2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include "camwindow.h"
31 #include <gdk/gdkkeysyms.h>
33 #include "debugging/debugging.h"
35 #include "iscenegraph.h"
40 #include "renderable.h"
41 #include "preferencesystem.h"
43 #include "signal/signal.h"
44 #include "container/array.h"
48 #include "math/frustum.h"
50 #include "gtkutil/widget.h"
51 #include "gtkutil/button.h"
52 #include "gtkutil/toolbar.h"
53 #include "gtkutil/glwidget.h"
54 #include "gtkutil/xorrectangle.h"
56 #include "selection.h"
57 #include "mainframe.h"
58 #include "preferences.h"
61 #include "windowobservers.h"
62 #include "renderstate.h"
66 Signal0 g_cameraMoved_callbacks;
68 void AddCameraMovedCallback( const SignalHandler& handler ){
69 g_cameraMoved_callbacks.connectLast( handler );
72 void CameraMovedNotify(){
73 g_cameraMoved_callbacks();
77 struct camwindow_globals_private_t
82 bool m_bCamInverseMouse;
84 bool m_bCubicClipping;
88 camwindow_globals_private_t() :
90 m_bCamLinkSpeed( true ),
92 m_bCamInverseMouse( false ),
93 m_bCamDiscrete( true ),
94 m_bCubicClipping( true ),
101 camwindow_globals_private_t g_camwindow_globals_private;
104 const Matrix4 g_opengl2radiant(
111 const Matrix4 g_radiant2opengl(
119 void Camera_mouseMove( camera_t& camera, int x, int y );
121 enum camera_draw_mode
138 Vector3 color; // background
140 Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
141 Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
146 bool m_strafe; // true when in strafemode toggled by the ctrl-key
147 bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
149 unsigned int movementflags; // movement flags
150 Timer m_keycontrol_timer;
151 guint m_keymove_handler;
156 DeferredMotionDelta m_mouseMove;
158 static void motionDelta( int x, int y, void* data ){
159 Camera_mouseMove( *reinterpret_cast<camera_t*>( data ), x, y );
163 Callback<void()> m_update;
165 static camera_draw_mode draw_mode;
167 camera_t( View* view, const Callback<void()>& update )
174 projection( g_matrix4_identity ),
175 modelview( g_matrix4_identity ),
177 m_keycontrol_timer(),
178 m_keymove_handler( 0 ),
179 fieldOfView( 90.0f ),
180 m_mouseMove( motionDelta, this ),
186 camera_draw_mode camera_t::draw_mode = cd_texture;
188 inline Matrix4 projection_for_camera( float near_z, float far_z, float fieldOfView, int width, int height ){
189 const float half_width = static_cast<float>( near_z * tan( degrees_to_radians( fieldOfView * 0.5 ) ) );
190 const float half_height = half_width * ( static_cast<float>( height ) / static_cast<float>( width ) );
192 return matrix4_frustum(
202 float Camera_getFarClipPlane( camera_t& camera ){
203 return ( g_camwindow_globals_private.m_bCubicClipping ) ? pow( 2.0, ( g_camwindow_globals.m_nCubicScale + 7 ) / 2.0 ) : 32768.0f;
206 void Camera_updateProjection( camera_t& camera ){
207 float farClip = Camera_getFarClipPlane( camera );
208 camera.projection = projection_for_camera( farClip / 4096.0f, farClip, camera.fieldOfView, camera.width, camera.height );
210 camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
213 void Camera_updateVectors( camera_t& camera ){
214 for ( int i = 0 ; i < 3 ; i++ )
216 camera.vright[i] = camera.modelview[( i << 2 ) + 0];
217 camera.vup[i] = camera.modelview[( i << 2 ) + 1];
218 camera.vpn[i] = camera.modelview[( i << 2 ) + 2];
222 void Camera_updateModelview( camera_t& camera ){
223 camera.modelview = g_matrix4_identity;
226 Vector3 radiant_eulerXYZ( 0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW] );
228 matrix4_translate_by_vec3( camera.modelview, camera.origin );
229 matrix4_rotate_by_euler_xyz_degrees( camera.modelview, radiant_eulerXYZ );
230 matrix4_multiply_by_matrix4( camera.modelview, g_radiant2opengl );
231 matrix4_affine_invert( camera.modelview );
233 Camera_updateVectors( camera );
235 camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
239 void Camera_Move_updateAxes( camera_t& camera ){
240 double ya = degrees_to_radians( camera.angles[CAMERA_YAW] );
242 // the movement matrix is kept 2d
243 camera.forward[0] = static_cast<float>( cos( ya ) );
244 camera.forward[1] = static_cast<float>( sin( ya ) );
245 camera.forward[2] = 0;
246 camera.right[0] = camera.forward[1];
247 camera.right[1] = -camera.forward[0];
250 void Camera_Freemove_updateAxes( camera_t& camera ){
251 camera.right = camera.vright;
252 camera.forward = vector3_negated( camera.vpn );
255 const Vector3& Camera_getOrigin( camera_t& camera ){
256 return camera.origin;
259 void Camera_setOrigin( camera_t& camera, const Vector3& origin ){
260 camera.origin = origin;
261 Camera_updateModelview( camera );
266 const Vector3& Camera_getAngles( camera_t& camera ){
267 return camera.angles;
270 void Camera_setAngles( camera_t& camera, const Vector3& angles ){
271 camera.angles = angles;
272 Camera_updateModelview( camera );
278 void Camera_FreeMove( camera_t& camera, int dx, int dy ){
279 // free strafe mode, toggled by the ctrl key with optional shift for forward movement
280 if ( camera.m_strafe ) {
281 float strafespeed = 0.65f;
283 if ( g_camwindow_globals_private.m_bCamLinkSpeed ) {
284 strafespeed = (float)g_camwindow_globals_private.m_nMoveSpeed / 100;
287 camera.origin -= camera.vright * strafespeed * dx;
288 if ( camera.m_strafe_forward ) {
289 camera.origin += camera.vpn * strafespeed * dy;
292 camera.origin += camera.vup * strafespeed * dy;
295 else // free rotation
297 const float dtime = 0.1f;
299 if ( g_camwindow_globals_private.m_bCamInverseMouse ) {
300 camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
303 camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
306 camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
308 if ( camera.angles[CAMERA_PITCH] > 90 ) {
309 camera.angles[CAMERA_PITCH] = 90;
311 else if ( camera.angles[CAMERA_PITCH] < -90 ) {
312 camera.angles[CAMERA_PITCH] = -90;
315 if ( camera.angles[CAMERA_YAW] >= 360 ) {
316 camera.angles[CAMERA_YAW] -= 360;
318 else if ( camera.angles[CAMERA_YAW] <= 0 ) {
319 camera.angles[CAMERA_YAW] += 360;
323 Camera_updateModelview( camera );
324 Camera_Freemove_updateAxes( camera );
327 void Cam_MouseControl( camera_t& camera, int x, int y ){
328 float xf = (float)( x - camera.width / 2 ) / ( camera.width / 2 );
329 float yf = (float)( y - camera.height / 2 ) / ( camera.height / 2 );
331 xf *= 1.0f - fabsf( yf );
346 vector3_add( camera.origin, vector3_scaled( camera.forward, yf * 0.1f * g_camwindow_globals_private.m_nMoveSpeed ) );
347 camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
349 Camera_updateModelview( camera );
352 void Camera_mouseMove( camera_t& camera, int x, int y ){
353 //globalOutputStream() << "mousemove... ";
354 Camera_FreeMove( camera, -x, -y );
359 const unsigned int MOVE_NONE = 0;
360 const unsigned int MOVE_FORWARD = 1 << 0;
361 const unsigned int MOVE_BACK = 1 << 1;
362 const unsigned int MOVE_ROTRIGHT = 1 << 2;
363 const unsigned int MOVE_ROTLEFT = 1 << 3;
364 const unsigned int MOVE_STRAFERIGHT = 1 << 4;
365 const unsigned int MOVE_STRAFELEFT = 1 << 5;
366 const unsigned int MOVE_UP = 1 << 6;
367 const unsigned int MOVE_DOWN = 1 << 7;
368 const unsigned int MOVE_PITCHUP = 1 << 8;
369 const unsigned int MOVE_PITCHDOWN = 1 << 9;
370 const unsigned int MOVE_ALL = MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFERIGHT | MOVE_STRAFELEFT | MOVE_UP | MOVE_DOWN | MOVE_PITCHUP | MOVE_PITCHDOWN;
372 void Cam_KeyControl( camera_t& camera, float dtime ){
374 if ( camera.movementflags & MOVE_ROTLEFT ) {
375 camera.angles[CAMERA_YAW] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
377 if ( camera.movementflags & MOVE_ROTRIGHT ) {
378 camera.angles[CAMERA_YAW] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
