2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 #include "brushmanip.h"
25 #include "gtkutil/widget.h"
26 #include "gtkutil/menu.h"
28 #include "brushnode.h"
30 #include "texwindow.h"
33 #include "mainframe.h"
36 #include "preferences.h"
40 void Brush_ConstructCuboid(Brush& brush, const AABB& bounds, const char* shader, const TextureProjection& projection)
42 const unsigned char box[3][2] = { { 0, 1 }, { 2, 0 }, { 1, 2 } };
43 Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
44 Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
50 for(int i=0; i < 3; ++i)
52 Vector3 planepts1(maxs);
53 Vector3 planepts2(maxs);
54 planepts2[box[i][0]] = mins[box[i][0]];
55 planepts1[box[i][1]] = mins[box[i][1]];
57 brush.addPlane(maxs, planepts1, planepts2, shader, projection);
61 for(int i=0; i < 3; ++i)
63 Vector3 planepts1(mins);
64 Vector3 planepts2(mins);
65 planepts1[box[i][0]] = maxs[box[i][0]];
66 planepts2[box[i][1]] = maxs[box[i][1]];
68 brush.addPlane(mins, planepts1, planepts2, shader, projection);
73 inline float max_extent(const Vector3& extents)
75 return std::max(std::max(extents[0], extents[1]), extents[2]);
78 inline float max_extent_2d(const Vector3& extents, int axis)
83 return std::max(extents[1], extents[2]);
85 return std::max(extents[0], extents[2]);
87 return std::max(extents[0], extents[1]);
91 const std::size_t c_brushPrism_minSides = 3;
92 const std::size_t c_brushPrism_maxSides = c_brush_maxFaces - 2;
93 const char* const c_brushPrism_name = "brushPrism";
95 void Brush_ConstructPrism(Brush& brush, const AABB& bounds, std::size_t sides, int axis, const char* shader, const TextureProjection& projection)
97 if(sides < c_brushPrism_minSides)
99 globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushPrism_minSides) << "\n";
102 if(sides > c_brushPrism_maxSides)
104 globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushPrism_maxSides) << "\n";
109 brush.reserve(sides+2);
111 Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
112 Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
114 float radius = max_extent_2d(bounds.extents, axis);
115 const Vector3& mid = bounds.origin;
118 planepts[2][(axis+1)%3] = mins[(axis+1)%3];
119 planepts[2][(axis+2)%3] = mins[(axis+2)%3];
120 planepts[2][axis] = maxs[axis];
121 planepts[1][(axis+1)%3] = maxs[(axis+1)%3];
122 planepts[1][(axis+2)%3] = mins[(axis+2)%3];
123 planepts[1][axis] = maxs[axis];
124 planepts[0][(axis+1)%3] = maxs[(axis+1)%3];
125 planepts[0][(axis+2)%3] = maxs[(axis+2)%3];
126 planepts[0][axis] = maxs[axis];
128 brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
130 planepts[0][(axis+1)%3] = mins[(axis+1)%3];
131 planepts[0][(axis+2)%3] = mins[(axis+2)%3];
132 planepts[0][axis] = mins[axis];
133 planepts[1][(axis+1)%3] = maxs[(axis+1)%3];
134 planepts[1][(axis+2)%3] = mins[(axis+2)%3];
135 planepts[1][axis] = mins[axis];
136 planepts[2][(axis+1)%3] = maxs[(axis+1)%3];
137 planepts[2][(axis+2)%3] = maxs[(axis+2)%3];
138 planepts[2][axis] = mins[axis];
140 brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
142 for (std::size_t i=0 ; i<sides ; ++i)
144 double sv = sin (i*3.14159265*2/sides);
145 double cv = cos (i*3.14159265*2/sides);
147 planepts[0][(axis+1)%3] = static_cast<float>(floor(mid[(axis+1)%3]+radius*cv+0.5));
148 planepts[0][(axis+2)%3] = static_cast<float>(floor(mid[(axis+2)%3]+radius*sv+0.5));
149 planepts[0][axis] = mins[axis];
151 planepts[1][(axis+1)%3] = planepts[0][(axis+1)%3];
152 planepts[1][(axis+2)%3] = planepts[0][(axis+2)%3];
153 planepts[1][axis] = maxs[axis];
155 planepts[2][(axis+1)%3] = static_cast<float>(floor(planepts[0][(axis+1)%3] - radius*sv + 0.5));
156 planepts[2][(axis+2)%3] = static_cast<float>(floor(planepts[0][(axis+2)%3] + radius*cv + 0.5));
157 planepts[2][axis] = maxs[axis];
159 brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
163 const std::size_t c_brushCone_minSides = 3;
164 const std::size_t c_brushCone_maxSides = 32;
165 const char* const c_brushCone_name = "brushCone";
167 void Brush_ConstructCone(Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
169 if(sides < c_brushCone_minSides)
171 globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushCone_minSides) << "\n";
174 if(sides > c_brushCone_maxSides)
176 globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushCone_maxSides) << "\n";
181 brush.reserve(sides+1);
183 Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
184 Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
186 float radius = max_extent(bounds.extents);
187 const Vector3& mid = bounds.origin;
190 planepts[0][0] = mins[0];planepts[0][1] = mins[1];planepts[0][2] = mins[2];
191 planepts[1][0] = maxs[0];planepts[1][1] = mins[1];planepts[1][2] = mins[2];
192 planepts[2][0] = maxs[0];planepts[2][1] = maxs[1];planepts[2][2] = mins[2];
194 brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
196 for (std::size_t i=0 ; i<sides ; ++i)
198 double sv = sin (i*3.14159265*2/sides);
199 double cv = cos (i*3.14159265*2/sides);
201 planepts[0][0] = static_cast<float>(floor(mid[0]+radius*cv+0.5));
