6 #include "scores_rules.qh"
10 #include "command/vote.qh"
12 #include "mutators/_mod.qh"
14 #include "../common/deathtypes/all.qh"
15 #include "../common/gamemodes/_mod.qh"
16 #include "../common/teams.qh"
18 /// \brief Describes a state of team balance entity.
21 TEAM_BALANCE_UNINITIALIZED, ///< The team balance has not been initialized.
22 /// \brief TeamBalance_CheckAllowedTeams has been called.
23 TEAM_BALANCE_TEAMS_CHECKED,
24 /// \brief TeamBalance_GetTeamCounts has been called.
25 TEAM_BALANCE_TEAM_COUNTS_FILLED
28 /// \brief Indicates that the player is not allowed to join a team.
29 const int TEAM_NOT_ALLOWED = -1;
31 .int m_team_balance_state; ///< Holds the state of the team balance entity.
32 .entity m_team_balance_team[NUM_TEAMS]; ///< ???
34 .float m_team_score; ///< The score of the team.
35 .int m_num_players; ///< Number of players (both humans and bots) in a team.
36 .int m_num_bots; ///< Number of bots in a team.
37 .int m_num_players_alive; ///< Number of alive players in a team.
38 .int m_num_control_points; ///< Number of control points owned by a team.
40 entity g_team_entities[NUM_TEAMS]; ///< Holds global team entities.
42 STATIC_INIT(g_team_entities)
44 for (int i = 0; i < NUM_TEAMS; ++i)
46 g_team_entities[i] = spawn();
50 entity Team_GetTeamFromIndex(int index)
52 if (!Team_IsValidIndex(index))
54 LOG_FATALF("Team_GetTeamFromIndex: Index is invalid: %f", index);
56 return g_team_entities[index - 1];
59 entity Team_GetTeam(int team_num)
61 if (!Team_IsValidTeam(team_num))
63 LOG_FATALF("Team_GetTeam: Value is invalid: %f", team_num);
65 return g_team_entities[Team_TeamToIndex(team_num) - 1];
68 float Team_GetTeamScore(entity team_ent)
70 return team_ent.m_team_score;
73 void Team_SetTeamScore(entity team_ent, float score)
75 team_ent.m_team_score = score;
78 int Team_GetNumberOfAlivePlayers(entity team_ent)
80 return team_ent.m_num_players_alive;
83 void Team_SetNumberOfAlivePlayers(entity team_ent, int number)
85 team_ent.m_num_players_alive = number;
88 int Team_GetNumberOfAliveTeams()
91 for (int i = 0; i < NUM_TEAMS; ++i)
93 if (g_team_entities[i].m_num_players_alive > 0)
101 int Team_GetNumberOfControlPoints(entity team_ent)
103 return team_ent.m_num_control_points;
106 void Team_SetNumberOfControlPoints(entity team_ent, int number)
108 team_ent.m_num_control_points = number;
111 int Team_GetNumberOfTeamsWithControlPoints()
114 for (int i = 0; i < NUM_TEAMS; ++i)
116 if (g_team_entities[i].m_num_control_points > 0)
124 void setcolor(entity this, int clr)
127 this.clientcolors = clr;
128 this.team = (clr & 15) + 1;
130 builtin_setcolor(this, clr);
134 bool Entity_HasValidTeam(entity this)
136 return Team_IsValidTeam(this.team);
139 int Entity_GetTeamIndex(entity this)
141 return Team_TeamToIndex(this.team);
144 entity Entity_GetTeam(entity this)
146 int index = Entity_GetTeamIndex(this);
147 if (!Team_IsValidIndex(index))
151 return Team_GetTeamFromIndex(index);
154 void SetPlayerColors(entity player, float _color)
156 float pants = _color & 0x0F;
157 float shirt = _color & 0xF0;
160 setcolor(player, 16 * pants + pants);
164 setcolor(player, shirt + pants);
168 bool Player_SetTeamIndex(entity player, int index)
170 int new_team = Team_IndexToTeam(index);
171 if (player.team == new_team)
175 // This is important when players join the game and one of their
176 // color matches the team color while other doesn't. For example
178 SetPlayerColors(player, new_team - 1);
182 int old_index = Team_TeamToIndex(player.team);
183 if (MUTATOR_CALLHOOK(Player_ChangeTeam, player, old_index, index) == true)
185 // Mutator has blocked team change.