380 if ( camera.movementflags & MOVE_PITCHUP ) {
381 camera.angles[CAMERA_PITCH] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
382 if ( camera.angles[CAMERA_PITCH] > 90 ) {
383 camera.angles[CAMERA_PITCH] = 90;
386 if ( camera.movementflags & MOVE_PITCHDOWN ) {
387 camera.angles[CAMERA_PITCH] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
388 if ( camera.angles[CAMERA_PITCH] < -90 ) {
389 camera.angles[CAMERA_PITCH] = -90;
393 Camera_updateModelview( camera );
394 Camera_Freemove_updateAxes( camera );
397 if ( camera.movementflags & MOVE_FORWARD ) {
398 vector3_add( camera.origin, vector3_scaled( camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
400 if ( camera.movementflags & MOVE_BACK ) {
401 vector3_add( camera.origin, vector3_scaled( camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
403 if ( camera.movementflags & MOVE_STRAFELEFT ) {
404 vector3_add( camera.origin, vector3_scaled( camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
406 if ( camera.movementflags & MOVE_STRAFERIGHT ) {
407 vector3_add( camera.origin, vector3_scaled( camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
409 if ( camera.movementflags & MOVE_UP ) {
410 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
412 if ( camera.movementflags & MOVE_DOWN ) {
413 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
416 Camera_updateModelview( camera );
419 void Camera_keyMove( camera_t& camera ){
420 camera.m_mouseMove.flush();
422 //globalOutputStream() << "keymove... ";
423 float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>( msec_per_sec );
424 camera.m_keycontrol_timer.start();
425 if ( time_seconds > 0.05f ) {
426 time_seconds = 0.05f; // 20fps
428 Cam_KeyControl( camera, time_seconds * 5.0f );
434 gboolean camera_keymove( gpointer data ){
435 Camera_keyMove( *reinterpret_cast<camera_t*>( data ) );
439 void Camera_setMovementFlags( camera_t& camera, unsigned int mask ){
440 if ( ( ~camera.movementflags & mask ) != 0 && camera.movementflags == 0 ) {
441 camera.m_keymove_handler = g_idle_add( camera_keymove, &camera );
443 camera.movementflags |= mask;
445 void Camera_clearMovementFlags( camera_t& camera, unsigned int mask ){
446 if ( ( camera.movementflags & ~mask ) == 0 && camera.movementflags != 0 ) {
447 g_source_remove( camera.m_keymove_handler );
448 camera.m_keymove_handler = 0;
450 camera.movementflags &= ~mask;
453 void Camera_MoveForward_KeyDown( camera_t& camera ){
454 Camera_setMovementFlags( camera, MOVE_FORWARD );
456 void Camera_MoveForward_KeyUp( camera_t& camera ){
457 Camera_clearMovementFlags( camera, MOVE_FORWARD );
459 void Camera_MoveBack_KeyDown( camera_t& camera ){
460 Camera_setMovementFlags( camera, MOVE_BACK );
462 void Camera_MoveBack_KeyUp( camera_t& camera ){
463 Camera_clearMovementFlags( camera, MOVE_BACK );
466 void Camera_MoveLeft_KeyDown( camera_t& camera ){
467 Camera_setMovementFlags( camera, MOVE_STRAFELEFT );
469 void Camera_MoveLeft_KeyUp( camera_t& camera ){
470 Camera_clearMovementFlags( camera, MOVE_STRAFELEFT );
472 void Camera_MoveRight_KeyDown( camera_t& camera ){
473 Camera_setMovementFlags( camera, MOVE_STRAFERIGHT );
475 void Camera_MoveRight_KeyUp( camera_t& camera ){
476 Camera_clearMovementFlags( camera, MOVE_STRAFERIGHT );
479 void Camera_MoveUp_KeyDown( camera_t& camera ){
480 Camera_setMovementFlags( camera, MOVE_UP );
482 void Camera_MoveUp_KeyUp( camera_t& camera ){
483 Camera_clearMovementFlags( camera, MOVE_UP );
485 void Camera_MoveDown_KeyDown( camera_t& camera ){
486 Camera_setMovementFlags( camera, MOVE_DOWN );
488 void Camera_MoveDown_KeyUp( camera_t& camera ){
489 Camera_clearMovementFlags( camera, MOVE_DOWN );
492 void Camera_RotateLeft_KeyDown( camera_t& camera ){
493 Camera_setMovementFlags( camera, MOVE_ROTLEFT );
495 void Camera_RotateLeft_KeyUp( camera_t& camera ){
496 Camera_clearMovementFlags( camera, MOVE_ROTLEFT );
498 void Camera_RotateRight_KeyDown( camera_t& camera ){
499 Camera_setMovementFlags( camera, MOVE_ROTRIGHT );
501 void Camera_RotateRight_KeyUp( camera_t& camera ){
502 Camera_clearMovementFlags( camera, MOVE_ROTRIGHT );
505 void Camera_PitchUp_KeyDown( camera_t& camera ){
506 Camera_setMovementFlags( camera, MOVE_PITCHUP );
508 void Camera_PitchUp_KeyUp( camera_t& camera ){
509 Camera_clearMovementFlags( camera, MOVE_PITCHUP );
511 void Camera_PitchDown_KeyDown( camera_t& camera ){
512 Camera_setMovementFlags( camera, MOVE_PITCHDOWN );
514 void Camera_PitchDown_KeyUp( camera_t& camera ){
515 Camera_clearMovementFlags( camera, MOVE_PITCHDOWN );
519 typedef ReferenceCaller<camera_t, void(), &Camera_MoveForward_KeyDown> FreeMoveCameraMoveForwardKeyDownCaller;
520 typedef ReferenceCaller<camera_t, void(), &Camera_MoveForward_KeyUp> FreeMoveCameraMoveForwardKeyUpCaller;
521 typedef ReferenceCaller<camera_t, void(), &Camera_MoveBack_KeyDown> FreeMoveCameraMoveBackKeyDownCaller;
522 typedef ReferenceCaller<camera_t, void(), &Camera_MoveBack_KeyUp> FreeMoveCameraMoveBackKeyUpCaller;
523 typedef ReferenceCaller<camera_t, void(), &Camera_MoveLeft_KeyDown> FreeMoveCameraMoveLeftKeyDownCaller;
524 typedef ReferenceCaller<camera_t, void(), &Camera_MoveLeft_KeyUp> FreeMoveCameraMoveLeftKeyUpCaller;
525 typedef ReferenceCaller<camera_t, void(), &Camera_MoveRight_KeyDown> FreeMoveCameraMoveRightKeyDownCaller;
526 typedef ReferenceCaller<camera_t, void(), &Camera_MoveRight_KeyUp> FreeMoveCameraMoveRightKeyUpCaller;
527 typedef ReferenceCaller<camera_t, void(), &Camera_MoveUp_KeyDown> FreeMoveCameraMoveUpKeyDownCaller;
528 typedef ReferenceCaller<camera_t, void(), &Camera_MoveUp_KeyUp> FreeMoveCameraMoveUpKeyUpCaller;
529 typedef ReferenceCaller<camera_t, void(), &Camera_MoveDown_KeyDown> FreeMoveCameraMoveDownKeyDownCaller;
530 typedef ReferenceCaller<camera_t, void(), &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
533 const float SPEED_MOVE = 32;
534 const float SPEED_TURN = 22.5;
535 const float MIN_CAM_SPEED = 10;
536 const float MAX_CAM_SPEED = 610;
537 const float CAM_SPEED_STEP = 50;
539 void Camera_MoveForward_Discrete( camera_t& camera ){
540 Camera_Move_updateAxes( camera );
541 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, SPEED_MOVE ) ) );
543 void Camera_MoveBack_Discrete( camera_t& camera ){
544 Camera_Move_updateAxes( camera );
545 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, -SPEED_MOVE ) ) );
548 void Camera_MoveUp_Discrete( camera_t& camera ){
549 Vector3 origin( Camera_getOrigin( camera ) );
550 origin[2] += SPEED_MOVE;
551 Camera_setOrigin( camera, origin );
553 void Camera_MoveDown_Discrete( camera_t& camera ){
554 Vector3 origin( Camera_getOrigin( camera ) );
555 origin[2] -= SPEED_MOVE;
556 Camera_setOrigin( camera, origin );
559 void Camera_MoveLeft_Discrete( camera_t& camera ){
560 Camera_Move_updateAxes( camera );
561 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, -SPEED_MOVE ) ) );
563 void Camera_MoveRight_Discrete( camera_t& camera ){
564 Camera_Move_updateAxes( camera );
565 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, SPEED_MOVE ) ) );
568 void Camera_RotateLeft_Discrete( camera_t& camera ){
569 Vector3 angles( Camera_getAngles( camera ) );
570 angles[CAMERA_YAW] += SPEED_TURN;
571 Camera_setAngles( camera, angles );
573 void Camera_RotateRight_Discrete( camera_t& camera ){
574 Vector3 angles( Camera_getAngles( camera ) );
575 angles[CAMERA_YAW] -= SPEED_TURN;
576 Camera_setAngles( camera, angles );
579 void Camera_PitchUp_Discrete( camera_t& camera ){
580 Vector3 angles( Camera_getAngles( camera ) );
581 angles[CAMERA_PITCH] += SPEED_TURN;
582 if ( angles[CAMERA_PITCH] > 90 ) {
583 angles[CAMERA_PITCH] = 90;
585 Camera_setAngles( camera, angles );
