1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 //float audit_teams_time;
11 void TeamchangeFrags(entity e)
19 void LogTeamchange(float player_id, float team_number, float type)
21 if(!autocvar_sv_eventlog)
27 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
30 void default_delayedinit()
32 if(!scores_initialized)
36 void ActivateTeamplay()
38 serverflags |= SERVERFLAG_TEAMPLAY;
42 void InitGameplayMode()
44 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
46 qualifying_override = -1;
50 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
55 MapInfo_LoadMapSettings(mapname);
57 serverflags &~= SERVERFLAG_TEAMPLAY;
59 if not(cvar_value_issafe(world.fog))
61 print("The current map contains a potentially harmful fog setting, ignored\n");
62 world.fog = string_null;
64 if(MapInfo_Map_fog != "")
65 if(MapInfo_Map_fog == "none")
66 world.fog = string_null;
68 world.fog = strzone(MapInfo_Map_fog);
69 clientstuff = strzone(MapInfo_Map_clientstuff);
73 // set both here, gamemode can override it later
74 timelimit_override = autocvar_timelimit_override;
75 fraglimit_override = autocvar_fraglimit_override;
76 leadlimit_override = autocvar_leadlimit_override;
77 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
87 if(autocvar_g_tdm_team_spawns)
88 have_team_spawns = -1; // request team spawns
94 fraglimit_override = autocvar_g_domination_point_limit;
95 leadlimit_override = autocvar_g_domination_point_leadlimit;
96 MUTATOR_ADD(gamemode_domination);
97 have_team_spawns = -1; // request team spawns
103 fraglimit_override = autocvar_capturelimit_override;
104 leadlimit_override = autocvar_captureleadlimit_override;
105 MUTATOR_ADD(gamemode_ctf);
106 have_team_spawns = -1; // request team spawns
111 fraglimit_override = autocvar_g_lms_lives_override;
112 leadlimit_override = 0; // not supported by LMS
113 if(fraglimit_override == 0)
114 fraglimit_override = -1;
115 MUTATOR_ADD(gamemode_lms);
120 fraglimit_override = autocvar_g_arena_point_limit;
121 leadlimit_override = autocvar_g_arena_point_leadlimit;
122 maxspawned = autocvar_g_arena_maxspawned;
125 arena_roundbased = autocvar_g_arena_roundbased;
131 fraglimit_override = autocvar_g_ca_point_limit;
132 leadlimit_override = autocvar_g_ca_point_leadlimit;
133 precache_sound("ctf/red_capture.wav");
134 precache_sound("ctf/blue_capture.wav");
139 fraglimit_override = autocvar_g_keyhunt_point_limit;
140 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
141 MUTATOR_ADD(gamemode_keyhunt);
147 fraglimit_override = autocvar_g_freezetag_point_limit;
148 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
149 MUTATOR_ADD(gamemode_freezetag);
155 ScoreRules_assault();
156 have_team_spawns = -1; // request team spawns
162 have_team_spawns = -1; // request team spawns
163 MUTATOR_ADD(gamemode_onslaught);
169 if(autocvar_g_race_teams)
172 race_teams = bound(2, autocvar_g_race_teams, 4);
173 have_team_spawns = -1; // request team spawns
178 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
179 fraglimit_override = autocvar_g_race_laps_limit;
180 leadlimit_override = 0; // currently not supported by race
185 g_race_qualifying = 1;
186 fraglimit_override = 0;
187 leadlimit_override = 0;
192 fraglimit_override = autocvar_g_nexball_goallimit;
193 leadlimit_override = autocvar_g_nexball_goalleadlimit;
195 have_team_spawns = -1; // request team spawns
196 MUTATOR_ADD(gamemode_nexball);
201 MUTATOR_ADD(gamemode_keepaway);
207 cache_mutatormsg = strzone("");
208 cache_lastmutatormsg = strzone("");
210 // enforce the server's universal frag/time limits
211 if(!autocvar_g_campaign)
213 if(fraglimit_override >= 0)
214 cvar_set("fraglimit", ftos(fraglimit_override));
215 if(timelimit_override >= 0)
216 cvar_set("timelimit", ftos(timelimit_override));
217 if(leadlimit_override >= 0)
218 cvar_set("leadlimit", ftos(leadlimit_override));
219 if(qualifying_override >= 0)
220 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
225 // we need to find out the correct value for g_race_qualifying
226 if(autocvar_g_campaign)
228 g_race_qualifying = 1;
230 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
232 g_race_qualifying = 2;
233 race_fraglimit = autocvar_fraglimit;
234 race_leadlimit = autocvar_leadlimit;
235 race_timelimit = autocvar_timelimit;
236 cvar_set("fraglimit", "0");
237 cvar_set("leadlimit", "0");
238 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
241 g_race_qualifying = 0;
246 if(g_race_qualifying)
247 independent_players = 1;
252 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
255 string GetClientVersionMessage() {
257 if (self.version_mismatch) {
258 if(self.version < autocvar_gameversion) {
