2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 #include "brushmanip.h"
25 #include "gtkutil/widget.h"
26 #include "gtkutil/menu.h"
28 #include "brushnode.h"
30 #include "texwindow.h"
33 #include "mainframe.h"
36 #include "preferences.h"
39 #include <gdk/gdkkeysyms.h>
41 void Brush_ConstructCuboid( Brush& brush, const AABB& bounds, const char* shader, const TextureProjection& projection ){
42 const unsigned char box[3][2] = { { 0, 1 }, { 2, 0 }, { 1, 2 } };
43 Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
44 Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
50 for ( int i = 0; i < 3; ++i )
52 Vector3 planepts1( maxs );
53 Vector3 planepts2( maxs );
54 planepts2[box[i][0]] = mins[box[i][0]];
55 planepts1[box[i][1]] = mins[box[i][1]];
57 brush.addPlane( maxs, planepts1, planepts2, shader, projection );
61 for ( int i = 0; i < 3; ++i )
63 Vector3 planepts1( mins );
64 Vector3 planepts2( mins );
65 planepts1[box[i][0]] = maxs[box[i][0]];
66 planepts2[box[i][1]] = maxs[box[i][1]];
68 brush.addPlane( mins, planepts1, planepts2, shader, projection );
73 inline float max_extent( const Vector3& extents ){
74 return std::max( std::max( extents[0], extents[1] ), extents[2] );
77 inline float max_extent_2d( const Vector3& extents, int axis ){
81 return std::max( extents[1], extents[2] );
83 return std::max( extents[0], extents[2] );
85 return std::max( extents[0], extents[1] );
89 const std::size_t c_brushPrism_minSides = 3;
90 const std::size_t c_brushPrism_maxSides = c_brush_maxFaces - 2;
91 const char* const c_brushPrism_name = "brushPrism";
93 void Brush_ConstructPrism( Brush& brush, const AABB& bounds, std::size_t sides, int axis, const char* shader, const TextureProjection& projection ){
94 if ( sides < c_brushPrism_minSides ) {
95 globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushPrism_minSides ) << "\n";
98 if ( sides > c_brushPrism_maxSides ) {
99 globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushPrism_maxSides ) << "\n";
104 brush.reserve( sides + 2 );
106 Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
107 Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
109 float radius = max_extent_2d( bounds.extents, axis );
110 const Vector3& mid = bounds.origin;
113 planepts[2][( axis + 1 ) % 3] = mins[( axis + 1 ) % 3];
114 planepts[2][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
115 planepts[2][axis] = maxs[axis];
116 planepts[1][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
117 planepts[1][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
118 planepts[1][axis] = maxs[axis];
119 planepts[0][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
120 planepts[0][( axis + 2 ) % 3] = maxs[( axis + 2 ) % 3];
121 planepts[0][axis] = maxs[axis];
123 brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
125 planepts[0][( axis + 1 ) % 3] = mins[( axis + 1 ) % 3];
126 planepts[0][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
127 planepts[0][axis] = mins[axis];
128 planepts[1][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
129 planepts[1][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
130 planepts[1][axis] = mins[axis];
131 planepts[2][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
132 planepts[2][( axis + 2 ) % 3] = maxs[( axis + 2 ) % 3];
133 planepts[2][axis] = mins[axis];
135 brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
137 for ( std::size_t i = 0 ; i < sides ; ++i )
139 double sv = sin( i * 3.14159265 * 2 / sides );
140 double cv = cos( i * 3.14159265 * 2 / sides );
142 planepts[0][( axis + 1 ) % 3] = static_cast<float>( floor( mid[( axis + 1 ) % 3] + radius * cv + 0.5 ) );
143 planepts[0][( axis + 2 ) % 3] = static_cast<float>( floor( mid[( axis + 2 ) % 3] + radius * sv + 0.5 ) );
144 planepts[0][axis] = mins[axis];
146 planepts[1][( axis + 1 ) % 3] = planepts[0][( axis + 1 ) % 3];
147 planepts[1][( axis + 2 ) % 3] = planepts[0][( axis + 2 ) % 3];
148 planepts[1][axis] = maxs[axis];
150 planepts[2][( axis + 1 ) % 3] = static_cast<float>( floor( planepts[0][( axis + 1 ) % 3] - radius * sv + 0.5 ) );
151 planepts[2][( axis + 2 ) % 3] = static_cast<float>( floor( planepts[0][( axis + 2 ) % 3] + radius * cv + 0.5 ) );
152 planepts[2][axis] = maxs[axis];
154 brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
158 const std::size_t c_brushCone_minSides = 3;
159 const std::size_t c_brushCone_maxSides = 32;
160 const char* const c_brushCone_name = "brushCone";
162 void Brush_ConstructCone( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
163 if ( sides < c_brushCone_minSides ) {
164 globalErrorStream() << c_brushCone_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushCone_minSides ) << "\n";
167 if ( sides > c_brushCone_maxSides ) {
168 globalErrorStream() << c_brushCone_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushCone_maxSides ) << "\n";
173 brush.reserve( sides + 1 );
175 Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
176 Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
178 float radius = max_extent( bounds.extents );
179 const Vector3& mid = bounds.origin;
182 planepts[0][0] = mins[0]; planepts[0][1] = mins[1]; planepts[0][2] = mins[2];
183 planepts[1][0] = maxs[0]; planepts[1][1] = mins[1]; planepts[1][2] = mins[2];
184 planepts[2][0] = maxs[0]; planepts[2][1] = maxs[1]; planepts[2][2] = mins[2];
186 brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
