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1 void ok_DecreaseCharge(entity ent, float wep)
2 {
3         if(!ent.ok_use_ammocharge) return;
4
5         entity wepent = get_weaponinfo(wep);
6
7         if(wepent.weapon == 0)
8                 return; // dummy
9
10         ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
11 }
12
13 void ok_IncreaseCharge(entity ent, float wep)
14 {
15         entity wepent = get_weaponinfo(wep);
16
17         if(wepent.weapon == 0)
18                 return; // dummy
19
20         if(ent.ok_use_ammocharge)
21         if(!ent.BUTTON_ATCK) // not while attacking?
22                 ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
23 }
24
25 float ok_CheckWeaponCharge(entity ent, float wep)
26 {
27         if(!ent.ok_use_ammocharge) return TRUE;
28
29         entity wepent = get_weaponinfo(wep);
30
31         if(wepent.weapon == 0)
32                 return 0; // dummy
33
34         return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
35 }
36
37 void start_hmg()
38 {
39         self.classname = "weapon_hmg";
40         self.respawntime = autocvar_g_overkill_superguns_respawn_time;
41         self.ok_item = TRUE;
42         setmodel(self, "models/weapons/g_ok_hmg.md3");
43         self.pickup_anyway = TRUE;
44         spawnfunc_weapon_hmg();
45 }
46
47 void start_rpc()
48 {
49         self.classname = "weapon_rpc";
50         self.respawntime = autocvar_g_overkill_superguns_respawn_time;
51         self.ok_item = TRUE;
52         self.pickup_anyway = TRUE;
53         setmodel(self, "models/weapons/g_ok_rl.md3");
54         spawnfunc_weapon_rpc();
55 }
56
57 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
58 {
59         if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
60         if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
61         {
62                 frag_damage = 0;
63
64                 if(frag_attacker != frag_target)
65                 if(frag_target.health > 0)
66                 if(frag_target.frozen == 0)
67                 if(frag_target.deadflag == DEAD_NO)
68                 {
69                         Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
70                         frag_force = '0 0 0';
71                 }
72         }
73
74         return FALSE;
75 }
76
77 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor)
78 {
79         if(damage_take)
80                 self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2);
81         return FALSE;
82 }
83
84 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
85 {
86         entity oldself = self;
87
88         if(self.flags & FL_MONSTER)
89         {
90                 remove(other); // remove default item
91                 other = world;
92         }
93
94         self = spawn();
95         self.ok_item = TRUE;
96         self.noalign = TRUE;
97         self.pickup_anyway = TRUE;
98         spawnfunc_item_armor_small();
99         self.movetype = MOVETYPE_TOSS;
100         self.gravity = 1;
101         self.reset = SUB_Remove;
102         setorigin(self, frag_target.origin + '0 0 32');
103         self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
104         self.classname = "droppedweapon"; // hax
105         SUB_SetFade(self, time + 5, 1);
106         self = oldself;
107
108         self.ok_lastwep = self.switchweapon;
109
110         return FALSE;
111 }
112
113 MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
114 {
115         // overkill's values are different, so use custom regen
116         if(!self.frozen)
117         {
118                 self.armorvalue = CalcRotRegen(self.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, 1 * frametime * (time > self.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > self.pauserotarmor_finished), autocvar_g_balance_armor_limit);
119                 self.health = CalcRotRegen(self.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > self.ok_pauseregen_finished), 200, 0, autocvar_g_balance_health_rotlinear, 1 * frametime * (time > self.pauserothealth_finished), autocvar_g_balance_health_limit);
120                 
121                 float minf, maxf, limitf;
122
123                 maxf = autocvar_g_balance_fuel_rotstable;
124                 minf = autocvar_g_balance_fuel_regenstable;
125                 limitf = autocvar_g_balance_fuel_limit;
126
127                 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
128         }
129         return TRUE; // return TRUE anyway, as frozen uses no regen
130 }
131
132 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
133 {
134         return TRUE;
135 }
136
137 MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
138 {
139         if(intermission_running || gameover)
140                 return FALSE;
141
