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1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 #include "brushmanip.h"
23
24
25 #include "gtkutil/widget.h"
26 #include "gtkutil/menu.h"
27 #include "gtkmisc.h"
28 #include "brushnode.h"
29 #include "map.h"
30 #include "texwindow.h"
31 #include "gtkdlgs.h"
32 #include "commands.h"
33 #include "mainframe.h"
34 #include "dialog.h"
35 #include "xywindow.h"
36 #include "preferences.h"
37
38 #include <list>
39
40 void Brush_ConstructCuboid( Brush& brush, const AABB& bounds, const char* shader, const TextureProjection& projection ){
41         const unsigned char box[3][2] = { { 0, 1 }, { 2, 0 }, { 1, 2 } };
42         Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
43         Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
44
45         brush.clear();
46         brush.reserve( 6 );
47
48         {
49                 for ( int i = 0; i < 3; ++i )
50                 {
51                         Vector3 planepts1( maxs );
52                         Vector3 planepts2( maxs );
53                         planepts2[box[i][0]] = mins[box[i][0]];
54                         planepts1[box[i][1]] = mins[box[i][1]];
55
56                         brush.addPlane( maxs, planepts1, planepts2, shader, projection );
57                 }
58         }
59         {
60                 for ( int i = 0; i < 3; ++i )
61                 {
62                         Vector3 planepts1( mins );
63                         Vector3 planepts2( mins );
64                         planepts1[box[i][0]] = maxs[box[i][0]];
65                         planepts2[box[i][1]] = maxs[box[i][1]];
66
67                         brush.addPlane( mins, planepts1, planepts2, shader, projection );
68                 }
69         }
70 }
71
72 inline float max_extent( const Vector3& extents ){
73         return std::max( std::max( extents[0], extents[1] ), extents[2] );
74 }
75
76 inline float max_extent_2d( const Vector3& extents, int axis ){
77         switch ( axis )
78         {
79         case 0:
80                 return std::max( extents[1], extents[2] );
81         case 1:
82                 return std::max( extents[0], extents[2] );
83         default:
84                 return std::max( extents[0], extents[1] );
85         }
86 }
87
88 const std::size_t c_brushPrism_minSides = 3;
89 const std::size_t c_brushPrism_maxSides = c_brush_maxFaces - 2;
90 const char* const c_brushPrism_name = "brushPrism";
91
92 void Brush_ConstructPrism( Brush& brush, const AABB& bounds, std::size_t sides, int axis, const char* shader, const TextureProjection& projection ){
93         if ( sides < c_brushPrism_minSides ) {
94                 globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushPrism_minSides ) << "\n";
95                 return;
96         }
97         if ( sides > c_brushPrism_maxSides ) {
98                 globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushPrism_maxSides ) << "\n";
99                 return;
100         }
101
102         brush.clear();
103         brush.reserve( sides + 2 );
104
105         Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
106         Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
107
108         float radius = max_extent_2d( bounds.extents, axis );
109         const Vector3& mid = bounds.origin;
110         Vector3 planepts[3];
111
112         planepts[2][( axis + 1 ) % 3] = mins[( axis + 1 ) % 3];
113         planepts[2][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
114         planepts[2][axis] = maxs[axis];
115         planepts[1][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
116         planepts[1][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
117         planepts[1][axis] = maxs[axis];
118         planepts[0][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
119         planepts[0][( axis + 2 ) % 3] = maxs[( axis + 2 ) % 3];
120         planepts[0][axis] = maxs[axis];
121
122         brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
123
124         planepts[0][( axis + 1 ) % 3] = mins[( axis + 1 ) % 3];
125         planepts[0][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
126         planepts[0][axis] = mins[axis];
127         planepts[1][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
128         planepts[1][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
129         planepts[1][axis] = mins[axis];
130         planepts[2][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
131         planepts[2][( axis + 2 ) % 3] = maxs[( axis + 2 ) % 3];
132         planepts[2][axis] = mins[axis];
133
134         brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
135
136         for ( std::size_t i = 0 ; i < sides ; ++i )
137         {
138                 double sv = sin( i * 3.14159265 * 2 / sides );
139                 double cv = cos( i * 3.14159265 * 2 / sides );
140
141                 planepts[0][( axis + 1 ) % 3] = static_cast<float>( floor( mid[( axis + 1 ) % 3] + radius * cv + 0.5 ) );
142                 planepts[0][( axis + 2 ) % 3] = static_cast<float>( floor( mid[( axis + 2 ) % 3] + radius * sv + 0.5 ) );
143                 planepts[0][axis] = mins[axis];
144
145                 planepts[1][( axis + 1 ) % 3] = planepts[0][( axis + 1 ) % 3];
146                 planepts[1][( axis + 2 ) % 3] = planepts[0][( axis + 2 ) % 3];
147                 planepts[1][axis] = maxs[axis];
148
149                 planepts[2][( axis + 1 ) % 3] = static_cast<float>( floor( planepts[0][( axis + 1 ) % 3] - radius * sv + 0.5 ) );
150                 planepts[2][( axis + 2 ) % 3] = static_cast<float>( floor( planepts[0][( axis + 2 ) % 3] + radius * cv + 0.5 ) );
151                 planepts[2][axis] = maxs[axis];
152
153                 brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
154         }
155 }
156
157 const std::size_t c_brushCone_minSides = 3;
158 const std::size_t c_brushCone_maxSides = 32;
159 const char* const c_brushCone_name = "brushCone";
160
161 void Brush_ConstructCone( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
162         if ( sides < c_brushCone_minSides ) {
163                 globalErrorStream() << c_brushCone_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushCone_minSides ) << "\n";
164                 return;
165         }
166         if ( sides > c_brushCone_maxSides ) {
167                 globalErrorStream() << c_brushCone_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushCone_maxSides ) << "\n";
168                 return;
169         }
170
171         brush.clear();
172         brush.reserve( sides + 1 );
173
174         Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
175         Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
176
177         float radius = max_extent( bounds.extents );
178         const Vector3& mid = bounds.origin;
179         Vector3 planepts[3];
180
181         planepts[0][0] = mins[0]; planepts[0][1] = mins[1]; planepts[0][2] = mins[2];
182         planepts[1][0] = maxs[0]; planepts[1][1] = mins[1]; planepts[1][2] = mins[2];
183         planepts[2][0] = maxs[0]; planepts[2][1] = maxs[1]; planepts[2][2] = mins[2];
184
185         brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
186
187         for ( std::size_t i = 0 ; i < sides ; ++i )
188         {
189                 double sv = sin( i * 3.14159265 * 2 / sides );
190                 double cv = cos( i * 3.14159265 * 2 / sides );
191
192                 planepts[0][0] = static_cast<float>( floor( mid[0] + radius * cv + 0.5 ) );
193                 planepts[0][1] = static_cast<float>( floor( mid[1] + radius * sv + 0.5 ) );
194                 planepts[0][2] = mins[2];
195
196                 planepts[1][0] = mid[0];
197                 planepts[1][1] = mid[1];
