3 #include "cl_client.qh"
6 #include "spawnpoints.qh"
7 #include "bot/waypoints.qh"
8 #include "bot/navigation.qh"
9 #include "command/getreplies.qh"
10 #include "../common/deathtypes/all.qh"
11 #include "../common/notifications.qh"
12 #include "../common/mapinfo.qh"
13 #include "../common/triggers/subs.qh"
14 #include "../lib/warpzone/util_server.qh"
15 #include "../lib/warpzone/common.qh"
16 #include "../common/mutators/mutator/waypoints/waypointsprites.qh"
18 void W_Porto_Fail(float failhard);
20 float race_readTime(string map, float pos)
22 string rr = (g_cts) ? CTS_RECORD : RACE_RECORD;
24 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
27 string race_readUID(string map, float pos)
29 string rr = (g_cts) ? CTS_RECORD : RACE_RECORD;
31 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
34 float race_readPos(string map, float t)
37 for (i = 1; i <= RANKINGS_CNT; ++i)
38 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
41 return 0; // pos is zero if unranked
44 void race_writeTime(string map, float t, string myuid)
46 string rr = (g_cts) ? CTS_RECORD : RACE_RECORD;
49 newpos = race_readPos(map, t);
52 for(i = 1; i <= RANKINGS_CNT; ++i)
54 if(race_readUID(map, i) == myuid)
59 // player improved his existing record, only have to iterate on ranks between new and old recs
60 for (i = prevpos; i > newpos; --i)
62 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
63 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
68 // player has no ranked record yet
69 for (i = RANKINGS_CNT; i > newpos; --i)
71 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
72 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
76 // store new time itself
77 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
78 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
81 string race_readName(string map, float pos)
83 string rr = (g_cts) ? CTS_RECORD : RACE_RECORD;
85 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
89 const float MAX_CHECKPOINTS = 255;
91 spawnfunc(target_checkpoint);
94 .float race_penalty_accumulator;
95 .string race_penalty_reason;
96 .float race_checkpoint; // player: next checkpoint that has to be reached
97 .entity race_lastpenalty;
101 float race_checkpoint_records[MAX_CHECKPOINTS];
102 string race_checkpoint_recordholders[MAX_CHECKPOINTS];
103 float race_checkpoint_lasttimes[MAX_CHECKPOINTS];
104 float race_checkpoint_lastlaps[MAX_CHECKPOINTS];
105 entity race_checkpoint_lastplayers[MAX_CHECKPOINTS];
107 float race_highest_checkpoint;
108 float race_timed_checkpoint;
111 float defragcpexists;
113 float race_NextCheckpoint(float f)
115 if(f >= race_highest_checkpoint)
121 float race_PreviousCheckpoint(float f)
126 return race_highest_checkpoint;
132 // 0 = common start/finish
135 float race_CheckpointNetworkID(float f)
137 if(race_timed_checkpoint)
141 else if(f == race_timed_checkpoint)
142 return 255; // finish
147 void race_SendNextCheckpoint(entity e, float spec) // qualifying only
156 cp = e.race_checkpoint;
157 recordtime = race_checkpoint_records[cp];
158 recordholder = race_checkpoint_recordholders[cp];
159 if(recordholder == e.netname)
162 if(!IS_REAL_CLIENT(e))
167 WRITESPECTATABLE_MSG_ONE({
168 WriteByte(MSG_ONE, SVC_TEMPENTITY);
169 WriteByte(MSG_ONE, TE_CSQC_RACE);
172 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING);
173 //WriteCoord(MSG_ONE, e.race_laptime - e.race_penalty_accumulator);
174 WriteCoord(MSG_ONE, time - e.race_movetime - e.race_penalty_accumulator);
