1 // =============================================
2 // Server side voting code, reworked by Samual
3 // Last updated: December 10th, 2011
4 // =============================================
6 #define VC_REQUEST_COMMAND 1
7 #define VC_REQUEST_USAGE 2
9 #define VC_ASGNMNT_BOTH 1
10 #define VC_ASGNMNT_CLIENTONLY 2
11 #define VC_ASGNMNT_SERVERONLY 3
13 #define VOTE_SELECT_ABSTAIN -2
14 #define VOTE_SELECT_REJECT -1
15 #define VOTE_SELECT_NULL 0
16 #define VOTE_SELECT_ACCEPT 1
18 string vote_parsed_command;
19 string vote_parsed_display;
22 // =============================================
23 // Nagger for players to know status of voting
24 // =============================================
26 float Nagger_SendEntity(entity to, float sendflags)
30 WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
34 // 2 = player needs to ready up
36 // 8 = player needs to vote
52 if(to.vote_selection == 0)
64 if(!(nags & 4)) // no vote called? send no string
67 WriteByte(MSG_ENTITY, nags);
71 WriteByte(MSG_ENTITY, vote_accept_count);
72 WriteByte(MSG_ENTITY, vote_reject_count);
73 WriteByte(MSG_ENTITY, vote_needed_absolute);
74 WriteChar(MSG_ENTITY, to.vote_selection);
78 WriteString(MSG_ENTITY, votecalledvote_display);
82 for(i = 1; i <= maxclients; i += 8)
84 for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
85 if(clienttype(e) != CLIENTTYPE_REAL || e.ready)
87 WriteByte(MSG_ENTITY, f);
96 Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
99 void Nagger_VoteChanged()
102 nagger.SendFlags |= 128;
105 void Nagger_VoteCountChanged()
108 nagger.SendFlags |= 64;
111 void Nagger_ReadyCounted()
114 nagger.SendFlags |= 1;
118 // =======================
119 // Game logic for voting
120 // =======================
126 FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
130 strunzone(votecalledvote);
131 strunzone(votecalledvote_display);
135 votecalledmaster = FALSE;
137 votecalledvote = string_null;
138 votecalledvote_display = string_null;
140 vote_parsed_command = string_null;
141 vote_parsed_display = string_null;
143 Nagger_VoteChanged();
146 void VoteStop(entity stopper)
148 bprint("\{1}^2* ^3", VoteCommand_getname(stopper), "^2 stopped ^3", VoteCommand_getname(votecaller), "^2's vote\n");
149 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
151 // Don't force them to wait for next vote, this way they can e.g. correct their vote.
152 if((votecaller) && (stopper == votecaller)) { votecaller.vote_next = time + autocvar_sv_vote_stop; }
159 if(votefinished > 0) // a vote was called
160 if(time > votefinished) // time is up
170 bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ^1", votecalledvote_display, "^2 was accepted\n");
172 if(votecalledmaster && votecaller)
173 votecaller.vote_master = 1;
175 localcmd(strcat(votecalledvote, "\n"));
177 if(votecaller) { votecaller.vote_next = 0; } // people like your votes, you don't need to wait to vote again // todo separate anti-spam even for succeeded votes
180 Announce("voteaccept");
185 bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ", votecalledvote_display, "^2 was rejected\n");
187 Announce("votefail");
192 bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2's vote for ", votecalledvote_display, "^2 timed out\n");
194 Announce("votefail");
197 void VoteSpam(float notvoters, float mincount, string result)
202 s = strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count), "^2:^1");
203 s = strcat(s, ftos(vote_reject_count), "^2 (^1");
204 s = strcat(s, ftos(mincount), "^2 needed), ^1");
205 s = strcat(s, ftos(vote_abstain_count), "^2 didn't care, ^1");
206 s = strcat(s, ftos(notvoters), "^2 didn't vote\n");
210 s = strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count), "^2:^1");
211 s = strcat(s, ftos(vote_reject_count), "^2, ^1");