190 SetPlayerColors(player, new_team - 1);
192 MUTATOR_CALLHOOK(Player_ChangedTeam, player, old_index, index);
196 bool SetPlayerTeam(entity player, int team_index, int type)
198 int old_team_index = Entity_GetTeamIndex(player);
199 if (!Player_SetTeamIndex(player, team_index))
203 LogTeamchange(player.playerid, player.team, type);
204 if (team_index != old_team_index)
206 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(player.team,
207 INFO_JOIN_PLAY_TEAM), player.netname);
208 KillPlayerForTeamChange(player);
213 bool MoveToTeam(entity client, int team_index, int type)
215 //PrintToChatAll(sprintf("MoveToTeam: %s, %f", client.netname, team_index));
216 int lockteams_backup = lockteams; // backup any team lock
217 lockteams = 0; // disable locked teams
218 PlayerScore_Clear(client);
219 if (!SetPlayerTeam(client, team_index, type))
221 lockteams = lockteams_backup; // restore the team lock
224 lockteams = lockteams_backup; // restore the team lock
228 void KillPlayerForTeamChange(entity player)
234 if (MUTATOR_CALLHOOK(Player_ChangeTeamKill, player) == true)
238 Damage(player, player, player, 100000, DEATH_TEAMCHANGE.m_id, DMG_NOWEP,
239 player.origin, '0 0 0');
242 void LogTeamchange(float player_id, float team_number, int type)
244 if(!autocvar_sv_eventlog)
250 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
253 entity TeamBalance_CheckAllowedTeams(entity for_whom)
255 entity balance = spawn();
256 for (int i = 0; i < NUM_TEAMS; ++i)
258 entity team_ent = balance.m_team_balance_team[i] = spawn();
259 team_ent.m_team_score = g_team_entities[i].m_team_score;
260 team_ent.m_num_players = TEAM_NOT_ALLOWED;
261 team_ent.m_num_bots = 0;
265 string teament_name = string_null;
266 bool mutator_returnvalue = MUTATOR_CALLHOOK(TeamBalance_CheckAllowedTeams,
267 teams_mask, teament_name, for_whom);
268 teams_mask = M_ARGV(0, float);
269 teament_name = M_ARGV(1, string);
270 if (mutator_returnvalue)
272 for (int i = 0; i < NUM_TEAMS; ++i)
274 if (teams_mask & BIT(i))
276 balance.m_team_balance_team[i].m_num_players = 0;
283 entity head = find(NULL, classname, teament_name);
286 if (Team_IsValidTeam(head.team))
288 TeamBalance_GetTeam(balance, head.team).m_num_players = 0;
290 head = find(head, classname, teament_name);
294 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
295 if (AvailableTeams() == 2)
296 if (autocvar_bot_vs_human && for_whom)
298 if (autocvar_bot_vs_human > 0)
300 // find last team available
301 if (IS_BOT_CLIENT(for_whom))
303 if (TeamBalance_IsTeamAllowedInternal(balance, 4))
305 TeamBalance_BanTeamsExcept(balance, 4);
307 else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
309 TeamBalance_BanTeamsExcept(balance, 3);
313 TeamBalance_BanTeamsExcept(balance, 2);
315 // no further cases, we know at least 2 teams exist
319 if (TeamBalance_IsTeamAllowedInternal(balance, 1))
321 TeamBalance_BanTeamsExcept(balance, 1);
323 else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
