3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/common.qh>
50 #include <server/weapons/weaponstats.qh>
52 const float LATENCY_THINKRATE = 10;
57 void PingPLReport_Think(entity this)
62 delta = 3 / maxclients;
63 if(delta < sys_frametime)
65 this.nextthink = time + delta;
67 e = edict_num(this.cnt + 1);
68 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
70 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71 WriteByte(MSG_BROADCAST, this.cnt);
72 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
73 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
76 // record latency times for clients throughout the match so we can report it to playerstats
77 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
79 CS(e).latency_sum += CS(e).ping;
80 CS(e).latency_cnt += 1;
81 CS(e).latency_time = time;
82 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
87 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88 WriteByte(MSG_BROADCAST, this.cnt);
89 WriteShort(MSG_BROADCAST, 0);
90 WriteByte(MSG_BROADCAST, 0);
91 WriteByte(MSG_BROADCAST, 0);
93 this.cnt = (this.cnt + 1) % maxclients;
95 void PingPLReport_Spawn()
97 pingplreport = new_pure(pingplreport);
98 setthink(pingplreport, PingPLReport_Think);
99 pingplreport.nextthink = time;
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
104 void SetDefaultAlpha()
106 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
108 default_player_alpha = autocvar_g_player_alpha;
109 if(default_player_alpha == 0)
110 default_player_alpha = 1;
111 default_weapon_alpha = default_player_alpha;
115 void GotoFirstMap(entity this)
118 if(autocvar__sv_init)
120 // cvar_set("_sv_init", "0");
121 // we do NOT set this to 0 any more, so someone "accidentally" changing
122 // to this "init" map on a dedicated server will cause no permanent
124 if(autocvar_g_maplist_shuffle)
126 n = tokenizebyseparator(autocvar_g_maplist, " ");
127 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
130 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
132 if(!DoNextMapOverride(1))
140 this.nextthink = time;
144 this.nextthink = time + 1;
145 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
149 void cvar_changes_init()
153 float n, i, adding, pureadding;
155 strfree(cvar_changes);
156 strfree(cvar_purechanges);
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173 #define BADVALUE(p, val) if (k == p && v == val) continue
175 // general excludes and namespaces for server admin used cvars
176 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
180 BADPREFIX("cvar_check_");
182 BADCVAR("g_configversion");
183 BADCVAR("halflifebsp");
184 BADCVAR("sv_mapformat_is_quake2");
185 BADCVAR("sv_mapformat_is_quake3");
186 BADPREFIX("sv_world");
192 BADPREFIX("scoreboard_");
193 BADPREFIX("g_campaign");
194 BADPREFIX("g_waypointsprite_");
200 BADPREFIX("net_slist_");
206 BADPREFIX("sensitivity");
207 BADPREFIX("userbind");
210 BADPREFIX("crosshair");
211 BADCVAR("mod_q3bsp_lightmapmergepower");
212 BADCVAR("mod_q3bsp_nolightmaps");
214 BADCVAR("mastervolume");
216 BADCVAR("bgmvolume");
217 BADCVAR("in_pitch_min");
218 BADCVAR("in_pitch_max");
221 BADCVAR("developer");
222 BADCVAR("log_dest_udp");
223 BADCVAR("net_address");
224 BADCVAR("net_address_ipv6");
226 BADCVAR("savedgamecfg");
227 BADCVAR("serverconfig");
228 BADCVAR("sv_autoscreenshot");
229 BADCVAR("sv_heartbeatperiod");
230 BADCVAR("sv_vote_master_password");
231 BADCVAR("sys_colortranslation");
232 BADCVAR("sys_specialcharactertranslation");
233 BADCVAR("timeformat");
234 BADCVAR("timestamps");
235 BADCVAR("g_require_stats");
236 BADPREFIX("developer_");
238 BADPREFIX("g_banned_list");
239 BADPREFIX("g_require_stats_");
240 BADPREFIX("g_chat_flood_");
241 BADPREFIX("g_ghost_items");
242 BADPREFIX("g_playerstats_");
243 BADPREFIX("g_voice_flood_");
244 BADPREFIX("log_file");
247 BADPREFIX("sv_allowdownloads");
248 BADPREFIX("sv_autodemo");
249 BADPREFIX("sv_curl_");
250 BADPREFIX("sv_eventlog");
251 BADPREFIX("sv_logscores_");
252 BADPREFIX("sv_master");
253 BADPREFIX("sv_weaponstats_");
254 BADPREFIX("sv_waypointsprite_");
255 BADCVAR("rescan_pending");
257 // these can contain player IDs, so better hide
258 BADPREFIX("g_forced_team_");
259 BADCVAR("sv_muteban_list");
260 BADCVAR("sv_voteban_list");
261 BADCVAR("sv_allow_customplayermodels_idlist");
262 BADCVAR("sv_allow_customplayermodels_speciallist");
265 BADCVAR("fraglimit");
267 BADCVAR("g_assault");
269 BADCVAR("g_ca_teams");
270 BADCVAR("g_conquest");
271 BADCVAR("g_conquest_teams");
276 BADCVAR("g_domination");
277 BADCVAR("g_domination_default_teams");
279 BADCVAR("g_duel_not_dm_maps");
280 BADCVAR("g_freezetag");
281 BADCVAR("g_freezetag_teams");
282 BADCVAR("g_invasion_teams");
283 BADCVAR("g_invasion_type");
284 BADCVAR("g_jailbreak");
285 BADCVAR("g_jailbreak_teams");
286 BADCVAR("g_keepaway");
287 BADCVAR("g_keyhunt");
288 BADCVAR("g_keyhunt_teams");
290 BADCVAR("g_nexball");
291 BADCVAR("g_onslaught");
293 BADCVAR("g_race_laps_limit");
294 BADCVAR("g_race_qualifying_timelimit");
295 BADCVAR("g_race_qualifying_timelimit_override");
296 BADCVAR("g_runematch");
297 BADCVAR("g_shootfromeye");
299 BADCVAR("g_survival");
300 BADCVAR("g_survival_not_dm_maps");
302 BADCVAR("g_tdm_on_dm_maps");
303 BADCVAR("g_tdm_teams");
305 BADCVAR("leadlimit");
308 BADCVAR("timelimit");
309 BADCVAR("g_mapinfo_settemp_acl");
310 BADCVAR("g_mapinfo_ignore_warnings");
311 BADCVAR("g_maplist_ignore_sizes");
312 BADCVAR("g_maplist_sizes_count_bots");
316 BADCVAR("g_maplist");
317 BADCVAR("g_maplist_mostrecent");
321 d = cvar_defstring(k);
327 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328 if(strlen(cvar_changes) > 16384)
330 cvar_changes = "// too many settings have been changed to show them here\n";
335 // now check if the changes are actually gameplay relevant
337 // does nothing gameplay relevant
338 BADCVAR("captureleadlimit_override");
339 BADCVAR("condump_stripcolors");
340 BADCVAR("gameversion");
341 BADCVAR("fs_gamedir");
342 BADCVAR("g_allow_oldvortexbeam");