198                 planepts[1][2] = maxs[2];
199
200                 planepts[2][0] = static_cast<float>( floor( planepts[0][0] - radius * sv + 0.5 ) );
201                 planepts[2][1] = static_cast<float>( floor( planepts[0][1] + radius * cv + 0.5 ) );
202                 planepts[2][2] = maxs[2];
203
204                 brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
205         }
206 }
207
208 const std::size_t c_brushSphere_minSides = 3;
209 const std::size_t c_brushSphere_maxSides = 31;
210 const char* const c_brushSphere_name = "brushSphere";
211
212 void Brush_ConstructSphere( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
213         if ( sides < c_brushSphere_minSides ) {
214                 globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushSphere_minSides ) << "\n";
215                 return;
216         }
217         if ( sides > c_brushSphere_maxSides ) {
218                 globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushSphere_maxSides ) << "\n";
219                 return;
220         }
221
222         brush.clear();
223         brush.reserve( sides * sides );
224
225         float radius = max_extent( bounds.extents );
226         const Vector3& mid = bounds.origin;
227         Vector3 planepts[3];
228
229         double dt = 2 * c_pi / sides;
230         double dp = c_pi / sides;
231         for ( std::size_t i = 0; i < sides; i++ )
232         {
233                 for ( std::size_t j = 0; j < sides - 1; j++ )
234                 {
235                         double t = i * dt;
236                         double p = float(j * dp - c_pi / 2);
237
238                         planepts[0] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p ), radius ) );
239                         planepts[1] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p + dp ), radius ) );
240                         planepts[2] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p + dp ), radius ) );
241
242                         brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
243                 }
244         }
245
246         {
247                 double p = ( sides - 1 ) * dp - c_pi / 2;
248                 for ( std::size_t i = 0; i < sides; i++ )
249                 {
250                         double t = i * dt;
251
252                         planepts[0] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p ), radius ) );
253                         planepts[1] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p + dp ), radius ) );
254                         planepts[2] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p ), radius ) );
255
256                         brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
257                 }
258         }
259 }
260
261 const std::size_t c_brushRock_minSides = 10;
262 const std::size_t c_brushRock_maxSides = 1000;
263 const char* const c_brushRock_name = "brushRock";
264
265 void Brush_ConstructRock( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
266         if ( sides < c_brushRock_minSides ) {
267                 globalErrorStream() << c_brushRock_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushRock_minSides ) << "\n";
268                 return;
269         }
270         if ( sides > c_brushRock_maxSides ) {
271                 globalErrorStream() << c_brushRock_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushRock_maxSides ) << "\n";
272                 return;
273         }
274
275         brush.clear();
276         brush.reserve( sides * sides );
277
278         float radius = max_extent( bounds.extents );
279         const Vector3& mid = bounds.origin;
280         Vector3 planepts[3];
281
282         for ( std::size_t j = 0; j < sides; j++ )
283         {
284                 planepts[0][0] = rand() - ( RAND_MAX / 2 );
285                 planepts[0][1] = rand() - ( RAND_MAX / 2 );
286                 planepts[0][2] = rand() - ( RAND_MAX / 2 );
287                 vector3_normalise( planepts[0] );
288
289                 // find two vectors that are perpendicular to planepts[0]
290                 ComputeAxisBase( planepts[0], planepts[1], planepts[2] );
291
292                 planepts[0] = vector3_added( mid, vector3_scaled( planepts[0], radius ) );
293                 planepts[1] = vector3_added( planepts[0], vector3_scaled( planepts[1], radius ) );
294                 planepts[2] = vector3_added( planepts[0], vector3_scaled( planepts[2], radius ) );
295
296 #if 0
297                 // make sure the orientation is right
298                 if ( vector3_dot( vector3_subtracted( planepts[0], mid ), vector3_cross( vector3_subtracted( planepts[1], mid ), vector3_subtracted( planepts[2], mid ) ) ) > 0 ) {
299                         Vector3 h;
300                         h = planepts[1];
301                         planepts[1] = planepts[2];
302                         planepts[2] = h;
303                         globalOutputStream() << "flip\n";
304                 }
305                 else{
306                         globalOutputStream() << "no flip\n";
307                 }
308 #endif
309
310                 brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
311         }
312 }
313
314 int GetViewAxis(){
315         switch ( GlobalXYWnd_getCurrentViewType() )
316         {
317         case XY:
318                 return 2;
319         case XZ:
320                 return 1;
321         case YZ:
322                 return 0;
323         }
324         return 2;
325 }
326
327 void Brush_ConstructPrefab( Brush& brush, EBrushPrefab type, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
328         switch ( type )
329         {
330         case eBrushCuboid:
331         {
332                 UndoableCommand undo( "brushCuboid" );
333
334                 Brush_ConstructCuboid( brush, bounds, shader, projection );
335         }
336         break;
337         case eBrushPrism:
338         {
339                 int axis = GetViewAxis();
340                 StringOutputStream command;
341                 command << c_brushPrism_name << " -sides " << Unsigned( sides ) << " -axis " << axis;
342                 UndoableCommand undo( command.c_str() );
343
344                 Brush_ConstructPrism( brush, bounds, sides, axis, shader, projection );
345         }
346         break;
347         case eBrushCone:
348         {
349                 StringOutputStream command;
350                 command << c_brushCone_name << " -sides " << Unsigned( sides );
351                 UndoableCommand undo( command.c_str() );
352
353                 Brush_ConstructCone( brush, bounds, sides, shader, projection );
354         }
355         break;
356         case eBrushSphere:
357         {
358                 StringOutputStream command;
359                 command << c_brushSphere_name << " -sides " << Unsigned( sides );
360                 UndoableCommand undo( command.c_str() );
361
362                 Brush_ConstructSphere( brush, bounds, sides, shader, projection );
363         }
364         break;
365         case eBrushRock:
366         {
367                 StringOutputStream command;
368                 command << c_brushRock_name << " -sides " << Unsigned( sides );
369                 UndoableCommand undo( command.c_str() );
370
371                 Brush_ConstructRock( brush, bounds, sides, shader, projection );
372         }
373         break;
374         }
375 }
376
377
378 void ConstructRegionBrushes( scene::Node* brushes[6], const Vector3& region_mins, const Vector3& region_maxs ){
379         {
380                 // set mins
381                 Vector3 mins( region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32 );
382
383                 // vary maxs
384                 for ( std::size_t i = 0; i < 3; i++ )