587 void Camera_PitchDown_Discrete( camera_t& camera ){
588 Vector3 angles( Camera_getAngles( camera ) );
589 angles[CAMERA_PITCH] -= SPEED_TURN;
590 if ( angles[CAMERA_PITCH] < -90 ) {
591 angles[CAMERA_PITCH] = -90;
593 Camera_setAngles( camera, angles );
597 class RadiantCameraView : public CameraView
601 Callback<void()> m_update;
603 RadiantCameraView( camera_t& camera, View* view, const Callback<void()>& update ) : m_camera( camera ), m_view( view ), m_update( update ){
606 m_view->Construct( m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height );
609 void setModelview( const Matrix4& modelview ){
610 m_camera.modelview = modelview;
611 matrix4_multiply_by_matrix4( m_camera.modelview, g_radiant2opengl );
612 matrix4_affine_invert( m_camera.modelview );
613 Camera_updateVectors( m_camera );
616 void setFieldOfView( float fieldOfView ){
617 float farClip = Camera_getFarClipPlane( m_camera );
618 m_camera.projection = projection_for_camera( farClip / 4096.0f, farClip, fieldOfView, m_camera.width, m_camera.height );
624 void Camera_motionDelta( int x, int y, unsigned int state, void* data ){
625 camera_t* cam = reinterpret_cast<camera_t*>( data );
627 cam->m_mouseMove.motion_delta( x, y, state );
629 switch ( g_camwindow_globals_private.m_nStrafeMode )
632 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0;
633 if ( cam->m_strafe ) {
634 cam->m_strafe_forward = ( state & GDK_SHIFT_MASK ) != 0;
637 cam->m_strafe_forward = false;
641 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
642 cam->m_strafe_forward = false;
645 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
646 cam->m_strafe_forward = cam->m_strafe;
655 RadiantCameraView m_cameraview;
657 int m_PositionDragCursorX;
658 int m_PositionDragCursorY;
661 guint m_freemove_handle_focusout;
663 static Shader* m_state_select1;
664 static Shader* m_state_select2;
666 FreezePointer m_freezePointer;
669 ui::GLArea m_gl_widget;
670 ui::Window m_parent{ui::null};
672 SelectionSystemWindowObserver* m_window_observer;
673 XORRectangle m_XORRectangle;
675 DeferredDraw m_deferredDraw;
676 DeferredMotion m_deferred_motion;
678 guint m_selection_button_press_handler;
679 guint m_selection_button_release_handler;
680 guint m_selection_motion_handler;
682 guint m_freelook_button_press_handler;
685 guint m_exposeHandler;
692 //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
696 //globalOutputStream() << "queue... ";
697 m_deferredDraw.draw();
701 static void captureStates(){
702 m_state_select1 = GlobalShaderCache().capture( "$CAM_HIGHLIGHT" );
703 m_state_select2 = GlobalShaderCache().capture( "$CAM_OVERLAY" );
705 static void releaseStates(){
706 GlobalShaderCache().release( "$CAM_HIGHLIGHT" );
707 GlobalShaderCache().release( "$CAM_OVERLAY" );
710 camera_t& getCamera(){
715 void Cam_ChangeFloor( bool up );
717 void DisableFreeMove();
718 void EnableFreeMove();
721 CameraView& getCameraView(){
729 typedef MemberCaller<CamWnd, void(), &CamWnd::queue_draw> CamWndQueueDraw;
731 Shader* CamWnd::m_state_select1 = 0;
732 Shader* CamWnd::m_state_select2 = 0;
737 void DeleteCamWnd( CamWnd* camwnd ){
741 void CamWnd_constructStatic(){
742 CamWnd::captureStates();
745 void CamWnd_destroyStatic(){
746 CamWnd::releaseStates();
749 static CamWnd* g_camwnd = 0;
751 void GlobalCamera_setCamWnd( CamWnd& camwnd ){
756 ui::GLArea CamWnd_getWidget( CamWnd& camwnd ){
757 return camwnd.m_gl_widget;
760 ui::Window CamWnd_getParent( CamWnd& camwnd ){
761 return camwnd.m_parent;
764 ToggleShown g_camera_shown( true );
766 void CamWnd_setParent( CamWnd& camwnd, ui::Window parent ){
767 camwnd.m_parent = parent;
768 g_camera_shown.connect( camwnd.m_parent );
771 void CamWnd_Update( CamWnd& camwnd ){
777 camwindow_globals_t g_camwindow_globals;
779 const Vector3& Camera_getOrigin( CamWnd& camwnd ){
780 return Camera_getOrigin( camwnd.getCamera() );
783 void Camera_setOrigin( CamWnd& camwnd, const Vector3& origin ){
784 Camera_setOrigin( camwnd.getCamera(), origin );
787 const Vector3& Camera_getAngles( CamWnd& camwnd ){
788 return Camera_getAngles( camwnd.getCamera() );
791 void Camera_setAngles( CamWnd& camwnd, const Vector3& angles ){
792 Camera_setAngles( camwnd.getCamera(), angles );
796 // =============================================================================
799 gboolean enable_freelook_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
800 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
801 camwnd->EnableFreeMove();
807 gboolean disable_freelook_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
808 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
809 camwnd->DisableFreeMove();
816 gboolean mousecontrol_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
817 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
818 Cam_MouseControl( camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y );
824 void camwnd_update_xor_rectangle( CamWnd& self, rect_t area ){
825 if ( self.m_gl_widget.visible() ) {
826 self.m_XORRectangle.set( rectangle_from_area( area.min, area.max, self.getCamera().width, self.getCamera().height ) );
831 gboolean selection_button_press( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
832 if ( event->type == GDK_BUTTON_PRESS ) {
833 observer->onMouseDown( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
838 gboolean selection_button_release( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
839 if ( event->type == GDK_BUTTON_RELEASE ) {
840 observer->onMouseUp( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
845 void selection_motion( gdouble x, gdouble y, guint state, void* data ){
846 //globalOutputStream() << "motion... ";
847 reinterpret_cast<WindowObserver*>( data )->onMouseMotion( WindowVector_forDouble( x, y ), modifiers_for_state( state ) );
850 inline WindowVector windowvector_for_widget_centre( ui::Widget widget ){
851 auto allocation = widget.dimensions();
852 return WindowVector( static_cast<float>( allocation.width / 2 ), static_cast<float>(allocation.height / 2 ) );
855 gboolean selection_button_press_freemove( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
856 if ( event->type == GDK_BUTTON_PRESS ) {
857 observer->onMouseDown( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
862 gboolean selection_button_release_freemove( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
863 if ( event->type == GDK_BUTTON_RELEASE ) {
864 observer->onMouseUp( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
869 gboolean selection_motion_freemove( ui::Widget widget, GdkEventMotion *event, WindowObserver* observer ){
870 observer->onMouseMotion( windowvector_for_widget_centre( widget ), modifiers_for_state( event->state ) );
874 gboolean wheelmove_scroll( ui::Widget widget, GdkEventScroll* event, CamWnd* camwnd ){
875 if ( event->direction == GDK_SCROLL_UP ) {
876 Camera_Freemove_updateAxes( camwnd->getCamera() );
877 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
879 else if ( event->direction == GDK_SCROLL_DOWN ) {
880 Camera_Freemove_updateAxes( camwnd->getCamera() );
881 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, -static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
887 gboolean camera_size_allocate( ui::Widget widget, GtkAllocation* allocation, CamWnd* camwnd ){
888 camwnd->getCamera().width = allocation->width;
889 camwnd->getCamera().height = allocation->height;
890 Camera_updateProjection( camwnd->getCamera() );
891 camwnd->m_window_observer->onSizeChanged( camwnd->getCamera().width, camwnd->getCamera().height );
892 camwnd->queue_draw();
896 gboolean camera_expose( ui::Widget widget, GdkEventExpose* event, gpointer data ){
897 reinterpret_cast<CamWnd*>( data )->draw();
