture;
185 inline Matrix4 projection_for_camera( float near_z, float far_z, float fieldOfView, int width, int height ){
186 const float half_width = static_cast<float>( near_z * tan( degrees_to_radians( fieldOfView * 0.5 ) ) );
187 const float half_height = half_width * ( static_cast<float>( height ) / static_cast<float>( width ) );
189 return matrix4_frustum(
199 float Camera_getFarClipPlane( camera_t& camera ){
200 return ( g_camwindow_globals_private.m_bCubicClipping ) ? pow( 2.0, ( g_camwindow_globals.m_nCubicScale + 7 ) / 2.0 ) : 32768.0f;
203 void Camera_updateProjection( camera_t& camera ){
204 float farClip = Camera_getFarClipPlane( camera );
205 camera.projection = projection_for_camera( farClip / 4096.0f, farClip, camera.fieldOfView, camera.width, camera.height );
207 camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
210 void Camera_updateVectors( camera_t& camera ){
211 for ( int i = 0 ; i < 3 ; i++ )
213 camera.vright[i] = camera.modelview[( i << 2 ) + 0];
214 camera.vup[i] = camera.modelview[( i << 2 ) + 1];
215 camera.vpn[i] = camera.modelview[( i << 2 ) + 2];
219 void Camera_updateModelview( camera_t& camera ){
220 camera.modelview = g_matrix4_identity;
223 Vector3 radiant_eulerXYZ( 0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW] );
225 matrix4_translate_by_vec3( camera.modelview, camera.origin );
226 matrix4_rotate_by_euler_xyz_degrees( camera.modelview, radiant_eulerXYZ );
227 matrix4_multiply_by_matrix4( camera.modelview, g_radiant2opengl );
228 matrix4_affine_invert( camera.modelview );
230 Camera_updateVectors( camera );
232 camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
236 void Camera_Move_updateAxes( camera_t& camera ){
237 double ya = degrees_to_radians( camera.angles[CAMERA_YAW] );
239 // the movement matrix is kept 2d
240 camera.forward[0] = static_cast<float>( cos( ya ) );
241 camera.forward[1] = static_cast<float>( sin( ya ) );
242 camera.forward[2] = 0;
243 camera.right[0] = camera.forward[1];
244 camera.right[1] = -camera.forward[0];
247 void Camera_Freemove_updateAxes( camera_t& camera ){
248 camera.right = camera.vright;
249 camera.forward = vector3_negated( camera.vpn );
252 const Vector3& Camera_getOrigin( camera_t& camera ){
253 return camera.origin;
256 void Camera_setOrigin( camera_t& camera, const Vector3& origin ){
257 camera.origin = origin;
258 Camera_updateModelview( camera );
263 const Vector3& Camera_getAngles( camera_t& camera ){
264 return camera.angles;
267 void Camera_setAngles( camera_t& camera, const Vector3& angles ){
268 camera.angles = angles;
269 Camera_updateModelview( camera );
275 void Camera_FreeMove( camera_t& camera, int dx, int dy ){
276 // free strafe mode, toggled by the ctrl key with optional shift for forward movement
277 if ( camera.m_strafe ) {
278 float strafespeed = 0.65f;
280 if ( g_camwindow_globals_private.m_bCamLinkSpeed ) {
281 strafespeed = (float)g_camwindow_globals_private.m_nMoveSpeed / 100;
284 camera.origin -= camera.vright * strafespeed * dx;
285 if ( camera.m_strafe_forward ) {
286 camera.origin -= camera.vpn * strafespeed * dy;
289 camera.origin += camera.vup * strafespeed * dy;
292 else // free rotation
294 const float dtime = 0.1f;
296 if ( g_camwindow_globals_private.m_bCamInverseMouse ) {
297 camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
300 camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
303 camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
305 if ( camera.angles[CAMERA_PITCH] > 90 ) {
306 camera.angles[CAMERA_PITCH] = 90;
308 else if ( camera.angles[CAMERA_PITCH] < -90 ) {
309 camera.angles[CAMERA_PITCH] = -90;
312 if ( camera.angles[CAMERA_YAW] >= 360 ) {
313 camera.angles[CAMERA_YAW] -= 360;
315 else if ( camera.angles[CAMERA_YAW] <= 0 ) {
316 camera.angles[CAMERA_YAW] += 360;
320 Camera_updateModelview( camera );
321 Camera_Freemove_updateAxes( camera );
324 void Cam_MouseControl( camera_t& camera, int x, int y ){
326 float xf = (float)( x - camera.width / 2 ) / ( camera.width / 2 );
327 float yf = (float)( y - camera.height / 2 ) / ( camera.height / 2 );
333 xf = (float)( x - camera.width / 2 ) / ( camera.width / 2 );
334 yf = (float)( y - camera.height / 2 ) / ( camera.height / 2 );
336 // xl = camera.width / 3;
338 // yl = camera.height / 3;
340 >>>>>>> 3a78d902017a780e65f21f12c709aa746dfcab84
342 xf *= 1.0f - fabsf( yf );
357 vector3_add( camera.origin, vector3_scaled( camera.forward, yf * 0.1f * g_camwindow_globals_private.m_nMoveSpeed ) );
358 camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
360 Camera_updateModelview( camera );
363 void Camera_mouseMove( camera_t& camera, int x, int y ){
364 //globalOutputStream() << "mousemove... ";
365 Camera_FreeMove( camera, -x, -y );
370 const unsigned int MOVE_NONE = 0;
371 const unsigned int MOVE_FORWARD = 1 << 0;
372 const unsigned int MOVE_BACK = 1 << 1;
373 const unsigned int MOVE_ROTRIGHT = 1 << 2;
374 const unsigned int MOVE_ROTLEFT = 1 << 3;
375 const unsigned int MOVE_STRAFERIGHT = 1 << 4;
376 const unsigned int MOVE_STRAFELEFT = 1 << 5;
377 const unsigned int MOVE_UP = 1 << 6;
378 const unsigned int MOVE_DOWN = 1 << 7;
379 const unsigned int MOVE_PITCHUP = 1 << 8;
380 const unsigned int MOVE_PITCHDOWN = 1 << 9;
381 const unsigned int MOVE_ALL = MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFERIGHT | MOVE_STRAFELEFT | MOVE_UP | MOVE_DOWN | MOVE_PITCHUP | MOVE_PITCHDOWN;
383 void Cam_KeyControl( camera_t& camera, float dtime ){
385 if ( camera.movementflags & MOVE_ROTLEFT ) {
386 camera.angles[CAMERA_YAW] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
388 if ( camera.movementflags & MOVE_ROTRIGHT ) {
389 camera.angles[CAMERA_YAW] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
391 if ( camera.movementflags & MOVE_PITCHUP ) {
392 camera.angles[CAMERA_PITCH] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
393 if ( camera.angles[CAMERA_PITCH] > 90 ) {
394 camera.angles[CAMERA_PITCH] = 90;
397 if ( camera.movementflags & MOVE_PITCHDOWN ) {
398 camera.angles[CAMERA_PITCH] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
399 if ( camera.angles[CAMERA_PITCH] < -90 ) {
400 camera.angles[CAMERA_PITCH] = -90;
404 Camera_updateModelview( camera );
405 Camera_Freemove_updateAxes( camera );
408 if ( camera.movementflags & MOVE_FORWARD ) {
409 vector3_add( camera.origin, vector3_scaled( camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
411 if ( camera.movementflags & MOVE_BACK ) {
412 vector3_add( camera.origin, vector3_scaled( camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
414 if ( camera.movementflags & MOVE_STRAFELEFT ) {
415 vector3_add( camera.origin, vector3_scaled( camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
417 if ( camera.movementflags & MOVE_STRAFERIGHT ) {
418 vector3_add( camera.origin, vector3_scaled( camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
420 if ( camera.movementflags & MOVE_UP ) {
421 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
423 if ( camera.movementflags & MOVE_DOWN ) {
424 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
427 Camera_updateModelview( camera );
430 void Camera_keyMove( camera_t& camera ){
431 camera.m_mouseMove.flush();
433 //globalOutputStream() << "keymove... ";
434 float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>( msec_per_sec );
435 camera.m_keycontrol_timer.start();
436 if ( time_seconds > 0.05f ) {
437 time_seconds = 0.05f; // 20fps
439 Cam_KeyControl( camera, time_seconds * 5.0f );
445 gboolean camera_keymove( gpointer data ){
446 Camera_keyMove( *reinterpret_cast<camera_t*>( data ) );
450 void Camera_setMovementFlags( camera_t& camera, unsigned int mask ){
451 if ( ( ~camera.movementflags & mask ) != 0 && camera.movementflags == 0 ) {
452 camera.m_keymove_handler = g_idle_add( camera_keymove, &camera );
454 camera.movementflags |= mask;
456 void Camera_clearMovementFlags( camera_t& camera, unsigned int mask ){
457 if ( ( camera.movementflags & ~mask ) == 0 && camera.movementflags != 0 ) {
458 g_source_remove( camera.m_keymove_handler );
459 camera.m_keymove_handler = 0;
461 camera.movementflags &= ~mask;
464 void Camera_MoveForward_KeyDown( camera_t& camera ){
465 Camera_setMovementFlags( camera, MOVE_FORWARD );
467 void Camera_MoveForward_KeyUp( camera_t& camera ){
468 Camera_clearMovementFlags( camera, MOVE_FORWARD );
470 void Camera_MoveBack_KeyDown( camera_t& camera ){
471 Camera_setMovementFlags( camera, MOVE_BACK );
473 void Camera_MoveBack_KeyUp( camera_t& camera ){
474 Camera_clearMovementFlags( camera, MOVE_BACK );
477 void Camera_MoveLeft_KeyDown( camera_t& camera ){
