6 #include "scores_rules.qh"
10 #include "command/vote.qh"
12 #include <server/mutators/_mod.qh>
14 #include "../common/deathtypes/all.qh"
15 #include <common/gamemodes/_mod.qh>
16 #include "../common/teams.qh"
18 /// \brief Describes a state of team balance entity.
21 TEAM_BALANCE_UNINITIALIZED, ///< The team balance has not been initialized.
22 /// \brief TeamBalance_CheckAllowedTeams has been called.
23 TEAM_BALANCE_TEAMS_CHECKED,
24 /// \brief TeamBalance_GetTeamCounts has been called.
25 TEAM_BALANCE_TEAM_COUNTS_FILLED
28 /// \brief Indicates that the player is not allowed to join a team.
29 const int TEAM_NOT_ALLOWED = -1;
31 .int m_team_balance_state; ///< Holds the state of the team balance entity.
32 .entity m_team_balance_team[NUM_TEAMS]; ///< ???
34 .float m_team_score; ///< The score of the team.
35 .int m_num_players; ///< Number of players (both humans and bots) in a team.
36 .int m_num_bots; ///< Number of bots in a team.
37 .int m_num_players_alive; ///< Number of alive players in a team.
38 .int m_num_control_points; ///< Number of control points owned by a team.
40 entity g_team_entities[NUM_TEAMS]; ///< Holds global team entities.
42 STATIC_INIT(g_team_entities)
44 for (int i = 0; i < NUM_TEAMS; ++i)
46 g_team_entities[i] = spawn();
50 entity Team_GetTeamFromIndex(int index)
52 if (!Team_IsValidIndex(index))
54 LOG_FATALF("Team_GetTeamFromIndex: Index is invalid: %f", index);
56 return g_team_entities[index - 1];
59 entity Team_GetTeam(int team_num)
61 if (!Team_IsValidTeam(team_num))
63 LOG_FATALF("Team_GetTeam: Value is invalid: %f", team_num);
65 return g_team_entities[Team_TeamToIndex(team_num) - 1];
68 float Team_GetTeamScore(entity team_ent)
70 return team_ent.m_team_score;
73 void Team_SetTeamScore(entity team_ent, float score)
75 team_ent.m_team_score = score;
78 int Team_GetNumberOfAlivePlayers(entity team_ent)
80 return team_ent.m_num_players_alive;
83 void Team_SetNumberOfAlivePlayers(entity team_ent, int number)
85 team_ent.m_num_players_alive = number;
88 int Team_GetNumberOfAliveTeams()
91 for (int i = 0; i < NUM_TEAMS; ++i)
93 if (g_team_entities[i].m_num_players_alive > 0)
101 int Team_GetNumberOfControlPoints(entity team_ent)
103 return team_ent.m_num_control_points;
106 void Team_SetNumberOfControlPoints(entity team_ent, int number)
108 team_ent.m_num_control_points = number;
111 int Team_GetNumberOfTeamsWithControlPoints()
114 for (int i = 0; i < NUM_TEAMS; ++i)
116 if (g_team_entities[i].m_num_control_points > 0)
124 void setcolor(entity this, int clr)
127 this.clientcolors = clr;
128 this.team = (clr & 15) + 1;
130 builtin_setcolor(this, clr);
134 bool Entity_HasValidTeam(entity this)
136 return Team_IsValidTeam(this.team);
139 int Entity_GetTeamIndex(entity this)
141 return Team_TeamToIndex(this.team);
144 entity Entity_GetTeam(entity this)
146 int index = Entity_GetTeamIndex(this);
147 if (!Team_IsValidIndex(index))
151 return Team_GetTeamFromIndex(index);
154 void SetPlayerColors(entity player, float _color)
156 float pants = _color & 0x0F;
157 float shirt = _color & 0xF0;
160 setcolor(player, 16 * pants + pants);
164 setcolor(player, shirt + pants);
168 bool Player_SetTeamIndex(entity player, int index)
170 int new_team = Team_IndexToTeam(index);
171 if (player.team == new_team)
175 // This is important when players join the game and one of their
176 // color matches the team color while other doesn't. For example
178 SetPlayerColors(player, new_team - 1);
182 int old_index = Team_TeamToIndex(player.team);
183 if (MUTATOR_CALLHOOK(Player_ChangeTeam, player, old_index, index) == true)
185 // Mutator has blocked team change.
