9 // when triggered, the music is overridden for activator until lifetime (or forever, if lifetime is 0)
10 // when targetname is not set, THIS ONE is default
11 void target_music_sendto(float to, float is)
13 WriteByte(to, SVC_TEMPENTITY);
14 WriteByte(to, TE_CSQC_TARGET_MUSIC);
15 WriteShort(to, num_for_edict(self));
16 WriteByte(to, self.volume * 255.0 * is);
17 WriteByte(to, self.fade_time * 16.0);
18 WriteByte(to, self.fade_rate * 16.0);
19 WriteByte(to, self.lifetime);
20 WriteString(to, self.noise);
22 void target_music_reset()
24 if(self.targetname == "")
25 target_music_sendto(MSG_ALL, 1);
27 void target_music_use()
31 if(IS_REAL_CLIENT(activator))
33 msg_entity = activator;
34 target_music_sendto(MSG_ONE, 1);
37 FOR_EACH_SPEC(head) if(head.enemy == activator) { msg_entity = head; target_music_sendto(MSG_ONE, 1); }
39 void spawnfunc_target_music()
41 self.use = target_music_use;
42 self.reset = target_music_reset;
45 if(self.targetname == "")
46 target_music_sendto(MSG_INIT, 1);
48 target_music_sendto(MSG_INIT, 0);
50 void TargetMusic_RestoreGame()
52 for(self = world; (self = find(self, classname, "target_music")); )
54 if(self.targetname == "")
55 target_music_sendto(MSG_INIT, 1);
57 target_music_sendto(MSG_INIT, 0);
67 // when triggered, it is disabled/enabled for everyone
68 float trigger_music_SendEntity(entity to, float sf)
70 WriteByte(MSG_ENTITY, ENT_CLIENT_TRIGGER_MUSIC);
74 WriteByte(MSG_ENTITY, sf);
77 WriteCoord(MSG_ENTITY, self.origin_x);
78 WriteCoord(MSG_ENTITY, self.origin_y);
79 WriteCoord(MSG_ENTITY, self.origin_z);
83 if(self.model != "null")
85 WriteShort(MSG_ENTITY, self.modelindex);
86 WriteCoord(MSG_ENTITY, self.mins_x);
87 WriteCoord(MSG_ENTITY, self.mins_y);
88 WriteCoord(MSG_ENTITY, self.mins_z);
89 WriteCoord(MSG_ENTITY, self.maxs_x);
90 WriteCoord(MSG_ENTITY, self.maxs_y);
91 WriteCoord(MSG_ENTITY, self.maxs_z);
95 WriteShort(MSG_ENTITY, 0);
96 WriteCoord(MSG_ENTITY, self.maxs_x);
97 WriteCoord(MSG_ENTITY, self.maxs_y);
98 WriteCoord(MSG_ENTITY, self.maxs_z);
100 WriteByte(MSG_ENTITY, self.volume * 255.0);
101 WriteByte(MSG_ENTITY, self.fade_time * 16.0);
102 WriteByte(MSG_ENTITY, self.fade_rate * 16.0);
103 WriteString(MSG_ENTITY, self.noise);
107 void trigger_music_reset()
109 self.cnt = !(self.spawnflags & 1);
110 self.SendFlags |= 0x80;
112 void trigger_music_use()
114 self.cnt = !self.cnt;
115 self.SendFlags |= 0x80;
117 void spawnfunc_trigger_music()
120 setmodel(self, self.model);
125 setorigin(self, self.origin + self.mins);
126 setsize(self, '0 0 0', self.maxs - self.mins);
128 trigger_music_reset();
130 self.use = trigger_music_use;
131 self.reset = trigger_music_reset;
133 Net_LinkEntity(self, FALSE, 0, trigger_music_SendEntity);