325 TeamBalance_BanTeamsExcept(balance, 2);
329 TeamBalance_BanTeamsExcept(balance, 3);
331 // no further cases, bots have one of the teams
336 // find first team available
337 if (IS_BOT_CLIENT(for_whom))
339 if (TeamBalance_IsTeamAllowedInternal(balance, 1))
341 TeamBalance_BanTeamsExcept(balance, 1);
343 else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
345 TeamBalance_BanTeamsExcept(balance, 2);
349 TeamBalance_BanTeamsExcept(balance, 3);
351 // no further cases, we know at least 2 teams exist
355 if (TeamBalance_IsTeamAllowedInternal(balance, 4))
357 TeamBalance_BanTeamsExcept(balance, 4);
359 else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
361 TeamBalance_BanTeamsExcept(balance, 3);
365 TeamBalance_BanTeamsExcept(balance, 2);
367 // no further cases, bots have one of the teams
374 balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
378 // if player has a forced team, ONLY allow that one
379 for (int i = 1; i <= NUM_TEAMS; ++i)
381 if (for_whom.team_forced == Team_IndexToTeam(i) &&
382 TeamBalance_IsTeamAllowedInternal(balance, i))
384 TeamBalance_BanTeamsExcept(balance, i);
388 balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
392 void TeamBalance_Destroy(entity balance)
398 for (int i = 0; i < NUM_TEAMS; ++i)
400 delete(balance.(m_team_balance_team[i]));
405 int TeamBalance_GetAllowedTeams(entity balance)
409 LOG_FATAL("TeamBalance_GetAllowedTeams: Team balance entity is NULL.");
411 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
413 LOG_FATAL("TeamBalance_GetAllowedTeams: "
414 "Team balance entity is not initialized.");
417 for (int i = 1; i <= NUM_TEAMS; ++i)
419 if (TeamBalance_IsTeamAllowedInternal(balance, i))
421 result |= Team_IndexToBit(i);
427 bool TeamBalance_IsTeamAllowed(entity balance, int index)
431 LOG_FATAL("TeamBalance_IsTeamAllowed: Team balance entity is NULL.");
433 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
435 LOG_FATAL("TeamBalance_IsTeamAllowed: "
436 "Team balance entity is not initialized.");
438 if (!Team_IsValidIndex(index))
440 LOG_FATALF("TeamBalance_IsTeamAllowed: Team index is invalid: %f",
443 return TeamBalance_IsTeamAllowedInternal(balance, index);
446 void TeamBalance_GetTeamCounts(entity balance, entity ignore)
450 LOG_FATAL("TeamBalance_GetTeamCounts: Team balance entity is NULL.");
452 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
454 LOG_FATAL("TeamBalance_GetTeamCounts: "
455 "Team balance entity is not initialized.");
457 if (MUTATOR_CALLHOOK(TeamBalance_GetTeamCounts) == true)
459 // Mutator has overriden the configuration.
460 for (int i = 1; i <= NUM_TEAMS; ++i)
462 entity team_ent = TeamBalance_GetTeamFromIndex(balance, i);
463 if (TeamBalanceTeam_IsAllowed(team_ent))
465 MUTATOR_CALLHOOK(TeamBalance_GetTeamCount, i, ignore);
466 team_ent.m_num_players = M_ARGV(2, float);
467 team_ent.m_num_bots = M_ARGV(3, float);
473 // Manually count all players.