194 SetPlayerColors(player, new_team - 1);
196 MUTATOR_CALLHOOK(Player_ChangedTeam, player, old_index, index);
200 bool SetPlayerTeam(entity player, int team_index, int type)
202 int old_team_index = Entity_GetTeamIndex(player);
203 if (!Player_SetTeamIndex(player, team_index))
207 LogTeamchange(player.playerid, player.team, type);
208 if (team_index != old_team_index)
210 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(player.team,
211 INFO_JOIN_PLAY_TEAM), player.netname);
212 KillPlayerForTeamChange(player);
217 bool MoveToTeam(entity client, int team_index, int type)
219 //PrintToChatAll(sprintf("MoveToTeam: %s, %f", client.netname, team_index));
220 int lockteams_backup = lockteams; // backup any team lock
221 lockteams = 0; // disable locked teams
222 PlayerScore_Clear(client);
223 if (!SetPlayerTeam(client, team_index, type))
225 lockteams = lockteams_backup; // restore the team lock
228 lockteams = lockteams_backup; // restore the team lock
232 void KillPlayerForTeamChange(entity player)
238 if (MUTATOR_CALLHOOK(Player_ChangeTeamKill, player) == true)
242 Damage(player, player, player, 100000, DEATH_TEAMCHANGE.m_id, DMG_NOWEP,
243 player.origin, '0 0 0');
246 void LogTeamchange(float player_id, float team_number, int type)
248 if(!autocvar_sv_eventlog)
254 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
257 entity TeamBalance_CheckAllowedTeams(entity for_whom)
259 entity balance = spawn();
260 for (int i = 0; i < NUM_TEAMS; ++i)
262 entity team_ent = balance.m_team_balance_team[i] = spawn();
263 team_ent.m_team_score = g_team_entities[i].m_team_score;
264 team_ent.m_num_players = TEAM_NOT_ALLOWED;
265 team_ent.m_num_bots = 0;
269 string teament_name = string_null;
270 bool mutator_returnvalue = MUTATOR_CALLHOOK(TeamBalance_CheckAllowedTeams,
271 teams_mask, teament_name, for_whom);
272 teams_mask = M_ARGV(0, float);
273 teament_name = M_ARGV(1, string);
274 if (mutator_returnvalue)
276 for (int i = 0; i < NUM_TEAMS; ++i)
278 if (teams_mask & BIT(i))
280 balance.m_team_balance_team[i].m_num_players = 0;
287 entity head = find(NULL, classname, teament_name);
290 if (Team_IsValidTeam(head.team))
292 TeamBalance_GetTeam(balance, head.team).m_num_players = 0;
294 head = find(head, classname, teament_name);
298 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
299 if (AvailableTeams() == 2)
300 if (autocvar_bot_vs_human && for_whom)
302 if (autocvar_bot_vs_human > 0)
304 // find last team available
305 if (IS_BOT_CLIENT(for_whom))
307 if (TeamBalance_IsTeamAllowedInternal(balance, 4))
309 TeamBalance_BanTeamsExcept(balance, 4);
311 else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
313 TeamBalance_BanTeamsExcept(balance, 3);
317 TeamBalance_BanTeamsExcept(balance, 2);
319 // no further cases, we know at least 2 teams exist
323 if (TeamBalance_IsTeamAllowedInternal(balance, 1))
325 TeamBalance_BanTeamsExcept(balance, 1);
327 else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
