1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 //float audit_teams_time;
11 void TeamchangeFrags(entity e)
16 void runematch_init();
20 void LogTeamchange(float player_id, float team_number, float type)
22 if(!autocvar_sv_eventlog)
28 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
31 void default_delayedinit()
33 if(!scores_initialized)
37 void ActivateTeamplay()
39 serverflags |= SERVERFLAG_TEAMPLAY;
43 void InitGameplayMode()
45 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
47 qualifying_override = -1;
51 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
56 MapInfo_LoadMapSettings(mapname);
58 serverflags &~= SERVERFLAG_TEAMPLAY;
60 if not(cvar_value_issafe(world.fog))
62 print("The current map contains a potentially harmful fog setting, ignored\n");
63 world.fog = string_null;
65 if(MapInfo_Map_fog != "")
66 if(MapInfo_Map_fog == "none")
67 world.fog = string_null;
69 world.fog = strzone(MapInfo_Map_fog);
70 clientstuff = strzone(MapInfo_Map_clientstuff);
74 // set both here, gamemode can override it later
75 timelimit_override = autocvar_timelimit_override;
76 fraglimit_override = autocvar_fraglimit_override;
77 leadlimit_override = autocvar_leadlimit_override;
78 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
88 if(autocvar_g_tdm_team_spawns)
89 have_team_spawns = -1; // request team spawns
95 fraglimit_override = autocvar_g_domination_point_limit;
96 leadlimit_override = autocvar_g_domination_point_leadlimit;
97 MUTATOR_ADD(gamemode_domination);
98 have_team_spawns = -1; // request team spawns
104 fraglimit_override = autocvar_capturelimit_override;
105 leadlimit_override = autocvar_captureleadlimit_override;
106 MUTATOR_ADD(gamemode_ctf);
107 have_team_spawns = -1; // request team spawns
112 // ActivateTeamplay();
113 fraglimit_override = autocvar_g_runematch_point_limit;
114 leadlimit_override = autocvar_g_runematch_point_leadlimit;
120 fraglimit_override = autocvar_g_lms_lives_override;
121 leadlimit_override = 0; // not supported by LMS
122 if(fraglimit_override == 0)
123 fraglimit_override = -1;
124 lms_lowest_lives = 9999;
131 fraglimit_override = autocvar_g_arena_point_limit;
132 leadlimit_override = autocvar_g_arena_point_leadlimit;
133 maxspawned = autocvar_g_arena_maxspawned;
136 arena_roundbased = autocvar_g_arena_roundbased;
142 fraglimit_override = autocvar_g_ca_point_limit;
143 leadlimit_override = autocvar_g_ca_point_leadlimit;
144 precache_sound("ctf/red_capture.wav");
145 precache_sound("ctf/blue_capture.wav");
150 fraglimit_override = autocvar_g_keyhunt_point_limit;
151 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
152 MUTATOR_ADD(gamemode_keyhunt);
158 fraglimit_override = autocvar_g_freezetag_point_limit;
159 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
160 MUTATOR_ADD(gamemode_freezetag);
166 ScoreRules_assault();
167 have_team_spawns = -1; // request team spawns
173 have_team_spawns = -1; // request team spawns
174 MUTATOR_ADD(gamemode_onslaught);
180 if(autocvar_g_race_teams)
183 race_teams = bound(2, autocvar_g_race_teams, 4);
184 have_team_spawns = -1; // request team spawns
189 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
190 fraglimit_override = autocvar_g_race_laps_limit;
191 leadlimit_override = 0; // currently not supported by race
196 g_race_qualifying = 1;
197 fraglimit_override = 0;
198 leadlimit_override = 0;
203 fraglimit_override = autocvar_g_nexball_goallimit;
204 leadlimit_override = autocvar_g_nexball_goalleadlimit;
206 have_team_spawns = -1; // request team spawns
207 MUTATOR_ADD(gamemode_nexball);
212 MUTATOR_ADD(gamemode_keepaway);
218 cache_mutatormsg = strzone("");
219 cache_lastmutatormsg = strzone("");
221 // enforce the server's universal frag/time limits
222 if(!autocvar_g_campaign)
224 if(fraglimit_override >= 0)
225 cvar_set("fraglimit", ftos(fraglimit_override));
226 if(timelimit_override >= 0)
227 cvar_set("timelimit", ftos(timelimit_override));
228 if(leadlimit_override >= 0)
229 cvar_set("leadlimit", ftos(leadlimit_override));
230 if(qualifying_override >= 0)
231 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
236 // we need to find out the correct value for g_race_qualifying
237 if(autocvar_g_campaign)
239 g_race_qualifying = 1;
241 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
243 g_race_qualifying = 2;
244 race_fraglimit = autocvar_fraglimit;
245 race_leadlimit = autocvar_leadlimit;
246 race_timelimit = autocvar_timelimit;
247 cvar_set("fraglimit", "0");
248 cvar_set("leadlimit", "0");
249 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
252 g_race_qualifying = 0;
257 if(g_race_qualifying)
258 independent_players = 1;
263 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
266 string GetClientVersionMessage() {
