6 #include "scores_rules.qh"
10 #include "command/vote.qh"
12 #include "mutators/_mod.qh"
14 #include "../common/deathtypes/all.qh"
15 #include "../common/gamemodes/_mod.qh"
16 #include "../common/teams.qh"
18 /// \brief Describes a state of team balance entity.
21 TEAM_BALANCE_UNINITIALIZED, ///< The team balance has not been initialized.
22 /// \brief TeamBalance_CheckAllowedTeams has been called.
23 TEAM_BALANCE_TEAMS_CHECKED,
24 /// \brief TeamBalance_GetTeamCounts has been called.
25 TEAM_BALANCE_TEAM_COUNTS_FILLED
28 /// \brief Indicates that the player is not allowed to join a team.
29 const int TEAM_NOT_ALLOWED = -1;
31 .int m_team_balance_state; ///< Holds the state of the team balance entity.
32 .entity m_team_balance_team[NUM_TEAMS]; ///< ???
34 .float m_team_score; ///< The score of the team.
35 .int m_num_players; ///< Number of players (both humans and bots) in a team.
36 .int m_num_bots; ///< Number of bots in a team.
37 .int m_num_players_alive; ///< Number of alive players in a team.
38 .int m_num_control_points; ///< Number of control points owned by a team.
39 .entity m_lowest_human; ///< Human with the lowest score in a team.
40 .entity m_lowest_bot; ///< Bot with the lowest score in a team.
42 entity g_team_entities[NUM_TEAMS]; ///< Holds global team entities.
44 STATIC_INIT(g_team_entities)
46 for (int i = 0; i < NUM_TEAMS; ++i)
48 g_team_entities[i] = spawn();
52 entity Team_GetTeamFromIndex(int index)
54 if (!Team_IsValidIndex(index))
56 LOG_FATALF("Team_GetTeamFromIndex: Index is invalid: %f", index);
58 return g_team_entities[index - 1];
61 entity Team_GetTeam(int team_num)
63 if (!Team_IsValidTeam(team_num))
65 LOG_FATALF("Team_GetTeam: Value is invalid: %f", team_num);
67 return g_team_entities[Team_TeamToIndex(team_num) - 1];
70 float Team_GetTeamScore(entity team_)
72 return team_.m_team_score;
75 void Team_SetTeamScore(entity team_, float score)
77 team_.m_team_score = score;
80 int Team_GetNumberOfAlivePlayers(entity team_)
82 return team_.m_num_players_alive;
85 void Team_SetNumberOfAlivePlayers(entity team_, int number)
87 team_.m_num_players_alive = number;
90 int Team_GetNumberOfAliveTeams()
93 for (int i = 0; i < NUM_TEAMS; ++i)
95 if (g_team_entities[i].m_num_players_alive > 0)
103 int Team_GetNumberOfControlPoints(entity team_)
105 return team_.m_num_control_points;
108 void Team_SetNumberOfControlPoints(entity team_, int number)
110 team_.m_num_control_points = number;
113 int Team_GetNumberOfTeamsWithControlPoints()
116 for (int i = 0; i < NUM_TEAMS; ++i)
118 if (g_team_entities[i].m_num_control_points > 0)
126 void TeamchangeFrags(entity e)
128 PlayerScore_Clear(e);
131 void LogTeamchange(float player_id, float team_number, float type)
133 if(!autocvar_sv_eventlog)
139 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
142 void setcolor(entity this, int clr)
145 this.clientcolors = clr;
146 this.team = (clr & 15) + 1;
148 builtin_setcolor(this, clr);
152 bool Entity_HasValidTeam(entity this)
154 return Team_IsValidTeam(this.team);
157 int Entity_GetTeamIndex(entity this)
159 return Team_TeamToIndex(this.team);
162 entity Entity_GetTeam(entity this)
164 int index = Entity_GetTeamIndex(this);
165 if (!Team_IsValidIndex(index))
169 return Team_GetTeamFromIndex(index);
172 void SetPlayerColors(entity player, float _color)
174 float pants = _color & 0x0F;
175 float shirt = _color & 0xF0;
178 setcolor(player, 16 * pants + pants);
182 setcolor(player, shirt + pants);
186 bool Player_SetTeamIndex(entity player, int index)
188 int new_team = Team_IndexToTeam(index);
189 if (player.team == new_team)
191 // This is important when players join the game and one of their color
192 // matches the team color while other doesn't. For example [BOT]Lion.
