3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <lib/warpzone/common.qh>
26 #include <server/anticheat.qh>
27 #include <server/antilag.qh>
28 #include <server/bot/api.qh>
29 #include <server/campaign.qh>
30 #include <server/cheats.qh>
31 #include <server/client.qh>
32 #include <server/command/common.qh>
33 #include <server/command/getreplies.qh>
34 #include <server/command/sv_cmd.qh>
35 #include <server/command/vote.qh>
36 #include <server/damage.qh>
37 #include <server/gamelog.qh>
38 #include <server/hook.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/weaponstats.qh>
51 const float LATENCY_THINKRATE = 10;
56 void PingPLReport_Think(entity this)
61 delta = 3 / maxclients;
62 if(delta < sys_frametime)
64 this.nextthink = time + delta;
66 e = edict_num(this.cnt + 1);
67 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
69 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
70 WriteByte(MSG_BROADCAST, this.cnt);
71 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
72 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
73 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
75 // record latency times for clients throughout the match so we can report it to playerstats
76 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
78 CS(e).latency_sum += CS(e).ping;
79 CS(e).latency_cnt += 1;
80 CS(e).latency_time = time;
81 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
86 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
87 WriteByte(MSG_BROADCAST, this.cnt);
88 WriteShort(MSG_BROADCAST, 0);
89 WriteByte(MSG_BROADCAST, 0);
90 WriteByte(MSG_BROADCAST, 0);
92 this.cnt = (this.cnt + 1) % maxclients;
94 void PingPLReport_Spawn()
96 pingplreport = new_pure(pingplreport);
97 setthink(pingplreport, PingPLReport_Think);
98 pingplreport.nextthink = time;
101 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103 void SetDefaultAlpha()
105 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
107 default_player_alpha = autocvar_g_player_alpha;
108 if(default_player_alpha == 0)
109 default_player_alpha = 1;
110 default_weapon_alpha = default_player_alpha;
114 void GotoFirstMap(entity this)
117 if(autocvar__sv_init)
119 // cvar_set("_sv_init", "0");
120 // we do NOT set this to 0 any more, so someone "accidentally" changing
121 // to this "init" map on a dedicated server will cause no permanent
123 if(autocvar_g_maplist_shuffle)
125 n = tokenizebyseparator(autocvar_g_maplist, " ");
126 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
129 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
131 if(!DoNextMapOverride(1))
139 this.nextthink = time;
143 this.nextthink = time + 1;
144 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
148 void cvar_changes_init()
152 float n, i, adding, pureadding;
154 strfree(cvar_changes);
155 strfree(cvar_purechanges);
156 cvar_purechanges_count = 0;
159 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
165 for(i = 0; i < n; ++i)
167 k = bufstr_get(h, i);
169 #define BADPREFIX_COND(p) (substring(k, 0, strlen(p)) == p)
170 #define BADSUFFIX_COND(s) (substring(k, -strlen(s), -1) == s)
172 #define BADPREFIX(p) if(BADPREFIX_COND(p)) continue
173 #define BADPRESUFFIX(p, s) if(BADPREFIX_COND(p) && BADSUFFIX_COND(s)) continue
174 #define BADCVAR(p) if(k == p) continue
175 #define BADVALUE(p, val) if (k == p && v == val) continue
176 #define BADPRESUFFIXVALUE(p, s, val) if(BADPREFIX_COND(p) && BADSUFFIX_COND(s) && v == val) continue
178 // general excludes and namespaces for server admin used cvars
179 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
183 BADPREFIX("cvar_check_");
185 BADCVAR("g_configversion");
186 BADCVAR("halflifebsp");
187 BADCVAR("sv_mapformat_is_quake2");
188 BADCVAR("sv_mapformat_is_quake3");
189 BADPREFIX("sv_world");
195 BADPREFIX("scoreboard_");
196 BADPREFIX("g_campaign");
197 BADPREFIX("g_waypointsprite_");
203 BADPREFIX("net_slist_");
209 BADPREFIX("sensitivity");
210 BADPREFIX("userbind");
213 BADPREFIX("crosshair");
214 BADCVAR("mod_q3bsp_lightmapmergepower");
215 BADCVAR("mod_q3bsp_nolightmaps");
217 BADCVAR("mastervolume");
219 BADCVAR("bgmvolume");
220 BADCVAR("in_pitch_min");
221 BADCVAR("in_pitch_max");
224 BADCVAR("developer");
225 BADCVAR("log_dest_udp");
226 BADCVAR("net_address");
227 BADCVAR("net_address_ipv6");
229 BADCVAR("savedgamecfg");
230 BADCVAR("serverconfig");
231 BADCVAR("sv_autoscreenshot");
232 BADCVAR("sv_heartbeatperiod");
233 BADCVAR("sv_vote_master_password");
234 BADCVAR("sys_colortranslation");
235 BADCVAR("sys_specialcharactertranslation");
236 BADCVAR("timeformat");
237 BADCVAR("timestamps");
238 BADCVAR("g_require_stats");
239 BADCVAR("g_chatban_list");
240 BADCVAR("g_playban_list");
241 BADCVAR("g_voteban_list");
242 BADPREFIX("developer_");
244 BADPREFIX("g_banned_list");
245 BADPREFIX("g_require_stats_");
246 BADPREFIX("g_chat_flood_");
247 BADPREFIX("g_ghost_items");
248 BADPREFIX("g_playerstats_");
249 BADPREFIX("g_voice_flood_");
250 BADPREFIX("log_file");
253 BADPREFIX("sv_allowdownloads");
254 BADPREFIX("sv_autodemo");
255 BADPREFIX("sv_curl_");
256 BADPREFIX("sv_eventlog");
257 BADPREFIX("sv_logscores_");
258 BADPREFIX("sv_master");
259 BADPREFIX("sv_weaponstats_");
260 BADPREFIX("sv_waypointsprite_");
261 BADCVAR("rescan_pending");
263 // these can contain player IDs, so better hide
264 BADPREFIX("g_forced_team_");
265 BADCVAR("sv_allow_customplayermodels_idlist");
266 BADCVAR("sv_allow_customplayermodels_speciallist");
269 BADCVAR("fraglimit");
271 BADCVAR("g_assault");
273 BADCVAR("g_ca_teams");
274 BADCVAR("g_conquest");
275 BADCVAR("g_conquest_teams");
280 BADCVAR("g_domination");
281 BADCVAR("g_domination_default_teams");
283 BADCVAR("g_duel_not_dm_maps");
284 BADCVAR("g_freezetag");
285 BADCVAR("g_freezetag_teams");
286 BADCVAR("g_invasion_type");
287 BADCVAR("g_jailbreak");
288 BADCVAR("g_jailbreak_teams");
289 BADCVAR("g_keepaway");
290 BADCVAR("g_keyhunt");
291 BADCVAR("g_keyhunt_teams");
294 BADCVAR("g_nexball");
295 BADCVAR("g_onslaught");
297 BADCVAR("g_race_laps_limit");
298 BADCVAR("g_race_qualifying_timelimit");
299 BADCVAR("g_race_qualifying_timelimit_override");
300 BADCVAR("g_runematch");
301 BADCVAR("g_shootfromeye");
303 BADCVAR("g_survival");
304 BADCVAR("g_survival_not_dm_maps");
306 BADCVAR("g_tdm_on_dm_maps");
307 BADCVAR("g_tdm_teams");
309 BADCVAR("g_tka_on_ka_maps");
310 BADCVAR("g_tka_on_tdm_maps");
311 BADCVAR("g_tka_teams");
312 BADCVAR("g_tmayhem");
313 BADCVAR("g_tmayhem_teams");
315 BADCVAR("leadlimit");
318 BADCVAR("timelimit");
319 BADCVAR("g_mapinfo_q3compat");
320 BADCVAR("g_mapinfo_settemp_acl");
321 BADCVAR("g_mapinfo_ignore_warnings");
322 BADCVAR("g_maplist_ignore_sizes");
323 BADCVAR("g_maplist_sizes_count_bots");
327 BADCVAR("g_maplist");
328 BADCVAR("g_maplist_mostrecent");
330 BADCVAR("sv_termsofservice_url");