343 BADCVAR("g_balance_kill_delay");
344 BADCVAR("g_buffs_pickup_anyway");
345 BADCVAR("g_buffs_randomize");
346 BADCVAR("g_buffs_randomize_teamplay");
347 BADCVAR("g_campcheck_distance");
348 BADCVAR("g_chatsounds");
349 BADCVAR("g_ca_point_leadlimit");
350 BADCVAR("g_ca_point_limit");
351 BADCVAR("g_ca_spectate_enemies");
352 BADCVAR("g_ctf_captimerecord_always");
353 BADCVAR("g_ctf_flag_glowtrails");
354 BADCVAR("g_ctf_dynamiclights");
355 BADCVAR("g_ctf_flag_pickup_verbosename");
356 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
357 BADPRESUFFIX("g_ctf_flag_", "_model");
358 BADPRESUFFIX("g_ctf_flag_", "_skin");
359 BADCVAR("g_domination_point_leadlimit");
360 BADCVAR("g_forced_respawn");
361 BADCVAR("g_freezetag_point_leadlimit");
362 BADCVAR("g_freezetag_point_limit");
363 BADCVAR("g_glowtrails");
365 BADCVAR("g_casings");
366 BADCVAR("g_invasion_point_limit");
367 BADCVAR("g_jump_grunt");
368 BADCVAR("g_keepaway_ballcarrier_effects");
369 BADCVAR("g_keepawayball_effects");
370 BADCVAR("g_keyhunt_point_leadlimit");
371 BADCVAR("g_nexball_goalleadlimit");
372 BADCVAR("g_new_toys_autoreplace");
373 BADCVAR("g_new_toys_use_pickupsound");
374 BADCVAR("g_physics_predictall");
375 BADCVAR("g_piggyback");
376 BADCVAR("g_playerclip_collisions");
377 BADCVAR("g_spawn_alloweffects");
378 BADCVAR("g_tdm_point_leadlimit");
379 BADCVAR("g_tdm_point_limit");
380 BADCVAR("leadlimit_and_fraglimit");
381 BADCVAR("leadlimit_override");
383 BADCVAR("sv_announcer");
384 BADCVAR("sv_checkforpacketsduringsleep");
385 BADCVAR("sv_damagetext");
386 BADCVAR("sv_db_saveasdump");
387 BADCVAR("sv_intermission_cdtrack");
388 BADCVAR("sv_mapchange_delay");
389 BADCVAR("sv_minigames");
390 BADCVAR("sv_namechangetimer");
391 BADCVAR("sv_precacheplayermodels");
392 BADCVAR("sv_qcphysics");
394 BADCVAR("sv_stepheight");
395 BADCVAR("sv_timeout");
396 BADCVAR("sv_weapons_modeloverride");
397 BADCVAR("w_prop_interval");
399 BADPREFIX("crypto_");
400 BADPREFIX("gameversion_");
401 BADPREFIX("g_chat_");
402 BADPREFIX("g_ctf_captimerecord_");
403 BADPREFIX("g_hats_");
404 BADPREFIX("g_maplist_");
406 BADPREFIX("g_respawn_");
408 BADPREFIX("notification_");
411 BADPREFIX("sv_allow_");
412 BADPREFIX("sv_cullentities_");
413 BADPREFIX("sv_maxidle");
414 BADPREFIX("sv_minigames_");
415 BADPREFIX("sv_radio_");
416 BADPREFIX("sv_timeout_");
417 BADPREFIX("sv_vote_");
418 BADPREFIX("timelimit_");
420 // allowed changes to server admins (please sync this to server.cfg)
424 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
426 // yes, this does contain some redundant stuff, don't really care
427 BADPREFIX("bot_ai_");
428 BADCVAR("bot_config_file");
429 BADCVAR("bot_number");
430 BADCVAR("bot_prefix");
431 BADCVAR("bot_suffix");
432 BADCVAR("capturelimit_override");
433 BADCVAR("fraglimit_override");
435 BADCVAR("g_antilag");
436 BADCVAR("g_balance_teams");
437 BADCVAR("g_balance_teams_prevent_imbalance");
438 BADCVAR("g_balance_teams_scorefactor");
439 BADCVAR("g_ban_sync_trusted_servers");
440 BADCVAR("g_ban_sync_uri");
442 BADCVAR("g_ca_teams_override");
443 BADCVAR("g_ctf_fullbrightflags");
444 BADCVAR("g_ctf_ignore_frags");
445 BADCVAR("g_ctf_leaderboard");
446 BADCVAR("g_domination_point_limit");
447 BADCVAR("g_domination_teams_override");
448 BADCVAR("g_freezetag_revive_spawnshield");
449 BADCVAR("g_freezetag_teams_override");
450 BADCVAR("g_friendlyfire");
451 BADCVAR("g_fullbrightitems");
452 BADCVAR("g_fullbrightplayers");
453 BADCVAR("g_keyhunt_point_limit");
454 BADCVAR("g_keyhunt_teams_override");
455 BADCVAR("g_lms_lives_override");
456 BADCVAR("g_maplist");
457 BADCVAR("g_maxplayers");
458 BADCVAR("g_mirrordamage");
459 BADCVAR("g_nexball_goallimit");
460 BADCVAR("g_norecoil");
461 BADCVAR("g_physics_clientselect");
463 BADCVAR("g_powerups");
464 BADCVAR("g_powerups_drop_ondeath");
465 BADCVAR("g_player_brightness");
466 BADCVAR("g_rocket_flying");
467 BADCVAR("g_rocket_flying_disabledelays");
468 BADPREFIX("g_spawnshield");
469 BADCVAR("g_start_delay");
470 BADCVAR("g_superspectate");
471 BADCVAR("g_tdm_teams_override");
473 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
476 BADCVAR("maxplayers");
477 BADCVAR("minplayers");
478 BADCVAR("minplayers_per_team");
479 BADCVAR("net_address");
481 BADCVAR("rcon_password");
482 BADCVAR("rcon_restricted_commands");
483 BADCVAR("rcon_restricted_password");
485 BADCVAR("sv_adminnick");
486 BADCVAR("sv_autoscreenshot");
487 BADCVAR("sv_autotaunt");
488 BADCVAR("sv_curl_defaulturl");
489 BADCVAR("sv_defaultcharacter");
490 BADCVAR("sv_defaultcharacterskin");
491 BADCVAR("sv_defaultplayercolors");
492 BADCVAR("sv_defaultplayermodel");
493 BADCVAR("sv_defaultplayerskin");
494 BADCVAR("sv_maxrate");
496 BADCVAR("sv_public");
497 BADCVAR("sv_showfps");
498 BADCVAR("sv_showspectators");
499 BADCVAR("sv_status_privacy");
501 BADCVAR("sv_vote_call");
502 BADCVAR("sv_vote_commands");
503 BADCVAR("sv_vote_majority_factor");
504 BADCVAR("sv_vote_master");
505 BADCVAR("sv_vote_master_commands");
506 BADCVAR("sv_vote_master_password");
507 BADCVAR("sv_vote_simple_majority_factor");
508 BADVALUE("sys_ticrate", "0.0166667");
509 BADVALUE("sys_ticrate", "0.0333333");
510 BADCVAR("teamplay_mode");
511 BADCVAR("timelimit_override");
512 BADPREFIX("g_warmup_");
513 BADPREFIX("sv_info_");
514 BADPREFIX("sv_ready_restart_");
516 // mutators that announce themselves properly to the server browser
517 BADCVAR("g_instagib");
518 BADCVAR("g_new_toys");
520 BADCVAR("g_grappling_hook");
521 BADCVAR("g_jetpack");
523 // temporary for testing
524 // TODO remove before 0.8.3 release
525 BADCVAR("g_ca_weaponarena");
526 BADCVAR("g_freezetag_weaponarena");
527 BADCVAR("g_lms_weaponarena");
528 BADCVAR("g_ctf_stalemate_time");
537 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
538 if(strlen(cvar_purechanges) > 16384)
540 cvar_purechanges = "// too many settings have been changed to show them here\n";
544 ++cvar_purechanges_count;
545 // WARNING: this variable is used for the server list
546 // NEVER dare to skip this code!