193 SetPlayerColors(player, new_team - 1);
196 int old_index = Team_TeamToIndex(player.team);
197 if (MUTATOR_CALLHOOK(Player_ChangeTeam, player, old_index, index) == true)
199 // Mutator has blocked team change.
202 SetPlayerColors(player, new_team - 1);
203 MUTATOR_CALLHOOK(Player_ChangedTeam, player, old_index, index);
207 bool SetPlayerTeam(entity player, int destination_team_index,
208 int source_team_index, bool no_print)
210 if (!Player_SetTeamIndex(player, destination_team_index))
214 LogTeamchange(player.playerid, player.team, 3); // log manual team join
219 bprint(playername(player, false), "^7 has changed from ",
220 Team_IndexToColoredFullName(source_team_index), "^7 to ",
221 Team_IndexToColoredFullName(destination_team_index), "\n");
225 void KillPlayerForTeamChange(entity player)
231 if (MUTATOR_CALLHOOK(Player_ChangeTeamKill, player) == true)
235 Damage(player, player, player, 100000, DEATH_TEAMCHANGE.m_id, DMG_NOWEP,
236 player.origin, '0 0 0');
239 entity TeamBalance_CheckAllowedTeams(entity for_whom)
241 entity balance = spawn();
242 for (int i = 0; i < NUM_TEAMS; ++i)
244 entity team_ = balance.m_team_balance_team[i] = spawn();
245 team_.m_team_score = g_team_entities[i].m_team_score;
246 team_.m_num_players = TEAM_NOT_ALLOWED;
247 team_.m_num_bots = 0;
248 team_.m_lowest_human = NULL;
249 team_.m_lowest_bot = NULL;
253 string teament_name = string_null;
254 bool mutator_returnvalue = MUTATOR_CALLHOOK(TeamBalance_CheckAllowedTeams,
255 teams_mask, teament_name, for_whom);
256 teams_mask = M_ARGV(0, float);
257 teament_name = M_ARGV(1, string);
258 if (mutator_returnvalue)
260 for (int i = 0; i < NUM_TEAMS; ++i)
262 if (teams_mask & BIT(i))
264 balance.m_team_balance_team[i].m_num_players = 0;
271 entity head = find(NULL, classname, teament_name);
274 if (Team_IsValidTeam(head.team))
276 TeamBalance_GetTeam(balance, head.team).m_num_players = 0;
278 head = find(head, classname, teament_name);
282 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
283 if (AvailableTeams() == 2)
284 if (autocvar_bot_vs_human && for_whom)
286 if (autocvar_bot_vs_human > 0)
288 // find last team available
289 if (IS_BOT_CLIENT(for_whom))
291 if (TeamBalance_IsTeamAllowedInternal(balance, 4))
293 TeamBalance_BanTeamsExcept(balance, 4);
295 else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
297 TeamBalance_BanTeamsExcept(balance, 3);
301 TeamBalance_BanTeamsExcept(balance, 2);
303 // no further cases, we know at least 2 teams exist
307 if (TeamBalance_IsTeamAllowedInternal(balance, 1))
309 TeamBalance_BanTeamsExcept(balance, 1);
311 else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
313 TeamBalance_BanTeamsExcept(balance, 2);
317 TeamBalance_BanTeamsExcept(balance, 3);
319 // no further cases, bots have one of the teams
324 // find first team available
325 if (IS_BOT_CLIENT(for_whom))