188 for ( std::size_t i = 0 ; i < sides ; ++i )
190 double sv = sin( i * 3.14159265 * 2 / sides );
191 double cv = cos( i * 3.14159265 * 2 / sides );
193 planepts[0][0] = static_cast<float>( floor( mid[0] + radius * cv + 0.5 ) );
194 planepts[0][1] = static_cast<float>( floor( mid[1] + radius * sv + 0.5 ) );
195 planepts[0][2] = mins[2];
197 planepts[1][0] = mid[0];
198 planepts[1][1] = mid[1];
199 planepts[1][2] = maxs[2];
201 planepts[2][0] = static_cast<float>( floor( planepts[0][0] - radius * sv + 0.5 ) );
202 planepts[2][1] = static_cast<float>( floor( planepts[0][1] + radius * cv + 0.5 ) );
203 planepts[2][2] = maxs[2];
205 brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
209 const std::size_t c_brushSphere_minSides = 3;
210 const std::size_t c_brushSphere_maxSides = 31;
211 const char* const c_brushSphere_name = "brushSphere";
213 void Brush_ConstructSphere( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
214 if ( sides < c_brushSphere_minSides ) {
215 globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushSphere_minSides ) << "\n";
218 if ( sides > c_brushSphere_maxSides ) {
219 globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushSphere_maxSides ) << "\n";
224 brush.reserve( sides * sides );
226 float radius = max_extent( bounds.extents );
227 const Vector3& mid = bounds.origin;
230 double dt = 2 * c_pi / sides;
231 double dp = c_pi / sides;
232 for ( std::size_t i = 0; i < sides; i++ )
234 for ( std::size_t j = 0; j < sides - 1; j++ )
237 double p = float(j * dp - c_pi / 2);
239 planepts[0] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p ), radius ) );
240 planepts[1] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p + dp ), radius ) );
241 planepts[2] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p + dp ), radius ) );
243 brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
248 double p = ( sides - 1 ) * dp - c_pi / 2;
249 for ( std::size_t i = 0; i < sides; i++ )
253 planepts[0] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p ), radius ) );
254 planepts[1] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p + dp ), radius ) );
255 planepts[2] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p ), radius ) );
257 brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
262 const std::size_t c_brushRock_minSides = 10;
263 const std::size_t c_brushRock_maxSides = 1000;
264 const char* const c_brushRock_name = "brushRock";
266 void Brush_ConstructRock( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
267 if ( sides < c_brushRock_minSides ) {
268 globalErrorStream() << c_brushRock_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushRock_minSides ) << "\n";
271 if ( sides > c_brushRock_maxSides ) {
272 globalErrorStream() << c_brushRock_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushRock_maxSides ) << "\n";
277 brush.reserve( sides * sides );
279 float radius = max_extent( bounds.extents );
280 const Vector3& mid = bounds.origin;
283 for ( std::size_t j = 0; j < sides; j++ )
285 planepts[0][0] = rand() - ( RAND_MAX / 2 );
286 planepts[0][1] = rand() - ( RAND_MAX / 2 );
287 planepts[0][2] = rand() - ( RAND_MAX / 2 );
288 vector3_normalise( planepts[0] );
290 // find two vectors that are perpendicular to planepts[0]
291 ComputeAxisBase( planepts[0], planepts[1], planepts[2] );
293 planepts[0] = vector3_added( mid, vector3_scaled( planepts[0], radius ) );
294 planepts[1] = vector3_added( planepts[0], vector3_scaled( planepts[1], radius ) );
295 planepts[2] = vector3_added( planepts[0], vector3_scaled( planepts[2], radius ) );
298 // make sure the orientation is right
299 if ( vector3_dot( vector3_subtracted( planepts[0], mid ), vector3_cross( vector3_subtracted( planepts[1], mid ), vector3_subtracted( planepts[2], mid ) ) ) > 0 ) {
302 planepts[1] = planepts[2];
304 globalOutputStream() << "flip\n";
307 globalOutputStream() << "no flip\n";
311 brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
316 switch ( GlobalXYWnd_getCurrentViewType() )
328 void Brush_ConstructPrefab( Brush& brush, EBrushPrefab type, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
333 UndoableCommand undo( "brushCuboid" );
335 Brush_ConstructCuboid( brush, bounds, shader, projection );
340 int axis = GetViewAxis();
341 StringOutputStream command;
342 command << c_brushPrism_name << " -sides " << Unsigned( sides ) << " -axis " << axis;
343 UndoableCommand undo( command.c_str() );
345 Brush_ConstructPrism( brush, bounds, sides, axis, shader, projection );
350 StringOutputStream command;
351 command << c_brushCone_name << " -sides " << Unsigned( sides );
352 UndoableCommand undo( command.c_str() );
354 Brush_ConstructCone( brush, bounds, sides, shader, projection );
359 StringOutputStream command;
360 command << c_brushSphere_name << " -sides " << Unsigned( sides );
361 UndoableCommand undo( command.c_str() );
363 Brush_ConstructSphere( brush, bounds, sides, shader, projection );
368 StringOutputStream command;
369 command << c_brushRock_name << " -sides " << Unsigned( sides );
370 UndoableCommand undo( command.c_str() );
372 Brush_ConstructRock( brush, bounds, sides, shader, projection );
379 void ConstructRegionBrushes( scene::Node* brushes[6], const Vector3& region_mins, const Vector3& region_maxs ){
382 Vector3 mins( region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32 );
385 for ( std::size_t i = 0; i < 3; i++ )