478 Camera_setMovementFlags( camera, MOVE_STRAFELEFT );
480 void Camera_MoveLeft_KeyUp( camera_t& camera ){
481 Camera_clearMovementFlags( camera, MOVE_STRAFELEFT );
483 void Camera_MoveRight_KeyDown( camera_t& camera ){
484 Camera_setMovementFlags( camera, MOVE_STRAFERIGHT );
486 void Camera_MoveRight_KeyUp( camera_t& camera ){
487 Camera_clearMovementFlags( camera, MOVE_STRAFERIGHT );
490 void Camera_MoveUp_KeyDown( camera_t& camera ){
491 Camera_setMovementFlags( camera, MOVE_UP );
493 void Camera_MoveUp_KeyUp( camera_t& camera ){
494 Camera_clearMovementFlags( camera, MOVE_UP );
496 void Camera_MoveDown_KeyDown( camera_t& camera ){
497 Camera_setMovementFlags( camera, MOVE_DOWN );
499 void Camera_MoveDown_KeyUp( camera_t& camera ){
500 Camera_clearMovementFlags( camera, MOVE_DOWN );
503 void Camera_RotateLeft_KeyDown( camera_t& camera ){
504 Camera_setMovementFlags( camera, MOVE_ROTLEFT );
506 void Camera_RotateLeft_KeyUp( camera_t& camera ){
507 Camera_clearMovementFlags( camera, MOVE_ROTLEFT );
509 void Camera_RotateRight_KeyDown( camera_t& camera ){
510 Camera_setMovementFlags( camera, MOVE_ROTRIGHT );
512 void Camera_RotateRight_KeyUp( camera_t& camera ){
513 Camera_clearMovementFlags( camera, MOVE_ROTRIGHT );
516 void Camera_PitchUp_KeyDown( camera_t& camera ){
517 Camera_setMovementFlags( camera, MOVE_PITCHUP );
519 void Camera_PitchUp_KeyUp( camera_t& camera ){
520 Camera_clearMovementFlags( camera, MOVE_PITCHUP );
522 void Camera_PitchDown_KeyDown( camera_t& camera ){
523 Camera_setMovementFlags( camera, MOVE_PITCHDOWN );
525 void Camera_PitchDown_KeyUp( camera_t& camera ){
526 Camera_clearMovementFlags( camera, MOVE_PITCHDOWN );
530 typedef ReferenceCaller<camera_t, void(), &Camera_MoveForward_KeyDown> FreeMoveCameraMoveForwardKeyDownCaller;
531 typedef ReferenceCaller<camera_t, void(), &Camera_MoveForward_KeyUp> FreeMoveCameraMoveForwardKeyUpCaller;
532 typedef ReferenceCaller<camera_t, void(), &Camera_MoveBack_KeyDown> FreeMoveCameraMoveBackKeyDownCaller;
533 typedef ReferenceCaller<camera_t, void(), &Camera_MoveBack_KeyUp> FreeMoveCameraMoveBackKeyUpCaller;
534 typedef ReferenceCaller<camera_t, void(), &Camera_MoveLeft_KeyDown> FreeMoveCameraMoveLeftKeyDownCaller;
535 typedef ReferenceCaller<camera_t, void(), &Camera_MoveLeft_KeyUp> FreeMoveCameraMoveLeftKeyUpCaller;
536 typedef ReferenceCaller<camera_t, void(), &Camera_MoveRight_KeyDown> FreeMoveCameraMoveRightKeyDownCaller;
537 typedef ReferenceCaller<camera_t, void(), &Camera_MoveRight_KeyUp> FreeMoveCameraMoveRightKeyUpCaller;
538 typedef ReferenceCaller<camera_t, void(), &Camera_MoveUp_KeyDown> FreeMoveCameraMoveUpKeyDownCaller;
539 typedef ReferenceCaller<camera_t, void(), &Camera_MoveUp_KeyUp> FreeMoveCameraMoveUpKeyUpCaller;
540 typedef ReferenceCaller<camera_t, void(), &Camera_MoveDown_KeyDown> FreeMoveCameraMoveDownKeyDownCaller;
541 typedef ReferenceCaller<camera_t, void(), &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
544 const float SPEED_MOVE = 32;
545 const float SPEED_TURN = 22.5;
546 const float MIN_CAM_SPEED = 10;
547 const float MAX_CAM_SPEED = 610;
548 const float CAM_SPEED_STEP = 50;
550 void Camera_MoveForward_Discrete( camera_t& camera ){
551 Camera_Move_updateAxes( camera );
552 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, SPEED_MOVE ) ) );
554 void Camera_MoveBack_Discrete( camera_t& camera ){
555 Camera_Move_updateAxes( camera );
556 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, -SPEED_MOVE ) ) );
559 void Camera_MoveUp_Discrete( camera_t& camera ){
560 Vector3 origin( Camera_getOrigin( camera ) );
561 origin[2] += SPEED_MOVE;
562 Camera_setOrigin( camera, origin );
564 void Camera_MoveDown_Discrete( camera_t& camera ){
565 Vector3 origin( Camera_getOrigin( camera ) );
566 origin[2] -= SPEED_MOVE;
567 Camera_setOrigin( camera, origin );
570 void Camera_MoveLeft_Discrete( camera_t& camera ){
571 Camera_Move_updateAxes( camera );
572 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, -SPEED_MOVE ) ) );
574 void Camera_MoveRight_Discrete( camera_t& camera ){
575 Camera_Move_updateAxes( camera );
576 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, SPEED_MOVE ) ) );
579 void Camera_RotateLeft_Discrete( camera_t& camera ){
580 Vector3 angles( Camera_getAngles( camera ) );
581 angles[CAMERA_YAW] += SPEED_TURN;
582 Camera_setAngles( camera, angles );
584 void Camera_RotateRight_Discrete( camera_t& camera ){
585 Vector3 angles( Camera_getAngles( camera ) );
586 angles[CAMERA_YAW] -= SPEED_TURN;
587 Camera_setAngles( camera, angles );
590 void Camera_PitchUp_Discrete( camera_t& camera ){
591 Vector3 angles( Camera_getAngles( camera ) );
592 angles[CAMERA_PITCH] += SPEED_TURN;
593 if ( angles[CAMERA_PITCH] > 90 ) {
594 angles[CAMERA_PITCH] = 90;
596 Camera_setAngles( camera, angles );
598 void Camera_PitchDown_Discrete( camera_t& camera ){
599 Vector3 angles( Camera_getAngles( camera ) );
600 angles[CAMERA_PITCH] -= SPEED_TURN;
601 if ( angles[CAMERA_PITCH] < -90 ) {
602 angles[CAMERA_PITCH] = -90;
604 Camera_setAngles( camera, angles );
608 class RadiantCameraView : public CameraView
612 Callback<void()> m_update;
614 RadiantCameraView( camera_t& camera, View* view, const Callback<void()>& update ) : m_camera( camera ), m_view( view ), m_update( update ){
617 m_view->Construct( m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height );
620 void setModelview( const Matrix4& modelview ){
621 m_camera.modelview = modelview;
622 matrix4_multiply_by_matrix4( m_camera.modelview, g_radiant2opengl );
623 matrix4_affine_invert( m_camera.modelview );
624 Camera_updateVectors( m_camera );
627 void setFieldOfView( float fieldOfView ){
628 float farClip = Camera_getFarClipPlane( m_camera );
629 m_camera.projection = projection_for_camera( farClip / 4096.0f, farClip, fieldOfView, m_camera.width, m_camera.height );
635 void Camera_motionDelta( int x, int y, unsigned int state, void* data ){
636 camera_t* cam = reinterpret_cast<camera_t*>( data );
638 cam->m_mouseMove.motion_delta( x, y, state );
640 switch ( g_camwindow_globals_private.m_nStrafeMode )
643 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0;
644 if ( cam->m_strafe ) {
645 cam->m_strafe_forward = ( state & GDK_SHIFT_MASK ) != 0;
648 cam->m_strafe_forward = false;
652 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
653 cam->m_strafe_forward = false;
656 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
657 cam->m_strafe_forward = cam->m_strafe;
666 RadiantCameraView m_cameraview;
668 int m_PositionDragCursorX;
669 int m_PositionDragCursorY;
672 guint m_freemove_handle_focusout;
674 static Shader* m_state_select1;
675 static Shader* m_state_select2;
677 FreezePointer m_freezePointer;
680 ui::GLArea m_gl_widget;
681 ui::Window m_parent{ui::null};
683 SelectionSystemWindowObserver* m_window_observer;
684 XORRectangle m_XORRectangle;
686 DeferredDraw m_deferredDraw;
687 DeferredMotion m_deferred_motion;
689 guint m_selection_button_press_handler;
690 guint m_selection_button_release_handler;
691 guint m_selection_motion_handler;
693 guint m_freelook_button_press_handler;
696 guint m_exposeHandler;
703 //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
707 //globalOutputStream() << "queue... ";
708 m_deferredDraw.draw();
712 static void captureStates(){
713 m_state_select1 = GlobalShaderCache().capture( "$CAM_HIGHLIGHT" );
714 m_state_select2 = GlobalShaderCache().capture( "$CAM_OVERLAY" );
716 static void releaseStates(){
717 GlobalShaderCache().release( "$CAM_HIGHLIGHT" );
718 GlobalShaderCache().release( "$CAM_OVERLAY" );
721 camera_t& getCamera(){
726 void Cam_ChangeFloor( bool up );
728 void DisableFreeMove();
729 void EnableFreeMove();
732 CameraView& getCameraView(){
740 typedef MemberCaller<CamWnd, void(), &CamWnd::queue_draw> CamWndQueueDraw;
742 Shader* CamWnd::m_state_select1 = 0;
743 Shader* CamWnd::m_state_select2 = 0;
748 void DeleteCamWnd( CamWnd* camwnd ){
752 void CamWnd_constructStatic(){
753 CamWnd::captureStates();
756 void CamWnd_destroyStatic(){
757 CamWnd::releaseStates();
760 static CamWnd* g_camwnd = 0;
762 void GlobalCamera_setCamWnd( CamWnd& camwnd ){
767 ui::GLArea CamWnd_getWidget( CamWnd& camwnd ){
768 return camwnd.m_gl_widget;
771 ui::Window CamWnd_getParent( CamWnd& camwnd ){
772 return camwnd.m_parent;
775 ToggleShown g_camera_shown( true );
777 void CamWnd_setParent( CamWnd& camwnd, ui::Window parent ){
778 camwnd.m_parent = parent;
779 g_camera_shown.connect( camwnd.m_parent );
782 void CamWnd_Update( CamWnd& camwnd ){
788 camwindow_globals_t g_camwindow_globals;