212 s = strcat(s, ftos(vote_abstain_count), "^2 didn't care, ^1");
213 s = strcat(s, ftos(notvoters), "^2 didn't have to vote\n");
218 if(autocvar_sv_eventlog)
220 s = strcat(":vote:v", result, ":", ftos(vote_accept_count));
221 s = strcat(s, ":", ftos(vote_reject_count));
222 s = strcat(s, ":", ftos(vote_abstain_count));
223 s = strcat(s, ":", ftos(notvoters));
224 s = strcat(s, ":", ftos(mincount));
231 float vote_player_count, is_player;
232 float vote_real_player_count, vote_real_accept_count;
233 float vote_real_reject_count, vote_real_abstain_count;
234 vote_accept_count = vote_reject_count = vote_abstain_count = 0;
237 Nagger_VoteCountChanged();
239 FOR_EACH_REALCLIENT(tmp_player)
241 is_player = (tmp_player.classname == "player");
244 if(is_player) { ++vote_real_player_count; }
246 switch(tmp_player.vote_selection)
248 case VOTE_SELECT_REJECT:
251 if(is_player) { ++vote_real_reject_count; }
255 case VOTE_SELECT_ACCEPT:
258 if(is_player) { ++vote_real_accept_count; }
262 case VOTE_SELECT_ABSTAIN:
264 ++vote_abstain_count;
265 if(is_player) { ++vote_real_abstain_count; }
274 // in tournament mode, if we have at least one player then don't make the vote dependent on spectators (so specs don't have to press F1)
275 if(autocvar_sv_vote_nospectators)
276 if(realplayercount > 0)
278 vote_accept_count = realplayeryescount;
279 vote_reject_count = realplayernocount;
280 vote_abstain_count = realplayerabstaincount;
281 playercount = realplayercount;
284 float votefactor, simplevotefactor;
285 votefactor = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
286 simplevotefactor = autocvar_sv_vote_simple_majority_factor;
288 // FIXME this number is a guess
289 vote_needed_absolute = floor((playercount - vote_abstain_count) * votefactor) + 1;
292 simplevotefactor = bound(votefactor, simplevotefactor, 0.999);
293 vote_needed_simple = floor((vote_accept_count + vote_reject_count) * simplevotefactor) + 1;
296 vote_needed_simple = 0;
298 if(votecalledmaster && playercount == 1)
300 // if only one player is on the server becoming vote
301 // master is not allowed. This could be used for
302 // trolling or worse. 'self' is the user who has
303 // called the vote because this function is called
304 // by SV_ParseClientCommand. Maybe all voting should
305 // be disabled for a single player?
306 print_to(votecaller, "^1You are the only player on this server so you can not become vote master.");
308 votecaller.vote_next = 0;
314 if(vote_accept_count >= vote_needed_absolute)
316 VoteSpam(playercount - vote_accept_count - vote_reject_count - vote_abstain_count, -1, "yes");
319 else if(vote_reject_count > playercount - vote_abstain_count - vote_needed_absolute) // that means, vote_accept_count cannot reach vote_needed_absolute any more
321 VoteSpam(playercount - vote_accept_count - vote_reject_count - vote_abstain_count, -1, "no");
324 else if(time > votefinished)
329 if(vote_accept_count >= vote_needed_simple)
331 else if(vote_accept_count + vote_reject_count > 0)
335 VoteSpam(playercount - vote_accept_count - vote_reject_count - vote_abstain_count, min(vote_needed_absolute, vote_needed_simple), result);
338 else if(result == "no")
345 VoteSpam(playercount - vote_accept_count - vote_reject_count - vote_abstain_count, vote_needed_absolute, "timeout");
354 // =======================
355 // Game logic for warmup
356 // =======================
358 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
359 void ReadyRestart_think()
361 restart_mapalreadyrestarted = 1;
369 // Forces a restart of the game without actually reloading the map // this is a mess...
370 void ReadyRestart_force()
372 entity tmp_player, restart_timer;
374 bprint("^1Server is restarting...\n");
378 // clear overtime, we have to decrease timelimit to its original value again.
