4 #include "../dpdefs/progsdefs.qh"
5 #include "../common/constants.qh"
6 #include "autocvars.qh"
11 //float c1, c2, c3, c4;
12 void CheckAllowedTeams (entity for_whom);
14 // NOTE: SP_ constants may not be >= MAX_SCORE; ST_constants may not be >= MAX_TEAMSCORE
15 // scores that should be in all modes:
16 float ScoreRules_teams;
17 void ScoreRules_basics(float teams, float sprio, float stprio, float score_enabled)
20 for(i = 0; i < MAX_SCORE; ++i)
21 ScoreInfo_SetLabel_PlayerScore(i, "", 0);
22 for(i = 0; i < MAX_TEAMSCORE; ++i)
23 ScoreInfo_SetLabel_TeamScore(i, "", 0);
25 ScoreRules_teams = teams;
28 ScoreInfo_SetLabel_TeamScore (ST_SCORE, "score", stprio);
30 if (!INDEPENDENT_PLAYERS)
31 ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "kills", 0);
33 ScoreInfo_SetLabel_PlayerScore(SP_DEATHS, "deaths", SFL_LOWER_IS_BETTER);
35 if (!INDEPENDENT_PLAYERS)
36 ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES, "suicides", SFL_LOWER_IS_BETTER);
39 ScoreInfo_SetLabel_PlayerScore(SP_SCORE, "score", sprio);
41 void ScoreRules_basics_end()
43 ScoreInfo_Init(ScoreRules_teams);
45 void ScoreRules_generic()
49 CheckAllowedTeams(world);
50 ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
53 ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
54 ScoreRules_basics_end();