6 #include "scores_rules.qh"
10 #include "command/vote.qh"
12 #include <server/mutators/_mod.qh>
14 #include "../common/deathtypes/all.qh"
15 #include <common/gamemodes/_mod.qh>
16 #include "../common/teams.qh"
18 /// \brief Describes a state of team balance entity.
21 TEAM_BALANCE_UNINITIALIZED, ///< The team balance has not been initialized.
22 /// \brief TeamBalance_CheckAllowedTeams has been called.
23 TEAM_BALANCE_TEAMS_CHECKED,
24 /// \brief TeamBalance_GetTeamCounts has been called.
25 TEAM_BALANCE_TEAM_COUNTS_FILLED
28 /// \brief Indicates that the player is not allowed to join a team.
29 const int TEAM_NOT_ALLOWED = -1;
31 .float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
33 .int m_team_balance_state; ///< Holds the state of the team balance entity.
34 .entity m_team_balance_team[NUM_TEAMS]; ///< ???
36 .float m_team_score; ///< The score of the team.
37 .int m_num_players; ///< Number of players (both humans and bots) in a team.
38 .int m_num_bots; ///< Number of bots in a team.
39 .int m_num_players_alive; ///< Number of alive players in a team.
40 .int m_num_control_points; ///< Number of control points owned by a team.
42 string autocvar_g_forced_team_red;
43 string autocvar_g_forced_team_blue;
44 string autocvar_g_forced_team_yellow;
45 string autocvar_g_forced_team_pink;
47 entity g_team_entities[NUM_TEAMS]; ///< Holds global team entities.
49 STATIC_INIT(g_team_entities)
51 for (int i = 0; i < NUM_TEAMS; ++i)
53 g_team_entities[i] = spawn();
57 entity Team_GetTeamFromIndex(int index)
59 if (!Team_IsValidIndex(index))
61 LOG_FATALF("Team_GetTeamFromIndex: Index is invalid: %f", index);
63 return g_team_entities[index - 1];
66 entity Team_GetTeam(int team_num)
68 if (!Team_IsValidTeam(team_num))
70 LOG_FATALF("Team_GetTeam: Value is invalid: %f", team_num);
72 return g_team_entities[Team_TeamToIndex(team_num) - 1];
75 float Team_GetTeamScore(entity team_ent)
77 return team_ent.m_team_score;
80 void Team_SetTeamScore(entity team_ent, float score)
82 team_ent.m_team_score = score;
85 int Team_GetNumberOfAlivePlayers(entity team_ent)
87 return team_ent.m_num_players_alive;
90 void Team_SetNumberOfAlivePlayers(entity team_ent, int number)
92 team_ent.m_num_players_alive = number;
95 int Team_GetNumberOfAliveTeams()
98 for (int i = 0; i < NUM_TEAMS; ++i)
100 if (g_team_entities[i].m_num_players_alive > 0)
108 int Team_GetNumberOfControlPoints(entity team_ent)
110 return team_ent.m_num_control_points;
113 void Team_SetNumberOfControlPoints(entity team_ent, int number)
115 team_ent.m_num_control_points = number;
118 int Team_GetNumberOfTeamsWithControlPoints()
121 for (int i = 0; i < NUM_TEAMS; ++i)
123 if (g_team_entities[i].m_num_control_points > 0)
131 void setcolor(entity this, int clr)
134 this.clientcolors = clr;
135 this.team = (clr & 15) + 1;
137 builtin_setcolor(this, clr);
141 bool Entity_HasValidTeam(entity this)
143 return Team_IsValidTeam(this.team);
146 int Entity_GetTeamIndex(entity this)
148 return Team_TeamToIndex(this.team);
151 entity Entity_GetTeam(entity this)
153 int index = Entity_GetTeamIndex(this);
154 if (!Team_IsValidIndex(index))
158 return Team_GetTeamFromIndex(index);
161 void SetPlayerColors(entity player, float _color)
163 float pants = _color & 0x0F;
164 float shirt = _color & 0xF0;
167 setcolor(player, 16 * pants + pants);
171 setcolor(player, shirt + pants);
175 bool Player_SetTeamIndex(entity player, int index)
177 int new_team = Team_IndexToTeam(index);
178 if (player.team == new_team)
182 // This is important when players join the game and one of their
183 // color matches the team color while other doesn't. For example
185 SetPlayerColors(player, new_team - 1);
189 int old_index = Team_TeamToIndex(player.team);
190 if (MUTATOR_CALLHOOK(Player_ChangeTeam, player, old_index, index) == true)
192 // Mutator has blocked team change.
