1 // =============================================
2 // Server side voting code, reworked by Samual
3 // Last updated: December 6th, 2011
4 // =============================================
6 #define VC_REQUEST_COMMAND 1
7 #define VC_REQUEST_USAGE 2
9 #define VC_ASGNMNT_BOTH 1
10 #define VC_ASGNMNT_CLIENTONLY 2
11 #define VC_ASGNMNT_SERVERONLY 3
13 #define VOTE_SELECT_ABSTAIN -2
14 #define VOTE_SELECT_REJECT -1
15 #define VOTE_SELECT_NULL 0
16 #define VOTE_SELECT_ACCEPT 1
18 string vote_parsed_command;
19 string vote_parsed_display;
22 // =============================================
23 // Nagger for players to know status of voting
24 // =============================================
26 float Nagger_SendEntity(entity to, float sendflags)
30 WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
34 // 2 = player needs to ready up
36 // 8 = player needs to vote
52 if(to.vote_selection == 0)
64 if(!(nags & 4)) // no vote called? send no string
67 WriteByte(MSG_ENTITY, nags);
71 WriteByte(MSG_ENTITY, vote_yescount);
72 WriteByte(MSG_ENTITY, vote_nocount);
73 WriteByte(MSG_ENTITY, vote_needed_absolute);
74 WriteChar(MSG_ENTITY, to.vote_selection);
78 WriteString(MSG_ENTITY, votecalledvote_display);
82 for(i = 1; i <= maxclients; i += 8)
84 for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
85 if(clienttype(e) != CLIENTTYPE_REAL || e.ready)
87 WriteByte(MSG_ENTITY, f);
96 Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
99 void Nagger_VoteChanged()
102 nagger.SendFlags |= 128;
105 void Nagger_VoteCountChanged()
108 nagger.SendFlags |= 64;
111 void Nagger_ReadyCounted()
114 nagger.SendFlags |= 1;
118 // =======================
119 // Game logic for voting
120 // =======================
126 FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
130 strunzone(votecalledvote);
131 strunzone(votecalledvote_display);
135 votecalledmaster = FALSE;
137 votecalledvote = string_null;
138 votecalledvote_display = string_null;
140 vote_parsed_command = string_null;
141 vote_parsed_display = string_null;
143 Nagger_VoteChanged();
146 void VoteStop(entity stopper)
148 bprint("\{1}^2* ^3", VoteCommand_getname(stopper), "^2 stopped ^3", VoteCommand_getname(votecaller), "^2's vote\n");
149 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
151 // Don't force them to wait for next vote, this way they can e.g. correct their vote.
152 if((votecaller) && (stopper == votecaller)) { votecaller.vote_next = time + autocvar_sv_vote_stop; }
159 if(votefinished > 0) // a vote was called
160 if(time > votefinished) // time is up
170 bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ^1", votecalledvote_display, "^2 was accepted\n");
172 if(votecalledmaster && votecaller)
173 votecaller.vote_master = 1;
175 localcmd(strcat(votecalledvote, "\n"));
177 if(votecaller) { votecaller.vote_next = 0; } // people like your votes, you don't need to wait to vote again // todo separate anti-spam even for succeeded votes
180 Announce("voteaccept");
185 bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ", votecalledvote_display, "^2 was rejected\n");
187 Announce("votefail");
192 bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ", votecalledvote_display, "^2 timed out\n");
194 Announce("votefail");
197 void VoteSpam(float notvoters, float mincount, string result)
202 s = strcat("\{1}^2* vote results: ^1", ftos(vote_yescount), "^2:^1");
203 s = strcat(s, ftos(vote_nocount), "^2 (^1");
204 s = strcat(s, ftos(mincount), "^2 needed), ^1");
205 s = strcat(s, ftos(vote_abstaincount), "^2 didn't care, ^1");
206 s = strcat(s, ftos(notvoters), "^2 didn't vote\n");
210 s = strcat("\{1}^2* vote results: ^1", ftos(vote_yescount), "^2:^1");
211 s = strcat(s, ftos(vote_nocount), "^2, ^1");