547 // Hacks to intentionally appearing as "pure server" even though you DO have
548 // modified settings may be punished by removal from the server list.
549 // You can do to the variables cvar_changes and cvar_purechanges all you want,
553 if(cvar_changes == "")
554 cvar_changes = "// this server runs at default server settings\n";
556 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
557 cvar_changes = strzone(cvar_changes);
558 if(cvar_purechanges == "")
559 cvar_purechanges = "// this server runs at default gameplay settings\n";
561 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
562 cvar_purechanges = strzone(cvar_purechanges);
566 bool RandomSeed_Send(entity this, entity to, int sf)
568 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
569 WriteShort(MSG_ENTITY, this.cnt);
572 void RandomSeed_Think(entity this)
574 this.cnt = bound(0, floor(random() * 65536), 65535);
575 this.nextthink = time + 5;
579 void RandomSeed_Spawn()
581 randomseed = new_pure(randomseed);
582 setthink(randomseed, RandomSeed_Think);
583 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
585 getthink(randomseed)(randomseed); // sets random seed and nextthink
588 spawnfunc(__init_dedicated_server)
590 // handler for _init/_init map (only for dedicated server initialization)
592 world_initialized = -1; // don't complain
594 delete_fn = remove_unsafely;
596 entity e = new(GotoFirstMap);
597 setthink(e, GotoFirstMap);
598 e.nextthink = time; // this is usually 1 at this point
600 e = new(info_player_deathmatch); // safeguard against player joining
602 // assign reflectively to avoid "assignment to world" warning
603 for (int i = 0, n = numentityfields(); i < n; ++i) {
604 string k = entityfieldname(i);
605 if (k == "classname") {
606 // safeguard against various stuff ;)
607 putentityfieldstring(i, this, "worldspawn");
612 // needs to be done so early because of the constants they create
615 static_init_precache();
617 IL_PUSH(g_spawnpoints, e); // just incase
620 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
623 void __init_dedicated_server_shutdown() {
627 STATIC_INIT_EARLY(maxclients)
630 for (entity head = nextent(NULL); head; head = nextent(head)) {
635 void GameplayMode_DelayedInit(entity this)
637 if(!scores_initialized)
638 ScoreRules_generic();
641 void InitGameplayMode()
645 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
647 // assign reflectively to avoid "assignment to world" warning
648 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
649 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
651 putentityfieldstring(i, world, sprintf("%v", v));
652 if (++done == 2) break;
655 // currently, NetRadiant's limit is 131072 qu for each side
656 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
657 // set the distance according to map size but don't go over the limit to avoid issues with float precision
658 // in case somebody makes extremely large maps
659 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
661 MapInfo_LoadMapSettings(mapname);
662 GameRules_teams(false);
664 if (!cvar_value_issafe(world.fog))
666 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
667 world.fog = string_null;
669 if(MapInfo_Map_fog != "")
671 if(MapInfo_Map_fog == "none")
672 world.fog = string_null;
674 world.fog = strzone(MapInfo_Map_fog);
676 clientstuff = strzone(MapInfo_Map_clientstuff);
678 MapInfo_ClearTemps();
680 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
682 cache_mutatormsg = strzone("");
683 cache_lastmutatormsg = strzone("");
685 InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
688 bool world_already_spawned;
689 spawnfunc(worldspawn)
691 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
693 if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
695 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
699 strcpy(sv_termsofservice_url_escaped, "INVALID");
702 bool wantrestart = false;
704 if (!server_is_dedicated)
706 // force unloading of server pk3 files when starting a listen server
707 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
708 // restore csqc_progname too
709 string expect = "csprogs.dat";
710 wantrestart = cvar_string("csqc_progname") != expect;
711 cvar_set("csqc_progname", expect);
715 // Try to use versioned csprogs from pk3
716 // Only ever use versioned csprogs.dat files on dedicated servers;
717 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
718 string pk3csprogs = "csprogs-" WATERMARK ".dat";
719 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
720 string select = "csprogs.dat";
721 if (fexists(pk3csprogs)) select = pk3csprogs;
722 if (cvar_string("csqc_progname") != select)
724 cvar_set("csqc_progname", select);
727 // Check for updates on startup
728 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
729 int sentinel = fopen("progs.txt", FILE_READ);
732 string switchversion = fgets(sentinel);
734 if (switchversion != "" && switchversion != WATERMARK)
736 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
737 // if it doesn't exist, assume either:
738 // a) the current program was overwritten
739 // b) this is a client only update
740 string newprogs = sprintf("progs-%s.dat", switchversion);
741 if (fexists(newprogs))
743 cvar_set("sv_progs", newprogs);
746 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
747 if (fexists(newcsprogs))
749 cvar_set("csqc_progname", newcsprogs);
757 LOG_INFO("Restart requested");
758 changelevel(mapname);
759 // let initialization continue, shutdown depends on it
763 if(world_already_spawned)
764 error("world already spawned - you may have EXACTLY ONE worldspawn!");
765 world_already_spawned = true;
767 delete_fn = remove_safely; // during spawning, watch what you remove!