481 if (IS_PLAYER(it) || it.caplayer)
485 else if (it.team_forced > 0)
487 team_num = it.team_forced; // reserve the spot
493 if (!Team_IsValidTeam(team_num))
497 entity team_ent = TeamBalance_GetTeam(balance, team_num);
498 if (!TeamBalanceTeam_IsAllowed(team_ent))
502 ++team_ent.m_num_players;
503 if (IS_BOT_CLIENT(it))
505 ++team_ent.m_num_bots;
510 // if the player who has a forced team has not joined yet, reserve the spot
511 if (autocvar_g_campaign)
513 if (Team_IsValidIndex(autocvar_g_campaign_forceteam))
515 entity team_ent = TeamBalance_GetTeamFromIndex(balance,
516 autocvar_g_campaign_forceteam);
517 if (team_ent.m_num_players == team_ent.m_num_bots)
519 ++team_ent.m_num_players;
523 balance.m_team_balance_state = TEAM_BALANCE_TEAM_COUNTS_FILLED;
526 int TeamBalance_GetNumberOfPlayers(entity balance, int index)
530 LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
531 "Team balance entity is NULL.");
533 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
535 LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
536 "TeamBalance_GetTeamCounts has not been called.");
538 if (!Team_IsValidIndex(index))
540 LOG_FATALF("TeamBalance_GetNumberOfPlayers: Team index is invalid: %f",
543 return balance.m_team_balance_team[index - 1].m_num_players;
546 int TeamBalance_FindBestTeam(entity balance, entity player, bool ignore_player)
550 LOG_FATAL("TeamBalance_FindBestTeam: Team balance entity is NULL.");
552 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
554 LOG_FATAL("TeamBalance_FindBestTeam: "
555 "Team balance entity is not initialized.");
557 // count how many players are in each team
560 TeamBalance_GetTeamCounts(balance, player);
564 TeamBalance_GetTeamCounts(balance, NULL);
566 int team_bits = TeamBalance_FindBestTeams(balance, player, true);
569 LOG_FATALF("TeamBalance_FindBestTeam: No teams available for %s\n",
570 MapInfo_Type_ToString(MapInfo_CurrentGametype()));
572 RandomSelection_Init();
573 for (int i = 1; i <= NUM_TEAMS; ++i)
575 if (team_bits & Team_IndexToBit(i))
577 RandomSelection_AddFloat(i, 1, 1);
580 return RandomSelection_chosen_float;
583 int TeamBalance_FindBestTeams(entity balance, entity player, bool use_score)
587 LOG_FATAL("TeamBalance_FindBestTeams: Team balance entity is NULL.");
589 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
591 LOG_FATAL("TeamBalance_FindBestTeams: "
592 "TeamBalance_GetTeamCounts has not been called.");
594 if (MUTATOR_CALLHOOK(TeamBalance_FindBestTeams, player) == true)
596 return M_ARGV(1, float);
599 int previous_team = 0;
600 for (int i = 1; i <= NUM_TEAMS; ++i)
602 if (!TeamBalance_IsTeamAllowedInternal(balance, i))
606 if (previous_team == 0)
608 team_bits = Team_IndexToBit(i);
612 int compare = TeamBalance_CompareTeams(balance, i, previous_team,
614 if (compare == TEAMS_COMPARE_LESS)
616 team_bits = Team_IndexToBit(i);
620 if (compare == TEAMS_COMPARE_EQUAL)
622 team_bits |= Team_IndexToBit(i);
629 void TeamBalance_JoinBestTeam(entity this, bool force_best_team)
631 //PrintToChatAll(sprintf("JoinBestTeam: %s, %f", this.netname, force_best_team));
632 // don't join a team if we're not playing a team game
638 // find out what teams are available
639 entity balance = TeamBalance_CheckAllowedTeams(this);
641 // if we don't care what team they end up on, put them on whatever team they entered as.