259 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
261 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
264 versionmsg = "^2client version and server version are compatible.^8";
269 string getwelcomemessage(void)
271 string s, modifications, motd;
274 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
275 modifications = ret_string;
278 modifications = strcat(modifications, ", MinstaGib");
281 if(g_weaponarena_random)
282 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
284 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
286 if(autocvar_g_start_weapon_laser == 0)
287 modifications = strcat(modifications, ", No start weapons");
288 if(autocvar_sv_gravity < 800)
289 modifications = strcat(modifications, ", Low gravity");
290 if(g_cloaked && !g_cts)
291 modifications = strcat(modifications, ", Cloaked");
293 modifications = strcat(modifications, ", Hook");
295 modifications = strcat(modifications, ", Midair");
297 modifications = strcat(modifications, ", Piñata");
298 if(g_weapon_stay && !g_cts)
299 modifications = strcat(modifications, ", Weapons stay");
301 modifications = strcat(modifications, ", Blood loss");
303 modifications = strcat(modifications, ", Jet pack");
304 if(autocvar_g_powerups == 0)
305 modifications = strcat(modifications, ", No powerups");
306 if(autocvar_g_powerups > 0)
307 modifications = strcat(modifications, ", Powerups");
308 modifications = substring(modifications, 2, strlen(modifications) - 2);
310 string versionmessage;
311 versionmessage = GetClientVersionMessage();
313 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
314 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
316 if(modifications != "")
317 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
319 if (g_grappling_hook)
320 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
322 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
324 if(cache_lastmutatormsg)
325 strunzone(cache_lastmutatormsg);
327 strunzone(cache_mutatormsg);
328 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
329 cache_mutatormsg = strzone(cache_lastmutatormsg);
332 if (cache_mutatormsg != "") {
333 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
336 motd = autocvar_sv_motd;
338 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
343 void SetPlayerColors(entity pl, float _color)
347 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
349 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
350 pl.clientcolors = 16*cl + cl;*/
353 pants = _color & 0x0F;
354 shirt = _color & 0xF0;
358 setcolor(pl, 16*pants + pants);
360 setcolor(pl, shirt + pants);
364 void SetPlayerTeam(entity pl, float t, float s, float noprint)
369 _color = NUM_TEAM_4 - 1;
371 _color = NUM_TEAM_3 - 1;
373 _color = NUM_TEAM_2 - 1;
375 _color = NUM_TEAM_1 - 1;
377 SetPlayerColors(pl,_color);
380 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
383 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
388 // set c1...c4 to show what teams are allowed
389 void CheckAllowedTeams (entity for_whom)
395 c1 = c2 = c3 = c4 = -1;
396 cb1 = cb2 = cb3 = cb4 = 0;
398 teament_name = string_null;
401 // onslaught is special
402 head = findchain(classname, "onslaught_generator");
405 if (head.team == NUM_TEAM_1) c1 = 0;
406 if (head.team == NUM_TEAM_2) c2 = 0;
407 if (head.team == NUM_TEAM_3) c3 = 0;
408 if (head.team == NUM_TEAM_4) c4 = 0;
412 else if(g_domination)
413 teament_name = "dom_team";
415 teament_name = "ctf_team";
417 teament_name = "tdm_team";
419 teament_name = "nexball_team";
421 c1 = c2 = 0; // Assault always has 2 teams
424 // cover anything else by treating it like tdm with no teams spawned
431 MUTATOR_CALLHOOK(GetTeamCount);
435 c1 = c2 = c3 = c4 = 0;
442 // find out what teams are allowed if necessary
445 head = find(world, classname, teament_name);
448 if(!(g_domination && head.netname == ""))
450 if(head.team == NUM_TEAM_1)
452 else if(head.team == NUM_TEAM_2)
454 else if(head.team == NUM_TEAM_3)
456 else if(head.team == NUM_TEAM_4)
459 head = find(head, classname, teament_name);
463 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
465 if(autocvar_bot_vs_human && for_whom)
467 if(autocvar_bot_vs_human > 0)
470 if(clienttype(for_whom) == CLIENTTYPE_BOT)
478 if(clienttype(for_whom) == CLIENTTYPE_BOT)
485 // if player has a forced team, ONLY allow that one
486 if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
488 else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
490 else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
492 else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
496 float PlayerValue(entity p)
499 // FIXME: it always returns 1...
