1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(autocvar_g_campaign)
19 if(autocvar_bot_vs_human && (c3==-1 && c4==-1))
21 if(!autocvar_g_balance_teams_force)
26 void TeamchangeFrags(entity e)
31 vector TeamColor(float teem)
36 return '1 0.0625 0.0625';
38 return '0.0625 0.0625 1';
48 string TeamName(float t)
50 return strcat(Team_ColorName(t), " Team");
52 string ColoredTeamName(float t)
54 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
56 string TeamNoName(float t)
58 // fixme: Search for team entities and get their .netname's!
67 return "Neutral Team";
72 void runematch_init();
77 void LogTeamchange(float player_id, float team_number, float type)
79 if(!autocvar_sv_eventlog)
85 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
88 void default_delayedinit()
90 if(!scores_initialized)
94 void ActivateTeamplay()
96 serverflags |= SERVERFLAG_TEAMPLAY;
100 void InitGameplayMode()
102 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
104 qualifying_override = -1;
108 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
113 MapInfo_LoadMapSettings(mapname);
115 serverflags &~= SERVERFLAG_TEAMPLAY;
117 if not(cvar_value_issafe(world.fog))
119 print("The current map contains a potentially harmful fog setting, ignored\n");
120 world.fog = string_null;
122 if(MapInfo_Map_fog != "")
123 if(MapInfo_Map_fog == "none")
124 world.fog = string_null;
126 world.fog = strzone(MapInfo_Map_fog);
127 clientstuff = strzone(MapInfo_Map_clientstuff);
129 MapInfo_ClearTemps();
131 // set both here, gamemode can override it later
132 timelimit_override = autocvar_timelimit_override;
133 fraglimit_override = autocvar_fraglimit_override;
134 leadlimit_override = autocvar_leadlimit_override;
135 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
145 if(autocvar_g_tdm_team_spawns)
146 have_team_spawns = -1; // request team spawns
152 fraglimit_override = autocvar_g_domination_point_limit;
153 leadlimit_override = autocvar_g_domination_point_leadlimit;
155 have_team_spawns = -1; // request team spawns
161 g_ctf_ignore_frags = autocvar_g_ctf_ignore_frags;
162 fraglimit_override = autocvar_capturelimit_override;
163 leadlimit_override = autocvar_captureleadlimit_override;
165 have_team_spawns = -1; // request team spawns
170 // ActivateTeamplay();
171 fraglimit_override = autocvar_g_runematch_point_limit;
172 leadlimit_override = autocvar_g_runematch_point_leadlimit;
178 fraglimit_override = autocvar_g_lms_lives_override;
179 leadlimit_override = 0; // not supported by LMS
180 if(fraglimit_override == 0)
181 fraglimit_override = -1;
182 lms_lowest_lives = 9999;
189 fraglimit_override = autocvar_g_arena_point_limit;
190 leadlimit_override = autocvar_g_arena_point_leadlimit;
191 maxspawned = autocvar_g_arena_maxspawned;
194 arena_roundbased = autocvar_g_arena_roundbased;
200 fraglimit_override = autocvar_g_ca_point_limit;
201 leadlimit_override = autocvar_g_ca_point_leadlimit;
202 precache_sound("ctf/red_capture.wav");
203 precache_sound("ctf/blue_capture.wav");
208 fraglimit_override = autocvar_g_keyhunt_point_limit;
209 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
210 MUTATOR_ADD(gamemode_keyhunt);
216 fraglimit_override = autocvar_g_freezetag_point_limit;
217 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
218 MUTATOR_ADD(gamemode_freezetag);
224 ScoreRules_assault();
225 have_team_spawns = -1; // request team spawns
231 have_team_spawns = -1; // request team spawns
237 if(autocvar_g_race_teams)
240 race_teams = bound(2, autocvar_g_race_teams, 4);
241 have_team_spawns = -1; // request team spawns
246 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
247 fraglimit_override = autocvar_g_race_laps_limit;
248 leadlimit_override = 0; // currently not supported by race
253 g_race_qualifying = 1;
254 fraglimit_override = 0;
255 leadlimit_override = 0;
260 fraglimit_override = autocvar_g_nexball_goallimit;
261 leadlimit_override = autocvar_g_nexball_goalleadlimit;
264 have_team_spawns = -1; // request team spawns
269 MUTATOR_ADD(gamemode_keepaway);
275 cache_mutatormsg = strzone("");
276 cache_lastmutatormsg = strzone("");
278 // enforce the server's universal frag/time limits
279 if(!autocvar_g_campaign)
281 if(fraglimit_override >= 0)
282 cvar_set("fraglimit", ftos(fraglimit_override));
283 if(timelimit_override >= 0)
284 cvar_set("timelimit", ftos(timelimit_override));
285 if(leadlimit_override >= 0)
286 cvar_set("leadlimit", ftos(leadlimit_override));
287 if(qualifying_override >= 0)
288 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
