2 float autocvar_g_vehicle_bumblebee_speed_forward;
3 float autocvar_g_vehicle_bumblebee_speed_strafe;
4 float autocvar_g_vehicle_bumblebee_speed_up;
5 float autocvar_g_vehicle_bumblebee_speed_down;
6 float autocvar_g_vehicle_bumblebee_turnspeed;
7 float autocvar_g_vehicle_bumblebee_pitchspeed;
8 float autocvar_g_vehicle_bumblebee_pitchlimit;
9 float autocvar_g_vehicle_bumblebee_friction;
11 float autocvar_g_vehicle_bumblebee_energy;
12 float autocvar_g_vehicle_bumblebee_energy_regen;
13 float autocvar_g_vehicle_bumblebee_energy_regen_pause;
15 float autocvar_g_vehicle_bumblebee_health;
16 float autocvar_g_vehicle_bumblebee_health_regen;
17 float autocvar_g_vehicle_bumblebee_health_regen_pause;
19 float autocvar_g_vehicle_bumblebee_shield;
20 float autocvar_g_vehicle_bumblebee_shield_regen;
21 float autocvar_g_vehicle_bumblebee_shield_regen_pause;
23 float autocvar_g_vehicle_bumblebee_cannon_cost;
24 float autocvar_g_vehicle_bumblebee_cannon_damage;
25 float autocvar_g_vehicle_bumblebee_cannon_radius;
26 float autocvar_g_vehicle_bumblebee_cannon_refire;
27 float autocvar_g_vehicle_bumblebee_cannon_speed;
28 float autocvar_g_vehicle_bumblebee_cannon_spread;
29 float autocvar_g_vehicle_bumblebee_cannon_force;
31 float autocvar_g_vehicle_bumblebee_respawntime;
33 float autocvar_g_vehicle_bumblebee_blowup_radius;
34 float autocvar_g_vehicle_bumblebee_blowup_coredamage;
35 float autocvar_g_vehicle_bumblebee_blowup_edgedamage;
36 float autocvar_g_vehicle_bumblebee_blowup_forceintensity;
39 #define BUMB_MIN '-120 -120 -40'
40 #define BUMB_MAX '120 120 40'
45 float bumb_gunner_frame()
47 entity vehic, gun, gunner;
52 gun = self.vehicle.gun1;
56 vehic.solid = SOLID_NOT;
57 crosshair_trace(gunner);
59 ftmp2 = autocvar_g_vehicle_raptor_cannon_turnspeed * frametime;
62 //vtmp = gettaginfo(vehic, gettagindexvehic, "tag_hardpoint01"));
63 vtmp = gettaginfo(gun, gettagindex(gun, "muzzle"));
64 vtmp = vectoangles(normalize(trace_endpos - vtmp)); // Find the direction & angle
65 vtmp = shortangle_vxy(vtmp - (vehic.angles + gun.angles), vehic.angles + gun.angles); // Find aim offset
68 vtmp_x = bound(ftmp, vtmp_x, ftmp2);
69 vtmp_y = bound(ftmp, vtmp_y, ftmp2);
71 gun.angles_x = bound(-autocvar_g_vehicle_raptor_cannon_pitchlimit_down, vtmp_x + gun.angles_x, autocvar_g_vehicle_raptor_cannon_pitchlimit_up);
72 gun.angles_y = bound(-autocvar_g_vehicle_raptor_cannon_turnlimit, vtmp_y + gun.angles_y, autocvar_g_vehicle_raptor_cannon_turnlimit);
74 if(gunner.BUTTON_ATCK && gun.cnt <= time)
76 vtmp = gettaginfo(gun, gettagindex(gun, "muzzle"));
77 v_forward = normalize(v_forward);
78 vtmp += v_forward * 50;
80 fireBullet (vtmp, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
81 autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
86 setorigin(gunner, vehic.origin);
87 gunner.velocity = vehic.velocity;
89 vehic.solid = SOLID_BBOX;
90 gunner.BUTTON_ATCK = gunner.BUTTON_ATCK2 = gunner.BUTTON_CROUCH = 0;
95 void bumb_gunner_enter()
97 if(self.gunner1 != world)
100 self.gunner1 = other;
101 self.gunner1.vehicle = self;