212 s = strcat(s, ftos(vote_abstaincount), "^2 didn't care, ^1");
213 s = strcat(s, ftos(notvoters), "^2 didn't have to vote\n");
218 if(autocvar_sv_eventlog)
220 s = strcat(":vote:v", result, ":", ftos(vote_yescount));
221 s = strcat(s, ":", ftos(vote_nocount));
222 s = strcat(s, ":", ftos(vote_abstaincount));
223 s = strcat(s, ":", ftos(notvoters));
224 s = strcat(s, ":", ftos(mincount));
235 vote_abstaincount = 0;
237 //same for real players
238 float realplayercount;
239 float realplayeryescount;
240 float realplayernocount;
241 float realplayerabstaincount;
242 realplayercount = realplayernocount = realplayerabstaincount = realplayeryescount = 0;
244 Nagger_VoteCountChanged();
246 FOR_EACH_REALCLIENT(player)
248 if(player.vote_selection == -1) {
250 } else if(player.vote_selection == 1) {
252 } else if(player.vote_selection == -2) {
256 //do the same for real players
257 if(player.classname == "player") {
258 if(player.vote_selection == -1) {
260 } else if(player.vote_selection == 1) {
261 ++realplayeryescount;
262 } else if(player.vote_selection == -2) {
263 ++realplayerabstaincount;
269 //in tournament mode, if we have at least one player then don't make the vote dependent on spectators (so specs don't have to press F1)
270 if(autocvar_sv_vote_nospectators)
271 if(realplayercount > 0) {
272 vote_yescount = realplayeryescount;
273 vote_nocount = realplayernocount;
274 vote_abstaincount = realplayerabstaincount;
275 playercount = realplayercount;
278 float votefactor, simplevotefactor;
279 votefactor = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
280 simplevotefactor = autocvar_sv_vote_simple_majority_factor;
282 // FIXME this number is a guess
283 vote_needed_absolute = floor((playercount - vote_abstaincount) * votefactor) + 1;
286 simplevotefactor = bound(votefactor, simplevotefactor, 0.999);
287 vote_needed_simple = floor((vote_yescount + vote_nocount) * simplevotefactor) + 1;
290 vote_needed_simple = 0;
293 && playercount == 1) {
294 // if only one player is on the server becoming vote
295 // master is not allowed. This could be used for
296 // trolling or worse. 'self' is the user who has
297 // called the vote because this function is called
298 // by SV_ParseClientCommand. Maybe all voting should
299 // be disabled for a single player?
300 print_to(votecaller, "^1You are the only player on this server so you can not become vote master.");
302 votecaller.vote_next = 0;
306 if(vote_yescount >= vote_needed_absolute)
308 VoteSpam(playercount - vote_yescount - vote_nocount - vote_abstaincount, -1, "yes");
311 else if(vote_nocount > playercount - vote_abstaincount - vote_needed_absolute) // that means, vote_yescount cannot reach vote_needed_absolute any more
313 VoteSpam(playercount - vote_yescount - vote_nocount - vote_abstaincount, -1, "no");
316 else if(time > votefinished)
321 if(vote_yescount >= vote_needed_simple)
323 else if(vote_yescount + vote_nocount > 0)
327 VoteSpam(playercount - vote_yescount - vote_nocount - vote_abstaincount, min(vote_needed_absolute, vote_needed_simple), result);
330 else if(result == "no")
337 VoteSpam(playercount - vote_yescount - vote_nocount - vote_abstaincount, vote_needed_absolute, "timeout");
345 // =======================
346 // Game logic for warmup
347 // =======================
349 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
350 void ReadyRestart_think()
352 restart_mapalreadyrestarted = 1;
360 // Forces a restart of the game without actually reloading the map // this is a mess...
361 void ReadyRestart_force()
363 entity tmp_player, restart_timer;
365 bprint("^1Server is restarting...\n");
369 // clear overtime, we have to decrease timelimit to its original value again.