901 void KeyEvent_connect( const char* name ){
902 const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
903 keydown_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyDown );
904 keyup_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyUp );
907 void KeyEvent_disconnect( const char* name ){
908 const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
909 keydown_accelerators_remove( keyEvent.m_accelerator );
910 keyup_accelerators_remove( keyEvent.m_accelerator );
913 void CamWnd_registerCommands( CamWnd& camwnd ){
914 GlobalKeyEvents_insert( "CameraForward", Accelerator( GDK_KEY_Up ),
915 ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyDown>( camwnd.getCamera() ),
916 ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyUp>( camwnd.getCamera() )
918 GlobalKeyEvents_insert( "CameraBack", Accelerator( GDK_KEY_Down ),
919 ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyDown>( camwnd.getCamera() ),
920 ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyUp>( camwnd.getCamera() )
922 GlobalKeyEvents_insert( "CameraLeft", Accelerator( GDK_KEY_Left ),
923 ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyDown>( camwnd.getCamera() ),
924 ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyUp>( camwnd.getCamera() )
926 GlobalKeyEvents_insert( "CameraRight", Accelerator( GDK_KEY_Right ),
927 ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyDown>( camwnd.getCamera() ),
928 ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyUp>( camwnd.getCamera() )
930 GlobalKeyEvents_insert( "CameraStrafeRight", Accelerator( GDK_KEY_period ),
931 ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyDown>( camwnd.getCamera() ),
932 ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyUp>( camwnd.getCamera() )
934 GlobalKeyEvents_insert( "CameraStrafeLeft", Accelerator( GDK_KEY_comma ),
935 ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyDown>( camwnd.getCamera() ),
936 ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyUp>( camwnd.getCamera() )
938 GlobalKeyEvents_insert( "CameraUp", Accelerator( 'D' ),
939 ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyDown>( camwnd.getCamera() ),
940 ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyUp>( camwnd.getCamera() )
942 GlobalKeyEvents_insert( "CameraDown", Accelerator( 'C' ),
943 ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyDown>( camwnd.getCamera() ),
944 ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyUp>( camwnd.getCamera() )
946 GlobalKeyEvents_insert( "CameraAngleDown", Accelerator( 'A' ),
947 ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyDown>( camwnd.getCamera() ),
948 ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyUp>( camwnd.getCamera() )
950 GlobalKeyEvents_insert( "CameraAngleUp", Accelerator( 'Z' ),
951 ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyDown>( camwnd.getCamera() ),
952 ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyUp>( camwnd.getCamera() )
955 GlobalKeyEvents_insert( "CameraFreeMoveForward", Accelerator( GDK_KEY_Up ),
956 FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
957 FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
959 GlobalKeyEvents_insert( "CameraFreeMoveBack", Accelerator( GDK_KEY_Down ),
960 FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
961 FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
963 GlobalKeyEvents_insert( "CameraFreeMoveLeft", Accelerator( GDK_KEY_Left ),
964 FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
965 FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
967 GlobalKeyEvents_insert( "CameraFreeMoveRight", Accelerator( GDK_KEY_Right ),
968 FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
969 FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
971 GlobalKeyEvents_insert( "CameraFreeMoveUp", Accelerator( 'D' ),
972 FreeMoveCameraMoveUpKeyDownCaller( camwnd.getCamera() ),
973 FreeMoveCameraMoveUpKeyUpCaller( camwnd.getCamera() )
975 GlobalKeyEvents_insert( "CameraFreeMoveDown", Accelerator( 'C' ),
976 FreeMoveCameraMoveDownKeyDownCaller( camwnd.getCamera() ),
977 FreeMoveCameraMoveDownKeyUpCaller( camwnd.getCamera() )
980 GlobalCommands_insert( "CameraForward", ReferenceCaller<camera_t, void(), Camera_MoveForward_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Up ) );
981 GlobalCommands_insert( "CameraBack", ReferenceCaller<camera_t, void(), Camera_MoveBack_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Down ) );
982 GlobalCommands_insert( "CameraLeft", ReferenceCaller<camera_t, void(), Camera_RotateLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Left ) );
983 GlobalCommands_insert( "CameraRight", ReferenceCaller<camera_t, void(), Camera_RotateRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Right ) );
984 GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller<camera_t, void(), Camera_MoveRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_period ) );
985 GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller<camera_t, void(), Camera_MoveLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_comma ) );
987 GlobalCommands_insert( "CameraUp", ReferenceCaller<camera_t, void(), Camera_MoveUp_Discrete>( camwnd.getCamera() ), Accelerator( 'D' ) );
988 GlobalCommands_insert( "CameraDown", ReferenceCaller<camera_t, void(), Camera_MoveDown_Discrete>( camwnd.getCamera() ), Accelerator( 'C' ) );
989 GlobalCommands_insert( "CameraAngleUp", ReferenceCaller<camera_t, void(), Camera_PitchUp_Discrete>( camwnd.getCamera() ), Accelerator( 'A' ) );
990 GlobalCommands_insert( "CameraAngleDown", ReferenceCaller<camera_t, void(), Camera_PitchDown_Discrete>( camwnd.getCamera() ), Accelerator( 'Z' ) );
993 void CamWnd_Move_Enable( CamWnd& camwnd ){
994 KeyEvent_connect( "CameraForward" );
995 KeyEvent_connect( "CameraBack" );
996 KeyEvent_connect( "CameraLeft" );
997 KeyEvent_connect( "CameraRight" );
998 KeyEvent_connect( "CameraStrafeRight" );
999 KeyEvent_connect( "CameraStrafeLeft" );
1000 KeyEvent_connect( "CameraUp" );
1001 KeyEvent_connect( "CameraDown" );
1002 KeyEvent_connect( "CameraAngleUp" );
1003 KeyEvent_connect( "CameraAngleDown" );
1006 void CamWnd_Move_Disable( CamWnd& camwnd ){
1007 KeyEvent_disconnect( "CameraForward" );
1008 KeyEvent_disconnect( "CameraBack" );
1009 KeyEvent_disconnect( "CameraLeft" );
1010 KeyEvent_disconnect( "CameraRight" );
1011 KeyEvent_disconnect( "CameraStrafeRight" );
1012 KeyEvent_disconnect( "CameraStrafeLeft" );
1013 KeyEvent_disconnect( "CameraUp" );
1014 KeyEvent_disconnect( "CameraDown" );
1015 KeyEvent_disconnect( "CameraAngleUp" );
1016 KeyEvent_disconnect( "CameraAngleDown" );
1019 void CamWnd_Move_Discrete_Enable( CamWnd& camwnd ){
1020 command_connect_accelerator( "CameraForward" );
1021 command_connect_accelerator( "CameraBack" );
1022 command_connect_accelerator( "CameraLeft" );
1023 command_connect_accelerator( "CameraRight" );
1024 command_connect_accelerator( "CameraStrafeRight" );
1025 command_connect_accelerator( "CameraStrafeLeft" );
1026 command_connect_accelerator( "CameraUp" );
1027 command_connect_accelerator( "CameraDown" );
1028 command_connect_accelerator( "CameraAngleUp" );
1029 command_connect_accelerator( "CameraAngleDown" );
1032 void CamWnd_Move_Discrete_Disable( CamWnd& camwnd ){
1033 command_disconnect_accelerator( "CameraForward" );
1034 command_disconnect_accelerator( "CameraBack" );
1035 command_disconnect_accelerator( "CameraLeft" );
1036 command_disconnect_accelerator( "CameraRight" );
1037 command_disconnect_accelerator( "CameraStrafeRight" );
1038 command_disconnect_accelerator( "CameraStrafeLeft" );
1039 command_disconnect_accelerator( "CameraUp" );
1040 command_disconnect_accelerator( "CameraDown" );
1041 command_disconnect_accelerator( "CameraAngleUp" );