379 if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
381 checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
383 readyrestart_happened = 1;
384 game_starttime = time;
385 if(!g_ca && !g_arena) { game_starttime += RESTART_COUNTDOWN; }
387 restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
389 // disable the warmup global for the server
390 inWarmupStage = 0; // once the game is restarted the game is in match stage
392 // reset the .ready status of all players (also spectators)
393 FOR_EACH_CLIENTSLOT(tmp_player) { tmp_player.ready = 0; }
395 Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
397 // lock teams with lockonrestart
398 if(autocvar_teamplay_lockonrestart && teamplay)
401 bprint("^1The teams are now locked.\n");
404 //initiate the restart-countdown-announcer entity
405 if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena)
407 restart_timer = spawn();
408 restart_timer.think = ReadyRestart_think;
409 restart_timer.nextthink = game_starttime;
412 // after a restart every players number of allowed timeouts gets reset, too
413 if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowedTimeouts = autocvar_sv_timeout_number; } }
415 //reset map immediately if this cvar is not set
416 if not(autocvar_sv_ready_restart_after_countdown) { reset_map(TRUE); }
418 if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
423 // no arena, assault support yet...
424 if(g_arena | g_assault | gameover | intermission_running | race_completing)
425 localcmd("restart\n");
427 localcmd("\nsv_hook_gamerestart\n");
429 // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
430 // Otherwise scores could be manipulated during the countdown.
431 if not(autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
433 ReadyRestart_force();
438 // Count the players who are ready and determine whether or not to restart the match // todo: add percentage ready support
442 float t_ready, t_players;
444 FOR_EACH_REALPLAYER(tmp_player)
447 if(tmp_player.ready) { ++t_ready; }
450 readycount = t_ready;
452 Nagger_ReadyCounted();
454 // TODO: check percentage of ready players
455 if(t_ready) // at least one is ready
456 if(t_ready == t_players) // and, everyone is ready
463 // ======================================
464 // Supporting functions for VoteCommand
465 // ======================================
467 float Votecommand_check_assignment(entity caller, float assignment)
469 float from_server = (!caller);
471 if((assignment == VC_ASGNMNT_BOTH)
472 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
473 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
481 string VoteCommand_getprefix(entity caller)
489 string VoteCommand_getname(entity caller)
492 return caller.netname;
494 return ((autocvar_sv_adminnick != "") ? autocvar_sv_adminnick : autocvar_hostname);
497 string VoteCommand_extractcommand(string input, float startpos, float argc)
501 if((argc - 1) < startpos)
504 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
506 print("VoteCommand_parse: '", output, "'. \n");
510 float VoteCommand_checknasty(string vote_command)
512 if((strstrofs(vote_command, ";", 0) >= 0)
513 || (strstrofs(vote_command, "\n", 0) >= 0)
514 || (strstrofs(vote_command, "\r", 0) >= 0)
515 || (strstrofs(vote_command, "$", 0) >= 0))
521 float VoteCommand_checkinlist(string vote_command, string list)
523 string l = strcat(" ", list, " ");
525 if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
528 // if gotomap is allowed, chmap is too, and vice versa
529 if(vote_command == "gotomap")
530 if(strstrofs(l, " chmap ", 0) >= 0)
533 if(vote_command == "chmap")
534 if(strstrofs(l, " gotomap ", 0) >= 0)
540 string ValidateMap(string validated_map, entity caller)
542 validated_map = MapInfo_FixName(validated_map);
546 print_to(caller, "This map is not available on this server.");
550 if(!autocvar_sv_vote_override_mostrecent && caller)
552 if(Map_IsRecent(validated_map))
554 print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
559 if(!MapInfo_CheckMap(validated_map))
561 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
565 return validated_map;
568 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
570 string first_command;
573 first_command = argv(startpos);
575 if not(VoteCommand_checkinlist(vote_command, vote_list))
578 if((argc - 1) < startpos) // These commands won't work without arguments
580 switch(first_command)
593 switch(first_command) // now go through and parse the proper commands to adjust as needed.