104 WriteByte (MSG_ONE, SVC_SETVIEWPORT);
105 WriteEntity(MSG_ONE, self.gun1);
106 WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
109 WriteAngle(MSG_ONE, self.gun1.angles_x + self.angles_x); // tilt
110 WriteAngle(MSG_ONE, self.gun1.angles_y + self.angles_y); // yaw
111 WriteAngle(MSG_ONE, 0); // roll
113 other.PlayerPhysplug = bumb_gunner_frame;
116 float bumb_pilot_frame()
118 entity pilot, gunner, vehic;
122 vehic = self.vehicle;
125 if(pilot.BUTTON_USE && vehic.deadflag == DEAD_NO)
128 vehicles_exit(VHEF_NORMAL);
133 if(vehic.deadflag != DEAD_NO)
136 pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = 0;
140 crosshair_trace(pilot);
146 newvel = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
149 if(newvel_x > 180) newvel_x -= 360;
150 if(newvel_x < -180) newvel_x += 360;
151 if(newvel_y > 180) newvel_y -= 360;
152 if(newvel_y < -180) newvel_y += 360;
154 ftmp = shortangle_f(pilot.v_angle_y - vang_y, vang_y);
155 if(ftmp > 180) ftmp -= 360; if(ftmp < -180) ftmp += 360;
156 vehic.avelocity_y = bound(-autocvar_g_vehicle_bumblebee_turnspeed, ftmp + vehic.avelocity_y * 0.9, autocvar_g_vehicle_bumblebee_turnspeed);
160 if(pilot.movement_x > 0 && vang_x < autocvar_g_vehicle_bumblebee_pitchlimit) ftmp = 5;
161 else if(pilot.movement_x < 0 && vang_x > -autocvar_g_vehicle_bumblebee_pitchlimit) ftmp = -20;
163 newvel_x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x , autocvar_g_vehicle_bumblebee_pitchlimit);
164 ftmp = vang_x - bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x + ftmp, autocvar_g_vehicle_bumblebee_pitchlimit);
165 vehic.avelocity_x = bound(-autocvar_g_vehicle_bumblebee_pitchspeed, ftmp + vehic.avelocity_x * 0.9, autocvar_g_vehicle_bumblebee_pitchspeed);
167 vehic.angles_x = anglemods(vehic.angles_x);
168 vehic.angles_y = anglemods(vehic.angles_y);
169 vehic.angles_z = anglemods(vehic.angles_z);
171 makevectors('0 1 0' * vehic.angles_y);
172 newvel = vehic.velocity * -autocvar_g_vehicle_bumblebee_friction;
174 if(pilot.movement_x != 0)
176 if(pilot.movement_x > 0)
177 newvel += v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
178 else if(pilot.movement_x < 0)
179 newvel -= v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
182 if(pilot.movement_y != 0)
184 if(pilot.movement_y < 0)
185 newvel -= v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
186 else if(pilot.movement_y > 0)
187 newvel += v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
188 ftmp = newvel * v_right;
189 ftmp *= frametime * 0.1;
190 vehic.angles_z = bound(-15, vehic.angles_z + ftmp, 15);
194 vehic.angles_z *= 0.95;
195 if(vehic.angles_z >= -1 && vehic.angles_z <= -1)
199 if(pilot.BUTTON_CROUCH)
200 newvel -= v_up * autocvar_g_vehicle_bumblebee_speed_down;
201 else if (pilot.BUTTON_JUMP)
202 newvel += v_up * autocvar_g_vehicle_bumblebee_speed_up;
204 vehic.velocity += newvel * frametime;
205 pilot.velocity = pilot.movement = vehic.velocity;
206 setorigin(pilot,vehic.origin + '0 0 32');
209 if(vehic.vehicle_flags & VHF_SHIELDREGEN)
210 vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime);