1042 command_disconnect_accelerator( "CameraAngleDown" );
1045 struct CamWnd_Move_Discrete {
1046 static void Export(const Callback<void(bool)> &returnz) {
1047 returnz(g_camwindow_globals_private.m_bCamDiscrete);
1050 static void Import(bool value) {
1052 Import_(*g_camwnd, value);
1054 g_camwindow_globals_private.m_bCamDiscrete = value;
1058 static void Import_(CamWnd &camwnd, bool value) {
1059 if (g_camwindow_globals_private.m_bCamDiscrete) {
1060 CamWnd_Move_Discrete_Disable(camwnd);
1062 CamWnd_Move_Disable(camwnd);
1065 g_camwindow_globals_private.m_bCamDiscrete = value;
1067 if (g_camwindow_globals_private.m_bCamDiscrete) {
1068 CamWnd_Move_Discrete_Enable(camwnd);
1070 CamWnd_Move_Enable(camwnd);
1076 void CamWnd_Add_Handlers_Move( CamWnd& camwnd ){
1077 camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( selection_button_press ), camwnd.m_window_observer );
1078 camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect( "button_release_event", G_CALLBACK( selection_button_release ), camwnd.m_window_observer );
1079 camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &camwnd.m_deferred_motion );
1081 camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( enable_freelook_button_press ), &camwnd );
1083 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1084 CamWnd_Move_Discrete_Enable( camwnd );
1088 CamWnd_Move_Enable( camwnd );
1092 void CamWnd_Remove_Handlers_Move( CamWnd& camwnd ){
1093 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1094 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1095 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1097 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1099 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1100 CamWnd_Move_Discrete_Disable( camwnd );
1104 CamWnd_Move_Disable( camwnd );
1108 void CamWnd_Add_Handlers_FreeMove( CamWnd& camwnd ){
1109 camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( selection_button_press_freemove ), camwnd.m_window_observer );
1110 camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect( "button_release_event", G_CALLBACK( selection_button_release_freemove ), camwnd.m_window_observer );
1111 camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( selection_motion_freemove ), camwnd.m_window_observer );
1113 camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( disable_freelook_button_press ), &camwnd );
1115 KeyEvent_connect( "CameraFreeMoveForward" );
1116 KeyEvent_connect( "CameraFreeMoveBack" );
1117 KeyEvent_connect( "CameraFreeMoveLeft" );
1118 KeyEvent_connect( "CameraFreeMoveRight" );
1119 KeyEvent_connect( "CameraFreeMoveUp" );
1120 KeyEvent_connect( "CameraFreeMoveDown" );
1123 void CamWnd_Remove_Handlers_FreeMove( CamWnd& camwnd ){
1124 KeyEvent_disconnect( "CameraFreeMoveForward" );
1125 KeyEvent_disconnect( "CameraFreeMoveBack" );
1126 KeyEvent_disconnect( "CameraFreeMoveLeft" );
1127 KeyEvent_disconnect( "CameraFreeMoveRight" );
1128 KeyEvent_disconnect( "CameraFreeMoveUp" );
1129 KeyEvent_disconnect( "CameraFreeMoveDown" );
1131 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1132 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1133 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1135 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1140 m_Camera( &m_view, CamWndQueueDraw( *this ) ),
1141 m_cameraview( m_Camera, &m_view, ReferenceCaller<CamWnd, void(), CamWnd_Update>( *this ) ),
1142 m_gl_widget( glwidget_new( TRUE ) ),
1143 m_window_observer( NewWindowObserver() ),
1144 m_XORRectangle( m_gl_widget ),
1145 m_deferredDraw( WidgetQueueDrawCaller( m_gl_widget ) ),
1146 m_deferred_motion( selection_motion, m_window_observer ),
1147 m_selection_button_press_handler( 0 ),
1148 m_selection_button_release_handler( 0 ),
1149 m_selection_motion_handler( 0 ),
1150 m_freelook_button_press_handler( 0 ),
1152 m_bFreeMove = false;
1154 GlobalWindowObservers_add( m_window_observer );
1155 GlobalWindowObservers_connectWidget( m_gl_widget );
1157 m_window_observer->setRectangleDrawCallback( ReferenceCaller<CamWnd, void(rect_t), camwnd_update_xor_rectangle>( *this ) );
1158 m_window_observer->setView( m_view );
1160 g_object_ref( m_gl_widget._handle );
1162 gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
1163 gtk_widget_set_can_focus( m_gl_widget, true );
1165 m_sizeHandler = m_gl_widget.connect( "size_allocate", G_CALLBACK( camera_size_allocate ), this );
1166 m_exposeHandler = m_gl_widget.on_render( G_CALLBACK( camera_expose ), this );
1168 Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) );
1170 CamWnd_registerCommands( *this );
1172 CamWnd_Add_Handlers_Move( *this );
1174 m_gl_widget.connect( "scroll_event", G_CALLBACK( wheelmove_scroll ), this );
1176 AddSceneChangeCallback( ReferenceCaller<CamWnd, void(), CamWnd_Update>( *this ) );
1178 PressedButtons_connect( g_pressedButtons, m_gl_widget );
1182 if ( m_bFreeMove ) {
1186 CamWnd_Remove_Handlers_Move( *this );
1188 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler );
1189 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler );
1191 m_gl_widget.unref();
1193 m_window_observer->release();
1196 class FloorHeightWalker : public scene::Graph::Walker
1202 FloorHeightWalker( float current, float& bestUp, float& bestDown ) :
1203 m_current( current ), m_bestUp( bestUp ), m_bestDown( bestDown ){
1204 bestUp = g_MaxWorldCoord;
1205 bestDown = -g_MaxWorldCoord;
1207 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1208 if ( path.top().get().visible()
1209 && Node_isBrush( path.top() ) ) { // this node is a floor
1210 const AABB& aabb = instance.worldAABB();
1211 float floorHeight = aabb.origin.z() + aabb.extents.z();
1212 if ( floorHeight > m_current && floorHeight < m_bestUp ) {
1213 m_bestUp = floorHeight;
1215 if ( floorHeight < m_current && floorHeight > m_bestDown ) {
1216 m_bestDown = floorHeight;
1223 void CamWnd::Cam_ChangeFloor( bool up ){
1224 float current = m_Camera.origin[2] - 48;
1227 GlobalSceneGraph().traverse( FloorHeightWalker( current, bestUp, bestDown ) );
1229 if ( up && bestUp != g_MaxWorldCoord ) {
1232 if ( !up && bestDown != -g_MaxWorldCoord ) {
1236 m_Camera.origin[2] = current + 48;
1237 Camera_updateModelview( getCamera() );
1238 CamWnd_Update( *this );
1239 CameraMovedNotify();
1246 Sys_GetCursorPos( &m_PositionDragCursorX, &m_PositionDragCursorY );
1249 if ( ( m_bFreeMove && ( buttons == ( RAD_CONTROL | RAD_SHIFT ) ) )
1250 || ( !m_bFreeMove && ( buttons == ( RAD_RBUTTON | RAD_CONTROL ) ) ) ) {
1252 CamWnd_Update( camwnd );
1253 CameraMovedNotify();
1257 void CamWnd::Cam_PositionDrag(){
1260 Sys_GetCursorPos( m_gl_widget, &x, &y );
1261 if ( x != m_PositionDragCursorX || y != m_PositionDragCursorY ) {
1262 x -= m_PositionDragCursorX;
1263 vector3_add( m_Camera.origin, vector3_scaled( m_Camera.vright, x ) );
1264 y -= m_PositionDragCursorY;
1265 m_Camera.origin[2] -= y;
1266 Camera_updateModelview();
1267 CamWnd_Update( camwnd );
1268 CameraMovedNotify();
1270 Sys_SetCursorPos( m_gl_widget, m_PositionDragCursorX, m_PositionDragCursorY );
1276 // NOTE TTimo if there's an OS-level focus out of the application
1277 // then we can release the camera cursor grab
1278 static gboolean camwindow_freemove_focusout( ui::Widget widget, GdkEventFocus* event, gpointer data ){
1279 reinterpret_cast<CamWnd*>( data )->DisableFreeMove();
1283 void CamWnd::EnableFreeMove(){
1284 //globalOutputStream() << "EnableFreeMove\n";
1286 ASSERT_MESSAGE( !m_bFreeMove, "EnableFreeMove: free-move was already enabled" );
1288 Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1290 CamWnd_Remove_Handlers_Move( *this );
1291 CamWnd_Add_Handlers_FreeMove( *this );
1293 gtk_window_set_focus( m_parent, m_gl_widget );
