4 #ifdef TTURRETS_ENABLED
7 #include "../system/system_misc.qc" /// Assorted junk & jewls
8 #include "../system/system_main.qc" /// And routines
9 #include "../system/system_aimprocs.qc" /// Aiming realted stuff
10 #include "../system/system_scoreprocs.qc" /// Target calssification
11 #include "../system/system_damage.qc" /// Outch, they are hurting me! what should i do?
14 #include "../units/unit_fusionreactor.qc" /// Supply unites that need it with power
15 #include "../units/unit_targettrigger.qc" /// Hit me!
16 #include "../units/unit_checkpoint.qc" /// Halfsmart pathing.
19 #include "../units/unit_plasma.qc" /// Basic energy cannon
20 #include "../units/unit_mlrs.qc" /// Basic multibay RL
21 #include "../units/unit_hellion.qc" /// Seeking missiles MLRS
22 #include "../units/unit_flac.qc" /// anti missile turret
23 #include "../units/unit_phaser.qc" /// ZzzapT
24 #include "../units/unit_hk.qc" /// Hunter killers
25 #include "../units/unit_machinegun.qc" /// whacka
26 #include "../units/unit_tessla.qc" /// Chain lightning capabale turret
27 #include "../units/unit_walker.qc" /// Moving minigun-rocket-meele err thing
28 #include "../units/unit_ewheel.qc" /// A evil wheel. with guns on.
29 //#include "../units/unit_repulsor.qc" /// Fires a wave that knocks foes back
30 //#include "../units/unit_hive.qc" /// Swarm AI
32 #endif // TTURRETS_ENABLED