268 if (self.version_mismatch) {
269 if(self.version < autocvar_gameversion) {
270 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
272 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
275 versionmsg = "^2client version and server version are compatible.^8";
280 string getwelcomemessage(void)
282 string s, modifications, motd;
285 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
286 modifications = ret_string;
289 modifications = strcat(modifications, ", MinstaGib");
292 if(g_weaponarena_random)
293 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
295 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
297 if(autocvar_g_start_weapon_laser == 0)
298 modifications = strcat(modifications, ", No start weapons");
299 if(autocvar_sv_gravity < 800)
300 modifications = strcat(modifications, ", Low gravity");
301 if(g_cloaked && !g_cts)
302 modifications = strcat(modifications, ", Cloaked");
304 modifications = strcat(modifications, ", Hook");
306 modifications = strcat(modifications, ", Midair");
308 modifications = strcat(modifications, ", Piñata");
309 if(g_weapon_stay && !g_cts)
310 modifications = strcat(modifications, ", Weapons stay");
312 modifications = strcat(modifications, ", Blood loss");
314 modifications = strcat(modifications, ", Jet pack");
315 if(autocvar_g_powerups == 0)
316 modifications = strcat(modifications, ", No powerups");
317 if(autocvar_g_powerups > 0)
318 modifications = strcat(modifications, ", Powerups");
319 modifications = substring(modifications, 2, strlen(modifications) - 2);
321 string versionmessage;
322 versionmessage = GetClientVersionMessage();
324 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
325 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
327 if(modifications != "")
328 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
330 if (g_grappling_hook)
331 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
333 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
335 if(cache_lastmutatormsg)
336 strunzone(cache_lastmutatormsg);
338 strunzone(cache_mutatormsg);
339 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
340 cache_mutatormsg = strzone(cache_lastmutatormsg);
343 if (cache_mutatormsg != "") {
344 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
347 motd = autocvar_sv_motd;
349 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
354 void SetPlayerColors(entity pl, float _color)
358 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
360 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
361 pl.clientcolors = 16*cl + cl;*/
364 pants = _color & 0x0F;
365 shirt = _color & 0xF0;
369 setcolor(pl, 16*pants + pants);
371 setcolor(pl, shirt + pants);
375 void SetPlayerTeam(entity pl, float t, float s, float noprint)
380 _color = NUM_TEAM_4 - 1;
382 _color = NUM_TEAM_3 - 1;
384 _color = NUM_TEAM_2 - 1;
386 _color = NUM_TEAM_1 - 1;
388 SetPlayerColors(pl,_color);
391 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
394 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
399 // set c1...c4 to show what teams are allowed
400 void CheckAllowedTeams (entity for_whom)
406 c1 = c2 = c3 = c4 = -1;
407 cb1 = cb2 = cb3 = cb4 = 0;
409 teament_name = string_null;
412 // onslaught is special
413 head = findchain(classname, "onslaught_generator");
416 if (head.team == NUM_TEAM_1) c1 = 0;
417 if (head.team == NUM_TEAM_2) c2 = 0;
418 if (head.team == NUM_TEAM_3) c3 = 0;
419 if (head.team == NUM_TEAM_4) c4 = 0;
423 else if(g_domination)
424 teament_name = "dom_team";
426 teament_name = "ctf_team";
428 teament_name = "tdm_team";
430 teament_name = "nexball_team";
432 c1 = c2 = 0; // Assault always has 2 teams
435 // cover anything else by treating it like tdm with no teams spawned
442 MUTATOR_CALLHOOK(GetTeamCount);
446 c1 = c2 = c3 = c4 = 0;
453 // find out what teams are allowed if necessary
456 head = find(world, classname, teament_name);
459 if(!(g_domination && head.netname == ""))
461 if(head.team == NUM_TEAM_1)
463 else if(head.team == NUM_TEAM_2)
465 else if(head.team == NUM_TEAM_3)
467 else if(head.team == NUM_TEAM_4)
470 head = find(head, classname, teament_name);
474 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
476 if(autocvar_bot_vs_human && for_whom)
478 if(autocvar_bot_vs_human > 0)
481 if(clienttype(for_whom) == CLIENTTYPE_BOT)
489 if(clienttype(for_whom) == CLIENTTYPE_BOT)
496 // if player has a forced team, ONLY allow that one
497 if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
499 else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
501 else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
503 else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
507 float PlayerValue(entity p)
510 // FIXME: it always returns 1...