790 const Vector3& Camera_getOrigin( CamWnd& camwnd ){
791 return Camera_getOrigin( camwnd.getCamera() );
794 void Camera_setOrigin( CamWnd& camwnd, const Vector3& origin ){
795 Camera_setOrigin( camwnd.getCamera(), origin );
798 const Vector3& Camera_getAngles( CamWnd& camwnd ){
799 return Camera_getAngles( camwnd.getCamera() );
802 void Camera_setAngles( CamWnd& camwnd, const Vector3& angles ){
803 Camera_setAngles( camwnd.getCamera(), angles );
807 // =============================================================================
810 gboolean enable_freelook_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
811 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 && modifiers_for_state( event->state ) == c_modifierNone ) {
812 camwnd->EnableFreeMove();
818 gboolean disable_freelook_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
819 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 && modifiers_for_state( event->state ) == c_modifierNone ) {
820 camwnd->DisableFreeMove();
827 gboolean mousecontrol_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
828 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
829 Cam_MouseControl( camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y );
835 void camwnd_update_xor_rectangle( CamWnd& self, rect_t area ){
836 if ( self.m_gl_widget.visible() ) {
837 self.m_XORRectangle.set( rectangle_from_area( area.min, area.max, self.getCamera().width, self.getCamera().height ) );
842 gboolean selection_button_press( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
843 if ( event->type == GDK_BUTTON_PRESS ) {
844 observer->onMouseDown( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
849 gboolean selection_button_release( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
850 if ( event->type == GDK_BUTTON_RELEASE ) {
851 observer->onMouseUp( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
856 void selection_motion( gdouble x, gdouble y, guint state, void* data ){
857 //globalOutputStream() << "motion... ";
858 reinterpret_cast<WindowObserver*>( data )->onMouseMotion( WindowVector_forDouble( x, y ), modifiers_for_state( state ) );
861 inline WindowVector windowvector_for_widget_centre( ui::Widget widget ){
862 auto allocation = widget.dimensions();
863 return WindowVector( static_cast<float>( allocation.width / 2 ), static_cast<float>(allocation.height / 2 ) );
866 gboolean selection_button_press_freemove( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
867 if ( event->type == GDK_BUTTON_PRESS ) {
868 observer->onMouseDown( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
873 gboolean selection_button_release_freemove( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
874 if ( event->type == GDK_BUTTON_RELEASE ) {
875 observer->onMouseUp( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
880 gboolean selection_motion_freemove( ui::Widget widget, GdkEventMotion *event, WindowObserver* observer ){
881 observer->onMouseMotion( windowvector_for_widget_centre( widget ), modifiers_for_state( event->state ) );
885 gboolean wheelmove_scroll( ui::Widget widget, GdkEventScroll* event, CamWnd* camwnd ){
886 if ( event->direction == GDK_SCROLL_UP ) {
887 Camera_Freemove_updateAxes( camwnd->getCamera() );
888 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
890 else if ( event->direction == GDK_SCROLL_DOWN ) {
891 Camera_Freemove_updateAxes( camwnd->getCamera() );
892 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, -static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
898 gboolean camera_size_allocate( ui::Widget widget, GtkAllocation* allocation, CamWnd* camwnd ){
899 camwnd->getCamera().width = allocation->width;
900 camwnd->getCamera().height = allocation->height;
901 Camera_updateProjection( camwnd->getCamera() );
902 camwnd->m_window_observer->onSizeChanged( camwnd->getCamera().width, camwnd->getCamera().height );
903 camwnd->queue_draw();
907 gboolean camera_expose( ui::Widget widget, GdkEventExpose* event, gpointer data ){
908 reinterpret_cast<CamWnd*>( data )->draw();
912 void KeyEvent_connect( const char* name ){
913 const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
914 keydown_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyDown );
915 keyup_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyUp );
918 void KeyEvent_disconnect( const char* name ){
919 const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
920 keydown_accelerators_remove( keyEvent.m_accelerator );
921 keyup_accelerators_remove( keyEvent.m_accelerator );
924 void CamWnd_registerCommands( CamWnd& camwnd ){
926 GlobalKeyEvents_insert( "CameraForward", Accelerator( GDK_KEY_Up ),
927 ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyDown>( camwnd.getCamera() ),
928 ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyUp>( camwnd.getCamera() )
930 GlobalKeyEvents_insert( "CameraBack", Accelerator( GDK_KEY_Down ),
931 ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyDown>( camwnd.getCamera() ),
932 ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyUp>( camwnd.getCamera() )
934 GlobalKeyEvents_insert( "CameraLeft", Accelerator( GDK_KEY_Left ),
935 ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyDown>( camwnd.getCamera() ),
936 ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyUp>( camwnd.getCamera() )
938 GlobalKeyEvents_insert( "CameraRight", Accelerator( GDK_KEY_Right ),
939 ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyDown>( camwnd.getCamera() ),
940 ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyUp>( camwnd.getCamera() )
942 GlobalKeyEvents_insert( "CameraStrafeRight", Accelerator( GDK_KEY_period ),
943 ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyDown>( camwnd.getCamera() ),
944 ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyUp>( camwnd.getCamera() )
946 GlobalKeyEvents_insert( "CameraStrafeLeft", Accelerator( GDK_KEY_comma ),
947 ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyDown>( camwnd.getCamera() ),
948 ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyUp>( camwnd.getCamera() )
950 GlobalKeyEvents_insert( "CameraUp", Accelerator( 'D' ),
951 ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyDown>( camwnd.getCamera() ),
952 ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyUp>( camwnd.getCamera() )
954 GlobalKeyEvents_insert( "CameraDown", Accelerator( 'C' ),
955 ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyDown>( camwnd.getCamera() ),
956 ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyUp>( camwnd.getCamera() )
958 GlobalKeyEvents_insert( "CameraAngleDown", Accelerator( 'A' ),
959 ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyDown>( camwnd.getCamera() ),
960 ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyUp>( camwnd.getCamera() )
962 GlobalKeyEvents_insert( "CameraAngleUp", Accelerator( 'Z' ),
963 ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyDown>( camwnd.getCamera() ),
964 ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyUp>( camwnd.getCamera() )
966 GlobalKeyEvents_insert( "CameraForward", accelerator_null(),
967 ReferenceCaller<camera_t, Camera_MoveForward_KeyDown>( camwnd.getCamera() ),
968 ReferenceCaller<camera_t, Camera_MoveForward_KeyUp>( camwnd.getCamera() )
970 GlobalKeyEvents_insert( "CameraBack", accelerator_null(),
971 ReferenceCaller<camera_t, Camera_MoveBack_KeyDown>( camwnd.getCamera() ),
972 ReferenceCaller<camera_t, Camera_MoveBack_KeyUp>( camwnd.getCamera() )
974 GlobalKeyEvents_insert( "CameraLeft", accelerator_null(),
975 ReferenceCaller<camera_t, Camera_RotateLeft_KeyDown>( camwnd.getCamera() ),
976 ReferenceCaller<camera_t, Camera_RotateLeft_KeyUp>( camwnd.getCamera() )
978 GlobalKeyEvents_insert( "CameraRight", accelerator_null(),
979 ReferenceCaller<camera_t, Camera_RotateRight_KeyDown>( camwnd.getCamera() ),
980 ReferenceCaller<camera_t, Camera_RotateRight_KeyUp>( camwnd.getCamera() )
982 GlobalKeyEvents_insert( "CameraStrafeRight", accelerator_null(),
983 ReferenceCaller<camera_t, Camera_MoveRight_KeyDown>( camwnd.getCamera() ),
984 ReferenceCaller<camera_t, Camera_MoveRight_KeyUp>( camwnd.getCamera() )
986 GlobalKeyEvents_insert( "CameraStrafeLeft", accelerator_null(),
987 ReferenceCaller<camera_t, Camera_MoveLeft_KeyDown>( camwnd.getCamera() ),
988 ReferenceCaller<camera_t, Camera_MoveLeft_KeyUp>( camwnd.getCamera() )
990 GlobalKeyEvents_insert( "CameraUp", accelerator_null(),
991 ReferenceCaller<camera_t, Camera_MoveUp_KeyDown>( camwnd.getCamera() ),
992 ReferenceCaller<camera_t, Camera_MoveUp_KeyUp>( camwnd.getCamera() )
994 GlobalKeyEvents_insert( "CameraDown", accelerator_null(),
