2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 #include "brushmanip.h"
25 #include "gtkutil/widget.h"
26 #include "gtkutil/menu.h"
28 #include "brushnode.h"
30 #include "texwindow.h"
33 #include "mainframe.h"
36 #include "preferences.h"
41 void Brush_ConstructCuboid(Brush& brush, const AABB& bounds, const char* shader, const TextureProjection& projection)
43 const unsigned char box[3][2] = { { 0, 1 }, { 2, 0 }, { 1, 2 } };
44 Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
45 Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
52 for(int i=0; i < 3; ++i)
54 Vector3 planepts1(maxs);
55 Vector3 planepts2(maxs);
56 planepts2[box[i][0]] = mins[box[i][0]];
57 planepts1[box[i][1]] = mins[box[i][1]];
59 brush.addPlane(maxs, planepts1, planepts2, shader, projection);
63 for(int i=0; i < 3; ++i)
65 Vector3 planepts1(mins);
66 Vector3 planepts2(mins);
67 planepts1[box[i][0]] = maxs[box[i][0]];
68 planepts2[box[i][1]] = maxs[box[i][1]];
70 brush.addPlane(mins, planepts1, planepts2, shader, projection);
75 inline float max_extent(const Vector3& extents)
77 return std::max(std::max(extents[0], extents[1]), extents[2]);
80 inline float max_extent_2d(const Vector3& extents, int axis)
85 return std::max(extents[1], extents[2]);
87 return std::max(extents[0], extents[2]);
89 return std::max(extents[0], extents[1]);
93 const std::size_t c_brushPrism_minSides = 3;
94 const std::size_t c_brushPrism_maxSides = c_brush_maxFaces - 2;
95 const char* const c_brushPrism_name = "brushPrism";
97 void Brush_ConstructPrism(Brush& brush, const AABB& bounds, std::size_t sides, int axis, const char* shader, const TextureProjection& projection)
99 if(sides < c_brushPrism_minSides)
101 globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushPrism_minSides) << "\n";
104 if(sides > c_brushPrism_maxSides)
106 globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushPrism_maxSides) << "\n";
112 brush.reserve(sides+2);
114 Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
115 Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
117 float radius = max_extent_2d(bounds.extents, axis);
118 const Vector3& mid = bounds.origin;
121 planepts[2][(axis+1)%3] = mins[(axis+1)%3];
122 planepts[2][(axis+2)%3] = mins[(axis+2)%3];
123 planepts[2][axis] = maxs[axis];
124 planepts[1][(axis+1)%3] = maxs[(axis+1)%3];
125 planepts[1][(axis+2)%3] = mins[(axis+2)%3];
126 planepts[1][axis] = maxs[axis];
127 planepts[0][(axis+1)%3] = maxs[(axis+1)%3];
128 planepts[0][(axis+2)%3] = maxs[(axis+2)%3];
129 planepts[0][axis] = maxs[axis];
131 brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
133 planepts[0][(axis+1)%3] = mins[(axis+1)%3];
134 planepts[0][(axis+2)%3] = mins[(axis+2)%3];
135 planepts[0][axis] = mins[axis];
136 planepts[1][(axis+1)%3] = maxs[(axis+1)%3];
137 planepts[1][(axis+2)%3] = mins[(axis+2)%3];
138 planepts[1][axis] = mins[axis];
139 planepts[2][(axis+1)%3] = maxs[(axis+1)%3];
140 planepts[2][(axis+2)%3] = maxs[(axis+2)%3];
141 planepts[2][axis] = mins[axis];
143 brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
145 for (std::size_t i=0 ; i<sides ; ++i)
147 double sv = sin (i*3.14159265*2/sides);
148 double cv = cos (i*3.14159265*2/sides);
150 planepts[0][(axis+1)%3] = static_cast<float>(floor(mid[(axis+1)%3]+radius*cv+0.5));
151 planepts[0][(axis+2)%3] = static_cast<float>(floor(mid[(axis+2)%3]+radius*sv+0.5));
152 planepts[0][axis] = mins[axis];
154 planepts[1][(axis+1)%3] = planepts[0][(axis+1)%3];
155 planepts[1][(axis+2)%3] = planepts[0][(axis+2)%3];
156 planepts[1][axis] = maxs[axis];
158 planepts[2][(axis+1)%3] = static_cast<float>(floor(planepts[0][(axis+1)%3] - radius*sv + 0.5));
159 planepts[2][(axis+2)%3] = static_cast<float>(floor(planepts[0][(axis+2)%3] + radius*cv + 0.5));
160 planepts[2][axis] = maxs[axis];
162 brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
166 const std::size_t c_brushCone_minSides = 3;
167 const std::size_t c_brushCone_maxSides = 32;
168 const char* const c_brushCone_name = "brushCone";
170 void Brush_ConstructCone(Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
172 if(sides < c_brushCone_minSides)
174 globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushCone_minSides) << "\n";
177 if(sides > c_brushCone_maxSides)
179 globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushCone_maxSides) << "\n";
185 brush.reserve(sides+1);
187 Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
188 Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
190 float radius = max_extent(bounds.extents);
191 const Vector3& mid = bounds.origin;
194 planepts[0][0] = mins[0];planepts[0][1] = mins[1];planepts[0][2] = mins[2];
195 planepts[1][0] = maxs[0];planepts[1][1] = mins[1];planepts[1][2] = mins[2];
196 planepts[2][0] = maxs[0];planepts[2][1] = maxs[1];planepts[2][2] = mins[2];
198 brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
200 for (std::size_t i=0 ; i<sides ; ++i)
202 double sv = sin (i*3.14159265*2/sides);
203 double cv = cos (i*3.14159265*2/sides);
205 planepts[0][0] = static_cast<float>(floor(mid[0]+radius*cv+0.5));
206 planepts[0][1] = static_cast<float>(floor(mid[1]+radius*sv+0.5));
207 planepts[0][2] = mins[2];
209 planepts[1][0] = mid[0];
210 planepts[1][1] = mid[1];
211 planepts[1][2] = maxs[2];
213 planepts[2][0] = static_cast<float>(floor(planepts[0][0] - radius * sv + 0.5));