769 cvar_changes_init(); // do this very early now so it REALLY matches the server config
771 // default to RACE_RECORD, can be overwritten by gamemodes
772 record_type = RACE_RECORD;
774 // needs to be done so early because of the constants they create
777 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
779 TemporaryDB = db_create();
784 // 1 FLICKER (first variety)
785 lightstyle(1, "mmnmmommommnonmmonqnmmo");
787 // 2 SLOW STRONG PULSE
788 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
790 // 3 CANDLE (first variety)
791 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
794 lightstyle(4, "mamamamamama");
797 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
799 // 6 FLICKER (second variety)
800 lightstyle(6, "nmonqnmomnmomomno");
802 // 7 CANDLE (second variety)
803 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
805 // 8 CANDLE (third variety)
806 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
808 // 9 SLOW STROBE (fourth variety)
809 lightstyle(9, "aaaaaaaazzzzzzzz");
811 // 10 FLUORESCENT FLICKER
812 lightstyle(10, "mmamammmmammamamaaamammma");
814 // 11 SLOW PULSE NOT FADE TO BLACK
815 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
817 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
822 if(autocvar_g_campaign)
825 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
827 Map_MarkAsRecent(mapname);
831 static_init_precache();
834 GameRules_limit_fallbacks();
836 if(warmup_limit == 0)
837 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
840 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
841 if(bot_waypoints_for_items == 1)
842 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
843 bot_waypoints_for_items = 0;
845 WaypointSprite_Init();
847 GameLogInit(); // prepare everything
849 // changing the logic generating it is okay. But:
850 // it HAS to stay <= 64 chars
851 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
852 if(autocvar_sv_eventlog)
854 string num = strftime_s(); // strftime(false, "%s") isn't reliable, see strftime_s description
855 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), num, floor(random() * 1000000));
856 matchid = strzone(s);
858 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
859 s = ":gameinfo:mutators:LIST";
861 MUTATOR_CALLHOOK(BuildMutatorsString, s);
862 s = M_ARGV(0, string);
864 // initialiation stuff, not good in the mutator system
865 if(!autocvar_g_use_ammunition)
866 s = strcat(s, ":no_use_ammunition");
868 // initialiation stuff, not good in the mutator system
869 if(autocvar_g_pickup_items == 0)
870 s = strcat(s, ":no_pickup_items");
871 if(autocvar_g_pickup_items > 0)
872 s = strcat(s, ":pickup_items");
874 // initialiation stuff, not good in the mutator system
875 if(autocvar_g_weaponarena != "0")
876 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
878 // TODO to mutator system
879 if(autocvar_g_norecoil)
880 s = strcat(s, ":norecoil");
883 GameLogEcho(":gameinfo:end");
886 matchid = strzone(ftos(random()));
888 cvar_set("nextmap", "");
892 if(autocvar_g_campaign)
898 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
900 q3compat = BITSET(q3compat, Q3COMPAT_ARENA, fexists(strcat("scripts/", mapname, ".arena")));
901 q3compat = BITSET(q3compat, Q3COMPAT_DEFI, fexists(strcat("scripts/", mapname, ".defi")));
903 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
905 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
909 while((s = fgets(fd)))
911 int l = tokenize_console(s);
916 string trackname = argv(2);
917 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
918 LOG_INFO(" cdtrack ", trackname);
919 if (cvar_value_issafe(trackname))
921 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
922 strcpy(clientstuff, newstuff);
925 else if(argv(0) == "fog")
927 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
928 LOG_INFO(" \"fog\" \"", s, "\"");
930 else if(argv(0) == "set")
932 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
933 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
935 else if(argv(0) != "//")
937 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
938 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
949 // set up information replies for clients and server to use
950 maplist_reply = strzone(getmaplist());
951 lsmaps_reply = strzone(getlsmaps());
952 monsterlist_reply = strzone(getmonsterlist());
953 bool records_available = false;
954 for(int i = 0; i < 10; ++i)
956 string s = getrecords(i);
959 records_reply[i] = strzone(s);
960 records_available = true;
963 if (!records_available)
964 records_reply[0] = "No records available for the current game mode.\n";
965 ladder_reply = strzone(getladder());
966 rankings_reply = strzone(getrankings());
971 PingPLReport_Spawn();
975 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
977 // fill sv_curl_serverpackages from .serverpackage files
978 if (autocvar_sv_curl_serverpackages_auto)
980 string s = "csprogs-" WATERMARK ".dat";
981 // remove automatically managed files from the list to prevent duplicates
982 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
984 string pkg = argv(i);
985 if (startsWith(pkg, "csprogs-")) continue;
986 if (endsWith(pkg, "-serverpackage.txt")) continue;
987 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
990 // add automatically managed files to the list
991 #define X(match) MACRO_BEGIN \
992 int fd = search_begin(match, true, false); \
995 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
997 s = cons(s, search_getfilename(fd, i)); \
1002 X("*-serverpackage.txt");
1003 X("*.serverpackage");
1005 cvar_set("sv_curl_serverpackages", s);
1008 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1009 modname = "Xonotic";
1010 // physics/balance/config changes that count as mod
1011 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1012 modname = cvar_string("g_mod_physics");
1013 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1014 modname = cvar_string("g_mod_balance");
1015 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1016 modname = cvar_string("g_mod_config");
1017 // extra mutators that deserve to count as mod
1018 MUTATOR_CALLHOOK(SetModname, modname);
1019 modname = M_ARGV(0, string);
1021 // save it for later
1022 modname = strzone(modname);
1024 WinningConditionHelper(this); // set worldstatus
1026 world_initialized = 1;
1027 __spawnfunc_spawn_all();
1032 //makestatic (this); // Who the f___ did that?
1036 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1038 float m = e.dphitcontentsmask;
1039 e.dphitcontentsmask = goodcontents | badcontents;
1041 vector org = boundmin;
1042 vector delta = boundmax - boundmin;
1046 int j; // used after the loop
1047 for(j = 0; j < attempts; ++j)
1049 start.x = org.x + random() * delta.x;
1050 start.y = org.y + random() * delta.y;
1051 start.z = org.z + random() * delta.z;
1053 // rule 1: start inside world bounds, and outside
1054 // solid, and don't start from somewhere where you can
1055 // fall down to evil
1056 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1057 if (trace_fraction >= 1)
1059 if (trace_startsolid)
1061 if (trace_dphitcontents & badcontents)
1063 if (trace_dphitq3surfaceflags & badsurfaceflags)
1066 // rule 2: if we are too high, lower the point
1067 if (trace_fraction * delta.z > maxaboveground)
1068 start = trace_endpos + '0 0 1' * maxaboveground;
1069 vector enddown = trace_endpos;
1071 // rule 3: make sure we aren't outside the map. This only works
1072 // for somewhat well formed maps. A good rule of thumb is that
1073 // the map should have a convex outside hull.
