4 #include "../dpdefs/progsdefs.qh"
5 #include "../warpzonelib/util_server.qh"
7 #include "vehicles/vehicles_def.qh"
17 void spawnfunc_weapon_crossbow() {}
18 void spawnfunc_weapon_handgrenade() {}
19 void spawnfunc_ammo_crossbow() {}
20 void spawnfunc_ammo_9mmclip() {}
21 void spawnfunc_ammo_gaussclip() {}
22 void spawnfunc_weapon_rpg() {}
23 void spawnfunc_weapon_357() {}
24 void ammo_ARgrenades() {}
25 void spawnfunc_item_battery() {}
26 void spawnfunc_ammo_rpgclip() {}
27 void weapon_9mmAR() {}
28 void spawnfunc_weapon_tripmine() {}
29 void spawnfunc_weapon_snark() {}
30 void spawnfunc_ammo_buckshot() {}
32 void spawnfunc_ammo_357() {}
33 void spawnfunc_weapon_gauss() {}
34 void spawnfunc_weapon_hornetgun() {}
35 //void spawnfunc_weapon_shotgun() {}
36 void spawnfunc_item_healthkit() {}
37 void spawnfunc_item_longjump() {}
38 void spawnfunc_item_antidote() {}
39 void spawnfunc_func_recharge() {}
40 void spawnfunc_info_node() {}
41 void spawnfunc_env_sound() {}
42 void spawnfunc_light_spot() {}
43 void spawnfunc_func_healthcharger() {}
46 void func_ladder_touch()
48 if (!other.iscreature)
50 if (other.vehicle_flags & VHF_ISVEHICLE)
55 other.ladder_time = time + 0.1;
56 other.ladder_entity = self;
59 void spawnfunc_func_ladder()
62 self.touch = func_ladder_touch;
65 void spawnfunc_func_water()
68 self.touch = func_ladder_touch;