329 TeamBalance_BanTeamsExcept(balance, 2);
333 TeamBalance_BanTeamsExcept(balance, 3);
335 // no further cases, bots have one of the teams
340 // find first team available
341 if (IS_BOT_CLIENT(for_whom))
343 if (TeamBalance_IsTeamAllowedInternal(balance, 1))
345 TeamBalance_BanTeamsExcept(balance, 1);
347 else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
349 TeamBalance_BanTeamsExcept(balance, 2);
353 TeamBalance_BanTeamsExcept(balance, 3);
355 // no further cases, we know at least 2 teams exist
359 if (TeamBalance_IsTeamAllowedInternal(balance, 4))
361 TeamBalance_BanTeamsExcept(balance, 4);
363 else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
365 TeamBalance_BanTeamsExcept(balance, 3);
369 TeamBalance_BanTeamsExcept(balance, 2);
371 // no further cases, bots have one of the teams
378 balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
382 // if player has a forced team, ONLY allow that one
383 for (int i = 1; i <= NUM_TEAMS; ++i)
385 if (for_whom.team_forced == Team_IndexToTeam(i) &&
386 TeamBalance_IsTeamAllowedInternal(balance, i))
388 TeamBalance_BanTeamsExcept(balance, i);
392 balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
396 void TeamBalance_Destroy(entity balance)
402 for (int i = 0; i < NUM_TEAMS; ++i)
404 delete(balance.(m_team_balance_team[i]));
409 int TeamBalance_GetAllowedTeams(entity balance)
413 LOG_FATAL("TeamBalance_GetAllowedTeams: Team balance entity is NULL.");
415 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
417 LOG_FATAL("TeamBalance_GetAllowedTeams: "
418 "Team balance entity is not initialized.");
421 for (int i = 1; i <= NUM_TEAMS; ++i)
423 if (TeamBalance_IsTeamAllowedInternal(balance, i))
425 result |= Team_IndexToBit(i);
431 bool TeamBalance_IsTeamAllowed(entity balance, int index)
435 LOG_FATAL("TeamBalance_IsTeamAllowed: Team balance entity is NULL.");
437 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
439 LOG_FATAL("TeamBalance_IsTeamAllowed: "
440 "Team balance entity is not initialized.");
442 if (!Team_IsValidIndex(index))
444 LOG_FATALF("TeamBalance_IsTeamAllowed: Team index is invalid: %f",
447 return TeamBalance_IsTeamAllowedInternal(balance, index);
450 void TeamBalance_GetTeamCounts(entity balance, entity ignore)
454 LOG_FATAL("TeamBalance_GetTeamCounts: Team balance entity is NULL.");
456 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
458 LOG_FATAL("TeamBalance_GetTeamCounts: "
459 "Team balance entity is not initialized.");
461 if (MUTATOR_CALLHOOK(TeamBalance_GetTeamCounts) == true)
463 // Mutator has overriden the configuration.
464 for (int i = 1; i <= NUM_TEAMS; ++i)
466 entity team_ent = TeamBalance_GetTeamFromIndex(balance, i);
467 if (TeamBalanceTeam_IsAllowed(team_ent))
469 MUTATOR_CALLHOOK(TeamBalance_GetTeamCount, i, ignore);
470 team_ent.m_num_players = M_ARGV(2, float);
471 team_ent.m_num_bots = M_ARGV(3, float);
477 // Manually count all players.
