]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/mutator_overkill.qc
10630e3f3825ecfe7302bf89378c01d3c8160bb9
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_overkill.qc
1 void ok_DecreaseCharge(entity ent, float wep)
2 {
3         if(!ent.ok_use_ammocharge) return;
4
5         entity wepent = get_weaponinfo(wep);
6
7         if(wepent.weapon == 0)
8                 return; // dummy
9
10         ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
11 }
12
13 void ok_IncreaseCharge(entity ent, float wep)
14 {
15         entity wepent = get_weaponinfo(wep);
16
17         if(wepent.weapon == 0)
18                 return; // dummy
19
20         if(ent.ok_use_ammocharge)
21         if(!ent.BUTTON_ATCK) // not while attacking?
22                 ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
23 }
24
25 float ok_CheckWeaponCharge(entity ent, float wep)
26 {
27         if(!ent.ok_use_ammocharge) return TRUE;
28
29         entity wepent = get_weaponinfo(wep);
30
31         if(wepent.weapon == 0)
32                 return 0; // dummy
33
34         return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
35 }
36
37 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
38 {
39         if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
40         if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
41         {
42                 frag_damage = 0;
43
44                 if(frag_attacker != frag_target)
45                 if(frag_target.health > 0)
46                 if(frag_target.frozen == 0)
47                 if(frag_target.deadflag == DEAD_NO)
48                 {
49                         Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
50                         frag_force = '0 0 0';
51                 }
52         }
53
54         return FALSE;
55 }
56
57 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor)
58 {
59         if(damage_take)
60                 self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2);
61         return FALSE;
62 }
63
64 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
65 {
66         entity oldself = self;
67
68         if(self.flags & FL_MONSTER)
69         {
70                 remove(other); // remove default item
71                 other = world;
72         }
73
74         self = spawn();
75         self.ok_item = TRUE;
76         self.noalign = TRUE;
77         self.pickup_anyway = TRUE;
78         spawnfunc_item_armor_small();
79         self.movetype = MOVETYPE_TOSS;
80         self.gravity = 1;
81         self.reset = SUB_Remove;
82         setorigin(self, frag_target.origin + '0 0 32');
83         self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
84         self.classname = "droppedweapon"; // hax
85         SUB_SetFade(self, time + 5, 1);
86         self = oldself;
87
88         self.ok_lastwep = self.switchweapon;
89
90         return FALSE;
91 }
92
93 MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
94 {
95         // overkill's values are different, so use custom regen
96         if(!self.frozen)
97         {
98                 self.armorvalue = CalcRotRegen(self.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, 1 * frametime * (time > self.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > self.pauserotarmor_finished), autocvar_g_balance_armor_limit);
99                 self.health = CalcRotRegen(self.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > self.ok_pauseregen_finished), 200, 0, autocvar_g_balance_health_rotlinear, 1 * frametime * (time > self.pauserothealth_finished), autocvar_g_balance_health_limit);
100         }
101         return TRUE; // return TRUE anyway, as frozen uses no regen
102 }
103
104 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
105 {
106         return TRUE;
107 }
108
109 MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
110 {
111         if(intermission_running || gameover)
112                 return FALSE;
113
114         if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.frozen)
115                 return FALSE;
116
117         if(self.ok_lastwep)
118         {
119                 self.switchweapon = self.ok_lastwep;
120                 self.ok_lastwep = 0;
121         }
122
123         ok_IncreaseCharge(self, self.weapon);
124
125         if(self.BUTTON_ATCK2)
126         if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked
127         if(time >= self.jump_interval)
128         {
129                 self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor();
130                 makevectors(self.v_angle);
131
132                 W_Blaster_Attack(
133                         WEP_BLASTER | HITTYPE_SECONDARY,
134                         WEP_CVAR_SEC(vaporizer, shotangle),
135                         WEP_CVAR_SEC(vaporizer, damage),
136                         WEP_CVAR_SEC(vaporizer, edgedamage),
137                         WEP_CVAR_SEC(vaporizer, radius),
138                         WEP_CVAR_SEC(vaporizer, force),
139                         WEP_CVAR_SEC(vaporizer, speed),
140                         WEP_CVAR_SEC(vaporizer, spread),
141                         WEP_CVAR_SEC(vaporizer, delay),
142                         WEP_CVAR_SEC(vaporizer, lifetime)
143                 );
144         }
145
146         self.weapon_blocked = FALSE;
147
148         self.ok_ammo_charge = self.ammo_charge[self.weapon];
149
150         if(self.ok_use_ammocharge)
151         if(!ok_CheckWeaponCharge(self, self.weapon))
152         {
153                 if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self) && self.weapon == self.switchweapon)
154                 {
155                         //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
156                         self.ok_notice_time = time + 2;
157                         play2(self, "weapons/dryfire.wav");
158                 }
159                 if(self.weaponentity.state != WS_CLEAR)
160                         w_ready();
161
162                 self.weapon_blocked = TRUE;
163         }
164
165         self.BUTTON_ATCK2 = 0;
166
167         return FALSE;
168 }
169
170 MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
171 {
172         if(autocvar_g_overkill_ammo_charge)
173         {
174                 float i;
175
176                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
177                         self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
178
179                 self.ok_use_ammocharge = 1;
180                 self.ok_notice_time = time;
181         }
182         else
183                 self.ok_use_ammocharge = 0;
184
185         self.ok_pauseregen_finished = time + 2;
186
187         return FALSE;
188 }
189
190 .float jump_btn_time;
191 .float jump_btn_was_down;
192 MUTATOR_HOOKFUNCTION(ok_PlayerPhysics)