212 if(vehic.vehicle_flags & VHF_HEALTHREGEN)
213 vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime);
215 if(vehic.vehicle_flags & VHF_ENERGYREGEN)
216 vehicles_regen(cnt, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime);
218 VEHICLE_UPDATE_PLAYER(health, bumblebee);
219 VEHICLE_UPDATE_PLAYER(energy, bumblebee);
220 if(vehic.vehicle_flags & VHF_HASSHIELD)
221 VEHICLE_UPDATE_PLAYER(shield, bumblebee);
223 pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = pilot.BUTTON_CROUCH = 0;
231 self.velocity = self.velocity * 0.99;
232 self.nextthink = time + 0.1;
237 self.touch = bumb_gunner_enter;
240 void bumb_exit(float eject)
243 self.touch = vehicles_touch;
248 self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
249 self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
250 self.movetype = MOVETYPE_TOSS;
251 self.solid = SOLID_BBOX;
252 //self.vehicle_energy = 1;
253 self.movetype = MOVETYPE_FLY;
254 setorigin(self, self.origin + '0 0 25');
260 self.event_damage = SUB_Null;
261 self.iscreature = FALSE;
262 self.solid = SOLID_CORPSE;
263 self.takedamage = DAMAGE_NO;
264 self.deadflag = DEAD_DYING;
265 self.movetype = MOVETYPE_BOUNCE;
267 pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
272 if not (vehicle_initialize(
274 "models/vehicles/bumblebee_body.dpm",
276 "models/vehicles/spiderbot_cockpit.dpm",
277 "", "", "tag_viewport",
281 bumb_spawn, autocvar_g_vehicle_bumblebee_respawntime,
283 bumb_enter, bumb_exit,
284 bumb_die, bumb_think))
290 setmodel(self.gun1, "models/vehicles/bumblebee_ray.dpm");
291 setattachment(self.gun1, self, "tag_hardpoint03");
296 self.gun1.owner = self;
297 self.gun2.owner = self;
299 setmodel(self.gun1, "models/vehicles/bumblebee_plasma_right.dpm");
300 setmodel(self.gun2, "models/vehicles/bumblebee_plasma_left.dpm");
302 setattachment(self.gun1, self, "tag_hardpoint01");
303 setattachment(self.gun2, self, "tag_hardpoint02");
306 ofs = gettaginfo(self, gettagindex(self, "tag_hardpoint01"));
308 setattachment(self.gun1, self, "");
309 setorigin(self.gun1, ofs);
311 ofs = gettaginfo(self, gettagindex(self, "tag_hardpoint02"));
313 setattachment(self.gun2, self, "");
314 setorigin(self.gun2, ofs);
319 void spawnfunc_vehicle_bumblebee()
322 precache_model ("models/vehicles/bumblebee_body.dpm");
323 precache_model ("models/vehicles/bumblebee_plasma_left.dpm");
324 precache_model ("models/vehicles/bumblebee_plasma_right.dpm");
325 precache_model ("models/vehicles/bumblebee_ray.dpm");
327 //vehicles_configcheck("vehicle_bumblebee.cfg", autocvar_g_vehicle_bumblebee_health);
329 if(autocvar_g_vehicle_bumblebee_energy)
330 if(autocvar_g_vehicle_bumblebee_energy_regen)
331 self.vehicle_flags |= VHF_ENERGYREGEN;
333 if(autocvar_g_vehicle_bumblebee_shield)
334 self.vehicle_flags |= VHF_HASSHIELD;
336 if(autocvar_g_vehicle_bumblebee_shield_regen)
337 self.vehicle_flags |= VHF_SHIELDREGEN;
339 if(autocvar_g_vehicle_bumblebee_health_regen)
340 self.vehicle_flags |= VHF_HEALTHREGEN;
342 self.think = bumb_dinit;
343 self.nextthink = time + 1;