1 void ok_DecreaseCharge(entity ent, float wep)
3 if(!ent.ok_use_ammocharge) return;
5 entity wepent = get_weaponinfo(wep);
10 ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
13 void ok_IncreaseCharge(entity ent, float wep)
15 entity wepent = get_weaponinfo(wep);
17 if(wepent.weapon == 0)
20 if(ent.ok_use_ammocharge)
21 if(!ent.BUTTON_ATCK) // not while attacking?
22 ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
25 float ok_CheckWeaponCharge(entity ent, float wep)
27 if(!ent.ok_use_ammocharge) return TRUE;
29 entity wepent = get_weaponinfo(wep);
31 if(wepent.weapon == 0)
34 return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
39 self.classname = "weapon_hmg";
40 self.respawntime = autocvar_g_overkill_superguns_respawn_time;
42 setmodel(self, "models/weapons/g_ok_hmg.md3");
43 self.pickup_anyway = TRUE;
44 spawnfunc_weapon_hmg();
49 self.classname = "weapon_rpc";
50 self.respawntime = autocvar_g_overkill_superguns_respawn_time;
52 self.pickup_anyway = TRUE;
53 setmodel(self, "models/weapons/g_ok_rl.md3");
54 spawnfunc_weapon_rpc();
57 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
59 if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
60 if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
64 if(frag_attacker != frag_target)
65 if(frag_target.health > 0)
66 if(frag_target.frozen == 0)
67 if(frag_target.deadflag == DEAD_NO)
69 Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
77 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor)
80 self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2);
84 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
86 entity oldself = self;
88 if(self.flags & FL_MONSTER)
90 remove(other); // remove default item
97 self.pickup_anyway = TRUE;
98 spawnfunc_item_armor_small();
99 self.movetype = MOVETYPE_TOSS;
101 self.reset = SUB_Remove;
102 setorigin(self, frag_target.origin + '0 0 32');
103 self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
104 self.classname = "droppedweapon"; // hax
105 SUB_SetFade(self, time + 5, 1);
108 self.ok_lastwep = self.switchweapon;
113 MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
115 // overkill's values are different, so use custom regen
118 self.armorvalue = CalcRotRegen(self.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, 1 * frametime * (time > self.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > self.pauserotarmor_finished), autocvar_g_balance_armor_limit);
119 self.health = CalcRotRegen(self.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > self.ok_pauseregen_finished), 200, 0, autocvar_g_balance_health_rotlinear, 1 * frametime * (time > self.pauserothealth_finished), autocvar_g_balance_health_limit);
121 float minf, maxf, limitf;
123 maxf = autocvar_g_balance_fuel_rotstable;
124 minf = autocvar_g_balance_fuel_regenstable;
125 limitf = autocvar_g_balance_fuel_limit;
127 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
129 return TRUE; // return TRUE anyway, as frozen uses no regen
132 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
137 MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
139 if(intermission_running || gameover)
142 if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.frozen)
147 self.switchweapon = self.ok_lastwep;
151 ok_IncreaseCharge(self, self.weapon);
153 if(self.BUTTON_ATCK2)
154 if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked
155 if(time >= self.jump_interval)
157 self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor();
158 makevectors(self.v_angle);
161 WEP_BLASTER | HITTYPE_SECONDARY,
162 WEP_CVAR_SEC(vaporizer, shotangle),
163 WEP_CVAR_SEC(vaporizer, damage),
164 WEP_CVAR_SEC(vaporizer, edgedamage),
165 WEP_CVAR_SEC(vaporizer, radius),
166 WEP_CVAR_SEC(vaporizer, force),
167 WEP_CVAR_SEC(vaporizer, speed),
168 WEP_CVAR_SEC(vaporizer, spread),
169 WEP_CVAR_SEC(vaporizer, delay),
170 WEP_CVAR_SEC(vaporizer, lifetime)
174 self.weapon_blocked = FALSE;
176 self.ok_ammo_charge = self.ammo_charge[self.weapon];
178 if(self.ok_use_ammocharge)
179 if(!ok_CheckWeaponCharge(self, self.weapon))
181 if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self) && self.weapon == self.switchweapon)
183 //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
184 self.ok_notice_time = time + 2;
185 play2(self, "weapons/dryfire.wav");
187 if(self.weaponentity.state != WS_CLEAR)
190 self.weapon_blocked = TRUE;
193 self.BUTTON_ATCK2 = 0;
198 MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
200 if(autocvar_g_overkill_ammo_charge)
204 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
205 self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
207 self.ok_use_ammocharge = 1;
208 self.ok_notice_time = time;
211 self.ok_use_ammocharge = 0;