333 d = cvar_defstring(k);
339 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
340 if(strlen(cvar_changes) > 16384)
342 cvar_changes = "// too many settings have been changed to show them here\n";
347 // now check if the changes are actually gameplay relevant
349 // does nothing gameplay relevant
350 BADCVAR("captureleadlimit_override");
351 BADCVAR("condump_stripcolors");
352 BADCVAR("fs_gamedir");
353 BADCVAR("g_allow_oldvortexbeam");
354 BADCVAR("g_balance_kill_delay");
355 BADCVAR("g_buffs_pickup_anyway");
356 BADCVAR("g_buffs_randomize");
357 BADCVAR("g_buffs_randomize_teamplay");
358 BADCVAR("g_campcheck_distance");
359 BADCVAR("g_chatsounds");
360 BADCVAR("g_ca_point_leadlimit");
361 BADCVAR("g_ca_point_limit");
362 BADCVAR("g_ca_spectate_enemies");
363 BADCVAR("g_ctf_captimerecord_always");
364 BADCVAR("g_ctf_flag_glowtrails");
365 BADCVAR("g_ctf_dynamiclights");
366 BADCVAR("g_ctf_flag_pickup_verbosename");
367 BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
368 BADPRESUFFIX("g_ctf_flag_", "_model");
369 BADPRESUFFIX("g_ctf_flag_", "_skin");
370 BADCVAR("g_domination_point_leadlimit");
371 BADCVAR("g_forced_respawn");
372 BADCVAR("g_freezetag_point_leadlimit");
373 BADCVAR("g_freezetag_point_limit");
374 BADCVAR("g_glowtrails");
376 BADCVAR("g_casings");
377 BADCVAR("g_invasion_point_limit");
378 BADCVAR("g_jump_grunt");
379 BADCVAR("g_keepaway_ballcarrier_effects");
380 BADCVAR("g_keepawayball_effects");
381 BADCVAR("g_keyhunt_point_leadlimit");
382 BADCVAR("g_nexball_goalleadlimit");
383 BADCVAR("g_new_toys_autoreplace");
384 BADCVAR("g_new_toys_use_pickupsound");
385 BADCVAR("g_physics_predictall");
386 BADCVAR("g_piggyback");
387 BADCVAR("g_playerclip_collisions");
388 BADCVAR("g_spawn_alloweffects");
389 BADCVAR("g_tdm_point_leadlimit");
390 BADCVAR("g_tdm_point_limit");
391 BADCVAR("g_mayhem_point_limit");
392 BADCVAR("g_mayhem_point_leadlimit");
393 BADCVAR("g_tmayhem_point_limit");
394 BADCVAR("g_tmayhem_point_leadlimit");
395 BADCVAR("leadlimit_and_fraglimit");
396 BADCVAR("leadlimit_override");
398 BADCVAR("sv_announcer");
399 BADCVAR("sv_autopause");
400 BADCVAR("sv_checkforpacketsduringsleep");
401 BADCVAR("sv_damagetext");
402 BADCVAR("sv_db_saveasdump");
403 BADCVAR("sv_intermission_cdtrack");
404 BADCVAR("sv_mapchange_delay");
405 BADCVAR("sv_minigames");
406 BADCVAR("sv_namechangetimer");
407 BADCVAR("sv_precacheplayermodels");
408 BADCVAR("sv_qcphysics");
410 BADCVAR("sv_stepheight");
411 BADCVAR("sv_timeout");
412 BADCVAR("sv_weapons_modeloverride");
413 BADCVAR("w_prop_interval");
415 BADPREFIX("crypto_");
416 BADPREFIX("g_chat_");
417 BADPREFIX("g_ctf_captimerecord_");
418 BADPREFIX("g_hats_");
419 BADPREFIX("g_maplist_");
421 BADPREFIX("g_respawn_");
423 BADPREFIX("notification_");
426 BADPREFIX("sv_allow_");
427 BADPREFIX("sv_cullentities_");
428 BADPREFIX("sv_maxidle");
429 BADPREFIX("sv_minigames_");
430 BADPREFIX("sv_radio_");
431 BADPREFIX("sv_timeout_");
432 BADPREFIX("sv_vote_");
433 BADPREFIX("timelimit_");
434 BADPRESUFFIX("g_", "_round_timelimit");
436 // allowed changes to server admins (please sync this to server.cfg)
440 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
442 // yes, this does contain some redundant stuff, don't really care
443 BADPREFIX("bot_ai_");
444 BADCVAR("bot_config_file");
445 BADCVAR("bot_number");
446 BADCVAR("bot_prefix");
447 BADCVAR("bot_suffix");
448 BADCVAR("capturelimit_override");
449 BADCVAR("fraglimit_override");
451 BADCVAR("g_antilag");
452 BADCVAR("g_balance_teams");
453 BADCVAR("g_balance_teams_prevent_imbalance");
454 BADCVAR("g_balance_teams_scorefactor");
455 BADCVAR("g_ban_sync_trusted_servers");
456 BADCVAR("g_ban_sync_uri");
458 BADCVAR("g_ca_teams_override");
459 BADCVAR("g_ca_prevent_stalemate");
460 BADCVAR("g_ctf_fullbrightflags");
461 BADCVAR("g_ctf_ignore_frags");
462 BADCVAR("g_ctf_leaderboard");
463 BADCVAR("g_domination_point_limit");
464 BADCVAR("g_domination_teams_override");
465 BADCVAR("g_freezetag_revive_spawnshield");
466 BADCVAR("g_freezetag_teams_override");
467 BADCVAR("g_friendlyfire");
468 BADCVAR("g_fullbrightitems");
469 BADCVAR("g_fullbrightplayers");
470 BADCVAR("g_keyhunt_point_limit");
471 BADCVAR("g_keyhunt_teams_override");
472 BADCVAR("g_lms_lives_override");
473 BADCVAR("g_mayhem_powerups");
474 BADCVAR("g_maplist");
475 BADCVAR("g_maxplayers");
476 BADCVAR("g_mirrordamage");
477 BADCVAR("g_nexball_goallimit");
478 BADCVAR("g_norecoil");
479 BADCVAR("g_physics_clientselect");
481 BADCVAR("g_powerups");
482 BADCVAR("g_powerups_drop_ondeath");
483 BADCVAR("g_player_brightness");
484 BADCVAR("g_rocket_flying");
485 BADCVAR("g_rocket_flying_disabledelays");
486 BADPREFIX("g_spawnshield");
487 BADCVAR("g_start_delay");
488 BADCVAR("g_superspectate");
489 BADCVAR("g_tdm_teams_override");
490 BADCVAR("g_tmayhem_teams_override");
491 BADCVAR("g_tmayhem_powerups");
492 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
495 BADCVAR("maxplayers");
496 BADCVAR("minplayers");
497 BADCVAR("minplayers_per_team");
498 BADCVAR("net_address");
500 BADCVAR("rcon_password");
501 BADCVAR("rcon_restricted_commands");
502 BADCVAR("rcon_restricted_password");
504 BADCVAR("sv_adminnick");
505 BADCVAR("sv_autoscreenshot");
506 BADCVAR("sv_autotaunt");
507 BADCVAR("sv_curl_defaulturl");
508 BADCVAR("sv_defaultcharacter");
509 BADCVAR("sv_defaultcharacterskin");
510 BADCVAR("sv_defaultplayercolors");
511 BADCVAR("sv_defaultplayermodel");
512 BADCVAR("sv_defaultplayerskin");
513 BADCVAR("sv_maxrate");
515 BADCVAR("sv_public");
516 BADCVAR("sv_showfps");
517 BADCVAR("sv_showspectators");
518 BADCVAR("sv_status_privacy");
520 BADCVAR("sv_vote_call");
521 BADCVAR("sv_vote_commands");
522 BADCVAR("sv_vote_majority_factor");
523 BADCVAR("sv_vote_master");
524 BADCVAR("sv_vote_master_commands");
525 BADCVAR("sv_vote_master_password");
526 BADCVAR("sv_vote_simple_majority_factor");
527 BADVALUE("sys_ticrate", "0.0166667");
528 BADVALUE("sys_ticrate", "0.0333333");
529 BADCVAR("teamplay_mode");
530 BADCVAR("timelimit_override");
531 BADPREFIX("g_warmup");
532 BADPREFIX("sv_info_");
533 BADPREFIX("sv_ready_restart_");
535 BADPRESUFFIXVALUE("g_", "_weaponarena", "most");
536 BADPRESUFFIXVALUE("g_", "_weaponarena", "most_available");
538 // mutators that announce themselves properly to the server browser
539 BADCVAR("g_instagib");
540 BADCVAR("g_new_toys");
542 BADCVAR("g_grappling_hook");
543 BADCVAR("g_jetpack");
549 #undef BADPRESUFFIXVALUE
553 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
554 if(strlen(cvar_purechanges) > 16384)
556 cvar_purechanges = "// too many settings have been changed to show them here\n";
560 ++cvar_purechanges_count;
561 // WARNING: this variable is used for the server list
562 // NEVER dare to skip this code!
563 // Hacks to intentionally appearing as "pure server" even though you DO have