385                 {
386                         Vector3 maxs( region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32 );
387                         maxs[i] = region_mins[i];
388                         Brush_ConstructCuboid( *Node_getBrush( *brushes[i] ), aabb_for_minmax( mins, maxs ), texdef_name_default(), TextureProjection() );
389                 }
390         }
391
392         {
393                 // set maxs
394                 Vector3 maxs( region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32 );
395
396                 // vary mins
397                 for ( std::size_t i = 0; i < 3; i++ )
398                 {
399                         Vector3 mins( region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32 );
400                         mins[i] = region_maxs[i];
401                         Brush_ConstructCuboid( *Node_getBrush( *brushes[i + 3] ), aabb_for_minmax( mins, maxs ), texdef_name_default(), TextureProjection() );
402                 }
403         }
404 }
405
406
407 class FaceSetTexdef
408 {
409 const TextureProjection& m_projection;
410 public:
411 FaceSetTexdef( const TextureProjection& projection ) : m_projection( projection ){
412 }
413 void operator()( Face& face ) const {
414         face.SetTexdef( m_projection );
415 }
416 };
417
418 void Scene_BrushSetTexdef_Selected( scene::Graph& graph, const TextureProjection& projection ){
419         Scene_ForEachSelectedBrush_ForEachFace( graph, FaceSetTexdef( projection ) );
420         SceneChangeNotify();
421 }
422
423 void Scene_BrushSetTexdef_Component_Selected( scene::Graph& graph, const TextureProjection& projection ){
424         Scene_ForEachSelectedBrushFace( graph, FaceSetTexdef( projection ) );
425         SceneChangeNotify();
426 }
427
428
429 class FaceSetFlags
430 {
431 const ContentsFlagsValue& m_projection;
432 public:
433 FaceSetFlags( const ContentsFlagsValue& flags ) : m_projection( flags ){
434 }
435 void operator()( Face& face ) const {
436         face.SetFlags( m_projection );
437 }
438 };
439
440 void Scene_BrushSetFlags_Selected( scene::Graph& graph, const ContentsFlagsValue& flags ){
441         Scene_ForEachSelectedBrush_ForEachFace( graph, FaceSetFlags( flags ) );
442         SceneChangeNotify();
443 }
444
445 void Scene_BrushSetFlags_Component_Selected( scene::Graph& graph, const ContentsFlagsValue& flags ){
446         Scene_ForEachSelectedBrushFace( graph, FaceSetFlags( flags ) );
447         SceneChangeNotify();
448 }
449
450 class FaceShiftTexdef
451 {
452 float m_s, m_t;
453 public:
454 FaceShiftTexdef( float s, float t ) : m_s( s ), m_t( t ){
455 }
456 void operator()( Face& face ) const {
457         face.ShiftTexdef( m_s, m_t );
458 }
459 };
460
461 void Scene_BrushShiftTexdef_Selected( scene::Graph& graph, float s, float t ){
462         Scene_ForEachSelectedBrush_ForEachFace( graph, FaceShiftTexdef( s, t ) );
463         SceneChangeNotify();
464 }
465
466 void Scene_BrushShiftTexdef_Component_Selected( scene::Graph& graph, float s, float t ){
467         Scene_ForEachSelectedBrushFace( graph, FaceShiftTexdef( s, t ) );
468         SceneChangeNotify();
469 }
470
471 class FaceScaleTexdef
472 {
473 float m_s, m_t;
474 public:
475 FaceScaleTexdef( float s, float t ) : m_s( s ), m_t( t ){
476 }
477 void operator()( Face& face ) const {
478         face.ScaleTexdef( m_s, m_t );
479 }
480 };
481
482 void Scene_BrushScaleTexdef_Selected( scene::Graph& graph, float s, float t ){
483         Scene_ForEachSelectedBrush_ForEachFace( graph, FaceScaleTexdef( s, t ) );
484         SceneChangeNotify();
485 }
486
487 void Scene_BrushScaleTexdef_Component_Selected( scene::Graph& graph, float s, float t ){
488         Scene_ForEachSelectedBrushFace( graph, FaceScaleTexdef( s, t ) );
489         SceneChangeNotify();
490 }
491
492 class FaceRotateTexdef
493 {
494 float m_angle;
495 public:
496 FaceRotateTexdef( float angle ) : m_angle( angle ){
497 }
498 void operator()( Face& face ) const {
499         face.RotateTexdef( m_angle );
500 }
501 };
502
503 void Scene_BrushRotateTexdef_Selected( scene::Graph& graph, float angle ){
504         Scene_ForEachSelectedBrush_ForEachFace( graph, FaceRotateTexdef( angle ) );
505         SceneChangeNotify();
506 }
507
508 void Scene_BrushRotateTexdef_Component_Selected( scene::Graph& graph, float angle ){
509         Scene_ForEachSelectedBrushFace( graph, FaceRotateTexdef( angle ) );
510         SceneChangeNotify();
511 }
512
513
514 class FaceSetShader
515 {
516 const char* m_name;
517 public:
518 FaceSetShader( const char* name ) : m_name( name ) {}
519 void operator()( Face& face ) const {
520         face.SetShader( m_name );
521 }
522 };
523
524 void Scene_BrushSetShader_Selected( scene::Graph& graph, const char* name ){
525         Scene_ForEachSelectedBrush_ForEachFace( graph, FaceSetShader( name ) );
526         SceneChangeNotify();
527 }
528
529 void Scene_BrushSetShader_Component_Selected( scene::Graph& graph, const char* name ){
530         Scene_ForEachSelectedBrushFace( graph, FaceSetShader( name ) );
531         SceneChangeNotify();
532 }
533
534 class FaceSetDetail
535 {
536 bool m_detail;
537 public:
538 FaceSetDetail( bool detail ) : m_detail( detail ){
539 }
540 void operator()( Face& face ) const {
541         face.setDetail( m_detail );
542 }
543 };
544
545 void Scene_BrushSetDetail_Selected( scene::Graph& graph, bool detail ){
546         Scene_ForEachSelectedBrush_ForEachFace( graph, FaceSetDetail( detail ) );
547         SceneChangeNotify();
548 }
549
550 bool Face_FindReplaceShader( Face& face, const char* find, const char* replace ){
551         if ( shader_equal( face.GetShader(), find ) ) {
552                 face.SetShader( replace );
553                 return true;
554         }
555         return false;
556 }
557
558 class FaceFindReplaceShader
559 {
560 const char* m_find;
561 const char* m_replace;
562 public:
563 FaceFindReplaceShader( const char* find, const char* replace ) : m_find( find ), m_replace( replace ){
564 }
565 void operator()( Face& face ) const {
566         Face_FindReplaceShader( face, m_find, m_replace );
567 }
568 };
569
570 class FaceFindShader
571 {
572 const char* m_find;
573 const char* m_replace;
574 public:
575 FaceFindShader( const char* find ) : m_find( find ){
576 }
577 void operator()( FaceInstance& faceinst ) const {
578         if ( shader_equal( faceinst.getFace().GetShader(), m_find ) ) {
579                 faceinst.setSelected( SelectionSystem::eFace, true );
580         }
581 }
582 };
583
584 bool DoingSearch( const char *repl ){
585         return ( repl == NULL || ( strcmp( "textures/", repl ) == 0 ) );
586 }
587
588 void Scene_BrushFindReplaceShader( scene::Graph& graph, const char* find, const char* replace ){
589         if ( DoingSearch( replace ) ) {
590                 Scene_ForEachBrush_ForEachFaceInstance( graph, FaceFindShader( find ) );
591         }
592         else
593         {
594                 Scene_ForEachBrush_ForEachFace( graph, FaceFindReplaceShader( find, replace ) );
595         }
596 }
597
598 void Scene_BrushFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace ){
599         if ( DoingSearch( replace ) ) {
600                 Scene_ForEachSelectedBrush_ForEachFaceInstance( graph,
601                                                                                                                 FaceFindShader( find ) );
602         }
603         else
604         {
605                 Scene_ForEachSelectedBrush_ForEachFace( graph,
606                                                                                                 FaceFindReplaceShader( find, replace ) );
607         }
608 }
609
610 // TODO: find for components
611 // d1223m: dont even know what they are...