177 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_QUALIFYING);
178 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player will be at next
179 WriteInt24_t(MSG_ONE, recordtime);
180 WriteString(MSG_ONE, recordholder);
184 void race_send_recordtime(float msg)
186 // send the server best time
187 WriteByte(msg, SVC_TEMPENTITY);
188 WriteByte(msg, TE_CSQC_RACE);
189 WriteByte(msg, RACE_NET_SERVER_RECORD);
190 WriteInt24_t(msg, race_readTime(GetMapname(), 1));
194 void race_send_speedaward(float msg)
196 // send the best speed of the round
197 WriteByte(msg, SVC_TEMPENTITY);
198 WriteByte(msg, TE_CSQC_RACE);
199 WriteByte(msg, RACE_NET_SPEED_AWARD);
200 WriteInt24_t(msg, floor(speedaward_speed+0.5));
201 WriteString(msg, speedaward_holder);
204 void race_send_speedaward_alltimebest(float msg)
206 // send the best speed
207 WriteByte(msg, SVC_TEMPENTITY);
208 WriteByte(msg, TE_CSQC_RACE);
209 WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
210 WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
211 WriteString(msg, speedaward_alltimebest_holder);
214 void race_SendRankings(float pos, float prevpos, float del, float msg)
216 WriteByte(msg, SVC_TEMPENTITY);
217 WriteByte(msg, TE_CSQC_RACE);
218 WriteByte(msg, RACE_NET_SERVER_RANKINGS);
219 WriteShort(msg, pos);
220 WriteShort(msg, prevpos);
221 WriteShort(msg, del);
222 WriteString(msg, race_readName(GetMapname(), pos));
223 WriteInt24_t(msg, race_readTime(GetMapname(), pos));
226 void race_SendStatus(float id, entity e)
228 if(!IS_REAL_CLIENT(e))
237 WRITESPECTATABLE_MSG_ONE_VARNAME(dummy3, {
238 WriteByte(msg, SVC_TEMPENTITY);
239 WriteByte(msg, TE_CSQC_RACE);
240 WriteByte(msg, RACE_NET_SERVER_STATUS);
242 WriteString(msg, e.netname);
246 void race_setTime(string map, float t, string myuid, string mynetname, entity e)
248 // netname only used TEMPORARILY for printing
249 float newpos, player_prevpos;
250 newpos = race_readPos(map, t);
254 for(i = 1; i <= RANKINGS_CNT; ++i)
256 if(race_readUID(map, i) == myuid)
261 string oldrec_holder;
262 if (player_prevpos && (player_prevpos < newpos || !newpos))
264 oldrec = race_readTime(GetMapname(), player_prevpos);
265 race_SendStatus(0, e); // "fail"
266 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_RACE_FAIL_RANKED, mynetname, player_prevpos, t, oldrec);
271 // no ranking, time worse than the worst ranked
272 oldrec = race_readTime(GetMapname(), RANKINGS_CNT);
273 race_SendStatus(0, e); // "fail"
274 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_RACE_FAIL_UNRANKED, mynetname, RANKINGS_CNT, t, oldrec);
278 // if we didn't hit a return yet, we have a new record!
280 // if the player does not have a UID we can unfortunately not store the record, as the rankings system relies on UIDs
283 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_RACE_NEW_MISSING_UID, mynetname, t);
287 oldrec = race_readTime(GetMapname(), newpos);
288 oldrec_holder = race_readName(GetMapname(), newpos);
291 race_writeTime(GetMapname(), t, myuid);
295 write_recordmarker(e, time - TIME_DECODE(t), TIME_DECODE(t));
296 race_send_recordtime(MSG_ALL);
299 race_SendRankings(newpos, player_prevpos, 0, MSG_ALL);
301 strunzone(rankings_reply);
302 rankings_reply = strzone(getrankings());
304 if(newpos == player_prevpos)
306 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_RACE_NEW_IMPROVED, mynetname, newpos, t, oldrec);
307 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
308 else { race_SendStatus(1, e); } // "new time"