214 planepts[2][1] = static_cast<float>(floor(planepts[0][1] + radius * cv + 0.5));
215 planepts[2][2] = maxs[2];
217 brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
221 const std::size_t c_brushSphere_minSides = 3;
222 const std::size_t c_brushSphere_maxSides = 7;
223 const char* const c_brushSphere_name = "brushSphere";
225 void Brush_ConstructSphere(Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
227 if(sides < c_brushSphere_minSides)
229 globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushSphere_minSides) << "\n";
232 if(sides > c_brushSphere_maxSides)
234 globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushSphere_maxSides) << "\n";
240 brush.reserve(sides*sides);
242 float radius = max_extent(bounds.extents);
243 const Vector3& mid = bounds.origin;
246 double dt = 2 * c_pi / sides;
247 double dp = c_pi / sides;
248 for(std::size_t i=0; i < sides; i++)
250 for(std::size_t j=0;j < sides-1; j++)
253 double p = float(j * dp - c_pi / 2);
255 planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
256 planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p + dp), radius));
257 planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
259 brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
264 double p = (sides - 1) * dp - c_pi / 2;
265 for(std::size_t i = 0; i < sides; i++)
269 planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
270 planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
271 planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p), radius));
273 brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
280 switch(GlobalXYWnd_getCurrentViewType())
292 void Brush_ConstructPrefab(Brush& brush, EBrushPrefab type, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
298 UndoableCommand undo("brushCuboid");
300 Brush_ConstructCuboid(brush, bounds, shader, projection);
305 int axis = GetViewAxis();
306 StringOutputStream command;
307 command << c_brushPrism_name << " -sides " << Unsigned(sides) << " -axis " << axis;
308 UndoableCommand undo(command.c_str());
310 Brush_ConstructPrism(brush, bounds, sides, axis, shader, projection);
315 StringOutputStream command;
316 command << c_brushCone_name << " -sides " << Unsigned(sides);
317 UndoableCommand undo(command.c_str());
319 Brush_ConstructCone(brush, bounds, sides, shader, projection);
324 StringOutputStream command;
325 command << c_brushSphere_name << " -sides " << Unsigned(sides);
326 UndoableCommand undo(command.c_str());
328 Brush_ConstructSphere(brush, bounds, sides, shader, projection);
335 void ConstructRegionBrushes(scene::Node* brushes[6], const Vector3& region_mins, const Vector3& region_maxs)
339 Vector3 mins(region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);
342 for(std::size_t i=0; i<3; i++)
344 Vector3 maxs(region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);
345 maxs[i] = region_mins[i];
346 Brush_ConstructCuboid(*Node_getBrush(*brushes[i]), aabb_for_minmax(mins, maxs), texdef_name_default(), TextureProjection());
352 Vector3 maxs(region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);
355 for(std::size_t i=0; i<3; i++)
357 Vector3 mins(region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);
358 mins[i] = region_maxs[i];
359 Brush_ConstructCuboid(*Node_getBrush(*brushes[i+3]), aabb_for_minmax(mins, maxs), texdef_name_default(), TextureProjection());
365 class BrushForEachFace
367 const BrushInstanceVisitor& m_visitor;
369 BrushForEachFace(const BrushInstanceVisitor& visitor) : m_visitor(visitor)
372 void operator()(BrushInstance& brush) const
374 brush.forEachFaceInstance(m_visitor);
378 template<class Visitor>
379 class FaceVisitAll : public BrushInstanceVisitor
381 const Visitor& m_visitor;
383 FaceVisitAll(const Visitor& visitor)
387 void visit(FaceInstance& face) const
389 m_visitor.visit(face.getFace());
393 template<class Visitor>
394 class FaceInstanceVisitAll : public BrushInstanceVisitor
396 const Visitor& m_visitor;
398 FaceInstanceVisitAll(const Visitor& visitor)
402 void visit(FaceInstance& face) const
404 m_visitor.visit(face);
409 template<class Visitor>
410 class FaceVisitSelected : public BrushInstanceVisitor
412 const Visitor& m_visitor;
414 FaceVisitSelected(const Visitor& visitor)
418 void visit(FaceInstance& face) const
420 if(face.isSelected(SelectionSystem::eFace))
422 m_visitor.visit(face.getFace());
428 template<typename Functor>
429 inline void Scene_forEachBrush(scene::Graph& graph, const Functor& functor)
431 graph.traverse(InstanceWalker< InstanceApply<BrushInstance, Functor> >(functor));
434 template<typename Type, typename Functor>
435 class InstanceIfVisible : public Functor
438 InstanceIfVisible(const Functor& functor) : Functor(functor)
441 void operator()(scene::Instance& instance)
443 if(instance.path().top().get().visible())
445 Functor::operator()(instance);
450 template<typename Functor>
451 class BrushVisibleWalker : public scene::Graph::Walker
453 const Functor& m_functor;
455 BrushVisibleWalker(const Functor& functor) : m_functor(functor)
458 bool pre(const scene::Path& path, scene::Instance& instance) const
460 if(path.top().get().visible())
462 BrushInstance* brush = Instance_getBrush(instance);
472 template<typename Functor>
473 inline void Scene_forEachVisibleBrush(scene::Graph& graph, const Functor& functor)
475 graph.traverse(BrushVisibleWalker<Functor>(functor));
478 template<typename Visitor>