293 // we need to find out the correct value for g_race_qualifying
294 if(autocvar_g_campaign)
296 g_race_qualifying = 1;
298 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
300 g_race_qualifying = 2;
301 race_fraglimit = autocvar_fraglimit;
302 race_leadlimit = autocvar_leadlimit;
303 race_timelimit = autocvar_timelimit;
304 cvar_set("fraglimit", "0");
305 cvar_set("leadlimit", "0");
306 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
309 g_race_qualifying = 0;
314 if(g_race_qualifying)
315 independent_players = 1;
320 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
323 string GetClientVersionMessage() {
325 if (self.version_mismatch) {
326 if(self.version < autocvar_gameversion) {
327 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
329 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
332 versionmsg = "^2client version and server version are compatible.^8";
337 string getwelcomemessage(void)
339 string s, modifications, motd;
342 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
343 modifications = ret_string;
346 modifications = strcat(modifications, ", MinstaGib");
349 if(g_weaponarena_random)
350 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
352 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
354 if(autocvar_g_start_weapon_laser == 0)
355 modifications = strcat(modifications, ", No start weapons");
356 if(autocvar_sv_gravity < 800)
357 modifications = strcat(modifications, ", Low gravity");
358 if(g_cloaked && !g_cts)
359 modifications = strcat(modifications, ", Cloaked");
361 modifications = strcat(modifications, ", Hook");
363 modifications = strcat(modifications, ", Midair");
365 modifications = strcat(modifications, ", Piñata");
366 if(g_weapon_stay && !g_cts)
367 modifications = strcat(modifications, ", Weapons stay");
369 modifications = strcat(modifications, ", Blood loss");
371 modifications = strcat(modifications, ", Jet pack");
372 if(autocvar_g_powerups == 0)
373 modifications = strcat(modifications, ", No powerups");
374 if(autocvar_g_powerups > 0)
375 modifications = strcat(modifications, ", Powerups");
376 modifications = substring(modifications, 2, strlen(modifications) - 2);
378 string versionmessage;
379 versionmessage = GetClientVersionMessage();
381 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
382 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
384 if(modifications != "")
385 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
387 if (g_grappling_hook)
388 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
390 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
392 if(cache_lastmutatormsg)
393 strunzone(cache_lastmutatormsg);
395 strunzone(cache_mutatormsg);
396 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
397 cache_mutatormsg = strzone(cache_lastmutatormsg);
400 if (cache_mutatormsg != "") {
401 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
404 motd = autocvar_sv_motd;
406 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
411 void SetPlayerColors(entity pl, float _color)
415 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
417 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
418 pl.clientcolors = 16*cl + cl;*/
421 pants = _color & 0x0F;
422 shirt = _color & 0xF0;
426 setcolor(pl, 16*pants + pants);
428 setcolor(pl, shirt + pants);
432 void SetPlayerTeam(entity pl, float t, float s, float noprint)
437 _color = COLOR_TEAM4 - 1;
439 _color = COLOR_TEAM3 - 1;
441 _color = COLOR_TEAM2 - 1;
443 _color = COLOR_TEAM1 - 1;
445 SetPlayerColors(pl,_color);
448 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
451 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
456 // set c1...c4 to show what teams are allowed
457 void CheckAllowedTeams (entity for_whom)
463 c1 = c2 = c3 = c4 = -1;
464 cb1 = cb2 = cb3 = cb4 = 0;
468 // onslaught is special
469 head = findchain(classname, "onslaught_generator");
472 if (head.team == COLOR_TEAM1) c1 = 0;
473 if (head.team == COLOR_TEAM2) c2 = 0;
474 if (head.team == COLOR_TEAM3) c3 = 0;
475 if (head.team == COLOR_TEAM4) c4 = 0;
479 else if(g_domination)
480 teament_name = "dom_team";
482 teament_name = "ctf_team";
484 teament_name = "tdm_team";
486 teament_name = "nexball_team";
488 c1 = c2 = 0; // Assault always has 2 teams
491 // cover anything else by treating it like tdm with no teams spawned
498 MUTATOR_CALLHOOK(GetTeamCount);
502 c1 = c2 = c3 = c4 = 0;
509 // find out what teams are allowed if necessary
512 head = find(world, classname, teament_name);
515 if(!(g_domination && head.netname == ""))