564 // modified settings may be punished by removal from the server list.
565 // You can do to the variables cvar_changes and cvar_purechanges all you want,
569 if(cvar_changes == "")
570 cvar_changes = "// this server runs at default server settings\n";
572 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
573 cvar_changes = strzone(cvar_changes);
574 if(cvar_purechanges == "")
575 cvar_purechanges = "// this server runs at default gameplay settings\n";
577 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
578 cvar_purechanges = strzone(cvar_purechanges);
582 bool RandomSeed_Send(entity this, entity to, int sf)
584 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
585 WriteShort(MSG_ENTITY, this.cnt);
588 void RandomSeed_Think(entity this)
590 this.cnt = bound(0, floor(random() * 65536), 65535);
591 this.nextthink = time + 5;
595 void RandomSeed_Spawn()
597 randomseed = new_pure(randomseed);
598 setthink(randomseed, RandomSeed_Think);
599 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
601 getthink(randomseed)(randomseed); // sets random seed and nextthink
604 spawnfunc(__init_dedicated_server)
606 // handler for _init/_init map (only for dedicated server initialization)
608 world_initialized = -1; // don't complain
610 delete_fn = remove_unsafely;
612 entity e = new(GotoFirstMap);
613 setthink(e, GotoFirstMap);
614 e.nextthink = time; // this is usually 1 at this point
616 e = new(info_player_deathmatch); // safeguard against player joining
618 // assign reflectively to avoid "assignment to world" warning
619 for (int i = 0, n = numentityfields(); i < n; ++i)
621 string k = entityfieldname(i);
622 if (k == "classname")
624 // safeguard against various stuff ;)
625 putentityfieldstring(i, this, "worldspawn");
630 // needs to be done so early because of the constants they create
633 static_init_precache();
635 IL_PUSH(g_spawnpoints, e); // just incase
638 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
641 void __init_dedicated_server_shutdown() {
645 STATIC_INIT_EARLY(maxclients)
648 for (entity head = nextent(NULL); head; head = nextent(head)) {
653 void GameplayMode_DelayedInit(entity this)
655 // at this stage team entities are spawned, teamplay contains the number of them
657 if(!scores_initialized)
658 ScoreRules_generic();
660 if (warmup_stage >= 0 && autocvar_g_maxplayers >= 0)
663 MapReadSizes(mapname);
665 if (autocvar_g_maxplayers < 0 && teamplay)
667 // automatic maxplayers should be a multiple of team count
668 if (map_maxplayers == 0 || map_maxplayers > maxclients)
669 map_maxplayers = maxclients; // unlimited, but may need rounding
670 int d = map_maxplayers % AVAILABLE_TEAMS;
671 int u = AVAILABLE_TEAMS - d;
672 map_maxplayers += (u <= d && u + map_maxplayers <= maxclients) ? u : -d;
675 if (warmup_stage < 0)
677 int m = GetPlayerLimit();
678 if (m <= 0) m = maxclients;
679 map_minplayers = bound(max(2, AVAILABLE_TEAMS * 2), map_minplayers, m);
682 // automatic minplayers should be a multiple of team count
683 int d = map_minplayers % AVAILABLE_TEAMS;
684 int u = AVAILABLE_TEAMS - d;
685 map_minplayers += (u < d && u + map_minplayers <= m) ? u : -d;
689 map_minplayers = 0; // don't display a minimum if it's not used (g_maxplayers < 0 && g_warmup >= 0)
692 void InitGameplayMode()
696 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
698 // assign reflectively to avoid "assignment to world" warning
699 for (int i = 0, done = 0, n = numentityfields(); i < n; ++i)
701 string k = entityfieldname(i);
702 vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
705 putentityfieldstring(i, world, sprintf("%v", v));
706 if (++done == 2) break;
709 // currently, NetRadiant's limit is 131072 qu for each side
710 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
711 // set the distance according to map size but don't go over the limit to avoid issues with float precision
712 // in case somebody makes extremely large maps
713 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
715 MapInfo_LoadMapSettings(mapname);
716 GameRules_teams(false);
718 if (!cvar_value_issafe(world.fog))
720 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
721 world.fog = string_null;
723 if(MapInfo_Map_fog != "")
725 if(MapInfo_Map_fog == "none")
726 world.fog = string_null;
728 world.fog = strzone(MapInfo_Map_fog);
730 clientstuff = strzone(MapInfo_Map_clientstuff);
732 MapInfo_ClearTemps();
734 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
736 cache_mutatormsg = strzone("");
737 cache_lastmutatormsg = strzone("");
739 InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
742 bool world_already_spawned;
743 spawnfunc(worldspawn)
745 cvar_set("_endmatch", "0");
746 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
748 if (autocvar_sv_termsofservice_url && autocvar_sv_termsofservice_url != "")
750 strcpy(sv_termsofservice_url_escaped, strreplace(":", "|", autocvar_sv_termsofservice_url));
754 strcpy(sv_termsofservice_url_escaped, "INVALID");
757 bool wantrestart = false;
759 if (!server_is_dedicated)
761 // DP unloads dlcache pk3s before starting a listen server since https://gitlab.com/xonotic/darkplaces/-/merge_requests/134
762 // restore csqc_progname too
763 string expect = "csprogs.dat";
764 wantrestart = cvar_string("csqc_progname") != expect;
765 cvar_set("csqc_progname", expect);
769 // Try to use versioned csprogs from pk3
770 // Only ever use versioned csprogs.dat files on dedicated servers;
771 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
772 string pk3csprogs = "csprogs-" WATERMARK ".dat";
773 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
774 string select = "csprogs.dat";
775 if (fexists(pk3csprogs)) select = pk3csprogs;
776 if (cvar_string("csqc_progname") != select)
778 cvar_set("csqc_progname", select);
781 // Check for updates on startup
782 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
783 int sentinel = fopen("progs.txt", FILE_READ);
786 string switchversion = fgets(sentinel);
788 if (switchversion != "" && switchversion != WATERMARK)
790 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
791 // if it doesn't exist, assume either:
792 // a) the current program was overwritten
793 // b) this is a client only update
794 string newprogs = sprintf("progs-%s.dat", switchversion);
795 if (fexists(newprogs))
797 cvar_set("sv_progs", newprogs);
800 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
801 if (fexists(newcsprogs))
803 cvar_set("csqc_progname", newcsprogs);
811 LOG_INFO("Restart requested");
812 changelevel(mapname);
813 // let initialization continue, shutdown depends on it
817 if(world_already_spawned)
818 error("world already spawned - you may have EXACTLY ONE worldspawn!");
819 world_already_spawned = true;
821 delete_fn = remove_safely; // during spawning, watch what you remove!