479 inline void Scene_ForEachBrush_ForEachFace(scene::Graph& graph, const Visitor& visitor)
481 Scene_forEachBrush(graph, BrushForEachFace(FaceVisitAll<Visitor>(visitor)));
484 template<typename Visitor>
485 inline void Scene_ForEachSelectedBrush_ForEachFace(scene::Graph& graph, const Visitor& visitor)
487 Scene_forEachSelectedBrush(BrushForEachFace(FaceVisitAll<Visitor>(visitor)));
490 template<typename Visitor>
491 inline void Scene_ForEachSelectedBrush_ForEachFaceInstance(scene::Graph& graph, const Visitor& visitor)
493 Scene_forEachSelectedBrush(BrushForEachFace(FaceInstanceVisitAll<Visitor>(visitor)));
496 template<typename Visitor>
497 class FaceVisitorWrapper
501 FaceVisitorWrapper(Visitor& visitor) : m_visitor(visitor)
505 void operator()(FaceInstance& faceInstance)
507 m_visitor.visit(faceInstance.getFace());
511 template<typename Visitor>
512 inline void Scene_ForEachSelectedBrushFace(scene::Graph& graph, Visitor& faceVisitor)
514 g_SelectedFaceInstances.foreach(FaceVisitorWrapper<Visitor>(faceVisitor));
519 class FaceSetTexdefVisitor
521 const TextureProjection& m_projection;
523 FaceSetTexdefVisitor(const TextureProjection& projection) : m_projection(projection)
526 void visit(Face& face) const
528 face.SetTexdef(m_projection);
532 void Scene_BrushSetTexdef_Selected(scene::Graph& graph, const TextureProjection& projection)
534 Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetTexdefVisitor(projection));
538 void Scene_BrushSetTexdef_Component_Selected(scene::Graph& graph, const TextureProjection& projection)
540 FaceSetTexdefVisitor visitor(projection);
541 Scene_ForEachSelectedBrushFace(graph, visitor);
546 class FaceSetFlagsVisitor
548 const ContentsFlagsValue& m_projection;
550 FaceSetFlagsVisitor(const ContentsFlagsValue& flags) : m_projection(flags)
553 void visit(Face& face) const
555 face.SetFlags(m_projection);
559 void Scene_BrushSetFlags_Selected(scene::Graph& graph, const ContentsFlagsValue& flags)
561 Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetFlagsVisitor(flags));
565 void Scene_BrushSetFlags_Component_Selected(scene::Graph& graph, const ContentsFlagsValue& flags)
567 FaceSetFlagsVisitor visitor(flags);
568 Scene_ForEachSelectedBrushFace(graph, visitor);
572 class FaceShiftTexdefVisitor
576 FaceShiftTexdefVisitor(float s, float t) : m_s(s), m_t(t)
579 void visit(Face& face) const
581 face.ShiftTexdef(m_s, m_t);
585 void Scene_BrushShiftTexdef_Selected(scene::Graph& graph, float s, float t)
587 Scene_ForEachSelectedBrush_ForEachFace(graph, FaceShiftTexdefVisitor(s, t));
591 void Scene_BrushShiftTexdef_Component_Selected(scene::Graph& graph, float s, float t)
593 FaceShiftTexdefVisitor visitor(s, t);
594 Scene_ForEachSelectedBrushFace(graph, visitor);
598 class FaceScaleTexdefVisitor
602 FaceScaleTexdefVisitor(float s, float t) : m_s(s), m_t(t)
605 void visit(Face& face) const
607 face.ScaleTexdef(m_s, m_t);
611 void Scene_BrushScaleTexdef_Selected(scene::Graph& graph, float s, float t)
613 Scene_ForEachSelectedBrush_ForEachFace(graph, FaceScaleTexdefVisitor(s, t));
617 void Scene_BrushScaleTexdef_Component_Selected(scene::Graph& graph, float s, float t)
619 FaceScaleTexdefVisitor visitor(s, t);
620 Scene_ForEachSelectedBrushFace(graph, visitor);
624 class FaceRotateTexdefVisitor
628 FaceRotateTexdefVisitor(float angle) : m_angle(angle)
631 void visit(Face& face) const
633 face.RotateTexdef(m_angle);
637 void Scene_BrushRotateTexdef_Selected(scene::Graph& graph, float angle)
639 Scene_ForEachSelectedBrush_ForEachFace(graph, FaceRotateTexdefVisitor(angle));
643 void Scene_BrushRotateTexdef_Component_Selected(scene::Graph& graph, float angle)
645 FaceRotateTexdefVisitor visitor(angle);
646 Scene_ForEachSelectedBrushFace(graph, visitor);
651 class FaceSetShaderVisitor
655 FaceSetShaderVisitor(const char* name) : m_name(name) {}
656 void visit(Face& face) const
658 face.SetShader(m_name);
662 void Scene_BrushSetShader_Selected(scene::Graph& graph, const char* name)
664 Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetShaderVisitor(name));
668 void Scene_BrushSetShader_Component_Selected(scene::Graph& graph, const char* name)
670 FaceSetShaderVisitor visitor(name);
671 Scene_ForEachSelectedBrushFace(graph, visitor);
675 class FaceSetDetailVisitor
679 FaceSetDetailVisitor(bool detail) : m_detail(detail)
682 void visit(Face& face) const
684 face.setDetail(m_detail);
688 void Scene_BrushSetDetail_Selected(scene::Graph& graph, bool detail)
690 Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetDetailVisitor(detail));
694 bool Face_FindReplaceShader(Face& face, const char* find, const char* replace)
696 if(shader_equal(face.GetShader(), find))
698 face.SetShader(replace);
704 class FaceFindReplaceShaderVisitor
707 const char* m_replace;
709 FaceFindReplaceShaderVisitor(const char* find, const char* replace) : m_find(find), m_replace(replace)
712 void visit(Face& face) const
714 Face_FindReplaceShader(face, m_find, m_replace);
718 void Scene_BrushFindReplaceShader(scene::Graph& graph, const char* find, const char* replace)
720 Scene_ForEachBrush_ForEachFace(graph, FaceFindReplaceShaderVisitor(find, replace));
723 void Scene_BrushFindReplaceShader_Selected(scene::Graph& graph, const char* find, const char* replace)
725 Scene_ForEachSelectedBrush_ForEachFace(graph, FaceFindReplaceShaderVisitor(find, replace));