202 planepts[0][1] = static_cast<float>(floor(mid[1]+radius*sv+0.5));
203 planepts[0][2] = mins[2];
205 planepts[1][0] = mid[0];
206 planepts[1][1] = mid[1];
207 planepts[1][2] = maxs[2];
209 planepts[2][0] = static_cast<float>(floor(planepts[0][0] - radius * sv + 0.5));
210 planepts[2][1] = static_cast<float>(floor(planepts[0][1] + radius * cv + 0.5));
211 planepts[2][2] = maxs[2];
213 brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
217 const std::size_t c_brushSphere_minSides = 3;
218 const std::size_t c_brushSphere_maxSides = 31;
219 const char* const c_brushSphere_name = "brushSphere";
221 void Brush_ConstructSphere(Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
223 if(sides < c_brushSphere_minSides)
225 globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushSphere_minSides) << "\n";
228 if(sides > c_brushSphere_maxSides)
230 globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushSphere_maxSides) << "\n";
235 brush.reserve(sides*sides);
237 float radius = max_extent(bounds.extents);
238 const Vector3& mid = bounds.origin;
241 double dt = 2 * c_pi / sides;
242 double dp = c_pi / sides;
243 for(std::size_t i=0; i < sides; i++)
245 for(std::size_t j=0;j < sides-1; j++)
248 double p = float(j * dp - c_pi / 2);
250 planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
251 planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p + dp), radius));
252 planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
254 brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
259 double p = (sides - 1) * dp - c_pi / 2;
260 for(std::size_t i = 0; i < sides; i++)
264 planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
265 planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
266 planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p), radius));
268 brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
273 const std::size_t c_brushRock_minSides = 10;
274 const std::size_t c_brushRock_maxSides = 1000;
275 const char* const c_brushRock_name = "brushRock";
277 void Brush_ConstructRock(Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
279 if(sides < c_brushRock_minSides)
281 globalErrorStream() << c_brushRock_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushRock_minSides) << "\n";
284 if(sides > c_brushRock_maxSides)
286 globalErrorStream() << c_brushRock_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushRock_maxSides) << "\n";
291 brush.reserve(sides*sides);
293 float radius = max_extent(bounds.extents);
294 const Vector3& mid = bounds.origin;
297 for(std::size_t j=0;j < sides; j++)
299 planepts[0][0] = rand() - (RAND_MAX/2);
300 planepts[0][1] = rand() - (RAND_MAX/2);
301 planepts[0][2] = rand() - (RAND_MAX/2);
302 vector3_normalise(planepts[0]);
304 // find two vectors that are perpendicular to planepts[0]
305 ComputeAxisBase(planepts[0], planepts[1], planepts[2]);
307 planepts[0] = vector3_added(mid, vector3_scaled(planepts[0], radius));
308 planepts[1] = vector3_added(planepts[0], vector3_scaled(planepts[1], radius));
309 planepts[2] = vector3_added(planepts[0], vector3_scaled(planepts[2], radius));
312 // make sure the orientation is right
313 if(vector3_dot(vector3_subtracted(planepts[0], mid), vector3_cross(vector3_subtracted(planepts[1], mid), vector3_subtracted(planepts[2], mid))) > 0)
317 planepts[1] = planepts[2];
319 globalOutputStream() << "flip\n";
322 globalOutputStream() << "no flip\n";
325 brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
331 switch(GlobalXYWnd_getCurrentViewType())
343 void Brush_ConstructPrefab(Brush& brush, EBrushPrefab type, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
349 UndoableCommand undo("brushCuboid");
351 Brush_ConstructCuboid(brush, bounds, shader, projection);
356 int axis = GetViewAxis();
357 StringOutputStream command;
358 command << c_brushPrism_name << " -sides " << Unsigned(sides) << " -axis " << axis;
359 UndoableCommand undo(command.c_str());
361 Brush_ConstructPrism(brush, bounds, sides, axis, shader, projection);
366 StringOutputStream command;
367 command << c_brushCone_name << " -sides " << Unsigned(sides);
368 UndoableCommand undo(command.c_str());
370 Brush_ConstructCone(brush, bounds, sides, shader, projection);
375 StringOutputStream command;
376 command << c_brushSphere_name << " -sides " << Unsigned(sides);
377 UndoableCommand undo(command.c_str());
379 Brush_ConstructSphere(brush, bounds, sides, shader, projection);
384 StringOutputStream command;
385 command << c_brushRock_name << " -sides " << Unsigned(sides);
386 UndoableCommand undo(command.c_str());
388 Brush_ConstructRock(brush, bounds, sides, shader, projection);
395 void ConstructRegionBrushes(scene::Node* brushes[6], const Vector3& region_mins, const Vector3& region_maxs)
399 Vector3 mins(region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);
402 for(std::size_t i=0; i<3; i++)
404 Vector3 maxs(region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);
405 maxs[i] = region_mins[i];