823 cvar_changes_init(); // do this very early now so it REALLY matches the server config
825 // default to RACE_RECORD, can be overwritten by gamemodes
826 record_type = RACE_RECORD;
828 // needs to be done so early because of the constants they create
831 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
833 TemporaryDB = db_create();
838 // 1 FLICKER (first variety)
839 lightstyle(1, "mmnmmommommnonmmonqnmmo");
841 // 2 SLOW STRONG PULSE
842 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
844 // 3 CANDLE (first variety)
845 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
848 lightstyle(4, "mamamamamama");
851 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
853 // 6 FLICKER (second variety)
854 lightstyle(6, "nmonqnmomnmomomno");
856 // 7 CANDLE (second variety)
857 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
859 // 8 CANDLE (third variety)
860 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
862 // 9 SLOW STROBE (fourth variety)
863 lightstyle(9, "aaaaaaaazzzzzzzz");
865 // 10 FLUORESCENT FLICKER
866 lightstyle(10, "mmamammmmammamamaaamammma");
868 // 11 SLOW PULSE NOT FADE TO BLACK
869 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
871 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
876 if(autocvar_g_campaign)
879 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
881 Map_MarkAsRecent(mapname);
885 static_init_precache();
888 GameRules_limit_fallbacks();
891 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
892 if(bot_waypoints_for_items == 1)
893 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
894 bot_waypoints_for_items = 0;
896 WaypointSprite_Init();
899 // changing the logic generating it is okay. But:
900 // it HAS to stay <= 64 chars
901 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
902 // strftime(false, "%s") isn't reliable, see strftime_s description
903 matchid = strzone(sprintf("%d.%s.%06d", autocvar_sv_eventlog_files_counter, strftime_s(), random() * 1000000));
905 if(autocvar_sv_eventlog)
906 GameLogInit(); // requires matchid to be set
908 cvar_set("nextmap", "");
912 if(autocvar_g_campaign)
918 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
920 q3compat = BITSET(q3compat, Q3COMPAT_ARENA, _MapInfo_FindArenaFile(mapname, ".arena") != "");
921 q3compat = BITSET(q3compat, Q3COMPAT_DEFI, _MapInfo_FindArenaFile(mapname, ".defi") != "");
923 // quake 3 music support
924 if(world.music || world.noise)
926 // prefer .music over .noise
929 chosen_music = world.music;
931 chosen_music = world.noise;
933 string newstuff = strcat(clientstuff, "cd loop \"", chosen_music, "\"\n");
934 strcpy(clientstuff, newstuff);
937 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
939 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
943 while((s = fgets(fd)))
945 int l = tokenize_console(s);
950 string trackname = argv(2);
951 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
952 LOG_INFO(" cdtrack ", trackname);
953 if (cvar_value_issafe(trackname))
955 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
956 strcpy(clientstuff, newstuff);
959 else if(argv(0) == "fog")
961 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
962 LOG_INFO(" \"fog\" \"", s, "\"");
964 else if(argv(0) == "set")
966 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
967 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
969 else if(argv(0) != "//")
971 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
972 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
983 // set up information replies for clients and server to use
984 maplist_reply = strzone(getmaplist());
985 lsmaps_reply = strzone(getlsmaps());
986 monsterlist_reply = strzone(getmonsterlist());
987 bool records_available = false;
988 for(int i = 0; i < 10; ++i)
990 string s = getrecords(i);
993 records_reply[i] = strzone(s);
994 records_available = true;
997 if (!records_available)
998 records_reply[0] = "No records available for the current game mode.\n";
999 ladder_reply = strzone(getladder());
1000 rankings_reply = strzone(getrankings());
1005 PingPLReport_Spawn();
1009 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
1011 // fill sv_curl_serverpackages from .serverpackage files
1012 if (autocvar_sv_curl_serverpackages_auto)
1014 string s = "csprogs-" WATERMARK ".dat";
1015 // remove automatically managed files from the list to prevent duplicates
1016 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
1018 string pkg = argv(i);
1019 if (startsWith(pkg, "csprogs-")) continue;
1020 if (endsWith(pkg, "-serverpackage.txt")) continue;
1021 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
1024 // add automatically managed files to the list
1025 #define X(match) MACRO_BEGIN \
1026 int fd = search_begin(match, true, false); \
1029 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
1031 s = cons(s, search_getfilename(fd, i)); \
1036 X("*-serverpackage.txt");
1037 X("*.serverpackage");
1039 cvar_set("sv_curl_serverpackages", s);
1042 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1043 modname = "Xonotic";
1044 // physics/balance/config changes that count as mod
1045 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1046 modname = cvar_string("g_mod_physics");
1047 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1048 modname = cvar_string("g_mod_balance");
1049 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1050 modname = cvar_string("g_mod_config");
1051 // extra mutators that deserve to count as mod
1052 MUTATOR_CALLHOOK(SetModname, modname);
1053 modname = M_ARGV(0, string);
1055 // save it for later
1056 modname = strzone(modname);
1058 WinningConditionHelper(this); // set worldstatus
1060 if (autocvar_sv_autopause && server_is_dedicated && !wantrestart)
1061 // INITPRIO_LAST is to soon: bots either didn't join yet or didn't leave yet, see: bot_fixcount()
1062 defer(this, 5, Pause_TryPause_Dedicated);
1064 world_initialized = 1;
1065 __spawnfunc_spawn_all();
1070 //makestatic (this); // Who the f___ did that?