387 Vector3 maxs( region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32 );
388 maxs[i] = region_mins[i];
389 Brush_ConstructCuboid( *Node_getBrush( *brushes[i] ), aabb_for_minmax( mins, maxs ), texdef_name_default(), TextureProjection() );
395 Vector3 maxs( region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32 );
398 for ( std::size_t i = 0; i < 3; i++ )
400 Vector3 mins( region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32 );
401 mins[i] = region_maxs[i];
402 Brush_ConstructCuboid( *Node_getBrush( *brushes[i + 3] ), aabb_for_minmax( mins, maxs ), texdef_name_default(), TextureProjection() );
410 const TextureProjection& m_projection;
412 FaceSetTexdef( const TextureProjection& projection ) : m_projection( projection ){
414 void operator()( Face& face ) const {
415 face.SetTexdef( m_projection );
419 void Scene_BrushSetTexdef_Selected( scene::Graph& graph, const TextureProjection& projection ){
420 Scene_ForEachSelectedBrush_ForEachFace( graph, FaceSetTexdef( projection ) );
424 void Scene_BrushSetTexdef_Component_Selected( scene::Graph& graph, const TextureProjection& projection ){
425 Scene_ForEachSelectedBrushFace( graph, FaceSetTexdef( projection ) );
432 const ContentsFlagsValue& m_projection;
434 FaceSetFlags( const ContentsFlagsValue& flags ) : m_projection( flags ){
436 void operator()( Face& face ) const {
437 face.SetFlags( m_projection );
441 void Scene_BrushSetFlags_Selected( scene::Graph& graph, const ContentsFlagsValue& flags ){
442 Scene_ForEachSelectedBrush_ForEachFace( graph, FaceSetFlags( flags ) );
446 void Scene_BrushSetFlags_Component_Selected( scene::Graph& graph, const ContentsFlagsValue& flags ){
447 Scene_ForEachSelectedBrushFace( graph, FaceSetFlags( flags ) );
451 class FaceShiftTexdef
455 FaceShiftTexdef( float s, float t ) : m_s( s ), m_t( t ){
457 void operator()( Face& face ) const {
458 face.ShiftTexdef( m_s, m_t );
462 void Scene_BrushShiftTexdef_Selected( scene::Graph& graph, float s, float t ){
463 Scene_ForEachSelectedBrush_ForEachFace( graph, FaceShiftTexdef( s, t ) );
467 void Scene_BrushShiftTexdef_Component_Selected( scene::Graph& graph, float s, float t ){
468 Scene_ForEachSelectedBrushFace( graph, FaceShiftTexdef( s, t ) );
472 class FaceScaleTexdef
476 FaceScaleTexdef( float s, float t ) : m_s( s ), m_t( t ){
478 void operator()( Face& face ) const {
479 face.ScaleTexdef( m_s, m_t );
483 void Scene_BrushScaleTexdef_Selected( scene::Graph& graph, float s, float t ){
484 Scene_ForEachSelectedBrush_ForEachFace( graph, FaceScaleTexdef( s, t ) );
488 void Scene_BrushScaleTexdef_Component_Selected( scene::Graph& graph, float s, float t ){
489 Scene_ForEachSelectedBrushFace( graph, FaceScaleTexdef( s, t ) );
493 class FaceRotateTexdef
497 FaceRotateTexdef( float angle ) : m_angle( angle ){
499 void operator()( Face& face ) const {
500 face.RotateTexdef( m_angle );
504 void Scene_BrushRotateTexdef_Selected( scene::Graph& graph, float angle ){
505 Scene_ForEachSelectedBrush_ForEachFace( graph, FaceRotateTexdef( angle ) );
509 void Scene_BrushRotateTexdef_Component_Selected( scene::Graph& graph, float angle ){
510 Scene_ForEachSelectedBrushFace( graph, FaceRotateTexdef( angle ) );
519 FaceSetShader( const char* name ) : m_name( name ) {}
520 void operator()( Face& face ) const {
521 face.SetShader( m_name );
525 void Scene_BrushSetShader_Selected( scene::Graph& graph, const char* name ){
526 Scene_ForEachSelectedBrush_ForEachFace( graph, FaceSetShader( name ) );
530 void Scene_BrushSetShader_Component_Selected( scene::Graph& graph, const char* name ){
531 Scene_ForEachSelectedBrushFace( graph, FaceSetShader( name ) );
539 FaceSetDetail( bool detail ) : m_detail( detail ){
541 void operator()( Face& face ) const {
542 face.setDetail( m_detail );
546 void Scene_BrushSetDetail_Selected( scene::Graph& graph, bool detail ){
547 Scene_ForEachSelectedBrush_ForEachFace( graph, FaceSetDetail( detail ) );
551 bool Face_FindReplaceShader( Face& face, const char* find, const char* replace ){
552 if ( shader_equal( face.GetShader(), find ) ) {
553 face.SetShader( replace );
559 class FaceFindReplaceShader
562 const char* m_replace;
564 FaceFindReplaceShader( const char* find, const char* replace ) : m_find( find ), m_replace( replace ){
566 void operator()( Face& face ) const {
567 Face_FindReplaceShader( face, m_find, m_replace );
574 const char* m_replace;
576 FaceFindShader( const char* find ) : m_find( find ){
578 void operator()( FaceInstance& faceinst ) const {
579 if ( shader_equal( faceinst.getFace().GetShader(), m_find ) ) {
580 faceinst.setSelected( SelectionSystem::eFace, true );
585 bool DoingSearch( const char *repl ){
586 return ( repl == NULL || ( strcmp( "textures/", repl ) == 0 ) );
589 void Scene_BrushFindReplaceShader( scene::Graph& graph, const char* find, const char* replace ){
590 if ( DoingSearch( replace ) ) {
591 Scene_ForEachBrush_ForEachFaceInstance( graph, FaceFindShader( find ) );
595 Scene_ForEachBrush_ForEachFace( graph, FaceFindReplaceShader( find, replace ) );
599 void Scene_BrushFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace ){
600 if ( DoingSearch( replace ) ) {
601 Scene_ForEachSelectedBrush_ForEachFaceInstance( graph,
602 FaceFindShader( find ) );
606 Scene_ForEachSelectedBrush_ForEachFace( graph,
607 FaceFindReplaceShader( find, replace ) );
611 // TODO: find for components
612 // d1223m: dont even know what they are...