728 void Scene_BrushFindReplaceShader_Component_Selected(scene::Graph& graph, const char* find, const char* replace)
730 FaceFindReplaceShaderVisitor visitor(find, replace);
731 Scene_ForEachSelectedBrushFace(graph, visitor);
735 class FaceFitTextureVisitor
737 float m_s_repeat, m_t_repeat;
739 FaceFitTextureVisitor(float s_repeat, float t_repeat) : m_s_repeat(s_repeat), m_t_repeat(t_repeat)
742 void visit(Face& face) const
744 face.FitTexture(m_s_repeat, m_t_repeat);
748 void Scene_BrushFitTexture_Selected(scene::Graph& graph, float s_repeat, float t_repeat)
750 Scene_ForEachSelectedBrush_ForEachFace(graph, FaceFitTextureVisitor(s_repeat, t_repeat));
754 void Scene_BrushFitTexture_Component_Selected(scene::Graph& graph, float s_repeat, float t_repeat)
756 FaceFitTextureVisitor visitor(s_repeat, t_repeat);
757 Scene_ForEachSelectedBrushFace(graph, visitor);
762 void Scene_BrushConstructPrefab(scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader)
764 if(GlobalSelectionSystem().countSelected() != 0)
766 const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
768 Brush* brush = Node_getBrush(path.top());
771 AABB bounds = brush->localAABB();
772 TextureProjection projection;
773 TexDef_Construct_Default(projection);
774 Brush_ConstructPrefab(*brush, type, bounds, sides, shader, projection);
780 void Scene_BrushResize_Selected(scene::Graph& graph, const AABB& bounds, const char* shader)
782 if(GlobalSelectionSystem().countSelected() != 0)
784 const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
786 Brush* brush = Node_getBrush(path.top());
789 TextureProjection projection;
790 TexDef_Construct_Default(projection);
791 Brush_ConstructCuboid(*brush, bounds, shader, projection);
797 bool Brush_hasShader(const Brush& brush, const char* name)
799 for(Brush::const_iterator i = brush.begin(); i != brush.end(); ++i)
801 if(shader_equal((*i)->GetShader(), name))
809 class BrushSelectByShaderWalker : public scene::Graph::Walker
813 BrushSelectByShaderWalker(const char* name)
817 bool pre(const scene::Path& path, scene::Instance& instance) const
819 if(path.top().get().visible())
821 Brush* brush = Node_getBrush(path.top());
822 if(brush != 0 && Brush_hasShader(*brush, m_name))
824 Instance_getSelectable(instance)->setSelected(true);
831 void Scene_BrushSelectByShader(scene::Graph& graph, const char* name)
833 graph.traverse(BrushSelectByShaderWalker(name));
836 class FaceSelectByShaderVisitor : public BrushInstanceVisitor
840 FaceSelectByShaderVisitor(const char* name)
844 void visit(FaceInstance& face) const
846 if(shader_equal(face.getFace().GetShader(), m_name))
848 face.setSelected(SelectionSystem::eFace, true);
853 void Scene_BrushSelectByShader_Component(scene::Graph& graph, const char* name)
855 Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, FaceSelectByShaderVisitor(name));
858 class FaceGetTexdefVisitor
860 TextureProjection& m_projection;
863 FaceGetTexdefVisitor(TextureProjection& projection)
864 : m_projection(projection), m_done(false)
867 void visit(Face& face) const
872 FaceTexdef_getTexdef(face.getTexdef(), m_projection);
878 void Scene_BrushGetTexdef_Selected(scene::Graph& graph, TextureProjection& projection)
880 FaceGetTexdefVisitor visitor(projection);
881 Scene_ForEachSelectedBrush_ForEachFace(graph, visitor);
884 void Scene_BrushGetTexdef_Component_Selected(scene::Graph& graph, TextureProjection& projection)
887 if(!g_SelectedFaceInstances.empty())
889 FaceInstance& faceInstance = g_SelectedFaceInstances.last();
890 FaceTexdef_getTexdef(faceInstance.getFace().getTexdef(), projection);
893 FaceGetTexdefVisitor visitor(projection);
894 Scene_ForEachSelectedBrushFace(graph, visitor);
899 class FaceGetFlagsVisitor
901 ContentsFlagsValue& m_flags;
904 FaceGetFlagsVisitor(ContentsFlagsValue& flags)
905 : m_flags(flags), m_done(false)
908 void visit(Face& face) const
913 FaceShader_getFlags(face.getShader(), m_flags);
919 void Scene_BrushGetFlags_Selected(scene::Graph& graph, ContentsFlagsValue& flags)
921 FaceGetFlagsVisitor visitor(flags);
922 Scene_ForEachSelectedBrush_ForEachFace(graph, visitor);
925 void Scene_BrushGetFlags_Component_Selected(scene::Graph& graph, ContentsFlagsValue& flags)
928 if(!g_SelectedFaceInstances.empty())
930 FaceInstance& faceInstance = g_SelectedFaceInstances.last();
931 FaceShader_getFlags(faceInstance.getFace().getShader(), flags);
934 FaceGetFlagsVisitor visitor(flags);
935 Scene_ForEachSelectedBrushFace(graph, visitor);
940 class FaceGetShaderVisitor
942 CopiedString& m_shader;
945 FaceGetShaderVisitor(CopiedString& shader)
946 : m_shader(shader), m_done(false)
949 void visit(Face& face) const
954 m_shader = face.getShader().getShader();
959 void Scene_BrushGetShader_Selected(scene::Graph& graph, CopiedString& shader)
961 FaceGetShaderVisitor visitor(shader);
962 Scene_ForEachSelectedBrush_ForEachFace(graph, visitor);
965 void Scene_BrushGetShader_Component_Selected(scene::Graph& graph, CopiedString& shader)
968 if(!g_SelectedFaceInstances.empty())
970 FaceInstance& faceInstance = g_SelectedFaceInstances.last();
971 shader = faceInstance.getFace().getShader().getShader();
974 FaceGetShaderVisitor visitor(shader);
975 Scene_ForEachSelectedBrushFace(graph, visitor);
980 class filter_face_shader : public FaceFilter
982 const char* m_shader;
984 filter_face_shader(const char* shader) : m_shader(shader)