517 if(head.team == COLOR_TEAM1)
519 else if(head.team == COLOR_TEAM2)
521 else if(head.team == COLOR_TEAM3)
523 else if(head.team == COLOR_TEAM4)
526 head = find(head, classname, teament_name);
530 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
532 if(autocvar_bot_vs_human && for_whom)
534 if(autocvar_bot_vs_human > 0)
537 if(clienttype(for_whom) == CLIENTTYPE_BOT)
545 if(clienttype(for_whom) == CLIENTTYPE_BOT)
552 // if player has a forced team, ONLY allow that one
553 if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
555 else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
557 else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
559 else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
563 float PlayerValue(entity p)
565 if(IsTeamBalanceForced() == 1)
568 // FIXME: it always returns 1...
571 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
572 // teams that are allowed will now have their player counts stored in c1...c4
573 void GetTeamCounts(entity ignore)
577 // now count how many players are on each team already
579 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
580 // also remember the lowest-scoring player
582 FOR_EACH_CLIENT(head)
585 if(head.classname == "player")
587 else if(head.team_forced > 0)
588 t = head.team_forced; // reserve the spot
591 if(head != ignore)// && head.netname != "")
593 value = PlayerValue(head);
594 if(clienttype(head) == CLIENTTYPE_BOT)
633 // if the player who has a forced team has not joined yet, reserve the spot
634 if(autocvar_g_campaign)
636 switch(autocvar_g_campaign_forceteam)
638 case 1: if(c1 == cb1) ++c1; break;
639 case 2: if(c2 == cb2) ++c2; break;
640 case 3: if(c3 == cb3) ++c3; break;
641 case 4: if(c4 == cb4) ++c4; break;
646 // returns # of smallest team (1, 2, 3, 4)
647 // NOTE: Assumes CheckAllowedTeams has already been called!
648 float FindSmallestTeam(entity pl, float ignore_pl)
650 float totalteams, balance_type, maxc;
653 // find out what teams are available
654 //CheckAllowedTeams();
656 // make sure there are at least 2 teams to join
658 totalteams = totalteams + 1;
660 totalteams = totalteams + 1;
662 totalteams = totalteams + 1;
664 totalteams = totalteams + 1;
666 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
671 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
672 return 1; // special case for campaign and player joining
673 else if(g_domination)
674 error("Too few teams available for domination\n");
676 error("Too few teams available for ctf\n");
678 error("Too few teams available for key hunt\n");
680 error("Too few teams available for freeze tag\n");
682 error("Too few teams available for team deathmatch\n");
685 // count how many players are in each team
689 GetTeamCounts(world);
691 // c1...c4 now have counts of each team
692 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
694 // 2 gives priority to what team you're already on, 1 goes in order
695 // 2 doesn't seem to work though...
699 //if(pl.classname != "player")
700 if(clienttype(pl) != CLIENTTYPE_BOT)
702 c1 -= cb1 * 255.0/256.0;
703 c2 -= cb2 * 255.0/256.0;
704 c3 -= cb3 * 255.0/256.0;
705 c4 -= cb4 * 255.0/256.0;
707 maxc = max4(c1, c2, c3, c4);
709 RandomSelection_Init();
710 if(balance_type == 1)
712 // 1: use team count, then score (note: can only use 8 significant bits of score)
713 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
714 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
715 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
716 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
718 else if(balance_type == 2)
720 // 1: use team count, if equal prefer own team
721 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
722 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
723 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
724 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
726 else if(balance_type == 3)
728 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
729 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
730 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
731 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
732 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
734 return RandomSelection_chosen_float;
737 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
739 float smallest, selectedteam;
741 // don't join a team if we're not playing a team game
745 // find out what teams are available
746 CheckAllowedTeams(pl);
748 // if we don't care what team he ends up on, put him on whatever team he entered as.