513 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
514 // teams that are allowed will now have their player counts stored in c1...c4
515 void GetTeamCounts(entity ignore)
519 // now count how many players are on each team already
521 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
522 // also remember the lowest-scoring player
524 FOR_EACH_CLIENT(head)
527 if(head.classname == "player")
529 else if(head.team_forced > 0)
530 t = head.team_forced; // reserve the spot
533 if(head != ignore)// && head.netname != "")
535 value = PlayerValue(head);
536 if(clienttype(head) == CLIENTTYPE_BOT)
575 // if the player who has a forced team has not joined yet, reserve the spot
576 if(autocvar_g_campaign)
578 switch(autocvar_g_campaign_forceteam)
580 case 1: if(c1 == cb1) ++c1; break;
581 case 2: if(c2 == cb2) ++c2; break;
582 case 3: if(c3 == cb3) ++c3; break;
583 case 4: if(c4 == cb4) ++c4; break;
588 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
590 // we assume that CheckAllowedTeams and GetTeamCounts have already been called
592 float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
596 case 1: ca = c1; cba = cb1; sa = team1_score; break;
597 case 2: ca = c2; cba = cb2; sa = team2_score; break;
598 case 3: ca = c3; cba = cb3; sa = team3_score; break;
599 case 4: ca = c4; cba = cb4; sa = team4_score; break;
603 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
604 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
605 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
606 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
617 if(clienttype(e) == CLIENTTYPE_REAL)
626 // keep teams alive (teams of size 0 always count as smaller, ignoring score)
642 // the more we're at the end of the match, the more take scores into account
643 f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
650 // returns # of smallest team (1, 2, 3, 4)
651 // NOTE: Assumes CheckAllowedTeams has already been called!
652 float FindSmallestTeam(entity pl, float ignore_pl)
657 // find out what teams are available
658 //CheckAllowedTeams();
660 // make sure there are at least 2 teams to join
662 totalteams = totalteams + 1;
664 totalteams = totalteams + 1;
666 totalteams = totalteams + 1;
668 totalteams = totalteams + 1;
670 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
675 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
676 return 1; // special case for campaign and player joining
677 else if(g_domination)
678 error("Too few teams available for domination\n");
680 error("Too few teams available for ctf\n");
682 error("Too few teams available for key hunt\n");
684 error("Too few teams available for freeze tag\n");
686 error("Too few teams available for team deathmatch\n");
689 // count how many players are in each team
693 GetTeamCounts(world);
695 RandomSelection_Init();
698 if(TeamSmallerEqThanTeam(2, t, pl))
700 if(TeamSmallerEqThanTeam(3, t, pl))
702 if(TeamSmallerEqThanTeam(4, t, pl))
705 // now t is the minimum, or A minimum!
706 if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
707 RandomSelection_Add(world, 1, string_null, 1, 1);
708 if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
709 RandomSelection_Add(world, 2, string_null, 1, 1);
710 if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
711 RandomSelection_Add(world, 3, string_null, 1, 1);
712 if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
713 RandomSelection_Add(world, 4, string_null, 1, 1);
715 return RandomSelection_chosen_float;
718 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
720 float smallest, selectedteam;
722 // don't join a team if we're not playing a team game
726 // find out what teams are available
727 CheckAllowedTeams(pl);
729 // if we don't care what team he ends up on, put him on whatever team he entered as.