987 bool filter(const Face& face) const
989 return shader_equal(face.GetShader(), m_shader);
993 class filter_face_shader_substring : public FaceFilter
995 const char* m_shader;
997 filter_face_shader_substring(const char* shader) : m_shader(shader)
1000 bool filter(const Face& face) const
1002 return shader_equal_n(face.GetShader(), m_shader, strlen(m_shader));
1006 class filter_face_flags : public FaceFilter
1010 filter_face_flags(int flags) : m_flags(flags)
1013 bool filter(const Face& face) const
1015 return (face.getShader().shaderFlags() & m_flags) != 0;
1019 class filter_face_contents : public FaceFilter
1023 filter_face_contents(int contents) : m_contents(contents)
1026 bool filter(const Face& face) const
1028 return (face.getShader().m_flags.m_contentFlags & m_contents) != 0;
1034 class FaceFilterAnyVisitor : public BrushVisitor
1036 FaceFilter* m_filter;
1039 FaceFilterAnyVisitor(FaceFilter* filter, bool& filtered) : m_filter(filter), m_filtered(filtered)
1043 void visit(Face& face) const
1045 if(m_filter->filter(face))
1052 class filter_brush_any_face : public BrushFilter
1054 FaceFilter* m_filter;
1056 filter_brush_any_face(FaceFilter* filter) : m_filter(filter)
1059 bool filter(const Brush& brush) const
1062 brush.forEachFace(FaceFilterAnyVisitor(m_filter, filtered));
1067 class FaceFilterAllVisitor : public BrushVisitor
1069 FaceFilter* m_filter;
1072 FaceFilterAllVisitor(FaceFilter* filter, bool& filtered) : m_filter(filter), m_filtered(filtered)
1076 void visit(Face& face) const
1078 if(!m_filter->filter(face))
1085 class filter_brush_all_faces : public BrushFilter
1087 FaceFilter* m_filter;
1089 filter_brush_all_faces(FaceFilter* filter) : m_filter(filter)
1092 bool filter(const Brush& brush) const
1095 brush.forEachFace(FaceFilterAllVisitor(m_filter, filtered));
1101 filter_face_flags g_filter_face_clip(QER_CLIP);
1102 filter_brush_all_faces g_filter_brush_clip(&g_filter_face_clip);
1104 filter_face_shader g_filter_face_clip_q2("textures/clip");
1105 filter_brush_all_faces g_filter_brush_clip_q2(&g_filter_face_clip_q2);
1107 filter_face_shader g_filter_face_weapclip("textures/common/weapclip");
1108 filter_brush_all_faces g_filter_brush_weapclip(&g_filter_face_weapclip);
1110 filter_face_shader g_filter_face_botclip("textures/common/botclip");
1111 filter_brush_all_faces g_filter_brush_botclip(&g_filter_face_botclip);
1113 filter_face_shader g_filter_face_caulk("textures/common/caulk");
1114 filter_brush_all_faces g_filter_brush_caulk(&g_filter_face_caulk);
1116 filter_face_shader g_filter_face_caulk_ja("textures/system/caulk");
1117 filter_brush_all_faces g_filter_brush_caulk_ja(&g_filter_face_caulk_ja);
1119 filter_face_shader_substring g_filter_face_liquids("textures/liquids/");
1120 filter_brush_any_face g_filter_brush_liquids(&g_filter_face_liquids);
1122 filter_face_shader g_filter_face_hint("textures/common/hint");
1123 filter_brush_any_face g_filter_brush_hint(&g_filter_face_hint);
1125 filter_face_shader g_filter_face_hint_q2("textures/hint");
1126 filter_brush_any_face g_filter_brush_hint_q2(&g_filter_face_hint_q2);
1128 filter_face_shader g_filter_face_hint_ja("textures/system/hint");
1129 filter_brush_any_face g_filter_brush_hint_ja(&g_filter_face_hint_ja);
1131 filter_face_shader g_filter_face_areaportal("textures/common/areaportal");
1132 filter_brush_all_faces g_filter_brush_areaportal(&g_filter_face_areaportal);
1134 filter_face_shader g_filter_face_visportal("textures/editor/visportal");
1135 filter_brush_any_face g_filter_brush_visportal(&g_filter_face_visportal);
1137 filter_face_shader g_filter_face_clusterportal("textures/common/clusterportal");
1138 filter_brush_all_faces g_filter_brush_clusterportal(&g_filter_face_clusterportal);
1140 filter_face_shader g_filter_face_lightgrid("textures/common/lightgrid");
1141 filter_brush_all_faces g_filter_brush_lightgrid(&g_filter_face_lightgrid);
1143 filter_face_flags g_filter_face_translucent(QER_TRANS);
1144 filter_brush_all_faces g_filter_brush_translucent(&g_filter_face_translucent);
1146 filter_face_contents g_filter_face_detail(CONTENTS_DETAIL);
1147 filter_brush_all_faces g_filter_brush_detail(&g_filter_face_detail);
1150 void BrushFilters_construct()
1152 add_brush_filter(g_filter_brush_clip, EXCLUDE_CLIP);
1153 add_brush_filter(g_filter_brush_clip_q2, EXCLUDE_CLIP);
1154 add_brush_filter(g_filter_brush_weapclip, EXCLUDE_CLIP);
1155 add_brush_filter(g_filter_brush_botclip, EXCLUDE_BOTCLIP);
1156 add_brush_filter(g_filter_brush_caulk, EXCLUDE_CAULK);
1157 add_brush_filter(g_filter_brush_caulk_ja, EXCLUDE_CAULK);
1158 add_brush_filter(g_filter_brush_liquids, EXCLUDE_LIQUIDS);
1159 add_brush_filter(g_filter_brush_hint, EXCLUDE_HINTSSKIPS);
1160 add_brush_filter(g_filter_brush_hint_q2, EXCLUDE_HINTSSKIPS);
1161 add_brush_filter(g_filter_brush_hint_ja, EXCLUDE_HINTSSKIPS);
1162 add_brush_filter(g_filter_brush_clusterportal, EXCLUDE_CLUSTERPORTALS);
1163 add_brush_filter(g_filter_brush_visportal, EXCLUDE_VISPORTALS);
1164 add_brush_filter(g_filter_brush_areaportal, EXCLUDE_AREAPORTALS);
1165 add_brush_filter(g_filter_brush_translucent, EXCLUDE_TRANSLUCENT);
1166 add_brush_filter(g_filter_brush_detail, EXCLUDE_DETAILS);
1167 add_brush_filter(g_filter_brush_detail, EXCLUDE_STRUCTURAL, true);
1168 add_brush_filter(g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID);