596 case "kickban": // catch all kick/kickban commands
598 victim = edict_num(GetFilteredNumber(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1))));
599 if not(victim) { return FALSE; }
600 // TODO: figure out how kick/kickban/ban commands work and re-write this to fit around them
601 vote_parsed_command = vote_command;
602 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", "todo");
609 case "gotomap": // re-direct all map selection commands to gotomap
611 vote_command = ValidateMap(substring(vote_command, argv_start_index(startpos + 1), argv_end_index(-1) - argv_start_index(startpos + 1)), caller);
612 if not(vote_command) { return FALSE; }
613 vote_parsed_command = strcat("gotomap ", vote_command);
614 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
621 vote_parsed_command = vote_command;
622 vote_parsed_display = strzone(strcat("^1", vote_command));
632 // =======================
633 // Command Sub-Functions
634 // =======================
636 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
640 case VC_REQUEST_COMMAND:
642 if not(votecalled) { print_to(caller, "^1No vote called."); }
643 else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
645 else // everything went okay, continue changing vote
647 print_to(caller, "^1You abstained from your vote.");
648 caller.vote_selection = VOTE_SELECT_ABSTAIN;
650 if(!autocvar_sv_vote_singlecount) { VoteCount(); }
657 case VC_REQUEST_USAGE:
659 print("\nUsage:^3 vote abstain\n");
660 print(" No arguments required.\n");
666 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
670 case VC_REQUEST_COMMAND:
672 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
673 || ((autocvar_sv_vote_nospectators == 1) && inWarmupStage)
674 || (autocvar_sv_vote_nospectators == 0));
676 float tmp_playercount;
679 vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
681 if not(autocvar_sv_vote_call || !caller) { print_to(caller, "^1Vote calling is not allowed."); }
682 else if(votecalled) { print_to(caller, "^1There is already a vote called."); }
683 else if(!spectators_allowed && (caller && (caller.classname != "player"))) { print_to(caller, "^1Only players can call a vote."); }
684 else if(timeoutStatus) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
685 else if(caller && (time < caller.vote_next)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_next - time)), "^1 seconds before you can again call a vote.")); }
686 else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
687 else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
689 else // everything went okay, continue with calling the vote // TODO: fixes to make this more compatible with sv_cmd
692 votecalledmaster = FALSE;
693 votecalledvote = strzone(vote_parsed_command);
694 votecalledvote_display = strzone(vote_parsed_display);
695 votefinished = time + autocvar_sv_vote_timeout;
696 votecaller = caller; // remember who called the vote
700 caller.vote_selection = VOTE_SELECT_ACCEPT;
701 caller.vote_next = time + autocvar_sv_vote_wait;
702 msg_entity = caller; // todo: what is this for?
705 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
706 if(tmp_playercount > 1) { Announce("votecall"); } // don't announce a "vote now" sound if player is alone
708 bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2 calls a vote for ", votecalledvote_display, "\n");
709 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display)); }
710 Nagger_VoteChanged();
711 VoteCount(); // needed if you are the only one
718 case VC_REQUEST_USAGE:
720 print("\nUsage:^3 vote call\n");
727 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
731 case VC_REQUEST_COMMAND:
733 if(autocvar_sv_vote_master)
735 switch(strtolower(argv(2)))
739 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
741 if not(caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
742 else if not(VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
743 else if not(VoteCommand_parse(caller, vote_command, autocvar_sv_vote_master_commands, 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