612 void Scene_BrushFindReplaceShader_Component_Selected( scene::Graph& graph, const char* find, const char* replace ){
613         if ( DoingSearch( replace ) ) {
614
615         }
616         else
617         {
618                 Scene_ForEachSelectedBrushFace( graph, FaceFindReplaceShader( find, replace ) );
619         }
620 }
621
622
623 class FaceFitTexture
624 {
625 float m_s_repeat, m_t_repeat;
626 public:
627 FaceFitTexture( float s_repeat, float t_repeat ) : m_s_repeat( s_repeat ), m_t_repeat( t_repeat ){
628 }
629 void operator()( Face& face ) const {
630         face.FitTexture( m_s_repeat, m_t_repeat );
631 }
632 };
633
634 class FaceFitTextureW
635 {
636 float m_s_repeat, m_t_repeat;
637 public:
638 FaceFitTextureW( float s_repeat, float t_repeat ) : m_s_repeat( s_repeat ), m_t_repeat( t_repeat ){
639 }
640 void operator()( Face& face ) const {
641         face.FitTextureW( m_s_repeat, m_t_repeat );
642 }
643 };
644
645 class FaceFitTextureH
646 {
647 float m_s_repeat, m_t_repeat;
648 public:
649 FaceFitTextureH( float s_repeat, float t_repeat ) : m_s_repeat( s_repeat ), m_t_repeat( t_repeat ){
650 }
651 void operator()( Face& face ) const {
652         face.FitTextureH( m_s_repeat, m_t_repeat );
653 }
654 };
655
656 void Scene_BrushFitTexture_Selected( scene::Graph& graph, float s_repeat, float t_repeat ){
657         Scene_ForEachSelectedBrush_ForEachFace( graph, FaceFitTexture( s_repeat, t_repeat ) );
658         SceneChangeNotify();
659 }
660
661 void Scene_BrushFitTexture_Component_Selected( scene::Graph& graph, float s_repeat, float t_repeat ){
662         Scene_ForEachSelectedBrushFace( graph, FaceFitTexture( s_repeat, t_repeat ) );
663         SceneChangeNotify();
664 }
665
666 void Scene_BrushFitTexture_SelectedW( scene::Graph& graph, float s_repeat, float t_repeat ){
667         Scene_ForEachSelectedBrush_ForEachFace( graph, FaceFitTextureW( s_repeat, t_repeat ) );
668         SceneChangeNotify();
669 }
670
671 void Scene_BrushFitTexture_Component_SelectedW( scene::Graph& graph, float s_repeat, float t_repeat ){
672         Scene_ForEachSelectedBrushFace( graph, FaceFitTextureW( s_repeat, t_repeat ) );
673         SceneChangeNotify();
674 }
675
676 void Scene_BrushFitTexture_SelectedH( scene::Graph& graph, float s_repeat, float t_repeat ){
677         Scene_ForEachSelectedBrush_ForEachFace( graph, FaceFitTextureH( s_repeat, t_repeat ) );
678         SceneChangeNotify();
679 }
680
681 void Scene_BrushFitTexture_Component_SelectedH( scene::Graph& graph, float s_repeat, float t_repeat ){
682         Scene_ForEachSelectedBrushFace( graph, FaceFitTextureH( s_repeat, t_repeat ) );
683         SceneChangeNotify();
684 }
685
686 TextureProjection g_defaultTextureProjection;
687 const TextureProjection& TextureTransform_getDefault(){
688         TexDef_Construct_Default( g_defaultTextureProjection );
689         return g_defaultTextureProjection;
690 }
691
692 void Scene_BrushConstructPrefab( scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader ){
693         if ( GlobalSelectionSystem().countSelected() != 0 ) {
694                 const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
695
696                 Brush* brush = Node_getBrush( path.top() );
697                 if ( brush != 0 ) {
698                         AABB bounds = brush->localAABB(); // copy bounds because the brush will be modified
699                         Brush_ConstructPrefab( *brush, type, bounds, sides, shader, TextureTransform_getDefault() );
700                         SceneChangeNotify();
701                 }
702         }
703 }
704
705 void Scene_BrushResize_Selected( scene::Graph& graph, const AABB& bounds, const char* shader ){
706         if ( GlobalSelectionSystem().countSelected() != 0 ) {
707                 const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
708
709                 Brush* brush = Node_getBrush( path.top() );
710                 if ( brush != 0 ) {
711                         Brush_ConstructCuboid( *brush, bounds, shader, TextureTransform_getDefault() );
712                         SceneChangeNotify();
713                 }
714         }
715 }
716
717 bool Brush_hasShader( const Brush& brush, const char* name ){
718         for ( Brush::const_iterator i = brush.begin(); i != brush.end(); ++i )
719         {
720                 if ( shader_equal( ( *i )->GetShader(), name ) ) {
721                         return true;
722                 }
723         }
724         return false;
725 }
726
727 class BrushSelectByShaderWalker : public scene::Graph::Walker
728 {
729 const char* m_name;
730 public:
731 BrushSelectByShaderWalker( const char* name )
732         : m_name( name ){
733 }
734 bool pre( const scene::Path& path, scene::Instance& instance ) const {
735         if ( path.top().get().visible() ) {
736                 Brush* brush = Node_getBrush( path.top() );
737                 if ( brush != 0 && Brush_hasShader( *brush, m_name ) ) {
738                         Instance_getSelectable( instance )->setSelected( true );
739                 }
740         }
741         return true;
742 }
743 };
744
745 void Scene_BrushSelectByShader( scene::Graph& graph, const char* name ){
746         graph.traverse( BrushSelectByShaderWalker( name ) );
747 }
748
749 class FaceSelectByShader
750 {
751 const char* m_name;
752 public:
753 FaceSelectByShader( const char* name )
754         : m_name( name ){
755 }
756 void operator()( FaceInstance& face ) const {
757         printf( "checking %s = %s\n", face.getFace().GetShader(), m_name );
758         if ( shader_equal( face.getFace().GetShader(), m_name ) ) {
759                 face.setSelected( SelectionSystem::eFace, true );
760         }
761 }
762 };
763
764 void Scene_BrushSelectByShader_Component( scene::Graph& graph, const char* name ){
765         Scene_ForEachSelectedBrush_ForEachFaceInstance( graph, FaceSelectByShader( name ) );
766 }
767
768 class FaceGetTexdef
769 {
770 TextureProjection& m_projection;
771 mutable bool m_done;
772 public:
773 FaceGetTexdef( TextureProjection& projection )
774         : m_projection( projection ), m_done( false ){
775 }
776 void operator()( Face& face ) const {
777         if ( !m_done ) {
778                 m_done = true;
779                 face.GetTexdef( m_projection );
780         }
781 }
782 };
783
784
785 void Scene_BrushGetTexdef_Selected( scene::Graph& graph, TextureProjection& projection ){
786         Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetTexdef( projection ) );
787 }
788
789 void Scene_BrushGetTexdef_Component_Selected( scene::Graph& graph, TextureProjection& projection ){
790 #if 1
791         if ( !g_SelectedFaceInstances.empty() ) {
792                 FaceInstance& faceInstance = g_SelectedFaceInstances.last();
793                 faceInstance.getFace().GetTexdef( projection );