370 if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
372 checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
374 readyrestart_happened = 1;
375 game_starttime = time;
376 if(!g_ca && !g_arena) { game_starttime += RESTART_COUNTDOWN; }
378 restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
380 // disable the warmup global for the server
381 inWarmupStage = 0; // once the game is restarted the game is in match stage
383 // reset the .ready status of all players (also spectators)
384 FOR_EACH_CLIENTSLOT(tmp_player) { tmp_player.ready = 0; }
386 Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
388 // lock teams with lockonrestart
389 if(autocvar_teamplay_lockonrestart && teamplay)
392 bprint("^1The teams are now locked.\n");
395 //initiate the restart-countdown-announcer entity
396 if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena)
398 restart_timer = spawn();
399 restart_timer.think = ReadyRestart_think;
400 restart_timer.nextthink = game_starttime;
403 // after a restart every players number of allowed timeouts gets reset, too
404 if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowedTimeouts = autocvar_sv_timeout_number; } }
406 //reset map immediately if this cvar is not set
407 if not(autocvar_sv_ready_restart_after_countdown) { reset_map(TRUE); }
409 if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
414 // no arena, assault support yet...
415 if(g_arena | g_assault | gameover | intermission_running | race_completing)
416 localcmd("restart\n");
418 localcmd("\nsv_hook_gamerestart\n");
420 // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
421 // Otherwise scores could be manipulated during the countdown.
422 if not(autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
424 ReadyRestart_force();
429 // Count the players who are ready and determine whether or not to restart the match
433 float t_ready, t_players;
435 FOR_EACH_REALPLAYER(tmp_player)
438 if(tmp_player.ready) { ++t_ready; }
441 readycount = t_ready;
443 Nagger_ReadyCounted();
445 // TODO: check percentage of ready players
446 if(t_ready) // at least one is ready
447 if(t_ready == t_players) // and, everyone is ready
454 // ======================================
455 // Supporting functions for VoteCommand
456 // ======================================
458 float Votecommand_check_assignment(entity caller, float assignment)
460 float from_server = (!caller);
462 if((assignment == VC_ASGNMNT_BOTH)
463 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
464 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
472 string VoteCommand_getprefix(entity caller)
480 string VoteCommand_getname(entity caller)
483 return caller.netname;
485 return ((autocvar_sv_adminnick != "") ? autocvar_sv_adminnick : autocvar_hostname);
488 string VoteCommand_extractcommand(string input, float startpos, float argc)
492 if((argc - 1) < startpos)
495 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
497 print("VoteCommand_parse: '", output, "'. \n");
501 float VoteCommand_checknasty(string vote_command)
503 if((strstrofs(vote_command, ";", 0) >= 0)
504 || (strstrofs(vote_command, "\n", 0) >= 0)
505 || (strstrofs(vote_command, "\r", 0) >= 0)
506 || (strstrofs(vote_command, "$", 0) >= 0))
512 float VoteCommand_checkinlist(string vote_command, string list)
514 string l = strcat(" ", list, " ");
516 if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
519 // if gotomap is allowed, chmap is too, and vice versa
520 if(vote_command == "gotomap")
521 if(strstrofs(l, " chmap ", 0) >= 0)
524 if(vote_command == "chmap")
525 if(strstrofs(l, " gotomap ", 0) >= 0)
531 string ValidateMap(string validated_map, entity caller)
533 validated_map = MapInfo_FixName(validated_map);
537 print_to(caller, "This map is not available on this server.");
541 if(!autocvar_sv_vote_override_mostrecent && caller)
543 if(Map_IsRecent(validated_map))
545 print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
550 if(!MapInfo_CheckMap(validated_map))
552 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
556 return validated_map;
559 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
561 string first_command;
564 first_command = argv(startpos);
566 if not(VoteCommand_checkinlist(vote_command, vote_list))
569 if((argc - 1) < startpos) // These commands won't work without arguments
571 switch(first_command)
584 switch(first_command) // now go through and parse the proper commands to adjust as needed.