995 ReferenceCaller<camera_t, Camera_MoveDown_KeyDown>( camwnd.getCamera() ),
996 ReferenceCaller<camera_t, Camera_MoveDown_KeyUp>( camwnd.getCamera() )
998 GlobalKeyEvents_insert( "CameraAngleUp", accelerator_null(),
999 ReferenceCaller<camera_t, Camera_PitchUp_KeyDown>( camwnd.getCamera() ),
1000 ReferenceCaller<camera_t, Camera_PitchUp_KeyUp>( camwnd.getCamera() )
1001 >>>>>>> 3a78d902017a780e65f21f12c709aa746dfcab84
1003 GlobalKeyEvents_insert( "CameraAngleDown", accelerator_null(),
1004 ReferenceCaller<camera_t, Camera_PitchDown_KeyDown>( camwnd.getCamera() ),
1005 ReferenceCaller<camera_t, Camera_PitchDown_KeyUp>( camwnd.getCamera() )
1009 GlobalKeyEvents_insert( "CameraFreeMoveForward", Accelerator( GDK_KEY_Up ),
1010 FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
1011 FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
1013 GlobalKeyEvents_insert( "CameraFreeMoveBack", Accelerator( GDK_KEY_Down ),
1014 FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
1015 FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
1017 GlobalKeyEvents_insert( "CameraFreeMoveLeft", Accelerator( GDK_KEY_Left ),
1018 FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
1019 FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
1021 GlobalKeyEvents_insert( "CameraFreeMoveRight", Accelerator( GDK_KEY_Right ),
1023 GlobalKeyEvents_insert( "CameraFreeMoveForward", accelerator_null(),
1024 FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
1025 FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
1027 GlobalKeyEvents_insert( "CameraFreeMoveBack", accelerator_null(),
1028 FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
1029 FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
1031 GlobalKeyEvents_insert( "CameraFreeMoveLeft", accelerator_null(),
1032 FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
1033 FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
1035 GlobalKeyEvents_insert( "CameraFreeMoveRight", accelerator_null(),
1036 >>>>>>> 3a78d902017a780e65f21f12c709aa746dfcab84
1037 FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
1038 FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
1041 GlobalKeyEvents_insert( "CameraFreeMoveForward2", accelerator_null(),
1042 FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
1043 FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
1045 GlobalKeyEvents_insert( "CameraFreeMoveBack2", accelerator_null(),
1046 FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
1047 FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
1049 GlobalKeyEvents_insert( "CameraFreeMoveLeft2", accelerator_null(),
1050 FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
1051 FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
1053 GlobalKeyEvents_insert( "CameraFreeMoveRight2", accelerator_null(),
1054 FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
1055 FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
1059 GlobalKeyEvents_insert( "CameraFreeMoveUp", Accelerator( 'D' ),
1060 FreeMoveCameraMoveUpKeyDownCaller( camwnd.getCamera() ),
1061 FreeMoveCameraMoveUpKeyUpCaller( camwnd.getCamera() )
1063 GlobalKeyEvents_insert( "CameraFreeMoveDown", Accelerator( 'C' ),
1065 GlobalKeyEvents_insert( "CameraFreeMoveUp", accelerator_null(),
1066 FreeMoveCameraMoveUpKeyDownCaller( camwnd.getCamera() ),
1067 FreeMoveCameraMoveUpKeyUpCaller( camwnd.getCamera() )
1069 GlobalKeyEvents_insert( "CameraFreeMoveDown", accelerator_null(),
1070 >>>>>>> 3a78d902017a780e65f21f12c709aa746dfcab84
1071 FreeMoveCameraMoveDownKeyDownCaller( camwnd.getCamera() ),
1072 FreeMoveCameraMoveDownKeyUpCaller( camwnd.getCamera() )
1076 GlobalCommands_insert( "CameraForward", ReferenceCaller<camera_t, void(), Camera_MoveForward_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Up ) );
1077 GlobalCommands_insert( "CameraBack", ReferenceCaller<camera_t, void(), Camera_MoveBack_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Down ) );
1078 GlobalCommands_insert( "CameraLeft", ReferenceCaller<camera_t, void(), Camera_RotateLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Left ) );
1079 GlobalCommands_insert( "CameraRight", ReferenceCaller<camera_t, void(), Camera_RotateRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Right ) );
1080 GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller<camera_t, void(), Camera_MoveRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_period ) );
1081 GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller<camera_t, void(), Camera_MoveLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_comma ) );
1083 GlobalCommands_insert( "CameraUp", ReferenceCaller<camera_t, void(), Camera_MoveUp_Discrete>( camwnd.getCamera() ), Accelerator( 'D' ) );
1084 GlobalCommands_insert( "CameraDown", ReferenceCaller<camera_t, void(), Camera_MoveDown_Discrete>( camwnd.getCamera() ), Accelerator( 'C' ) );
1085 GlobalCommands_insert( "CameraAngleUp", ReferenceCaller<camera_t, void(), Camera_PitchUp_Discrete>( camwnd.getCamera() ), Accelerator( 'A' ) );
1086 GlobalCommands_insert( "CameraAngleDown", ReferenceCaller<camera_t, void(), Camera_PitchDown_Discrete>( camwnd.getCamera() ), Accelerator( 'Z' ) );
1088 GlobalCommands_insert( "CameraForward", ReferenceCaller<camera_t, Camera_MoveForward_Discrete>( camwnd.getCamera() ) );
1089 GlobalCommands_insert( "CameraBack", ReferenceCaller<camera_t, Camera_MoveBack_Discrete>( camwnd.getCamera() ) );
1090 GlobalCommands_insert( "CameraLeft", ReferenceCaller<camera_t, Camera_RotateLeft_Discrete>( camwnd.getCamera() ) );
1091 GlobalCommands_insert( "CameraRight", ReferenceCaller<camera_t, Camera_RotateRight_Discrete>( camwnd.getCamera() ) );
1092 GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller<camera_t, Camera_MoveRight_Discrete>( camwnd.getCamera() ) );
1093 GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller<camera_t, Camera_MoveLeft_Discrete>( camwnd.getCamera() ) );
1095 GlobalCommands_insert( "CameraUp", ReferenceCaller<camera_t, Camera_MoveUp_Discrete>( camwnd.getCamera() ) );
1096 GlobalCommands_insert( "CameraDown", ReferenceCaller<camera_t, Camera_MoveDown_Discrete>( camwnd.getCamera() ) );
1097 GlobalCommands_insert( "CameraAngleUp", ReferenceCaller<camera_t, Camera_PitchUp_Discrete>( camwnd.getCamera() ) );
1098 GlobalCommands_insert( "CameraAngleDown", ReferenceCaller<camera_t, Camera_PitchDown_Discrete>( camwnd.getCamera() ) );
1099 >>>>>>> 3a78d902017a780e65f21f12c709aa746dfcab84
1102 void CamWnd_Move_Enable( CamWnd& camwnd ){
1103 KeyEvent_connect( "CameraForward" );
1104 KeyEvent_connect( "CameraBack" );
1105 KeyEvent_connect( "CameraLeft" );
1106 KeyEvent_connect( "CameraRight" );
1107 KeyEvent_connect( "CameraStrafeRight" );
1108 KeyEvent_connect( "CameraStrafeLeft" );
1109 KeyEvent_connect( "CameraUp" );
1110 KeyEvent_connect( "CameraDown" );
1111 KeyEvent_connect( "CameraAngleUp" );
1112 KeyEvent_connect( "CameraAngleDown" );
1115 void CamWnd_Move_Disable( CamWnd& camwnd ){
1116 KeyEvent_disconnect( "CameraForward" );
1117 KeyEvent_disconnect( "CameraBack" );
1118 KeyEvent_disconnect( "CameraLeft" );
1119 KeyEvent_disconnect( "CameraRight" );
1120 KeyEvent_disconnect( "CameraStrafeRight" );
1121 KeyEvent_disconnect( "CameraStrafeLeft" );
1122 KeyEvent_disconnect( "CameraUp" );
1123 KeyEvent_disconnect( "CameraDown" );
1124 KeyEvent_disconnect( "CameraAngleUp" );
1125 KeyEvent_disconnect( "CameraAngleDown" );
1128 void CamWnd_Move_Discrete_Enable( CamWnd& camwnd ){
1129 command_connect_accelerator( "CameraForward" );
1130 command_connect_accelerator( "CameraBack" );
1131 command_connect_accelerator( "CameraLeft" );
1132 command_connect_accelerator( "CameraRight" );
1133 command_connect_accelerator( "CameraStrafeRight" );
1134 command_connect_accelerator( "CameraStrafeLeft" );
1135 command_connect_accelerator( "CameraUp" );
1136 command_connect_accelerator( "CameraDown" );
1137 command_connect_accelerator( "CameraAngleUp" );
1138 command_connect_accelerator( "CameraAngleDown" );
1141 void CamWnd_Move_Discrete_Disable( CamWnd& camwnd ){
1142 command_disconnect_accelerator( "CameraForward" );
1143 command_disconnect_accelerator( "CameraBack" );
1144 command_disconnect_accelerator( "CameraLeft" );
1145 command_disconnect_accelerator( "CameraRight" );
1146 command_disconnect_accelerator( "CameraStrafeRight" );
1147 command_disconnect_accelerator( "CameraStrafeLeft" );
1148 command_disconnect_accelerator( "CameraUp" );
1149 command_disconnect_accelerator( "CameraDown" );
1150 command_disconnect_accelerator( "CameraAngleUp" );
