6 #include "scores_rules.qh"
10 #include "command/vote.qh"
12 #include "mutators/_mod.qh"
14 #include "../common/deathtypes/all.qh"
15 #include "../common/gamemodes/_mod.qh"
16 #include "../common/teams.qh"
18 /// \brief Describes a state of team balance entity.
21 TEAM_BALANCE_UNINITIALIZED, ///< The team balance has not been initialized.
22 /// \brief TeamBalance_CheckAllowedTeams has been called.
23 TEAM_BALANCE_TEAMS_CHECKED,
24 /// \brief TeamBalance_GetTeamCounts has been called.
25 TEAM_BALANCE_TEAM_COUNTS_FILLED
28 /// \brief Indicates that the player is not allowed to join a team.
29 const int TEAM_NOT_ALLOWED = -1;
31 .int m_team_balance_state; ///< Holds the state of the team balance entity.
32 .entity m_team_balance_team[NUM_TEAMS]; ///< ???
34 .float m_team_score; ///< The score of the team.
35 .int m_num_players; ///< Number of players (both humans and bots) in a team.
36 .int m_num_bots; ///< Number of bots in a team.
37 .entity m_lowest_human; ///< Human with the lowest score in a team.
38 .entity m_lowest_bot; ///< Bot with the lowest score in a team.
40 entity g_team_entities[NUM_TEAMS]; ///< Holds global team entities.
42 STATIC_INIT(g_team_entities)
44 for (int i = 0; i < NUM_TEAMS; ++i)
46 g_team_entities[i] = spawn();
50 entity Team_GetTeamFromIndex(int index)
52 if (!Team_IsValidIndex(index))
54 LOG_FATALF("Team_GetTeamFromIndex: Index is invalid: %f", index);
56 return g_team_entities[index - 1];
59 entity Team_GetTeam(int team_num)
61 if (!Team_IsValidTeam(team_num))
63 LOG_FATALF("Team_GetTeam: Value is invalid: %f", team_num);
65 return g_team_entities[Team_TeamToIndex(team_num) - 1];
68 float Team_GetTeamScore(entity team_)
70 return team_.m_team_score;
73 void Team_SetTeamScore(entity team_, float score)
75 team_.m_team_score = score;
78 void TeamchangeFrags(entity e)
83 void LogTeamchange(float player_id, float team_number, float type)
85 if(!autocvar_sv_eventlog)
91 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
94 void default_delayedinit(entity this)
96 if(!scores_initialized)
100 void InitGameplayMode()
104 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
106 // assign reflectively to avoid "assignment to world" warning
107 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
108 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
110 putentityfieldstring(i, world, sprintf("%v", v));
111 if (++done == 2) break;
114 // currently, NetRadiant's limit is 131072 qu for each side
115 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
116 // set the distance according to map size but don't go over the limit to avoid issues with float precision
117 // in case somebody makes extremely large maps
118 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
120 MapInfo_LoadMapSettings(mapname);
121 GameRules_teams(false);
123 if (!cvar_value_issafe(world.fog))
125 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
126 world.fog = string_null;
128 if(MapInfo_Map_fog != "")
129 if(MapInfo_Map_fog == "none")
130 world.fog = string_null;
132 world.fog = strzone(MapInfo_Map_fog);
133 clientstuff = strzone(MapInfo_Map_clientstuff);
135 MapInfo_ClearTemps();
137 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
139 cache_mutatormsg = strzone("");
140 cache_lastmutatormsg = strzone("");
142 InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
145 string GetClientVersionMessage(entity this)
147 if (CS(this).version_mismatch) {
148 if(CS(this).version < autocvar_gameversion) {
149 return strcat("This is Xonotic ", autocvar_g_xonoticversion,
150 "\n^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8");
152 return strcat("This is Xonotic ", autocvar_g_xonoticversion,
153 "\n^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8");
156 return strcat("Welcome to Xonotic ", autocvar_g_xonoticversion);
160 string getwelcomemessage(entity this)
162 MUTATOR_CALLHOOK(BuildMutatorsPrettyString, "");
163 string modifications = M_ARGV(0, string);
167 if(g_weaponarena_random)
168 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