502 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
503 // teams that are allowed will now have their player counts stored in c1...c4
504 void GetTeamCounts(entity ignore)
508 // now count how many players are on each team already
510 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
511 // also remember the lowest-scoring player
513 FOR_EACH_CLIENT(head)
516 if(head.classname == "player")
518 else if(head.team_forced > 0)
519 t = head.team_forced; // reserve the spot
522 if(head != ignore)// && head.netname != "")
524 value = PlayerValue(head);
525 if(clienttype(head) == CLIENTTYPE_BOT)
564 // if the player who has a forced team has not joined yet, reserve the spot
565 if(autocvar_g_campaign)
567 switch(autocvar_g_campaign_forceteam)
569 case 1: if(c1 == cb1) ++c1; break;
570 case 2: if(c2 == cb2) ++c2; break;
571 case 3: if(c3 == cb3) ++c3; break;
572 case 4: if(c4 == cb4) ++c4; break;
577 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
579 // we assume that CheckAllowedTeams and GetTeamCounts have already been called
581 float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
585 case 1: ca = c1; cba = cb1; sa = team1_score; break;
586 case 2: ca = c2; cba = cb2; sa = team2_score; break;
587 case 3: ca = c3; cba = cb3; sa = team3_score; break;
588 case 4: ca = c4; cba = cb4; sa = team4_score; break;
592 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
593 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
594 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
595 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
606 if(clienttype(e) == CLIENTTYPE_REAL)
615 // keep teams alive (teams of size 0 always count as smaller, ignoring score)
631 // the more we're at the end of the match, the more take scores into account
632 f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
639 // returns # of smallest team (1, 2, 3, 4)
640 // NOTE: Assumes CheckAllowedTeams has already been called!
641 float FindSmallestTeam(entity pl, float ignore_pl)
646 // find out what teams are available
647 //CheckAllowedTeams();
649 // make sure there are at least 2 teams to join
651 totalteams = totalteams + 1;
653 totalteams = totalteams + 1;
655 totalteams = totalteams + 1;
657 totalteams = totalteams + 1;
659 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
664 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
665 return 1; // special case for campaign and player joining
666 else if(g_domination)
667 error("Too few teams available for domination\n");
669 error("Too few teams available for ctf\n");
671 error("Too few teams available for key hunt\n");
673 error("Too few teams available for freeze tag\n");
675 error("Too few teams available for team deathmatch\n");
678 // count how many players are in each team
682 GetTeamCounts(world);
684 RandomSelection_Init();
687 if(TeamSmallerEqThanTeam(2, t, pl))
689 if(TeamSmallerEqThanTeam(3, t, pl))
691 if(TeamSmallerEqThanTeam(4, t, pl))
694 // now t is the minimum, or A minimum!
695 if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
696 RandomSelection_Add(world, 1, string_null, 1, 1);
697 if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
698 RandomSelection_Add(world, 2, string_null, 1, 1);
699 if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
700 RandomSelection_Add(world, 3, string_null, 1, 1);
701 if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
702 RandomSelection_Add(world, 4, string_null, 1, 1);
704 return RandomSelection_chosen_float;
707 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
709 float smallest, selectedteam;
711 // don't join a team if we're not playing a team game
715 // find out what teams are available
716 CheckAllowedTeams(pl);
718 // if we don't care what team he ends up on, put him on whatever team he entered as.