1074 // these can be traceLINES as we already verified the starting box
1075 vector mstart = start + 0.5 * (e.mins + e.maxs);
1076 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1077 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1079 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1080 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1082 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1083 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1085 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1086 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1088 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1089 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1092 // rule 4: we must "see" some spawnpoint or item
1094 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1096 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1104 int items_checked = 0;
1105 IL_EACH(g_items, checkpvs(mstart, it),
1107 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1114 if(items_checked >= attempts)
1122 // find a random vector to "look at"
1123 end.x = org.x + random() * delta.x;
1124 end.y = org.y + random() * delta.y;
1125 end.z = org.z + random() * delta.z;
1126 end = start + normalize(end - start) * vlen(delta);
1128 // rule 4: start TO end must not be too short
1129 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1130 if(trace_startsolid)
1132 if(trace_fraction < minviewdistance / vlen(delta))
1135 // rule 5: don't want to look at sky
1136 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1139 // rule 6: we must not end up in trigger_hurt
1140 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1146 e.dphitcontentsmask = m;
1150 setorigin(e, start);
1151 e.angles = vectoangles(end - start);
1152 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1158 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1160 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1164 ===============================================================================
1168 ===============================================================================
1171 void DumpStats(float final)
1180 to_console = autocvar_sv_logscores_console;
1181 to_eventlog = autocvar_sv_eventlog;
1182 to_file = autocvar_sv_logscores_file;
1186 to_console = true; // always print printstats replies
1187 to_eventlog = false; // but never print them to the event log
1191 if(autocvar_sv_eventlog_console)
1192 to_console = false; // otherwise we get the output twice
1198 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1208 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1212 fputs(file, strcat(s, "\n"));
1215 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1221 fputs(file, strcat(s, "\n"));
1223 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1224 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1225 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1226 if(IS_PLAYER(it) || INGAME_JOINED(it))
1227 s = strcat(s, ftos(it.team), ":");
1229 s = strcat(s, "spectator:");
1232 LOG_HELP(s, playername(it.netname, it.team, false));
1234 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1236 fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1241 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1247 fputs(file, strcat(s, "\n"));
1249 for(i = 1; i < 16; ++i)
1251 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1252 s = strcat(s, ":", ftos(i));
1258 fputs(file, strcat(s, "\n"));
1265 GameLogEcho(":end");
1268 fputs(file, ":end\n");
1274 go to the next level for deathmatch
1275 only called if a time or frag limit has expired
1279 cvar_set("_endmatch", "0");
1280 game_stopped = true;
1281 intermission_running = true; // game over
1283 // enforce a wait time before allowing changelevel
1284 if(player_count > 0)
1285 intermission_exittime = time + autocvar_sv_mapchange_delay;
1287 intermission_exittime = -1;
1290 WriteByte (MSG_ALL, SVC_CDTRACK);
1291 WriteByte (MSG_ALL, 3);
1292 WriteByte (MSG_ALL, 3);
1293 // done in FixIntermission
1296 //pos = FindIntermission ();
1303 PlayerStats_GameReport(true);
1304 WeaponStats_Shutdown();
1306 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1308 if(autocvar_sv_eventlog)
1309 GameLogEcho(":gameover");
1313 int winner_team = 0;
1314 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1315 FixIntermissionClient(it);
1318 if (teamplay && !winner_team)
1320 winner_team = it.team;
1321 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1323 bprint(playername(it.netname, it.team, false), " ^7wins\n");
1327 target_music_kill();
1329 if(autocvar_g_campaign)
1330 CampaignPreIntermission();
1332 MUTATOR_CALLHOOK(MatchEnd);
1334 localcmd("\nsv_hook_gameend\n");
1338 int InitiateSuddenDeath()
1340 // Check first whether normal overtimes could be added before initiating suddendeath mode
1341 // - for this timelimit_overtime needs to be >0 of course
1342 // - also check the winning condition calculated in the previous frame and only add normal overtime
1343 // again, if at the point at which timelimit would be extended again, still no winner was found
1344 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1345 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1346 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1348 return 1; // need to call InitiateOvertime later
1352 if(!checkrules_suddendeathend)
1354 if(autocvar_g_campaign)
1356 checkrules_suddendeathend = time; // no suddendeath in campaign
1360 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1363 if(g_race && !g_race_qualifying)
1364 race_StartCompleting();
1370 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1372 ++checkrules_overtimesadded;
1373 overtimes = checkrules_overtimesadded;
1374 //add one more overtime by simply extending the timelimit
1375 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1376 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1379 float GetWinningCode(float fraglimitreached, float equality)
1381 if(autocvar_g_campaign == 1)
1383 if(fraglimitreached)
1392 if(fraglimitreached)
1393 return WINNING_STARTSUDDENDEATHOVERTIME;
1395 return WINNING_NEVER;
1399 if(fraglimitreached)
1407 // set the .winning flag for exactly those players with a given field value
1408 void SetWinners(.float field, float value)
1410 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1413 // set the .winning flag for those players with a given field value
1414 void AddWinners(.float field, float value)
1416 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1417 if(it.(field) == value)
1422 // clear the .winning flags
1425 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1429 float WinningCondition_Scores(float limit, float leadlimit)
1431 // TODO make everything use THIS winning condition (except LMS)