201 SetPlayerColors(player, new_team - 1);
203 MUTATOR_CALLHOOK(Player_ChangedTeam, player, old_index, index);
207 bool SetPlayerTeam(entity player, int team_index, int type)
209 int old_team_index = Entity_GetTeamIndex(player);
210 if (!Player_SetTeamIndex(player, team_index))
214 LogTeamchange(player.playerid, player.team, type);
215 if (team_index != old_team_index)
217 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(player.team,
218 INFO_JOIN_PLAY_TEAM), player.netname);
219 KillPlayerForTeamChange(player);
224 bool MoveToTeam(entity client, int team_index, int type)
226 //PrintToChatAll(sprintf("MoveToTeam: %s, %f", client.netname, team_index));
227 int lockteams_backup = lockteams; // backup any team lock
228 lockteams = 0; // disable locked teams
229 PlayerScore_Clear(client);
230 if (!SetPlayerTeam(client, team_index, type))
232 lockteams = lockteams_backup; // restore the team lock
235 lockteams = lockteams_backup; // restore the team lock
239 void KillPlayerForTeamChange(entity player)
245 if (MUTATOR_CALLHOOK(Player_ChangeTeamKill, player) == true)
249 Damage(player, player, player, 100000, DEATH_TEAMCHANGE.m_id, DMG_NOWEP,
250 player.origin, '0 0 0');
253 void LogTeamchange(float player_id, float team_number, int type)
255 if(!autocvar_sv_eventlog)
261 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
264 bool Player_HasRealForcedTeam(entity player)
266 return player.team_forced > TEAM_FORCE_DEFAULT;
269 int Player_GetForcedTeamIndex(entity player)
271 return player.team_forced;
274 void Player_SetForcedTeamIndex(entity player, int team_index)
278 case TEAM_FORCE_SPECTATOR:
279 case TEAM_FORCE_DEFAULT:
281 player.team_forced = team_index;
286 if (!Team_IsValidIndex(team_index))
288 LOG_FATAL("Player_SetForcedTeamIndex: Invalid team index.");
292 player.team_forced = team_index;
299 void Player_DetermineForcedTeam(entity player)
301 if (autocvar_g_campaign)
303 if (IS_REAL_CLIENT(player)) // only players, not bots
305 if (Team_IsValidIndex(autocvar_g_campaign_forceteam))
307 player.team_forced = autocvar_g_campaign_forceteam;
311 player.team_forced = TEAM_FORCE_DEFAULT;
315 else if (PlayerInList(player, autocvar_g_forced_team_red))
317 player.team_forced = 1;
319 else if (PlayerInList(player, autocvar_g_forced_team_blue))
321 player.team_forced = 2;
323 else if (PlayerInList(player, autocvar_g_forced_team_yellow))
325 player.team_forced = 3;
327 else if (PlayerInList(player, autocvar_g_forced_team_pink))
329 player.team_forced = 4;
333 switch (autocvar_g_forced_team_otherwise)
337 player.team_forced = 1;
342 player.team_forced = 2;
347 player.team_forced = 3;
352 player.team_forced = 4;
358 player.team_forced = TEAM_FORCE_SPECTATOR;
363 player.team_forced = TEAM_FORCE_DEFAULT;
368 if (!teamplay && Player_HasRealForcedTeam(player))
370 player.team_forced = TEAM_FORCE_DEFAULT;
374 entity TeamBalance_CheckAllowedTeams(entity for_whom)
376 entity balance = spawn();
377 for (int i = 0; i < NUM_TEAMS; ++i)
379 entity team_ent = balance.m_team_balance_team[i] = spawn();
380 team_ent.m_team_score = g_team_entities[i].m_team_score;
381 team_ent.m_num_players = TEAM_NOT_ALLOWED;
382 team_ent.m_num_bots = 0;
384 setthink(balance, TeamBalance_Destroy);
387 string teament_name = string_null;
388 bool mutator_returnvalue = MUTATOR_CALLHOOK(TeamBalance_CheckAllowedTeams,
389 teams_mask, teament_name, for_whom);
390 teams_mask = M_ARGV(0, float);
391 teament_name = M_ARGV(1, string);
392 if (mutator_returnvalue)
394 for (int i = 0; i < NUM_TEAMS; ++i)