142         if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.frozen)
143                 return FALSE;
144
145         if(self.ok_lastwep)
146         {
147                 self.switchweapon = self.ok_lastwep;
148                 self.ok_lastwep = 0;
149         }
150
151         ok_IncreaseCharge(self, self.weapon);
152
153         if(self.BUTTON_ATCK2)
154         if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked
155         if(time >= self.jump_interval)
156         {
157                 self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor();
158                 makevectors(self.v_angle);
159                 
160                 W_Blaster_Attack(
161                         WEP_BLASTER | HITTYPE_SECONDARY,
162                         WEP_CVAR_SEC(vaporizer, shotangle),
163                         WEP_CVAR_SEC(vaporizer, damage),
164                         WEP_CVAR_SEC(vaporizer, edgedamage),
165                         WEP_CVAR_SEC(vaporizer, radius),
166                         WEP_CVAR_SEC(vaporizer, force),
167                         WEP_CVAR_SEC(vaporizer, speed),
168                         WEP_CVAR_SEC(vaporizer, spread),
169                         WEP_CVAR_SEC(vaporizer, delay),
170                         WEP_CVAR_SEC(vaporizer, lifetime)
171                 );
172         }
173
174         self.weapon_blocked = FALSE;
175
176         self.ok_ammo_charge = self.ammo_charge[self.weapon];
177
178         if(self.ok_use_ammocharge)
179         if(!ok_CheckWeaponCharge(self, self.weapon))
180         {
181                 if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self) && self.weapon == self.switchweapon)
182                 {
183                         //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
184                         self.ok_notice_time = time + 2;
185                         play2(self, "weapons/dryfire.wav");
186                 }
187                 if(self.weaponentity.state != WS_CLEAR)
188                         w_ready();
189
190                 self.weapon_blocked = TRUE;
191         }
192
193         self.BUTTON_ATCK2 = 0;
194
195         return FALSE;
196 }
197
198 MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
199 {
200         if(autocvar_g_overkill_ammo_charge)
201         {
202                 float i;
203
204                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
205                         self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
206
207                 self.ok_use_ammocharge = 1;
208                 self.ok_notice_time = time;
209         }
210         else
211                 self.ok_use_ammocharge = 0;
212                 
213         self.ok_pauseregen_finished = time + 2;
214
215         return FALSE;
216 }
217
218 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
219 {
220         if(autocvar_g_powerups)
221         if(autocvar_g_overkill_powerups_replace)
222         {
223                 if(self.classname == "item_strength")
224                 {
225                         entity wep = spawn();
226                         setorigin(wep, self.origin);
227                         setmodel(wep, "models/weapons/g_ok_hmg.md3");
228                         wep.classname = "weapon_hmg";
229                         wep.ok_item = TRUE;
230                         wep.noalign = self.noalign;
231                         wep.cnt = self.cnt;
232                         wep.team = self.team;
233                         wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
234                         wep.pickup_anyway = TRUE;
235                         wep.think = spawnfunc_weapon_hmg;
236                         wep.nextthink = time + 0.1;
237                         return TRUE;
238                 }
239
240                 if(self.classname == "item_invincible")
241                 {
242                         entity wep = spawn();
243                         setorigin(wep, self.origin);
244                         setmodel(wep, "models/weapons/g_ok_rl.md3");
245                         wep.classname = "weapon_rpc";
246                         wep.ok_item = TRUE;
247                         wep.noalign = self.noalign;
248                         wep.cnt = self.cnt;
249                         wep.team = self.team;
250                         wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
251                         wep.pickup_anyway = TRUE;
252                         wep.think = spawnfunc_weapon_rpc;
253                         wep.nextthink = time + 0.1;
254                         return TRUE;
255                 }
256         }
257
258         return FALSE;
259 }
260
261 MUTATOR_HOOKFUNCTION(ok_ItemRemove)
262 {
263         if(self.ok_item)
264                 return FALSE;
265
266         switch(self.items)
267         {