745 else // everything went okay, proceed with command
747 localcmd(strcat(vote_parsed_command, "\n"));
748 print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
749 bprint("\{1}^2* ^3", VoteCommand_getname(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
750 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
758 if not(autocvar_sv_vote_master_password != "") { print_to(caller, "^1Login to vote master is not allowed."); }
759 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
760 else if not(autocvar_sv_vote_master_password == argv(3)) { print_to(caller, strcat("Rejected vote master login from ", VoteCommand_getname(caller))); }
762 else // everything went okay, proceed with giving this player master privilages
764 caller.vote_master = TRUE;
765 print_to(caller, strcat("Accepted vote master login from ", VoteCommand_getname(caller)));
766 bprint("\{1}^2* ^3", VoteCommand_getname(caller), "^2 logged in as ^3master^2\n");
767 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
773 default: // calling a vote for master
775 if not(autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
776 else if(votecalled) { print_to(caller, "^1There is already a vote called."); }
778 else // everything went okay, continue with creating vote
781 votecalledmaster = TRUE;
782 votecalledvote = strzone("XXX");
783 votecalledvote_display = strzone("^3master");
784 votefinished = time + autocvar_sv_vote_timeout;
787 caller.vote_selection = VOTE_SELECT_ACCEPT;
788 caller.vote_next = time + autocvar_sv_vote_wait;
790 bprint("\{1}^2* ^3", VoteCommand_getname(votecaller), "^2 calls a vote to become ^3master^2.\n");
791 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(votecaller.playerid), ":", votecalledvote_display)); }
792 Nagger_VoteChanged();
793 VoteCount(); // needed if you are the only one
800 else { print_to(caller, "^1Master control of voting is not allowed."); }
806 case VC_REQUEST_USAGE:
808 print("\nUsage:^3 vote master action [arguments]\n");
815 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
819 case VC_REQUEST_COMMAND:
821 if not(votecalled) { print_to(caller, "^1No vote called."); }
822 else if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
824 else // everything went okay, continue changing vote
826 print_to(caller, "^1You rejected the vote.");
827 caller.vote_selection = VOTE_SELECT_REJECT;
829 if(!autocvar_sv_vote_singlecount) { VoteCount(); }
836 case VC_REQUEST_USAGE:
838 print("\nUsage:^3 vote no\n");
839 print(" No arguments required.\n");
845 void VoteCommand_status(float request, entity caller) // BOTH
849 case VC_REQUEST_COMMAND:
852 print_to(caller, strcat("^7Vote for ", votecalledvote_display, "^7 called by ^7", VoteCommand_getname(votecaller), "^7."));
854 print_to(caller, "^1No vote called.");
860 case VC_REQUEST_USAGE:
862 print("\nUsage:^3 vote status\n");
863 print(" No arguments required.\n");
869 void VoteCommand_stop(float request, entity caller) // BOTH
873 case VC_REQUEST_COMMAND:
875 if not(votecalled) { print_to(caller, "^1No vote called."); }
876 else if((caller == votecaller) || !caller || caller.vote_master) { VoteStop(caller); }
877 else { print_to(caller, "^1You are not allowed to stop that vote."); }
883 case VC_REQUEST_USAGE:
885 print("\nUsage:^3 vote stop\n");
886 print(" No arguments required.\n");
892 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
896 case VC_REQUEST_COMMAND:
898 if not(votecalled) { print_to(caller, "^1No vote called."); }
899 if not(caller.vote_selection == VOTE_SELECT_NULL || autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
901 else // everything went okay, continue changing vote
903 print_to(caller, "^1You accepted the vote.");
904 caller.vote_selection = VOTE_SELECT_ACCEPT;
906 if(!autocvar_sv_vote_singlecount) { VoteCount(); }
913 case VC_REQUEST_USAGE:
915 print("\nUsage:^3 vote yes\n");
916 print(" No arguments required.\n");
922 /* use this when creating a new command, making sure to place it in alphabetical order.