1294 m_freemove_handle_focusout = m_gl_widget.connect( "focus_out_event", G_CALLBACK( camwindow_freemove_focusout ), this );
1295 m_freezePointer.freeze_pointer( m_gl_widget, Camera_motionDelta, &m_Camera );
1297 CamWnd_Update( *this );
1300 void CamWnd::DisableFreeMove(){
1301 //globalOutputStream() << "DisableFreeMove\n";
1303 ASSERT_MESSAGE( m_bFreeMove, "DisableFreeMove: free-move was not enabled" );
1304 m_bFreeMove = false;
1305 Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1307 CamWnd_Remove_Handlers_FreeMove( *this );
1308 CamWnd_Add_Handlers_Move( *this );
1310 m_freezePointer.unfreeze_pointer( m_gl_widget );
1311 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_freemove_handle_focusout );
1313 CamWnd_Update( *this );
1317 #include "renderer.h"
1319 class CamRenderer : public Renderer
1323 state_type() : m_highlight( 0 ), m_state( 0 ), m_lights( 0 ){
1325 unsigned int m_highlight;
1327 const LightList* m_lights;
1330 std::vector<state_type> m_state_stack;
1331 RenderStateFlags m_globalstate;
1332 Shader* m_state_select0;
1333 Shader* m_state_select1;
1334 const Vector3& m_viewer;
1337 CamRenderer( RenderStateFlags globalstate, Shader* select0, Shader* select1, const Vector3& viewer ) :
1338 m_globalstate( globalstate ),
1339 m_state_select0( select0 ),
1340 m_state_select1( select1 ),
1342 ASSERT_NOTNULL( select0 );
1343 ASSERT_NOTNULL( select1 );
1344 m_state_stack.push_back( state_type() );
1347 void SetState( Shader* state, EStyle style ){
1348 ASSERT_NOTNULL( state );
1349 if ( style == eFullMaterials ) {
1350 m_state_stack.back().m_state = state;
1353 EStyle getStyle() const {
1354 return eFullMaterials;
1357 m_state_stack.push_back( m_state_stack.back() );
1360 ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
1361 m_state_stack.pop_back();
1363 void Highlight( EHighlightMode mode, bool bEnable = true ){
1365 ? m_state_stack.back().m_highlight |= mode
1366 : m_state_stack.back().m_highlight &= ~mode;
1368 void setLights( const LightList& lights ){
1369 m_state_stack.back().m_lights = &lights;
1371 void addRenderable( const OpenGLRenderable& renderable, const Matrix4& world ){
1372 if ( m_state_stack.back().m_highlight & ePrimitive ) {
1373 m_state_select0->addRenderable( renderable, world, m_state_stack.back().m_lights );
1375 if ( m_state_stack.back().m_highlight & eFace ) {
1376 m_state_select1->addRenderable( renderable, world, m_state_stack.back().m_lights );
1379 m_state_stack.back().m_state->addRenderable( renderable, world, m_state_stack.back().m_lights );
1382 void render( const Matrix4& modelview, const Matrix4& projection ){
1383 GlobalShaderCache().render( m_globalstate, modelview, projection, m_viewer );
1393 void ShowStatsToggle(){
1394 g_camwindow_globals_private.m_showStats ^= 1;
1397 void ShowStatsExport( const Callback<void(bool)> &importer ){
1398 importer( g_camwindow_globals_private.m_showStats );
1401 FreeCaller<void(const Callback<void(bool)>&), ShowStatsExport> g_show_stats_caller;
1402 Callback<void(const Callback<void(bool)> &)> g_show_stats_callback( g_show_stats_caller );
1403 ToggleItem g_show_stats( g_show_stats_callback );
1405 void CamWnd::Cam_Draw(){
1406 glViewport( 0, 0, m_Camera.width, m_Camera.height );
1409 glGetIntegerv( GL_VIEWPORT, viewprt );
1412 // enable depth buffer writes
1413 glDepthMask( GL_TRUE );
1414 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1416 Vector3 clearColour( 0, 0, 0 );
1417 if ( m_Camera.draw_mode != cd_lighting ) {
1418 clearColour = g_camwindow_globals.color_cameraback;
1421 glClearColor( clearColour[0], clearColour[1], clearColour[2], 0 );
1422 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1424 extern void Renderer_ResetStats();
1425 Renderer_ResetStats();
1426 extern void Cull_ResetStats();
1429 glMatrixMode( GL_PROJECTION );
1430 glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.projection ) );
1432 glMatrixMode( GL_MODELVIEW );
1433 glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.modelview ) );
1436 // one directional light source directly behind the viewer
1438 GLfloat inverse_cam_dir[4], ambient[4], diffuse[4]; //, material[4];
1440 ambient[0] = ambient[1] = ambient[2] = 0.4f;
1442 diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
1444 //material[0] = material[1] = material[2] = 0.8f;
1445 //material[3] = 1.0f;
1447 inverse_cam_dir[0] = m_Camera.vpn[0];
1448 inverse_cam_dir[1] = m_Camera.vpn[1];
1449 inverse_cam_dir[2] = m_Camera.vpn[2];
1450 inverse_cam_dir[3] = 0;
1452 glLightfv( GL_LIGHT0, GL_POSITION, inverse_cam_dir );
1454 glLightfv( GL_LIGHT0, GL_AMBIENT, ambient );
1455 glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
1457 glEnable( GL_LIGHT0 );
1461 unsigned int globalstate = RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_ALPHATEST | RENDER_BLEND | RENDER_CULLFACE | RENDER_COLOURARRAY | RENDER_OFFSETLINE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH | RENDER_FOG | RENDER_COLOURCHANGE;
1462 switch ( m_Camera.draw_mode )
1467 globalstate |= RENDER_FILL
1473 globalstate |= RENDER_FILL
1480 globalstate |= RENDER_FILL
1494 if ( !g_xywindow_globals.m_bNoStipple ) {
1495 globalstate |= RENDER_LINESTIPPLE | RENDER_POLYGONSTIPPLE;
1499 CamRenderer renderer( globalstate, m_state_select2, m_state_select1, m_view.getViewer() );
1501 Scene_Render( renderer, m_view );
1503 renderer.render( m_Camera.modelview, m_Camera.projection );
1506 // prepare for 2d stuff
1507 glColor4f( 1, 1, 1, 1 );
1508 glDisable( GL_BLEND );
1509 glMatrixMode( GL_PROJECTION );
1511 glOrtho( 0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100 );
1512 glScalef( 1, -1, 1 );
1513 glTranslatef( 0, -(float)m_Camera.height, 0 );
1514 glMatrixMode( GL_MODELVIEW );
1517 if ( GlobalOpenGL().GL_1_3() ) {
1518 glClientActiveTexture( GL_TEXTURE0 );
1519 glActiveTexture( GL_TEXTURE0 );
1522 glDisableClientState( GL_TEXTURE_COORD_ARRAY );
1523 glDisableClientState( GL_NORMAL_ARRAY );
1524 glDisableClientState( GL_COLOR_ARRAY );
1526 glDisable( GL_TEXTURE_2D );
1527 glDisable( GL_LIGHTING );
1528 glDisable( GL_COLOR_MATERIAL );
1529 glDisable( GL_DEPTH_TEST );
1530 glColor3f( 1.f, 1.f, 1.f );
1533 // draw the crosshair
1534 if ( m_bFreeMove ) {
1535 glBegin( GL_LINES );
1536 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 );
1537 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 );
1538 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 );
1539 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 );
1540 glVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f );
1541 glVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f );
1542 glVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f );
1543 glVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f );
1547 if ( g_camwindow_globals_private.m_showStats ) {
1548 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent(), 0.0f );
1549 extern const char* Renderer_GetStats();
1550 GlobalOpenGL().drawString( Renderer_GetStats() );
1552 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent() - GlobalOpenGL().m_font->getPixelHeight(), 0.0f );
1553 extern const char* Cull_GetStats();
1554 GlobalOpenGL().drawString( Cull_GetStats() );
1557 // bind back to the default texture so that we don't have problems
1558 // elsewhere using/modifying texture maps between contexts
1559 glBindTexture( GL_TEXTURE_2D, 0 );
1562 void CamWnd::draw(){
1565 //globalOutputStream() << "draw...\n";
1566 if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
1567 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
1568 GlobalOpenGL_debugAssertNoErrors();
1570 GlobalOpenGL_debugAssertNoErrors();
1573 m_XORRectangle.set( rectangle_t() );