613 void Scene_BrushFindReplaceShader_Component_Selected( scene::Graph& graph, const char* find, const char* replace ){
614 if ( DoingSearch( replace ) ) {
619 Scene_ForEachSelectedBrushFace( graph, FaceFindReplaceShader( find, replace ) );
626 float m_s_repeat, m_t_repeat;
628 FaceFitTexture( float s_repeat, float t_repeat ) : m_s_repeat( s_repeat ), m_t_repeat( t_repeat ){
630 void operator()( Face& face ) const {
631 face.FitTexture( m_s_repeat, m_t_repeat );
635 void Scene_BrushFitTexture_Selected( scene::Graph& graph, float s_repeat, float t_repeat ){
636 Scene_ForEachSelectedBrush_ForEachFace( graph, FaceFitTexture( s_repeat, t_repeat ) );
640 void Scene_BrushFitTexture_Component_Selected( scene::Graph& graph, float s_repeat, float t_repeat ){
641 Scene_ForEachSelectedBrushFace( graph, FaceFitTexture( s_repeat, t_repeat ) );
645 TextureProjection g_defaultTextureProjection;
646 const TextureProjection& TextureTransform_getDefault(){
647 TexDef_Construct_Default( g_defaultTextureProjection );
648 return g_defaultTextureProjection;
651 void Scene_BrushConstructPrefab( scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader ){
652 if ( GlobalSelectionSystem().countSelected() != 0 ) {
653 const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
655 Brush* brush = Node_getBrush( path.top() );
657 AABB bounds = brush->localAABB(); // copy bounds because the brush will be modified
658 Brush_ConstructPrefab( *brush, type, bounds, sides, shader, TextureTransform_getDefault() );
664 void Scene_BrushResize_Selected( scene::Graph& graph, const AABB& bounds, const char* shader ){
665 if ( GlobalSelectionSystem().countSelected() != 0 ) {
666 const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
668 Brush* brush = Node_getBrush( path.top() );
670 Brush_ConstructCuboid( *brush, bounds, shader, TextureTransform_getDefault() );
676 bool Brush_hasShader( const Brush& brush, const char* name ){
677 for ( Brush::const_iterator i = brush.begin(); i != brush.end(); ++i )
679 if ( shader_equal( ( *i )->GetShader(), name ) ) {
686 class BrushSelectByShaderWalker : public scene::Graph::Walker
690 BrushSelectByShaderWalker( const char* name )
693 bool pre( const scene::Path& path, scene::Instance& instance ) const {
694 if ( path.top().get().visible() ) {
695 Brush* brush = Node_getBrush( path.top() );
696 if ( brush != 0 && Brush_hasShader( *brush, m_name ) ) {
697 Instance_getSelectable( instance )->setSelected( true );
704 void Scene_BrushSelectByShader( scene::Graph& graph, const char* name ){
705 graph.traverse( BrushSelectByShaderWalker( name ) );
708 class FaceSelectByShader
712 FaceSelectByShader( const char* name )
715 void operator()( FaceInstance& face ) const {
716 printf( "checking %s = %s\n", face.getFace().GetShader(), m_name );
717 if ( shader_equal( face.getFace().GetShader(), m_name ) ) {
718 face.setSelected( SelectionSystem::eFace, true );
723 void Scene_BrushSelectByShader_Component( scene::Graph& graph, const char* name ){
724 Scene_ForEachSelectedBrush_ForEachFaceInstance( graph, FaceSelectByShader( name ) );
729 TextureProjection& m_projection;
732 FaceGetTexdef( TextureProjection& projection )
733 : m_projection( projection ), m_done( false ){
735 void operator()( Face& face ) const {
738 face.GetTexdef( m_projection );
744 void Scene_BrushGetTexdef_Selected( scene::Graph& graph, TextureProjection& projection ){
745 Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetTexdef( projection ) );
748 void Scene_BrushGetTexdef_Component_Selected( scene::Graph& graph, TextureProjection& projection ){
750 if ( !g_SelectedFaceInstances.empty() ) {
751 FaceInstance& faceInstance = g_SelectedFaceInstances.last();
752 faceInstance.getFace().GetTexdef( projection );
755 FaceGetTexdef visitor( projection );
756 Scene_ForEachSelectedBrushFace( graph, visitor );
760 void Scene_BrushGetShaderSize_Component_Selected( scene::Graph& graph, size_t& width, size_t& height ){
761 if ( !g_SelectedFaceInstances.empty() ) {
762 FaceInstance& faceInstance = g_SelectedFaceInstances.last();
763 width = faceInstance.getFace().getShader().width();
764 height = faceInstance.getFace().getShader().height();
771 ContentsFlagsValue& m_flags;
774 FaceGetFlags( ContentsFlagsValue& flags )
775 : m_flags( flags ), m_done( false ){
777 void operator()( Face& face ) const {
780 face.GetFlags( m_flags );
786 void Scene_BrushGetFlags_Selected( scene::Graph& graph, ContentsFlagsValue& flags ){
788 if ( GlobalSelectionSystem().countSelected() != 0 ) {
789 BrushInstance* brush = Instance_getBrush( GlobalSelectionSystem().ultimateSelected() );
791 Brush_forEachFace( *brush, FaceGetFlags( flags ) );
795 Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetFlags( flags ) );
799 void Scene_BrushGetFlags_Component_Selected( scene::Graph& graph, ContentsFlagsValue& flags ){
801 if ( !g_SelectedFaceInstances.empty() ) {