719 // if he's not on a valid team, then let other code put him on the smallest team
722 if( c1 >= 0 && pl.team == NUM_TEAM_1)
723 selectedteam = pl.team;
724 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
725 selectedteam = pl.team;
726 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
727 selectedteam = pl.team;
728 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
729 selectedteam = pl.team;
735 if(!only_return_best)
737 SetPlayerColors(pl, selectedteam - 1);
739 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
740 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
741 LogTeamchange(pl.playerid, pl.team, 99);
745 // otherwise end up on the smallest team (handled below)
748 smallest = FindSmallestTeam(pl, TRUE);
750 if(!only_return_best && !pl.bot_forced_team)
752 TeamchangeFrags(self);
755 SetPlayerColors(pl, NUM_TEAM_1 - 1);
757 else if(smallest == 2)
759 SetPlayerColors(pl, NUM_TEAM_2 - 1);
761 else if(smallest == 3)
763 SetPlayerColors(pl, NUM_TEAM_3 - 1);
765 else if(smallest == 4)
767 SetPlayerColors(pl, NUM_TEAM_4 - 1);
771 error("smallest team: invalid team\n");
774 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
776 if(pl.deadflag == DEAD_NO)
777 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
783 //void() ctf_playerchanged;
784 void SV_ChangeTeam(float _color)
786 float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
788 // in normal deathmatch we can just apply the color and we're done
790 SetPlayerColors(self, _color);
794 scolor = self.clientcolors & 0x0F;
795 dcolor = _color & 0x0F;
797 if(scolor == NUM_TEAM_1 - 1)
799 else if(scolor == NUM_TEAM_2 - 1)
801 else if(scolor == NUM_TEAM_3 - 1)
803 else // if(scolor == NUM_TEAM_4 - 1)
805 if(dcolor == NUM_TEAM_1 - 1)
807 else if(dcolor == NUM_TEAM_2 - 1)
809 else if(dcolor == NUM_TEAM_3 - 1)
811 else // if(dcolor == NUM_TEAM_4 - 1)
814 CheckAllowedTeams(self);
816 if(dteam == 1 && c1 < 0) dteam = 4;
817 if(dteam == 4 && c4 < 0) dteam = 3;
818 if(dteam == 3 && c3 < 0) dteam = 2;
819 if(dteam == 2 && c2 < 0) dteam = 1;
821 // not changing teams
824 //bprint("same team change\n");
825 SetPlayerTeam(self, dteam, steam, TRUE);
829 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
830 sprint(self, "Team changes not allowed\n");
831 return; // changing teams is not allowed
834 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
835 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
838 if(!TeamSmallerEqThanTeam(dteam, steam, self))
840 sprint(self, "Cannot change to a larger/better/shinier team\n");
845 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
847 if(self.classname == "player" && steam != dteam)
849 // reduce frags during a team change
850 TeamchangeFrags(self);
853 SetPlayerTeam(self, dteam, steam, FALSE);
855 if(self.classname == "player" && steam != dteam)
857 // kill player when changing teams
858 if(self.deadflag == DEAD_NO)
859 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
863 void ShufflePlayerOutOfTeam (float source_team)
865 float smallestteam, smallestteam_count, steam;
866 float lowest_bot_score, lowest_player_score;
867 entity head, lowest_bot, lowest_player, selected;
870 smallestteam_count = 999999999;
872 if(c1 >= 0 && c1 < smallestteam_count)
875 smallestteam_count = c1;
877 if(c2 >= 0 && c2 < smallestteam_count)
880 smallestteam_count = c2;
882 if(c3 >= 0 && c3 < smallestteam_count)
885 smallestteam_count = c3;
887 if(c4 >= 0 && c4 < smallestteam_count)
890 smallestteam_count = c4;
895 bprint("warning: no smallest team\n");
901 else if(source_team == 2)
903 else if(source_team == 3)
905 else // if(source_team == 4)
909 lowest_bot_score = 999999999;
910 lowest_player = world;
911 lowest_player_score = 999999999;
913 // find the lowest-scoring player & bot of that team
914 FOR_EACH_PLAYER(head)
916 if(head.team == steam)
920 if(head.totalfrags < lowest_bot_score)
923 lowest_bot_score = head.totalfrags;
928 if(head.totalfrags < lowest_player_score)
930 lowest_player = head;
931 lowest_player_score = head.totalfrags;
937 // prefers to move a bot...
938 if(lowest_bot != world)
939 selected = lowest_bot;
940 // but it will move a player if it has to
942 selected = lowest_player;
943 // don't do anything if it couldn't find anyone
946 bprint("warning: couldn't find a player to move from team\n");
950 // smallest team gains a member
951 if(smallestteam == 1)
955 else if(smallestteam == 2)
959 else if(smallestteam == 3)
963 else if(smallestteam == 4)
969 bprint("warning: destination team invalid\n");
972 // source team loses a member
977 else if(source_team == 2)
981 else if(source_team == 3)
985 else if(source_team == 4)
991 bprint("warning: source team invalid\n");
995 // move the player to the new team
996 TeamchangeFrags(selected);
997 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
999 if(selected.deadflag == DEAD_NO)
1000 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1001 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
1004 // code from here on is just to support maps that don't have team entities
1005 void tdm_spawnteam (string teamname, float teamcolor)
1009 e.classname = "tdm_team";
1010 e.netname = teamname;
1015 // spawn some default teams if the map is not set up for tdm
1016 void tdm_spawnteams()
1020 numteams = autocvar_g_tdm_teams_override;
1022 numteams = autocvar_g_tdm_teams;
1023 numteams = bound(2, numteams, 4);
1025 tdm_spawnteam("Red", NUM_TEAM_1-1);
1026 tdm_spawnteam("Blue", NUM_TEAM_2-1);
1028 tdm_spawnteam("Yellow", NUM_TEAM_3-1);
1030 tdm_spawnteam("Pink", NUM_TEAM_4-1);
1033 void tdm_delayedinit()
1035 // if no teams are found, spawn defaults
1036 if (find(world, classname, "tdm_team") == world)
1042 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);