749 // if he's not on a valid team, then let other code put him on the smallest team
752 if( c1 >= 0 && pl.team == COLOR_TEAM1)
753 selectedteam = pl.team;
754 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
755 selectedteam = pl.team;
756 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
757 selectedteam = pl.team;
758 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
759 selectedteam = pl.team;
765 if(!only_return_best)
767 SetPlayerColors(pl, selectedteam - 1);
769 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
770 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
771 LogTeamchange(pl.playerid, pl.team, 99);
775 // otherwise end up on the smallest team (handled below)
778 smallest = FindSmallestTeam(pl, TRUE);
780 if(!only_return_best && !pl.bot_forced_team)
782 TeamchangeFrags(self);
785 SetPlayerColors(pl, COLOR_TEAM1 - 1);
787 else if(smallest == 2)
789 SetPlayerColors(pl, COLOR_TEAM2 - 1);
791 else if(smallest == 3)
793 SetPlayerColors(pl, COLOR_TEAM3 - 1);
795 else if(smallest == 4)
797 SetPlayerColors(pl, COLOR_TEAM4 - 1);
801 error("smallest team: invalid team\n");
804 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
806 if(pl.deadflag == DEAD_NO)
807 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
813 //void() ctf_playerchanged;
814 void SV_ChangeTeam(float _color)
816 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
818 // in normal deathmatch we can just apply the color and we're done
820 SetPlayerColors(self, _color);
824 scolor = self.clientcolors & 0x0F;
825 dcolor = _color & 0x0F;
827 if(scolor == COLOR_TEAM1 - 1)
829 else if(scolor == COLOR_TEAM2 - 1)
831 else if(scolor == COLOR_TEAM3 - 1)
833 else // if(scolor == COLOR_TEAM4 - 1)
835 if(dcolor == COLOR_TEAM1 - 1)
837 else if(dcolor == COLOR_TEAM2 - 1)
839 else if(dcolor == COLOR_TEAM3 - 1)
841 else // if(dcolor == COLOR_TEAM4 - 1)
844 CheckAllowedTeams(self);
846 if(dteam == 1 && c1 < 0) dteam = 4;
847 if(dteam == 4 && c4 < 0) dteam = 3;
848 if(dteam == 3 && c3 < 0) dteam = 2;
849 if(dteam == 2 && c2 < 0) dteam = 1;
851 // not changing teams
854 //bprint("same team change\n");
855 SetPlayerTeam(self, dteam, steam, TRUE);
859 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
860 sprint(self, "Team changes not allowed\n");
861 return; // changing teams is not allowed
864 if(autocvar_g_balance_teams_prevent_imbalance)
866 // only allow changing to a smaller or equal size team
868 // find out what teams are available
869 //CheckAllowedTeams();
870 // count how many players on each team
871 GetTeamCounts(world);
874 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
879 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
884 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
889 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
896 sprint(self, "Cannot change to an invalid team\n");
902 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
904 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
906 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
908 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
911 if(scount) // started at a valid, nonempty team
913 // check if we're trying to change to a larger team that doens't have bots to swap with
914 if(dcount >= scount && dbotcount <= 0)
916 sprint(self, "Cannot change to a larger team\n");
917 return; // can't change to a larger team
922 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
924 if(self.classname == "player" && steam != dteam)
926 // reduce frags during a team change
927 TeamchangeFrags(self);
930 SetPlayerTeam(self, dteam, steam, FALSE);
932 if(self.classname == "player" && steam != dteam)
934 // kill player when changing teams
935 if(self.deadflag == DEAD_NO)
936 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
938 //ctf_playerchanged();
941 void ShufflePlayerOutOfTeam (float source_team)
943 float smallestteam, smallestteam_count, steam;
944 float lowest_bot_score, lowest_player_score;
945 entity head, lowest_bot, lowest_player, selected;
948 smallestteam_count = 999999999;
950 if(c1 >= 0 && c1 < smallestteam_count)
953 smallestteam_count = c1;
955 if(c2 >= 0 && c2 < smallestteam_count)
958 smallestteam_count = c2;
960 if(c3 >= 0 && c3 < smallestteam_count)
963 smallestteam_count = c3;
965 if(c4 >= 0 && c4 < smallestteam_count)
968 smallestteam_count = c4;
973 bprint("warning: no smallest team\n");
979 else if(source_team == 2)
981 else if(source_team == 3)
983 else if(source_team == 4)
987 lowest_bot_score = 999999999;
988 lowest_player = world;
989 lowest_player_score = 999999999;
991 // find the lowest-scoring player & bot of that team
992 FOR_EACH_PLAYER(head)
994 if(head.team == steam)
998 if(head.totalfrags < lowest_bot_score)
1001 lowest_bot_score = head.totalfrags;
1006 if(head.totalfrags < lowest_player_score)
1008 lowest_player = head;
1009 lowest_player_score = head.totalfrags;
1015 // prefers to move a bot...