802 FaceInstance& faceInstance = g_SelectedFaceInstances.last();
803 faceInstance.getFace().GetFlags( flags );
806 Scene_ForEachSelectedBrushFace( graph, FaceGetFlags( flags ) );
813 CopiedString& m_shader;
816 FaceGetShader( CopiedString& shader )
817 : m_shader( shader ), m_done( false ){
819 void operator()( Face& face ) const {
822 m_shader = face.GetShader();
827 void Scene_BrushGetShader_Selected( scene::Graph& graph, CopiedString& shader ){
829 if ( GlobalSelectionSystem().countSelected() != 0 ) {
830 BrushInstance* brush = Instance_getBrush( GlobalSelectionSystem().ultimateSelected() );
832 Brush_forEachFace( *brush, FaceGetShader( shader ) );
836 Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetShader( shader ) );
840 void Scene_BrushGetShader_Component_Selected( scene::Graph& graph, CopiedString& shader ){
842 if ( !g_SelectedFaceInstances.empty() ) {
843 FaceInstance& faceInstance = g_SelectedFaceInstances.last();
844 shader = faceInstance.getFace().GetShader();
847 FaceGetShader visitor( shader );
848 Scene_ForEachSelectedBrushFace( graph, visitor );
853 class filter_face_shader : public FaceFilter
855 const char* m_shader;
857 filter_face_shader( const char* shader ) : m_shader( shader ){
859 bool filter( const Face& face ) const {
860 return shader_equal( face.GetShader(), m_shader );
864 class filter_face_shader_prefix : public FaceFilter
866 const char* m_prefix;
868 filter_face_shader_prefix( const char* prefix ) : m_prefix( prefix ){
870 bool filter( const Face& face ) const {
871 return shader_equal_n( face.GetShader(), m_prefix, strlen( m_prefix ) );
875 class filter_face_flags : public FaceFilter
879 filter_face_flags( int flags ) : m_flags( flags ){
881 bool filter( const Face& face ) const {
882 return ( face.getShader().shaderFlags() & m_flags ) != 0;
886 class filter_face_contents : public FaceFilter
890 filter_face_contents( int contents ) : m_contents( contents ){
892 bool filter( const Face& face ) const {
893 return ( face.getShader().m_flags.m_contentFlags & m_contents ) != 0;
901 FaceFilter* m_filter;
904 FaceFilterAny( FaceFilter* filter, bool& filtered ) : m_filter( filter ), m_filtered( filtered ){
907 void operator()( Face& face ) const {
908 if ( m_filter->filter( face ) ) {
914 class filter_brush_any_face : public BrushFilter
916 FaceFilter* m_filter;
918 filter_brush_any_face( FaceFilter* filter ) : m_filter( filter ){
920 bool filter( const Brush& brush ) const {
922 Brush_forEachFace( brush, FaceFilterAny( m_filter, filtered ) );
929 FaceFilter* m_filter;
932 FaceFilterAll( FaceFilter* filter, bool& filtered ) : m_filter( filter ), m_filtered( filtered ){
935 void operator()( Face& face ) const {
936 if ( !m_filter->filter( face ) ) {
942 class filter_brush_all_faces : public BrushFilter
944 FaceFilter* m_filter;
946 filter_brush_all_faces( FaceFilter* filter ) : m_filter( filter ){
948 bool filter( const Brush& brush ) const {
950 Brush_forEachFace( brush, FaceFilterAll( m_filter, filtered ) );
956 filter_face_flags g_filter_face_clip( QER_CLIP );
957 filter_brush_all_faces g_filter_brush_clip( &g_filter_face_clip );
959 filter_face_shader g_filter_face_clip_q2( "textures/clip" );
960 filter_brush_all_faces g_filter_brush_clip_q2( &g_filter_face_clip_q2 );
962 filter_face_shader g_filter_face_weapclip( "textures/common/weapclip" );
963 filter_brush_all_faces g_filter_brush_weapclip( &g_filter_face_weapclip );
965 filter_face_shader g_filter_face_commonclip( "textures/common/clip" );
966 filter_brush_all_faces g_filter_brush_commonclip( &g_filter_face_commonclip );
968 filter_face_shader g_filter_face_fullclip( "textures/common/fullclip" );
969 filter_brush_all_faces g_filter_brush_fullclip( &g_filter_face_fullclip );
971 filter_face_shader g_filter_face_botclip( "textures/common/botclip" );
972 filter_brush_all_faces g_filter_brush_botclip( &g_filter_face_botclip );
974 filter_face_shader_prefix g_filter_face_caulk( "textures/common/caulk" );
975 filter_brush_all_faces g_filter_brush_caulk( &g_filter_face_caulk );
977 filter_face_shader_prefix g_filter_face_caulk_ja( "textures/system/caulk" );
978 filter_brush_all_faces g_filter_brush_caulk_ja( &g_filter_face_caulk_ja );
980 filter_face_shader_prefix g_filter_face_liquids( "textures/liquids/" );
981 filter_brush_any_face g_filter_brush_liquids( &g_filter_face_liquids );
983 filter_face_shader g_filter_face_hint( "textures/common/hint" );
984 filter_brush_any_face g_filter_brush_hint( &g_filter_face_hint );
986 filter_face_shader g_filter_face_hint_q2( "textures/hint" );
987 filter_brush_any_face g_filter_brush_hint_q2( &g_filter_face_hint_q2 );
989 filter_face_shader g_filter_face_hint_ja( "textures/system/hint" );
990 filter_brush_any_face g_filter_brush_hint_ja( &g_filter_face_hint_ja );
992 filter_face_shader g_filter_face_areaportal( "textures/common/areaportal" );
993 filter_brush_all_faces g_filter_brush_areaportal( &g_filter_face_areaportal );