794         }
795 #else
796         FaceGetTexdef visitor( projection );
797         Scene_ForEachSelectedBrushFace( graph, visitor );
798 #endif
799 }
800
801 void Scene_BrushGetShaderSize_Component_Selected( scene::Graph& graph, size_t& width, size_t& height ){
802         if ( !g_SelectedFaceInstances.empty() ) {
803                 FaceInstance& faceInstance = g_SelectedFaceInstances.last();
804                 width = faceInstance.getFace().getShader().width();
805                 height = faceInstance.getFace().getShader().height();
806         }
807 }
808
809
810 class FaceGetFlags
811 {
812 ContentsFlagsValue& m_flags;
813 mutable bool m_done;
814 public:
815 FaceGetFlags( ContentsFlagsValue& flags )
816         : m_flags( flags ), m_done( false ){
817 }
818 void operator()( Face& face ) const {
819         if ( !m_done ) {
820                 m_done = true;
821                 face.GetFlags( m_flags );
822         }
823 }
824 };
825
826
827 void Scene_BrushGetFlags_Selected( scene::Graph& graph, ContentsFlagsValue& flags ){
828 #if 1
829         if ( GlobalSelectionSystem().countSelected() != 0 ) {
830                 BrushInstance* brush = Instance_getBrush( GlobalSelectionSystem().ultimateSelected() );
831                 if ( brush != 0 ) {
832                         Brush_forEachFace( *brush, FaceGetFlags( flags ) );
833                 }
834         }
835 #else
836         Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetFlags( flags ) );
837 #endif
838 }
839
840 void Scene_BrushGetFlags_Component_Selected( scene::Graph& graph, ContentsFlagsValue& flags ){
841 #if 1
842         if ( !g_SelectedFaceInstances.empty() ) {
843                 FaceInstance& faceInstance = g_SelectedFaceInstances.last();
844                 faceInstance.getFace().GetFlags( flags );
845         }
846 #else
847         Scene_ForEachSelectedBrushFace( graph, FaceGetFlags( flags ) );
848 #endif
849 }
850
851
852 class FaceGetShader
853 {
854 CopiedString& m_shader;
855 mutable bool m_done;
856 public:
857 FaceGetShader( CopiedString& shader )
858         : m_shader( shader ), m_done( false ){
859 }
860 void operator()( Face& face ) const {
861         if ( !m_done ) {
862                 m_done = true;
863                 m_shader = face.GetShader();
864         }
865 }
866 };
867
868 void Scene_BrushGetShader_Selected( scene::Graph& graph, CopiedString& shader ){
869 #if 1
870         if ( GlobalSelectionSystem().countSelected() != 0 ) {
871                 BrushInstance* brush = Instance_getBrush( GlobalSelectionSystem().ultimateSelected() );
872                 if ( brush != 0 ) {
873                         Brush_forEachFace( *brush, FaceGetShader( shader ) );
874                 }
875         }
876 #else
877         Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetShader( shader ) );
878 #endif
879 }
880
881 void Scene_BrushGetShader_Component_Selected( scene::Graph& graph, CopiedString& shader ){
882 #if 1
883         if ( !g_SelectedFaceInstances.empty() ) {
884                 FaceInstance& faceInstance = g_SelectedFaceInstances.last();
885                 shader = faceInstance.getFace().GetShader();
886         }
887 #else
888         FaceGetShader visitor( shader );
889         Scene_ForEachSelectedBrushFace( graph, visitor );
890 #endif
891 }
892
893
894 class filter_face_shader : public FaceFilter
895 {
896 const char* m_shader;
897 public:
898 filter_face_shader( const char* shader ) : m_shader( shader ){
899 }
900 bool filter( const Face& face ) const {
901         return shader_equal( face.GetShader(), m_shader );
902 }
903 };
904
905 class filter_face_shader_prefix : public FaceFilter
906 {
907 const char* m_prefix;
908 public:
909 filter_face_shader_prefix( const char* prefix ) : m_prefix( prefix ){
910 }
911 bool filter( const Face& face ) const {
912         return shader_equal_n( face.GetShader(), m_prefix, strlen( m_prefix ) );
913 }
914 };
915
916 class filter_face_flags : public FaceFilter
917 {
918 int m_flags;
919 public:
920 filter_face_flags( int flags ) : m_flags( flags ){
921 }
922 bool filter( const Face& face ) const {
923         return ( face.getShader().shaderFlags() & m_flags ) != 0;
924 }
925 };
926
927 class filter_face_contents : public FaceFilter
928 {
929 int m_contents;
930 public:
931 filter_face_contents( int contents ) : m_contents( contents ){
932 }
933 bool filter( const Face& face ) const {
934         return ( face.getShader().m_flags.m_contentFlags & m_contents ) != 0;
935 }
936 };
937
938
939
940 class FaceFilterAny
941 {
942 FaceFilter* m_filter;
943 bool& m_filtered;
944 public:
945 FaceFilterAny( FaceFilter* filter, bool& filtered ) : m_filter( filter ), m_filtered( filtered ){
946         m_filtered = false;
947 }
948 void operator()( Face& face ) const {
949         if ( m_filter->filter( face ) ) {
950                 m_filtered = true;
951         }
952 }
953 };
954
955 class filter_brush_any_face : public BrushFilter
956 {
957 FaceFilter* m_filter;
958 public:
959 filter_brush_any_face( FaceFilter* filter ) : m_filter( filter ){
960 }
961 bool filter( const Brush& brush ) const {
962         bool filtered;
963         Brush_forEachFace( brush, FaceFilterAny( m_filter, filtered ) );
964         return filtered;
965 }
966 };
967
968 class FaceFilterAll
969 {
970 FaceFilter* m_filter;
971 bool& m_filtered;
972 public:
973 FaceFilterAll( FaceFilter* filter, bool& filtered ) : m_filter( filter ), m_filtered( filtered ){
974         m_filtered = true;
975 }
976 void operator()( Face& face ) const {
977         if ( !m_filter->filter( face ) ) {
978                 m_filtered = false;
979         }
980 }
981 };
982
983 class filter_brush_all_faces : public BrushFilter
984 {
985 FaceFilter* m_filter;
986 public:
987 filter_brush_all_faces( FaceFilter* filter ) : m_filter( filter ){
988 }
989 bool filter( const Brush& brush ) const {
990         bool filtered;
991         Brush_forEachFace( brush, FaceFilterAll( m_filter, filtered ) );
992         return filtered;
993 }
994 };
995
996
997 filter_face_flags g_filter_face_clip( QER_CLIP );
998 filter_brush_all_faces g_filter_brush_clip( &g_filter_face_clip );
999
1000 filter_face_shader g_filter_face_clip_q2( "textures/clip" );
1001 filter_brush_all_faces g_filter_brush_clip_q2( &g_filter_face_clip_q2 );
1002
1003 filter_face_shader g_filter_face_weapclip( "textures/common/weapclip" );
1004 filter_brush_all_faces g_filter_brush_weapclip( &g_filter_face_weapclip );
1005
1006 filter_face_shader g_filter_face_commonclip( "textures/common/clip" );
1007 filter_brush_all_faces g_filter_brush_commonclip( &g_filter_face_commonclip );
1008
1009 filter_face_shader g_filter_face_fullclip( "textures/common/fullclip" );
1010 filter_brush_all_faces g_filter_brush_fullclip( &g_filter_face_fullclip );
1011