406 Brush_ConstructCuboid(*Node_getBrush(*brushes[i]), aabb_for_minmax(mins, maxs), texdef_name_default(), TextureProjection());
412 Vector3 maxs(region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);
415 for(std::size_t i=0; i<3; i++)
417 Vector3 mins(region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);
418 mins[i] = region_maxs[i];
419 Brush_ConstructCuboid(*Node_getBrush(*brushes[i+3]), aabb_for_minmax(mins, maxs), texdef_name_default(), TextureProjection());
427 const TextureProjection& m_projection;
429 FaceSetTexdef(const TextureProjection& projection) : m_projection(projection)
432 void operator()(Face& face) const
434 face.SetTexdef(m_projection);
438 void Scene_BrushSetTexdef_Selected(scene::Graph& graph, const TextureProjection& projection)
440 Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetTexdef(projection));
444 void Scene_BrushSetTexdef_Component_Selected(scene::Graph& graph, const TextureProjection& projection)
446 Scene_ForEachSelectedBrushFace(graph, FaceSetTexdef(projection));
453 const ContentsFlagsValue& m_projection;
455 FaceSetFlags(const ContentsFlagsValue& flags) : m_projection(flags)
458 void operator()(Face& face) const
460 face.SetFlags(m_projection);
464 void Scene_BrushSetFlags_Selected(scene::Graph& graph, const ContentsFlagsValue& flags)
466 Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetFlags(flags));
470 void Scene_BrushSetFlags_Component_Selected(scene::Graph& graph, const ContentsFlagsValue& flags)
472 Scene_ForEachSelectedBrushFace(graph, FaceSetFlags(flags));
476 class FaceShiftTexdef
480 FaceShiftTexdef(float s, float t) : m_s(s), m_t(t)
483 void operator()(Face& face) const
485 face.ShiftTexdef(m_s, m_t);
489 void Scene_BrushShiftTexdef_Selected(scene::Graph& graph, float s, float t)
491 Scene_ForEachSelectedBrush_ForEachFace(graph, FaceShiftTexdef(s, t));
495 void Scene_BrushShiftTexdef_Component_Selected(scene::Graph& graph, float s, float t)
497 Scene_ForEachSelectedBrushFace(graph, FaceShiftTexdef(s, t));
501 class FaceScaleTexdef
505 FaceScaleTexdef(float s, float t) : m_s(s), m_t(t)
508 void operator()(Face& face) const
510 face.ScaleTexdef(m_s, m_t);
514 void Scene_BrushScaleTexdef_Selected(scene::Graph& graph, float s, float t)
516 Scene_ForEachSelectedBrush_ForEachFace(graph, FaceScaleTexdef(s, t));
520 void Scene_BrushScaleTexdef_Component_Selected(scene::Graph& graph, float s, float t)
522 Scene_ForEachSelectedBrushFace(graph, FaceScaleTexdef(s, t));
526 class FaceRotateTexdef
530 FaceRotateTexdef(float angle) : m_angle(angle)
533 void operator()(Face& face) const
535 face.RotateTexdef(m_angle);
539 void Scene_BrushRotateTexdef_Selected(scene::Graph& graph, float angle)
541 Scene_ForEachSelectedBrush_ForEachFace(graph, FaceRotateTexdef(angle));
545 void Scene_BrushRotateTexdef_Component_Selected(scene::Graph& graph, float angle)
547 Scene_ForEachSelectedBrushFace(graph, FaceRotateTexdef(angle));
556 FaceSetShader(const char* name) : m_name(name) {}
557 void operator()(Face& face) const
559 face.SetShader(m_name);
563 void Scene_BrushSetShader_Selected(scene::Graph& graph, const char* name)
565 Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetShader(name));
569 void Scene_BrushSetShader_Component_Selected(scene::Graph& graph, const char* name)
571 Scene_ForEachSelectedBrushFace(graph, FaceSetShader(name));
579 FaceSetDetail(bool detail) : m_detail(detail)
582 void operator()(Face& face) const
584 face.setDetail(m_detail);
588 void Scene_BrushSetDetail_Selected(scene::Graph& graph, bool detail)
590 Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetDetail(detail));
594 bool Face_FindReplaceShader(Face& face, const char* find, const char* replace)
596 if(shader_equal(face.GetShader(), find))
598 face.SetShader(replace);
604 class FaceFindReplaceShader
607 const char* m_replace;
609 FaceFindReplaceShader(const char* find, const char* replace) : m_find(find), m_replace(replace)
612 void operator()(Face& face) const
614 Face_FindReplaceShader(face, m_find, m_replace);
621 const char* m_replace;
623 FaceFindShader(const char* find) : m_find(find)
626 void operator()(FaceInstance& faceinst) const
628 if(shader_equal(faceinst.getFace().GetShader(), m_find))
630 faceinst.setSelected(SelectionSystem::eFace, true);
635 bool DoingSearch(const char *repl)
637 return (repl == NULL || (strcmp("textures/", repl)==0));
640 void Scene_BrushFindReplaceShader(scene::Graph& graph, const char* find, const char* replace)
642 if (DoingSearch(replace))
644 Scene_ForEachBrush_ForEachFaceInstance(graph, FaceFindShader(find));
648 Scene_ForEachBrush_ForEachFace(graph, FaceFindReplaceShader(find, replace));
652 void Scene_BrushFindReplaceShader_Selected(scene::Graph& graph, const char* find, const char* replace)
654 if (DoingSearch(replace))
656 Scene_ForEachSelectedBrush_ForEachFaceInstance(graph,
657 FaceFindShader(find));
661 Scene_ForEachSelectedBrush_ForEachFace(graph,
662 FaceFindReplaceShader(find, replace));
666 // TODO: find for components
667 // d1223m: dont even know what they are...