312 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_RACE_NEW_SET, mynetname, newpos, t);
313 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
314 else { race_SendStatus(2, e); } // "new rank"
318 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_RACE_NEW_BROKEN, mynetname, oldrec_holder, newpos, t, oldrec);
319 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
320 else { race_SendStatus(2, e); } // "new rank"
324 void race_deleteTime(string map, float pos)
333 for (i = pos; i <= RANKINGS_CNT; ++i)
335 if (i == RANKINGS_CNT)
337 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), string_null);
338 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), string_null);
342 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(GetMapname(), i+1)));
343 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(GetMapname(), i+1));
347 race_SendRankings(pos, 0, 1, MSG_ALL);
349 race_send_recordtime(MSG_ALL);
352 strunzone(rankings_reply);
353 rankings_reply = strzone(getrankings());
356 void race_SendTime(entity e, float cp, float t, float tvalid)
361 if(g_race_qualifying)
362 t += e.race_penalty_accumulator;
364 t = TIME_ENCODE(t); // make integer
365 // adding just 0.4 so it rounds down in the .5 case (matching the timer display)
368 if(cp == race_timed_checkpoint) // finish line
369 if (!e.race_completed)
372 if(g_race_qualifying)
374 s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
376 PlayerScore_Add(e, SP_RACE_FASTEST, t - s);
380 s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
382 PlayerScore_Add(e, SP_RACE_FASTEST, t - s);
384 s = PlayerScore_Add(e, SP_RACE_TIME, 0);
385 snew = TIME_ENCODE(time - game_starttime);
386 PlayerScore_Add(e, SP_RACE_TIME, snew - s);
387 l = PlayerTeamScore_Add(e, SP_RACE_LAPS, ST_RACE_LAPS, 1);
389 if(autocvar_fraglimit)
390 if(l >= autocvar_fraglimit)
391 race_StartCompleting();
395 e.race_completed = 1;
396 MAKE_INDEPENDENT_PLAYER(e);
397 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_RACE_FINISHED, e.netname);
405 if(g_race_qualifying)
409 recordtime = race_checkpoint_records[cp];
410 recordholder = strcat1(race_checkpoint_recordholders[cp]); // make a tempstring copy, as we'll possibly strunzone it!
411 if(recordholder == e.netname)
416 if(cp == race_timed_checkpoint)
418 race_setTime(GetMapname(), t, e.crypto_idfp, e.netname, e);
419 MUTATOR_CALLHOOK(Race_FinalCheckpoint, e);
421 if(t < recordtime || recordtime == 0)
423 race_checkpoint_records[cp] = t;
424 if(race_checkpoint_recordholders[cp])
425 strunzone(race_checkpoint_recordholders[cp]);
426 race_checkpoint_recordholders[cp] = strzone(e.netname);
427 if(g_race_qualifying)
429 FOR_EACH_REALPLAYER(p)
430 if(p.race_checkpoint == cp)
431 race_SendNextCheckpoint(p, 0);
444 if(IS_REAL_CLIENT(e))
447 if(g_race_qualifying)
449 WRITESPECTATABLE_MSG_ONE_VARNAME(dummy1, {
450 WriteByte(MSG_ONE, SVC_TEMPENTITY);
451 WriteByte(MSG_ONE, TE_CSQC_RACE);
452 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_QUALIFYING);
453 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
454 WriteInt24_t(MSG_ONE, t); // time to that intermediate
455 WriteInt24_t(MSG_ONE, recordtime); // previously best time
456 WriteString(MSG_ONE, recordholder); // record holder
461 else // RACE! Not Qualifying
463 float lself, lother, othtime;
465 oth = race_checkpoint_lastplayers[cp];
468 lself = PlayerScore_Add(e, SP_RACE_LAPS, 0);
469 lother = race_checkpoint_lastlaps[cp];
470 othtime = race_checkpoint_lasttimes[cp];
473 lself = lother = othtime = 0;
475 if(IS_REAL_CLIENT(e))