268                 case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway);
269                 case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
270         }
271
272         return TRUE;
273 }
274
275 MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
276 {
277         self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
278         self.ok_use_ammocharge = other.ok_use_ammocharge;
279
280         return FALSE;
281 }
282
283 MUTATOR_HOOKFUNCTION(ok_StartItems)
284 {
285         WepSet ok_start_items = (WEPSET_MACHINEGUN | WEPSET_VORTEX | WEPSET_SHOTGUN);
286
287         if((get_weaponinfo(WEP_RPC)).weaponstart > 0) { ok_start_items |= WEPSET_RPC; }
288         if((get_weaponinfo(WEP_HMG)).weaponstart > 0) { ok_start_items |= WEPSET_HMG; }
289
290         start_items |= IT_UNLIMITED_WEAPON_AMMO;
291         start_weapons = warmup_start_weapons = ok_start_items;
292
293         return FALSE;
294 }
295
296 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
297 {
298         ret_string = strcat(ret_string, ":OK");
299         return FALSE;
300 }
301
302 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
303 {
304         ret_string = strcat(ret_string, ", Overkill");
305         return FALSE;
306 }
307
308 MUTATOR_HOOKFUNCTION(ok_SetModname)
309 {
310         modname = "Overkill";
311         return TRUE;
312 }
313
314 void ok_SetCvars()
315 {
316         // hack to force overkill playermodels
317         cvar_settemp("sv_defaultcharacter", "1");
318         cvar_settemp("sv_defaultplayermodel", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
319         cvar_settemp("sv_defaultplayermodel_red", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm");
320         cvar_settemp("sv_defaultplayermodel_blue", "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
321 }
322
323 void ok_Initialize()
324 {
325         ok_SetCvars();
326
327         precache_all_playermodels("models/ok_player/*.dpm");
328
329         precache_model("models/weapons/h_ok_mg.iqm");
330         precache_model("models/weapons/v_ok_mg.md3");
331         precache_model("models/weapons/g_ok_mg.md3");
332
333         precache_model("models/weapons/h_ok_shotgun.iqm");
334         precache_model("models/weapons/v_ok_shotgun.md3");
335         precache_model("models/weapons/g_ok_shotgun.md3");
336
337         precache_model("models/weapons/h_ok_sniper.iqm");
338         precache_model("models/weapons/v_ok_sniper.md3");
339         precache_model("models/weapons/g_ok_sniper.md3");
340
341         precache_sound("weapons/dryfire.wav");
342
343         addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
344         addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, ok_ammo_charge);
345
346         WEP_ACTION(WEP_MACHINEGUN, WR_INIT);
347         WEP_ACTION(WEP_VORTEX, WR_INIT);
348         WEP_ACTION(WEP_SHOTGUN, WR_INIT);
349         WEP_ACTION(WEP_BLASTER, WR_INIT);
350         
351         WEP_ACTION(WEP_RPC, WR_INIT);
352         WEP_ACTION(WEP_HMG, WR_INIT);
353
354         (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
355         (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
356
357         (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
358         (get_weaponinfo(WEP_MACHINEGUN)).mdl = "ok_mg";
359         (get_weaponinfo(WEP_VORTEX)).mdl = "ok_sniper";
360 }
361
362 MUTATOR_DEFINITION(mutator_overkill)
363 {
364         MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
365         MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
366         MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_ANY);
367         MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
368         MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ok_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
369         MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
370         MUTATOR_HOOK(PlayerRegen, ok_PlayerRegen, CBC_ORDER_ANY);
371         MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
372         MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
373         MUTATOR_HOOK(MonsterDropItem, ok_PlayerDies, CBC_ORDER_ANY);
374         MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
375         MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
376         MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
377         MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
378         MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
379
380         MUTATOR_ONADD
381         {
382                 ok_Initialize();
383         }
384
385         MUTATOR_ONREMOVE
386         {
387                 (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
388                 (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
389         }
390
391         return FALSE;
392 }