327 if (TeamBalance_IsTeamAllowedInternal(balance, 1))
329 TeamBalance_BanTeamsExcept(balance, 1);
331 else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
333 TeamBalance_BanTeamsExcept(balance, 2);
337 TeamBalance_BanTeamsExcept(balance, 3);
339 // no further cases, we know at least 2 teams exist
343 if (TeamBalance_IsTeamAllowedInternal(balance, 4))
345 TeamBalance_BanTeamsExcept(balance, 4);
347 else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
349 TeamBalance_BanTeamsExcept(balance, 3);
353 TeamBalance_BanTeamsExcept(balance, 2);
355 // no further cases, bots have one of the teams
362 balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
366 // if player has a forced team, ONLY allow that one
367 for (int i = 1; i <= NUM_TEAMS; ++i)
369 if (for_whom.team_forced == Team_IndexToTeam(i) &&
370 TeamBalance_IsTeamAllowedInternal(balance, i))
372 TeamBalance_BanTeamsExcept(balance, i);
376 balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
380 void TeamBalance_Destroy(entity balance)
386 for (int i = 0; i < NUM_TEAMS; ++i)
388 remove(balance.(m_team_balance_team[i]));
393 int TeamBalance_GetAllowedTeams(entity balance)
397 LOG_FATAL("TeamBalance_GetAllowedTeams: Team balance entity is NULL.");
399 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
401 LOG_FATAL("TeamBalance_GetAllowedTeams: "
402 "Team balance entity is not initialized.");
405 for (int i = 1; i <= NUM_TEAMS; ++i)
407 if (TeamBalance_IsTeamAllowedInternal(balance, i))
409 result |= Team_IndexToBit(i);
415 bool TeamBalance_IsTeamAllowed(entity balance, int index)
419 LOG_FATAL("TeamBalance_IsTeamAllowed: Team balance entity is NULL.");
421 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
423 LOG_FATAL("TeamBalance_IsTeamAllowed: "
424 "Team balance entity is not initialized.");
426 if (!Team_IsValidIndex(index))
428 LOG_FATALF("TeamBalance_IsTeamAllowed: Team index is invalid: %f",
431 return TeamBalance_IsTeamAllowedInternal(balance, index);
434 void TeamBalance_GetTeamCounts(entity balance, entity ignore)
438 LOG_FATAL("TeamBalance_GetTeamCounts: Team balance entity is NULL.");
440 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
442 LOG_FATAL("TeamBalance_GetTeamCounts: "
443 "Team balance entity is not initialized.");
445 if (MUTATOR_CALLHOOK(TeamBalance_GetTeamCounts) == true)
447 // Mutator has overriden the configuration.
448 for (int i = 1; i <= NUM_TEAMS; ++i)
450 entity team_ = TeamBalance_GetTeamFromIndex(balance, i);
451 if (TeamBalanceTeam_IsAllowed(team_))
453 MUTATOR_CALLHOOK(TeamBalance_GetTeamCount, i, ignore,
454 team_.m_num_players, team_.m_num_bots, team_.m_lowest_human,
456 team_.m_num_players = M_ARGV(2, float);
457 team_.m_num_bots = M_ARGV(3, float);
458 team_.m_lowest_human = M_ARGV(4, entity);
459 team_.m_lowest_bot = M_ARGV(5, entity);
465 // Manually count all players.
