2 float autocvar_g_vehicle_bumblebee_speed_forward;
3 float autocvar_g_vehicle_bumblebee_speed_strafe;
4 float autocvar_g_vehicle_bumblebee_speed_up;
5 float autocvar_g_vehicle_bumblebee_speed_down;
6 float autocvar_g_vehicle_bumblebee_turnspeed;
7 float autocvar_g_vehicle_bumblebee_pitchspeed;
8 float autocvar_g_vehicle_bumblebee_pitchlimit;
9 float autocvar_g_vehicle_bumblebee_friction;
11 float autocvar_g_vehicle_bumblebee_energy;
12 float autocvar_g_vehicle_bumblebee_energy_regen;
13 float autocvar_g_vehicle_bumblebee_energy_regen_pause;
15 float autocvar_g_vehicle_bumblebee_health;
16 float autocvar_g_vehicle_bumblebee_health_regen;
17 float autocvar_g_vehicle_bumblebee_health_regen_pause;
19 float autocvar_g_vehicle_bumblebee_shield;
20 float autocvar_g_vehicle_bumblebee_shield_regen;
21 float autocvar_g_vehicle_bumblebee_shield_regen_pause;
23 float autocvar_g_vehicle_bumblebee_cannon_cost;
24 float autocvar_g_vehicle_bumblebee_cannon_damage;
25 float autocvar_g_vehicle_bumblebee_cannon_radius;
26 float autocvar_g_vehicle_bumblebee_cannon_refire;
27 float autocvar_g_vehicle_bumblebee_cannon_speed;
28 float autocvar_g_vehicle_bumblebee_cannon_spread;
29 float autocvar_g_vehicle_bumblebee_cannon_force;
31 float autocvar_g_vehicle_bumblebee_cannon_turnspeed;
32 float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down;
33 float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up;
34 float autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
35 float autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
37 float autocvar_g_vehicle_bumblebee_respawntime;
39 float autocvar_g_vehicle_bumblebee_blowup_radius;
40 float autocvar_g_vehicle_bumblebee_blowup_coredamage;
41 float autocvar_g_vehicle_bumblebee_blowup_edgedamage;
42 float autocvar_g_vehicle_bumblebee_blowup_forceintensity;
44 #define BUMB_MIN '-120 -120 -40'
45 #define BUMB_MAX '120 120 40'
50 float bumb_gunner_frame()
52 entity vehic, gun, gunner;
57 gun = self.vehicle.gun1;
61 vehic.solid = SOLID_NOT;
62 crosshair_trace(gunner);
64 //vtmp = gettaginfo(vehic, gettagindexvehic, "tag_hardpoint01"));
65 vtmp = gettaginfo(gun, gettagindex(gun, "muzzle"));
66 vtmp = vectoangles(normalize(trace_endpos - vtmp)); // Find the direction & angle
67 vtmp = shortangle_vxy(vtmp - (vehic.angles + gun.angles), vehic.angles + gun.angles); // Find aim offset
70 ftmp2 = autocvar_g_vehicle_bumblebee_cannon_turnspeed * frametime; ftmp = -ftmp2;
71 vtmp_x = bound(ftmp, vtmp_x, ftmp2);
72 vtmp_y = bound(ftmp, vtmp_y, ftmp2);
74 gun.angles_x = bound(-autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down, vtmp_x + gun.angles_x, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up);
75 gun.angles_y = bound(-autocvar_g_vehicle_bumblebee_cannon_turnlimit_in, vtmp_y + gun.angles_y, autocvar_g_vehicle_bumblebee_cannon_turnlimit_out);
77 if(gunner.BUTTON_ATCK && gun.cnt <= time)
79 vtmp = gettaginfo(gun, gettagindex(gun, "muzzle"));
80 v_forward = normalize(v_forward);
81 vtmp += v_forward * 50;
83 fireBullet (vtmp, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
84 autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
89 setorigin(gunner, vehic.origin);