485 if (IS_PLAYER(it) || it.caplayer)
489 else if (it.team_forced > 0)
491 team_num = it.team_forced; // reserve the spot
497 if (!Team_IsValidTeam(team_num))
501 entity team_ent = TeamBalance_GetTeam(balance, team_num);
502 if (!TeamBalanceTeam_IsAllowed(team_ent))
506 ++team_ent.m_num_players;
507 if (IS_BOT_CLIENT(it))
509 ++team_ent.m_num_bots;
514 // if the player who has a forced team has not joined yet, reserve the spot
515 if (autocvar_g_campaign)
517 if (Team_IsValidIndex(autocvar_g_campaign_forceteam))
519 entity team_ent = TeamBalance_GetTeamFromIndex(balance,
520 autocvar_g_campaign_forceteam);
521 if (team_ent.m_num_players == team_ent.m_num_bots)
523 ++team_ent.m_num_players;
527 balance.m_team_balance_state = TEAM_BALANCE_TEAM_COUNTS_FILLED;
530 int TeamBalance_GetNumberOfPlayers(entity balance, int index)
534 LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
535 "Team balance entity is NULL.");
537 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
539 LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
540 "TeamBalance_GetTeamCounts has not been called.");
542 if (!Team_IsValidIndex(index))
544 LOG_FATALF("TeamBalance_GetNumberOfPlayers: Team index is invalid: %f",
547 return balance.m_team_balance_team[index - 1].m_num_players;
550 int TeamBalance_FindBestTeam(entity balance, entity player, bool ignore_player)
554 LOG_FATAL("TeamBalance_FindBestTeam: Team balance entity is NULL.");
556 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
558 LOG_FATAL("TeamBalance_FindBestTeam: "
559 "Team balance entity is not initialized.");
561 // count how many players are in each team
564 TeamBalance_GetTeamCounts(balance, player);
568 TeamBalance_GetTeamCounts(balance, NULL);
570 int team_bits = TeamBalance_FindBestTeams(balance, player, true);
573 LOG_FATALF("TeamBalance_FindBestTeam: No teams available for %s\n",
574 MapInfo_Type_ToString(MapInfo_CurrentGametype()));
576 RandomSelection_Init();
577 for (int i = 1; i <= NUM_TEAMS; ++i)
579 if (team_bits & Team_IndexToBit(i))
581 RandomSelection_AddFloat(i, 1, 1);
584 return RandomSelection_chosen_float;
587 int TeamBalance_FindBestTeams(entity balance, entity player, bool use_score)
591 LOG_FATAL("TeamBalance_FindBestTeams: Team balance entity is NULL.");
593 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
595 LOG_FATAL("TeamBalance_FindBestTeams: "
596 "TeamBalance_GetTeamCounts has not been called.");
598 if (MUTATOR_CALLHOOK(TeamBalance_FindBestTeams, player) == true)
600 return M_ARGV(1, float);
603 int previous_team = 0;
604 for (int i = 1; i <= NUM_TEAMS; ++i)
606 if (!TeamBalance_IsTeamAllowedInternal(balance, i))
610 if (previous_team == 0)
612 team_bits = Team_IndexToBit(i);
616 int compare = TeamBalance_CompareTeams(balance, i, previous_team,
618 if (compare == TEAMS_COMPARE_LESS)
620 team_bits = Team_IndexToBit(i);
624 if (compare == TEAMS_COMPARE_EQUAL)
626 team_bits |= Team_IndexToBit(i);
633 void TeamBalance_JoinBestTeam(entity this, bool force_best_team)
635 //PrintToChatAll(sprintf("JoinBestTeam: %s, %f", this.netname, force_best_team));
636 // don't join a team if we're not playing a team game
642 // find out what teams are available
643 entity balance = TeamBalance_CheckAllowedTeams(this);
645 // if we don't care what team they end up on, put them on whatever team they entered as.