730 // if he's not on a valid team, then let other code put him on the smallest team
733 if( c1 >= 0 && pl.team == NUM_TEAM_1)
734 selectedteam = pl.team;
735 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
736 selectedteam = pl.team;
737 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
738 selectedteam = pl.team;
739 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
740 selectedteam = pl.team;
746 if(!only_return_best)
748 SetPlayerColors(pl, selectedteam - 1);
750 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
751 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
752 LogTeamchange(pl.playerid, pl.team, 99);
756 // otherwise end up on the smallest team (handled below)
759 smallest = FindSmallestTeam(pl, TRUE);
761 if(!only_return_best && !pl.bot_forced_team)
763 TeamchangeFrags(self);
766 SetPlayerColors(pl, NUM_TEAM_1 - 1);
768 else if(smallest == 2)
770 SetPlayerColors(pl, NUM_TEAM_2 - 1);
772 else if(smallest == 3)
774 SetPlayerColors(pl, NUM_TEAM_3 - 1);
776 else if(smallest == 4)
778 SetPlayerColors(pl, NUM_TEAM_4 - 1);
782 error("smallest team: invalid team\n");
785 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
787 if(pl.deadflag == DEAD_NO)
788 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
794 //void() ctf_playerchanged;
795 void SV_ChangeTeam(float _color)
797 float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
799 // in normal deathmatch we can just apply the color and we're done
801 SetPlayerColors(self, _color);
805 scolor = self.clientcolors & 0x0F;
806 dcolor = _color & 0x0F;
808 if(scolor == NUM_TEAM_1 - 1)
810 else if(scolor == NUM_TEAM_2 - 1)
812 else if(scolor == NUM_TEAM_3 - 1)
814 else // if(scolor == NUM_TEAM_4 - 1)
816 if(dcolor == NUM_TEAM_1 - 1)
818 else if(dcolor == NUM_TEAM_2 - 1)
820 else if(dcolor == NUM_TEAM_3 - 1)
822 else // if(dcolor == NUM_TEAM_4 - 1)
825 CheckAllowedTeams(self);
827 if(dteam == 1 && c1 < 0) dteam = 4;
828 if(dteam == 4 && c4 < 0) dteam = 3;
829 if(dteam == 3 && c3 < 0) dteam = 2;
830 if(dteam == 2 && c2 < 0) dteam = 1;
832 // not changing teams
835 //bprint("same team change\n");
836 SetPlayerTeam(self, dteam, steam, TRUE);
840 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
841 sprint(self, "Team changes not allowed\n");
842 return; // changing teams is not allowed
845 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
846 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
849 if(!TeamSmallerEqThanTeam(dteam, steam, self))
851 sprint(self, "Cannot change to a larger/better/shinier team\n");
856 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
858 if(self.classname == "player" && steam != dteam)
860 // reduce frags during a team change
861 TeamchangeFrags(self);
864 SetPlayerTeam(self, dteam, steam, FALSE);
866 if(self.classname == "player" && steam != dteam)
868 // kill player when changing teams
869 if(self.deadflag == DEAD_NO)
870 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
874 void ShufflePlayerOutOfTeam (float source_team)
876 float smallestteam, smallestteam_count, steam;
877 float lowest_bot_score, lowest_player_score;
878 entity head, lowest_bot, lowest_player, selected;
881 smallestteam_count = 999999999;
883 if(c1 >= 0 && c1 < smallestteam_count)
886 smallestteam_count = c1;
888 if(c2 >= 0 && c2 < smallestteam_count)
891 smallestteam_count = c2;
893 if(c3 >= 0 && c3 < smallestteam_count)
896 smallestteam_count = c3;
898 if(c4 >= 0 && c4 < smallestteam_count)
901 smallestteam_count = c4;
906 bprint("warning: no smallest team\n");
912 else if(source_team == 2)
914 else if(source_team == 3)
916 else // if(source_team == 4)
920 lowest_bot_score = 999999999;
921 lowest_player = world;
922 lowest_player_score = 999999999;
924 // find the lowest-scoring player & bot of that team
925 FOR_EACH_PLAYER(head)
927 if(head.team == steam)
931 if(head.totalfrags < lowest_bot_score)
934 lowest_bot_score = head.totalfrags;
939 if(head.totalfrags < lowest_player_score)
941 lowest_player = head;
942 lowest_player_score = head.totalfrags;
948 // prefers to move a bot...
949 if(lowest_bot != world)
950 selected = lowest_bot;
951 // but it will move a player if it has to
953 selected = lowest_player;
954 // don't do anything if it couldn't find anyone
957 bprint("warning: couldn't find a player to move from team\n");
961 // smallest team gains a member
962 if(smallestteam == 1)
966 else if(smallestteam == 2)
970 else if(smallestteam == 3)
974 else if(smallestteam == 4)
980 bprint("warning: destination team invalid\n");
983 // source team loses a member
988 else if(source_team == 2)
992 else if(source_team == 3)
996 else if(source_team == 4)
1002 bprint("warning: source team invalid\n");
1006 // move the player to the new team
1007 TeamchangeFrags(selected);
1008 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1010 if(selected.deadflag == DEAD_NO)
1011 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1012 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
1015 // code from here on is just to support maps that don't have team entities
1016 void tdm_spawnteam (string teamname, float teamcolor)
1020 e.classname = "tdm_team";
1021 e.netname = teamname;
1026 // spawn some default teams if the map is not set up for tdm
1027 void tdm_spawnteams()
1031 numteams = autocvar_g_tdm_teams_override;
1033 numteams = autocvar_g_tdm_teams;
1034 numteams = bound(2, numteams, 4);
1036 tdm_spawnteam("Red", NUM_TEAM_1-1);
1037 tdm_spawnteam("Blue", NUM_TEAM_2-1);
1039 tdm_spawnteam("Yellow", NUM_TEAM_3-1);
1041 tdm_spawnteam("Pink", NUM_TEAM_4-1);
1044 void tdm_delayedinit()
1046 // if no teams are found, spawn defaults
1047 if (find(world, classname, "tdm_team") == world)
1053 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);