396 if (teams_mask & BIT(i))
398 balance.m_team_balance_team[i].m_num_players = 0;
405 entity head = find(NULL, classname, teament_name);
408 if (Team_IsValidTeam(head.team))
410 TeamBalance_GetTeam(balance, head.team).m_num_players = 0;
412 head = find(head, classname, teament_name);
416 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
417 if (AvailableTeams() == 2)
418 if (autocvar_bot_vs_human && for_whom)
420 if (autocvar_bot_vs_human > 0)
422 // find last team available
423 if (IS_BOT_CLIENT(for_whom))
425 if (TeamBalance_IsTeamAllowedInternal(balance, 4))
427 TeamBalance_BanTeamsExcept(balance, 4);
429 else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
431 TeamBalance_BanTeamsExcept(balance, 3);
435 TeamBalance_BanTeamsExcept(balance, 2);
437 // no further cases, we know at least 2 teams exist
441 if (TeamBalance_IsTeamAllowedInternal(balance, 1))
443 TeamBalance_BanTeamsExcept(balance, 1);
445 else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
447 TeamBalance_BanTeamsExcept(balance, 2);
451 TeamBalance_BanTeamsExcept(balance, 3);
453 // no further cases, bots have one of the teams
458 // find first team available
459 if (IS_BOT_CLIENT(for_whom))
461 if (TeamBalance_IsTeamAllowedInternal(balance, 1))
463 TeamBalance_BanTeamsExcept(balance, 1);
465 else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
467 TeamBalance_BanTeamsExcept(balance, 2);
471 TeamBalance_BanTeamsExcept(balance, 3);
473 // no further cases, we know at least 2 teams exist
477 if (TeamBalance_IsTeamAllowedInternal(balance, 4))
479 TeamBalance_BanTeamsExcept(balance, 4);
481 else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
483 TeamBalance_BanTeamsExcept(balance, 3);
487 TeamBalance_BanTeamsExcept(balance, 2);
489 // no further cases, bots have one of the teams
496 balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
500 // if player has a forced team, ONLY allow that one
501 for (int i = 1; i <= NUM_TEAMS; ++i)
503 if (for_whom.team_forced == i &&
504 TeamBalance_IsTeamAllowedInternal(balance, i))
506 TeamBalance_BanTeamsExcept(balance, i);
510 balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
514 void TeamBalance_Destroy(entity balance)
520 for (int i = 0; i < NUM_TEAMS; ++i)
522 delete(balance.(m_team_balance_team[i]));
527 int TeamBalance_GetAllowedTeams(entity balance)
531 LOG_FATAL("TeamBalance_GetAllowedTeams: Team balance entity is NULL.");
533 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
535 LOG_FATAL("TeamBalance_GetAllowedTeams: "
536 "Team balance entity is not initialized.");
539 for (int i = 1; i <= NUM_TEAMS; ++i)
541 if (TeamBalance_IsTeamAllowedInternal(balance, i))
543 result |= Team_IndexToBit(i);
549 bool TeamBalance_IsTeamAllowed(entity balance, int index)
553 LOG_FATAL("TeamBalance_IsTeamAllowed: Team balance entity is NULL.");
555 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
557 LOG_FATAL("TeamBalance_IsTeamAllowed: "
558 "Team balance entity is not initialized.");
560 if (!Team_IsValidIndex(index))
562 LOG_FATALF("TeamBalance_IsTeamAllowed: Team index is invalid: %f",
565 return TeamBalance_IsTeamAllowedInternal(balance, index);
568 void TeamBalance_GetTeamCounts(entity balance, entity ignore)
572 LOG_FATAL("TeamBalance_GetTeamCounts: Team balance entity is NULL.");
574 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
576 LOG_FATAL("TeamBalance_GetTeamCounts: "
577 "Team balance entity is not initialized.");
579 if (MUTATOR_CALLHOOK(TeamBalance_GetTeamCounts) == true)
581 // Mutator has overriden the configuration.