170 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
172 else if(cvar("g_balance_blaster_weaponstartoverride") == 0)
173 modifications = strcat(modifications, ", No start weapons");
174 if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
175 modifications = strcat(modifications, ", Low gravity");
176 if(g_weapon_stay && !g_cts)
177 modifications = strcat(modifications, ", Weapons stay");
179 modifications = strcat(modifications, ", Jet pack");
180 if(autocvar_g_powerups == 0)
181 modifications = strcat(modifications, ", No powerups");
182 if(autocvar_g_powerups > 0)
183 modifications = strcat(modifications, ", Powerups");
184 modifications = substring(modifications, 2, strlen(modifications) - 2);
186 string versionmessage = GetClientVersionMessage(this);
187 string s = strcat(versionmessage, "^8\n^8\nmatch type is ^1", gamemode_name, "^8\n");
189 if(modifications != "")
190 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
192 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
194 if(cache_lastmutatormsg)
195 strunzone(cache_lastmutatormsg);
197 strunzone(cache_mutatormsg);
198 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
199 cache_mutatormsg = strzone(cache_lastmutatormsg);
202 if (cache_mutatormsg != "") {
203 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
206 string mutator_msg = "";
207 MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
208 mutator_msg = M_ARGV(0, string);
210 s = strcat(s, mutator_msg); // trust that the mutator will do proper formatting
212 string motd = autocvar_sv_motd;
214 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
219 void setcolor(entity this, int clr)
222 this.clientcolors = clr;
223 this.team = (clr & 15) + 1;
225 builtin_setcolor(this, clr);
229 int Entity_GetTeamIndex(entity this)
231 return Team_TeamToIndex(this.team);
234 void SetPlayerColors(entity player, float _color)
236 float pants = _color & 0x0F;
237 float shirt = _color & 0xF0;
240 setcolor(player, 16 * pants + pants);
244 setcolor(player, shirt + pants);
248 bool Player_SetTeamIndex(entity player, int index)
250 int new_team = Team_IndexToTeam(index);
251 if (player.team == new_team)
253 // This is important when players join the game and one of their color
254 // matches the team color while other doesn't. For example [BOT]Lion.
255 SetPlayerColors(player, new_team - 1);
258 int old_index = Team_TeamToIndex(player.team);
259 if (MUTATOR_CALLHOOK(Player_ChangeTeam, player, old_index, index) == true)
261 // Mutator has blocked team change.
264 SetPlayerColors(player, new_team - 1);
265 MUTATOR_CALLHOOK(Player_ChangedTeam, player, old_index, index);
269 bool SetPlayerTeam(entity player, int destination_team_index,
270 int source_team_index, bool no_print)
272 if (!Player_SetTeamIndex(player, destination_team_index))
276 LogTeamchange(player.playerid, player.team, 3); // log manual team join
281 bprint(playername(player, false), "^7 has changed from ",
282 Team_IndexToColoredFullName(source_team_index), "^7 to ",
283 Team_IndexToColoredFullName(destination_team_index), "\n");
287 void KillPlayerForTeamChange(entity player)
293 if (MUTATOR_CALLHOOK(Player_ChangeTeamKill, player) == true)
297 Damage(player, player, player, 100000, DEATH_TEAMCHANGE.m_id, DMG_NOWEP,
298 player.origin, '0 0 0');
301 entity TeamBalance_CheckAllowedTeams(entity for_whom)
303 entity balance = spawn();
304 for (int i = 0; i < NUM_TEAMS; ++i)
306 entity team_ = balance.m_team_balance_team[i] = spawn();
307 team_.m_team_score = g_team_entities[i].m_team_score;
308 team_.m_num_players = TEAM_NOT_ALLOWED;
309 team_.m_num_bots = 0;
310 team_.m_lowest_human = NULL;
311 team_.m_lowest_bot = NULL;
315 string teament_name = string_null;
316 bool mutator_returnvalue = MUTATOR_CALLHOOK(TeamBalance_CheckAllowedTeams,
317 teams_mask, teament_name, for_whom);
318 teams_mask = M_ARGV(0, float);
319 teament_name = M_ARGV(1, string);
320 if (mutator_returnvalue)
322 for (int i = 0; i < NUM_TEAMS; ++i)
324 if (teams_mask & BIT(i))
