1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(autocvar_g_campaign)
19 if(autocvar_bot_vs_human && (c3==-1 && c4==-1))
21 if(!autocvar_g_balance_teams_force)
26 void TeamchangeFrags(entity e)
31 vector TeamColor(float teem)
36 return '1 0.0625 0.0625';
38 return '0.0625 0.0625 1';
48 string TeamName(float t)
50 return strcat(Team_ColorName(t), " Team");
52 string ColoredTeamName(float t)
54 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
56 string TeamNoName(float t)
58 // fixme: Search for team entities and get their .netname's!
67 return "Neutral Team";
72 void runematch_init();
76 void LogTeamchange(float player_id, float team_number, float type)
78 if(!autocvar_sv_eventlog)
84 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
87 void default_delayedinit()
89 if(!scores_initialized)
93 void ActivateTeamplay()
95 serverflags |= SERVERFLAG_TEAMPLAY;
99 void InitGameplayMode()
101 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
103 qualifying_override = -1;
107 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
112 MapInfo_LoadMapSettings(mapname);
114 serverflags &~= SERVERFLAG_TEAMPLAY;
116 if not(cvar_value_issafe(world.fog))
118 print("The current map contains a potentially harmful fog setting, ignored\n");
119 world.fog = string_null;
121 if(MapInfo_Map_fog != "")
122 if(MapInfo_Map_fog == "none")
123 world.fog = string_null;
125 world.fog = strzone(MapInfo_Map_fog);
126 clientstuff = strzone(MapInfo_Map_clientstuff);
128 MapInfo_ClearTemps();
130 // set both here, gamemode can override it later
131 timelimit_override = autocvar_timelimit_override;
132 fraglimit_override = autocvar_fraglimit_override;
133 leadlimit_override = autocvar_leadlimit_override;
134 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
144 if(autocvar_g_tdm_team_spawns)
145 have_team_spawns = -1; // request team spawns
151 fraglimit_override = autocvar_g_domination_point_limit;
152 leadlimit_override = autocvar_g_domination_point_leadlimit;
154 have_team_spawns = -1; // request team spawns
160 fraglimit_override = autocvar_capturelimit_override;
161 leadlimit_override = autocvar_captureleadlimit_override;
162 MUTATOR_ADD(gamemode_ctf);
163 have_team_spawns = -1; // request team spawns
168 // ActivateTeamplay();
169 fraglimit_override = autocvar_g_runematch_point_limit;
170 leadlimit_override = autocvar_g_runematch_point_leadlimit;
176 fraglimit_override = autocvar_g_lms_lives_override;
177 leadlimit_override = 0; // not supported by LMS
178 if(fraglimit_override == 0)
179 fraglimit_override = -1;
180 lms_lowest_lives = 9999;
187 fraglimit_override = autocvar_g_arena_point_limit;
188 leadlimit_override = autocvar_g_arena_point_leadlimit;
189 maxspawned = autocvar_g_arena_maxspawned;
192 arena_roundbased = autocvar_g_arena_roundbased;
198 fraglimit_override = autocvar_g_ca_point_limit;
199 leadlimit_override = autocvar_g_ca_point_leadlimit;
200 precache_sound("ctf/red_capture.wav");
201 precache_sound("ctf/blue_capture.wav");
206 fraglimit_override = autocvar_g_keyhunt_point_limit;
207 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
208 MUTATOR_ADD(gamemode_keyhunt);
214 fraglimit_override = autocvar_g_freezetag_point_limit;
215 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
216 MUTATOR_ADD(gamemode_freezetag);
222 ScoreRules_assault();
223 have_team_spawns = -1; // request team spawns
229 have_team_spawns = -1; // request team spawns
235 if(autocvar_g_race_teams)
238 race_teams = bound(2, autocvar_g_race_teams, 4);
239 have_team_spawns = -1; // request team spawns
244 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
245 fraglimit_override = autocvar_g_race_laps_limit;
246 leadlimit_override = 0; // currently not supported by race
251 g_race_qualifying = 1;
252 fraglimit_override = 0;
253 leadlimit_override = 0;
258 fraglimit_override = autocvar_g_nexball_goallimit;
259 leadlimit_override = autocvar_g_nexball_goalleadlimit;
261 have_team_spawns = -1; // request team spawns
262 MUTATOR_ADD(gamemode_nexball);
267 MUTATOR_ADD(gamemode_keepaway);
273 cache_mutatormsg = strzone("");
274 cache_lastmutatormsg = strzone("");
276 // enforce the server's universal frag/time limits
277 if(!autocvar_g_campaign)
279 if(fraglimit_override >= 0)
280 cvar_set("fraglimit", ftos(fraglimit_override));
281 if(timelimit_override >= 0)
282 cvar_set("timelimit", ftos(timelimit_override));
283 if(leadlimit_override >= 0)
284 cvar_set("leadlimit", ftos(leadlimit_override));
285 if(qualifying_override >= 0)
286 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