582 for (int i = 1; i <= NUM_TEAMS; ++i)
584 entity team_ent = TeamBalance_GetTeamFromIndex(balance, i);
585 if (TeamBalanceTeam_IsAllowed(team_ent))
587 MUTATOR_CALLHOOK(TeamBalance_GetTeamCount, i, ignore);
588 team_ent.m_num_players = M_ARGV(2, float);
589 team_ent.m_num_bots = M_ARGV(3, float);
595 // Manually count all players.
603 // TODO: Reconsider when the player is truly on the team.
604 if (IS_CLIENT(it) || (it.caplayer))
608 else if (Player_HasRealForcedTeam(it))
610 // Do we really need this? Probably not.
611 team_num = Team_IndexToTeam(it.team_forced); // reserve the spot
617 if (!Team_IsValidTeam(team_num))
621 entity team_ent = TeamBalance_GetTeam(balance, team_num);
622 if (!TeamBalanceTeam_IsAllowed(team_ent))
626 ++team_ent.m_num_players;
627 if (IS_BOT_CLIENT(it))
629 ++team_ent.m_num_bots;
634 // if the player who has a forced team has not joined yet, reserve the spot
635 if (autocvar_g_campaign)
637 if (Team_IsValidIndex(autocvar_g_campaign_forceteam))
639 entity team_ent = TeamBalance_GetTeamFromIndex(balance,
640 autocvar_g_campaign_forceteam);
641 if (team_ent.m_num_players == team_ent.m_num_bots)
643 ++team_ent.m_num_players;
647 balance.m_team_balance_state = TEAM_BALANCE_TEAM_COUNTS_FILLED;
650 int TeamBalance_GetNumberOfPlayers(entity balance, int index)
654 LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
655 "Team balance entity is NULL.");
657 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
659 LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
660 "TeamBalance_GetTeamCounts has not been called.");
662 if (!Team_IsValidIndex(index))
664 LOG_FATALF("TeamBalance_GetNumberOfPlayers: Team index is invalid: %f",
667 return balance.m_team_balance_team[index - 1].m_num_players;
670 int TeamBalance_FindBestTeam(entity balance, entity player, bool ignore_player)
674 LOG_FATAL("TeamBalance_FindBestTeam: Team balance entity is NULL.");
676 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
678 LOG_FATAL("TeamBalance_FindBestTeam: "
679 "Team balance entity is not initialized.");
681 // count how many players are in each team
684 TeamBalance_GetTeamCounts(balance, player);
688 TeamBalance_GetTeamCounts(balance, NULL);
690 int team_bits = TeamBalance_FindBestTeams(balance, player, true);
693 LOG_FATALF("TeamBalance_FindBestTeam: No teams available for %s\n",
694 MapInfo_Type_ToString(MapInfo_CurrentGametype()));
696 RandomSelection_Init();
697 for (int i = 1; i <= NUM_TEAMS; ++i)
699 if (team_bits & Team_IndexToBit(i))
701 RandomSelection_AddFloat(i, 1, 1);
704 return RandomSelection_chosen_float;
707 int TeamBalance_FindBestTeams(entity balance, entity player, bool use_score)
711 LOG_FATAL("TeamBalance_FindBestTeams: Team balance entity is NULL.");
713 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
715 LOG_FATAL("TeamBalance_FindBestTeams: "
716 "TeamBalance_GetTeamCounts has not been called.");
718 if (MUTATOR_CALLHOOK(TeamBalance_FindBestTeams, player) == true)
720 return M_ARGV(1, float);
723 int previous_team = 0;
724 for (int i = 1; i <= NUM_TEAMS; ++i)
726 if (!TeamBalance_IsTeamAllowedInternal(balance, i))
730 if (previous_team == 0)
732 team_bits = Team_IndexToBit(i);
736 int compare = TeamBalance_CompareTeams(balance, i, previous_team,