326 balance.m_team_balance_team[i].m_num_players = 0;
333 entity head = find(NULL, classname, teament_name);
336 if (Team_IsValidTeam(head.team))
338 TeamBalance_GetTeam(balance, head.team).m_num_players = 0;
340 head = find(head, classname, teament_name);
344 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
345 if (AvailableTeams() == 2)
346 if (autocvar_bot_vs_human && for_whom)
348 if (autocvar_bot_vs_human > 0)
350 // find last team available
351 if (IS_BOT_CLIENT(for_whom))
353 if (TeamBalance_IsTeamAllowedInternal(balance, 4))
355 TeamBalance_BanTeamsExcept(balance, 4);
357 else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
359 TeamBalance_BanTeamsExcept(balance, 3);
363 TeamBalance_BanTeamsExcept(balance, 2);
365 // no further cases, we know at least 2 teams exist
369 if (TeamBalance_IsTeamAllowedInternal(balance, 1))
371 TeamBalance_BanTeamsExcept(balance, 1);
373 else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
375 TeamBalance_BanTeamsExcept(balance, 2);
379 TeamBalance_BanTeamsExcept(balance, 3);
381 // no further cases, bots have one of the teams
386 // find first team available
387 if (IS_BOT_CLIENT(for_whom))
389 if (TeamBalance_IsTeamAllowedInternal(balance, 1))
391 TeamBalance_BanTeamsExcept(balance, 1);
393 else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
395 TeamBalance_BanTeamsExcept(balance, 2);
399 TeamBalance_BanTeamsExcept(balance, 3);
401 // no further cases, we know at least 2 teams exist
405 if (TeamBalance_IsTeamAllowedInternal(balance, 4))
407 TeamBalance_BanTeamsExcept(balance, 4);
409 else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
411 TeamBalance_BanTeamsExcept(balance, 3);
415 TeamBalance_BanTeamsExcept(balance, 2);
417 // no further cases, bots have one of the teams
424 balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
428 // if player has a forced team, ONLY allow that one
429 for (int i = 1; i <= NUM_TEAMS; ++i)
431 if (for_whom.team_forced == Team_IndexToTeam(i) &&
432 TeamBalance_IsTeamAllowedInternal(balance, i))
434 TeamBalance_BanTeamsExcept(balance, i);
438 balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
442 void TeamBalance_Destroy(entity balance)
448 for (int i = 0; i < NUM_TEAMS; ++i)
450 remove(balance.(m_team_balance_team[i]));
455 int TeamBalance_GetAllowedTeams(entity balance)
459 LOG_FATAL("TeamBalance_GetAllowedTeams: Team balance entity is NULL.");
461 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
463 LOG_FATAL("TeamBalance_GetAllowedTeams: "
464 "Team balance entity is not initialized.");
467 for (int i = 1; i <= NUM_TEAMS; ++i)
469 if (TeamBalance_IsTeamAllowedInternal(balance, i))
471 result |= Team_IndexToBit(i);
477 bool TeamBalance_IsTeamAllowed(entity balance, int index)
481 LOG_FATAL("TeamBalance_IsTeamAllowed: Team balance entity is NULL.");
483 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
485 LOG_FATAL("TeamBalance_IsTeamAllowed: "
486 "Team balance entity is not initialized.");
488 if (!Team_IsValidIndex(index))
490 LOG_FATALF("TeamBalance_IsTeamAllowed: Team index is invalid: %f",
493 return TeamBalance_IsTeamAllowedInternal(balance, index);
496 void TeamBalance_GetTeamCounts(entity balance, entity ignore)
500 LOG_FATAL("TeamBalance_GetTeamCounts: Team balance entity is NULL.");
502 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
504 LOG_FATAL("TeamBalance_GetTeamCounts: "
505 "Team balance entity is not initialized.");
507 if (MUTATOR_CALLHOOK(TeamBalance_GetTeamCounts) == true)
509 // Mutator has overriden the configuration.
510 for (int i = 1; i <= NUM_TEAMS; ++i)
512 entity team_ = TeamBalance_GetTeamFromIndex(balance, i);
513 if (TeamBalanceTeam_IsAllowed(team_))
515 MUTATOR_CALLHOOK(TeamBalance_GetTeamCount, i, ignore,
516 team_.m_num_players, team_.m_num_bots, team_.m_lowest_human,
518 team_.m_num_players = M_ARGV(2, float);
519 team_.m_num_bots = M_ARGV(3, float);
520 team_.m_lowest_human = M_ARGV(4, entity);
521 team_.m_lowest_bot = M_ARGV(5, entity);
527 // Manually count all players.