1173 void normalquantisation_draw()
1177 for(std::size_t i = 0; i <= c_quantise_normal; ++i)
1179 for(std::size_t j = 0; j <= c_quantise_normal; ++j)
1181 Normal3f vertex(normal3f_normalised(Normal3f(
1182 static_cast<float>(c_quantise_normal - j - i),
1183 static_cast<float>(i),
1184 static_cast<float>(j)
1186 VectorScale(normal3f_to_array(vertex), 64.f, normal3f_to_array(vertex));
1187 glVertex3fv(normal3f_to_array(vertex));
1188 vertex.x = -vertex.x;
1189 glVertex3fv(normal3f_to_array(vertex));
1195 class RenderableNormalQuantisation : public OpenGLRenderable
1198 void render(RenderStateFlags state) const
1200 normalquantisation_draw();
1204 const float g_test_quantise_normal = 1.f / static_cast<float>(1 << 3);
1206 class TestNormalQuantisation
1208 void check_normal(const Normal3f& normal, const Normal3f& other)
1210 spherical_t spherical = spherical_from_normal3f(normal);
1211 double longditude = RAD2DEG(spherical.longditude);
1212 double latitude = RAD2DEG(spherical.latitude);
1213 double x = cos(spherical.longditude) * sin(spherical.latitude);
1214 double y = sin(spherical.longditude) * sin(spherical.latitude);
1215 double z = cos(spherical.latitude);
1217 ASSERT_MESSAGE(normal3f_dot(normal, other) > 0.99, "bleh");
1220 void test_normal(const Normal3f& normal)
1222 Normal3f test = normal3f_from_spherical(spherical_from_normal3f(normal));
1223 check_normal(normal, test);
1225 EOctant octant = normal3f_classify_octant(normal);
1226 Normal3f folded = normal3f_fold_octant(normal, octant);
1227 ESextant sextant = normal3f_classify_sextant(folded);
1228 folded = normal3f_fold_sextant(folded, sextant);
1230 double scale = static_cast<float>(c_quantise_normal) / (folded.x + folded.y + folded.z);
1232 double zbits = folded.z * scale;
1233 double ybits = folded.y * scale;
1235 std::size_t zbits_q = static_cast<std::size_t>(zbits);
1236 std::size_t ybits_q = static_cast<std::size_t>(ybits);
1238 ASSERT_MESSAGE(zbits_q <= (c_quantise_normal / 8) * 3, "bleh");
1239 ASSERT_MESSAGE(ybits_q <= (c_quantise_normal / 2), "bleh");
1240 ASSERT_MESSAGE(zbits_q + ((c_quantise_normal / 2) - ybits_q) <= (c_quantise_normal / 2), "bleh");
1242 std::size_t y_t = (zbits_q < (c_quantise_normal / 4)) ? ybits_q : (c_quantise_normal / 2) - ybits_q;
1243 std::size_t z_t = (zbits_q < (c_quantise_normal / 4)) ? zbits_q : (c_quantise_normal / 2) - zbits_q;
1244 std::size_t index = (c_quantise_normal / 4) * y_t + z_t;
1245 ASSERT_MESSAGE(index <= (c_quantise_normal / 4)*(c_quantise_normal / 2), "bleh");
1247 Normal3f tmp(c_quantise_normal - zbits_q - ybits_q, ybits_q, zbits_q);
1248 tmp = normal3f_normalised(tmp);
1250 Normal3f unfolded = normal3f_unfold_octant(normal3f_unfold_sextant(tmp, sextant), octant);
1252 check_normal(normal, unfolded);
1254 double dot = normal3f_dot(normal, unfolded);
1255 float length = VectorLength(normal3f_to_array(unfolded));
1256 float inv_length = 1 / length;
1258 Normal3f quantised = normal3f_quantised(normal);
1259 check_normal(normal, quantised);
1261 void test2(const Normal3f& normal, const Normal3f& other)
1263 if(normal3f_quantised(normal) != normal3f_quantised(other))
1269 static Normal3f normalise(float x, float y, float z)
1271 return normal3f_normalised(Normal3f(x, y, z));
1276 return static_cast<float>(rand() - (RAND_MAX/2));
1279 Normal3f normal3f_rand()
1281 return normalise(vec_rand(), vec_rand(), vec_rand());
1285 TestNormalQuantisation()
1287 for(int i = 4096; i > 0; --i)
1288 test_normal(normal3f_rand());
1290 test_normal(normalise(1, 0, 0));
1291 test_normal(normalise(0, 1, 0));
1292 test_normal(normalise(0, 0, 1));
1293 test_normal(normalise(1, 1, 0));
1294 test_normal(normalise(1, 0, 1));
1295 test_normal(normalise(0, 1, 1));
1297 test_normal(normalise(10000, 10000, 10000));
1298 test_normal(normalise(10000, 10000, 10001));
1299 test_normal(normalise(10000, 10000, 10002));
1300 test_normal(normalise(10000, 10000, 10010));
1301 test_normal(normalise(10000, 10000, 10020));
1302 test_normal(normalise(10000, 10000, 10030));
1303 test_normal(normalise(10000, 10000, 10100));
1304 test_normal(normalise(10000, 10000, 10101));
1305 test_normal(normalise(10000, 10000, 10102));
1306 test_normal(normalise(10000, 10000, 10200));
1307 test_normal(normalise(10000, 10000, 10201));
1308 test_normal(normalise(10000, 10000, 10202));
1309 test_normal(normalise(10000, 10000, 10203));
1310 test_normal(normalise(10000, 10000, 10300));
1313 test2(normalise(10000, 10000, 10000), normalise(10000, 10000, 10001));
1314 test2(normalise(10000, 10000, 10001), normalise(10000, 10001, 10000));
1318 TestNormalQuantisation g_testNormalQuantisation;
1324 class TestSelectableObserver : public observer_template<const Selectable&>
1327 void notify(const Selectable& arguments)
1329 bool bleh = arguments.isSelected();
1333 inline void test_bleh()
1335 TestSelectableObserver test;
1336 ObservableSelectableInstance< SingleObservable< SelectionChangeCallback > > bleh;
1338 bleh.setSelected(true);
1351 const TestBleh testbleh;
1356 class TestRefcountedString
1359 TestRefcountedString()
1363 SmartString string1("string1");
1364 SmartString string2(string1);
1365 SmartString string3(string2);
1368 // refcounted assignment
1369 SmartString string1("string1");
1370 SmartString string2("string2");
1375 SmartString string1("string1");
1376 SmartString string2("string2");