668 void Scene_BrushFindReplaceShader_Component_Selected(scene::Graph& graph, const char* find, const char* replace)
670 if (DoingSearch(replace))
676 Scene_ForEachSelectedBrushFace(graph, FaceFindReplaceShader(find, replace));
683 float m_s_repeat, m_t_repeat;
685 FaceFitTexture(float s_repeat, float t_repeat) : m_s_repeat(s_repeat), m_t_repeat(t_repeat)
688 void operator()(Face& face) const
690 face.FitTexture(m_s_repeat, m_t_repeat);
694 void Scene_BrushFitTexture_Selected(scene::Graph& graph, float s_repeat, float t_repeat)
696 Scene_ForEachSelectedBrush_ForEachFace(graph, FaceFitTexture(s_repeat, t_repeat));
700 void Scene_BrushFitTexture_Component_Selected(scene::Graph& graph, float s_repeat, float t_repeat)
702 Scene_ForEachSelectedBrushFace(graph, FaceFitTexture(s_repeat, t_repeat));
706 TextureProjection g_defaultTextureProjection;
707 const TextureProjection& TextureTransform_getDefault()
709 TexDef_Construct_Default(g_defaultTextureProjection);
710 return g_defaultTextureProjection;
713 void Scene_BrushConstructPrefab(scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader)
715 if(GlobalSelectionSystem().countSelected() != 0)
717 const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
719 Brush* brush = Node_getBrush(path.top());
722 AABB bounds = brush->localAABB(); // copy bounds because the brush will be modified
723 Brush_ConstructPrefab(*brush, type, bounds, sides, shader, TextureTransform_getDefault());
729 void Scene_BrushResize_Selected(scene::Graph& graph, const AABB& bounds, const char* shader)
731 if(GlobalSelectionSystem().countSelected() != 0)
733 const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
735 Brush* brush = Node_getBrush(path.top());
738 Brush_ConstructCuboid(*brush, bounds, shader, TextureTransform_getDefault());
744 bool Brush_hasShader(const Brush& brush, const char* name)
746 for(Brush::const_iterator i = brush.begin(); i != brush.end(); ++i)
748 if(shader_equal((*i)->GetShader(), name))
756 class BrushSelectByShaderWalker : public scene::Graph::Walker
760 BrushSelectByShaderWalker(const char* name)
764 bool pre(const scene::Path& path, scene::Instance& instance) const
766 if(path.top().get().visible())
768 Brush* brush = Node_getBrush(path.top());
769 if(brush != 0 && Brush_hasShader(*brush, m_name))
771 Instance_getSelectable(instance)->setSelected(true);
778 void Scene_BrushSelectByShader(scene::Graph& graph, const char* name)
780 graph.traverse(BrushSelectByShaderWalker(name));
783 class FaceSelectByShader
787 FaceSelectByShader(const char* name)
791 void operator()(FaceInstance& face) const
793 printf("checking %s = %s\n", face.getFace().GetShader(), m_name);
794 if(shader_equal(face.getFace().GetShader(), m_name))
796 face.setSelected(SelectionSystem::eFace, true);
801 void Scene_BrushSelectByShader_Component(scene::Graph& graph, const char* name)
803 Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, FaceSelectByShader(name));
808 TextureProjection& m_projection;
811 FaceGetTexdef(TextureProjection& projection)
812 : m_projection(projection), m_done(false)
815 void operator()(Face& face) const
820 face.GetTexdef(m_projection);
826 void Scene_BrushGetTexdef_Selected(scene::Graph& graph, TextureProjection& projection)
828 Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetTexdef(projection));
831 void Scene_BrushGetTexdef_Component_Selected(scene::Graph& graph, TextureProjection& projection)
834 if(!g_SelectedFaceInstances.empty())
836 FaceInstance& faceInstance = g_SelectedFaceInstances.last();
837 faceInstance.getFace().GetTexdef(projection);
840 FaceGetTexdef visitor(projection);
841 Scene_ForEachSelectedBrushFace(graph, visitor);
845 void Scene_BrushGetShaderSize_Component_Selected(scene::Graph& graph, size_t& width, size_t& height)
847 if(!g_SelectedFaceInstances.empty())
849 FaceInstance& faceInstance = g_SelectedFaceInstances.last();
850 width = faceInstance.getFace().getShader().width();
851 height = faceInstance.getFace().getShader().height();
858 ContentsFlagsValue& m_flags;
861 FaceGetFlags(ContentsFlagsValue& flags)
862 : m_flags(flags), m_done(false)
865 void operator()(Face& face) const
870 face.GetFlags(m_flags);
876 void Scene_BrushGetFlags_Selected(scene::Graph& graph, ContentsFlagsValue& flags)
879 if(GlobalSelectionSystem().countSelected() != 0)
881 BrushInstance* brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
884 Brush_forEachFace(*brush, FaceGetFlags(flags));
888 Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetFlags(flags));
