5 #define ANIM_STRAFE_L 4
6 #define ANIM_STRAFE_R 5
15 #define WALKER_MIN '-70 -70 0'
16 #define WALKER_MAX '70 70 95'
18 #define WALKER_PATH(s,e) pathlib_astar(s,e)
20 float walker_firecheck()
22 if (self.animflag == ANIM_MEELE)
25 return turret_stdproc_firecheck();
28 void walker_meele_do_dmg()
33 makevectors(self.angles);
34 where = self.origin + v_forward * 128;
36 e = findradius(where,32);
39 if (turret_validate_target(self,e,self.target_validate_flags))
40 if (e != self && e.owner != self)
41 Damage(e, self, self, autocvar_g_turrets_unit_walker_std_meele_dmg ,DEATH_TURRET_WALKER_MEELE,'0 0 0', v_forward * autocvar_g_turrets_unit_walker_std_meele_force);
47 void walker_setnoanim()
49 turrets_setframe(ANIM_NO, FALSE);
50 self.animflag = self.frame;
52 void walker_rocket_explode()
54 if (self.event_damage != SUB_Null)
56 self.event_damage = SUB_Null;
57 self.takedamage = DAMAGE_NO;
58 self.think = walker_rocket_explode;
59 self.nextthink = time;
63 RadiusDamage (self, self.owner, autocvar_g_turrets_unit_walker_std_rocket_dmg, 0, autocvar_g_turrets_unit_walker_std_rocket_radius, world,autocvar_g_turrets_unit_walker_std_rocket_force, DEATH_TURRET_WALKER_ROCKET, world);
68 void walker_rocket_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce)
70 self.health = self.health - damage;
71 self.velocity = self.velocity + vforce;
73 walker_rocket_explode();
76 #define WALKER_ROCKET_MOVE movelib_move_simple(newdir, autocvar_g_turrets_unit_walker_std_rocket_speed, autocvar_g_turrets_unit_walker_std_rocket_turnrate); UpdateCSQCProjectile(self)
77 void walker_rocket_loop();
78 void walker_rocket_think()
85 self.nextthink = time;
87 edist = vlen(self.enemy.origin - self.origin);
89 // Simulate crude guidance
93 self.tur_shotorg = randomvec() * min(edist, 64);
95 self.tur_shotorg = randomvec() * min(edist, 256);
97 self.cnt = time + 0.5;
101 self.tur_shotorg = '0 0 0';
103 if (self.tur_health < time)
105 self.think = walker_rocket_explode;
106 self.nextthink = time;
110 if (self.shot_dmg != 1337 && random() < 0.01)
112 walker_rocket_loop();
116 m_speed = vlen(self.velocity);
118 // Enemy dead? just keep on the current heading then.
119 if (self.enemy == world || self.enemy.deadflag != DEAD_NO)
124 itime = max(edist / m_speed, 1);
125 newdir = steerlib_pull(self.enemy.origin + self.tur_shotorg);
128 newdir = normalize(self.velocity);
133 void walker_rocket_loop3()
136 self.nextthink = time;
138 if (self.tur_health < time)
140 self.think = walker_rocket_explode;
144 if (vlen(self.origin - self.tur_shotorg) < 100 )
146 self.think = walker_rocket_think;
150 newdir = steerlib_pull(self.tur_shotorg);
153 self.angles = vectoangles(self.velocity);
156 void walker_rocket_loop2()
160 self.nextthink = time;
162 if (self.tur_health < time)
164 self.think = walker_rocket_explode;
168 if (vlen(self.origin - self.tur_shotorg) < 100 )
170 self.tur_shotorg = self.origin - '0 0 200';
171 self.think = walker_rocket_loop3;
175 newdir = steerlib_pull(self.tur_shotorg);
179 void walker_rocket_loop()
181 self.nextthink = time;
182 self.tur_shotorg = self.origin + '0 0 300';
183 self.think = walker_rocket_loop2;
184 self.shot_dmg = 1337;
187 void walker_fire_rocket(vector org)
191 fixedmakevectors(self.angles);
196 setorigin(rocket, org);
198 sound (self, CH_WEAPON_A, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
199 setsize (rocket, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