291 // we need to find out the correct value for g_race_qualifying
292 if(autocvar_g_campaign)
294 g_race_qualifying = 1;
296 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
298 g_race_qualifying = 2;
299 race_fraglimit = autocvar_fraglimit;
300 race_leadlimit = autocvar_leadlimit;
301 race_timelimit = autocvar_timelimit;
302 cvar_set("fraglimit", "0");
303 cvar_set("leadlimit", "0");
304 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
307 g_race_qualifying = 0;
312 if(g_race_qualifying)
313 independent_players = 1;
318 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
321 string GetClientVersionMessage() {
323 if (self.version_mismatch) {
324 if(self.version < autocvar_gameversion) {
325 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
327 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
330 versionmsg = "^2client version and server version are compatible.^8";
335 string getwelcomemessage(void)
337 string s, modifications, motd;
340 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
341 modifications = ret_string;
344 modifications = strcat(modifications, ", MinstaGib");
347 if(g_weaponarena_random)
348 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
350 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
352 if(autocvar_g_start_weapon_laser == 0)
353 modifications = strcat(modifications, ", No start weapons");
354 if(autocvar_sv_gravity < 800)
355 modifications = strcat(modifications, ", Low gravity");
356 if(g_cloaked && !g_cts)
357 modifications = strcat(modifications, ", Cloaked");
359 modifications = strcat(modifications, ", Hook");
361 modifications = strcat(modifications, ", Midair");
363 modifications = strcat(modifications, ", Piñata");
364 if(g_weapon_stay && !g_cts)
365 modifications = strcat(modifications, ", Weapons stay");
367 modifications = strcat(modifications, ", Blood loss");
369 modifications = strcat(modifications, ", Jet pack");
370 if(autocvar_g_powerups == 0)
371 modifications = strcat(modifications, ", No powerups");
372 if(autocvar_g_powerups > 0)
373 modifications = strcat(modifications, ", Powerups");
374 modifications = substring(modifications, 2, strlen(modifications) - 2);
376 string versionmessage;
377 versionmessage = GetClientVersionMessage();
379 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
380 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
382 if(modifications != "")
383 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
385 if (g_grappling_hook)
386 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
388 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
390 if(cache_lastmutatormsg)
391 strunzone(cache_lastmutatormsg);
393 strunzone(cache_mutatormsg);
394 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
395 cache_mutatormsg = strzone(cache_lastmutatormsg);
398 if (cache_mutatormsg != "") {
399 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
402 motd = autocvar_sv_motd;
404 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
409 void SetPlayerColors(entity pl, float _color)
413 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
415 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
416 pl.clientcolors = 16*cl + cl;*/
419 pants = _color & 0x0F;
420 shirt = _color & 0xF0;
424 setcolor(pl, 16*pants + pants);
426 setcolor(pl, shirt + pants);
430 void SetPlayerTeam(entity pl, float t, float s, float noprint)
435 _color = COLOR_TEAM4 - 1;
437 _color = COLOR_TEAM3 - 1;
439 _color = COLOR_TEAM2 - 1;
441 _color = COLOR_TEAM1 - 1;
443 SetPlayerColors(pl,_color);
446 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
449 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
454 // set c1...c4 to show what teams are allowed
455 void CheckAllowedTeams (entity for_whom)
461 c1 = c2 = c3 = c4 = -1;
462 cb1 = cb2 = cb3 = cb4 = 0;
466 // onslaught is special
467 head = findchain(classname, "onslaught_generator");
470 if (head.team == COLOR_TEAM1) c1 = 0;
471 if (head.team == COLOR_TEAM2) c2 = 0;
472 if (head.team == COLOR_TEAM3) c3 = 0;
473 if (head.team == COLOR_TEAM4) c4 = 0;
477 else if(g_domination)
478 teament_name = "dom_team";
480 teament_name = "ctf_team";
482 teament_name = "tdm_team";
484 teament_name = "nexball_team";
486 c1 = c2 = 0; // Assault always has 2 teams
489 // cover anything else by treating it like tdm with no teams spawned
496 MUTATOR_CALLHOOK(GetTeamCount);
500 c1 = c2 = c3 = c4 = 0;
507 // find out what teams are allowed if necessary
510 head = find(world, classname, teament_name);
513 if(!(g_domination && head.netname == ""))