1012 filter_face_shader g_filter_face_botclip( "textures/common/botclip" );
1013 filter_brush_all_faces g_filter_brush_botclip( &g_filter_face_botclip );
1014
1015 filter_face_shader_prefix g_filter_face_caulk( "textures/common/caulk" );
1016 filter_brush_all_faces g_filter_brush_caulk( &g_filter_face_caulk );
1017
1018 filter_face_shader_prefix g_filter_face_caulk_ja( "textures/system/caulk" );
1019 filter_brush_all_faces g_filter_brush_caulk_ja( &g_filter_face_caulk_ja );
1020
1021 filter_face_shader_prefix g_filter_face_liquids( "textures/liquids/" );
1022 filter_brush_any_face g_filter_brush_liquids( &g_filter_face_liquids );
1023
1024 filter_face_shader g_filter_face_hint( "textures/common/hint" );
1025 filter_brush_any_face g_filter_brush_hint( &g_filter_face_hint );
1026
1027 filter_face_shader g_filter_face_hintlocal( "textures/common/hintlocal" );
1028 filter_brush_any_face g_filter_brush_hintlocal( &g_filter_face_hintlocal );
1029
1030 filter_face_shader g_filter_face_hint_q2( "textures/hint" );
1031 filter_brush_any_face g_filter_brush_hint_q2( &g_filter_face_hint_q2 );
1032
1033 filter_face_shader g_filter_face_hint_ja( "textures/system/hint" );
1034 filter_brush_any_face g_filter_brush_hint_ja( &g_filter_face_hint_ja );
1035
1036 filter_face_shader g_filter_face_areaportal( "textures/common/areaportal" );
1037 filter_brush_all_faces g_filter_brush_areaportal( &g_filter_face_areaportal );
1038
1039 filter_face_shader g_filter_face_visportal( "textures/editor/visportal" );
1040 filter_brush_any_face g_filter_brush_visportal( &g_filter_face_visportal );
1041
1042 filter_face_shader g_filter_face_clusterportal( "textures/common/clusterportal" );
1043 filter_brush_all_faces g_filter_brush_clusterportal( &g_filter_face_clusterportal );
1044
1045 filter_face_shader g_filter_face_lightgrid( "textures/common/lightgrid" );
1046 filter_brush_all_faces g_filter_brush_lightgrid( &g_filter_face_lightgrid );
1047
1048 filter_face_flags g_filter_face_translucent( QER_TRANS );
1049 filter_brush_all_faces g_filter_brush_translucent( &g_filter_face_translucent );
1050
1051 filter_face_contents g_filter_face_detail( BRUSH_DETAIL_MASK );
1052 filter_brush_all_faces g_filter_brush_detail( &g_filter_face_detail );
1053
1054 filter_face_shader_prefix g_filter_face_decals( "textures/decals/" );
1055 filter_brush_any_face g_filter_brush_decals( &g_filter_face_decals );
1056
1057
1058 void BrushFilters_construct(){
1059         add_brush_filter( g_filter_brush_clip, EXCLUDE_CLIP );
1060         add_brush_filter( g_filter_brush_clip_q2, EXCLUDE_CLIP );
1061         add_brush_filter( g_filter_brush_weapclip, EXCLUDE_CLIP );
1062         add_brush_filter( g_filter_brush_fullclip, EXCLUDE_CLIP );
1063         add_brush_filter( g_filter_brush_commonclip, EXCLUDE_CLIP );
1064         add_brush_filter( g_filter_brush_botclip, EXCLUDE_BOTCLIP );
1065         add_brush_filter( g_filter_brush_caulk, EXCLUDE_CAULK );
1066         add_brush_filter( g_filter_brush_caulk_ja, EXCLUDE_CAULK );
1067         add_face_filter( g_filter_face_caulk, EXCLUDE_CAULK );
1068         add_face_filter( g_filter_face_caulk_ja, EXCLUDE_CAULK );
1069         add_brush_filter( g_filter_brush_liquids, EXCLUDE_LIQUIDS );
1070         add_brush_filter( g_filter_brush_hint, EXCLUDE_HINTSSKIPS );
1071         add_brush_filter( g_filter_brush_hintlocal, EXCLUDE_HINTSSKIPS );
1072         add_brush_filter( g_filter_brush_hint_q2, EXCLUDE_HINTSSKIPS );
1073         add_brush_filter( g_filter_brush_hint_ja, EXCLUDE_HINTSSKIPS );
1074         add_brush_filter( g_filter_brush_clusterportal, EXCLUDE_CLUSTERPORTALS );
1075         add_brush_filter( g_filter_brush_visportal, EXCLUDE_VISPORTALS );
1076         add_brush_filter( g_filter_brush_areaportal, EXCLUDE_AREAPORTALS );
1077         add_brush_filter( g_filter_brush_translucent, EXCLUDE_TRANSLUCENT );
1078         add_brush_filter( g_filter_brush_detail, EXCLUDE_DETAILS );
1079         add_brush_filter( g_filter_brush_detail, EXCLUDE_STRUCTURAL, true );
1080         add_brush_filter( g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID );
1081         add_brush_filter( g_filter_brush_decals, EXCLUDE_DECALS );
1082 }
1083
1084 #if 0
1085
1086 void normalquantisation_draw(){
1087         glPointSize( 1 );
1088         glBegin( GL_POINTS );
1089         for ( std::size_t i = 0; i <= c_quantise_normal; ++i )
1090         {
1091                 for ( std::size_t j = 0; j <= c_quantise_normal; ++j )
1092                 {
1093                         Normal3f vertex( normal3f_normalised( Normal3f(
1094                                                                                                           static_cast<float>( c_quantise_normal - j - i ),
1095                                                                                                           static_cast<float>( i ),
1096                                                                                                           static_cast<float>( j )
1097                                                                                                           ) ) );
1098                         VectorScale( normal3f_to_array( vertex ), 64.f, normal3f_to_array( vertex ) );
1099                         glVertex3fv( normal3f_to_array( vertex ) );
1100                         vertex.x = -vertex.x;
1101                         glVertex3fv( normal3f_to_array( vertex ) );
1102                 }
1103         }
1104         glEnd();
1105 }
1106
1107 class RenderableNormalQuantisation : public OpenGLRenderable
1108 {
1109 public:
1110 void render( RenderStateFlags state ) const {
1111         normalquantisation_draw();
1112 }
1113 };
1114
1115 const float g_test_quantise_normal = 1.f / static_cast<float>( 1 << 3 );
1116
1117 class TestNormalQuantisation
1118 {
1119 void check_normal( const Normal3f& normal, const Normal3f& other ){
1120         spherical_t spherical = spherical_from_normal3f( normal );
1121         double longditude = RAD2DEG( spherical.longditude );
1122         double latitude = RAD2DEG( spherical.latitude );
1123         double x = cos( spherical.longditude ) * sin( spherical.latitude );
1124         double y = sin( spherical.longditude ) * sin( spherical.latitude );
1125         double z = cos( spherical.latitude );
1126
1127         ASSERT_MESSAGE( normal3f_dot( normal, other ) > 0.99, "bleh" );
1128 }
1129
1130 void test_normal( const Normal3f& normal ){
1131         Normal3f test = normal3f_from_spherical( spherical_from_normal3f( normal ) );
1132         check_normal( normal, test );
1133
1134         EOctant octant = normal3f_classify_octant( normal );
1135         Normal3f folded = normal3f_fold_octant( normal, octant );
1136         ESextant sextant = normal3f_classify_sextant( folded );
1137         folded = normal3f_fold_sextant( folded, sextant );
1138