535 if (IS_PLAYER(it) || it.caplayer)
539 else if (it.team_forced > 0)
541 team_num = it.team_forced; // reserve the spot
547 if (!Team_IsValidTeam(team_num))
551 entity team_ = TeamBalance_GetTeam(balance, team_num);
552 if (!TeamBalanceTeam_IsAllowed(team_))
556 ++team_.m_num_players;
557 if (IS_BOT_CLIENT(it))
561 float temp_score = PlayerScore_Get(it, SP_SCORE);
562 if (!IS_BOT_CLIENT(it))
564 if (team_.m_lowest_human == NULL)
566 team_.m_lowest_human = it;
569 if (temp_score < PlayerScore_Get(team_.m_lowest_human,
572 team_.m_lowest_human = it;
576 if (team_.m_lowest_bot == NULL)
578 team_.m_lowest_bot = it;
581 if (temp_score < PlayerScore_Get(team_.m_lowest_bot, SP_SCORE))
583 team_.m_lowest_bot = it;
588 // if the player who has a forced team has not joined yet, reserve the spot
589 if (autocvar_g_campaign)
591 if (Team_IsValidIndex(autocvar_g_campaign_forceteam))
593 entity team_ = TeamBalance_GetTeamFromIndex(balance,
594 autocvar_g_campaign_forceteam);
595 if (team_.m_num_players == team_.m_num_bots)
597 ++team_.m_num_players;
601 balance.m_team_balance_state = TEAM_BALANCE_TEAM_COUNTS_FILLED;
604 int TeamBalance_GetNumberOfPlayers(entity balance, int index)
608 LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
609 "Team balance entity is NULL.");
611 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
613 LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
614 "TeamBalance_GetTeamCounts has not been called.");
616 if (!Team_IsValidIndex(index))
618 LOG_FATALF("TeamBalance_GetNumberOfPlayers: Team index is invalid: %f",
621 return balance.m_team_balance_team[index - 1].m_num_players;
624 int TeamBalance_FindBestTeam(entity balance, entity player, bool ignore_player)
628 LOG_FATAL("TeamBalance_FindBestTeam: Team balance entity is NULL.");
630 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
632 LOG_FATAL("TeamBalance_FindBestTeam: "
633 "Team balance entity is not initialized.");
635 // count how many players are in each team
638 TeamBalance_GetTeamCounts(balance, player);
642 TeamBalance_GetTeamCounts(balance, NULL);
644 int team_bits = TeamBalance_FindBestTeams(balance, player, true);
647 LOG_FATALF("TeamBalance_FindBestTeam: No teams available for %s\n",
648 MapInfo_Type_ToString(MapInfo_CurrentGametype()));
650 RandomSelection_Init();
651 for (int i = 1; i <= NUM_TEAMS; ++i)
653 if (team_bits & Team_IndexToBit(i))
655 RandomSelection_AddFloat(i, 1, 1);
658 return RandomSelection_chosen_float;
661 int TeamBalance_FindBestTeams(entity balance, entity player, bool use_score)
665 LOG_FATAL("TeamBalance_FindBestTeams: Team balance entity is NULL.");
667 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
669 LOG_FATAL("TeamBalance_FindBestTeams: "
670 "TeamBalance_GetTeamCounts has not been called.");
672 if (MUTATOR_CALLHOOK(TeamBalance_FindBestTeams, player) == true)
674 return M_ARGV(1, float);
677 int previous_team = 0;
678 for (int i = 1; i <= NUM_TEAMS; ++i)
680 if (!TeamBalance_IsTeamAllowedInternal(balance, i))
684 if (previous_team == 0)
686 team_bits = Team_IndexToBit(i);
690 int compare = TeamBalance_CompareTeams(balance, i, previous_team,
692 if (compare == TEAMS_COMPARE_LESS)
694 team_bits = Team_IndexToBit(i);
698 if (compare == TEAMS_COMPARE_EQUAL)
700 team_bits |= Team_IndexToBit(i);
707 void TeamBalance_JoinBestTeam(entity this, bool force_best_team)
709 // don't join a team if we're not playing a team game
715 // find out what teams are available
716 entity balance = TeamBalance_CheckAllowedTeams(this);
718 // if we don't care what team they end up on, put them on whatever team they entered as.