1377 string1 = string2.c_str();
1381 SmartString string1("string1");
1385 // self-assignment via another reference
1386 SmartString string1("string1");
1387 SmartString string2(string1);
1393 const TestRefcountedString g_testRefcountedString;
1397 void Select_MakeDetail()
1399 UndoableCommand undo("brushSetDetail");
1400 Scene_BrushSetDetail_Selected(GlobalSceneGraph(), true);
1403 void Select_MakeStructural()
1405 UndoableCommand undo("brushClearDetail");
1406 Scene_BrushSetDetail_Selected(GlobalSceneGraph(), false);
1409 class BrushMakeSided
1411 std::size_t m_count;
1413 BrushMakeSided(std::size_t count)
1419 Scene_BrushConstructPrefab(GlobalSceneGraph(), eBrushPrism, m_count, TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
1421 typedef MemberCaller<BrushMakeSided, &BrushMakeSided::set> SetCaller;
1425 BrushMakeSided g_brushmakesided3(3);
1426 BrushMakeSided g_brushmakesided4(4);
1427 BrushMakeSided g_brushmakesided5(5);
1428 BrushMakeSided g_brushmakesided6(6);
1429 BrushMakeSided g_brushmakesided7(7);
1430 BrushMakeSided g_brushmakesided8(8);
1431 BrushMakeSided g_brushmakesided9(9);
1433 inline int axis_for_viewtype(int viewtype)
1449 EBrushPrefab m_type;
1451 BrushPrefab(EBrushPrefab type)
1457 DoSides(m_type, axis_for_viewtype(GetViewAxis()));
1459 typedef MemberCaller<BrushPrefab, &BrushPrefab::set> SetCaller;
1462 BrushPrefab g_brushprism(eBrushPrism);
1463 BrushPrefab g_brushcone(eBrushCone);
1464 BrushPrefab g_brushsphere(eBrushSphere);
1470 void OnClipMode(bool enable);
1478 UndoableCommand undo("clipperClip");
1483 void SplitSelected()
1487 UndoableCommand undo("clipperSplit");
1498 Callback g_texture_lock_status_changed;
1499 BoolExportCaller g_texdef_movelock_caller(g_brush_texturelock_enabled);
1500 ToggleItem g_texdef_movelock_item(g_texdef_movelock_caller);
1502 void Texdef_ToggleMoveLock()
1504 g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
1505 g_texdef_movelock_item.update();
1506 g_texture_lock_status_changed();
1512 void Face_getClosest(Face& face, SelectionTest& test, SelectionIntersection& bestIntersection, Face*& closestFace)
1514 SelectionIntersection intersection;
1515 face.testSelect(test, intersection);
1516 if(intersection.valid()
1517 && SelectionIntersection_closer(intersection, bestIntersection))
1519 bestIntersection = intersection;
1520 closestFace = &face;
1525 class OccludeSelector : public Selector
1527 SelectionIntersection& m_bestIntersection;
1530 OccludeSelector(SelectionIntersection& bestIntersection, bool& occluded) : m_bestIntersection(bestIntersection), m_occluded(occluded)
1534 void pushSelectable(Selectable& selectable)
1537 void popSelectable()
1540 void addIntersection(const SelectionIntersection& intersection)
1542 if(SelectionIntersection_closer(intersection, m_bestIntersection))
1544 m_bestIntersection = intersection;
1550 class BrushGetClosestFaceVisibleWalker : public scene::Graph::Walker
1552 SelectionTest& m_test;
1553 Face*& m_closestFace;
1554 mutable SelectionIntersection m_bestIntersection;
1556 BrushGetClosestFaceVisibleWalker(SelectionTest& test, Face*& closestFace) : m_test(test), m_closestFace(closestFace)
1559 bool pre(const scene::Path& path, scene::Instance& instance) const
1561 if(path.top().get().visible())
1563 BrushInstance* brush = Instance_getBrush(instance);
1566 m_test.BeginMesh(brush->localToWorld());
1568 for(Brush::const_iterator i = brush->getBrush().begin(); i != brush->getBrush().end(); ++i)
1570 Face_getClosest(*(*i), m_test, m_bestIntersection, m_closestFace);
1575 SelectionTestable* selectionTestable = Instance_getSelectionTestable(instance);
1576 if(selectionTestable)
1579 OccludeSelector selector(m_bestIntersection, occluded);
1580 selectionTestable->testSelect(selector, m_test);
1592 Face* Scene_BrushGetClosestFace(scene::Graph& graph, SelectionTest& test)
1594 Face* closestFace = 0;
1595 graph.traverse(BrushGetClosestFaceVisibleWalker(test, closestFace));
1599 bool Scene_BrushGetClosestFaceTexture(scene::Graph& graph, SelectionTest& test, CopiedString& shader, TextureProjection& projection, ContentsFlagsValue& flags)
1601 Face* face = Scene_BrushGetClosestFace(graph, test);
1604 shader = face->GetShader();
1605 FaceTexdef_getTexdef(face->getTexdef(), projection);
1606 flags = face->getShader().m_flags;
1612 void Scene_BrushSetClosestFaceTexture(scene::Graph& graph, SelectionTest& test, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags)
1614 Face* face = Scene_BrushGetClosestFace(graph, test);
1617 face->SetShader(shader);
1618 face->SetTexdef(projection);
1619 face->SetFlags(flags);
1627 TextureProjection m_projection;
1628 ContentsFlagsValue m_flags;
1631 FaceTexture g_faceTextureClipboard;
1633 void FaceTextureClipboard_setDefault()
1635 g_faceTextureClipboard.m_flags = ContentsFlagsValue(0, 0, 0, false);
1636 TexDef_Construct_Default(g_faceTextureClipboard.m_projection);
1639 void TextureClipboard_textureSelected(const char* shader)
1641 FaceTextureClipboard_setDefault();
1644 class TextureBrowser;
1645 extern TextureBrowser g_TextureBrowser;
1646 void TextureBrowser_SetSelectedShader(TextureBrowser& textureBrowser, const char* shader);
1647 const char* TextureBrowser_GetSelectedShader(TextureBrowser& textureBrowser);
1649 void Scene_copyClosestFaceTexture(SelectionTest& test)
1651 CopiedString shader;