1139         double scale = static_cast<float>( c_quantise_normal ) / ( folded.x + folded.y + folded.z );
1140
1141         double zbits = folded.z * scale;
1142         double ybits = folded.y * scale;
1143
1144         std::size_t zbits_q = static_cast<std::size_t>( zbits );
1145         std::size_t ybits_q = static_cast<std::size_t>( ybits );
1146
1147         ASSERT_MESSAGE( zbits_q <= ( c_quantise_normal / 8 ) * 3, "bleh" );
1148         ASSERT_MESSAGE( ybits_q <= ( c_quantise_normal / 2 ), "bleh" );
1149         ASSERT_MESSAGE( zbits_q + ( ( c_quantise_normal / 2 ) - ybits_q ) <= ( c_quantise_normal / 2 ), "bleh" );
1150
1151         std::size_t y_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? ybits_q : ( c_quantise_normal / 2 ) - ybits_q;
1152         std::size_t z_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? zbits_q : ( c_quantise_normal / 2 ) - zbits_q;
1153         std::size_t index = ( c_quantise_normal / 4 ) * y_t + z_t;
1154         ASSERT_MESSAGE( index <= ( c_quantise_normal / 4 ) * ( c_quantise_normal / 2 ), "bleh" );
1155
1156         Normal3f tmp( c_quantise_normal - zbits_q - ybits_q, ybits_q, zbits_q );
1157         tmp = normal3f_normalised( tmp );
1158
1159         Normal3f unfolded = normal3f_unfold_octant( normal3f_unfold_sextant( tmp, sextant ), octant );
1160
1161         check_normal( normal, unfolded );
1162
1163         double dot = normal3f_dot( normal, unfolded );
1164         float length = VectorLength( normal3f_to_array( unfolded ) );
1165         float inv_length = 1 / length;
1166
1167         Normal3f quantised = normal3f_quantised( normal );
1168         check_normal( normal, quantised );
1169 }
1170 void test2( const Normal3f& normal, const Normal3f& other ){
1171         if ( normal3f_quantised( normal ) != normal3f_quantised( other ) ) {
1172                 int bleh = 0;
1173         }
1174 }
1175
1176 static Normal3f normalise( float x, float y, float z ){
1177         return normal3f_normalised( Normal3f( x, y, z ) );
1178 }
1179
1180 float vec_rand(){
1181         return static_cast<float>( rand() - ( RAND_MAX / 2 ) );
1182 }
1183
1184 Normal3f normal3f_rand(){
1185         return normalise( vec_rand(), vec_rand(), vec_rand() );
1186 }
1187
1188 public:
1189 TestNormalQuantisation(){
1190         for ( int i = 4096; i > 0; --i )
1191                 test_normal( normal3f_rand() );
1192
1193         test_normal( normalise( 1, 0, 0 ) );
1194         test_normal( normalise( 0, 1, 0 ) );
1195         test_normal( normalise( 0, 0, 1 ) );
1196         test_normal( normalise( 1, 1, 0 ) );
1197         test_normal( normalise( 1, 0, 1 ) );
1198         test_normal( normalise( 0, 1, 1 ) );
1199
1200         test_normal( normalise( 10000, 10000, 10000 ) );
1201         test_normal( normalise( 10000, 10000, 10001 ) );
1202         test_normal( normalise( 10000, 10000, 10002 ) );
1203         test_normal( normalise( 10000, 10000, 10010 ) );
1204         test_normal( normalise( 10000, 10000, 10020 ) );
1205         test_normal( normalise( 10000, 10000, 10030 ) );
1206         test_normal( normalise( 10000, 10000, 10100 ) );
1207         test_normal( normalise( 10000, 10000, 10101 ) );
1208         test_normal( normalise( 10000, 10000, 10102 ) );
1209         test_normal( normalise( 10000, 10000, 10200 ) );
1210         test_normal( normalise( 10000, 10000, 10201 ) );
1211         test_normal( normalise( 10000, 10000, 10202 ) );
1212         test_normal( normalise( 10000, 10000, 10203 ) );
1213         test_normal( normalise( 10000, 10000, 10300 ) );
1214
1215
1216         test2( normalise( 10000, 10000, 10000 ), normalise( 10000, 10000, 10001 ) );
1217         test2( normalise( 10000, 10000, 10001 ), normalise( 10000, 10001, 10000 ) );
1218 }
1219 };
1220
1221 TestNormalQuantisation g_testNormalQuantisation;
1222
1223
1224 #endif
1225
1226 #if 0
1227 class TestSelectableObserver : public observer_template<const Selectable&>
1228 {
1229 public:
1230 void notify( const Selectable& arguments ){
1231         bool bleh = arguments.isSelected();
1232 }
1233 };
1234
1235 inline void test_bleh(){
1236         TestSelectableObserver test;
1237         ObservableSelectableInstance< SingleObservable< SelectionChangeCallback > > bleh;
1238         bleh.attach( test );
1239         bleh.setSelected( true );
1240         bleh.detach( test );
1241 }
1242
1243 class TestBleh
1244 {
1245 public:
1246 TestBleh(){
1247         test_bleh();
1248 }
1249 };
1250
1251 const TestBleh testbleh;
1252 #endif
1253
1254
1255 #if 0
1256 class TestRefcountedString
1257 {
1258 public:
1259 TestRefcountedString(){
1260         {
1261                 // copy construct
1262                 SmartString string1( "string1" );
1263                 SmartString string2( string1 );
1264                 SmartString string3( string2 );
1265         }
1266         {
1267                 // refcounted assignment
1268                 SmartString string1( "string1" );
1269                 SmartString string2( "string2" );
1270                 string1 = string2;
1271         }
1272         {
1273                 // copy assignment
1274                 SmartString string1( "string1" );
1275                 SmartString string2( "string2" );
1276                 string1 = string2.c_str();
1277         }
1278         {
1279                 // self-assignment
1280                 SmartString string1( "string1" );
1281                 string1 = string1;
1282         }
1283         {
1284                 // self-assignment via another reference
1285                 SmartString string1( "string1" );
1286                 SmartString string2( string1 );
1287                 string1 = string2;
1288         }
1289 }
1290 };
1291
1292 const TestRefcountedString g_testRefcountedString;
1293
1294 #endif
1295
1296 void Select_MakeDetail(){
1297         UndoableCommand undo( "brushSetDetail" );
1298         Scene_BrushSetDetail_Selected( GlobalSceneGraph(), true );
1299 }
1300
1301 void Select_MakeStructural(){
1302         UndoableCommand undo( "brushClearDetail" );
1303         Scene_BrushSetDetail_Selected( GlobalSceneGraph(), false );
1304 }
1305
1306 class BrushMakeSided
1307 {
1308 std::size_t m_count;
1309 public:
1310 BrushMakeSided( std::size_t count )
1311         : m_count( count ){
1312 }
1313 void set(){
1314         Scene_BrushConstructPrefab( GlobalSceneGraph(), eBrushPrism, m_count, TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
1315 }
1316 typedef MemberCaller<BrushMakeSided, &BrushMakeSided::set> SetCaller;
1317 };
1318
1319
1320 BrushMakeSided g_brushmakesided3( 3 );
1321 BrushMakeSided g_brushmakesided4( 4 );
1322 BrushMakeSided g_brushmakesided5( 5 );
1323 BrushMakeSided g_brushmakesided6( 6 );
1324 BrushMakeSided g_brushmakesided7( 7 );
1325 BrushMakeSided g_brushmakesided8( 8 );
1326 BrushMakeSided g_brushmakesided9( 9 );