1151 command_disconnect_accelerator( "CameraAngleDown" );
1154 struct CamWnd_Move_Discrete {
1155 static void Export(const Callback<void(bool)> &returnz) {
1156 returnz(g_camwindow_globals_private.m_bCamDiscrete);
1159 static void Import(bool value) {
1161 Import_(*g_camwnd, value);
1163 g_camwindow_globals_private.m_bCamDiscrete = value;
1167 static void Import_(CamWnd &camwnd, bool value) {
1168 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1169 CamWnd_Move_Discrete_Disable( camwnd );
1171 CamWnd_Move_Disable( camwnd );
1174 g_camwindow_globals_private.m_bCamDiscrete = value;
1176 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1177 CamWnd_Move_Discrete_Enable( camwnd );
1179 CamWnd_Move_Enable( camwnd );
1185 void CamWnd_Add_Handlers_Move( CamWnd& camwnd ){
1186 camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( selection_button_press ), camwnd.m_window_observer );
1187 camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect( "button_release_event", G_CALLBACK( selection_button_release ), camwnd.m_window_observer );
1188 camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &camwnd.m_deferred_motion );
1190 camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( enable_freelook_button_press ), &camwnd );
1192 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1193 CamWnd_Move_Discrete_Enable( camwnd );
1197 CamWnd_Move_Enable( camwnd );
1201 void CamWnd_Remove_Handlers_Move( CamWnd& camwnd ){
1202 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1203 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1204 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1206 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1208 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1209 CamWnd_Move_Discrete_Disable( camwnd );
1213 CamWnd_Move_Disable( camwnd );
1217 void CamWnd_Add_Handlers_FreeMove( CamWnd& camwnd ){
1218 camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( selection_button_press_freemove ), camwnd.m_window_observer );
1219 camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect( "button_release_event", G_CALLBACK( selection_button_release_freemove ), camwnd.m_window_observer );
1220 camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( selection_motion_freemove ), camwnd.m_window_observer );
1222 camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( disable_freelook_button_press ), &camwnd );
1224 KeyEvent_connect( "CameraFreeMoveForward" );
1225 KeyEvent_connect( "CameraFreeMoveBack" );
1226 KeyEvent_connect( "CameraFreeMoveLeft" );
1227 KeyEvent_connect( "CameraFreeMoveRight" );
1229 KeyEvent_connect( "CameraFreeMoveForward2" );
1230 KeyEvent_connect( "CameraFreeMoveBack2" );
1231 KeyEvent_connect( "CameraFreeMoveLeft2" );
1232 KeyEvent_connect( "CameraFreeMoveRight2" );
1234 KeyEvent_connect( "CameraFreeMoveUp" );
1235 KeyEvent_connect( "CameraFreeMoveDown" );
1238 void CamWnd_Remove_Handlers_FreeMove( CamWnd& camwnd ){
1239 KeyEvent_disconnect( "CameraFreeMoveForward" );
1240 KeyEvent_disconnect( "CameraFreeMoveBack" );
1241 KeyEvent_disconnect( "CameraFreeMoveLeft" );
1242 KeyEvent_disconnect( "CameraFreeMoveRight" );
1244 KeyEvent_disconnect( "CameraFreeMoveForward2" );
1245 KeyEvent_disconnect( "CameraFreeMoveBack2" );
1246 KeyEvent_disconnect( "CameraFreeMoveLeft2" );
1247 KeyEvent_disconnect( "CameraFreeMoveRight2" );
1249 KeyEvent_disconnect( "CameraFreeMoveUp" );
1250 KeyEvent_disconnect( "CameraFreeMoveDown" );
1252 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1253 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1254 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1256 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1261 m_Camera( &m_view, CamWndQueueDraw( *this ) ),
1262 m_cameraview( m_Camera, &m_view, ReferenceCaller<CamWnd, void(), CamWnd_Update>( *this ) ),
1263 m_gl_widget( glwidget_new( TRUE ) ),
1264 m_window_observer( NewWindowObserver() ),
1265 m_XORRectangle( m_gl_widget ),
1266 m_deferredDraw( WidgetQueueDrawCaller( m_gl_widget ) ),
1267 m_deferred_motion( selection_motion, m_window_observer ),
1268 m_selection_button_press_handler( 0 ),
1269 m_selection_button_release_handler( 0 ),
1270 m_selection_motion_handler( 0 ),
1271 m_freelook_button_press_handler( 0 ),
1273 m_bFreeMove = false;
1275 GlobalWindowObservers_add( m_window_observer );
1276 GlobalWindowObservers_connectWidget( m_gl_widget );
1278 m_window_observer->setRectangleDrawCallback( ReferenceCaller<CamWnd, void(rect_t), camwnd_update_xor_rectangle>( *this ) );
1279 m_window_observer->setView( m_view );
1281 g_object_ref( m_gl_widget._handle );
1283 gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
1284 gtk_widget_set_can_focus( m_gl_widget, true );
1286 m_sizeHandler = m_gl_widget.connect( "size_allocate", G_CALLBACK( camera_size_allocate ), this );
1287 m_exposeHandler = m_gl_widget.on_render( G_CALLBACK( camera_expose ), this );
1289 Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) );
1291 CamWnd_registerCommands( *this );
1293 CamWnd_Add_Handlers_Move( *this );
1295 m_gl_widget.connect( "scroll_event", G_CALLBACK( wheelmove_scroll ), this );
1297 AddSceneChangeCallback( ReferenceCaller<CamWnd, void(), CamWnd_Update>( *this ) );
1299 PressedButtons_connect( g_pressedButtons, m_gl_widget );
1303 if ( m_bFreeMove ) {
1307 CamWnd_Remove_Handlers_Move( *this );
1309 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler );
1310 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler );
1312 m_gl_widget.unref();
1314 m_window_observer->release();
1317 class FloorHeightWalker : public scene::Graph::Walker
1323 FloorHeightWalker( float current, float& bestUp, float& bestDown ) :
1324 m_current( current ), m_bestUp( bestUp ), m_bestDown( bestDown ){
1325 bestUp = g_MaxWorldCoord;
1326 bestDown = -g_MaxWorldCoord;
1328 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1329 if ( path.top().get().visible()
1330 && Node_isBrush( path.top() ) ) { // this node is a floor
1331 const AABB& aabb = instance.worldAABB();
1332 float floorHeight = aabb.origin.z() + aabb.extents.z();
1333 if ( floorHeight > m_current && floorHeight < m_bestUp ) {
1334 m_bestUp = floorHeight;
1336 if ( floorHeight < m_current && floorHeight > m_bestDown ) {
1337 m_bestDown = floorHeight;
1340 else if( !path.top().get().visible() ){
1347 void CamWnd::Cam_ChangeFloor( bool up ){
1348 float current = m_Camera.origin[2] - 48;
1351 GlobalSceneGraph().traverse( FloorHeightWalker( current, bestUp, bestDown ) );
1353 if ( up && bestUp != g_MaxWorldCoord ) {
1356 if ( !up && bestDown != -g_MaxWorldCoord ) {
1360 m_Camera.origin[2] = current + 48;
1361 Camera_updateModelview( getCamera() );
1362 CamWnd_Update( *this );
1363 CameraMovedNotify();
1370 Sys_GetCursorPos( &m_PositionDragCursorX, &m_PositionDragCursorY );
1373 if ( ( m_bFreeMove && ( buttons == ( RAD_CONTROL | RAD_SHIFT ) ) )
1374 || ( !m_bFreeMove && ( buttons == ( RAD_RBUTTON | RAD_CONTROL ) ) ) ) {
1376 CamWnd_Update( camwnd );
1377 CameraMovedNotify();
1381 void CamWnd::Cam_PositionDrag(){
1384 Sys_GetCursorPos( m_gl_widget, &x, &y );
1385 if ( x != m_PositionDragCursorX || y != m_PositionDragCursorY ) {
1386 x -= m_PositionDragCursorX;
1387 vector3_add( m_Camera.origin, vector3_scaled( m_Camera.vright, x ) );
1388 y -= m_PositionDragCursorY;
1389 m_Camera.origin[2] -= y;
1390 Camera_updateModelview();
1391 CamWnd_Update( camwnd );
1392 CameraMovedNotify();
1394 Sys_SetCursorPos( m_parent, m_PositionDragCursorX, m_PositionDragCursorY );
1400 // NOTE TTimo if there's an OS-level focus out of the application
1401 // then we can release the camera cursor grab
1402 static gboolean camwindow_freemove_focusout( ui::Widget widget, GdkEventFocus* event, gpointer data ){
1403 reinterpret_cast<CamWnd*>( data )->DisableFreeMove();
1407 void CamWnd::EnableFreeMove(){
1408 //globalOutputStream() << "EnableFreeMove\n";
1410 ASSERT_MESSAGE( !m_bFreeMove, "EnableFreeMove: free-move was already enabled" );
1412 Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1414 CamWnd_Remove_Handlers_Move( *this );
1415 CamWnd_Add_Handlers_FreeMove( *this );
1417 gtk_window_set_focus( m_parent, m_gl_widget );
1418 m_freemove_handle_focusout = m_gl_widget.connect( "focus_out_event", G_CALLBACK( camwindow_freemove_focusout ), this );
1419 m_freezePointer.freeze_pointer( m_parent, m_gl_widget, Camera_motionDelta, &m_Camera );
1421 CamWnd_Update( *this );
1424 void CamWnd::DisableFreeMove(){
1425 //globalOutputStream() << "DisableFreeMove\n";
1427 ASSERT_MESSAGE( m_bFreeMove, "DisableFreeMove: free-move was not enabled" );
1428 m_bFreeMove = false;