1074 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos)
1076 float m = e.dphitcontentsmask;
1077 e.dphitcontentsmask = goodcontents | badcontents;
1079 vector org = boundmin;
1080 vector delta = boundmax - boundmin;
1084 int j; // used after the loop
1085 for(j = 0; j < attempts; ++j)
1087 start.x = org.x + random() * delta.x;
1088 start.y = org.y + random() * delta.y;
1089 start.z = org.z + random() * delta.z;
1091 // rule 1: start inside world bounds, and outside
1092 // solid, and don't start from somewhere where you can
1093 // fall down to evil
1094 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1095 if (trace_fraction >= 1)
1097 if (trace_startsolid)
1099 if (trace_dphitcontents & badcontents)
1101 if (trace_dphitq3surfaceflags & badsurfaceflags)
1104 // rule 2: if we are too high, lower the point
1105 if (trace_fraction * delta.z > maxaboveground)
1106 start = trace_endpos + '0 0 1' * maxaboveground;
1107 vector enddown = trace_endpos;
1109 // rule 3: make sure we aren't outside the map. This only works
1110 // for somewhat well formed maps. A good rule of thumb is that
1111 // the map should have a convex outside hull.
1112 // these can be traceLINES as we already verified the starting box
1113 vector mstart = start + 0.5 * (e.mins + e.maxs);
1114 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1115 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1117 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1118 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1120 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1121 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1123 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1124 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1126 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1127 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1130 // rule 4: we must "see" some spawnpoint or item
1134 if((traceline(mstart, e.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1139 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1141 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1150 int items_checked = 0;
1151 IL_EACH(g_items, checkpvs(mstart, it),
1153 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1160 if(items_checked >= attempts)
1168 // find a random vector to "look at"
1169 end.x = org.x + random() * delta.x;
1170 end.y = org.y + random() * delta.y;
1171 end.z = org.z + random() * delta.z;
1172 end = start + normalize(end - start) * vlen(delta);
1174 // rule 4: start TO end must not be too short
1175 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1176 if(trace_startsolid)
1178 if(trace_fraction < minviewdistance / vlen(delta))
1181 // rule 5: don't want to look at sky
1182 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1185 // rule 6: we must not end up in trigger_hurt
1186 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1192 e.dphitcontentsmask = m;
1196 setorigin(e, start);
1197 e.angles = vectoangles(end - start);
1198 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1204 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1206 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance, false);
1210 ===============================================================================
1214 ===============================================================================
1217 void DumpStats(float final)
1226 to_console = autocvar_sv_logscores_console;
1227 to_eventlog = autocvar_sv_eventlog;
1228 to_file = autocvar_sv_logscores_file;
1232 to_console = true; // always print printstats replies
1233 to_eventlog = false; // but never print them to the event log
1237 if(autocvar_sv_eventlog_console)
1238 to_console = false; // otherwise we get the output twice
1244 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1254 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1258 fputs(file, strcat(s, "\n"));
1261 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1267 fputs(file, strcat(s, "\n"));
1269 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1270 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1271 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1272 if(IS_PLAYER(it) || INGAME_JOINED(it))
1273 s = strcat(s, ftos(it.team), ":");
1275 s = strcat(s, "spectator:");
1278 LOG_HELP(s, playername(it.netname, it.team, false));
1280 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1282 fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1287 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1293 fputs(file, strcat(s, "\n"));
1295 for(i = 1; i < 16; ++i)
1297 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1298 s = strcat(s, ":", ftos(i));
1304 fputs(file, strcat(s, "\n"));
1311 GameLogEcho(":end");
1314 fputs(file, ":end\n");
1320 go to the next level for deathmatch
1321 only called if a time or frag limit has expired
1325 cvar_set("_endmatch", "0");
1326 game_stopped = true;
1327 intermission_running = true; // game over
1329 // enforce a wait time before allowing changelevel
1330 if(player_count > 0)
1331 intermission_exittime = time + autocvar_sv_mapchange_delay;
1333 intermission_exittime = -1;
1336 WriteByte (MSG_ALL, SVC_CDTRACK);
1337 WriteByte (MSG_ALL, 3);
1338 WriteByte (MSG_ALL, 3);
1339 // done in FixIntermission
1342 //pos = FindIntermission ();
1349 PlayerStats_GameReport(true);
1350 WeaponStats_Shutdown();
1352 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1354 if(autocvar_sv_eventlog)
1355 GameLogEcho(":gameover");
1359 int winner_team = 0;
1360 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1361 FixIntermissionClient(it);
1364 if (teamplay && !winner_team)
1366 winner_team = it.team;
1367 bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
1369 bprint(playername(it.netname, it.team, false), " ^7wins\n");
1373 target_music_kill();
1375 if(autocvar_g_campaign)
1376 CampaignPreIntermission();
1378 MUTATOR_CALLHOOK(MatchEnd);
1380 localcmd("\nsv_hook_gameend\n");
1384 int InitiateSuddenDeath()
1386 // Check first whether normal overtimes could be added before initiating suddendeath mode
1387 // - for this timelimit_overtime needs to be >0 of course
1388 // - also check the winning condition calculated in the previous frame and only add normal overtime
1389 // again, if at the point at which timelimit would be extended again, still no winner was found
1390 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1391 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1392 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1394 return 1; // need to call InitiateOvertime later
1398 if(!checkrules_suddendeathend)
1400 if(autocvar_g_campaign)
1402 checkrules_suddendeathend = time; // no suddendeath in campaign
1406 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1409 if(g_race && !g_race_qualifying)
1410 race_StartCompleting();
1416 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1418 ++checkrules_overtimesadded;
1419 overtimes = checkrules_overtimesadded;
1420 //add one more overtime by simply extending the timelimit
1421 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1422 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1425 float GetWinningCode(float fraglimitreached, float equality)
1427 if(autocvar_g_campaign == 1)
1429 if(fraglimitreached)
1438 if(fraglimitreached)
1439 return WINNING_STARTSUDDENDEATHOVERTIME;
1441 return WINNING_NEVER;
1445 if(fraglimitreached)
1453 // set the .winning flag for exactly those players with a given field value
1454 void SetWinners(.float field, float value)
1456 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
1459 // set the .winning flag for those players with a given field value
1460 void AddWinners(.float field, float value)
1462 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
1463 if(it.(field) == value)
1468 // clear the .winning flags
1471 FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
1475 float WinningCondition_Scores(float limit, float leadlimit)
1477 // TODO make everything use THIS winning condition (except LMS)
1478 WinningConditionHelper(NULL);
1482 for (int i = 1; i < 5; ++i)
1484 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1485 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1490 if(WinningConditionHelper_winner)
1491 WinningConditionHelper_winner.winning = 1;
1492 if(WinningConditionHelper_winnerteam >= 0)
1493 SetWinners(team, WinningConditionHelper_winnerteam);
1495 if(WinningConditionHelper_lowerisbetter)
1497 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1498 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1502 if(WinningConditionHelper_zeroisworst)
1503 leadlimit = 0; // not supported in this mode
1505 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1508 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1514 fragsleft = FLOAT_MAX;
1515 float leadingfragsleft = FLOAT_MAX;
1517 fragsleft = limit - WinningConditionHelper_topscore;
1519 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1521 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1522 fragsleft = max(fragsleft, leadingfragsleft);
1524 fragsleft = min(fragsleft, leadingfragsleft);
1527 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1530 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1531 else if (fragsleft == 2)
1532 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1533 else if (fragsleft == 3)