90 gunner.velocity = vehic.velocity;
92 vehic.solid = SOLID_BBOX;
93 gunner.BUTTON_ATCK = gunner.BUTTON_ATCK2 = gunner.BUTTON_CROUCH = 0;
98 void bumb_gunner_enter()
100 if(self.gunner1 != world)
103 self.gunner1 = other;
104 self.gunner1.vehicle = self;
107 WriteByte (MSG_ONE, SVC_SETVIEWPORT);
108 WriteEntity(MSG_ONE, self.gun1);
109 WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
112 WriteAngle(MSG_ONE, self.gun1.angles_x + self.angles_x); // tilt
113 WriteAngle(MSG_ONE, self.gun1.angles_y + self.angles_y); // yaw
114 WriteAngle(MSG_ONE, 0); // roll
116 other.PlayerPhysplug = bumb_gunner_frame;
119 float bumb_pilot_frame()
121 entity pilot, gunner, vehic;
125 vehic = self.vehicle;
128 if(pilot.BUTTON_USE && vehic.deadflag == DEAD_NO)
131 vehicles_exit(VHEF_NORMAL);
136 if(vehic.deadflag != DEAD_NO)
139 pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = 0;
143 crosshair_trace(pilot);
149 newvel = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
152 if(newvel_x > 180) newvel_x -= 360;
153 if(newvel_x < -180) newvel_x += 360;
154 if(newvel_y > 180) newvel_y -= 360;
155 if(newvel_y < -180) newvel_y += 360;
157 ftmp = shortangle_f(pilot.v_angle_y - vang_y, vang_y);
158 if(ftmp > 180) ftmp -= 360; if(ftmp < -180) ftmp += 360;
159 vehic.avelocity_y = bound(-autocvar_g_vehicle_bumblebee_turnspeed, ftmp + vehic.avelocity_y * 0.9, autocvar_g_vehicle_bumblebee_turnspeed);
163 if(pilot.movement_x > 0 && vang_x < autocvar_g_vehicle_bumblebee_pitchlimit) ftmp = 5;
164 else if(pilot.movement_x < 0 && vang_x > -autocvar_g_vehicle_bumblebee_pitchlimit) ftmp = -20;
166 newvel_x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x , autocvar_g_vehicle_bumblebee_pitchlimit);
167 ftmp = vang_x - bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x + ftmp, autocvar_g_vehicle_bumblebee_pitchlimit);
168 vehic.avelocity_x = bound(-autocvar_g_vehicle_bumblebee_pitchspeed, ftmp + vehic.avelocity_x * 0.9, autocvar_g_vehicle_bumblebee_pitchspeed);
170 vehic.angles_x = anglemods(vehic.angles_x);
171 vehic.angles_y = anglemods(vehic.angles_y);
172 vehic.angles_z = anglemods(vehic.angles_z);
174 makevectors('0 1 0' * vehic.angles_y);
175 newvel = vehic.velocity * -autocvar_g_vehicle_bumblebee_friction;
177 if(pilot.movement_x != 0)
179 if(pilot.movement_x > 0)
180 newvel += v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
181 else if(pilot.movement_x < 0)
182 newvel -= v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
185 if(pilot.movement_y != 0)
187 if(pilot.movement_y < 0)
188 newvel -= v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
189 else if(pilot.movement_y > 0)
190 newvel += v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
191 ftmp = newvel * v_right;
192 ftmp *= frametime * 0.1;
193 vehic.angles_z = bound(-15, vehic.angles_z + ftmp, 15);
197 vehic.angles_z *= 0.95;
198 if(vehic.angles_z >= -1 && vehic.angles_z <= -1)
202 if(pilot.BUTTON_CROUCH)
203 newvel -= v_up * autocvar_g_vehicle_bumblebee_speed_down;
204 else if (pilot.BUTTON_JUMP)
205 newvel += v_up * autocvar_g_vehicle_bumblebee_speed_up;
207 vehic.velocity += newvel * frametime;
208 pilot.velocity = pilot.movement = vehic.velocity;