738 if (compare == TEAMS_COMPARE_LESS)
740 team_bits = Team_IndexToBit(i);
744 if (compare == TEAMS_COMPARE_EQUAL)
746 team_bits |= Team_IndexToBit(i);
753 void TeamBalance_JoinBestTeam(entity this)
755 //PrintToChatAll(sprintf("JoinBestTeam: %s", this.netname));
760 if (this.bot_forced_team)
764 entity balance = TeamBalance_CheckAllowedTeams(this);
765 if (Player_HasRealForcedTeam(this))
767 int forced_team_index = this.team_forced;
768 bool is_team_allowed = TeamBalance_IsTeamAllowedInternal(balance,
770 TeamBalance_Destroy(balance);
771 if (!is_team_allowed)
775 if (!SetPlayerTeam(this, forced_team_index, TEAM_CHANGE_AUTO))
779 if (!IS_BOT_CLIENT(this))
781 TeamBalance_AutoBalanceBots();
785 int best_team_index = TeamBalance_FindBestTeam(balance, this, true);
786 TeamBalance_Destroy(balance);
787 PlayerScore_Clear(this);
788 if (!SetPlayerTeam(this, best_team_index, TEAM_CHANGE_AUTO))
792 if (!IS_BOT_CLIENT(this))
794 TeamBalance_AutoBalanceBots();
798 int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b,
799 entity player, bool use_score)
803 LOG_FATAL("TeamBalance_CompareTeams: Team balance entity is NULL.");
805 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
807 LOG_FATAL("TeamBalance_CompareTeams: "
808 "TeamBalance_GetTeamCounts has not been called.");
810 if (!Team_IsValidIndex(team_index_a))
812 LOG_FATALF("TeamBalance_CompareTeams: team_index_a is invalid: %f",
815 if (!Team_IsValidIndex(team_index_b))
817 LOG_FATALF("TeamBalance_CompareTeams: team_index_b is invalid: %f",
820 if (team_index_a == team_index_b)
822 return TEAMS_COMPARE_EQUAL;
824 entity team_a = TeamBalance_GetTeamFromIndex(balance, team_index_a);
825 entity team_b = TeamBalance_GetTeamFromIndex(balance, team_index_b);
826 return TeamBalance_CompareTeamsInternal(team_a, team_b, player, use_score);
829 void TeamBalance_AutoBalanceBots()
831 if (!autocvar_g_balance_teams ||
832 !autocvar_g_balance_teams_prevent_imbalance)
836 //PrintToChatAll("TeamBalance_AutoBalanceBots");
837 entity balance = TeamBalance_CheckAllowedTeams(NULL);
838 TeamBalance_GetTeamCounts(balance, NULL);
839 int smallest_team_index = 0;
840 int smallest_team_player_count = 0;
841 for (int i = 1; i <= NUM_TEAMS; ++i)
843 entity team_ = TeamBalance_GetTeamFromIndex(balance, i);
844 if (!TeamBalanceTeam_IsAllowed(team_))
848 int player_count = TeamBalanceTeam_GetNumberOfPlayers(team_);
849 if (smallest_team_index == 0)
851 smallest_team_index = i;
852 smallest_team_player_count = player_count;
854 else if (player_count < smallest_team_player_count)
856 smallest_team_index = i;
857 smallest_team_player_count = player_count;
860 //PrintToChatAll(sprintf("Smallest team: %f", smallest_team_index));
861 //PrintToChatAll(sprintf("Smallest team players: %f", smallest_team_player_count));
862 entity switchable_bot = NULL;
863 int teams = BITS(NUM_TEAMS);
866 int largest_team_index = TeamBalance_GetLargestTeamIndex(balance,
868 if (smallest_team_index == largest_team_index)
870 TeamBalance_Destroy(balance);
873 entity largest_team = TeamBalance_GetTeamFromIndex(balance,
875 int largest_team_player_count = TeamBalanceTeam_GetNumberOfPlayers(
877 if (largest_team_player_count - smallest_team_player_count < 2)
879 TeamBalance_Destroy(balance);