473 if (IS_PLAYER(it) || it.caplayer)
477 else if (it.team_forced > 0)
479 team_num = it.team_forced; // reserve the spot
485 if (!Team_IsValidTeam(team_num))
489 entity team_ = TeamBalance_GetTeam(balance, team_num);
490 if (!TeamBalanceTeam_IsAllowed(team_))
494 ++team_.m_num_players;
495 if (IS_BOT_CLIENT(it))
499 float temp_score = PlayerScore_Get(it, SP_SCORE);
500 if (!IS_BOT_CLIENT(it))
502 if (team_.m_lowest_human == NULL)
504 team_.m_lowest_human = it;
507 if (temp_score < PlayerScore_Get(team_.m_lowest_human,
510 team_.m_lowest_human = it;
514 if (team_.m_lowest_bot == NULL)
516 team_.m_lowest_bot = it;
519 if (temp_score < PlayerScore_Get(team_.m_lowest_bot, SP_SCORE))
521 team_.m_lowest_bot = it;
526 // if the player who has a forced team has not joined yet, reserve the spot
527 if (autocvar_g_campaign)
529 if (Team_IsValidIndex(autocvar_g_campaign_forceteam))
531 entity team_ = TeamBalance_GetTeamFromIndex(balance,
532 autocvar_g_campaign_forceteam);
533 if (team_.m_num_players == team_.m_num_bots)
535 ++team_.m_num_players;
539 balance.m_team_balance_state = TEAM_BALANCE_TEAM_COUNTS_FILLED;
542 int TeamBalance_GetNumberOfPlayers(entity balance, int index)
546 LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
547 "Team balance entity is NULL.");
549 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
551 LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
552 "TeamBalance_GetTeamCounts has not been called.");
554 if (!Team_IsValidIndex(index))
556 LOG_FATALF("TeamBalance_GetNumberOfPlayers: Team index is invalid: %f",
559 return balance.m_team_balance_team[index - 1].m_num_players;
562 int TeamBalance_FindBestTeam(entity balance, entity player, bool ignore_player)
566 LOG_FATAL("TeamBalance_FindBestTeam: Team balance entity is NULL.");
568 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
570 LOG_FATAL("TeamBalance_FindBestTeam: "
571 "Team balance entity is not initialized.");
573 // count how many players are in each team
576 TeamBalance_GetTeamCounts(balance, player);
580 TeamBalance_GetTeamCounts(balance, NULL);
582 int team_bits = TeamBalance_FindBestTeams(balance, player, true);
585 LOG_FATALF("TeamBalance_FindBestTeam: No teams available for %s\n",
586 MapInfo_Type_ToString(MapInfo_CurrentGametype()));
588 RandomSelection_Init();
589 for (int i = 1; i <= NUM_TEAMS; ++i)
591 if (team_bits & Team_IndexToBit(i))
593 RandomSelection_AddFloat(i, 1, 1);
596 return RandomSelection_chosen_float;
599 int TeamBalance_FindBestTeams(entity balance, entity player, bool use_score)
603 LOG_FATAL("TeamBalance_FindBestTeams: Team balance entity is NULL.");
605 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
607 LOG_FATAL("TeamBalance_FindBestTeams: "
608 "TeamBalance_GetTeamCounts has not been called.");
610 if (MUTATOR_CALLHOOK(TeamBalance_FindBestTeams, player) == true)
612 return M_ARGV(1, float);
615 int previous_team = 0;
616 for (int i = 1; i <= NUM_TEAMS; ++i)
618 if (!TeamBalance_IsTeamAllowedInternal(balance, i))
622 if (previous_team == 0)
624 team_bits = Team_IndexToBit(i);
628 int compare = TeamBalance_CompareTeams(balance, i, previous_team,
630 if (compare == TEAMS_COMPARE_LESS)
632 team_bits = Team_IndexToBit(i);
636 if (compare == TEAMS_COMPARE_EQUAL)
638 team_bits |= Team_IndexToBit(i);
645 void TeamBalance_JoinBestTeam(entity this, bool force_best_team)
647 // don't join a team if we're not playing a team game
653 // find out what teams are available
654 entity balance = TeamBalance_CheckAllowedTeams(this);
656 // if we don't care what team they end up on, put them on whatever team they entered as.