646 // if they're not on a valid team, then let other code put them on the smallest team
647 if (!force_best_team)
649 int selected_team_index = -1;
650 for (int i = 1; i <= NUM_TEAMS; ++i)
652 if (TeamBalance_IsTeamAllowedInternal(balance, i) &&
653 (Team_TeamToIndex(this.team) == i))
655 selected_team_index = i;
660 if (Team_IsValidIndex(selected_team_index))
662 SetPlayerTeam(this, selected_team_index, TEAM_CHANGE_AUTO_RELAXED);
663 TeamBalance_Destroy(balance);
667 // otherwise end up on the smallest team (handled below)
668 if (this.bot_forced_team)
670 TeamBalance_Destroy(balance);
673 int best_team_index = TeamBalance_FindBestTeam(balance, this, true);
674 int old_team_index = Team_TeamToIndex(this.team);
675 TeamBalance_Destroy(balance);
676 PlayerScore_Clear(this);
677 if (!SetPlayerTeam(this, best_team_index, TEAM_CHANGE_AUTO))
681 if ((old_team_index != -1) && !IS_BOT_CLIENT(this))
683 TeamBalance_AutoBalanceBots(best_team_index, old_team_index);
687 int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b,
688 entity player, bool use_score)
692 LOG_FATAL("TeamBalance_CompareTeams: Team balance entity is NULL.");
694 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
696 LOG_FATAL("TeamBalance_CompareTeams: "
697 "TeamBalance_GetTeamCounts has not been called.");
699 if (!Team_IsValidIndex(team_index_a))
701 LOG_FATALF("TeamBalance_CompareTeams: team_index_a is invalid: %f",
704 if (!Team_IsValidIndex(team_index_b))
706 LOG_FATALF("TeamBalance_CompareTeams: team_index_b is invalid: %f",
709 if (team_index_a == team_index_b)
711 return TEAMS_COMPARE_EQUAL;
713 entity team_a = TeamBalance_GetTeamFromIndex(balance, team_index_a);
714 entity team_b = TeamBalance_GetTeamFromIndex(balance, team_index_b);
715 return TeamBalance_CompareTeamsInternal(team_a, team_b, player, use_score);
718 void TeamBalance_AutoBalanceBots(int source_team_index,
719 int destination_team_index)
721 if (!Team_IsValidIndex(source_team_index))
723 LOG_WARNF("TeamBalance_AutoBalanceBots: "
724 "Source team index is invalid: %f", source_team_index);
727 if (!Team_IsValidIndex(destination_team_index))
729 LOG_WARNF("TeamBalance_AutoBalanceBots: "
730 "Destination team index is invalid: %f", destination_team_index);
733 if (!autocvar_g_balance_teams ||
734 !autocvar_g_balance_teams_prevent_imbalance)
738 entity balance = TeamBalance_CheckAllowedTeams(NULL);
739 TeamBalance_GetTeamCounts(balance, NULL);
740 entity source_team = TeamBalance_GetTeamFromIndex(balance,
742 entity destination_team = TeamBalance_GetTeamFromIndex(balance,
743 destination_team_index);
744 if ((source_team.m_num_bots == 0) || (source_team.m_num_players <=
745 destination_team.m_num_players))
747 TeamBalance_Destroy(balance);
750 TeamBalance_Destroy(balance);
751 entity lowest_bot = NULL;
752 if (MUTATOR_CALLHOOK(TeamBalance_GetPlayerForTeamSwitch, source_team_index,
753 destination_team_index, true))
755 lowest_bot = M_ARGV(3, entity);
759 float lowest_score = FLOAT_MAX;
760 FOREACH_CLIENT(IS_BOT_CLIENT(it) && (Entity_GetTeamIndex(it) ==
763 float temp_score = PlayerScore_Get(it, SP_SCORE);
764 if (temp_score >= lowest_score)
768 balance = TeamBalance_CheckAllowedTeams(it);
769 if (TeamBalance_IsTeamAllowed(balance, destination_team_index))
772 lowest_score = temp_score;
774 TeamBalance_Destroy(balance);
777 if (lowest_bot == NULL)
781 if (!Player_SetTeamIndex(lowest_bot, destination_team_index))
785 KillPlayerForTeamChange(lowest_bot);
788 bool TeamBalance_IsTeamAllowedInternal(entity balance, int index)
790 return balance.m_team_balance_team[index - 1].m_num_players !=
794 void TeamBalance_BanTeamsExcept(entity balance, int index)
796 for (int i = 1; i <= NUM_TEAMS; ++i)
800 balance.m_team_balance_team[i - 1].m_num_players = TEAM_NOT_ALLOWED;
805 entity TeamBalance_GetTeamFromIndex(entity balance, int index)