892 void Scene_BrushGetFlags_Component_Selected(scene::Graph& graph, ContentsFlagsValue& flags)
895 if(!g_SelectedFaceInstances.empty())
897 FaceInstance& faceInstance = g_SelectedFaceInstances.last();
898 faceInstance.getFace().GetFlags(flags);
901 Scene_ForEachSelectedBrushFace(graph, FaceGetFlags(flags));
908 CopiedString& m_shader;
911 FaceGetShader(CopiedString& shader)
912 : m_shader(shader), m_done(false)
915 void operator()(Face& face) const
920 m_shader = face.GetShader();
925 void Scene_BrushGetShader_Selected(scene::Graph& graph, CopiedString& shader)
928 if(GlobalSelectionSystem().countSelected() != 0)
930 BrushInstance* brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
933 Brush_forEachFace(*brush, FaceGetShader(shader));
937 Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetShader(shader));
941 void Scene_BrushGetShader_Component_Selected(scene::Graph& graph, CopiedString& shader)
944 if(!g_SelectedFaceInstances.empty())
946 FaceInstance& faceInstance = g_SelectedFaceInstances.last();
947 shader = faceInstance.getFace().GetShader();
950 FaceGetShader visitor(shader);
951 Scene_ForEachSelectedBrushFace(graph, visitor);
956 class filter_face_shader : public FaceFilter
958 const char* m_shader;
960 filter_face_shader(const char* shader) : m_shader(shader)
963 bool filter(const Face& face) const
965 return shader_equal(face.GetShader(), m_shader);
969 class filter_face_shader_prefix : public FaceFilter
971 const char* m_prefix;
973 filter_face_shader_prefix(const char* prefix) : m_prefix(prefix)
976 bool filter(const Face& face) const
978 return shader_equal_n(face.GetShader(), m_prefix, strlen(m_prefix));
982 class filter_face_flags : public FaceFilter
986 filter_face_flags(int flags) : m_flags(flags)
989 bool filter(const Face& face) const
991 return (face.getShader().shaderFlags() & m_flags) != 0;
995 class filter_face_contents : public FaceFilter
999 filter_face_contents(int contents) : m_contents(contents)
1002 bool filter(const Face& face) const
1004 return (face.getShader().m_flags.m_contentFlags & m_contents) != 0;
1012 FaceFilter* m_filter;
1015 FaceFilterAny(FaceFilter* filter, bool& filtered) : m_filter(filter), m_filtered(filtered)
1019 void operator()(Face& face) const
1021 if(m_filter->filter(face))
1028 class filter_brush_any_face : public BrushFilter
1030 FaceFilter* m_filter;
1032 filter_brush_any_face(FaceFilter* filter) : m_filter(filter)
1035 bool filter(const Brush& brush) const
1038 Brush_forEachFace(brush, FaceFilterAny(m_filter, filtered));
1045 FaceFilter* m_filter;
1048 FaceFilterAll(FaceFilter* filter, bool& filtered) : m_filter(filter), m_filtered(filtered)
1052 void operator()(Face& face) const
1054 if(!m_filter->filter(face))
1061 class filter_brush_all_faces : public BrushFilter
1063 FaceFilter* m_filter;
1065 filter_brush_all_faces(FaceFilter* filter) : m_filter(filter)
1068 bool filter(const Brush& brush) const
1071 Brush_forEachFace(brush, FaceFilterAll(m_filter, filtered));
1077 filter_face_flags g_filter_face_clip(QER_CLIP);
1078 filter_brush_all_faces g_filter_brush_clip(&g_filter_face_clip);
1080 filter_face_shader g_filter_face_clip_q2("textures/clip");
1081 filter_brush_all_faces g_filter_brush_clip_q2(&g_filter_face_clip_q2);
1083 filter_face_shader g_filter_face_weapclip("textures/common/weapclip");
1084 filter_brush_all_faces g_filter_brush_weapclip(&g_filter_face_weapclip);
1086 filter_face_shader g_filter_face_botclip("textures/common/botclip");
1087 filter_brush_all_faces g_filter_brush_botclip(&g_filter_face_botclip);
1089 filter_face_shader_prefix g_filter_face_caulk("textures/common/caulk");
1090 filter_brush_all_faces g_filter_brush_caulk(&g_filter_face_caulk);
1092 filter_face_shader_prefix g_filter_face_caulk_ja("textures/system/caulk");
1093 filter_brush_all_faces g_filter_brush_caulk_ja(&g_filter_face_caulk_ja);
1095 filter_face_shader_prefix g_filter_face_liquids("textures/liquids/");
1096 filter_brush_any_face g_filter_brush_liquids(&g_filter_face_liquids);
1098 filter_face_shader g_filter_face_hint("textures/common/hint");
1099 filter_brush_any_face g_filter_brush_hint(&g_filter_face_hint);
1101 filter_face_shader g_filter_face_hint_q2("textures/hint");
1102 filter_brush_any_face g_filter_brush_hint_q2(&g_filter_face_hint_q2);
1104 filter_face_shader g_filter_face_hint_ja("textures/system/hint");
1105 filter_brush_any_face g_filter_brush_hint_ja(&g_filter_face_hint_ja);
1107 filter_face_shader g_filter_face_areaportal("textures/common/areaportal");
1108 filter_brush_all_faces g_filter_brush_areaportal(&g_filter_face_areaportal);