1576 glwidget_swap_buffers( m_gl_widget );
1582 void CamWnd::BenchMark(){
1583 double dStart = Sys_DoubleTime();
1584 for ( int i = 0 ; i < 100 ; i++ )
1587 angles[CAMERA_ROLL] = 0;
1588 angles[CAMERA_PITCH] = 0;
1589 angles[CAMERA_YAW] = static_cast<float>( i * ( 360.0 / 100.0 ) );
1590 Camera_setAngles( *this, angles );
1592 double dEnd = Sys_DoubleTime();
1593 globalOutputStream() << FloatFormat( dEnd - dStart, 5, 2 ) << " seconds\n";
1597 void fill_view_camera_menu( ui::Menu menu ){
1598 create_check_menu_item_with_mnemonic( menu, "Camera View", "ToggleCamera" );
1601 void GlobalCamera_ResetAngles(){
1602 CamWnd& camwnd = *g_camwnd;
1604 angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
1605 angles[CAMERA_YAW] = static_cast<float>( 22.5 * floor( ( Camera_getAngles( camwnd )[CAMERA_YAW] + 11 ) / 22.5 ) );
1606 Camera_setAngles( camwnd, angles );
1609 void Camera_ChangeFloorUp(){
1610 CamWnd& camwnd = *g_camwnd;
1611 camwnd.Cam_ChangeFloor( true );
1614 void Camera_ChangeFloorDown(){
1615 CamWnd& camwnd = *g_camwnd;
1616 camwnd.Cam_ChangeFloor( false );
1619 void Camera_CubeIn(){
1620 CamWnd& camwnd = *g_camwnd;
1621 g_camwindow_globals.m_nCubicScale--;
1622 if ( g_camwindow_globals.m_nCubicScale < 1 ) {
1623 g_camwindow_globals.m_nCubicScale = 1;
1625 Camera_updateProjection( camwnd.getCamera() );
1626 CamWnd_Update( camwnd );
1627 g_pParentWnd->SetGridStatus();
1630 void Camera_CubeOut(){
1631 CamWnd& camwnd = *g_camwnd;
1632 g_camwindow_globals.m_nCubicScale++;
1633 if ( g_camwindow_globals.m_nCubicScale > 23 ) {
1634 g_camwindow_globals.m_nCubicScale = 23;
1636 Camera_updateProjection( camwnd.getCamera() );
1637 CamWnd_Update( camwnd );
1638 g_pParentWnd->SetGridStatus();
1641 bool Camera_GetFarClip(){
1642 return g_camwindow_globals_private.m_bCubicClipping;
1645 ConstReferenceCaller<bool, void(const Callback<void(bool)> &), PropertyImpl<bool>::Export> g_getfarclip_caller( g_camwindow_globals_private.m_bCubicClipping );
1646 ToggleItem g_getfarclip_item( g_getfarclip_caller );
1648 void Camera_SetFarClip( bool value ){
1649 CamWnd& camwnd = *g_camwnd;
1650 g_camwindow_globals_private.m_bCubicClipping = value;
1651 g_getfarclip_item.update();
1652 Camera_updateProjection( camwnd.getCamera() );
1653 CamWnd_Update( camwnd );
1656 struct Camera_FarClip {
1657 static void Export(const Callback<void(bool)> &returnz) {
1658 returnz(g_camwindow_globals_private.m_bCubicClipping);
1661 static void Import(bool value) {
1662 Camera_SetFarClip(value);
1666 void Camera_ToggleFarClip(){
1667 Camera_SetFarClip( !Camera_GetFarClip() );
1671 void CamWnd_constructToolbar( ui::Toolbar toolbar ){
1672 toolbar_append_toggle_button( toolbar, "Cubic clip the camera view (\\)", "view_cubicclipping.png", "ToggleCubicClip" );
1675 void CamWnd_registerShortcuts(){
1676 toggle_add_accelerator( "ToggleCubicClip" );
1678 if ( g_pGameDescription->mGameType == "doom3" ) {
1679 command_connect_accelerator( "TogglePreview" );
1682 command_connect_accelerator( "CameraSpeedInc" );
1683 command_connect_accelerator( "CameraSpeedDec" );
1687 void GlobalCamera_Benchmark(){
1688 CamWnd& camwnd = *g_camwnd;
1692 void GlobalCamera_Update(){
1693 CamWnd& camwnd = *g_camwnd;
1694 CamWnd_Update( camwnd );
1697 camera_draw_mode CamWnd_GetMode(){
1698 return camera_t::draw_mode;
1700 void CamWnd_SetMode( camera_draw_mode mode ){
1701 ShaderCache_setBumpEnabled( mode == cd_lighting );
1702 camera_t::draw_mode = mode;
1703 if ( g_camwnd != 0 ) {
1704 CamWnd_Update( *g_camwnd );
1708 void CamWnd_TogglePreview( void ){
1709 // gametype must be doom3 for this function to work
1710 // if the gametype is not doom3 something is wrong with the
1711 // global command list or somebody else calls this function.
1712 ASSERT_MESSAGE( g_pGameDescription->mGameType == "doom3", "CamWnd_TogglePreview called although mGameType is not doom3 compatible" );
1714 // switch between textured and lighting mode
1715 CamWnd_SetMode( ( CamWnd_GetMode() == cd_lighting ) ? cd_texture : cd_lighting );
1719 CameraModel* g_camera_model = 0;
1721 void CamWnd_LookThroughCamera( CamWnd& camwnd ){
1722 if ( g_camera_model != 0 ) {
1723 CamWnd_Add_Handlers_Move( camwnd );
1724 g_camera_model->setCameraView( 0, Callback<void()>() );
1726 Camera_updateModelview( camwnd.getCamera() );
1727 Camera_updateProjection( camwnd.getCamera() );
1728 CamWnd_Update( camwnd );
1732 inline CameraModel* Instance_getCameraModel( scene::Instance& instance ){
1733 return InstanceTypeCast<CameraModel>::cast( instance );
1736 void CamWnd_LookThroughSelected( CamWnd& camwnd ){
1737 if ( g_camera_model != 0 ) {
1738 CamWnd_LookThroughCamera( camwnd );
1741 if ( GlobalSelectionSystem().countSelected() != 0 ) {
1742 scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
1743 CameraModel* cameraModel = Instance_getCameraModel( instance );
1744 if ( cameraModel != 0 ) {
1745 CamWnd_Remove_Handlers_Move( camwnd );
1746 g_camera_model = cameraModel;
1747 g_camera_model->setCameraView( &camwnd.getCameraView(), ReferenceCaller<CamWnd, void(), CamWnd_LookThroughCamera>( camwnd ) );
1752 void GlobalCamera_LookThroughSelected(){
1753 CamWnd_LookThroughSelected( *g_camwnd );
1756 void GlobalCamera_LookThroughCamera(){
1757 CamWnd_LookThroughCamera( *g_camwnd );
1761 static void Export(const Callback<void(int)> &returnz) {
1762 switch (CamWnd_GetMode()) {
1778 static void Import(int value) {
1781 CamWnd_SetMode(cd_wire);
1784 CamWnd_SetMode(cd_solid);
1787 CamWnd_SetMode(cd_texture);
1790 CamWnd_SetMode(cd_lighting);
1793 CamWnd_SetMode(cd_texture);
1798 void Camera_constructPreferences( PreferencesPage& page ){
1799 page.appendSlider( "Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, MIN_CAM_SPEED, MAX_CAM_SPEED, 1, 10 );
1800 page.appendCheckBox( "", "Link strafe speed to movement speed", g_camwindow_globals_private.m_bCamLinkSpeed );
1801 page.appendSlider( "Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10 );
1802 page.appendCheckBox( "", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse );
1803 page.appendCheckBox(
1804 "", "Discrete movement",
1805 make_property<CamWnd_Move_Discrete>()
1807 page.appendCheckBox(
1808 "", "Enable far-clip plane",
1809 make_property<Camera_FarClip>()
1812 if ( g_pGameDescription->mGameType == "doom3" ) {
1813 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured", "Lighting" };
1817 STRING_ARRAY_RANGE( render_mode ),
1818 make_property<RenderMode>()
1823 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured" };
1827 STRING_ARRAY_RANGE( render_mode ),
1828 make_property<RenderMode>()
1832 const char* strafe_mode[] = { "Both", "Forward", "Up" };
1836 g_camwindow_globals_private.m_nStrafeMode,
1837 STRING_ARRAY_RANGE( strafe_mode )
1840 void Camera_constructPage( PreferenceGroup& group ){
1841 PreferencesPage page( group.createPage( "Camera", "Camera View Preferences" ) );
1842 Camera_constructPreferences( page );
1844 void Camera_registerPreferencesPage(){
1845 PreferencesDialog_addSettingsPage( makeCallbackF(Camera_constructPage) );
1848 #include "preferencesystem.h"
1849 #include "stringio.h"
1852 void CameraSpeed_increase(){
1853 if ( g_camwindow_globals_private.m_nMoveSpeed <= ( MAX_CAM_SPEED - CAM_SPEED_STEP - 10 ) ) {
1854 g_camwindow_globals_private.m_nMoveSpeed += CAM_SPEED_STEP;
1857 g_camwindow_globals_private.m_nMoveSpeed = MAX_CAM_SPEED - 10;
1861 void CameraSpeed_decrease(){
1862 if ( g_camwindow_globals_private.m_nMoveSpeed >= ( MIN_CAM_SPEED + CAM_SPEED_STEP ) ) {
1863 g_camwindow_globals_private.m_nMoveSpeed -= CAM_SPEED_STEP;
1866 g_camwindow_globals_private.m_nMoveSpeed = MIN_CAM_SPEED;
1870 /// \brief Initialisation for things that have the same lifespan as this module.