478 WRITESPECTATABLE_MSG_ONE_VARNAME(dummy2, {
479 WriteByte(MSG_ONE, SVC_TEMPENTITY);
480 WriteByte(MSG_ONE, TE_CSQC_RACE);
481 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE);
482 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
485 WriteInt24_t(MSG_ONE, 0);
486 WriteByte(MSG_ONE, 0);
487 WriteString(MSG_ONE, "");
491 WriteInt24_t(MSG_ONE, TIME_ENCODE(time - race_checkpoint_lasttimes[cp]));
492 WriteByte(MSG_ONE, lself - lother);
493 WriteString(MSG_ONE, oth.netname); // record holder
498 race_checkpoint_lastplayers[cp] = e;
499 race_checkpoint_lasttimes[cp] = time;
500 race_checkpoint_lastlaps[cp] = lself;
502 if(IS_REAL_CLIENT(oth))
505 WRITESPECTATABLE_MSG_ONE_VARNAME(dummy3, {
506 WriteByte(MSG_ONE, SVC_TEMPENTITY);
507 WriteByte(MSG_ONE, TE_CSQC_RACE);
508 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT);
509 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
512 WriteInt24_t(MSG_ONE, 0);
513 WriteByte(MSG_ONE, 0);
514 WriteString(MSG_ONE, "");
518 WriteInt24_t(MSG_ONE, TIME_ENCODE(time - othtime));
519 WriteByte(MSG_ONE, lother - lself);
520 WriteString(MSG_ONE, e.netname); // record holder
527 void race_ClearTime(entity e)
529 e.race_checkpoint = 0;
531 e.race_movetime = e.race_movetime_frac = e.race_movetime_count = 0;
532 e.race_penalty_accumulator = 0;
533 e.race_lastpenalty = world;
535 if(!IS_REAL_CLIENT(e))
539 WRITESPECTATABLE_MSG_ONE({
540 WriteByte(MSG_ONE, SVC_TEMPENTITY);
541 WriteByte(MSG_ONE, TE_CSQC_RACE);
542 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_CLEAR); // next
546 void dumpsurface(entity e)
550 LOG_INFO("Surfaces of ", etos(e), ":\n");
552 LOG_INFO("TEST = ", ftos(getsurfacenearpoint(e, '0 0 0')), "\n");
556 n = getsurfacenumpoints(e, si);
559 LOG_INFO(" Surface ", ftos(si), ":\n");
560 norm = getsurfacenormal(e, si);
561 LOG_INFO(" Normal = ", vtos(norm), "\n");
562 for(ni = 0; ni < n; ++ni)
564 vec = getsurfacepoint(e, si, ni);
565 LOG_INFO(" Point ", ftos(ni), " = ", vtos(vec), " (", ftos(norm * vec), ")\n");
570 void checkpoint_passed()
575 if(other.classname == "porto")
577 // do not allow portalling through checkpoints
578 trace_plane_normal = normalize(-1 * other.velocity);
587 if (!((self.spawnflags & 2) && (IS_PLAYER(other))))
590 oldmsg = self.message;
593 self.message = oldmsg;
596 if (!IS_PLAYER(other))
600 * Remove unauthorized equipment
602 Portal_ClearAll(other);
604 other.porto_forbidden = 2; // decreased by 1 each StartFrame
608 if(self.race_checkpoint == -2)
610 self.race_checkpoint = other.race_checkpoint;
613 float largest_cp_id = 0;
615 for(cp = world; (cp = find(cp, classname, "target_checkpoint"));)
618 if(cp.race_checkpoint > largest_cp_id) // update the finish id if someone hit a new checkpoint
620 largest_cp_id = cp.race_checkpoint;
621 for(cp = world; (cp = find(cp, classname, "target_stopTimer"));)
622 cp.race_checkpoint = largest_cp_id + 1; // finish line
623 race_highest_checkpoint = largest_cp_id + 1;
624 race_timed_checkpoint = largest_cp_id + 1;
626 for(cp = world; (cp = find(cp, classname, "target_checkpoint"));)
628 if(cp.race_checkpoint == -2) // set defragcpexists to -1 so that the cp id file will be rewritten when someone finishes
635 for(cp = world; (cp = find(cp, classname, "target_stopTimer"));)
636 cp.race_checkpoint = 1;
637 race_highest_checkpoint = 1;
638 race_timed_checkpoint = 1;
642 if((other.race_checkpoint == -1 && self.race_checkpoint == 0) || (other.race_checkpoint == self.race_checkpoint))
644 if(self.race_penalty)
646 if(other.race_lastpenalty != self)