1534 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1536 fragsleft_last = fragsleft;
1540 bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1541 bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1544 // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1545 if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1546 limit_reached = (fraglimit_reached && leadlimit_reached);
1548 limit_reached = (fraglimit_reached || leadlimit_reached);
1550 return GetWinningCode(
1551 WinningConditionHelper_topscore && limit_reached,
1552 WinningConditionHelper_equality
1556 float WinningCondition_RanOutOfSpawns()
1558 if(have_team_spawns <= 0)
1561 if(!autocvar_g_spawn_useallspawns)
1564 if(!some_spawn_has_been_used)
1567 for (int i = 1; i < 5; ++i)
1569 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1572 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1574 if (Team_IsValidTeam(it.team))
1576 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1580 IL_EACH(g_spawnpoints, true,
1582 if (Team_IsValidTeam(it.team))
1584 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1589 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1590 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1591 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1592 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1593 if(team1_score + team2_score + team3_score + team4_score == 0)
1595 checkrules_equality = true;
1598 else if(team1_score + team2_score + team3_score + team4_score == 1)
1603 else if(team2_score)
1605 else if(team3_score)
1607 else // if(team4_score)
1609 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1610 for(i = 0; i < MAX_TEAMSCORE; ++i)
1612 for (int j = 1; j <= NUM_TEAMS; ++j)
1618 if (!TeamBalance_IsTeamAllowed(balance, j))
1622 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1626 AddWinners(team, t);
1637 Exit deathmatch games upon conditions
1640 void CheckRules_World()
1647 if (intermission_running) // someone else quit the game already
1649 if(player_count == 0) // Nobody there? Then let's go to the next map
1651 // this will actually check the player count in the next frame
1652 // again, but this shouldn't hurt
1656 float timelimit = autocvar_timelimit * 60;
1657 float fraglimit = autocvar_fraglimit;
1658 float leadlimit = autocvar_leadlimit;
1659 if (leadlimit < 0) leadlimit = 0;
1661 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1664 timelimit = 0; // timelimit is not made for warmup
1666 fraglimit = 0; // no fraglimit for now
1667 leadlimit = 0; // no leadlimit for now
1670 if (autocvar__endmatch || timelimit < 0)
1678 timelimit += game_starttime;
1680 int overtimes_prev = overtimes;
1681 int wantovertime = 0;
1683 if(checkrules_suddendeathend)
1685 if(!checkrules_suddendeathwarning)
1687 checkrules_suddendeathwarning = true;
1688 if(g_race && !g_race_qualifying)
1689 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1691 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1696 if (timelimit && time >= timelimit)
1698 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1701 float playerswithlaps;
1703 totalplayers = playerswithlaps = readyplayers = 0;
1704 FOREACH_CLIENT(IS_PLAYER(it), {
1706 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1712 // at least 2 of the players have completed a lap: start the RACE
1713 // otherwise, the players should end the qualifying on their own
1714 if(readyplayers || playerswithlaps >= 2)
1716 checkrules_suddendeathend = 0;
1717 ReadyRestart(true); // go to race
1721 wantovertime |= InitiateSuddenDeath();
1724 wantovertime |= InitiateSuddenDeath();
1728 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1734 int checkrules_status = WinningCondition_RanOutOfSpawns();
1735 if(checkrules_status == WINNING_YES)
1736 bprint("Hey! Someone ran out of spawns!\n");
1737 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1738 checkrules_status = M_ARGV(0, float);
1740 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1742 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1744 checkrules_status = WINNING_NEVER;
1745 checkrules_overtimesadded = -1;
1746 wantovertime |= InitiateSuddenDeath();
1749 if(checkrules_status == WINNING_NEVER)
1750 // equality cases! Nobody wins if the overtime ends in a draw.
1755 if(checkrules_status == WINNING_NEVER)
1758 checkrules_status = WINNING_YES;
1761 if(checkrules_suddendeathend)
1762 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1763 checkrules_status = WINNING_YES;
1765 if(checkrules_status == WINNING_YES)
1767 if (overtimes == -1 && overtimes != overtimes_prev)
1769 // if suddendeathend overtime has just begun, revert it
1770 checkrules_suddendeathend = 0;
1771 overtimes = overtimes_prev;
1773 //print("WINNING\n");
1778 float want_weapon(entity weaponinfo, float allguns)
1781 bool allow_mutatorblocked = false;
1783 if(!weaponinfo.m_id)
1786 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1787 d = M_ARGV(1, float);
1788 allguns = M_ARGV(2, bool);
1789 allow_mutatorblocked = M_ARGV(3, bool);
1792 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1793 else if(!mutator_returnvalue)
1794 d = !(!weaponinfo.weaponstart);
1796 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1799 float t = weaponinfo.weaponstartoverride;
1801 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1806 // 4: is set by default?
1815 /// Weapons the player normally starts with outside weapon arena.
1816 WepSet weapons_start()
1818 WepSet ret = '0 0 0';
1819 FOREACH(Weapons, it != WEP_Null, {
1820 int w = want_weapon(it, false);
1827 WepSet weapons_all()
1829 WepSet ret = '0 0 0';
1830 FOREACH(Weapons, it != WEP_Null, {
1831 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1837 WepSet weapons_devall()
1839 WepSet ret = '0 0 0';
1840 FOREACH(Weapons, it != WEP_Null,
1847 WepSet weapons_most()
1849 WepSet ret = '0 0 0';
1850 FOREACH(Weapons, it != WEP_Null, {
1851 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1857 void weaponarena_available_all_update(entity this)
1859 if (weaponsInMapAll)
1861 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1865 // if no weapons are available on the map, just fall back to all weapons arena
1866 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1870 void weaponarena_available_devall_update(entity this)
1872 if (weaponsInMapAll)
1874 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1878 // if no weapons are available on the map, just fall back to devall weapons arena
1879 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1883 void weaponarena_available_most_update(entity this)
1885 if (weaponsInMapAll)
1887 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1891 // if no weapons are available on the map, just fall back to most weapons arena
1892 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1896 void readplayerstartcvars()
1898 // initialize starting values for players
1899 start_weapons = '0 0 0';
1900 start_weapons_default = '0 0 0';
1901 start_weapons_defaultmask = '0 0 0';
1903 start_ammo_shells = 0;
1904 start_ammo_nails = 0;
1905 start_ammo_rockets = 0;
1906 start_ammo_cells = 0;
1907 start_ammo_plasma = 0;
1908 if (random_start_ammo == NULL)
1910 random_start_ammo = new_pure(random_start_ammo);
1912 start_health = cvar("g_balance_health_start");
1913 start_armorvalue = cvar("g_balance_armor_start");
1916 g_weaponarena_weapons = '0 0 0';
1918 string s = cvar_string("g_weaponarena");
1920 MUTATOR_CALLHOOK(SetWeaponArena, s);
1921 s = M_ARGV(0, string);
1923 if (s == "0" || s == "")
1927 else if (s == "off")
1929 // forcibly turn off weaponarena
1931 else if (s == "all" || s == "1")
1934 g_weaponarena_list = "All Weapons Arena";
1935 g_weaponarena_weapons = weapons_all();
1937 else if (s == "devall")
1940 g_weaponarena_list = "Dev All Weapons Arena";
1941 g_weaponarena_weapons = weapons_devall();
1943 else if (s == "most")
1946 g_weaponarena_list = "Most Weapons Arena";
1947 g_weaponarena_weapons = weapons_most();
1949 else if (s == "all_available")
1952 g_weaponarena_list = "All Available Weapons Arena";
1954 // this needs to run after weaponsInMapAll is initialized
1955 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1957 else if (s == "devall_available")
1960 g_weaponarena_list = "Dev All Available Weapons Arena";
1962 // this needs to run after weaponsInMapAll is initialized
1963 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1965 else if (s == "most_available")
1968 g_weaponarena_list = "Most Available Weapons Arena";
1970 // this needs to run after weaponsInMapAll is initialized
1971 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1973 else if (s == "none")
1976 g_weaponarena_list = "No Weapons Arena";
1981 float t = tokenize_console(s);
1982 g_weaponarena_list = "";
1983 for (int j = 0; j < t; ++j)
1986 Weapon wep = Weapon_from_name(s);
1989 g_weaponarena_weapons |= (wep.m_wepset);
1990 g_weaponarena_list = strcat(g_weaponarena_list, wep.netname, " & ");
1993 if (g_weaponarena_list != "") // remove trailing " & "
1994 g_weaponarena_list = substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3);
1995 else // no valid weapon found
1996 g_weaponarena_list = "No Weapons Arena";
2001 g_weapon_stay = 0; // incompatible
2002 start_weapons = g_weaponarena_weapons;
2003 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
2004 g_weaponarena_list = strzone(g_weaponarena_list);
2008 FOREACH(Weapons, it != WEP_Null, {
2009 int w = want_weapon(it, false);