882 //PrintToChatAll(sprintf("Largest team: %f", largest_team_index));
883 //PrintToChatAll(sprintf("Largest team players: %f", largest_team_player_count));
884 switchable_bot = TeamBalance_GetPlayerForTeamSwitch(largest_team_index,
885 smallest_team_index, true);
886 if (switchable_bot != NULL)
890 teams &= ~Team_IndexToBit(largest_team_index);
892 TeamBalance_Destroy(balance);
893 if (switchable_bot == NULL)
895 //PrintToChatAll("No bot found after searching through all the teams");
898 SetPlayerTeam(switchable_bot, smallest_team_index, TEAM_CHANGE_AUTO);
901 int TeamBalance_GetLargestTeamIndex(entity balance, int teams)
903 int largest_team_index = 0;
904 int largest_team_player_count = 0;
905 for (int i = 1; i <= NUM_TEAMS; ++i)
907 if (!(Team_IndexToBit(i) & teams))
911 entity team_ = TeamBalance_GetTeamFromIndex(balance, i);
912 if (!TeamBalanceTeam_IsAllowed(team_))
916 int player_count = TeamBalanceTeam_GetNumberOfPlayers(team_);
917 if (largest_team_index == 0)
919 largest_team_index = i;
920 largest_team_player_count = player_count;
922 else if (player_count > largest_team_player_count)
924 largest_team_index = i;
925 largest_team_player_count = player_count;
928 return largest_team_index;
931 entity TeamBalance_GetPlayerForTeamSwitch(int source_team_index,
932 int destination_team_index, bool is_bot)
934 if (MUTATOR_CALLHOOK(TeamBalance_GetPlayerForTeamSwitch, source_team_index,
935 destination_team_index, is_bot))
937 return M_ARGV(3, entity);
939 entity lowest_player = NULL;
940 float lowest_score = FLOAT_MAX;
941 FOREACH_CLIENT(Entity_GetTeamIndex(it) == source_team_index,
943 if (IS_BOT_CLIENT(it) != is_bot)
947 float temp_score = PlayerScore_Get(it, SP_SCORE);
948 if (temp_score >= lowest_score)
952 //PrintToChatAll(sprintf(
953 // "Found %s with lowest score, checking allowed teams", it.netname));
954 entity balance = TeamBalance_CheckAllowedTeams(it);
955 if (TeamBalance_IsTeamAllowed(balance, source_team_index))
957 //PrintToChatAll("Allowed");
959 lowest_score = temp_score;
963 //PrintToChatAll("Not allowed");
965 TeamBalance_Destroy(balance);
967 return lowest_player;
970 bool TeamBalance_IsTeamAllowedInternal(entity balance, int index)
972 return balance.m_team_balance_team[index - 1].m_num_players !=
976 void TeamBalance_BanTeamsExcept(entity balance, int index)
978 for (int i = 1; i <= NUM_TEAMS; ++i)
982 balance.m_team_balance_team[i - 1].m_num_players = TEAM_NOT_ALLOWED;
987 entity TeamBalance_GetTeamFromIndex(entity balance, int index)
989 if (!Team_IsValidIndex(index))
991 LOG_FATALF("TeamBalance_GetTeamFromIndex: Index is invalid: %f", index);
993 return balance.m_team_balance_team[index - 1];
996 entity TeamBalance_GetTeam(entity balance, int team_num)
998 return TeamBalance_GetTeamFromIndex(balance, Team_TeamToIndex(team_num));
1001 bool TeamBalanceTeam_IsAllowed(entity team_ent)
1003 return team_ent.m_num_players != TEAM_NOT_ALLOWED;
1006 int TeamBalanceTeam_GetNumberOfPlayers(entity team_ent)
1008 return team_ent.m_num_players;
1011 int TeamBalanceTeam_GetNumberOfBots(entity team_ent)
1013 return team_ent.m_num_bots;
1016 int TeamBalance_CompareTeamsInternal(entity team_a, entity team_b,
1017 entity player, bool use_score)
1019 if (team_a == team_b)