648 other.race_lastpenalty = self;
649 race_ImposePenaltyTime(other, self.race_penalty, self.race_penalty_reason);
653 if(other.race_penalty)
659 if(self.spawnflags & 2)
662 oldmsg = self.message;
665 self.message = oldmsg;
668 if(other.race_respawn_checkpoint != self.race_checkpoint || !other.race_started)
669 other.race_respawn_spotref = self; // this is not a spot but a CP, but spawnpoint selection will deal with that
670 other.race_respawn_checkpoint = self.race_checkpoint;
671 other.race_checkpoint = race_NextCheckpoint(self.race_checkpoint);
672 other.race_started = 1;
674 race_SendTime(other, self.race_checkpoint, other.race_movetime, !!other.race_laptime);
676 if(!self.race_checkpoint) // start line
678 other.race_laptime = time;
679 other.race_movetime = other.race_movetime_frac = other.race_movetime_count = 0;
680 other.race_penalty_accumulator = 0;
681 other.race_lastpenalty = world;
684 if(g_race_qualifying)
685 race_SendNextCheckpoint(other, 0);
687 if(defrag_ents && defragcpexists < 0 && self.classname == "target_stopTimer")
690 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_WRITE);
693 for(cp = world; (cp = find(cp, classname, "target_checkpoint"));)
694 fputs(fh, strcat(cp.targetname, " ", ftos(cp.race_checkpoint), "\n"));
699 else if(other.race_checkpoint == race_NextCheckpoint(self.race_checkpoint))
705 if(self.spawnflags & 4)
706 Damage (other, self, self, 10000, DEATH_HURTTRIGGER.m_id, other.origin, '0 0 0');
710 void checkpoint_touch()
716 void checkpoint_use()
718 if(other.classname == "info_player_deathmatch") // a spawn, a spawn
725 float race_waypointsprite_visible_for_player(entity e)
727 if(e.race_checkpoint == -1 || self.owner.race_checkpoint == -2)
729 else if(e.race_checkpoint == self.owner.race_checkpoint)
736 void trigger_race_checkpoint_verify()
746 qual = g_race_qualifying;
749 self.classname = STR_PLAYER;
753 for(i = 0; i <= race_highest_checkpoint; ++i)
755 self.race_checkpoint = race_NextCheckpoint(i);
757 // race only (middle of the race)
758 g_race_qualifying = 0;
760 if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false))
761 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(self.race_place), " (used for respawning in race) - bailing out"));
766 g_race_qualifying = 1;
767 self.race_place = race_lowest_place_spawn;
768 if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false))
769 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(self.race_place), " (used for qualifying) - bailing out"));
771 // race only (initial spawn)
772 g_race_qualifying = 0;
773 for(p = 1; p <= race_highest_place_spawn; ++p)
776 if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false))
777 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(self.race_place), " (used for initially spawning in race) - bailing out"));
782 else if(!defrag_ents)
785 self.race_checkpoint = race_NextCheckpoint(0);
786 g_race_qualifying = 1;
787 self.race_place = race_lowest_place_spawn;
788 if(!Spawn_FilterOutBadSpots(findchain(classname, "info_player_deathmatch"), 0, false))
789 error(strcat("Checkpoint 0 misses a spawnpoint with race_place==", ftos(self.race_place), " (used for qualifying) - bailing out"));
793 self.race_checkpoint = race_NextCheckpoint(0);
794 g_race_qualifying = 1;
795 self.race_place = 0; // there's only one spawn on defrag maps
797 // check if a defragcp file already exists, then read it and apply the checkpoint order
802 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_READ);