515 if(head.team == COLOR_TEAM1)
517 else if(head.team == COLOR_TEAM2)
519 else if(head.team == COLOR_TEAM3)
521 else if(head.team == COLOR_TEAM4)
524 head = find(head, classname, teament_name);
528 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
530 if(autocvar_bot_vs_human && for_whom)
532 if(autocvar_bot_vs_human > 0)
535 if(clienttype(for_whom) == CLIENTTYPE_BOT)
543 if(clienttype(for_whom) == CLIENTTYPE_BOT)
550 // if player has a forced team, ONLY allow that one
551 if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
553 else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
555 else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
557 else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
561 float PlayerValue(entity p)
563 if(IsTeamBalanceForced() == 1)
566 // FIXME: it always returns 1...
569 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
570 // teams that are allowed will now have their player counts stored in c1...c4
571 void GetTeamCounts(entity ignore)
575 // now count how many players are on each team already
577 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
578 // also remember the lowest-scoring player
580 FOR_EACH_CLIENT(head)
583 if(head.classname == "player")
585 else if(head.team_forced > 0)
586 t = head.team_forced; // reserve the spot
589 if(head != ignore)// && head.netname != "")
591 value = PlayerValue(head);
592 if(clienttype(head) == CLIENTTYPE_BOT)
631 // if the player who has a forced team has not joined yet, reserve the spot
632 if(autocvar_g_campaign)
634 switch(autocvar_g_campaign_forceteam)
636 case 1: if(c1 == cb1) ++c1; break;
637 case 2: if(c2 == cb2) ++c2; break;
638 case 3: if(c3 == cb3) ++c3; break;
639 case 4: if(c4 == cb4) ++c4; break;
644 // returns # of smallest team (1, 2, 3, 4)
645 // NOTE: Assumes CheckAllowedTeams has already been called!
646 float FindSmallestTeam(entity pl, float ignore_pl)
648 float totalteams, balance_type, maxc;
651 // find out what teams are available
652 //CheckAllowedTeams();
654 // make sure there are at least 2 teams to join
656 totalteams = totalteams + 1;
658 totalteams = totalteams + 1;
660 totalteams = totalteams + 1;
662 totalteams = totalteams + 1;
664 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
669 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
670 return 1; // special case for campaign and player joining
671 else if(g_domination)
672 error("Too few teams available for domination\n");
674 error("Too few teams available for ctf\n");
676 error("Too few teams available for key hunt\n");
678 error("Too few teams available for freeze tag\n");
680 error("Too few teams available for team deathmatch\n");
683 // count how many players are in each team
687 GetTeamCounts(world);
689 // c1...c4 now have counts of each team
690 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
692 // 2 gives priority to what team you're already on, 1 goes in order
693 // 2 doesn't seem to work though...
697 //if(pl.classname != "player")
698 if(clienttype(pl) != CLIENTTYPE_BOT)
700 c1 -= cb1 * 255.0/256.0;
701 c2 -= cb2 * 255.0/256.0;
702 c3 -= cb3 * 255.0/256.0;
703 c4 -= cb4 * 255.0/256.0;
705 maxc = max4(c1, c2, c3, c4);
707 RandomSelection_Init();
708 if(balance_type == 1)
710 // 1: use team count, then score (note: can only use 8 significant bits of score)
711 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
712 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
713 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
714 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
716 else if(balance_type == 2)
718 // 1: use team count, if equal prefer own team
719 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
720 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
721 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
722 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
724 else if(balance_type == 3)
726 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
727 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
728 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
729 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
730 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
732 return RandomSelection_chosen_float;
735 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
737 float smallest, selectedteam;
739 // don't join a team if we're not playing a team game
743 // find out what teams are available
744 CheckAllowedTeams(pl);
746 // if we don't care what team he ends up on, put him on whatever team he entered as.