587 case "kickban": // catch all kick/kickban commands
589 victim = edict_num(GetFilteredNumber(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1))));
590 if not(victim) { return FALSE; }
591 // TODO: figure out how kick/kickban/ban commands work and re-write this to fit around them
592 vote_parsed_command = vote_command;
593 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", "todo");
600 case "gotomap": // re-direct all map selection commands to gotomap
602 vote_command = ValidateMap(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1)), caller);
603 if not(vote_command) { return FALSE; }
604 vote_parsed_command = strcat("gotomap ", vote_command);
605 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
612 vote_parsed_command = vote_command;
613 vote_parsed_display = strzone(strcat("^1", vote_command));
623 // =======================
624 // Command Sub-Functions
625 // =======================
627 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
631 case VC_REQUEST_COMMAND:
633 if not(votecalled) { print_to(caller, "^1No vote called."); }
634 else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
636 else // everything went okay, continue changing vote
638 print_to(caller, "^1You abstained from your vote.");
639 caller.vote_selection = VOTE_SELECT_ABSTAIN;
641 if(!autocvar_sv_vote_singlecount) { VoteCount(); }
648 case VC_REQUEST_USAGE:
650 print("\nUsage:^3 vote abstain\n");
651 print(" No arguments required.\n");
657 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
661 case VC_REQUEST_COMMAND:
663 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2) || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage));
664 float tmp_playercount;
667 vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
669 if not(autocvar_sv_vote_call || !caller) { print_to(caller, "^1Vote calling is not allowed."); }
670 else if(votecalled) { print_to(caller, "^1There is already a vote called."); }
671 else if(spectators_allowed && (caller && (caller.classname != "player"))) { print_to(caller, "^1Only players can call a vote."); }
672 else if(timeoutStatus) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
673 else if(caller && (time < caller.vote_next)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_next - time)), "^1 seconds before you can again call a vote.")); }
674 else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
675 else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
677 else // everything went okay, continue with calling the vote // TODO: fixes to make this more compatible with sv_cmd
680 votecalledmaster = FALSE;
681 votecalledvote = strzone(vote_parsed_command);
682 votecalledvote_display = strzone(vote_parsed_display);
683 votefinished = time + autocvar_sv_vote_timeout;
684 votecaller = caller; // remember who called the vote
688 caller.vote_selection = VOTE_SELECT_ACCEPT;
689 caller.vote_next = time + autocvar_sv_vote_wait;
690 msg_entity = caller; // todo: what is this for?
693 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
694 if(tmp_playercount > 1) { Announce("votecall"); } // don't announce a "vote now" sound if player is alone
696 bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2 calls a vote for ", votecalledvote_display, "\n");
697 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display)); }
698 Nagger_VoteChanged();
699 VoteCount(); // needed if you are the only one
706 case VC_REQUEST_USAGE:
708 print("\nUsage:^3 vote call\n");
709 print(" No arguments required.\n");
715 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
719 case VC_REQUEST_COMMAND:
721 if(autocvar_sv_vote_master)
723 switch(strtolower(argv(2)))
727 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
729 if not(caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
730 else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
731 else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_master_commands, 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