719 // if they're not on a valid team, then let other code put them on the smallest team
720 if (!force_best_team)
722 int selected_team_index = -1;
723 for (int i = 1; i <= NUM_TEAMS; ++i)
725 if (TeamBalance_IsTeamAllowedInternal(balance, i) &&
726 (Team_TeamToIndex(this.team) == i))
728 selected_team_index = i;
733 if (Team_IsValidIndex(selected_team_index))
735 Player_SetTeamIndex(this, selected_team_index);
736 LogTeamchange(this.playerid, this.team, 99);
737 TeamBalance_Destroy(balance);
741 // otherwise end up on the smallest team (handled below)
742 if (this.bot_forced_team)
744 TeamBalance_Destroy(balance);
747 int best_team_index = TeamBalance_FindBestTeam(balance, this, true);
748 int old_team_index = Team_TeamToIndex(this.team);
749 TeamchangeFrags(this);
750 Player_SetTeamIndex(this, best_team_index);
751 LogTeamchange(this.playerid, this.team, 2); // log auto join
752 if ((old_team_index != -1) && !IS_BOT_CLIENT(this))
754 TeamBalance_AutoBalanceBots(balance, old_team_index, best_team_index);
756 KillPlayerForTeamChange(this);
757 TeamBalance_Destroy(balance);
760 int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b,
761 entity player, bool use_score)
765 LOG_FATAL("TeamBalance_CompareTeams: Team balance entity is NULL.");
767 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
769 LOG_FATAL("TeamBalance_CompareTeams: "
770 "TeamBalance_GetTeamCounts has not been called.");
772 if (!Team_IsValidIndex(team_index_a))
774 LOG_FATALF("TeamBalance_CompareTeams: team_index_a is invalid: %f",
777 if (!Team_IsValidIndex(team_index_b))
779 LOG_FATALF("TeamBalance_CompareTeams: team_index_b is invalid: %f",
782 if (team_index_a == team_index_b)
784 return TEAMS_COMPARE_EQUAL;
786 entity team_a = TeamBalance_GetTeamFromIndex(balance, team_index_a);
787 entity team_b = TeamBalance_GetTeamFromIndex(balance, team_index_b);
788 return TeamBalance_CompareTeamsInternal(team_a, team_b, player, use_score);
791 void TeamBalance_AutoBalanceBots(entity balance, int source_team_index,
792 int destination_team_index)
796 LOG_FATAL("TeamBalance_AutoBalanceBots: Team balance entity is NULL.");
798 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
800 LOG_FATAL("TeamBalance_AutoBalanceBots: "
801 "TeamBalance_GetTeamCounts has not been called.");
803 if (!Team_IsValidIndex(source_team_index))
805 LOG_WARNF("AutoBalanceBots: Source team index is invalid: %f",
809 if (!Team_IsValidIndex(destination_team_index))
811 LOG_WARNF("AutoBalanceBots: Destination team index is invalid: %f",
812 destination_team_index);
815 if (!autocvar_g_balance_teams ||
816 !autocvar_g_balance_teams_prevent_imbalance)
820 entity source_team = TeamBalance_GetTeamFromIndex(balance,
822 if (!TeamBalanceTeam_IsAllowed(source_team))
826 entity destination_team = TeamBalance_GetTeamFromIndex(balance,
827 destination_team_index);
828 if ((destination_team.m_num_players <= source_team.m_num_players) ||
829 (destination_team.m_lowest_bot == NULL))
833 Player_SetTeamIndex(destination_team.m_lowest_bot, source_team_index);
834 KillPlayerForTeamChange(destination_team.m_lowest_bot);
837 bool TeamBalance_IsTeamAllowedInternal(entity balance, int index)
839 return balance.m_team_balance_team[index - 1].m_num_players !=
843 void TeamBalance_BanTeamsExcept(entity balance, int index)
845 for (int i = 1; i <= NUM_TEAMS; ++i)
849 balance.m_team_balance_team[i - 1].m_num_players = TEAM_NOT_ALLOWED;
854 entity TeamBalance_GetTeamFromIndex(entity balance, int index)
856 if (!Team_IsValidIndex(index))
858 LOG_FATALF("TeamBalance_GetTeamFromIndex: Index is invalid: %f", index);
860 return balance.m_team_balance_team[index - 1];
863 entity TeamBalance_GetTeam(entity balance, int team_num)
865 return TeamBalance_GetTeamFromIndex(balance, Team_TeamToIndex(team_num));