1871 void CamWnd_Construct(){
1872 GlobalCommands_insert( "CenterView", makeCallbackF(GlobalCamera_ResetAngles), Accelerator( GDK_KEY_End ) );
1874 GlobalToggles_insert( "ToggleCubicClip", makeCallbackF(Camera_ToggleFarClip), ToggleItem::AddCallbackCaller( g_getfarclip_item ), Accelerator( '\\', (GdkModifierType)GDK_CONTROL_MASK ) );
1875 GlobalCommands_insert( "CubicClipZoomIn", makeCallbackF(Camera_CubeIn), Accelerator( '[', (GdkModifierType)GDK_CONTROL_MASK ) );
1876 GlobalCommands_insert( "CubicClipZoomOut", makeCallbackF(Camera_CubeOut), Accelerator( ']', (GdkModifierType)GDK_CONTROL_MASK ) );
1878 GlobalCommands_insert( "UpFloor", makeCallbackF(Camera_ChangeFloorUp), Accelerator( GDK_KEY_Prior ) );
1879 GlobalCommands_insert( "DownFloor", makeCallbackF(Camera_ChangeFloorDown), Accelerator( GDK_KEY_Next ) );
1881 GlobalToggles_insert( "ToggleCamera", ToggleShown::ToggleCaller( g_camera_shown ), ToggleItem::AddCallbackCaller( g_camera_shown.m_item ), Accelerator( 'C', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
1882 GlobalCommands_insert( "LookThroughSelected", makeCallbackF(GlobalCamera_LookThroughSelected) );
1883 GlobalCommands_insert( "LookThroughCamera", makeCallbackF(GlobalCamera_LookThroughCamera) );
1885 if ( g_pGameDescription->mGameType == "doom3" ) {
1886 GlobalCommands_insert( "TogglePreview", makeCallbackF(CamWnd_TogglePreview), Accelerator( GDK_KEY_F3 ) );
1889 GlobalCommands_insert( "CameraSpeedInc", makeCallbackF(CameraSpeed_increase), Accelerator( GDK_KEY_KP_Add, (GdkModifierType)GDK_SHIFT_MASK ) );
1890 GlobalCommands_insert( "CameraSpeedDec", makeCallbackF(CameraSpeed_decrease), Accelerator( GDK_KEY_KP_Subtract, (GdkModifierType)GDK_SHIFT_MASK ) );
1892 GlobalShortcuts_insert( "CameraForward", Accelerator( GDK_KEY_Up ) );
1893 GlobalShortcuts_insert( "CameraBack", Accelerator( GDK_KEY_Down ) );
1894 GlobalShortcuts_insert( "CameraLeft", Accelerator( GDK_KEY_Left ) );
1895 GlobalShortcuts_insert( "CameraRight", Accelerator( GDK_KEY_Right ) );
1896 GlobalShortcuts_insert( "CameraStrafeRight", Accelerator( GDK_KEY_period ) );
1897 GlobalShortcuts_insert( "CameraStrafeLeft", Accelerator( GDK_KEY_comma ) );
1899 GlobalShortcuts_insert( "CameraUp", Accelerator( 'D' ) );
1900 GlobalShortcuts_insert( "CameraDown", Accelerator( 'C' ) );
1901 GlobalShortcuts_insert( "CameraAngleUp", Accelerator( 'A' ) );
1902 GlobalShortcuts_insert( "CameraAngleDown", Accelerator( 'Z' ) );
1904 GlobalShortcuts_insert( "CameraFreeMoveForward", Accelerator( GDK_KEY_Up ) );
1905 GlobalShortcuts_insert( "CameraFreeMoveBack", Accelerator( GDK_KEY_Down ) );
1906 GlobalShortcuts_insert( "CameraFreeMoveLeft", Accelerator( GDK_KEY_Left ) );
1907 GlobalShortcuts_insert( "CameraFreeMoveRight", Accelerator( GDK_KEY_Right ) );
1909 GlobalToggles_insert( "ShowStats", makeCallbackF(ShowStatsToggle), ToggleItem::AddCallbackCaller( g_show_stats ) );
1911 GlobalPreferenceSystem().registerPreference( "ShowStats", make_property_string( g_camwindow_globals_private.m_showStats ) );
1912 GlobalPreferenceSystem().registerPreference( "MoveSpeed", make_property_string( g_camwindow_globals_private.m_nMoveSpeed ) );
1913 GlobalPreferenceSystem().registerPreference( "CamLinkSpeed", make_property_string( g_camwindow_globals_private.m_bCamLinkSpeed ) );
1914 GlobalPreferenceSystem().registerPreference( "AngleSpeed", make_property_string( g_camwindow_globals_private.m_nAngleSpeed ) );
1915 GlobalPreferenceSystem().registerPreference( "CamInverseMouse", make_property_string( g_camwindow_globals_private.m_bCamInverseMouse ) );
1916 GlobalPreferenceSystem().registerPreference( "CamDiscrete", make_property_string<CamWnd_Move_Discrete>());
1917 GlobalPreferenceSystem().registerPreference( "CubicClipping", make_property_string( g_camwindow_globals_private.m_bCubicClipping ) );
1918 GlobalPreferenceSystem().registerPreference( "CubicScale", make_property_string( g_camwindow_globals.m_nCubicScale ) );
1919 GlobalPreferenceSystem().registerPreference( "SI_Colors4", make_property_string( g_camwindow_globals.color_cameraback ) );
1920 GlobalPreferenceSystem().registerPreference( "SI_Colors12", make_property_string( g_camwindow_globals.color_selbrushes3d ) );
1921 GlobalPreferenceSystem().registerPreference( "CameraRenderMode", make_property_string<RenderMode>() );
1922 GlobalPreferenceSystem().registerPreference( "StrafeMode", make_property_string( g_camwindow_globals_private.m_nStrafeMode ) );
1924 CamWnd_constructStatic();
1926 Camera_registerPreferencesPage();
1928 void CamWnd_Destroy(){
1929 CamWnd_destroyStatic();