733 else // everything went okay, proceed with command
735 localcmd(strcat(vote_parsed_command, "\n"));
736 print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
737 bprint("\{1}^2* ^3", VoteCommand_getname(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
738 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
746 if not(autocvar_sv_vote_master_password != "") { print_to(caller, "^1Login to vote master is not allowed."); }
747 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
748 else if not(autocvar_sv_vote_master_password == argv(3)) { print_to(caller, strcat("Rejected vote master login from ", VoteCommand_getname(caller))); }
750 else // everything went okay, proceed with giving this player master privilages
752 caller.vote_master = TRUE;
753 print_to(caller, strcat("Accepted vote master login from ", VoteCommand_getname(caller)));
754 bprint("\{1}^2* ^3", VoteCommand_getname(caller), "^2 logged in as ^3master^2\n");
755 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
761 default: // calling a vote for master
763 if not(autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); } // todo update this description in defaultXonotic.cfg
764 else if(votecalled) { print_to(caller, "^1There is already a vote called."); }
766 else // everything went okay, continue with creating vote
769 votecalledmaster = TRUE;
770 votecalledvote = strzone("XXX");
771 votecalledvote_display = strzone("^3master");
772 votefinished = time + autocvar_sv_vote_timeout;
775 caller.vote_selection = VOTE_SELECT_ACCEPT;
776 caller.vote_next = time + autocvar_sv_vote_wait;
778 bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2 calls a vote to become ^3master^2.\n");
779 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display)); }
780 Nagger_VoteChanged();
781 VoteCount(); // needed if you are the only one
788 else { print_to(caller, "^1Master control of voting is not allowed."); }
794 case VC_REQUEST_USAGE:
796 print("\nUsage:^3 vote master action [arguments]\n");
803 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
807 case VC_REQUEST_COMMAND:
809 if not(votecalled) { print_to(caller, "^1No vote called."); }
810 else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
812 else // everything went okay, continue changing vote
814 print_to(caller, "^1You rejected the vote.");
815 caller.vote_selection = VOTE_SELECT_REJECT;
817 if(!autocvar_sv_vote_singlecount) { VoteCount(); }
824 case VC_REQUEST_USAGE:
826 print("\nUsage:^3 vote no\n");
827 print(" No arguments required.\n");
833 void VoteCommand_status(float request, entity caller) // BOTH
837 case VC_REQUEST_COMMAND:
840 print_to(caller, strcat("^7Vote for ", votecalledvote_display, "^7 called by ^7", VoteCommand_getname(votecaller), "^7."));
842 print_to(caller, "^1No vote called.");
848 case VC_REQUEST_USAGE:
850 print("\nUsage:^3 vote status\n");
851 print(" No arguments required.\n");
857 void VoteCommand_stop(float request, entity caller) // BOTH
861 case VC_REQUEST_COMMAND:
863 if not(votecalled) { print_to(caller, "^1No vote called."); }
864 else if((caller == votecaller) || !caller || caller.vote_master) { VoteStop(caller); }
865 else { print_to(caller, "^1You are not allowed to stop that vote."); }
871 case VC_REQUEST_USAGE:
873 print("\nUsage:^3 vote stop\n");
874 print(" No arguments required.\n");
880 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
884 case VC_REQUEST_COMMAND:
886 if not(votecalled) { print_to(caller, "^1No vote called."); }
887 if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
889 else // everything went okay, continue changing vote
891 print_to(caller, "^1You accepted the vote.");
892 caller.vote_selection = VOTE_SELECT_ACCEPT;
894 if(!autocvar_sv_vote_singlecount) { VoteCount(); }
901 case VC_REQUEST_USAGE:
903 print("\nUsage:^3 vote yes\n");
904 print(" No arguments required.\n");
910 /* use this when creating a new command, making sure to place it in alphabetical order.