1432 WinningConditionHelper(NULL);
1436 for (int i = 1; i < 5; ++i)
1438 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1439 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1444 if(WinningConditionHelper_winner)
1445 WinningConditionHelper_winner.winning = 1;
1446 if(WinningConditionHelper_winnerteam >= 0)
1447 SetWinners(team, WinningConditionHelper_winnerteam);
1449 if(WinningConditionHelper_lowerisbetter)
1451 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1452 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1456 if(WinningConditionHelper_zeroisworst)
1457 leadlimit = 0; // not supported in this mode
1459 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1462 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1468 fragsleft = FLOAT_MAX;
1469 float leadingfragsleft = FLOAT_MAX;
1471 fragsleft = limit - WinningConditionHelper_topscore;
1473 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1475 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1476 fragsleft = max(fragsleft, leadingfragsleft);
1478 fragsleft = min(fragsleft, leadingfragsleft);
1481 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1484 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1485 else if (fragsleft == 2)
1486 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1487 else if (fragsleft == 3)
1488 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1490 fragsleft_last = fragsleft;
1494 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1495 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1498 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1499 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1500 limit_reached = (fraglimit_reached && leadlimit_reached);
1502 limit_reached = (fraglimit_reached || leadlimit_reached);
1504 return GetWinningCode(
1505 WinningConditionHelper_topscore && limit_reached,
1506 WinningConditionHelper_equality
1510 float WinningCondition_RanOutOfSpawns()
1512 if(have_team_spawns <= 0)
1515 if(!autocvar_g_spawn_useallspawns)
1518 if(!some_spawn_has_been_used)
1521 for (int i = 1; i < 5; ++i)
1523 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1526 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1528 if (Team_IsValidTeam(it.team))
1530 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1534 IL_EACH(g_spawnpoints, true,
1536 if (Team_IsValidTeam(it.team))
1538 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1543 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1544 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1545 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1546 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1547 if(team1_score + team2_score + team3_score + team4_score == 0)
1549 checkrules_equality = true;
1552 else if(team1_score + team2_score + team3_score + team4_score == 1)
1557 else if(team2_score)
1559 else if(team3_score)
1561 else // if(team4_score)
1563 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1564 for(i = 0; i < MAX_TEAMSCORE; ++i)
1566 for (int j = 1; j <= NUM_TEAMS; ++j)
1572 if (!TeamBalance_IsTeamAllowed(balance, j))
1576 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1580 AddWinners(team, t);
1591 Exit deathmatch games upon conditions
1594 void CheckRules_World()
1601 if (intermission_running) // someone else quit the game already
1603 if(player_count == 0) // Nobody there? Then let's go to the next map
1605 // this will actually check the player count in the next frame
1606 // again, but this shouldn't hurt
1610 float timelimit = autocvar_timelimit * 60;
1611 float fraglimit = autocvar_fraglimit;
1612 float leadlimit = autocvar_leadlimit;
1613 if (leadlimit < 0) leadlimit = 0;
1615 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1618 timelimit = 0; // timelimit is not made for warmup
1620 fraglimit = 0; // no fraglimit for now
1621 leadlimit = 0; // no leadlimit for now
1624 if (autocvar__endmatch || timelimit < 0)
1632 timelimit += game_starttime;
1634 int overtimes_prev = overtimes;
1635 int wantovertime = 0;
1637 if(checkrules_suddendeathend)
1639 if(!checkrules_suddendeathwarning)
1641 checkrules_suddendeathwarning = true;
1642 if(g_race && !g_race_qualifying)
1643 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1645 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1650 if (timelimit && time >= timelimit)
1652 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1655 float playerswithlaps;
1657 totalplayers = playerswithlaps = readyplayers = 0;
1658 FOREACH_CLIENT(IS_PLAYER(it), {
1660 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1666 // at least 2 of the players have completed a lap: start the RACE
1667 // otherwise, the players should end the qualifying on their own
1668 if(readyplayers || playerswithlaps >= 2)
1670 checkrules_suddendeathend = 0;
1671 ReadyRestart(true); // go to race
1675 wantovertime |= InitiateSuddenDeath();
1678 wantovertime |= InitiateSuddenDeath();
1682 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1688 int checkrules_status = WinningCondition_RanOutOfSpawns();
1689 if(checkrules_status == WINNING_YES)
1690 bprint("Hey! Someone ran out of spawns!\n");
1691 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1692 checkrules_status = M_ARGV(0, float);
1694 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1696 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1698 checkrules_status = WINNING_NEVER;
1699 checkrules_overtimesadded = -1;
1700 wantovertime |= InitiateSuddenDeath();
1703 if(checkrules_status == WINNING_NEVER)
1704 // equality cases! Nobody wins if the overtime ends in a draw.
1709 if(checkrules_status == WINNING_NEVER)
1712 checkrules_status = WINNING_YES;
1715 if(checkrules_suddendeathend)
1716 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1717 checkrules_status = WINNING_YES;
1719 if(checkrules_status == WINNING_YES)
1721 if (overtimes == -1 && overtimes != overtimes_prev)
1723 // if suddendeathend overtime has just begun, revert it
1724 checkrules_suddendeathend = 0;
1725 overtimes = overtimes_prev;
1727 //print("WINNING\n");
1732 float want_weapon(entity weaponinfo, float allguns)
1735 bool allow_mutatorblocked = false;
1737 if(!weaponinfo.m_id)
1740 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1741 d = M_ARGV(1, float);
1742 allguns = M_ARGV(2, bool);
1743 allow_mutatorblocked = M_ARGV(3, bool);
1746 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1747 else if(!mutator_returnvalue)
1748 d = !(!weaponinfo.weaponstart);
1750 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1753 float t = weaponinfo.weaponstartoverride;
1755 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1760 // 4: is set by default?
1769 /// Weapons the player normally starts with outside weapon arena.