747 // if he's not on a valid team, then let other code put him on the smallest team
750 if( c1 >= 0 && pl.team == COLOR_TEAM1)
751 selectedteam = pl.team;
752 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
753 selectedteam = pl.team;
754 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
755 selectedteam = pl.team;
756 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
757 selectedteam = pl.team;
763 if(!only_return_best)
765 SetPlayerColors(pl, selectedteam - 1);
767 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
768 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
769 LogTeamchange(pl.playerid, pl.team, 99);
773 // otherwise end up on the smallest team (handled below)
776 smallest = FindSmallestTeam(pl, TRUE);
778 if(!only_return_best && !pl.bot_forced_team)
780 TeamchangeFrags(self);
783 SetPlayerColors(pl, COLOR_TEAM1 - 1);
785 else if(smallest == 2)
787 SetPlayerColors(pl, COLOR_TEAM2 - 1);
789 else if(smallest == 3)
791 SetPlayerColors(pl, COLOR_TEAM3 - 1);
793 else if(smallest == 4)
795 SetPlayerColors(pl, COLOR_TEAM4 - 1);
799 error("smallest team: invalid team\n");
802 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
804 if(pl.deadflag == DEAD_NO)
805 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
811 //void() ctf_playerchanged;
812 void SV_ChangeTeam(float _color)
814 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
816 // in normal deathmatch we can just apply the color and we're done
818 SetPlayerColors(self, _color);
822 scolor = self.clientcolors & 0x0F;
823 dcolor = _color & 0x0F;
825 if(scolor == COLOR_TEAM1 - 1)
827 else if(scolor == COLOR_TEAM2 - 1)
829 else if(scolor == COLOR_TEAM3 - 1)
831 else // if(scolor == COLOR_TEAM4 - 1)
833 if(dcolor == COLOR_TEAM1 - 1)
835 else if(dcolor == COLOR_TEAM2 - 1)
837 else if(dcolor == COLOR_TEAM3 - 1)
839 else // if(dcolor == COLOR_TEAM4 - 1)
842 CheckAllowedTeams(self);
844 if(dteam == 1 && c1 < 0) dteam = 4;
845 if(dteam == 4 && c4 < 0) dteam = 3;
846 if(dteam == 3 && c3 < 0) dteam = 2;
847 if(dteam == 2 && c2 < 0) dteam = 1;
849 // not changing teams
852 //bprint("same team change\n");
853 SetPlayerTeam(self, dteam, steam, TRUE);
857 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
858 sprint(self, "Team changes not allowed\n");
859 return; // changing teams is not allowed
862 if(autocvar_g_balance_teams_prevent_imbalance)
864 // only allow changing to a smaller or equal size team
866 // find out what teams are available
867 //CheckAllowedTeams();
868 // count how many players on each team
869 GetTeamCounts(world);
872 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
877 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
882 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
887 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
894 sprint(self, "Cannot change to an invalid team\n");
900 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
902 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
904 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
906 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
909 if(scount) // started at a valid, nonempty team
911 // check if we're trying to change to a larger team that doens't have bots to swap with
912 if(dcount >= scount && dbotcount <= 0)
914 sprint(self, "Cannot change to a larger team\n");
915 return; // can't change to a larger team
920 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
922 if(self.classname == "player" && steam != dteam)
924 // reduce frags during a team change
925 TeamchangeFrags(self);
928 SetPlayerTeam(self, dteam, steam, FALSE);
930 if(self.classname == "player" && steam != dteam)
932 // kill player when changing teams
933 if(self.deadflag == DEAD_NO)
934 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
936 //ctf_playerchanged();
939 void ShufflePlayerOutOfTeam (float source_team)
941 float smallestteam, smallestteam_count, steam;
942 float lowest_bot_score, lowest_player_score;
943 entity head, lowest_bot, lowest_player, selected;
946 smallestteam_count = 999999999;
948 if(c1 >= 0 && c1 < smallestteam_count)
951 smallestteam_count = c1;
953 if(c2 >= 0 && c2 < smallestteam_count)
956 smallestteam_count = c2;
958 if(c3 >= 0 && c3 < smallestteam_count)
961 smallestteam_count = c3;
963 if(c4 >= 0 && c4 < smallestteam_count)
966 smallestteam_count = c4;
971 bprint("warning: no smallest team\n");
977 else if(source_team == 2)
979 else if(source_team == 3)
981 else if(source_team == 4)
985 lowest_bot_score = 999999999;
986 lowest_player = world;
987 lowest_player_score = 999999999;
989 // find the lowest-scoring player & bot of that team
990 FOR_EACH_PLAYER(head)
992 if(head.team == steam)
996 if(head.totalfrags < lowest_bot_score)
999 lowest_bot_score = head.totalfrags;
1004 if(head.totalfrags < lowest_player_score)
1006 lowest_player = head;
1007 lowest_player_score = head.totalfrags;
1013 // prefers to move a bot...