1429 Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1431 CamWnd_Remove_Handlers_FreeMove( *this );
1432 CamWnd_Add_Handlers_Move( *this );
1434 m_freezePointer.unfreeze_pointer( m_parent, true );
1435 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_freemove_handle_focusout );
1437 CamWnd_Update( *this );
1441 #include "renderer.h"
1443 class CamRenderer : public Renderer
1447 state_type() : m_highlight( 0 ), m_state( 0 ), m_lights( 0 ){
1449 unsigned int m_highlight;
1451 const LightList* m_lights;
1454 std::vector<state_type> m_state_stack;
1455 RenderStateFlags m_globalstate;
1456 Shader* m_state_select0;
1457 Shader* m_state_select1;
1458 const Vector3& m_viewer;
1461 CamRenderer( RenderStateFlags globalstate, Shader* select0, Shader* select1, const Vector3& viewer ) :
1462 m_globalstate( globalstate ),
1463 m_state_select0( select0 ),
1464 m_state_select1( select1 ),
1466 ASSERT_NOTNULL( select0 );
1467 ASSERT_NOTNULL( select1 );
1468 m_state_stack.push_back( state_type() );
1471 void SetState( Shader* state, EStyle style ){
1472 ASSERT_NOTNULL( state );
1473 if ( style == eFullMaterials ) {
1474 m_state_stack.back().m_state = state;
1477 EStyle getStyle() const {
1478 return eFullMaterials;
1481 m_state_stack.push_back( m_state_stack.back() );
1484 ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
1485 m_state_stack.pop_back();
1487 void Highlight( EHighlightMode mode, bool bEnable = true ){
1489 ? m_state_stack.back().m_highlight |= mode
1490 : m_state_stack.back().m_highlight &= ~mode;
1492 void setLights( const LightList& lights ){
1493 m_state_stack.back().m_lights = &lights;
1495 void addRenderable( const OpenGLRenderable& renderable, const Matrix4& world ){
1496 if ( m_state_stack.back().m_highlight & ePrimitive ) {
1497 m_state_select0->addRenderable( renderable, world, m_state_stack.back().m_lights );
1499 if ( m_state_stack.back().m_highlight & eFace ) {
1500 m_state_select1->addRenderable( renderable, world, m_state_stack.back().m_lights );
1503 m_state_stack.back().m_state->addRenderable( renderable, world, m_state_stack.back().m_lights );
1506 void render( const Matrix4& modelview, const Matrix4& projection ){
1507 GlobalShaderCache().render( m_globalstate, modelview, projection, m_viewer );
1517 void ShowStatsToggle(){
1518 g_camwindow_globals_private.m_showStats ^= 1;
1521 void ShowStatsExport( const Callback<void(bool)> &importer ){
1522 importer( g_camwindow_globals_private.m_showStats );
1525 FreeCaller<void(const Callback<void(bool)>&), ShowStatsExport> g_show_stats_caller;
1526 Callback<void(const Callback<void(bool)> &)> g_show_stats_callback( g_show_stats_caller );
1527 ToggleItem g_show_stats( g_show_stats_callback );
1530 void ShowStatsToggle(){
1531 g_camwindow_globals_private.m_showStats ^= 1;
1532 // g_show_stats.update();
1535 typedef FreeCaller<void(), ShowStatsToggle> ShowStatsToggleCaller;
1536 void ShowStatsExport( const Callback<void(bool)> & importer ){
1537 importer( g_camwindow_globals_private.m_showStats );
1539 typedef FreeCaller<void(const Callback<void(bool)> &), ShowStatsExport> ShowStatsExportCaller;
1541 ShowStatsExportCaller g_show_stats_caller;
1542 Callback<void(const Callback<void(bool)> &)> g_show_stats_callback( g_show_stats_caller );
1543 ToggleItem g_show_stats( g_show_stats_callback );
1545 void CamWnd::Cam_Draw(){
1546 glViewport( 0, 0, m_Camera.width, m_Camera.height );
1549 glGetIntegerv( GL_VIEWPORT, viewprt );
1552 // enable depth buffer writes
1553 glDepthMask( GL_TRUE );
1554 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1556 Vector3 clearColour( 0, 0, 0 );
1557 if ( m_Camera.draw_mode != cd_lighting ) {
1558 clearColour = g_camwindow_globals.color_cameraback;
1561 glClearColor( clearColour[0], clearColour[1], clearColour[2], 0 );
1562 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1564 extern void Renderer_ResetStats();
1565 Renderer_ResetStats();
1566 extern void Cull_ResetStats();
1569 glMatrixMode( GL_PROJECTION );
1570 glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.projection ) );
1572 glMatrixMode( GL_MODELVIEW );
1573 glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.modelview ) );
1576 // one directional light source directly behind the viewer
1578 GLfloat inverse_cam_dir[4], ambient[4], diffuse[4]; //, material[4];
1580 ambient[0] = ambient[1] = ambient[2] = 0.4f;
1582 diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
1584 //material[0] = material[1] = material[2] = 0.8f;
1585 //material[3] = 1.0f;
1587 inverse_cam_dir[0] = m_Camera.vpn[0];
1588 inverse_cam_dir[1] = m_Camera.vpn[1];
1589 inverse_cam_dir[2] = m_Camera.vpn[2];
1590 inverse_cam_dir[3] = 0;
1592 glLightfv( GL_LIGHT0, GL_POSITION, inverse_cam_dir );
1594 glLightfv( GL_LIGHT0, GL_AMBIENT, ambient );
1595 glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
1597 glEnable( GL_LIGHT0 );
1601 unsigned int globalstate = RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_ALPHATEST | RENDER_BLEND | RENDER_CULLFACE | RENDER_COLOURARRAY | RENDER_OFFSETLINE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH | RENDER_FOG | RENDER_COLOURCHANGE;
1602 switch ( m_Camera.draw_mode )
1607 globalstate |= RENDER_FILL
1613 globalstate |= RENDER_FILL
1620 globalstate |= RENDER_FILL
1634 // if ( !g_xywindow_globals.m_bNoStipple ) {
1635 globalstate |= RENDER_LINESTIPPLE | RENDER_POLYGONSTIPPLE;
1639 CamRenderer renderer( globalstate, m_state_select2, m_state_select1, m_view.getViewer() );
1641 Scene_Render( renderer, m_view );
1643 renderer.render( m_Camera.modelview, m_Camera.projection );
1646 // prepare for 2d stuff
1647 glColor4f( 1, 1, 1, 1 );
1648 glDisable( GL_BLEND );
1649 glMatrixMode( GL_PROJECTION );
1651 glOrtho( 0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100 );
1652 glScalef( 1, -1, 1 );
1653 glTranslatef( 0, -(float)m_Camera.height, 0 );
1654 glMatrixMode( GL_MODELVIEW );
1657 if ( GlobalOpenGL().GL_1_3() ) {
1658 glClientActiveTexture( GL_TEXTURE0 );
1659 glActiveTexture( GL_TEXTURE0 );
1662 glDisableClientState( GL_TEXTURE_COORD_ARRAY );
1663 glDisableClientState( GL_NORMAL_ARRAY );
1664 glDisableClientState( GL_COLOR_ARRAY );
1666 glDisable( GL_TEXTURE_2D );
1667 glDisable( GL_LIGHTING );
1668 glDisable( GL_COLOR_MATERIAL );
1669 glDisable( GL_DEPTH_TEST );
1670 glColor3f( 1.f, 1.f, 1.f );
1673 // draw the crosshair
1674 if ( m_bFreeMove ) {
1675 glBegin( GL_LINES );
1676 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 );
1677 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 );
1678 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 );
1679 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 );
1680 glVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f );
1681 glVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f );
1682 glVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f );
1683 glVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f );
1687 if ( g_camwindow_globals_private.m_showStats ) {
1688 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent(), 0.0f );
1689 extern const char* Renderer_GetStats();
1690 GlobalOpenGL().drawString( Renderer_GetStats() );
1692 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent() - GlobalOpenGL().m_font->getPixelHeight(), 0.0f );
1693 extern const char* Cull_GetStats();
1694 GlobalOpenGL().drawString( Cull_GetStats() );
1697 // bind back to the default texture so that we don't have problems
1698 // elsewhere using/modifying texture maps between contexts
1699 glBindTexture( GL_TEXTURE_2D, 0 );
1702 void CamWnd::draw(){
1705 //globalOutputStream() << "draw...\n";
1706 if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
1707 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
1708 GlobalOpenGL_debugAssertNoErrors();
1710 GlobalOpenGL_debugAssertNoErrors();
1713 m_XORRectangle.set( rectangle_t() );
1716 glwidget_swap_buffers( m_gl_widget );
1722 void CamWnd::BenchMark(){
1723 double dStart = Sys_DoubleTime();
1724 for ( int i = 0 ; i < 100 ; i++ )
1727 angles[CAMERA_ROLL] = 0;
1728 angles[CAMERA_PITCH] = 0;
1729 angles[CAMERA_YAW] = static_cast<float>( i * ( 360.0 / 100.0 ) );
1730 Camera_setAngles( *this, angles );
1732 double dEnd = Sys_DoubleTime();
1733 globalOutputStream() << FloatFormat( dEnd - dStart, 5, 2 ) << " seconds\n";
1737 void GlobalCamera_ResetAngles(){
1738 CamWnd& camwnd = *g_camwnd;
1740 angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
1741 angles[CAMERA_YAW] = static_cast<float>( 22.5 * floor( ( Camera_getAngles( camwnd )[CAMERA_YAW] + 11 ) / 22.5 ) );
1742 Camera_setAngles( camwnd, angles );