995 filter_face_shader g_filter_face_visportal( "textures/editor/visportal" );
996 filter_brush_any_face g_filter_brush_visportal( &g_filter_face_visportal );
998 filter_face_shader g_filter_face_clusterportal( "textures/common/clusterportal" );
999 filter_brush_all_faces g_filter_brush_clusterportal( &g_filter_face_clusterportal );
1001 filter_face_shader g_filter_face_lightgrid( "textures/common/lightgrid" );
1002 filter_brush_all_faces g_filter_brush_lightgrid( &g_filter_face_lightgrid );
1004 filter_face_flags g_filter_face_translucent( QER_TRANS );
1005 filter_brush_all_faces g_filter_brush_translucent( &g_filter_face_translucent );
1007 filter_face_contents g_filter_face_detail( BRUSH_DETAIL_MASK );
1008 filter_brush_all_faces g_filter_brush_detail( &g_filter_face_detail );
1010 filter_face_shader_prefix g_filter_face_decals( "textures/decals/" );
1011 filter_brush_any_face g_filter_brush_decals( &g_filter_face_decals );
1014 void BrushFilters_construct(){
1015 add_brush_filter( g_filter_brush_clip, EXCLUDE_CLIP );
1016 add_brush_filter( g_filter_brush_clip_q2, EXCLUDE_CLIP );
1017 add_brush_filter( g_filter_brush_weapclip, EXCLUDE_CLIP );
1018 add_brush_filter( g_filter_brush_fullclip, EXCLUDE_CLIP );
1019 add_brush_filter( g_filter_brush_commonclip, EXCLUDE_CLIP );
1020 add_brush_filter( g_filter_brush_botclip, EXCLUDE_BOTCLIP );
1021 add_brush_filter( g_filter_brush_caulk, EXCLUDE_CAULK );
1022 add_brush_filter( g_filter_brush_caulk_ja, EXCLUDE_CAULK );
1023 add_face_filter( g_filter_face_caulk, EXCLUDE_CAULK );
1024 add_face_filter( g_filter_face_caulk_ja, EXCLUDE_CAULK );
1025 add_brush_filter( g_filter_brush_liquids, EXCLUDE_LIQUIDS );
1026 add_brush_filter( g_filter_brush_hint, EXCLUDE_HINTSSKIPS );
1027 add_brush_filter( g_filter_brush_hint_q2, EXCLUDE_HINTSSKIPS );
1028 add_brush_filter( g_filter_brush_hint_ja, EXCLUDE_HINTSSKIPS );
1029 add_brush_filter( g_filter_brush_clusterportal, EXCLUDE_CLUSTERPORTALS );
1030 add_brush_filter( g_filter_brush_visportal, EXCLUDE_VISPORTALS );
1031 add_brush_filter( g_filter_brush_areaportal, EXCLUDE_AREAPORTALS );
1032 add_brush_filter( g_filter_brush_translucent, EXCLUDE_TRANSLUCENT );
1033 add_brush_filter( g_filter_brush_detail, EXCLUDE_DETAILS );
1034 add_brush_filter( g_filter_brush_detail, EXCLUDE_STRUCTURAL, true );
1035 add_brush_filter( g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID );
1036 add_brush_filter( g_filter_brush_decals, EXCLUDE_DECALS );
1041 void normalquantisation_draw(){
1043 glBegin( GL_POINTS );
1044 for ( std::size_t i = 0; i <= c_quantise_normal; ++i )
1046 for ( std::size_t j = 0; j <= c_quantise_normal; ++j )
1048 Normal3f vertex( normal3f_normalised( Normal3f(
1049 static_cast<float>( c_quantise_normal - j - i ),
1050 static_cast<float>( i ),
1051 static_cast<float>( j )
1053 VectorScale( normal3f_to_array( vertex ), 64.f, normal3f_to_array( vertex ) );
1054 glVertex3fv( normal3f_to_array( vertex ) );
1055 vertex.x = -vertex.x;
1056 glVertex3fv( normal3f_to_array( vertex ) );
1062 class RenderableNormalQuantisation : public OpenGLRenderable
1065 void render( RenderStateFlags state ) const {
1066 normalquantisation_draw();
1070 const float g_test_quantise_normal = 1.f / static_cast<float>( 1 << 3 );
1072 class TestNormalQuantisation
1074 void check_normal( const Normal3f& normal, const Normal3f& other ){
1075 spherical_t spherical = spherical_from_normal3f( normal );
1076 double longditude = RAD2DEG( spherical.longditude );
1077 double latitude = RAD2DEG( spherical.latitude );
1078 double x = cos( spherical.longditude ) * sin( spherical.latitude );
1079 double y = sin( spherical.longditude ) * sin( spherical.latitude );
1080 double z = cos( spherical.latitude );
1082 ASSERT_MESSAGE( normal3f_dot( normal, other ) > 0.99, "bleh" );
1085 void test_normal( const Normal3f& normal ){
1086 Normal3f test = normal3f_from_spherical( spherical_from_normal3f( normal ) );
1087 check_normal( normal, test );
1089 EOctant octant = normal3f_classify_octant( normal );
1090 Normal3f folded = normal3f_fold_octant( normal, octant );
1091 ESextant sextant = normal3f_classify_sextant( folded );
1092 folded = normal3f_fold_sextant( folded, sextant );
1094 double scale = static_cast<float>( c_quantise_normal ) / ( folded.x + folded.y + folded.z );
1096 double zbits = folded.z * scale;
1097 double ybits = folded.y * scale;
1099 std::size_t zbits_q = static_cast<std::size_t>( zbits );
1100 std::size_t ybits_q = static_cast<std::size_t>( ybits );
1102 ASSERT_MESSAGE( zbits_q <= ( c_quantise_normal / 8 ) * 3, "bleh" );
1103 ASSERT_MESSAGE( ybits_q <= ( c_quantise_normal / 2 ), "bleh" );
1104 ASSERT_MESSAGE( zbits_q + ( ( c_quantise_normal / 2 ) - ybits_q ) <= ( c_quantise_normal / 2 ), "bleh" );
1106 std::size_t y_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? ybits_q : ( c_quantise_normal / 2 ) - ybits_q;