642 // if they're not on a valid team, then let other code put them on the smallest team
643 if (!force_best_team)
645 int selected_team_index = -1;
646 for (int i = 1; i <= NUM_TEAMS; ++i)
648 if (TeamBalance_IsTeamAllowedInternal(balance, i) &&
649 (Team_TeamToIndex(this.team) == i))
651 selected_team_index = i;
656 if (Team_IsValidIndex(selected_team_index))
658 SetPlayerTeam(this, selected_team_index, TEAM_CHANGE_AUTO_RELAXED);
659 TeamBalance_Destroy(balance);
663 // otherwise end up on the smallest team (handled below)
664 if (this.bot_forced_team)
666 TeamBalance_Destroy(balance);
669 int best_team_index = TeamBalance_FindBestTeam(balance, this, true);
670 int old_team_index = Team_TeamToIndex(this.team);
671 TeamBalance_Destroy(balance);
672 PlayerScore_Clear(this);
673 if (!SetPlayerTeam(this, best_team_index, TEAM_CHANGE_AUTO))
677 if ((old_team_index != -1) && !IS_BOT_CLIENT(this))
679 TeamBalance_AutoBalanceBots(best_team_index, old_team_index);
683 int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b,
684 entity player, bool use_score)
688 LOG_FATAL("TeamBalance_CompareTeams: Team balance entity is NULL.");
690 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
692 LOG_FATAL("TeamBalance_CompareTeams: "
693 "TeamBalance_GetTeamCounts has not been called.");
695 if (!Team_IsValidIndex(team_index_a))
697 LOG_FATALF("TeamBalance_CompareTeams: team_index_a is invalid: %f",
700 if (!Team_IsValidIndex(team_index_b))
702 LOG_FATALF("TeamBalance_CompareTeams: team_index_b is invalid: %f",
705 if (team_index_a == team_index_b)
707 return TEAMS_COMPARE_EQUAL;
709 entity team_a = TeamBalance_GetTeamFromIndex(balance, team_index_a);
710 entity team_b = TeamBalance_GetTeamFromIndex(balance, team_index_b);
711 return TeamBalance_CompareTeamsInternal(team_a, team_b, player, use_score);
714 void TeamBalance_AutoBalanceBots(int source_team_index,
715 int destination_team_index)
717 if (!Team_IsValidIndex(source_team_index))
719 LOG_WARNF("TeamBalance_AutoBalanceBots: "
720 "Source team index is invalid: %f", source_team_index);
723 if (!Team_IsValidIndex(destination_team_index))
725 LOG_WARNF("TeamBalance_AutoBalanceBots: "
726 "Destination team index is invalid: %f", destination_team_index);
729 if (!autocvar_g_balance_teams ||
730 !autocvar_g_balance_teams_prevent_imbalance)
734 entity balance = TeamBalance_CheckAllowedTeams(NULL);
735 TeamBalance_GetTeamCounts(balance, NULL);
736 entity source_team = TeamBalance_GetTeamFromIndex(balance,
738 entity destination_team = TeamBalance_GetTeamFromIndex(balance,
739 destination_team_index);
740 if ((source_team.m_num_bots == 0) || (source_team.m_num_players <=
741 destination_team.m_num_players))
743 TeamBalance_Destroy(balance);
746 TeamBalance_Destroy(balance);
747 entity lowest_bot = NULL;
748 if (MUTATOR_CALLHOOK(TeamBalance_GetPlayerForTeamSwitch, source_team_index,
749 destination_team_index, true))
751 lowest_bot = M_ARGV(3, entity);
755 float lowest_score = FLOAT_MAX;
756 FOREACH_CLIENT(IS_BOT_CLIENT(it) && (Entity_GetTeamIndex(it) ==
759 float temp_score = PlayerScore_Get(it, SP_SCORE);
760 if (temp_score >= lowest_score)
764 balance = TeamBalance_CheckAllowedTeams(it);
765 if (TeamBalance_IsTeamAllowed(balance, destination_team_index))
768 lowest_score = temp_score;
770 TeamBalance_Destroy(balance);
773 if (lowest_bot == NULL)
777 if (!Player_SetTeamIndex(lowest_bot, destination_team_index))
781 KillPlayerForTeamChange(lowest_bot);
784 bool TeamBalance_IsTeamAllowedInternal(entity balance, int index)
786 return balance.m_team_balance_team[index - 1].m_num_players !=
790 void TeamBalance_BanTeamsExcept(entity balance, int index)
792 for (int i = 1; i <= NUM_TEAMS; ++i)
796 balance.m_team_balance_team[i - 1].m_num_players = TEAM_NOT_ALLOWED;
801 entity TeamBalance_GetTeamFromIndex(entity balance, int index)