1110 filter_face_shader g_filter_face_visportal("textures/editor/visportal");
1111 filter_brush_any_face g_filter_brush_visportal(&g_filter_face_visportal);
1113 filter_face_shader g_filter_face_clusterportal("textures/common/clusterportal");
1114 filter_brush_all_faces g_filter_brush_clusterportal(&g_filter_face_clusterportal);
1116 filter_face_shader g_filter_face_lightgrid("textures/common/lightgrid");
1117 filter_brush_all_faces g_filter_brush_lightgrid(&g_filter_face_lightgrid);
1119 filter_face_flags g_filter_face_translucent(QER_TRANS);
1120 filter_brush_all_faces g_filter_brush_translucent(&g_filter_face_translucent);
1122 filter_face_contents g_filter_face_detail(BRUSH_DETAIL_MASK);
1123 filter_brush_all_faces g_filter_brush_detail(&g_filter_face_detail);
1126 void BrushFilters_construct()
1128 add_brush_filter(g_filter_brush_clip, EXCLUDE_CLIP);
1129 add_brush_filter(g_filter_brush_clip_q2, EXCLUDE_CLIP);
1130 add_brush_filter(g_filter_brush_weapclip, EXCLUDE_CLIP);
1131 add_brush_filter(g_filter_brush_botclip, EXCLUDE_BOTCLIP);
1132 add_brush_filter(g_filter_brush_caulk, EXCLUDE_CAULK);
1133 add_brush_filter(g_filter_brush_caulk_ja, EXCLUDE_CAULK);
1134 add_face_filter(g_filter_face_caulk, EXCLUDE_CAULK);
1135 add_face_filter(g_filter_face_caulk_ja, EXCLUDE_CAULK);
1136 add_brush_filter(g_filter_brush_liquids, EXCLUDE_LIQUIDS);
1137 add_brush_filter(g_filter_brush_hint, EXCLUDE_HINTSSKIPS);
1138 add_brush_filter(g_filter_brush_hint_q2, EXCLUDE_HINTSSKIPS);
1139 add_brush_filter(g_filter_brush_hint_ja, EXCLUDE_HINTSSKIPS);
1140 add_brush_filter(g_filter_brush_clusterportal, EXCLUDE_CLUSTERPORTALS);
1141 add_brush_filter(g_filter_brush_visportal, EXCLUDE_VISPORTALS);
1142 add_brush_filter(g_filter_brush_areaportal, EXCLUDE_AREAPORTALS);
1143 add_brush_filter(g_filter_brush_translucent, EXCLUDE_TRANSLUCENT);
1144 add_brush_filter(g_filter_brush_detail, EXCLUDE_DETAILS);
1145 add_brush_filter(g_filter_brush_detail, EXCLUDE_STRUCTURAL, true);
1146 add_brush_filter(g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID);
1151 void normalquantisation_draw()
1155 for(std::size_t i = 0; i <= c_quantise_normal; ++i)
1157 for(std::size_t j = 0; j <= c_quantise_normal; ++j)
1159 Normal3f vertex(normal3f_normalised(Normal3f(
1160 static_cast<float>(c_quantise_normal - j - i),
1161 static_cast<float>(i),
1162 static_cast<float>(j)
1164 VectorScale(normal3f_to_array(vertex), 64.f, normal3f_to_array(vertex));
1165 glVertex3fv(normal3f_to_array(vertex));
1166 vertex.x = -vertex.x;
1167 glVertex3fv(normal3f_to_array(vertex));
1173 class RenderableNormalQuantisation : public OpenGLRenderable
1176 void render(RenderStateFlags state) const
1178 normalquantisation_draw();
1182 const float g_test_quantise_normal = 1.f / static_cast<float>(1 << 3);
1184 class TestNormalQuantisation
1186 void check_normal(const Normal3f& normal, const Normal3f& other)
1188 spherical_t spherical = spherical_from_normal3f(normal);
1189 double longditude = RAD2DEG(spherical.longditude);
1190 double latitude = RAD2DEG(spherical.latitude);
1191 double x = cos(spherical.longditude) * sin(spherical.latitude);
1192 double y = sin(spherical.longditude) * sin(spherical.latitude);
1193 double z = cos(spherical.latitude);
1195 ASSERT_MESSAGE(normal3f_dot(normal, other) > 0.99, "bleh");
1198 void test_normal(const Normal3f& normal)
1200 Normal3f test = normal3f_from_spherical(spherical_from_normal3f(normal));
1201 check_normal(normal, test);
1203 EOctant octant = normal3f_classify_octant(normal);
1204 Normal3f folded = normal3f_fold_octant(normal, octant);
1205 ESextant sextant = normal3f_classify_sextant(folded);
1206 folded = normal3f_fold_sextant(folded, sextant);
1208 double scale = static_cast<float>(c_quantise_normal) / (folded.x + folded.y + folded.z);
1210 double zbits = folded.z * scale;
1211 double ybits = folded.y * scale;
1213 std::size_t zbits_q = static_cast<std::size_t>(zbits);
1214 std::size_t ybits_q = static_cast<std::size_t>(ybits);
1216 ASSERT_MESSAGE(zbits_q <= (c_quantise_normal / 8) * 3, "bleh");
1217 ASSERT_MESSAGE(ybits_q <= (c_quantise_normal / 2), "bleh");
1218 ASSERT_MESSAGE(zbits_q + ((c_quantise_normal / 2) - ybits_q) <= (c_quantise_normal / 2), "bleh");
1220 std::size_t y_t = (zbits_q < (c_quantise_normal / 4)) ? ybits_q : (c_quantise_normal / 2) - ybits_q;
1221 std::size_t z_t = (zbits_q < (c_quantise_normal / 4)) ? zbits_q : (c_quantise_normal / 2) - zbits_q;
1222 std::size_t index = (c_quantise_normal / 4) * y_t + z_t;
1223 ASSERT_MESSAGE(index <= (c_quantise_normal / 4)*(c_quantise_normal / 2), "bleh");
