2 // LordHavoc: 256 dynamic lights
3 #define MAX_DLIGHTS 256
8 float die; // stop lighting after this time
9 float decay; // drop this each second
11 vec3_t color; // LordHavoc: colored lighting
12 qboolean dark; // subtracts light instead of adding
15 // LordHavoc: this affects the lighting scale of the whole game
16 #define LIGHTOFFSET 4096.0f
18 extern void R_CompleteLightPoint (vec3_t color, vec3_t p);
19 extern void R_DynamicLightPoint(vec3_t color, vec3_t org, int *dlightbits);
20 extern void R_DynamicLightPointNoMask(vec3_t color, vec3_t org);
21 extern void R_LightPoint (vec3_t color, vec3_t p);