805 while((l = fgets(fh)))
807 len = tokenize_console(l);
810 defragcpexists = -1; // something's wrong in the defrag cp file, set defragcpexists to -1 so that it will be rewritten when someone finishes
813 for(cp = world; (cp = find(cp, classname, "target_checkpoint"));)
814 if(argv(0) == cp.targetname)
815 cp.race_checkpoint = stof(argv(1));
821 g_race_qualifying = qual;
823 if(race_timed_checkpoint)
827 for(cp = world; (cp = find(cp, classname, "target_startTimer"));)
828 WaypointSprite_UpdateSprites(cp.sprite, WP_RaceStart, WP_Null, WP_Null);
829 for(cp = world; (cp = find(cp, classname, "target_stopTimer"));)
830 WaypointSprite_UpdateSprites(cp.sprite, WP_RaceFinish, WP_Null, WP_Null);
832 for(cp = world; (cp = find(cp, classname, "target_checkpoint"));)
834 if(cp.race_checkpoint == -2) // something's wrong with the defrag cp file or it has not been written yet, set defragcpexists to -1 so that it will be rewritten when someone finishes
838 if(defragcpexists != -1)
840 float largest_cp_id = 0;
841 for(cp = world; (cp = find(cp, classname, "target_checkpoint"));)
842 if(cp.race_checkpoint > largest_cp_id)
843 largest_cp_id = cp.race_checkpoint;
844 for(cp = world; (cp = find(cp, classname, "target_stopTimer"));)
845 cp.race_checkpoint = largest_cp_id + 1; // finish line
846 race_highest_checkpoint = largest_cp_id + 1;
847 race_timed_checkpoint = largest_cp_id + 1;
851 for(cp = world; (cp = find(cp, classname, "target_stopTimer"));)
852 cp.race_checkpoint = 255; // finish line
853 race_highest_checkpoint = 255;
854 race_timed_checkpoint = 255;
859 for(cp = world; (cp = find(cp, classname, "trigger_race_checkpoint")); )
862 if(cp.race_checkpoint == 0)
863 WaypointSprite_UpdateSprites(cp.sprite, WP_RaceStart, WP_Null, WP_Null);
864 else if(cp.race_checkpoint == race_timed_checkpoint)
865 WaypointSprite_UpdateSprites(cp.sprite, WP_RaceFinish, WP_Null, WP_Null);
872 entity trigger, targ;
873 for(trigger = world; (trigger = find(trigger, classname, "trigger_multiple")); )
874 for(targ = world; (targ = find(targ, targetname, trigger.target)); )
875 if (targ.classname == "target_checkpoint" || targ.classname == "target_startTimer" || targ.classname == "target_stopTimer")
882 // These just make the game crash on some maps with oddly shaped triggers.
883 // (on the other hand they used to fix the case when two players ran through a checkpoint at once,
884 // and often one of them just passed through without being registered. Hope it's fixed in a better way now.
885 // (happened on item triggers too)
890 //setsize(targ, trigger.mins, trigger.maxs);
891 //setorigin(targ, trigger.origin);
899 vector trigger_race_checkpoint_spawn_evalfunc(entity player, entity spot, vector current)
901 if(g_race_qualifying)
904 if(self.race_checkpoint != 0)
906 if(spot.race_place != race_lowest_place_spawn)
911 if(self.race_checkpoint != player.race_respawn_checkpoint)
913 // try reusing the previous spawn
914 if(self == player.race_respawn_spotref || spot == player.race_respawn_spotref)
915 current.x += SPAWN_PRIO_RACE_PREVIOUS_SPAWN;
916 if(self.race_checkpoint == 0)
919 pl = player.race_place;
920 if(pl > race_highest_place_spawn)
922 if(pl == 0 && !player.race_started)
923 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
924 if(spot.race_place != pl)
931 spawnfunc(trigger_race_checkpoint)
934 if(!g_race && !g_cts) { remove(self); return; }
938 self.use = checkpoint_use;
939 if (!(self.spawnflags & 1))
940 self.touch = checkpoint_touch;
942 o = (self.absmin + self.absmax) * 0.5;