1225 Normal3f tmp(c_quantise_normal - zbits_q - ybits_q, ybits_q, zbits_q);
1226 tmp = normal3f_normalised(tmp);
1228 Normal3f unfolded = normal3f_unfold_octant(normal3f_unfold_sextant(tmp, sextant), octant);
1230 check_normal(normal, unfolded);
1232 double dot = normal3f_dot(normal, unfolded);
1233 float length = VectorLength(normal3f_to_array(unfolded));
1234 float inv_length = 1 / length;
1236 Normal3f quantised = normal3f_quantised(normal);
1237 check_normal(normal, quantised);
1239 void test2(const Normal3f& normal, const Normal3f& other)
1241 if(normal3f_quantised(normal) != normal3f_quantised(other))
1247 static Normal3f normalise(float x, float y, float z)
1249 return normal3f_normalised(Normal3f(x, y, z));
1254 return static_cast<float>(rand() - (RAND_MAX/2));
1257 Normal3f normal3f_rand()
1259 return normalise(vec_rand(), vec_rand(), vec_rand());
1263 TestNormalQuantisation()
1265 for(int i = 4096; i > 0; --i)
1266 test_normal(normal3f_rand());
1268 test_normal(normalise(1, 0, 0));
1269 test_normal(normalise(0, 1, 0));
1270 test_normal(normalise(0, 0, 1));
1271 test_normal(normalise(1, 1, 0));
1272 test_normal(normalise(1, 0, 1));
1273 test_normal(normalise(0, 1, 1));
1275 test_normal(normalise(10000, 10000, 10000));
1276 test_normal(normalise(10000, 10000, 10001));
1277 test_normal(normalise(10000, 10000, 10002));
1278 test_normal(normalise(10000, 10000, 10010));
1279 test_normal(normalise(10000, 10000, 10020));
1280 test_normal(normalise(10000, 10000, 10030));
1281 test_normal(normalise(10000, 10000, 10100));
1282 test_normal(normalise(10000, 10000, 10101));
1283 test_normal(normalise(10000, 10000, 10102));
1284 test_normal(normalise(10000, 10000, 10200));
1285 test_normal(normalise(10000, 10000, 10201));
1286 test_normal(normalise(10000, 10000, 10202));
1287 test_normal(normalise(10000, 10000, 10203));
1288 test_normal(normalise(10000, 10000, 10300));
1291 test2(normalise(10000, 10000, 10000), normalise(10000, 10000, 10001));
1292 test2(normalise(10000, 10000, 10001), normalise(10000, 10001, 10000));
1296 TestNormalQuantisation g_testNormalQuantisation;
1302 class TestSelectableObserver : public observer_template<const Selectable&>
1305 void notify(const Selectable& arguments)
1307 bool bleh = arguments.isSelected();
1311 inline void test_bleh()
1313 TestSelectableObserver test;
1314 ObservableSelectableInstance< SingleObservable< SelectionChangeCallback > > bleh;
1316 bleh.setSelected(true);
1329 const TestBleh testbleh;
1334 class TestRefcountedString
1337 TestRefcountedString()
1341 SmartString string1("string1");
1342 SmartString string2(string1);
1343 SmartString string3(string2);
1346 // refcounted assignment
1347 SmartString string1("string1");
1348 SmartString string2("string2");
1353 SmartString string1("string1");
1354 SmartString string2("string2");
1355 string1 = string2.c_str();
1359 SmartString string1("string1");
1363 // self-assignment via another reference
1364 SmartString string1("string1");
1365 SmartString string2(string1);
1371 const TestRefcountedString g_testRefcountedString;
1375 void Select_MakeDetail()
1377 UndoableCommand undo("brushSetDetail");
1378 Scene_BrushSetDetail_Selected(GlobalSceneGraph(), true);
1381 void Select_MakeStructural()
1383 UndoableCommand undo("brushClearDetail");
1384 Scene_BrushSetDetail_Selected(GlobalSceneGraph(), false);
1387 class BrushMakeSided
1389 std::size_t m_count;
1391 BrushMakeSided(std::size_t count)
1397 Scene_BrushConstructPrefab(GlobalSceneGraph(), eBrushPrism, m_count, TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
1399 typedef MemberCaller<BrushMakeSided, &BrushMakeSided::set> SetCaller;
1403 BrushMakeSided g_brushmakesided3(3);
1404 BrushMakeSided g_brushmakesided4(4);
1405 BrushMakeSided g_brushmakesided5(5);
1406 BrushMakeSided g_brushmakesided6(6);
1407 BrushMakeSided g_brushmakesided7(7);
1408 BrushMakeSided g_brushmakesided8(8);
1409 BrushMakeSided g_brushmakesided9(9);
1411 inline int axis_for_viewtype(int viewtype)
1427 EBrushPrefab m_type;
1429 BrushPrefab(EBrushPrefab type)
1435 DoSides(m_type, axis_for_viewtype(GetViewAxis()));
1437 typedef MemberCaller<BrushPrefab, &BrushPrefab::set> SetCaller;
1440 BrushPrefab g_brushprism(eBrushPrism);
1441 BrushPrefab g_brushcone(eBrushCone);
1442 BrushPrefab g_brushsphere(eBrushSphere);
1443 BrushPrefab g_brushrock(eBrushRock);
1449 void OnClipMode(bool enable);
1457 UndoableCommand undo("clipperClip");
1462 void SplitSelected()
1466 UndoableCommand undo("clipperSplit");
1477 Callback g_texture_lock_status_changed;
