7 #include "../common/util-pre.qh"
8 #include "../server/sys-pre.qh"
9 #include "../dpdefs/progsdefs.qc"
10 #include "../dpdefs/dpextensions.qc"
11 #include "../server/sys-post.qh"
12 #include "anglestransform.qh"
15 #include "util_server.qh"
18 void WarpZone_StartFrame();
19 float WarpZone_Projectile_Touch();
21 // THESE must be defined by calling QC code:
22 void WarpZone_PostTeleportPlayer_Callback(entity pl);
23 float WarpZone_Projectile_Touch_ImpactFilter_Callback();
25 // server must also define a float called ENT_CLIENT_WARPZONE for the initial byte of WarpZone entities
26 //const float ENT_CLIENT_WARPZONE;
27 //const float ENT_CLIENT_WARPZONE_CAMERA;
29 void WarpZone_PlayerPhysics_FixVAngle(void);
31 void WarpZone_PostInitialize_Callback(void);