803 if (!Team_IsValidIndex(index))
805 LOG_FATALF("TeamBalance_GetTeamFromIndex: Index is invalid: %f", index);
807 return balance.m_team_balance_team[index - 1];
810 entity TeamBalance_GetTeam(entity balance, int team_num)
812 return TeamBalance_GetTeamFromIndex(balance, Team_TeamToIndex(team_num));
815 bool TeamBalanceTeam_IsAllowed(entity team_ent)
817 return team_ent.m_num_players != TEAM_NOT_ALLOWED;
820 int TeamBalanceTeam_GetNumberOfPlayers(entity team_ent)
822 return team_ent.m_num_players;
825 int TeamBalanceTeam_GetNumberOfBots(entity team_ent)
827 return team_ent.m_num_bots;
830 int TeamBalance_CompareTeamsInternal(entity team_a, entity team_b,
831 entity player, bool use_score)
833 if (team_a == team_b)
835 return TEAMS_COMPARE_EQUAL;
837 if (!TeamBalanceTeam_IsAllowed(team_a) ||
838 !TeamBalanceTeam_IsAllowed(team_b))
840 return TEAMS_COMPARE_INVALID;
842 int num_players_team_a = team_a.m_num_players;
843 int num_players_team_b = team_b.m_num_players;
844 if (IS_REAL_CLIENT(player) && bots_would_leave)
846 num_players_team_a -= team_a.m_num_bots;
847 num_players_team_b -= team_b.m_num_bots;
849 if (num_players_team_a < num_players_team_b)
851 return TEAMS_COMPARE_LESS;
853 if (num_players_team_a > num_players_team_b)
855 return TEAMS_COMPARE_GREATER;
859 return TEAMS_COMPARE_EQUAL;
861 if (team_a.m_team_score < team_b.m_team_score)
863 return TEAMS_COMPARE_LESS;
865 if (team_a.m_team_score > team_b.m_team_score)
867 return TEAMS_COMPARE_GREATER;
869 return TEAMS_COMPARE_EQUAL;
872 // Called when the player connects or when they change their color with "color"
874 void SV_ChangeTeam(entity this, float _color)
876 //PrintToChatAll(sprintf("SV_ChangeTeam: %s, %f", this.netname, _color));
878 // in normal deathmatch we can just apply the color and we're done
880 SetPlayerColors(this, _color);
884 // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here
885 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING, this.netname);
892 int source_color, destination_color;
893 int source_team_index, destination_team_index;
895 source_color = this.clientcolors & 0x0F;
896 destination_color = _color & 0x0F;
898 source_team_index = Team_TeamToIndex(source_color + 1);
899 destination_team_index = Team_TeamToIndex(destination_color + 1);
901 if (destination_team_index == -1)
906 entity balance = TeamBalance_CheckAllowedTeams(this);
908 if (destination_team_index == 1 && !TeamBalance_IsTeamAllowedInternal(
911 destination_team_index = 4;
913 if (destination_team_index == 4 && !TeamBalance_IsTeamAllowedInternal(
916 destination_team_index = 3;
918 if (destination_team_index == 3 && !TeamBalance_IsTeamAllowedInternal(
921 destination_team_index = 2;
923 if (destination_team_index == 2 && !TeamBalance_IsTeamAllowedInternal(
926 destination_team_index = 1;
929 // not changing teams
930 if (source_color == destination_color)
932 SetPlayerTeam(this, destination_team_index, TEAM_CHANGE_MANUAL);
933 TeamBalance_Destroy(balance);
937 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && CS(this).wasplayer)) {
938 Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED);
939 return; // changing teams is not allowed
942 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
943 if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
945 TeamBalance_GetTeamCounts(balance, this);
946 if ((Team_IndexToBit(destination_team_index) &
947 TeamBalance_FindBestTeams(balance, this, false)) == 0)
949 Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
950 TeamBalance_Destroy(balance);
954 TeamBalance_Destroy(balance);
955 if (IS_PLAYER(this) && source_team_index != destination_team_index)
957 // reduce frags during a team change
958 PlayerScore_Clear(this);
960 if (!SetPlayerTeam(this, destination_team_index, TEAM_CHANGE_MANUAL))
964 TeamBalance_AutoBalanceBots(destination_team_index, source_team_index);