911 void VoteCommand_(float request)
915 case VC_REQUEST_COMMAND:
922 case VC_REQUEST_USAGE:
924 print("\nUsage:^3 vote \n");
925 print(" No arguments required.\n");
933 // ================================
934 // Macro system for vote commands
935 // ================================
937 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
938 #define VOTE_COMMANDS(request,caller,arguments,command) \
939 VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
940 VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
941 VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
942 VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "", VC_ASGNMNT_CLIENTONLY) \
943 VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
944 VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
945 VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
946 VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
949 void VoteCommand_macro_help(entity caller, float argc)
951 string command_origin = VoteCommand_getprefix(caller);
953 if(argc == 2) // help display listing all commands
955 print("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are:\n");
957 #define VOTE_COMMAND(name,function,description,assignment) \
958 { if(Votecommand_check_assignment(caller, assignment)) { print(" ^2", name, "^7: ", description, "\n"); } }
960 VOTE_COMMANDS(0, caller, 0, "")
963 print("For help about specific commands, type ", command_origin, " vote help COMMAND\n");
965 else // usage for individual command
967 #define VOTE_COMMAND(name,function,description,assignment) \
968 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
970 VOTE_COMMANDS(VC_REQUEST_USAGE, caller, argc, "")
977 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
979 #define VOTE_COMMAND(name,function,description,assignment) \
980 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return TRUE; } } }
982 VOTE_COMMANDS(VC_REQUEST_COMMAND, caller, argc, vote_command)
989 // ======================================
990 // Main function handling vote commands
991 // ======================================
993 void VoteCommand(float request, entity caller, float argc, string vote_command)
995 // Guide for working with argc arguments by example:
996 // argc: 1 - 2 - 3 - 4
997 // argv: 0 - 1 - 2 - 3
998 // cmd vote - master - login - password
1002 case VC_REQUEST_COMMAND:
1004 if(VoteCommand_macro_command(caller, argc, vote_command))
1009 print_to(caller, strcat("Unknown vote command", ((argv(1) != "") ? strcat(" \"", argv(1), "\"") : ""), ". For a list of supported commands, try ", VoteCommand_getprefix(caller), " help.\n"));
1010 case VC_REQUEST_USAGE:
1012 VoteCommand_macro_help(caller, argc);
1018 // =======================
1019 // Game logic for voting
1020 // =======================
1022 void VoteHelp(entity e) {
1024 if(!autocvar_sv_vote_master) {
1025 vmasterdis = " ^1(disabled)";
1029 if("" == autocvar_sv_vote_master_password) {
1030 vlogindis = " ^1(disabled)";
1034 if(!autocvar_sv_vote_call) {
1035 vcalldis = " ^1(disabled)";
1038 print_to(e, "^7You can use voting with \"^2cmd vote help^7\" \"^2cmd vote status^7\" \"^2cmd vote call ^3COMMAND ARGUMENTS^7\" \"^2cmd vote stop^7\" \"^2cmd vote master^7\" \"^2cmd vote login^7\" \"^2cmd vote do ^3COMMAND ARGUMENTS^7\" \"^2cmd vote yes^7\" \"^2cmd vote no^7\" \"^2cmd vote abstain^7\" \"^2cmd vote dontcare^7\".");
1039 print_to(e, "^7Or if your version is up to date you can use these aliases \"^2vhelp^7\" \"^2vstatus^7\" \"^2vcall ^3COMMAND ARGUMENTS^7\" \"^2vstop^7\" \"^2vmaster^7\" \"^2vlogin^7\" \"^2vdo ^3COMMAND ARGUMENTS^7\" \"^2vyes^7\" \"^2vno^7\" \"^2abstain^7\" \"^2vdontcare^7\".");
1040 print_to(e, "^7\"^2help^7\" shows this info.");
1041 print_to(e, "^7\"^2status^7\" shows if there is a vote called and who called it.");
1042 print_to(e, strcat("^7\"^2call^7\" is used to call a vote. See the list of allowed commands.", vcalldis, "^7"));
1043 print_to(e, "^7\"^2stop^7\" can be used by the vote caller or an admin to stop a vote and maybe correct it.");
1044 print_to(e, strcat("^7\"^2master^7\" call a vote to become master who can execute commands without a vote", vmasterdis, "^7"));
1045 print_to(e, strcat("^7\"^2login^7\" login to become master who can execute commands without a vote.", vlogindis, "^7"));
1046 print_to(e, "^7\"^2do^7\" executes a command if you are a master. See the list of allowed commands.");
1047 print_to(e, "^7\"^2yes^7\", \"^2no^7\", \"^2abstain^7\" and \"^2dontcare^7\" to make your vote.");
1048 print_to(e, "^7If enough of the players vote yes the vote is accepted.");
1049 print_to(e, "^7If enough of the players vote no the vote is rejected.");
1050 print_to(e, strcat("^7If neither the vote will timeout after ", ftos(autocvar_sv_vote_timeout), "^7 seconds."));
1051 print_to(e, "^7You can call a vote for or execute these commands:");
1052 print_to(e, strcat("^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));