209 setorigin(pilot,vehic.origin + '0 0 32');
212 if(vehic.vehicle_flags & VHF_SHIELDREGEN)
213 vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime);
215 if(vehic.vehicle_flags & VHF_HEALTHREGEN)
216 vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime);
218 if(vehic.vehicle_flags & VHF_ENERGYREGEN)
219 vehicles_regen(cnt, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime);
221 VEHICLE_UPDATE_PLAYER(health, bumblebee);
222 VEHICLE_UPDATE_PLAYER(energy, bumblebee);
223 if(vehic.vehicle_flags & VHF_HASSHIELD)
224 VEHICLE_UPDATE_PLAYER(shield, bumblebee);
226 pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = pilot.BUTTON_CROUCH = 0;
234 self.velocity = self.velocity * 0.99;
235 self.nextthink = time + 0.1;
240 self.touch = bumb_gunner_enter;
243 void bumb_exit(float eject)
246 self.touch = vehicles_touch;
251 self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
252 self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
253 self.movetype = MOVETYPE_TOSS;
254 self.solid = SOLID_BBOX;
255 //self.vehicle_energy = 1;
256 self.movetype = MOVETYPE_FLY;
257 setorigin(self, self.origin + '0 0 25');
263 self.event_damage = SUB_Null;
264 self.iscreature = FALSE;
265 self.solid = SOLID_CORPSE;
266 self.takedamage = DAMAGE_NO;
267 self.deadflag = DEAD_DYING;
268 self.movetype = MOVETYPE_BOUNCE;
270 pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
275 if not (vehicle_initialize(
277 "models/vehicles/bumblebee_body.dpm",
279 "models/vehicles/spiderbot_cockpit.dpm",
280 "", "", "tag_viewport",
284 bumb_spawn, autocvar_g_vehicle_bumblebee_respawntime,
286 bumb_enter, bumb_exit,
287 bumb_die, bumb_think,
294 setmodel(self.gun1, "models/vehicles/bumblebee_ray.dpm");
295 setattachment(self.gun1, self, "tag_hardpoint03");
300 self.gun1.owner = self;
301 self.gun2.owner = self;
303 setmodel(self.gun1, "models/vehicles/bumblebee_plasma_right.dpm");
304 setmodel(self.gun2, "models/vehicles/bumblebee_plasma_left.dpm");
306 setattachment(self.gun1, self, "tag_hardpoint01");
307 setattachment(self.gun2, self, "tag_hardpoint02");
310 ofs = gettaginfo(self, gettagindex(self, "tag_hardpoint01"));
312 setattachment(self.gun1, self, "");
313 setorigin(self.gun1, ofs);
315 ofs = gettaginfo(self, gettagindex(self, "tag_hardpoint02"));
317 setattachment(self.gun2, self, "");
318 setorigin(self.gun2, ofs);
323 void spawnfunc_vehicle_bumblebee()
326 precache_model ("models/vehicles/bumblebee_body.dpm");
327 precache_model ("models/vehicles/bumblebee_plasma_left.dpm");
328 precache_model ("models/vehicles/bumblebee_plasma_right.dpm");
329 precache_model ("models/vehicles/bumblebee_ray.dpm");
331 //vehicles_configcheck("vehicle_bumblebee.cfg", autocvar_g_vehicle_bumblebee_health);
333 if(autocvar_g_vehicle_bumblebee_energy)
334 if(autocvar_g_vehicle_bumblebee_energy_regen)
335 self.vehicle_flags |= VHF_ENERGYREGEN;
337 if(autocvar_g_vehicle_bumblebee_shield)
338 self.vehicle_flags |= VHF_HASSHIELD;
340 if(autocvar_g_vehicle_bumblebee_shield_regen)
341 self.vehicle_flags |= VHF_SHIELDREGEN;
343 if(autocvar_g_vehicle_bumblebee_health_regen)
344 self.vehicle_flags |= VHF_HEALTHREGEN;
346 self.think = bumb_dinit;
347 self.nextthink = time + 1;