1652 if(Scene_BrushGetClosestFaceTexture(GlobalSceneGraph(), test, shader, g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags))
1654 TextureBrowser_SetSelectedShader(g_TextureBrowser, shader.c_str());
1658 void Scene_applyClosestFaceTexture(SelectionTest& test)
1660 UndoableCommand command("facePaintTexture");
1662 Scene_BrushSetClosestFaceTexture(GlobalSceneGraph(), test, TextureBrowser_GetSelectedShader(g_TextureBrowser), g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags);
1664 SceneChangeNotify();
1669 void SelectedFaces_copyTexture()
1671 if(!g_SelectedFaceInstances.empty())
1673 Face& face = g_SelectedFaceInstances.last().getFace();
1674 FaceTexdef_getTexdef(face.getTexdef(), g_faceTextureClipboard.m_projection);
1675 g_faceTextureClipboard.m_flags = face.getShader().m_flags;
1677 TextureBrowser_SetSelectedShader(g_TextureBrowser, face.getShader().getShader());
1681 void FaceInstance_pasteTexture(FaceInstance& faceInstance)
1683 faceInstance.getFace().SetTexdef(g_faceTextureClipboard.m_projection);
1684 faceInstance.getFace().SetShader(TextureBrowser_GetSelectedShader(g_TextureBrowser));
1685 faceInstance.getFace().SetFlags(g_faceTextureClipboard.m_flags);
1686 SceneChangeNotify();
1689 void SelectedFaces_pasteTexture()
1691 UndoableCommand command("facePasteTexture");
1692 g_SelectedFaceInstances.foreach(FaceInstance_pasteTexture);
1695 void Brush_registerCommands()
1697 GlobalToggles_insert("TogTexLock", FreeCaller<Texdef_ToggleMoveLock>(), ToggleItem::AddCallbackCaller(g_texdef_movelock_item), Accelerator('T', (GdkModifierType)GDK_SHIFT_MASK));
1699 GlobalCommands_insert("BrushPrism", BrushPrefab::SetCaller(g_brushprism));
1700 GlobalCommands_insert("BrushCone", BrushPrefab::SetCaller(g_brushcone));
1701 GlobalCommands_insert("BrushSphere", BrushPrefab::SetCaller(g_brushsphere));
1703 GlobalCommands_insert("Brush3Sided", BrushMakeSided::SetCaller(g_brushmakesided3), Accelerator('3', (GdkModifierType)GDK_CONTROL_MASK));
1704 GlobalCommands_insert("Brush4Sided", BrushMakeSided::SetCaller(g_brushmakesided4), Accelerator('4', (GdkModifierType)GDK_CONTROL_MASK));
1705 GlobalCommands_insert("Brush5Sided", BrushMakeSided::SetCaller(g_brushmakesided5), Accelerator('5', (GdkModifierType)GDK_CONTROL_MASK));
1706 GlobalCommands_insert("Brush6Sided", BrushMakeSided::SetCaller(g_brushmakesided6), Accelerator('6', (GdkModifierType)GDK_CONTROL_MASK));
1707 GlobalCommands_insert("Brush7Sided", BrushMakeSided::SetCaller(g_brushmakesided7), Accelerator('7', (GdkModifierType)GDK_CONTROL_MASK));
1708 GlobalCommands_insert("Brush8Sided", BrushMakeSided::SetCaller(g_brushmakesided8), Accelerator('8', (GdkModifierType)GDK_CONTROL_MASK));
1709 GlobalCommands_insert("Brush9Sided", BrushMakeSided::SetCaller(g_brushmakesided9), Accelerator('9', (GdkModifierType)GDK_CONTROL_MASK));
1711 GlobalCommands_insert("ClipSelected", FreeCaller<ClipSelected>(), Accelerator(GDK_Return));
1712 GlobalCommands_insert("SplitSelected", FreeCaller<SplitSelected>(), Accelerator(GDK_Return, (GdkModifierType)GDK_SHIFT_MASK));
1713 GlobalCommands_insert("FlipClip", FreeCaller<FlipClipper>(), Accelerator(GDK_Return, (GdkModifierType)GDK_CONTROL_MASK));
1715 GlobalCommands_insert("FaceCopyTexture", FreeCaller<SelectedFaces_copyTexture>());
1716 GlobalCommands_insert("FacePasteTexture", FreeCaller<SelectedFaces_pasteTexture>());
1718 GlobalCommands_insert("MakeDetail", FreeCaller<Select_MakeDetail>(), Accelerator('M', (GdkModifierType)GDK_CONTROL_MASK));
1719 GlobalCommands_insert("MakeStructural", FreeCaller<Select_MakeStructural>(), Accelerator('S', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
1722 void Brush_constructMenu(GtkMenu* menu)
1724 create_menu_item_with_mnemonic(menu, "Prism...", "BrushPrism");
1725 create_menu_item_with_mnemonic(menu, "Cone...", "BrushCone");
1726 create_menu_item_with_mnemonic(menu, "Sphere...", "BrushSphere");
1727 menu_separator (menu);
1729 GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic (menu, "CSG");
1730 create_menu_item_with_mnemonic(menu_in_menu, "Make _Hollow", "CSGHollow");
1731 create_menu_item_with_mnemonic(menu_in_menu, "CSG _Subtract", "CSGSubtract");
1732 create_menu_item_with_mnemonic(menu_in_menu, "CSG _Merge", "CSGMerge");
1734 menu_separator(menu);
1736 GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic (menu, "Clipper");
1738 create_menu_item_with_mnemonic(menu_in_menu, "Clip selection", "ClipSelected");
1739 create_menu_item_with_mnemonic(menu_in_menu, "Split selection", "SplitSelected");
1740 create_menu_item_with_mnemonic(menu_in_menu, "Flip Clip orientation", "FlipClip");
1742 menu_separator(menu);
1743 create_menu_item_with_mnemonic(menu, "Make detail", "MakeDetail");
1744 create_menu_item_with_mnemonic(menu, "Make structural", "MakeStructural");
1746 create_check_menu_item_with_mnemonic(menu, "Texture Lock", "TogTexLock");
1747 menu_separator(menu);
1748 create_menu_item_with_mnemonic(menu, "Copy Face Texture", "FaceCopyTexture");
1749 create_menu_item_with_mnemonic(menu, "Paste Face Texture", "FacePasteTexture");
1751 command_connect_accelerator("Brush3Sided");
1752 command_connect_accelerator("Brush4Sided");
1753 command_connect_accelerator("Brush5Sided");
1754 command_connect_accelerator("Brush6Sided");
1755 command_connect_accelerator("Brush7Sided");
1756 command_connect_accelerator("Brush8Sided");
1757 command_connect_accelerator("Brush9Sided");