1770 WepSet weapons_start()
1772 WepSet ret = '0 0 0';
1773 FOREACH(Weapons, it != WEP_Null, {
1774 int w = want_weapon(it, false);
1781 WepSet weapons_all()
1783 WepSet ret = '0 0 0';
1784 FOREACH(Weapons, it != WEP_Null, {
1785 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1791 WepSet weapons_devall()
1793 WepSet ret = '0 0 0';
1794 FOREACH(Weapons, it != WEP_Null,
1801 WepSet weapons_most()
1803 WepSet ret = '0 0 0';
1804 FOREACH(Weapons, it != WEP_Null, {
1805 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1811 void weaponarena_available_all_update(entity this)
1813 if (weaponsInMapAll)
1815 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1819 // if no weapons are available on the map, just fall back to all weapons arena
1820 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1824 void weaponarena_available_devall_update(entity this)
1826 if (weaponsInMapAll)
1828 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1832 // if no weapons are available on the map, just fall back to devall weapons arena
1833 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1837 void weaponarena_available_most_update(entity this)
1839 if (weaponsInMapAll)
1841 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1845 // if no weapons are available on the map, just fall back to most weapons arena
1846 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1850 void readplayerstartcvars()
1852 // initialize starting values for players
1853 start_weapons = '0 0 0';
1854 start_weapons_default = '0 0 0';
1855 start_weapons_defaultmask = '0 0 0';
1857 start_ammo_shells = 0;
1858 start_ammo_nails = 0;
1859 start_ammo_rockets = 0;
1860 start_ammo_cells = 0;
1861 start_ammo_plasma = 0;
1862 if (random_start_ammo == NULL)
1864 random_start_ammo = new_pure(random_start_ammo);
1866 start_health = cvar("g_balance_health_start");
1867 start_armorvalue = cvar("g_balance_armor_start");
1870 g_weaponarena_weapons = '0 0 0';
1872 string s = cvar_string("g_weaponarena");
1874 MUTATOR_CALLHOOK(SetWeaponArena, s);
1875 s = M_ARGV(0, string);
1877 if (s == "0" || s == "")
1881 else if (s == "off")
1883 // forcibly turn off weaponarena
1885 else if (s == "all" || s == "1")
1888 g_weaponarena_list = "All Weapons Arena";
1889 g_weaponarena_weapons = weapons_all();
1891 else if (s == "devall")
1894 g_weaponarena_list = "Dev All Weapons Arena";
1895 g_weaponarena_weapons = weapons_devall();
1897 else if (s == "most")
1900 g_weaponarena_list = "Most Weapons Arena";
1901 g_weaponarena_weapons = weapons_most();
1903 else if (s == "all_available")
1906 g_weaponarena_list = "All Available Weapons Arena";
1908 // this needs to run after weaponsInMapAll is initialized
1909 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1911 else if (s == "devall_available")
1914 g_weaponarena_list = "Dev All Available Weapons Arena";
1916 // this needs to run after weaponsInMapAll is initialized
1917 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1919 else if (s == "most_available")
1922 g_weaponarena_list = "Most Available Weapons Arena";
1924 // this needs to run after weaponsInMapAll is initialized
1925 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1927 else if (s == "none")
1930 g_weaponarena_list = "No Weapons Arena";
1935 float t = tokenize_console(s);
1936 g_weaponarena_list = "";
1937 for (int j = 0; j < t; ++j)
1940 Weapon wep = Weapon_from_name(s);
1943 g_weaponarena_weapons |= (wep.m_wepset);
1944 g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
1947 if (g_weaponarena_list != "") // remove trailing " & "
1948 g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
1949 else // no valid weapon found
1950 g_weaponarena_list = "No Weapons Arena";
1955 g_weapon_stay = 0; // incompatible
1956 start_weapons = g_weaponarena_weapons;
1957 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1958 g_weaponarena_list = strzone(g_weaponarena_list);
1962 FOREACH(Weapons, it != WEP_Null, {
1963 int w = want_weapon(it, false);
1964 WepSet s = it.m_wepset;
1968 start_weapons_default |= s;
1970 start_weapons_defaultmask |= s;
1974 if(cvar("g_balance_superweapons_time") < 0)
1975 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1977 if(!cvar("g_use_ammunition"))
1978 start_items |= IT_UNLIMITED_AMMO;
1980 if(start_items & IT_UNLIMITED_AMMO)
1982 start_ammo_shells = 999;
1983 start_ammo_nails = 999;
1984 start_ammo_rockets = 999;
1985 start_ammo_cells = 999;
1986 start_ammo_plasma = 999;
1987 start_ammo_fuel = 999;
1991 start_ammo_shells = cvar("g_start_ammo_shells");
1992 start_ammo_nails = cvar("g_start_ammo_nails");
1993 start_ammo_rockets = cvar("g_start_ammo_rockets");
1994 start_ammo_cells = cvar("g_start_ammo_cells");
1995 start_ammo_plasma = cvar("g_start_ammo_plasma");
1996 start_ammo_fuel = cvar("g_start_ammo_fuel");
1997 random_start_weapons_count = cvar("g_random_start_weapons_count");
1998 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1999 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
2000 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
2001 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
2002 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
2005 warmup_start_ammo_shells = start_ammo_shells;
2006 warmup_start_ammo_nails = start_ammo_nails;
2007 warmup_start_ammo_rockets = start_ammo_rockets;
2008 warmup_start_ammo_cells = start_ammo_cells;
2009 warmup_start_ammo_plasma = start_ammo_plasma;
2010 warmup_start_ammo_fuel = start_ammo_fuel;
2011 warmup_start_health = start_health;
2012 warmup_start_armorvalue = start_armorvalue;
2013 warmup_start_weapons = start_weapons;
2014 warmup_start_weapons_default = start_weapons_default;
2015 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
2019 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2020 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2021 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2022 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2023 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2024 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2025 warmup_start_health = cvar("g_warmup_start_health");
2026 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2027 warmup_start_weapons = '0 0 0';
2028 warmup_start_weapons_default = '0 0 0';
2029 warmup_start_weapons_defaultmask = '0 0 0';
2030 FOREACH(Weapons, it != WEP_Null, {
2031 int w = want_weapon(it, autocvar_g_warmup_allguns);
2032 WepSet s = it.m_wepset;
2034 warmup_start_weapons |= s;
2036 warmup_start_weapons_default |= s;
2038 warmup_start_weapons_defaultmask |= s;
2042 if (autocvar_g_jetpack)
2043 start_items |= ITEM_Jetpack.m_itemid;
2045 MUTATOR_CALLHOOK(SetStartItems);
2047 if (start_items & ITEM_Jetpack.m_itemid)
2049 start_items |= ITEM_JetpackRegen.m_itemid;
2050 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2051 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2054 start_ammo_shells = max(0, start_ammo_shells);
2055 start_ammo_nails = max(0, start_ammo_nails);
2056 start_ammo_rockets = max(0, start_ammo_rockets);
2057 start_ammo_cells = max(0, start_ammo_cells);
2058 start_ammo_plasma = max(0, start_ammo_plasma);
2059 start_ammo_fuel = max(0, start_ammo_fuel);
2060 SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2061 SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2062 SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2063 SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2064 SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2066 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2067 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2068 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2069 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2070 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2071 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2074 void readlevelcvars()
2076 if(cvar("sv_allow_fullbright"))
2077 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2079 sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2081 warmup_stage = cvar("g_warmup");
2082 warmup_limit = cvar("g_warmup_limit");
2084 if(cvar("g_campaign"))
2085 warmup_stage = 0; // no warmup during campaign
2087 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2088 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2089 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2090 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2091 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2092 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2093 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2094 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2095 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2096 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2097 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2098 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2099 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2100 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2102 g_pickup_shells = cvar("g_pickup_shells");
2103 g_pickup_shells_max = cvar("g_pickup_shells_max");
2104 g_pickup_nails = cvar("g_pickup_nails");
2105 g_pickup_nails_max = cvar("g_pickup_nails_max");
2106 g_pickup_rockets = cvar("g_pickup_rockets");