1327
1328 inline int axis_for_viewtype( int viewtype ){
1329         switch ( viewtype )
1330         {
1331         case XY:
1332                 return 2;
1333         case XZ:
1334                 return 1;
1335         case YZ:
1336                 return 0;
1337         }
1338         return 2;
1339 }
1340
1341 class BrushPrefab
1342 {
1343 EBrushPrefab m_type;
1344 public:
1345 BrushPrefab( EBrushPrefab type )
1346         : m_type( type ){
1347 }
1348 void set(){
1349         DoSides( m_type, axis_for_viewtype( GetViewAxis() ) );
1350 }
1351 typedef MemberCaller<BrushPrefab, &BrushPrefab::set> SetCaller;
1352 };
1353
1354 BrushPrefab g_brushprism( eBrushPrism );
1355 BrushPrefab g_brushcone( eBrushCone );
1356 BrushPrefab g_brushsphere( eBrushSphere );
1357 BrushPrefab g_brushrock( eBrushRock );
1358
1359
1360 void FlipClip();
1361 void SplitClip();
1362 void Clip();
1363 void OnClipMode( bool enable );
1364 bool ClipMode();
1365
1366
1367 void ClipSelected(){
1368         if ( ClipMode() ) {
1369                 UndoableCommand undo( "clipperClip" );
1370                 Clip();
1371         }
1372 }
1373
1374 void SplitSelected(){
1375         if ( ClipMode() ) {
1376                 UndoableCommand undo( "clipperSplit" );
1377                 SplitClip();
1378         }
1379 }
1380
1381 void FlipClipper(){
1382         FlipClip();
1383 }
1384
1385
1386 Callback g_texture_lock_status_changed;
1387 BoolExportCaller g_texdef_movelock_caller( g_brush_texturelock_enabled );
1388 ToggleItem g_texdef_movelock_item( g_texdef_movelock_caller );
1389
1390 void Texdef_ToggleMoveLock(){
1391         g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
1392         g_texdef_movelock_item.update();
1393         g_texture_lock_status_changed();
1394 }
1395
1396
1397
1398
1399
1400 void Brush_registerCommands(){
1401         GlobalToggles_insert( "TogTexLock", FreeCaller<Texdef_ToggleMoveLock>(), ToggleItem::AddCallbackCaller( g_texdef_movelock_item ), Accelerator( 'T', (GdkModifierType)GDK_SHIFT_MASK ) );
1402
1403         GlobalCommands_insert( "BrushPrism", BrushPrefab::SetCaller( g_brushprism ) );
1404         GlobalCommands_insert( "BrushCone", BrushPrefab::SetCaller( g_brushcone ) );
1405         GlobalCommands_insert( "BrushSphere", BrushPrefab::SetCaller( g_brushsphere ) );
1406         GlobalCommands_insert( "BrushRock", BrushPrefab::SetCaller( g_brushrock ) );
1407
1408         GlobalCommands_insert( "Brush3Sided", BrushMakeSided::SetCaller( g_brushmakesided3 ), Accelerator( '3', (GdkModifierType)GDK_CONTROL_MASK ) );
1409         GlobalCommands_insert( "Brush4Sided", BrushMakeSided::SetCaller( g_brushmakesided4 ), Accelerator( '4', (GdkModifierType)GDK_CONTROL_MASK ) );
1410         GlobalCommands_insert( "Brush5Sided", BrushMakeSided::SetCaller( g_brushmakesided5 ), Accelerator( '5', (GdkModifierType)GDK_CONTROL_MASK ) );
1411         GlobalCommands_insert( "Brush6Sided", BrushMakeSided::SetCaller( g_brushmakesided6 ), Accelerator( '6', (GdkModifierType)GDK_CONTROL_MASK ) );
1412         GlobalCommands_insert( "Brush7Sided", BrushMakeSided::SetCaller( g_brushmakesided7 ), Accelerator( '7', (GdkModifierType)GDK_CONTROL_MASK ) );
1413         GlobalCommands_insert( "Brush8Sided", BrushMakeSided::SetCaller( g_brushmakesided8 ), Accelerator( '8', (GdkModifierType)GDK_CONTROL_MASK ) );
1414         GlobalCommands_insert( "Brush9Sided", BrushMakeSided::SetCaller( g_brushmakesided9 ), Accelerator( '9', (GdkModifierType)GDK_CONTROL_MASK ) );
1415
1416         GlobalCommands_insert( "ClipSelected", FreeCaller<ClipSelected>(), Accelerator( GDK_Return ) );
1417         GlobalCommands_insert( "SplitSelected", FreeCaller<SplitSelected>(), Accelerator( GDK_Return, (GdkModifierType)GDK_SHIFT_MASK ) );
1418         GlobalCommands_insert( "FlipClip", FreeCaller<FlipClipper>(), Accelerator( GDK_Return, (GdkModifierType)GDK_CONTROL_MASK ) );
1419
1420         GlobalCommands_insert( "MakeDetail", FreeCaller<Select_MakeDetail>(), Accelerator( 'D', (GdkModifierType)GDK_MOD1_MASK ) );
1421         GlobalCommands_insert( "MakeStructural", FreeCaller<Select_MakeStructural>(), Accelerator( 'S', (GdkModifierType)GDK_MOD1_MASK ) );
1422 }
1423
1424 void Brush_constructMenu( GtkMenu* menu ){
1425         create_menu_item_with_mnemonic( menu, "Prism...", "BrushPrism" );
1426         create_menu_item_with_mnemonic( menu, "Cone...", "BrushCone" );
1427         create_menu_item_with_mnemonic( menu, "Sphere...", "BrushSphere" );
1428         create_menu_item_with_mnemonic( menu, "Rock...", "BrushRock" );
1429         menu_separator( menu );
1430         {
1431                 GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic( menu, "CSG" );
1432                 if ( g_Layout_enableDetachableMenus.m_value ) {
1433                         menu_tearoff( menu_in_menu );
1434                 }
1435                 create_menu_item_with_mnemonic( menu_in_menu, "Make _Hollow", "CSGHollow" );
1436                 create_menu_item_with_mnemonic( menu_in_menu, "CSG _Subtract", "CSGSubtract" );
1437                 create_menu_item_with_mnemonic( menu_in_menu, "CSG _Merge", "CSGMerge" );
1438         }
1439         menu_separator( menu );
1440         {
1441                 GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic( menu, "Clipper" );
1442                 if ( g_Layout_enableDetachableMenus.m_value ) {
1443                         menu_tearoff( menu_in_menu );
1444                 }
1445
1446                 create_menu_item_with_mnemonic( menu_in_menu, "Clip selection", "ClipSelected" );
1447                 create_menu_item_with_mnemonic( menu_in_menu, "Split selection", "SplitSelected" );
1448                 create_menu_item_with_mnemonic( menu_in_menu, "Flip Clip orientation", "FlipClip" );
1449         }
1450         menu_separator( menu );
1451         create_menu_item_with_mnemonic( menu, "Make detail", "MakeDetail" );
1452         create_menu_item_with_mnemonic( menu, "Make structural", "MakeStructural" );
1453 //      create_menu_item_with_mnemonic( menu, "Snap selection to _grid", "SnapToGrid" );
1454
1455         create_check_menu_item_with_mnemonic( menu, "Texture Lock", "TogTexLock" );
1456         menu_separator( menu );
1457         create_menu_item_with_mnemonic( menu, "Copy Face Texture", "FaceCopyTexture" );
1458         create_menu_item_with_mnemonic( menu, "Paste Face Texture", "FacePasteTexture" );
1459
1460         command_connect_accelerator( "Brush3Sided" );
1461         command_connect_accelerator( "Brush4Sided" );
1462         command_connect_accelerator( "Brush5Sided" );
1463         command_connect_accelerator( "Brush6Sided" );
1464         command_connect_accelerator( "Brush7Sided" );
1465         command_connect_accelerator( "Brush8Sided" );
1466         command_connect_accelerator( "Brush9Sided" );
1467 }