201 rocket.classname = "walker_rocket";
203 rocket.bot_dodge = TRUE;
204 rocket.bot_dodgerating = 50;
205 rocket.takedamage = DAMAGE_YES;
206 rocket.damageforcescale = 2;
208 rocket.tur_shotorg = randomvec() * 512;
209 rocket.cnt = time + 1;
210 rocket.enemy = self.enemy;
213 rocket.think = walker_rocket_loop;
215 rocket.think = walker_rocket_think;
217 rocket.event_damage = walker_rocket_damage;
219 rocket.nextthink = time;
220 rocket.movetype = MOVETYPE_FLY;
221 rocket.velocity = normalize((v_forward + v_up * 0.5) + (randomvec() * 0.2)) * autocvar_g_turrets_unit_walker_std_rocket_speed;
222 rocket.angles = vectoangles(rocket.velocity);
223 rocket.touch = walker_rocket_explode;
224 rocket.flags = FL_PROJECTILE;
225 rocket.solid = SOLID_BBOX;
226 rocket.tur_health = time + 9;
228 CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
231 .vector enemy_last_loc;
232 .float enemy_last_time;
233 void walker_move_to(vector _target, float _dist)
235 switch (self.waterlevel)
237 case WATERLEVEL_NONE:
239 self.animflag = ANIM_RUN;
241 self.animflag = ANIM_WALK;
242 case WATERLEVEL_WETFEET:
243 case WATERLEVEL_SWIMMING:
244 if (self.animflag != ANIM_SWIM)
245 self.animflag = ANIM_WALK;
247 self.animflag = ANIM_SWIM;
249 case WATERLEVEL_SUBMERGED:
250 self.animflag = ANIM_SWIM;
253 self.moveto = _target;
254 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
258 self.enemy_last_loc = _target;
259 self.enemy_last_time = time;
263 //#define WALKER_FANCYPATHING
265 void walker_move_path()
267 #ifdef WALKER_FANCYPATHING
268 // Are we close enougth to a path node to switch to the next?
269 if (vlen(self.origin - self.pathcurrent.origin) < 64)
270 if (self.pathcurrent.path_next == world)
272 // Path endpoint reached
273 pathlib_deletepath(self.pathcurrent.owner);
274 self.pathcurrent = world;
278 if (self.pathgoal.use)
281 if (self.pathgoal.enemy)
283 self.pathcurrent = WALKER_PATH(self.pathgoal.origin,self.pathgoal.enemy.origin);
284 self.pathgoal = self.pathgoal.enemy;
288 self.pathgoal = world;
291 self.pathcurrent = self.pathcurrent.path_next;
293 self.moveto = self.pathcurrent.origin;
294 self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95);
295 walker_move_to(self.moveto, 0);
298 if (vlen(self.origin - self.pathcurrent.origin) < 64)
299 self.pathcurrent = self.pathcurrent.enemy;
301 if(!self.pathcurrent)
304 self.moveto = self.pathcurrent.origin;
305 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
306 walker_move_to(self.moveto, 0);
314 void walker_postthink()
316 fixedmakevectors(self.angles);
318 if (self.spawnflags & TSF_NO_PATHBREAK && self.pathcurrent)
320 else if (self.enemy == world)
326 if(self.enemy_last_time != 0)
328 if(vlen(self.origin - self.enemy_last_loc) < 128 || time - self.enemy_last_time > 10)
329 self.enemy_last_time = 0;
331 walker_move_to(self.enemy_last_loc, 0);
335 if(self.animflag != ANIM_NO)
337 traceline(self.origin + '0 0 64', self.origin + '0 0 64' + v_forward * 128, MOVE_NORMAL, self);
339 if(trace_fraction != 1.0)
340 self.tur_head.idletime = -1337;
343 traceline(trace_endpos, trace_endpos - '0 0 256', MOVE_NORMAL, self);
344 if(trace_fraction == 1.0)
345 self.tur_head.idletime = -1337;
348 if(self.tur_head.idletime == -1337)
350 self.moveto = self.origin + randomvec() * 256;
351 self.tur_head.idletime = 0;
354 self.moveto = self.moveto * 0.9 + ((self.origin + v_forward * 500) + randomvec() * 400) * 0.1;
355 self.moveto_z = self.origin_z + 64;