923 void VoteCommand_(float request)
927 case VC_REQUEST_COMMAND:
934 case VC_REQUEST_USAGE:
936 print("\nUsage:^3 vote \n");
937 print(" No arguments required.\n");
945 // ================================
946 // Macro system for vote commands
947 // ================================
949 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
950 #define VOTE_COMMANDS(request,caller,arguments,command) \
951 VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
952 VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
953 VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
954 VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "", VC_ASGNMNT_CLIENTONLY) \
955 VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
956 VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
957 VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
958 VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
961 void VoteCommand_macro_help(entity caller, float argc)
963 string command_origin = VoteCommand_getprefix(caller);
965 if(argc == 2) // help display listing all commands
967 print("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are:\n");
969 #define VOTE_COMMAND(name,function,description,assignment) \
970 { if(Votecommand_check_assignment(caller, assignment)) { print(" ^2", name, "^7: ", description, "\n"); } }
972 VOTE_COMMANDS(0, caller, 0, "")
975 print("For help about specific commands, type ", command_origin, " vote help COMMAND\n");
977 else // usage for individual command
979 #define VOTE_COMMAND(name,function,description,assignment) \
980 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
982 VOTE_COMMANDS(VC_REQUEST_USAGE, caller, argc, "")
989 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
991 #define VOTE_COMMAND(name,function,description,assignment) \
992 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return TRUE; } } }
994 VOTE_COMMANDS(VC_REQUEST_COMMAND, caller, argc, vote_command)
1001 // ======================================
1002 // Main function handling vote commands
1003 // ======================================
1005 void VoteCommand(float request, entity caller, float argc, string vote_command)
1007 // Guide for working with argc arguments by example:
1008 // argc: 1 - 2 - 3 - 4
1009 // argv: 0 - 1 - 2 - 3
1010 // cmd vote - master - login - password
1014 case VC_REQUEST_COMMAND:
1016 if(VoteCommand_macro_command(caller, argc, vote_command))
1021 print_to(caller, strcat("Unknown vote command", ((argv(1) != "") ? strcat(" \"", argv(1), "\"") : ""), ". For a list of supported commands, try ", VoteCommand_getprefix(caller), " help.\n"));
1022 case VC_REQUEST_USAGE:
1024 VoteCommand_macro_help(caller, argc);
1030 // =======================
1031 // Game logic for voting
1032 // =======================
1034 void VoteHelp(entity e) {
1036 if(!autocvar_sv_vote_master) {
1037 vmasterdis = " ^1(disabled)";
1041 if("" == autocvar_sv_vote_master_password) {
1042 vlogindis = " ^1(disabled)";
1046 if(!autocvar_sv_vote_call) {
1047 vcalldis = " ^1(disabled)";
1050 print_to(e, "^7You can use voting with \"^2cmd vote help^7\" \"^2cmd vote status^7\" \"^2cmd vote call ^3COMMAND ARGUMENTS^7\" \"^2cmd vote stop^7\" \"^2cmd vote master^7\" \"^2cmd vote login^7\" \"^2cmd vote do ^3COMMAND ARGUMENTS^7\" \"^2cmd vote yes^7\" \"^2cmd vote no^7\" \"^2cmd vote abstain^7\" \"^2cmd vote dontcare^7\".");
1051 print_to(e, "^7Or if your version is up to date you can use these aliases \"^2vhelp^7\" \"^2vstatus^7\" \"^2vcall ^3COMMAND ARGUMENTS^7\" \"^2vstop^7\" \"^2vmaster^7\" \"^2vlogin^7\" \"^2vdo ^3COMMAND ARGUMENTS^7\" \"^2vyes^7\" \"^2vno^7\" \"^2abstain^7\" \"^2vdontcare^7\".");
1052 print_to(e, "^7\"^2help^7\" shows this info.");
1053 print_to(e, "^7\"^2status^7\" shows if there is a vote called and who called it.");
1054 print_to(e, strcat("^7\"^2call^7\" is used to call a vote. See the list of allowed commands.", vcalldis, "^7"));
1055 print_to(e, "^7\"^2stop^7\" can be used by the vote caller or an admin to stop a vote and maybe correct it.");
1056 print_to(e, strcat("^7\"^2master^7\" call a vote to become master who can execute commands without a vote", vmasterdis, "^7"));
1057 print_to(e, strcat("^7\"^2login^7\" login to become master who can execute commands without a vote.", vlogindis, "^7"));
1058 print_to(e, "^7\"^2do^7\" executes a command if you are a master. See the list of allowed commands.");
1059 print_to(e, "^7\"^2yes^7\", \"^2no^7\", \"^2abstain^7\" and \"^2dontcare^7\" to make your vote.");
1060 print_to(e, "^7If enough of the players vote yes the vote is accepted.");
1061 print_to(e, "^7If enough of the players vote no the vote is rejected.");
1062 print_to(e, strcat("^7If neither the vote will timeout after ", ftos(autocvar_sv_vote_timeout), "^7 seconds."));
1063 print_to(e, "^7You can call a vote for or execute these commands:");
1064 print_to(e, strcat("^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));