1014 if(lowest_bot != world)
1015 selected = lowest_bot;
1016 // but it will move a player if it has to
1018 selected = lowest_player;
1019 // don't do anything if it couldn't find anyone
1022 bprint("warning: couldn't find a player to move from team\n");
1026 // smallest team gains a member
1027 if(smallestteam == 1)
1031 else if(smallestteam == 2)
1035 else if(smallestteam == 3)
1039 else if(smallestteam == 4)
1045 bprint("warning: destination team invalid\n");
1048 // source team loses a member
1049 if(source_team == 1)
1053 else if(source_team == 2)
1057 else if(source_team == 3)
1061 else if(source_team == 4)
1067 bprint("warning: source team invalid\n");
1071 // move the player to the new team
1072 TeamchangeFrags(selected);
1073 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1075 if(selected.deadflag == DEAD_NO)
1076 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1077 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1080 void CauseRebalance(float source_team, float howmany_toomany)
1082 if(IsTeamBalanceForced() == 1)
1084 bprint("Rebalancing Teams\n");
1085 ShufflePlayerOutOfTeam(source_team);
1089 // part of g_balance_teams_force
1090 // occasionally perform an audit of the teams to make
1091 // sure they're more or less balanced in player count.
1094 float numplayers, numteams, smallest, toomany;
1096 balance = IsTeamBalanceForced();
1100 if(audit_teams_time > time)
1103 audit_teams_time = time + 4 + random();
1105 // bprint("Auditing teams\n");
1107 CheckAllowedTeams(world);
1108 GetTeamCounts(world);
1111 numteams = numplayers = smallest = 0;
1114 numteams = numteams + 1;
1115 numplayers = numplayers + c1;
1120 numteams = numteams + 1;
1121 numplayers = numplayers + c2;
1127 numteams = numteams + 1;
1128 numplayers = numplayers + c3;
1134 numteams = numteams + 1;
1135 numplayers = numplayers + c4;
1141 return; // no players to move around
1143 return; // don't bother shuffling if for some reason there aren't any teams
1145 toomany = smallest + 1;
1147 if(c1 && c1 > toomany)
1148 CauseRebalance(1, c1 - toomany);
1149 if(c2 && c2 > toomany)
1150 CauseRebalance(2, c2 - toomany);
1151 if(c3 && c3 > toomany)
1152 CauseRebalance(3, c3 - toomany);
1153 if(c4 && c4 > toomany)
1154 CauseRebalance(4, c4 - toomany);
1156 // if teams are still unbalanced, balance them further in the next audit,
1157 // which will happen sooner (keep doing rapid audits until things are in order)
1158 audit_teams_time = time + 0.7 + random()*0.3;
1161 // code from here on is just to support maps that don't have team entities
1162 void tdm_spawnteam (string teamname, float teamcolor)
1166 e.classname = "tdm_team";
1167 e.netname = teamname;
1172 // spawn some default teams if the map is not set up for tdm
1173 void tdm_spawnteams()
1177 numteams = autocvar_g_tdm_teams_override;
1179 numteams = autocvar_g_tdm_teams;
1180 numteams = bound(2, numteams, 4);
1182 tdm_spawnteam("Red", COLOR_TEAM1-1);
1183 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1185 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1187 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1190 void tdm_delayedinit()
1192 // if no teams are found, spawn defaults
1193 if (find(world, classname, "tdm_team") == world)
1199 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);