356 walker_move_to(self.moveto, 0);
359 if(self.idletime < time)
361 if(random() < 0.5 || !(self.spawnflags & TSL_ROAM))
363 self.idletime = time + 1 + random() * 5;
364 self.moveto = self.origin;
365 self.animflag = ANIM_NO;
369 self.animflag = ANIM_WALK;
370 self.idletime = time + 4 + random() * 2;
371 self.moveto = self.origin + randomvec() * 256;
372 self.tur_head.moveto = self.moveto;
373 self.tur_head.idletime = 0;
381 if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_meele_range && self.animflag != ANIM_MEELE)
385 wish_angle = angleofs(self, self.enemy);
386 if (self.animflag != ANIM_SWIM)
387 if (fabs(wish_angle_y) < 15)
389 self.moveto = self.enemy.origin;
390 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
391 self.animflag = ANIM_MEELE;
394 else if (self.tur_head.attack_finished_single < time)
396 if(self.tur_head.shot_volly)
398 self.animflag = ANIM_NO;
400 self.tur_head.shot_volly = self.tur_head.shot_volly -1;
401 if(self.tur_head.shot_volly == 0)
402 self.tur_head.attack_finished_single = time + autocvar_g_turrets_unit_walker_std_rocket_refire;
404 self.tur_head.attack_finished_single = time + 0.2;
406 if(self.tur_head.shot_volly > 1)
407 walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01")));
409 walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket02")));
413 if (self.tur_dist_enemy > autocvar_g_turrets_unit_walker_std_rockets_range_min)
414 if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_rockets_range)
415 self.tur_head.shot_volly = 4;
420 if (self.animflag != ANIM_MEELE)
421 walker_move_to(self.enemy.origin, self.tur_dist_enemy);
425 //if(self.animflag != ANIM_NO)
431 real_angle = vectoangles(self.steerto) - self.angles;
432 vz = self.velocity_z;
434 switch (self.animflag)
437 movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
441 turny = autocvar_g_turrets_unit_walker_turn;
442 movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
446 turny = autocvar_g_turrets_unit_walker_turn_walk;
447 movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_walk, 0.6);
451 turny = autocvar_g_turrets_unit_walker_turn_run;
452 movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_run, 0.6);
456 turny = autocvar_g_turrets_unit_walker_turn_strafe;
457 movelib_move_simple(v_right * -1, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
461 turny = autocvar_g_turrets_unit_walker_turn_strafe;
462 movelib_move_simple(v_right, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
466 self.velocity += '0 0 1' * autocvar_g_turrets_unit_walker_speed_jump;
473 if(self.frame != ANIM_PAIN)
474 defer(0.25, walker_setnoanim);
479 if(self.frame != ANIM_MEELE)
481 defer(0.41, walker_setnoanim);
482 defer(0.21, walker_meele_do_dmg);
485 movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
489 turny = autocvar_g_turrets_unit_walker_turn_swim;
490 turnx = autocvar_g_turrets_unit_walker_turn_swim;
492 self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
493 movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_swim, 0.3);
494 vz = self.velocity_z + sin(time * 4) * 8;
498 turny = autocvar_g_turrets_unit_walker_turn_walk;
499 movelib_move_simple(v_forward ,autocvar_g_turrets_unit_walker_speed_roam, 0.5);
505 turny = bound( turny * -1, shortangle_f(real_angle_y, self.angles_y), turny );
506 self.angles_y += turny;
511 turnx = bound( turnx * -1, shortangle_f(real_angle_x, self.angles_x), turnx );
512 self.angles_x += turnx;