657 // if they're not on a valid team, then let other code put them on the smallest team
658 if (!force_best_team)
660 int selected_team_index = -1;
661 for (int i = 1; i <= NUM_TEAMS; ++i)
663 if (TeamBalance_IsTeamAllowedInternal(balance, i) &&
664 (Team_TeamToIndex(this.team) == i))
666 selected_team_index = i;
671 if (Team_IsValidIndex(selected_team_index))
673 Player_SetTeamIndex(this, selected_team_index);
674 LogTeamchange(this.playerid, this.team, 99);
675 TeamBalance_Destroy(balance);
679 // otherwise end up on the smallest team (handled below)
680 if (this.bot_forced_team)
682 TeamBalance_Destroy(balance);
685 int best_team_index = TeamBalance_FindBestTeam(balance, this, true);
686 int old_team_index = Team_TeamToIndex(this.team);
687 TeamchangeFrags(this);
688 Player_SetTeamIndex(this, best_team_index);
689 LogTeamchange(this.playerid, this.team, 2); // log auto join
690 if ((old_team_index != -1) && !IS_BOT_CLIENT(this))
692 TeamBalance_AutoBalanceBots(balance, old_team_index, best_team_index);
694 KillPlayerForTeamChange(this);
695 TeamBalance_Destroy(balance);
698 int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b,
699 entity player, bool use_score)
703 LOG_FATAL("TeamBalance_CompareTeams: Team balance entity is NULL.");
705 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
707 LOG_FATAL("TeamBalance_CompareTeams: "
708 "TeamBalance_GetTeamCounts has not been called.");
710 if (!Team_IsValidIndex(team_index_a))
712 LOG_FATALF("TeamBalance_CompareTeams: team_index_a is invalid: %f",
715 if (!Team_IsValidIndex(team_index_b))
717 LOG_FATALF("TeamBalance_CompareTeams: team_index_b is invalid: %f",
720 if (team_index_a == team_index_b)
722 return TEAMS_COMPARE_EQUAL;
724 entity team_a = TeamBalance_GetTeamFromIndex(balance, team_index_a);
725 entity team_b = TeamBalance_GetTeamFromIndex(balance, team_index_b);
726 return TeamBalance_CompareTeamsInternal(team_a, team_b, player, use_score);
729 void TeamBalance_AutoBalanceBots(entity balance, int source_team_index,
730 int destination_team_index)
734 LOG_FATAL("TeamBalance_AutoBalanceBots: Team balance entity is NULL.");
736 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
738 LOG_FATAL("TeamBalance_AutoBalanceBots: "
739 "TeamBalance_GetTeamCounts has not been called.");
741 if (!Team_IsValidIndex(source_team_index))
743 LOG_WARNF("AutoBalanceBots: Source team index is invalid: %f",
747 if (!Team_IsValidIndex(destination_team_index))
749 LOG_WARNF("AutoBalanceBots: Destination team index is invalid: %f",
750 destination_team_index);
753 if (!autocvar_g_balance_teams ||
754 !autocvar_g_balance_teams_prevent_imbalance)
758 entity source_team = TeamBalance_GetTeamFromIndex(balance,
760 if (!TeamBalanceTeam_IsAllowed(source_team))
764 entity destination_team = TeamBalance_GetTeamFromIndex(balance,
765 destination_team_index);
766 if ((destination_team.m_num_players <= source_team.m_num_players) ||
767 (destination_team.m_lowest_bot == NULL))
771 Player_SetTeamIndex(destination_team.m_lowest_bot, source_team_index);
772 KillPlayerForTeamChange(destination_team.m_lowest_bot);
775 bool TeamBalance_IsTeamAllowedInternal(entity balance, int index)
777 return balance.m_team_balance_team[index - 1].m_num_players !=
781 void TeamBalance_BanTeamsExcept(entity balance, int index)
783 for (int i = 1; i <= NUM_TEAMS; ++i)
787 balance.m_team_balance_team[i - 1].m_num_players = TEAM_NOT_ALLOWED;
792 entity TeamBalance_GetTeamFromIndex(entity balance, int index)
794 if (!Team_IsValidIndex(index))
796 LOG_FATALF("TeamBalance_GetTeamFromIndex: Index is invalid: %f", index);
798 return balance.m_team_balance_team[index - 1];
801 entity TeamBalance_GetTeam(entity balance, int team_num)
803 return TeamBalance_GetTeamFromIndex(balance, Team_TeamToIndex(team_num));