1747 void GlobalCamera_FocusOnSelected(){
1748 CamWnd& camwnd = *g_camwnd;
1750 Vector3 angles( Camera_getAngles( camwnd ) );
1751 Vector3 radangles( degrees_to_radians( angles[0] ), degrees_to_radians( angles[1] ), degrees_to_radians( angles[2] ) );
1753 viewvector[0] = cos( radangles[1] ) * cos( radangles[0] );
1754 viewvector[1] = sin( radangles[1] ) * cos( radangles[0] );
1755 viewvector[2] = sin( radangles[0] );
1757 Vector3 camorigin( Camera_getOrigin( camwnd ) );
1759 AABB aabb( aabb_for_minmax( Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max ) );
1761 View& view = *( camwnd.getCamera().m_view );
1763 Plane3 frustumPlanes[4];
1764 frustumPlanes[0] = plane3_translated( view.getFrustum().left, camorigin - aabb.origin );
1765 frustumPlanes[1] = plane3_translated( view.getFrustum().right, camorigin - aabb.origin );
1766 frustumPlanes[2] = plane3_translated( view.getFrustum().top, camorigin - aabb.origin );
1767 frustumPlanes[3] = plane3_translated( view.getFrustum().bottom, camorigin - aabb.origin );
1769 float offset = 64.0f;
1772 aabb_corners( aabb, corners );
1774 for ( size_t i = 0; i < 4; ++i ){
1775 for ( size_t j = 0; j < 8; ++j ){
1776 Ray ray( aabb.origin, -viewvector );
1777 //Plane3 newplane( frustumPlanes[i].normal(), vector3_dot( frustumPlanes[i].normal(), corners[j] - frustumPlanes[i].normal() * 16.0f ) );
1778 Plane3 newplane( frustumPlanes[i].normal(), vector3_dot( frustumPlanes[i].normal(), corners[j] ) );
1779 float d = vector3_dot( ray.direction, newplane.normal() );
1781 float s = vector3_dot( newplane.normal() * newplane.dist() - ray.origin, newplane.normal() ) / d;
1782 offset = std::max( offset, s );
1786 Camera_setOrigin( camwnd, aabb.origin - viewvector * offset );
1789 void Camera_ChangeFloorUp(){
1790 CamWnd& camwnd = *g_camwnd;
1791 camwnd.Cam_ChangeFloor( true );
1794 void Camera_ChangeFloorDown(){
1795 CamWnd& camwnd = *g_camwnd;
1796 camwnd.Cam_ChangeFloor( false );
1799 void Camera_CubeIn(){
1800 CamWnd& camwnd = *g_camwnd;
1801 g_camwindow_globals.m_nCubicScale--;
1802 if ( g_camwindow_globals.m_nCubicScale < 1 ) {
1803 g_camwindow_globals.m_nCubicScale = 1;
1805 Camera_updateProjection( camwnd.getCamera() );
1806 CamWnd_Update( camwnd );
1807 g_pParentWnd->SetGridStatus();
1810 void Camera_CubeOut(){
1811 CamWnd& camwnd = *g_camwnd;
1812 g_camwindow_globals.m_nCubicScale++;
1813 if ( g_camwindow_globals.m_nCubicScale > 23 ) {
1814 g_camwindow_globals.m_nCubicScale = 23;
1816 Camera_updateProjection( camwnd.getCamera() );
1817 CamWnd_Update( camwnd );
1818 g_pParentWnd->SetGridStatus();
1821 bool Camera_GetFarClip(){
1822 return g_camwindow_globals_private.m_bCubicClipping;
1825 ConstReferenceCaller<bool, void(const Callback<void(bool)> &), PropertyImpl<bool>::Export> g_getfarclip_caller( g_camwindow_globals_private.m_bCubicClipping );
1826 ToggleItem g_getfarclip_item( g_getfarclip_caller );
1828 void Camera_SetFarClip( bool value ){
1829 CamWnd& camwnd = *g_camwnd;
1830 g_camwindow_globals_private.m_bCubicClipping = value;
1831 g_getfarclip_item.update();
1832 Camera_updateProjection( camwnd.getCamera() );
1833 CamWnd_Update( camwnd );
1836 struct Camera_FarClip {
1837 static void Export(const Callback<void(bool)> &returnz) {
1838 returnz(g_camwindow_globals_private.m_bCubicClipping);
1841 static void Import(bool value) {
1842 Camera_SetFarClip(value);
1846 void Camera_ToggleFarClip(){
1847 Camera_SetFarClip( !Camera_GetFarClip() );
1851 void CamWnd_constructToolbar( ui::Toolbar toolbar ){
1852 toolbar_append_toggle_button( toolbar, "Cubic clip the camera view (Ctrl + \\)", "view_cubicclipping.png", "ToggleCubicClip" );
1855 void CamWnd_registerShortcuts(){
1856 toggle_add_accelerator( "ToggleCubicClip" );
1858 if ( g_pGameDescription->mGameType == "doom3" ) {
1859 command_connect_accelerator( "TogglePreview" );
1862 command_connect_accelerator( "CameraSpeedInc" );
1863 command_connect_accelerator( "CameraSpeedDec" );
1867 void GlobalCamera_Benchmark(){
1868 CamWnd& camwnd = *g_camwnd;
1872 void GlobalCamera_Update(){
1873 CamWnd& camwnd = *g_camwnd;
1874 CamWnd_Update( camwnd );
1877 camera_draw_mode CamWnd_GetMode(){
1878 return camera_t::draw_mode;
1880 void CamWnd_SetMode( camera_draw_mode mode ){
1881 ShaderCache_setBumpEnabled( mode == cd_lighting );
1882 camera_t::draw_mode = mode;
1883 if ( g_camwnd != 0 ) {
1884 CamWnd_Update( *g_camwnd );
1888 void CamWnd_TogglePreview( void ){
1889 // gametype must be doom3 for this function to work
1890 // if the gametype is not doom3 something is wrong with the
1891 // global command list or somebody else calls this function.
1892 ASSERT_MESSAGE( g_pGameDescription->mGameType == "doom3", "CamWnd_TogglePreview called although mGameType is not doom3 compatible" );
1894 // switch between textured and lighting mode
1895 CamWnd_SetMode( ( CamWnd_GetMode() == cd_lighting ) ? cd_texture : cd_lighting );
1899 CameraModel* g_camera_model = 0;
1901 void CamWnd_LookThroughCamera( CamWnd& camwnd ){
1902 if ( g_camera_model != 0 ) {
1903 CamWnd_Add_Handlers_Move( camwnd );
1904 g_camera_model->setCameraView( 0, Callback<void()>() );
1906 Camera_updateModelview( camwnd.getCamera() );
1907 Camera_updateProjection( camwnd.getCamera() );
1908 CamWnd_Update( camwnd );
1912 inline CameraModel* Instance_getCameraModel( scene::Instance& instance ){
1913 return InstanceTypeCast<CameraModel>::cast( instance );
1916 void CamWnd_LookThroughSelected( CamWnd& camwnd ){
1917 if ( g_camera_model != 0 ) {
1918 CamWnd_LookThroughCamera( camwnd );
1921 if ( GlobalSelectionSystem().countSelected() != 0 ) {
1922 scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
1923 CameraModel* cameraModel = Instance_getCameraModel( instance );
1924 if ( cameraModel != 0 ) {
1925 CamWnd_Remove_Handlers_Move( camwnd );
1926 g_camera_model = cameraModel;
1927 g_camera_model->setCameraView( &camwnd.getCameraView(), ReferenceCaller<CamWnd, void(), CamWnd_LookThroughCamera>( camwnd ) );
1932 void GlobalCamera_LookThroughSelected(){
1933 CamWnd_LookThroughSelected( *g_camwnd );
1936 void GlobalCamera_LookThroughCamera(){
1937 CamWnd_LookThroughCamera( *g_camwnd );
1941 static void Export(const Callback<void(int)> &returnz) {
1942 switch (CamWnd_GetMode()) {
1958 static void Import(int value) {
1961 CamWnd_SetMode( cd_wire );
1964 CamWnd_SetMode( cd_solid );
1967 CamWnd_SetMode( cd_texture );
1970 CamWnd_SetMode( cd_lighting );
1973 CamWnd_SetMode( cd_texture );
1978 void Camera_constructPreferences( PreferencesPage& page ){
1979 page.appendSlider( "Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, MIN_CAM_SPEED, MAX_CAM_SPEED, 1, 10 );
1980 page.appendCheckBox( "", "Link strafe speed to movement speed", g_camwindow_globals_private.m_bCamLinkSpeed );
1981 page.appendSlider( "Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10 );
1982 page.appendCheckBox( "", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse );
1983 page.appendCheckBox(
1984 "", "Discrete movement",
1985 make_property<CamWnd_Move_Discrete>()
1987 page.appendCheckBox(
1988 "", "Enable far-clip plane",
1989 make_property<Camera_FarClip>()
1992 if ( g_pGameDescription->mGameType == "doom3" ) {
1993 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured", "Lighting" };
1997 STRING_ARRAY_RANGE( render_mode ),
1998 make_property<RenderMode>()
2003 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured" };
2007 STRING_ARRAY_RANGE( render_mode ),
2008 make_property<RenderMode>()
2012 const char* strafe_mode[] = { "Both", "Forward", "Up" };
2016 g_camwindow_globals_private.m_nStrafeMode,
2017 STRING_ARRAY_RANGE( strafe_mode )
2020 void Camera_constructPage( PreferenceGroup& group ){
2021 PreferencesPage page( group.createPage( "Camera", "Camera View Preferences" ) );
2022 Camera_constructPreferences( page );
2024 void Camera_registerPreferencesPage(){
2025 PreferencesDialog_addSettingsPage( makeCallbackF(Camera_constructPage) );
2028 #include "preferencesystem.h"
2029 #include "stringio.h"
2032 void CameraSpeed_increase(){
2033 if ( g_camwindow_globals_private.m_nMoveSpeed <= ( MAX_CAM_SPEED - CAM_SPEED_STEP - 10 ) ) {
2034 g_camwindow_globals_private.m_nMoveSpeed += CAM_SPEED_STEP;
2037 g_camwindow_globals_private.m_nMoveSpeed = MAX_CAM_SPEED - 10;
2041 void CameraSpeed_decrease(){
2042 if ( g_camwindow_globals_private.m_nMoveSpeed >= ( MIN_CAM_SPEED + CAM_SPEED_STEP ) ) {
2043 g_camwindow_globals_private.m_nMoveSpeed -= CAM_SPEED_STEP;
2046 g_camwindow_globals_private.m_nMoveSpeed = MIN_CAM_SPEED;
2050 /// \brief Initialisation for things that have the same lifespan as this module.