2010 WepSet s = it.m_wepset;
2014 start_weapons_default |= s;
2016 start_weapons_defaultmask |= s;
2020 if(cvar("g_balance_superweapons_time") < 0)
2021 start_items |= IT_UNLIMITED_SUPERWEAPONS;
2023 if(!cvar("g_use_ammunition"))
2024 start_items |= IT_UNLIMITED_AMMO;
2026 if(start_items & IT_UNLIMITED_AMMO)
2028 start_ammo_shells = 999;
2029 start_ammo_nails = 999;
2030 start_ammo_rockets = 999;
2031 start_ammo_cells = 999;
2032 start_ammo_plasma = 999;
2033 start_ammo_fuel = 999;
2037 start_ammo_shells = cvar("g_start_ammo_shells");
2038 start_ammo_nails = cvar("g_start_ammo_nails");
2039 start_ammo_rockets = cvar("g_start_ammo_rockets");
2040 start_ammo_cells = cvar("g_start_ammo_cells");
2041 start_ammo_plasma = cvar("g_start_ammo_plasma");
2042 start_ammo_fuel = cvar("g_start_ammo_fuel");
2043 random_start_weapons_count = cvar("g_random_start_weapons_count");
2044 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
2045 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
2046 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
2047 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
2048 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
2051 warmup_start_ammo_shells = start_ammo_shells;
2052 warmup_start_ammo_nails = start_ammo_nails;
2053 warmup_start_ammo_rockets = start_ammo_rockets;
2054 warmup_start_ammo_cells = start_ammo_cells;
2055 warmup_start_ammo_plasma = start_ammo_plasma;
2056 warmup_start_ammo_fuel = start_ammo_fuel;
2057 warmup_start_health = start_health;
2058 warmup_start_armorvalue = start_armorvalue;
2059 warmup_start_weapons = start_weapons;
2060 warmup_start_weapons_default = start_weapons_default;
2061 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
2065 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
2066 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
2067 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
2068 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
2069 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
2070 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
2071 warmup_start_health = cvar("g_warmup_start_health");
2072 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2073 warmup_start_weapons = '0 0 0';
2074 warmup_start_weapons_default = '0 0 0';
2075 warmup_start_weapons_defaultmask = '0 0 0';
2076 FOREACH(Weapons, it != WEP_Null, {
2077 int w = want_weapon(it, autocvar_g_warmup_allguns);
2078 WepSet s = it.m_wepset;
2080 warmup_start_weapons |= s;
2082 warmup_start_weapons_default |= s;
2084 warmup_start_weapons_defaultmask |= s;
2088 if (autocvar_g_jetpack)
2089 start_items |= ITEM_Jetpack.m_itemid;
2091 MUTATOR_CALLHOOK(SetStartItems);
2093 if (start_items & ITEM_Jetpack.m_itemid)
2095 start_items |= ITEM_JetpackRegen.m_itemid;
2096 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2097 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2100 start_ammo_shells = max(0, start_ammo_shells);
2101 start_ammo_nails = max(0, start_ammo_nails);
2102 start_ammo_rockets = max(0, start_ammo_rockets);
2103 start_ammo_cells = max(0, start_ammo_cells);
2104 start_ammo_plasma = max(0, start_ammo_plasma);
2105 start_ammo_fuel = max(0, start_ammo_fuel);
2106 SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2107 SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2108 SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2109 SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2110 SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2112 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2113 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2114 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2115 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2116 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2117 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2120 void readlevelcvars()
2122 serverflags &= ~SERVERFLAG_ALLOW_FULLBRIGHT;
2123 if(cvar("sv_allow_fullbright"))
2124 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2126 serverflags &= ~SERVERFLAG_FORBID_PICKUPTIMER;
2127 if(cvar("sv_forbid_pickuptimer"))
2128 serverflags |= SERVERFLAG_FORBID_PICKUPTIMER;
2130 sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2132 if(cvar("g_campaign"))
2133 warmup_stage = 0; // no warmup during campaign
2136 warmup_stage = autocvar_g_warmup;
2137 if (warmup_stage < 0 || warmup_stage > 1)
2138 warmup_limit = -1; // don't start until there's enough players
2139 else if (warmup_stage == 1)
2141 // this code is duplicated in ReadyCount()
2142 warmup_limit = cvar("g_warmup_limit");
2143 if(warmup_limit == 0)
2144 warmup_limit = autocvar_timelimit * 60;
2148 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2149 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2150 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2151 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2152 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2153 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2154 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2155 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2156 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2157 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2158 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2159 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2160 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2161 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2163 g_pickup_shells = cvar("g_pickup_shells");
2164 g_pickup_shells_max = cvar("g_pickup_shells_max");
2165 g_pickup_nails = cvar("g_pickup_nails");
2166 g_pickup_nails_max = cvar("g_pickup_nails_max");
2167 g_pickup_rockets = cvar("g_pickup_rockets");
2168 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2169 g_pickup_cells = cvar("g_pickup_cells");
2170 g_pickup_cells_max = cvar("g_pickup_cells_max");
2171 g_pickup_plasma = cvar("g_pickup_plasma");
2172 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2173 g_pickup_fuel = cvar("g_pickup_fuel");
2174 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2175 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2176 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2177 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2178 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2179 g_pickup_armormedium = cvar("g_pickup_armormedium");
2180 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2181 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2182 g_pickup_armorbig = cvar("g_pickup_armorbig");
2183 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2184 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2185 g_pickup_armormega = cvar("g_pickup_armormega");
2186 g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2187 g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2188 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2189 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2190 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2191 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2192 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2193 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2194 g_pickup_healthbig = cvar("g_pickup_healthbig");
2195 g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2196 g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2197 g_pickup_healthmega = cvar("g_pickup_healthmega");
2198 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2199 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2201 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2202 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2204 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2206 g_weapon_stay = cvar("g_weapon_stay");
2208 MUTATOR_CALLHOOK(ReadLevelCvars);
2210 if (!warmup_stage && !autocvar_g_campaign)
2211 game_starttime = time + cvar("g_start_delay");
2213 FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2215 readplayerstartcvars();
2218 void InitializeEntity(entity e, void(entity this) func, int order)
2222 if (!e || e.initialize_entity)
2224 // make a proxy initializer entity
2226 e = new(initialize_entity);
2230 e.initialize_entity = func;
2231 e.initialize_entity_order = order;
2233 cur = initialize_entity_first;
2237 if (!cur || cur.initialize_entity_order > order)
2239 // insert between prev and cur
2241 prev.initialize_entity_next = e;
2243 initialize_entity_first = e;
2244 e.initialize_entity_next = cur;
2248 cur = cur.initialize_entity_next;
2251 void InitializeEntitiesRun()
2253 entity startoflist = initialize_entity_first;
2254 initialize_entity_first = NULL;
2255 delete_fn = remove_except_protected;
2256 for (entity e = startoflist; e; e = e.initialize_entity_next)
2258 e.remove_except_protected_forbidden = 1;
2260 for (entity e = startoflist; e; )
2262 e.remove_except_protected_forbidden = 0;
2263 e.initialize_entity_order = 0;
2264 entity next = e.initialize_entity_next;
2265 e.initialize_entity_next = NULL;
2266 var void(entity this) func = e.initialize_entity;
2267 e.initialize_entity = func_null;
2268 if (e.classname == "initialize_entity")
2270 entity wrappee = e.enemy;
2274 //dprint("Delayed initialization: ", e.classname, "\n");
2282 backtrace(strcat("Null function in: ", e.classname, "\n"));
2286 delete_fn = remove_unsafely;
2289 // deferred dropping
2290 // ported from VM_SV_droptofloor TODO: make a common function for the client-side?