2107 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2108 g_pickup_cells = cvar("g_pickup_cells");
2109 g_pickup_cells_max = cvar("g_pickup_cells_max");
2110 g_pickup_plasma = cvar("g_pickup_plasma");
2111 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2112 g_pickup_fuel = cvar("g_pickup_fuel");
2113 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2114 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2115 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2116 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2117 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2118 g_pickup_armormedium = cvar("g_pickup_armormedium");
2119 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2120 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2121 g_pickup_armorbig = cvar("g_pickup_armorbig");
2122 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2123 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2124 g_pickup_armormega = cvar("g_pickup_armormega");
2125 g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2126 g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2127 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2128 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2129 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2130 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2131 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2132 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2133 g_pickup_healthbig = cvar("g_pickup_healthbig");
2134 g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2135 g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2136 g_pickup_healthmega = cvar("g_pickup_healthmega");
2137 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2138 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2140 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2141 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2143 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2145 g_weapon_stay = cvar("g_weapon_stay");
2147 MUTATOR_CALLHOOK(ReadLevelCvars);
2149 if (!warmup_stage && !autocvar_g_campaign)
2150 game_starttime = time + cvar("g_start_delay");
2152 FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2154 readplayerstartcvars();
2157 void InitializeEntity(entity e, void(entity this) func, int order)
2161 if (!e || e.initialize_entity)
2163 // make a proxy initializer entity
2165 e = new(initialize_entity);
2169 e.initialize_entity = func;
2170 e.initialize_entity_order = order;
2172 cur = initialize_entity_first;
2176 if (!cur || cur.initialize_entity_order > order)
2178 // insert between prev and cur
2180 prev.initialize_entity_next = e;
2182 initialize_entity_first = e;
2183 e.initialize_entity_next = cur;
2187 cur = cur.initialize_entity_next;
2190 void InitializeEntitiesRun()
2192 entity startoflist = initialize_entity_first;
2193 initialize_entity_first = NULL;
2194 delete_fn = remove_except_protected;
2195 for (entity e = startoflist; e; e = e.initialize_entity_next)
2197 e.remove_except_protected_forbidden = 1;
2199 for (entity e = startoflist; e; )
2201 e.remove_except_protected_forbidden = 0;
2202 e.initialize_entity_order = 0;
2203 entity next = e.initialize_entity_next;
2204 e.initialize_entity_next = NULL;
2205 var void(entity this) func = e.initialize_entity;
2206 e.initialize_entity = func_null;
2207 if (e.classname == "initialize_entity")
2209 entity wrappee = e.enemy;
2213 //dprint("Delayed initialization: ", e.classname, "\n");
2221 backtrace(strcat("Null function in: ", e.classname, "\n"));
2225 delete_fn = remove_unsafely;
2228 // deferred dropping
2229 void DropToFloor_Handler(entity this)
2231 WITHSELF(this, builtin_droptofloor());
2232 this.dropped_origin = this.origin;
2235 void droptofloor(entity this)
2237 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2240 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2241 void RunThink(entity this, float dt)
2243 // don't let things stay in the past.
2244 // it is possible to start that way by a trigger with a local time.
2245 if(this.nextthink <= 0 || this.nextthink > time + dt)
2248 float oldtime = time; // do we need to save this?
2250 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2252 time = max(oldtime, this.nextthink);
2256 getthink(this)(this);
2257 // mods often set nextthink to time to cause a think every frame,
2258 // we don't want to loop in that case, so exit if the new nextthink is
2259 // <= the time the qc was told, also exit if it is past the end of the
2261 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2268 bool autocvar_sv_freezenonclients;
2269 void Physics_Frame()
2271 if(autocvar_sv_freezenonclients)
2274 IL_EACH(g_moveables, true,
2276 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2279 //set_movetype(it, it.move_movetype);
2280 // inline the set_movetype function, since this is called a lot
2281 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2283 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2284 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2286 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2288 if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2289 continue; // these movetypes have no regular think function
2290 // handle thinking here
2291 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2292 RunThink(it, PHYS_INPUT_TIMELENGTH);
2296 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2299 // make a second pass to see if any ents spawned this frame and make
2300 // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2301 // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2302 IL_EACH(g_moveables, it.move_qcphysics,
2304 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2306 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2310 void systems_update();
2313 anticheat_endframe();
2317 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2318 entity e = IS_SPEC(it) ? it.enemy : it;
2319 if (e.typehitsound) {
2320 STAT(TYPEHIT_TIME, it) = time;
2321 } else if (e.killsound) {
2322 STAT(KILL_TIME, it) = time;
2323 } else if (e.hitsound_damage_dealt) {
2324 STAT(HIT_TIME, it) = time;
2325 // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2326 STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2329 // add 1 frametime because after this, engine SV_Physics
2330 // increases time by a frametime and then networks the frame
2331 // add another frametime because client shows everything with
2332 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2334 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2335 FOREACH_CLIENT(true, {
2336 it.typehitsound = false;
2337 it.hitsound_damage_dealt = 0;
2338 it.killsound = false;
2339 antilag_record(it, CS(it), altime);
2341 IL_EACH(g_monsters, true,
2343 antilag_record(it, it, altime);
2345 IL_EACH(g_projectiles, it.classname == "nade",
2347 antilag_record(it, it, altime);
2356 * returns true if redirecting
2358 float redirection_timeout;
2359 float redirection_nextthink;
2360 float RedirectionThink()
2362 float clients_found;
2364 if(redirection_target == "")
2367 if(!redirection_timeout)
2369 cvar_set("sv_public", "-2");
2370 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2371 if(redirection_target == "self")
2372 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2374 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2377 if(time < redirection_nextthink)
2380 redirection_nextthink = time + 1;
2383 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2385 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2386 if(redirection_target == "self")
2387 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2389 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2393 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2395 if(time > redirection_timeout || clients_found == 0)
2396 localcmd("\nwait; wait; wait; quit\n");
2403 // Loaded from a save game
2404 // some things then break, so let's work around them...
2406 // Progs DB (capture records)
2407 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2411 MapInfo_Enumerate();
2412 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2415 TargetMusic_RestoreGame();
2422 if(world_initialized > 0)
2424 world_initialized = 0;
2426 // if a timeout is active, reset the slowmo value to normal
2427 if(timeout_status == TIMEOUT_ACTIVE)
2428 cvar_set("slowmo", ftos(orig_slowmo));
2430 LOG_TRACE("Saving persistent data...");
2433 // playerstats with unfinished match
2434 PlayerStats_GameReport(false);
2436 if(!cheatcount_total)
2438 if(autocvar_sv_db_saveasdump)
2439 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2441 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2443 if(autocvar_developer > 0)
2445 if(autocvar_sv_db_saveasdump)
2446 db_dump(TemporaryDB, "server-temp.db");
2448 db_save(TemporaryDB, "server-temp.db");
2450 CheatShutdown(); // must be after cheatcount check
2451 db_close(ServerProgsDB);
2452 db_close(TemporaryDB);
2453 LOG_TRACE("Saving persistent data... done!");
2454 // tell the bot system the game is ending now
2457 WeaponStats_Shutdown();
2460 strfree(sv_termsofservice_url_escaped);
2462 else if(world_initialized == 0)
2464 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2468 __init_dedicated_server_shutdown();