1 void trigger_teleport_use()
4 self.team = activator.team;
7 #define TDEATHLOOP(o) \
12 deathmin = (o) + player.mins; \
13 deathmax = (o) + player.maxs; \
14 if(telefragmin != telefragmax) \
16 if(deathmin_x > telefragmin_x) deathmin_x = telefragmin_x; \
17 if(deathmin_y > telefragmin_y) deathmin_y = telefragmin_y; \
18 if(deathmin_z > telefragmin_z) deathmin_z = telefragmin_z; \
19 if(deathmax_x < telefragmax_x) deathmax_x = telefragmax_x; \
20 if(deathmax_y < telefragmax_y) deathmax_y = telefragmax_y; \
21 if(deathmax_z < telefragmax_z) deathmax_z = telefragmax_z; \
23 deathradius = max(vlen(deathmin), vlen(deathmax)); \
24 for(head = findradius(o, deathradius); head; head = head.chain) \
27 if(boxesoverlap(deathmin, deathmax, head.absmin, head.absmax))
30 float check_tdeath(entity player, vector org, vector telefragmin, vector telefragmax)
32 if (IS_PLAYER(player) && player.health >= 1)
36 if (!(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team))
45 void tdeath(entity player, entity teleporter, entity telefragger, vector telefragmin, vector telefragmax)
47 TDEATHLOOP(player.origin)
49 if (IS_PLAYER(player) && player.health >= 1)
51 if (!(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team))
56 Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
59 else // dead bodies and monsters gib themselves instead of telefragging
60 Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG, telefragger.origin, '0 0 0');
64 void spawn_tdeath(vector v0, entity e, vector v)
66 tdeath(e, e, e, '0 0 0', '0 0 0');
70 #define TELEPORT_FLAG_SOUND 1
71 #define TELEPORT_FLAG_PARTICLES 2
72 #define TELEPORT_FLAG_TDEATH 4
73 #define TELEPORT_FLAG_FORCE_TDEATH 8
75 #define TELEPORT_FLAGS_WARPZONE 0
76 #define TELEPORT_FLAGS_PORTAL (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES | TELEPORT_FLAG_TDEATH | TELEPORT_FLAG_FORCE_TDEATH)
77 #define TELEPORT_FLAGS_TELEPORTER (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES | TELEPORT_FLAG_TDEATH)
79 // types for .teleportable entity setting
80 #define TELEPORT_NORMAL 1 // play sounds/effects etc
81 #define TELEPORT_SIMPLE 2 // only do teleport, nothing special
83 void Reset_ArcBeam(entity player, vector forward);
84 void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
90 telefragger = teleporter.owner;
94 makevectors (to_angles);
96 if(player.teleportable == TELEPORT_NORMAL) // don't play sounds or show particles for anything that isn't a player, maybe change later to block only observers
98 if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
100 if(tflags & TELEPORT_FLAG_SOUND)
101 sound (player, CH_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTEN_NORM);
102 if(tflags & TELEPORT_FLAG_PARTICLES)
104 pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1);
105 pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1);
107 self.pushltime = time + 0.2;
111 // Relocate the player
112 // assuming to allows PL_MIN to PL_MAX box and some more
113 from = player.origin;
114 setorigin (player, to);
115 player.oldorigin = to; // don't undo the teleport by unsticking
116 player.angles = to_angles;
117 player.fixangle = TRUE;
118 player.velocity = to_velocity;
119 BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
121 makevectors(player.angles);
122 Reset_ArcBeam(player, v_forward);
123 UpdateCSQCProjectileAfterTeleport(player);
125 if(IS_PLAYER(player))
127 if(tflags & TELEPORT_FLAG_TDEATH)
128 if(player.takedamage && player.deadflag == DEAD_NO && !g_race && !g_cts && (autocvar_g_telefrags || (tflags & TELEPORT_FLAG_FORCE_TDEATH)))
129 tdeath(player, teleporter, telefragger, telefragmin, telefragmax);
131 // player no longer is on ground
132 player.flags &= ~FL_ONGROUND;
134 // reset tracking of oldvelocity for impact damage (sudden velocity changes)
135 player.oldvelocity = player.velocity;
137 // reset tracking of who pushed you into a hazard (for kill credit)
140 player.pusher = teleporter.owner;
141 player.pushltime = time + autocvar_g_maxpushtime;
142 player.istypefrag = player.BUTTON_CHAT;
146 player.pushltime = 0;