943 tracebox(o, PL_MIN, PL_MAX, o - '0 0 1' * (o.z - self.absmin.z), MOVE_NORMAL, self);
944 waypoint_spawnforitem_force(self, trace_endpos);
945 self.nearestwaypointtimeout = time + 1000000000;
947 if(self.message == "")
948 self.message = "went backwards";
949 if (self.message2 == "")
950 self.message2 = "was pushed backwards by";
951 if (self.race_penalty_reason == "")
952 self.race_penalty_reason = "missing a checkpoint";
954 self.race_checkpoint = self.cnt;
956 if(self.race_checkpoint > race_highest_checkpoint)
958 race_highest_checkpoint = self.race_checkpoint;
959 if(self.spawnflags & 8)
960 race_timed_checkpoint = self.race_checkpoint;
962 race_timed_checkpoint = 0;
965 if(!self.race_penalty)
967 if(self.race_checkpoint)
968 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, self, sprite, RADARICON_NONE);
970 WaypointSprite_SpawnFixed(WP_RaceStartFinish, o, self, sprite, RADARICON_NONE);
973 self.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
974 self.spawn_evalfunc = trigger_race_checkpoint_spawn_evalfunc;
976 InitializeEntity(self, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
979 spawnfunc(target_checkpoint) // defrag entity
982 if(!g_race && !g_cts) { remove(self); return; }
987 self.use = checkpoint_use;
988 if (!(self.spawnflags & 1))
989 self.touch = checkpoint_touch;
991 o = (self.absmin + self.absmax) * 0.5;
992 tracebox(o, PL_MIN, PL_MAX, o - '0 0 1' * (o.z - self.absmin.z), MOVE_NORMAL, self);
993 waypoint_spawnforitem_force(self, trace_endpos);
994 self.nearestwaypointtimeout = time + 1000000000;
996 if(self.message == "")
997 self.message = "went backwards";
998 if (self.message2 == "")
999 self.message2 = "was pushed backwards by";
1000 if (self.race_penalty_reason == "")
1001 self.race_penalty_reason = "missing a checkpoint";
1003 if(self.classname == "target_startTimer")
1004 self.race_checkpoint = 0;
1006 self.race_checkpoint = -2;
1008 race_timed_checkpoint = 1;
1010 if(self.race_checkpoint == 0)
1011 WaypointSprite_SpawnFixed(WP_RaceStart, o, self, sprite, RADARICON_NONE);
1013 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, self, sprite, RADARICON_NONE);
1015 self.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
1017 InitializeEntity(self, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
1020 spawnfunc(target_startTimer) { spawnfunc_target_checkpoint(this); }
1021 spawnfunc(target_stopTimer) { spawnfunc_target_checkpoint(this); }
1023 void race_AbandonRaceCheck(entity p)
1025 if(race_completing && !p.race_completed)
1027 p.race_completed = 1;
1028 MAKE_INDEPENDENT_PLAYER(p);
1029 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_RACE_ABANDONED, p.netname);
1030 ClientData_Touch(p);
1034 void race_StartCompleting()
1037 race_completing = 1;
1039 if(p.deadflag != DEAD_NO)
1040 race_AbandonRaceCheck(p);
1043 void race_PreparePlayer()
1045 race_ClearTime(self);
1046 self.race_place = 0;
1047 self.race_started = 0;
1048 self.race_respawn_checkpoint = 0;
1049 self.race_respawn_spotref = world;
1052 void race_RetractPlayer()
1054 if(!g_race && !g_cts)
1056 if(self.race_respawn_checkpoint == 0 || self.race_respawn_checkpoint == race_timed_checkpoint)
1057 race_ClearTime(self);
1058 self.race_checkpoint = self.race_respawn_checkpoint;
1061 spawnfunc(info_player_race)
1063 if(!g_race && !g_cts) { remove(self); return; }
1065 spawnfunc_info_player_deathmatch(this);
1067 if(self.race_place > race_highest_place_spawn)
1068 race_highest_place_spawn = self.race_place;