1478 BoolExportCaller g_texdef_movelock_caller(g_brush_texturelock_enabled);
1479 ToggleItem g_texdef_movelock_item(g_texdef_movelock_caller);
1481 void Texdef_ToggleMoveLock()
1483 g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
1484 g_texdef_movelock_item.update();
1485 g_texture_lock_status_changed();
1492 void Brush_registerCommands()
1494 GlobalToggles_insert("TogTexLock", FreeCaller<Texdef_ToggleMoveLock>(), ToggleItem::AddCallbackCaller(g_texdef_movelock_item), Accelerator('T', (GdkModifierType)GDK_SHIFT_MASK));
1496 GlobalCommands_insert("BrushPrism", BrushPrefab::SetCaller(g_brushprism));
1497 GlobalCommands_insert("BrushCone", BrushPrefab::SetCaller(g_brushcone));
1498 GlobalCommands_insert("BrushSphere", BrushPrefab::SetCaller(g_brushsphere));
1499 GlobalCommands_insert("BrushRock", BrushPrefab::SetCaller(g_brushrock));
1501 GlobalCommands_insert("Brush3Sided", BrushMakeSided::SetCaller(g_brushmakesided3), Accelerator('3', (GdkModifierType)GDK_CONTROL_MASK));
1502 GlobalCommands_insert("Brush4Sided", BrushMakeSided::SetCaller(g_brushmakesided4), Accelerator('4', (GdkModifierType)GDK_CONTROL_MASK));
1503 GlobalCommands_insert("Brush5Sided", BrushMakeSided::SetCaller(g_brushmakesided5), Accelerator('5', (GdkModifierType)GDK_CONTROL_MASK));
1504 GlobalCommands_insert("Brush6Sided", BrushMakeSided::SetCaller(g_brushmakesided6), Accelerator('6', (GdkModifierType)GDK_CONTROL_MASK));
1505 GlobalCommands_insert("Brush7Sided", BrushMakeSided::SetCaller(g_brushmakesided7), Accelerator('7', (GdkModifierType)GDK_CONTROL_MASK));
1506 GlobalCommands_insert("Brush8Sided", BrushMakeSided::SetCaller(g_brushmakesided8), Accelerator('8', (GdkModifierType)GDK_CONTROL_MASK));
1507 GlobalCommands_insert("Brush9Sided", BrushMakeSided::SetCaller(g_brushmakesided9), Accelerator('9', (GdkModifierType)GDK_CONTROL_MASK));
1509 GlobalCommands_insert("ClipSelected", FreeCaller<ClipSelected>(), Accelerator(GDK_Return));
1510 GlobalCommands_insert("SplitSelected", FreeCaller<SplitSelected>(), Accelerator(GDK_Return, (GdkModifierType)GDK_SHIFT_MASK));
1511 GlobalCommands_insert("FlipClip", FreeCaller<FlipClipper>(), Accelerator(GDK_Return, (GdkModifierType)GDK_CONTROL_MASK));
1513 GlobalCommands_insert("MakeDetail", FreeCaller<Select_MakeDetail>(), Accelerator('M', (GdkModifierType)GDK_CONTROL_MASK));
1514 GlobalCommands_insert("MakeStructural", FreeCaller<Select_MakeStructural>(), Accelerator('S', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
1517 void Brush_constructMenu(GtkMenu* menu)
1519 create_menu_item_with_mnemonic(menu, "Prism...", "BrushPrism");
1520 create_menu_item_with_mnemonic(menu, "Cone...", "BrushCone");
1521 create_menu_item_with_mnemonic(menu, "Sphere...", "BrushSphere");
1522 create_menu_item_with_mnemonic(menu, "Rock...", "BrushRock");
1523 menu_separator (menu);
1525 GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic (menu, "CSG");
1526 if (g_Layout_enableDetachableMenus.m_value)
1527 menu_tearoff (menu_in_menu);
1528 create_menu_item_with_mnemonic(menu_in_menu, "Make _Hollow", "CSGHollow");
1529 create_menu_item_with_mnemonic(menu_in_menu, "CSG _Subtract", "CSGSubtract");
1530 create_menu_item_with_mnemonic(menu_in_menu, "CSG _Merge", "CSGMerge");
1532 menu_separator(menu);
1534 GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic (menu, "Clipper");
1535 if (g_Layout_enableDetachableMenus.m_value)
1536 menu_tearoff (menu_in_menu);
1538 create_menu_item_with_mnemonic(menu_in_menu, "Clip selection", "ClipSelected");
1539 create_menu_item_with_mnemonic(menu_in_menu, "Split selection", "SplitSelected");
1540 create_menu_item_with_mnemonic(menu_in_menu, "Flip Clip orientation", "FlipClip");
1542 menu_separator(menu);
1543 create_menu_item_with_mnemonic(menu, "Make detail", "MakeDetail");
1544 create_menu_item_with_mnemonic(menu, "Make structural", "MakeStructural");
1545 create_menu_item_with_mnemonic(menu, "Snap selection to _grid", "SnapToGrid");
1547 create_check_menu_item_with_mnemonic(menu, "Texture Lock", "TogTexLock");
1548 menu_separator(menu);
1549 create_menu_item_with_mnemonic(menu, "Copy Face Texture", "FaceCopyTexture");
1550 create_menu_item_with_mnemonic(menu, "Paste Face Texture", "FacePasteTexture");
1552 command_connect_accelerator("Brush3Sided");
1553 command_connect_accelerator("Brush4Sided");
1554 command_connect_accelerator("Brush5Sided");
1555 command_connect_accelerator("Brush6Sided");
1556 command_connect_accelerator("Brush7Sided");
1557 command_connect_accelerator("Brush8Sided");
1558 command_connect_accelerator("Brush9Sided");