515 self.velocity_z = vz;
519 if(self.origin != self.oldorigin)
520 self.SendFlags |= TNSF_MOVE;
522 self.oldorigin = self.origin;
523 turrets_setframe(self.animflag, FALSE);
529 sound (self, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
530 fireBallisticBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, self.shot_speed, 5, self.shot_dmg, 0, self.shot_force, DEATH_TURRET_WALKER_GUN, 0, 1, autocvar_g_balance_uzi_bulletconstant);
531 endFireBallisticBullet();
532 pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
536 void walker_respawnhook()
540 // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
541 if(self.movetype != MOVETYPE_WALK)
544 setorigin(self, self.pos1);
545 self.angles = self.pos2;
547 if (self.target != "")
549 e = find(world,targetname,self.target);
552 dprint("Warning! initital waypoint for Walker does NOT exsist!\n");
556 if (e.classname != "turret_checkpoint")
557 dprint("Warning: not a turrret path\n");
560 #ifdef WALKER_FANCYPATHING
561 self.pathcurrent = WALKER_PATH(self.origin, e.origin);
564 self.pathcurrent = e;
566 //self.pathcurrent = WALKER_PATH(self.origin,e.origin);
572 void walker_diehook()
574 #ifdef self.pathcurrent
575 if (self.pathcurrent)
576 pathlib_deletepath(self.pathcurrent.owner);
579 self.pathcurrent = world;
582 void turret_walker_dinit()
587 if (self.netname == "") self.netname = "Walker Turret";
589 self.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
590 self.turrcaps_flags = TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MOVE ;
591 self.aim_flags = TFL_AIM_LEAD;
593 if (autocvar_g_antilag_bullets)
594 self.turrcaps_flags |= TFL_TURRCAPS_HITSCAN;
596 self.aim_flags |= TFL_AIM_SHOTTIMECOMPENSATE;
599 self.turret_respawnhook = walker_respawnhook;
600 self.turret_diehook = walker_diehook;
603 if (turret_stdproc_init("walker_std", "models/turrets/walker_body.md3", "models/turrets/walker_head_minigun.md3", TID_WALKER) == 0)
609 self.damage_flags |= TFL_DMG_DEATH_NOGIBS;
610 self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
611 self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
613 self.iscreature = TRUE;
614 self.damagedbycontents = TRUE;
615 self.movetype = MOVETYPE_WALK;
616 self.solid = SOLID_SLIDEBOX;
617 self.takedamage = DAMAGE_AIM;
620 setsize(self, WALKER_MIN, WALKER_MAX);
622 setorigin(self, self.origin);
623 tracebox(self.origin + '0 0 128', self.mins,self.maxs,self.origin - '0 0 10000', MOVE_NORMAL, self);
624 setorigin(self, trace_endpos + '0 0 4');
625 self.pos1 = self.origin;
626 self.pos2 = self.angles;
628 self.idle_aim = '0 0 0';
629 self.turret_firecheckfunc = walker_firecheck;
630 self.turret_firefunc = walker_attack;
631 self.turret_postthink = walker_postthink;
633 if (self.target != "")
635 e = find(world, targetname, self.target);
638 dprint("Initital waypoint for walker does NOT exsist, fix your map!\n");
642 if (e.classname != "turret_checkpoint")
643 dprint("Warning: not a turrret path\n");
646 #ifdef WALKER_FANCYPATHING
647 self.pathcurrent = WALKER_PATH(self.origin, e.origin);
650 self.pathcurrent = e;
657 void spawnfunc_turret_walker()
659 g_turrets_common_precash();
661 precache_model ("models/turrets/walker_head_minigun.md3");
662 precache_model ("models/turrets/walker_body.md3");
663 precache_model ( "models/turrets/rocket.md3");
664 precache_sound ( "weapons/rocket_impact.wav" );
666 self.think = turret_walker_dinit;
667 self.nextthink = time + 0.5;