1069 if(self.race_place < race_lowest_place_spawn)
1070 race_lowest_place_spawn = self.race_place;
1073 void race_ClearRecords()
1077 for(i = 0; i < MAX_CHECKPOINTS; ++i)
1079 race_checkpoint_records[i] = 0;
1080 if(race_checkpoint_recordholders[i])
1081 strunzone(race_checkpoint_recordholders[i]);
1082 race_checkpoint_recordholders[i] = string_null;
1088 float p = e.race_place;
1089 WITH(entity, self, e, race_PreparePlayer());
1094 void race_ImposePenaltyTime(entity pl, float penalty, string reason)
1096 if(g_race_qualifying)
1098 pl.race_penalty_accumulator += penalty;
1099 if(IS_REAL_CLIENT(pl))
1102 WRITESPECTATABLE_MSG_ONE({
1103 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1104 WriteByte(MSG_ONE, TE_CSQC_RACE);
1105 WriteByte(MSG_ONE, RACE_NET_PENALTY_QUALIFYING);
1106 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1107 WriteString(MSG_ONE, reason);
1113 pl.race_penalty = time + penalty;
1114 if(IS_REAL_CLIENT(pl))
1117 WRITESPECTATABLE_MSG_ONE_VARNAME(dummy, {
1118 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1119 WriteByte(MSG_ONE, TE_CSQC_RACE);
1120 WriteByte(MSG_ONE, RACE_NET_PENALTY_RACE);
1121 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1122 WriteString(MSG_ONE, reason);
1128 void penalty_touch()
1131 if(other.race_lastpenalty != self)
1133 other.race_lastpenalty = self;
1134 race_ImposePenaltyTime(other, self.race_penalty, self.race_penalty_reason);
1140 race_ImposePenaltyTime(activator, self.race_penalty, self.race_penalty_reason);
1143 spawnfunc(trigger_race_penalty)
1145 // TODO: find out why this wasnt done:
1146 //if(!g_cts && !g_race) { remove(self); return; }
1150 self.use = penalty_use;
1151 if (!(self.spawnflags & 1))
1152 self.touch = penalty_touch;
1154 if (self.race_penalty_reason == "")
1155 self.race_penalty_reason = "missing a checkpoint";
1156 if (!self.race_penalty)
1157 self.race_penalty = 5;
1160 float race_GetFractionalLapCount(entity e)
1162 // interesting metrics (idea by KrimZon) to maybe sort players in the
1163 // scoreboard, immediately updates when overtaking
1165 // requires the track to be built so you never get farther away from the
1166 // next checkpoint, though, and current Xonotic race maps are not built that
1169 // also, this code is slow and would need optimization (i.e. "next CP"
1170 // links on CP entities)
1173 l = PlayerScore_Add(e, SP_RACE_LAPS, 0);
1174 if(e.race_completed)
1175 return l; // not fractional
1178 float bestfraction, fraction;
1179 entity lastcp, cp0, cp1;
1180 float nextcpindex, lastcpindex;
1182 nextcpindex = max(e.race_checkpoint, 0);
1183 lastcpindex = e.race_respawn_checkpoint;
1184 lastcp = e.race_respawn_spotref;
1186 if(nextcpindex == lastcpindex)
1190 for(cp0 = world; (cp0 = find(cp0, classname, "trigger_race_checkpoint")); )
1192 if(cp0.race_checkpoint != lastcpindex)
1197 o0 = (cp0.absmin + cp0.absmax) * 0.5;
1198 for(cp1 = world; (cp1 = find(cp1, classname, "trigger_race_checkpoint")); )
1200 if(cp1.race_checkpoint != nextcpindex)
1202 o1 = (cp1.absmin + cp1.absmax) * 0.5;
1205 fraction = bound(0.0001, vlen(e.origin - o1) / vlen(o0 - o1), 1);
1206 if(fraction < bestfraction)
1207 bestfraction = fraction;
1211 // we are at CP "nextcpindex - bestfraction"
1212 // race_timed_checkpoint == 4: then nextcp==4 means 0.9999x, nextcp==0 means 0.0000x
1213 // race_timed_checkpoint == 0: then nextcp==0 means 0.9999x
1215 nc = race_highest_checkpoint + 1;
1216 c = ((nextcpindex - race_timed_checkpoint + nc + nc - 1) % nc) + 1 - bestfraction;