2291 void DropToFloor_Handler(entity this)
2293 if(!this || wasfreed(this))
2295 // no modifying free entities
2299 vector end = this.origin;
2300 if (autocvar_sv_mapformat_is_quake3)
2302 else if (autocvar_sv_mapformat_is_quake2)
2305 end.z -= 256; // Quake, QuakeWorld
2307 // NOTE: SV_NudgeOutOfSolid is used in the engine here
2308 if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2310 _Movetype_UnstickEntity(this);
2311 move_out_of_solid(this);
2314 tracebox(this.origin, this.mins, this.maxs, end, MOVE_NORMAL, this);
2316 if(trace_startsolid && autocvar_sv_gameplayfix_droptofloorstartsolid)
2319 offset = 0.5 * (this.mins + this.maxs);
2320 offset.z = this.mins.z;
2321 org = this.origin + offset;
2322 traceline(org, end, MOVE_NORMAL, this);
2323 trace_endpos = trace_endpos - offset;
2324 if(trace_startsolid)
2326 LOG_DEBUGF("DropToFloor_Handler: %v could not fix badly placed entity", this.origin);
2327 _Movetype_LinkEdict(this, false);
2329 this.groundentity = NULL;
2331 else if(trace_fraction < 1)
2333 LOG_DEBUGF("DropToFloor_Handler: %v fixed badly placed entity", this.origin);
2334 setorigin(this, trace_endpos);
2335 if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
2337 _Movetype_UnstickEntity(this);
2338 move_out_of_solid(this);
2341 this.groundentity = trace_ent;
2342 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2343 this.move_suspendedinair = true;
2348 if(!trace_allsolid && trace_fraction < 1)
2350 setorigin(this, trace_endpos);
2352 this.groundentity = trace_ent;
2353 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
2354 this.move_suspendedinair = true;
2358 // if we can't get the entity out of solid, mark it as on ground so physics doesn't attempt to drop it
2359 // hacky workaround for #2774
2363 this.dropped_origin = this.origin;
2366 void droptofloor(entity this)
2368 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2371 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2372 void RunThink(entity this, float dt)
2374 // don't let things stay in the past.
2375 // it is possible to start that way by a trigger with a local time.
2376 if(this.nextthink <= 0 || this.nextthink > time + dt)
2379 float oldtime = time; // do we need to save this?
2381 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2383 time = max(oldtime, this.nextthink);
2387 getthink(this)(this);
2388 // mods often set nextthink to time to cause a think every frame,
2389 // we don't want to loop in that case, so exit if the new nextthink is
2390 // <= the time the qc was told, also exit if it is past the end of the
2392 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2399 bool autocvar_sv_freezenonclients;
2400 void Physics_Frame()
2402 if(autocvar_sv_freezenonclients)
2405 IL_EACH(g_moveables, true,
2407 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2410 //set_movetype(it, it.move_movetype);
2411 // inline the set_movetype function, since this is called a lot
2412 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2414 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2415 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2417 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2419 if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2420 continue; // these movetypes have no regular think function
2421 // handle thinking here
2422 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2423 RunThink(it, PHYS_INPUT_TIMELENGTH);
2427 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2430 // make a second pass to see if any ents spawned this frame and make
2431 // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2432 // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2433 IL_EACH(g_moveables, it.move_qcphysics,
2435 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2437 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2441 void systems_update();
2444 anticheat_endframe();
2448 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2449 entity e = IS_SPEC(it) ? it.enemy : it;
2450 if (e.typehitsound) {
2451 STAT(TYPEHIT_TIME, it) = time;
2452 } else if (e.killsound) {
2453 STAT(KILL_TIME, it) = time;
2454 } else if (e.hitsound_damage_dealt) {
2455 STAT(HIT_TIME, it) = time;
2456 // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
2457 STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
2460 // add 1 frametime because after this, engine SV_Physics
2461 // increases time by a frametime and then networks the frame
2462 // add another frametime because client shows everything with
2463 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2465 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2466 FOREACH_CLIENT(true, {
2467 it.typehitsound = false;
2468 it.hitsound_damage_dealt = 0;
2469 it.killsound = false;
2470 antilag_record(it, CS(it), altime);
2472 IL_EACH(g_monsters, true,
2474 antilag_record(it, it, altime);
2476 IL_EACH(g_projectiles, it.classname == "nade",
2478 antilag_record(it, it, altime);
2487 * returns true if redirecting
2489 float redirection_timeout;
2490 float redirection_nextthink;
2491 float RedirectionThink()
2493 float clients_found;
2495 if(redirection_target == "")
2498 if(!redirection_timeout)
2500 cvar_set("sv_public", "-2");
2501 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2502 if(redirection_target == "self")
2503 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2505 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2508 if(time < redirection_nextthink)
2511 redirection_nextthink = time + 1;
2514 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2516 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2517 if(redirection_target == "self")
2518 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2520 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2524 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2526 if(time > redirection_timeout || clients_found == 0)
2527 localcmd("\nwait; wait; wait; quit\n");
2534 // Loaded from a save game
2535 // some things then break, so let's work around them...
2537 // Progs DB (capture records)
2538 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2542 MapInfo_Enumerate();
2543 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2546 TargetMusic_RestoreGame();
2553 if(world_initialized > 0)
2555 world_initialized = 0;
2557 // if a timeout is active, reset the slowmo value to normal
2558 if(timeout_status == TIMEOUT_ACTIVE)
2559 cvar_set("slowmo", ftos(orig_slowmo));
2561 LOG_TRACE("Saving persistent data...");
2564 // playerstats with unfinished match
2565 PlayerStats_GameReport(false);
2567 if(!cheatcount_total)
2569 if(autocvar_sv_db_saveasdump)
2570 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2572 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2574 if(autocvar_developer > 0)
2576 if(autocvar_sv_db_saveasdump)
2577 db_dump(TemporaryDB, "server-temp.db");
2579 db_save(TemporaryDB, "server-temp.db");
2581 CheatShutdown(); // must be after cheatcount check
2582 db_close(ServerProgsDB);
2583 db_close(TemporaryDB);
2584 LOG_TRACE("Saving persistent data... done!");
2585 // tell the bot system the game is ending now
2588 WeaponStats_Shutdown();
2591 strfree(sv_termsofservice_url_escaped);
2593 else if(world_initialized == 0)
2595 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2599 __init_dedicated_server_shutdown();