868 bool TeamBalanceTeam_IsAllowed(entity team_)
870 return team_.m_num_players != TEAM_NOT_ALLOWED;
873 int TeamBalanceTeam_GetNumberOfPlayers(entity team_)
875 return team_.m_num_players;
878 int TeamBalanceTeam_GetNumberOfBots(entity team_)
880 return team_.m_num_bots;
883 entity TeamBalanceTeam_GetLowestHuman(entity team_)
885 return team_.m_lowest_human;
888 entity TeamBalanceTeam_GetLowestBot(entity team_)
890 return team_.m_lowest_bot;
893 int TeamBalance_CompareTeamsInternal(entity team_a, entity team_b,
894 entity player, bool use_score)
896 if (team_a == team_b)
898 return TEAMS_COMPARE_EQUAL;
900 if (!TeamBalanceTeam_IsAllowed(team_a) ||
901 !TeamBalanceTeam_IsAllowed(team_b))
903 return TEAMS_COMPARE_INVALID;
905 int num_players_team_a = team_a.m_num_players;
906 int num_players_team_b = team_b.m_num_players;
907 if (IS_REAL_CLIENT(player) && bots_would_leave)
909 num_players_team_a -= team_a.m_num_bots;
910 num_players_team_b -= team_b.m_num_bots;
912 if (num_players_team_a < num_players_team_b)
914 return TEAMS_COMPARE_LESS;
916 if (num_players_team_a > num_players_team_b)
918 return TEAMS_COMPARE_GREATER;
922 return TEAMS_COMPARE_EQUAL;
924 if (team_a.m_team_score < team_b.m_team_score)
926 return TEAMS_COMPARE_LESS;
928 if (team_a.m_team_score > team_b.m_team_score)
930 return TEAMS_COMPARE_GREATER;
932 return TEAMS_COMPARE_EQUAL;
935 void SV_ChangeTeam(entity this, float _color)
937 int source_color, destination_color;
938 int source_team_index, destination_team_index;
940 // in normal deathmatch we can just apply the color and we're done
942 SetPlayerColors(this, _color);
946 // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here
947 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING, this.netname);
954 source_color = this.clientcolors & 0x0F;
955 destination_color = _color & 0x0F;
957 source_team_index = Team_TeamToIndex(source_color + 1);
958 destination_team_index = Team_TeamToIndex(destination_color + 1);
960 if (destination_team_index == -1)
965 entity balance = TeamBalance_CheckAllowedTeams(this);
967 if (destination_team_index == 1 && !TeamBalance_IsTeamAllowedInternal(
970 destination_team_index = 4;
972 if (destination_team_index == 4 && !TeamBalance_IsTeamAllowedInternal(
975 destination_team_index = 3;
977 if (destination_team_index == 3 && !TeamBalance_IsTeamAllowedInternal(
980 destination_team_index = 2;
982 if (destination_team_index == 2 && !TeamBalance_IsTeamAllowedInternal(
985 destination_team_index = 1;
988 // not changing teams
989 if (source_color == destination_color)
991 SetPlayerTeam(this, destination_team_index, source_team_index, true);
992 TeamBalance_Destroy(balance);
996 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && CS(this).wasplayer)) {
997 Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED);
998 return; // changing teams is not allowed
1001 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
1002 if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
1004 TeamBalance_GetTeamCounts(balance, this);
1005 if ((Team_IndexToBit(destination_team_index) &
1006 TeamBalance_FindBestTeams(balance, this, false)) == 0)
1008 Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
1009 TeamBalance_Destroy(balance);
1013 if (IS_PLAYER(this) && source_team_index != destination_team_index)
1015 // reduce frags during a team change
1016 TeamchangeFrags(this);
1018 if (!SetPlayerTeam(this, destination_team_index, source_team_index,
1021 TeamBalance_Destroy(balance);
1024 TeamBalance_AutoBalanceBots(balance, source_team_index,
1025 destination_team_index);
1026 if (!IS_PLAYER(this) || (source_team_index == destination_team_index))
1028 TeamBalance_Destroy(balance);
1031 KillPlayerForTeamChange(this);
1032 TeamBalance_Destroy(balance);