147 player.istypefrag = 0;
150 player.lastteleporttime = time;
154 entity Simple_TeleportPlayer(entity teleporter, entity player)
160 // Find the output teleporter
163 e = teleporter.enemy;
167 RandomSelection_Init();
168 for(e = world; (e = find(e, targetname, teleporter.target)); )
171 if(autocvar_g_telefrags_avoid)
173 locout = e.origin + '0 0 1' * (1 - player.mins_z - 24);
174 if(check_tdeath(player, locout, '0 0 0', '0 0 0'))
177 RandomSelection_Add(e, 0, string_null, (e.cnt ? e.cnt : 1), p);
179 e = RandomSelection_chosen_ent;
182 if(!e) { sprint(player, "Teleport destination vanished. Sorry... please complain to the mapper.\n"); }
184 makevectors(e.mangle);
187 if(vlen(player.velocity) > e.speed)
188 player.velocity = normalize(player.velocity) * max(0, e.speed);
190 if(autocvar_g_teleport_maxspeed)
191 if(vlen(player.velocity) > autocvar_g_teleport_maxspeed)
192 player.velocity = normalize(player.velocity) * max(0, autocvar_g_teleport_maxspeed);
194 locout = e.origin + '0 0 1' * (1 - player.mins_z - 24);
195 TeleportPlayer(teleporter, player, locout, e.mangle, v_forward * vlen(player.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
200 void Teleport_Touch (void)
205 if (self.active != ACTIVE_ACTIVE)
208 if (!other.teleportable)
212 if(!other.vehicle.teleportable)
215 if(other.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
218 if(other.deadflag != DEAD_NO)
222 if(((self.spawnflags & 4) == 0) == (self.team != other.team))
228 RemoveGrapplingHook(other);
231 e = Simple_TeleportPlayer(self, other);
234 s = self.target; self.target = string_null;
236 if (!self.target) self.target = s;
244 void spawnfunc_info_teleport_destination (void)
246 self.classname = "info_teleport_destination";
248 self.mangle = self.angles;
249 self.angles = '0 0 0';
251 //setorigin (self, self.origin + '0 0 27'); // To fix a mappers' habit as old as Quake
252 setorigin (self, self.origin);
258 objerror ("^3Teleport destination without a targetname");
261 void spawnfunc_misc_teleporter_dest (void)
263 spawnfunc_info_teleport_destination();
266 void spawnfunc_target_teleporter (void)
268 spawnfunc_info_teleport_destination();
271 void teleport_findtarget (void)
277 for(e = world; (e = find(e, targetname, self.target)); )
280 if(e.movetype == MOVETYPE_NONE)
281 waypoint_spawnforteleporter(self, e.origin, 0);
282 if(e.classname != "info_teleport_destination")
283 print("^3MAPPER ERROR: teleporter does target an invalid teleport destination entity. Angles will not work.\n");
289 objerror ("Teleporter with nonexistant target");
294 // exactly one dest - bots love that
295 self.enemy = find(e, targetname, self.target);
299 // have to use random selection every single time
304 self.touch = Teleport_Touch;
307 entity Teleport_Find(vector mi, vector ma)
310 for(e = world; (e = find(e, classname, "trigger_teleport")); )
311 if(WarpZoneLib_BoxTouchesBrush(mi, ma, e, world))
316 entity teleport_first;
317 .entity teleport_next;
318 void spawnfunc_trigger_teleport (void)
320 self.angles = '0 0 0';
324 self.active = ACTIVE_ACTIVE;
326 self.use = trigger_teleport_use;
328 // this must be called to spawn the teleport waypoints for bots
329 InitializeEntity(self, teleport_findtarget, INITPRIO_FINDTARGET);
331 if (self.target == "")
333 objerror ("Teleporter with no target");
337 self.teleport_next = teleport_first;
338 teleport_first = self;
341 void WarpZone_PostTeleportPlayer_Callback(entity pl)
343 makevectors(pl.angles);
344 Reset_ArcBeam(pl, v_forward);
345 UpdateCSQCProjectileAfterTeleport(pl);
347 entity oldself = self;
349 anticheat_fixangle();
352 // "disown" projectiles after teleport
354 if(pl.owner == pl.realowner)
356 if(!(pl.flags & FL_PROJECTILE))
357 print("A non-projectile got through a warpzone and its owner cleared. It's a ", pl.classname, ".\n");
362 // reset tracking of oldvelocity for impact damage (sudden velocity changes)
363 pl.oldvelocity = pl.velocity;
364 // reset teleport time tracking too (or multijump can cause insane speeds)
365 pl.lastteleporttime = time;