806 bool TeamBalanceTeam_IsAllowed(entity team_)
808 return team_.m_num_players != TEAM_NOT_ALLOWED;
811 int TeamBalanceTeam_GetNumberOfPlayers(entity team_)
813 return team_.m_num_players;
816 int TeamBalanceTeam_GetNumberOfBots(entity team_)
818 return team_.m_num_bots;
821 entity TeamBalanceTeam_GetLowestHuman(entity team_)
823 return team_.m_lowest_human;
826 entity TeamBalanceTeam_GetLowestBot(entity team_)
828 return team_.m_lowest_bot;
831 int TeamBalance_CompareTeamsInternal(entity team_a, entity team_b,
832 entity player, bool use_score)
834 if (team_a == team_b)
836 return TEAMS_COMPARE_EQUAL;
838 if (!TeamBalanceTeam_IsAllowed(team_a) ||
839 !TeamBalanceTeam_IsAllowed(team_b))
841 return TEAMS_COMPARE_INVALID;
843 int num_players_team_a = team_a.m_num_players;
844 int num_players_team_b = team_b.m_num_players;
845 if (IS_REAL_CLIENT(player) && bots_would_leave)
847 num_players_team_a -= team_a.m_num_bots;
848 num_players_team_b -= team_b.m_num_bots;
850 if (num_players_team_a < num_players_team_b)
852 return TEAMS_COMPARE_LESS;
854 if (num_players_team_a > num_players_team_b)
856 return TEAMS_COMPARE_GREATER;
860 return TEAMS_COMPARE_EQUAL;
862 if (team_a.m_team_score < team_b.m_team_score)
864 return TEAMS_COMPARE_LESS;
866 if (team_a.m_team_score > team_b.m_team_score)
868 return TEAMS_COMPARE_GREATER;
870 return TEAMS_COMPARE_EQUAL;
873 void SV_ChangeTeam(entity this, float _color)
875 int source_color, destination_color;
876 int source_team_index, destination_team_index;
878 // in normal deathmatch we can just apply the color and we're done
880 SetPlayerColors(this, _color);
884 // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here
885 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING, this.netname);
892 source_color = this.clientcolors & 0x0F;
893 destination_color = _color & 0x0F;
895 source_team_index = Team_TeamToIndex(source_color + 1);
896 destination_team_index = Team_TeamToIndex(destination_color + 1);
898 if (destination_team_index == -1)
903 entity balance = TeamBalance_CheckAllowedTeams(this);
905 if (destination_team_index == 1 && !TeamBalance_IsTeamAllowedInternal(
908 destination_team_index = 4;
910 if (destination_team_index == 4 && !TeamBalance_IsTeamAllowedInternal(
913 destination_team_index = 3;
915 if (destination_team_index == 3 && !TeamBalance_IsTeamAllowedInternal(
918 destination_team_index = 2;
920 if (destination_team_index == 2 && !TeamBalance_IsTeamAllowedInternal(
923 destination_team_index = 1;
926 // not changing teams
927 if (source_color == destination_color)
929 SetPlayerTeam(this, destination_team_index, source_team_index, true);
930 TeamBalance_Destroy(balance);
934 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && CS(this).wasplayer)) {
935 Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED);
936 return; // changing teams is not allowed
939 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
940 if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
942 TeamBalance_GetTeamCounts(balance, this);
943 if ((Team_IndexToBit(destination_team_index) &
944 TeamBalance_FindBestTeams(balance, this, false)) == 0)
946 Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
947 TeamBalance_Destroy(balance);
951 if (IS_PLAYER(this) && source_team_index != destination_team_index)
953 // reduce frags during a team change
954 TeamchangeFrags(this);
956 if (!SetPlayerTeam(this, destination_team_index, source_team_index,
959 TeamBalance_Destroy(balance);
962 TeamBalance_AutoBalanceBots(balance, source_team_index,
963 destination_team_index);
964 if (!IS_PLAYER(this) || (source_team_index == destination_team_index))
966 TeamBalance_Destroy(balance);
969 KillPlayerForTeamChange(this);
970 TeamBalance_Destroy(balance);