213 self.ok_pauseregen_finished = time + 2;
218 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
220 if(autocvar_g_powerups)
221 if(autocvar_g_overkill_powerups_replace)
223 if(self.classname == "item_strength")
225 entity wep = spawn();
226 setorigin(wep, self.origin);
227 setmodel(wep, "models/weapons/g_ok_hmg.md3");
228 wep.classname = "weapon_hmg";
230 wep.noalign = self.noalign;
232 wep.team = self.team;
233 wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
234 wep.pickup_anyway = TRUE;
235 wep.think = spawnfunc_weapon_hmg;
236 wep.nextthink = time + 0.1;
240 if(self.classname == "item_invincible")
242 entity wep = spawn();
243 setorigin(wep, self.origin);
244 setmodel(wep, "models/weapons/g_ok_rl.md3");
245 wep.classname = "weapon_rpc";
247 wep.noalign = self.noalign;
249 wep.team = self.team;
250 wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
251 wep.pickup_anyway = TRUE;
252 wep.think = spawnfunc_weapon_rpc;
253 wep.nextthink = time + 0.1;
261 MUTATOR_HOOKFUNCTION(ok_ItemRemove)
268 case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway);
269 case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
275 MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
277 self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
278 self.ok_use_ammocharge = other.ok_use_ammocharge;
283 MUTATOR_HOOKFUNCTION(ok_StartItems)
285 WepSet ok_start_items = (WEPSET_MACHINEGUN | WEPSET_VORTEX | WEPSET_SHOTGUN);
287 if((get_weaponinfo(WEP_RPC)).weaponstart > 0) { ok_start_items |= WEPSET_RPC; }
288 if((get_weaponinfo(WEP_HMG)).weaponstart > 0) { ok_start_items |= WEPSET_HMG; }
290 start_items |= IT_UNLIMITED_WEAPON_AMMO;
291 start_weapons = warmup_start_weapons = ok_start_items;
296 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
298 ret_string = strcat(ret_string, ":OK");
302 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
304 ret_string = strcat(ret_string, ", Overkill");
308 MUTATOR_HOOKFUNCTION(ok_SetModname)
310 modname = "Overkill";
316 // hack to force overkill playermodels
317 cvar_settemp("sv_defaultcharacter", "1");
318 cvar_settemp("sv_defaultplayermodel", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
319 cvar_settemp("sv_defaultplayermodel_red", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm");
320 cvar_settemp("sv_defaultplayermodel_blue", "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
327 precache_all_playermodels("models/ok_player/*.dpm");
329 precache_model("models/weapons/h_ok_mg.iqm");
330 precache_model("models/weapons/v_ok_mg.md3");
331 precache_model("models/weapons/g_ok_mg.md3");
333 precache_model("models/weapons/h_ok_shotgun.iqm");
334 precache_model("models/weapons/v_ok_shotgun.md3");
335 precache_model("models/weapons/g_ok_shotgun.md3");
337 precache_model("models/weapons/h_ok_sniper.iqm");
338 precache_model("models/weapons/v_ok_sniper.md3");
339 precache_model("models/weapons/g_ok_sniper.md3");
341 precache_sound("weapons/dryfire.wav");
343 addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
344 addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, ok_ammo_charge);
346 WEP_ACTION(WEP_MACHINEGUN, WR_INIT);
347 WEP_ACTION(WEP_VORTEX, WR_INIT);
348 WEP_ACTION(WEP_SHOTGUN, WR_INIT);
349 WEP_ACTION(WEP_BLASTER, WR_INIT);
351 WEP_ACTION(WEP_RPC, WR_INIT);
352 WEP_ACTION(WEP_HMG, WR_INIT);
354 (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
355 (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
357 (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
358 (get_weaponinfo(WEP_MACHINEGUN)).mdl = "ok_mg";
359 (get_weaponinfo(WEP_VORTEX)).mdl = "ok_sniper";
362 MUTATOR_DEFINITION(mutator_overkill)
364 MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
365 MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
366 MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_ANY);
367 MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
368 MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ok_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
369 MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
370 MUTATOR_HOOK(PlayerRegen, ok_PlayerRegen, CBC_ORDER_ANY);
371 MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
372 MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
373 MUTATOR_HOOK(MonsterDropItem, ok_PlayerDies, CBC_ORDER_ANY);
374 MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
375 MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
376 MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
377 MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
378 MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
387 (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
388 (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;