807 if (!Team_IsValidIndex(index))
809 LOG_FATALF("TeamBalance_GetTeamFromIndex: Index is invalid: %f", index);
811 return balance.m_team_balance_team[index - 1];
814 entity TeamBalance_GetTeam(entity balance, int team_num)
816 return TeamBalance_GetTeamFromIndex(balance, Team_TeamToIndex(team_num));
819 bool TeamBalanceTeam_IsAllowed(entity team_ent)
821 return team_ent.m_num_players != TEAM_NOT_ALLOWED;
824 int TeamBalanceTeam_GetNumberOfPlayers(entity team_ent)
826 return team_ent.m_num_players;
829 int TeamBalanceTeam_GetNumberOfBots(entity team_ent)
831 return team_ent.m_num_bots;
834 int TeamBalance_CompareTeamsInternal(entity team_a, entity team_b,
835 entity player, bool use_score)
837 if (team_a == team_b)
839 return TEAMS_COMPARE_EQUAL;
841 if (!TeamBalanceTeam_IsAllowed(team_a) ||
842 !TeamBalanceTeam_IsAllowed(team_b))
844 return TEAMS_COMPARE_INVALID;
846 int num_players_team_a = team_a.m_num_players;
847 int num_players_team_b = team_b.m_num_players;
848 if (IS_REAL_CLIENT(player) && bots_would_leave)
850 num_players_team_a -= team_a.m_num_bots;
851 num_players_team_b -= team_b.m_num_bots;
853 if (num_players_team_a < num_players_team_b)
855 return TEAMS_COMPARE_LESS;
857 if (num_players_team_a > num_players_team_b)
859 return TEAMS_COMPARE_GREATER;
863 return TEAMS_COMPARE_EQUAL;
865 if (team_a.m_team_score < team_b.m_team_score)
867 return TEAMS_COMPARE_LESS;
869 if (team_a.m_team_score > team_b.m_team_score)
871 return TEAMS_COMPARE_GREATER;
873 return TEAMS_COMPARE_EQUAL;
876 // Called when the player connects or when they change their color with "color"
878 void SV_ChangeTeam(entity this, float _color)
880 //PrintToChatAll(sprintf("SV_ChangeTeam: %s, %f", this.netname, _color));
882 // in normal deathmatch we can just apply the color and we're done
884 SetPlayerColors(this, _color);
888 // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here
889 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING, this.netname);
896 int source_color, destination_color;
897 int source_team_index, destination_team_index;
899 source_color = this.clientcolors & 0x0F;
900 destination_color = _color & 0x0F;
902 source_team_index = Team_TeamToIndex(source_color + 1);
903 destination_team_index = Team_TeamToIndex(destination_color + 1);
905 if (destination_team_index == -1)
910 entity balance = TeamBalance_CheckAllowedTeams(this);
912 if (destination_team_index == 1 && !TeamBalance_IsTeamAllowedInternal(
915 destination_team_index = 4;
917 if (destination_team_index == 4 && !TeamBalance_IsTeamAllowedInternal(
920 destination_team_index = 3;
922 if (destination_team_index == 3 && !TeamBalance_IsTeamAllowedInternal(
925 destination_team_index = 2;
927 if (destination_team_index == 2 && !TeamBalance_IsTeamAllowedInternal(
930 destination_team_index = 1;
933 // not changing teams
934 if (source_color == destination_color)
936 SetPlayerTeam(this, destination_team_index, TEAM_CHANGE_MANUAL);
937 TeamBalance_Destroy(balance);
941 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && CS(this).wasplayer)) {
942 Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED);
943 return; // changing teams is not allowed
946 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
947 if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
949 TeamBalance_GetTeamCounts(balance, this);
950 if ((Team_IndexToBit(destination_team_index) &
951 TeamBalance_FindBestTeams(balance, this, false)) == 0)
953 Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
954 TeamBalance_Destroy(balance);
958 TeamBalance_Destroy(balance);
959 if (IS_PLAYER(this) && source_team_index != destination_team_index)
961 // reduce frags during a team change
962 PlayerScore_Clear(this);
964 if (!SetPlayerTeam(this, destination_team_index, TEAM_CHANGE_MANUAL))
968 TeamBalance_AutoBalanceBots(destination_team_index, source_team_index);