2051 void CamWnd_Construct(){
2052 GlobalCommands_insert( "CenterView", makeCallbackF(GlobalCamera_ResetAngles), Accelerator( GDK_KEY_End ) );
2053 GlobalCommands_insert( "CameraFocusOnSelected", makeCallbackF( GlobalCamera_FocusOnSelected ), Accelerator( GDK_Tab ) );
2055 GlobalToggles_insert( "ToggleCubicClip", makeCallbackF(Camera_ToggleFarClip), ToggleItem::AddCallbackCaller( g_getfarclip_item ), Accelerator( '\\', (GdkModifierType)GDK_CONTROL_MASK ) );
2056 GlobalCommands_insert( "CubicClipZoomIn", makeCallbackF(Camera_CubeIn), Accelerator( '[', (GdkModifierType)GDK_CONTROL_MASK ) );
2057 GlobalCommands_insert( "CubicClipZoomOut", makeCallbackF(Camera_CubeOut), Accelerator( ']', (GdkModifierType)GDK_CONTROL_MASK ) );
2059 GlobalCommands_insert( "UpFloor", makeCallbackF(Camera_ChangeFloorUp), Accelerator( GDK_KEY_Prior ) );
2060 GlobalCommands_insert( "DownFloor", makeCallbackF(Camera_ChangeFloorDown), Accelerator( GDK_KEY_Next ) );
2062 GlobalToggles_insert( "ToggleCamera", ToggleShown::ToggleCaller( g_camera_shown ), ToggleItem::AddCallbackCaller( g_camera_shown.m_item ), Accelerator( 'C', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
2063 // GlobalCommands_insert( "LookThroughSelected", makeCallbackF(GlobalCamera_LookThroughSelected) );
2064 // GlobalCommands_insert( "LookThroughCamera", makeCallbackF(GlobalCamera_LookThroughCamera) );
2066 if ( g_pGameDescription->mGameType == "doom3" ) {
2067 GlobalCommands_insert( "TogglePreview", makeCallbackF(CamWnd_TogglePreview), Accelerator( GDK_KEY_F3 ) );
2070 GlobalCommands_insert( "CameraSpeedInc", makeCallbackF(CameraSpeed_increase), Accelerator( GDK_KEY_KP_Add, (GdkModifierType)GDK_SHIFT_MASK ) );
2071 GlobalCommands_insert( "CameraSpeedDec", makeCallbackF(CameraSpeed_decrease), Accelerator( GDK_KEY_KP_Subtract, (GdkModifierType)GDK_SHIFT_MASK ) );
2073 GlobalShortcuts_insert( "CameraForward", Accelerator( GDK_KEY_Up ) );
2074 GlobalShortcuts_insert( "CameraBack", Accelerator( GDK_KEY_Down ) );
2075 GlobalShortcuts_insert( "CameraLeft", Accelerator( GDK_KEY_Left ) );
2076 GlobalShortcuts_insert( "CameraRight", Accelerator( GDK_KEY_Right ) );
2077 GlobalShortcuts_insert( "CameraStrafeRight", Accelerator( GDK_KEY_period ) );
2078 GlobalShortcuts_insert( "CameraStrafeLeft", Accelerator( GDK_KEY_comma ) );
2080 GlobalShortcuts_insert( "CameraUp", accelerator_null() );
2081 GlobalShortcuts_insert( "CameraDown", accelerator_null() );
2082 GlobalShortcuts_insert( "CameraAngleUp", accelerator_null() );
2083 GlobalShortcuts_insert( "CameraAngleDown", accelerator_null() );
2085 GlobalShortcuts_insert( "CameraFreeMoveForward", Accelerator( GDK_Up ) );
2086 GlobalShortcuts_insert( "CameraFreeMoveBack", Accelerator( GDK_Down ) );
2087 GlobalShortcuts_insert( "CameraFreeMoveLeft", Accelerator( GDK_Left ) );
2088 GlobalShortcuts_insert( "CameraFreeMoveRight", Accelerator( GDK_Right ) );
2090 GlobalShortcuts_insert( "CameraFreeMoveForward2", Accelerator( GDK_Up ) );
2091 GlobalShortcuts_insert( "CameraFreeMoveBack2", Accelerator( GDK_Down ) );
2092 GlobalShortcuts_insert( "CameraFreeMoveLeft2", Accelerator( GDK_Left ) );
2093 GlobalShortcuts_insert( "CameraFreeMoveRight2", Accelerator( GDK_Right ) );
2096 GlobalToggles_insert( "ShowStats", makeCallbackF(ShowStatsToggle), ToggleItem::AddCallbackCaller( g_show_stats ) );
2098 GlobalPreferenceSystem().registerPreference( "ShowStats", make_property_string( g_camwindow_globals_private.m_showStats ) );
2099 GlobalPreferenceSystem().registerPreference( "MoveSpeed", make_property_string( g_camwindow_globals_private.m_nMoveSpeed ) );
2100 GlobalPreferenceSystem().registerPreference( "CamLinkSpeed", make_property_string( g_camwindow_globals_private.m_bCamLinkSpeed ) );
2101 GlobalPreferenceSystem().registerPreference( "AngleSpeed", make_property_string( g_camwindow_globals_private.m_nAngleSpeed ) );
2102 GlobalPreferenceSystem().registerPreference( "CamInverseMouse", make_property_string( g_camwindow_globals_private.m_bCamInverseMouse ) );
2103 GlobalPreferenceSystem().registerPreference( "CamDiscrete", make_property_string<CamWnd_Move_Discrete>());
2104 GlobalPreferenceSystem().registerPreference( "CubicClipping", make_property_string( g_camwindow_globals_private.m_bCubicClipping ) );
2105 GlobalPreferenceSystem().registerPreference( "CubicScale", make_property_string( g_camwindow_globals.m_nCubicScale ) );
2106 GlobalPreferenceSystem().registerPreference( "SI_Colors4", make_property_string( g_camwindow_globals.color_cameraback ) );
2107 GlobalPreferenceSystem().registerPreference( "SI_Colors12", make_property_string( g_camwindow_globals.color_selbrushes3d ) );
2108 GlobalPreferenceSystem().registerPreference( "CameraRenderMode", make_property_string<RenderMode>() );
2109 GlobalPreferenceSystem().registerPreference( "StrafeMode", make_property_string( g_camwindow_globals_private.m_nStrafeMode ) );
2111 GlobalShortcuts_insert( "CameraFreeMoveUp", accelerator_null() );
2112 GlobalShortcuts_insert( "CameraFreeMoveDown", accelerator_null() );
2114 GlobalToggles_insert( "ShowStats", FreeCaller<ShowStatsToggle>(), ToggleItem::AddCallbackCaller( g_show_stats ) );
2116 GlobalPreferenceSystem().registerPreference( "ShowStats", BoolImportStringCaller( g_camwindow_globals_private.m_showStats ), BoolExportStringCaller( g_camwindow_globals_private.m_showStats ) );
2117 GlobalPreferenceSystem().registerPreference( "MoveSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ) );
2118 GlobalPreferenceSystem().registerPreference( "CamLinkSpeed", BoolImportStringCaller( g_camwindow_globals_private.m_bCamLinkSpeed ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamLinkSpeed ) );
2119 GlobalPreferenceSystem().registerPreference( "AngleSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nAngleSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nAngleSpeed ) );
2120 GlobalPreferenceSystem().registerPreference( "CamInverseMouse", BoolImportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ) );
2121 GlobalPreferenceSystem().registerPreference( "CamDiscrete", makeBoolStringImportCallback( CamWndMoveDiscreteImportCaller() ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamDiscrete ) );
2122 GlobalPreferenceSystem().registerPreference( "CubicClipping", BoolImportStringCaller( g_camwindow_globals_private.m_bCubicClipping ), BoolExportStringCaller( g_camwindow_globals_private.m_bCubicClipping ) );
2123 GlobalPreferenceSystem().registerPreference( "CubicScale", IntImportStringCaller( g_camwindow_globals.m_nCubicScale ), IntExportStringCaller( g_camwindow_globals.m_nCubicScale ) );
2124 GlobalPreferenceSystem().registerPreference( "SI_Colors4", Vector3ImportStringCaller( g_camwindow_globals.color_cameraback ), Vector3ExportStringCaller( g_camwindow_globals.color_cameraback ) );
2125 GlobalPreferenceSystem().registerPreference( "SI_Colors12", Vector3ImportStringCaller( g_camwindow_globals.color_selbrushes3d ), Vector3ExportStringCaller( g_camwindow_globals.color_selbrushes3d ) );
2126 GlobalPreferenceSystem().registerPreference( "CameraRenderMode", makeIntStringImportCallback( RenderModeImportCaller() ), makeIntStringExportCallback( RenderModeExportCaller() ) );
2127 GlobalPreferenceSystem().registerPreference( "StrafeMode", IntImportStringCaller( g_camwindow_globals_private.m_nStrafeMode ), IntExportStringCaller( g_camwindow_globals_private.m_nStrafeMode ) );
2128 >>>>>>> 3a78d902017a780e65f21f12c709aa746dfcab84
2130 CamWnd_constructStatic();
2132 Camera_registerPreferencesPage();
2134 void CamWnd_Destroy(){
2135 CamWnd_destroyStatic();