1021 return TEAMS_COMPARE_EQUAL;
1023 if (!TeamBalanceTeam_IsAllowed(team_a) ||
1024 !TeamBalanceTeam_IsAllowed(team_b))
1026 return TEAMS_COMPARE_INVALID;
1028 int num_players_team_a = team_a.m_num_players;
1029 int num_players_team_b = team_b.m_num_players;
1030 if (IS_REAL_CLIENT(player) && bots_would_leave)
1032 num_players_team_a -= team_a.m_num_bots;
1033 num_players_team_b -= team_b.m_num_bots;
1035 if (num_players_team_a < num_players_team_b)
1037 return TEAMS_COMPARE_LESS;
1039 if (num_players_team_a > num_players_team_b)
1041 return TEAMS_COMPARE_GREATER;
1045 return TEAMS_COMPARE_EQUAL;
1047 if (team_a.m_team_score < team_b.m_team_score)
1049 return TEAMS_COMPARE_LESS;
1051 if (team_a.m_team_score > team_b.m_team_score)
1053 return TEAMS_COMPARE_GREATER;
1055 return TEAMS_COMPARE_EQUAL;
1058 // Called when the player connects or when they change their color with "color"
1060 void SV_ChangeTeam(entity this, float _color)
1062 //PrintToChatAll(sprintf("SV_ChangeTeam: %s, %f", this.netname, _color));
1064 // in normal deathmatch we can just apply the color and we're done
1066 SetPlayerColors(this, _color);
1068 if(!IS_CLIENT(this))
1070 //PrintToChatAll("Not a client yet");
1071 // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here
1072 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING, this.netname);
1079 int source_color, destination_color;
1080 int source_team_index, destination_team_index;
1082 source_color = this.clientcolors & 0x0F;
1083 destination_color = _color & 0x0F;
1085 source_team_index = Team_TeamToIndex(source_color + 1);
1086 destination_team_index = Team_TeamToIndex(destination_color + 1);
1088 if (destination_team_index == -1)
1093 entity balance = TeamBalance_CheckAllowedTeams(this);
1095 if (destination_team_index == 1 && !TeamBalance_IsTeamAllowedInternal(
1098 destination_team_index = 4;
1100 if (destination_team_index == 4 && !TeamBalance_IsTeamAllowedInternal(
1103 destination_team_index = 3;
1105 if (destination_team_index == 3 && !TeamBalance_IsTeamAllowedInternal(
1108 destination_team_index = 2;
1110 if (destination_team_index == 2 && !TeamBalance_IsTeamAllowedInternal(
1113 destination_team_index = 1;
1116 // not changing teams
1117 if (source_color == destination_color)
1119 SetPlayerTeam(this, destination_team_index, TEAM_CHANGE_MANUAL);
1120 TeamBalance_Destroy(balance);
1121 TeamBalance_AutoBalanceBots(); // Hack
1125 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && CS(this).wasplayer)) {
1126 Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED);
1127 return; // changing teams is not allowed
1130 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
1131 if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
1133 TeamBalance_GetTeamCounts(balance, this);
1134 if ((Team_IndexToBit(destination_team_index) &
1135 TeamBalance_FindBestTeams(balance, this, false)) == 0)
1137 Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
1138 TeamBalance_Destroy(balance);
1142 TeamBalance_Destroy(balance);
1143 if (IS_PLAYER(this) && source_team_index != destination_team_index)
1145 // reduce frags during a team change
1146 PlayerScore_Clear(this);
1148 if (!SetPlayerTeam(this, destination_team_index, TEAM_CHANGE_MANUAL))
1152 TeamBalance_AutoBalanceBots();