1107 std::size_t z_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? zbits_q : ( c_quantise_normal / 2 ) - zbits_q;
1108 std::size_t index = ( c_quantise_normal / 4 ) * y_t + z_t;
1109 ASSERT_MESSAGE( index <= ( c_quantise_normal / 4 ) * ( c_quantise_normal / 2 ), "bleh" );
1111 Normal3f tmp( c_quantise_normal - zbits_q - ybits_q, ybits_q, zbits_q );
1112 tmp = normal3f_normalised( tmp );
1114 Normal3f unfolded = normal3f_unfold_octant( normal3f_unfold_sextant( tmp, sextant ), octant );
1116 check_normal( normal, unfolded );
1118 double dot = normal3f_dot( normal, unfolded );
1119 float length = VectorLength( normal3f_to_array( unfolded ) );
1120 float inv_length = 1 / length;
1122 Normal3f quantised = normal3f_quantised( normal );
1123 check_normal( normal, quantised );
1125 void test2( const Normal3f& normal, const Normal3f& other ){
1126 if ( normal3f_quantised( normal ) != normal3f_quantised( other ) ) {
1131 static Normal3f normalise( float x, float y, float z ){
1132 return normal3f_normalised( Normal3f( x, y, z ) );
1136 return static_cast<float>( rand() - ( RAND_MAX / 2 ) );
1139 Normal3f normal3f_rand(){
1140 return normalise( vec_rand(), vec_rand(), vec_rand() );
1144 TestNormalQuantisation(){
1145 for ( int i = 4096; i > 0; --i )
1146 test_normal( normal3f_rand() );
1148 test_normal( normalise( 1, 0, 0 ) );
1149 test_normal( normalise( 0, 1, 0 ) );
1150 test_normal( normalise( 0, 0, 1 ) );
1151 test_normal( normalise( 1, 1, 0 ) );
1152 test_normal( normalise( 1, 0, 1 ) );
1153 test_normal( normalise( 0, 1, 1 ) );
1155 test_normal( normalise( 10000, 10000, 10000 ) );
1156 test_normal( normalise( 10000, 10000, 10001 ) );
1157 test_normal( normalise( 10000, 10000, 10002 ) );
1158 test_normal( normalise( 10000, 10000, 10010 ) );
1159 test_normal( normalise( 10000, 10000, 10020 ) );
1160 test_normal( normalise( 10000, 10000, 10030 ) );
1161 test_normal( normalise( 10000, 10000, 10100 ) );
1162 test_normal( normalise( 10000, 10000, 10101 ) );
1163 test_normal( normalise( 10000, 10000, 10102 ) );
1164 test_normal( normalise( 10000, 10000, 10200 ) );
1165 test_normal( normalise( 10000, 10000, 10201 ) );
1166 test_normal( normalise( 10000, 10000, 10202 ) );
1167 test_normal( normalise( 10000, 10000, 10203 ) );
1168 test_normal( normalise( 10000, 10000, 10300 ) );
1171 test2( normalise( 10000, 10000, 10000 ), normalise( 10000, 10000, 10001 ) );
1172 test2( normalise( 10000, 10000, 10001 ), normalise( 10000, 10001, 10000 ) );
1176 TestNormalQuantisation g_testNormalQuantisation;
1182 class TestSelectableObserver : public observer_template<const Selectable&>
1185 void notify( const Selectable& arguments ){
1186 bool bleh = arguments.isSelected();
1190 inline void test_bleh(){
1191 TestSelectableObserver test;
1192 ObservableSelectableInstance< SingleObservable< SelectionChangeCallback > > bleh;
1193 bleh.attach( test );
1194 bleh.setSelected( true );
1195 bleh.detach( test );
1206 const TestBleh testbleh;
1211 class TestRefcountedString
1214 TestRefcountedString(){
1217 SmartString string1( "string1" );
1218 SmartString string2( string1 );
1219 SmartString string3( string2 );
1222 // refcounted assignment
1223 SmartString string1( "string1" );
1224 SmartString string2( "string2" );
1229 SmartString string1( "string1" );
1230 SmartString string2( "string2" );
1231 string1 = string2.c_str();
1235 SmartString string1( "string1" );
1239 // self-assignment via another reference
1240 SmartString string1( "string1" );
1241 SmartString string2( string1 );
1247 const TestRefcountedString g_testRefcountedString;
1251 void Select_MakeDetail(){
1252 UndoableCommand undo( "brushSetDetail" );
1253 Scene_BrushSetDetail_Selected( GlobalSceneGraph(), true );
1256 void Select_MakeStructural(){
1257 UndoableCommand undo( "brushClearDetail" );
1258 Scene_BrushSetDetail_Selected( GlobalSceneGraph(), false );
1261 class BrushMakeSided
1263 std::size_t m_count;
1265 BrushMakeSided( std::size_t count )
1269 Scene_BrushConstructPrefab( GlobalSceneGraph(), eBrushPrism, m_count, TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
1271 typedef MemberCaller<BrushMakeSided, &BrushMakeSided::set> SetCaller;
1275 BrushMakeSided g_brushmakesided3( 3 );
1276 BrushMakeSided g_brushmakesided4( 4 );
1277 BrushMakeSided g_brushmakesided5( 5 );
1278 BrushMakeSided g_brushmakesided6( 6 );
1279 BrushMakeSided g_brushmakesided7( 7 );
1280 BrushMakeSided g_brushmakesided8( 8 );
1281 BrushMakeSided g_brushmakesided9( 9 );
1283 inline int axis_for_viewtype( int viewtype ){
1298 EBrushPrefab m_type;
1300 BrushPrefab( EBrushPrefab type )
1304 DoSides( m_type, axis_for_viewtype( GetViewAxis() ) );
1306 typedef MemberCaller<BrushPrefab, &BrushPrefab::set> SetCaller;
1309 BrushPrefab g_brushprism( eBrushPrism );
1310 BrushPrefab g_brushcone( eBrushCone );
1311 BrushPrefab g_brushsphere( eBrushSphere );
1312 BrushPrefab g_brushrock( eBrushRock );
1318 void OnClipMode( bool enable );