1016 if(lowest_bot != world)
1017 selected = lowest_bot;
1018 // but it will move a player if it has to
1020 selected = lowest_player;
1021 // don't do anything if it couldn't find anyone
1024 bprint("warning: couldn't find a player to move from team\n");
1028 // smallest team gains a member
1029 if(smallestteam == 1)
1033 else if(smallestteam == 2)
1037 else if(smallestteam == 3)
1041 else if(smallestteam == 4)
1047 bprint("warning: destination team invalid\n");
1050 // source team loses a member
1051 if(source_team == 1)
1055 else if(source_team == 2)
1059 else if(source_team == 3)
1063 else if(source_team == 4)
1069 bprint("warning: source team invalid\n");
1073 // move the player to the new team
1074 TeamchangeFrags(selected);
1075 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1077 if(selected.deadflag == DEAD_NO)
1078 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1079 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1082 void CauseRebalance(float source_team, float howmany_toomany)
1084 if(IsTeamBalanceForced() == 1)
1086 bprint("Rebalancing Teams\n");
1087 ShufflePlayerOutOfTeam(source_team);
1091 // part of g_balance_teams_force
1092 // occasionally perform an audit of the teams to make
1093 // sure they're more or less balanced in player count.
1096 float numplayers, numteams, smallest, toomany;
1098 balance = IsTeamBalanceForced();
1102 if(audit_teams_time > time)
1105 audit_teams_time = time + 4 + random();
1107 // bprint("Auditing teams\n");
1109 CheckAllowedTeams(world);
1110 GetTeamCounts(world);
1113 numteams = numplayers = smallest = 0;
1116 numteams = numteams + 1;
1117 numplayers = numplayers + c1;
1122 numteams = numteams + 1;
1123 numplayers = numplayers + c2;
1129 numteams = numteams + 1;
1130 numplayers = numplayers + c3;
1136 numteams = numteams + 1;
1137 numplayers = numplayers + c4;
1143 return; // no players to move around
1145 return; // don't bother shuffling if for some reason there aren't any teams
1147 toomany = smallest + 1;
1149 if(c1 && c1 > toomany)
1150 CauseRebalance(1, c1 - toomany);
1151 if(c2 && c2 > toomany)
1152 CauseRebalance(2, c2 - toomany);
1153 if(c3 && c3 > toomany)
1154 CauseRebalance(3, c3 - toomany);
1155 if(c4 && c4 > toomany)
1156 CauseRebalance(4, c4 - toomany);
1158 // if teams are still unbalanced, balance them further in the next audit,
1159 // which will happen sooner (keep doing rapid audits until things are in order)
1160 audit_teams_time = time + 0.7 + random()*0.3;
1163 // code from here on is just to support maps that don't have team entities
1164 void tdm_spawnteam (string teamname, float teamcolor)
1168 e.classname = "tdm_team";
1169 e.netname = teamname;
1174 // spawn some default teams if the map is not set up for tdm
1175 void tdm_spawnteams()
1179 numteams = autocvar_g_tdm_teams_override;
1181 numteams = autocvar_g_tdm_teams;
1182 numteams = bound(2, numteams, 4);
1184 tdm_spawnteam("Red", COLOR_TEAM1-1);
1185 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1187 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1189 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1192 void tdm_delayedinit()
1194 // if no teams are found, spawn defaults
1195 if (find(world, classname, "tdm_team") == world)
1201 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);