1322 void ClipSelected(){
1324 UndoableCommand undo( "clipperClip" );
1329 void SplitSelected(){
1331 UndoableCommand undo( "clipperSplit" );
1341 Callback g_texture_lock_status_changed;
1342 BoolExportCaller g_texdef_movelock_caller( g_brush_texturelock_enabled );
1343 ToggleItem g_texdef_movelock_item( g_texdef_movelock_caller );
1345 void Texdef_ToggleMoveLock(){
1346 g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
1347 g_texdef_movelock_item.update();
1348 g_texture_lock_status_changed();
1355 void Brush_registerCommands(){
1356 GlobalToggles_insert( "TogTexLock", FreeCaller<Texdef_ToggleMoveLock>(), ToggleItem::AddCallbackCaller( g_texdef_movelock_item ), Accelerator( 'T', (GdkModifierType)GDK_SHIFT_MASK ) );
1358 GlobalCommands_insert( "BrushPrism", BrushPrefab::SetCaller( g_brushprism ) );
1359 GlobalCommands_insert( "BrushCone", BrushPrefab::SetCaller( g_brushcone ) );
1360 GlobalCommands_insert( "BrushSphere", BrushPrefab::SetCaller( g_brushsphere ) );
1361 GlobalCommands_insert( "BrushRock", BrushPrefab::SetCaller( g_brushrock ) );
1363 GlobalCommands_insert( "Brush3Sided", BrushMakeSided::SetCaller( g_brushmakesided3 ), Accelerator( '3', (GdkModifierType)GDK_CONTROL_MASK ) );
1364 GlobalCommands_insert( "Brush4Sided", BrushMakeSided::SetCaller( g_brushmakesided4 ), Accelerator( '4', (GdkModifierType)GDK_CONTROL_MASK ) );
1365 GlobalCommands_insert( "Brush5Sided", BrushMakeSided::SetCaller( g_brushmakesided5 ), Accelerator( '5', (GdkModifierType)GDK_CONTROL_MASK ) );
1366 GlobalCommands_insert( "Brush6Sided", BrushMakeSided::SetCaller( g_brushmakesided6 ), Accelerator( '6', (GdkModifierType)GDK_CONTROL_MASK ) );
1367 GlobalCommands_insert( "Brush7Sided", BrushMakeSided::SetCaller( g_brushmakesided7 ), Accelerator( '7', (GdkModifierType)GDK_CONTROL_MASK ) );
1368 GlobalCommands_insert( "Brush8Sided", BrushMakeSided::SetCaller( g_brushmakesided8 ), Accelerator( '8', (GdkModifierType)GDK_CONTROL_MASK ) );
1369 GlobalCommands_insert( "Brush9Sided", BrushMakeSided::SetCaller( g_brushmakesided9 ), Accelerator( '9', (GdkModifierType)GDK_CONTROL_MASK ) );
1371 GlobalCommands_insert( "ClipSelected", FreeCaller<ClipSelected>(), Accelerator( GDK_KEY_Return ) );
1372 GlobalCommands_insert( "SplitSelected", FreeCaller<SplitSelected>(), Accelerator( GDK_KEY_Return, (GdkModifierType)GDK_SHIFT_MASK ) );
1373 GlobalCommands_insert( "FlipClip", FreeCaller<FlipClipper>(), Accelerator( GDK_KEY_Return, (GdkModifierType)GDK_CONTROL_MASK ) );
1375 GlobalCommands_insert( "MakeDetail", FreeCaller<Select_MakeDetail>(), Accelerator( 'M', (GdkModifierType)GDK_CONTROL_MASK ) );
1376 GlobalCommands_insert( "MakeStructural", FreeCaller<Select_MakeStructural>(), Accelerator( 'S', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
1379 void Brush_constructMenu( ui::Menu menu ){
1380 create_menu_item_with_mnemonic( menu, "Prism...", "BrushPrism" );
1381 create_menu_item_with_mnemonic( menu, "Cone...", "BrushCone" );
1382 create_menu_item_with_mnemonic( menu, "Sphere...", "BrushSphere" );
1383 create_menu_item_with_mnemonic( menu, "Rock...", "BrushRock" );
1384 menu_separator( menu );
1386 auto menu_in_menu = create_sub_menu_with_mnemonic( menu, "CSG" );
1387 if ( g_Layout_enableDetachableMenus.m_value ) {
1388 menu_tearoff( menu_in_menu );
1390 create_menu_item_with_mnemonic( menu_in_menu, "Make _Hollow", "CSGHollow" );
1391 create_menu_item_with_mnemonic( menu_in_menu, "CSG _Subtract", "CSGSubtract" );
1392 create_menu_item_with_mnemonic( menu_in_menu, "CSG _Merge", "CSGMerge" );
1394 menu_separator( menu );
1396 auto menu_in_menu = create_sub_menu_with_mnemonic( menu, "Clipper" );
1397 if ( g_Layout_enableDetachableMenus.m_value ) {
1398 menu_tearoff( menu_in_menu );
1401 create_menu_item_with_mnemonic( menu_in_menu, "Clip selection", "ClipSelected" );
1402 create_menu_item_with_mnemonic( menu_in_menu, "Split selection", "SplitSelected" );
1403 create_menu_item_with_mnemonic( menu_in_menu, "Flip Clip orientation", "FlipClip" );
1405 menu_separator( menu );
1406 create_menu_item_with_mnemonic( menu, "Make detail", "MakeDetail" );
1407 create_menu_item_with_mnemonic( menu, "Make structural", "MakeStructural" );
1408 create_menu_item_with_mnemonic( menu, "Snap selection to _grid", "SnapToGrid" );
1410 create_check_menu_item_with_mnemonic( menu, "Texture Lock", "TogTexLock" );
1411 menu_separator( menu );
1412 create_menu_item_with_mnemonic( menu, "Copy Face Texture", "FaceCopyTexture" );
1413 create_menu_item_with_mnemonic( menu, "Paste Face Texture", "FacePasteTexture" );
1415 command_connect_accelerator( "Brush3Sided" );
1416 command_connect_accelerator( "Brush4Sided" );
1417 command_connect_accelerator( "Brush5Sided" );
1418 command_connect_accelerator( "Brush6Sided" );
1419 command_connect_accelerator( "Brush7Sided" );
1420 command_connect_accelerator( "Brush8Sided" );
1421 command_connect_accelerator( "Brush9Sided" );