193 {
194     if(!self.BUTTON_JUMP)
195     {
196                 float maxf = autocvar_g_balance_fuel_rotstable;
197                 float minf = autocvar_g_balance_fuel_regenstable;
198                 float limitf = autocvar_g_balance_fuel_limit;
199                 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
200
201         self.jump_btn_was_down = FALSE;
202         self.jump_btn_time = 0;
203
204         return FALSE;
205     }
206
207     if(!self.jump_btn_was_down && self.BUTTON_JUMP)
208     {
209         self.jump_btn_was_down = TRUE;
210         self.jump_btn_time = time + 0.2;
211     }
212
213     if(time > self.jump_btn_time && self.ammo_fuel > 0)
214     {
215         self.BUTTON_JETPACK = TRUE;
216         self.ammo_fuel -= autocvar_g_jetpack_fuel * frametime;
217     }
218
219     return FALSE;
220 }
221
222 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
223 {
224         if(autocvar_g_powerups)
225         if(autocvar_g_overkill_powerups_replace)
226         {
227                 if(self.classname == "item_strength")
228                 {
229                         entity wep = spawn();
230                         setorigin(wep, self.origin);
231                         setmodel(wep, "models/weapons/g_ok_hmg.md3");
232                         wep.classname = "weapon_hmg";
233                         wep.ok_item = TRUE;
234                         wep.noalign = self.noalign;
235                         wep.cnt = self.cnt;
236                         wep.team = self.team;
237                         wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
238                         wep.pickup_anyway = TRUE;
239                         wep.think = spawnfunc_weapon_hmg;
240                         wep.nextthink = time + 0.1;
241                         return TRUE;
242                 }
243
244                 if(self.classname == "item_invincible")
245                 {
246                         entity wep = spawn();
247                         setorigin(wep, self.origin);
248                         setmodel(wep, "models/weapons/g_ok_rl.md3");
249                         wep.classname = "weapon_rpc";
250                         wep.ok_item = TRUE;
251                         wep.noalign = self.noalign;
252                         wep.cnt = self.cnt;
253                         wep.team = self.team;
254                         wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
255                         wep.pickup_anyway = TRUE;
256                         wep.think = spawnfunc_weapon_rpc;
257                         wep.nextthink = time + 0.1;
258                         return TRUE;
259                 }
260         }
261
262         return FALSE;
263 }
264
265 MUTATOR_HOOKFUNCTION(ok_ItemRemove)
266 {
267         if(self.ok_item)
268                 return FALSE;
269
270         switch(self.items)
271         {
272                 case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway);
273                 case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
274         }
275
276         return TRUE;
277 }
278
279 MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
280 {
281         self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
282         self.ok_use_ammocharge = other.ok_use_ammocharge;
283
284         return FALSE;
285 }
286
287 MUTATOR_HOOKFUNCTION(ok_StartItems)
288 {
289         WepSet ok_start_items = (WEPSET_MACHINEGUN | WEPSET_VORTEX | WEPSET_SHOTGUN);
290
291         if((get_weaponinfo(WEP_RPC)).weaponstart > 0) { ok_start_items |= WEPSET_RPC; }
292         if((get_weaponinfo(WEP_HMG)).weaponstart > 0) { ok_start_items |= WEPSET_HMG; }
293
294         start_items |= IT_UNLIMITED_WEAPON_AMMO;
295         start_items |= IT_JETPACK;
296         start_weapons = warmup_start_weapons = ok_start_items;
297
298         return FALSE;
299 }
300
301 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
302 {
303         ret_string = strcat(ret_string, ":OK");
304         return FALSE;
305 }
306
307 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
308 {
309         ret_string = strcat(ret_string, ", Overkill");
310         return FALSE;
311 }
312
313 MUTATOR_HOOKFUNCTION(ok_SetModname)
314 {
315         modname = "Overkill";
316         return TRUE;
317 }
318
319 void ok_SetCvars()
320 {
321         // hack to force overkill playermodels
322         cvar_settemp("sv_defaultcharacter", "1");
323         cvar_settemp("sv_defaultplayermodel", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
324         cvar_settemp("sv_defaultplayermodel_red", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm");
325         cvar_settemp("sv_defaultplayermodel_blue", "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
326 }
327
328 void ok_Initialize()
329 {
330         ok_SetCvars();
331
332         precache_all_playermodels("models/ok_player/*.dpm");
333
334         precache_model("models/weapons/h_ok_mg.iqm");
335         precache_model("models/weapons/v_ok_mg.md3");
336         precache_model("models/weapons/g_ok_mg.md3");
337
338         precache_model("models/weapons/h_ok_shotgun.iqm");
339         precache_model("models/weapons/v_ok_shotgun.md3");
340         precache_model("models/weapons/g_ok_shotgun.md3");
341
342         precache_model("models/weapons/h_ok_sniper.iqm");
343         precache_model("models/weapons/v_ok_sniper.md3");
344         precache_model("models/weapons/g_ok_sniper.md3");
345
346         precache_sound("weapons/dryfire.wav");
347
348         addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
349         addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, ok_ammo_charge);
350
351         (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
352         (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
353
354         (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
355         (get_weaponinfo(WEP_MACHINEGUN)).mdl = "ok_mg";
356         (get_weaponinfo(WEP_VORTEX)).mdl = "ok_sniper";
357 }
358
359 MUTATOR_DEFINITION(mutator_overkill)
360 {
361         MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
362         MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
363         MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_ANY);
364         MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
365         MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ok_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
366         MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
367         MUTATOR_HOOK(PlayerRegen, ok_PlayerRegen, CBC_ORDER_ANY);
368         MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
369         MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
370         MUTATOR_HOOK(MonsterDropItem, ok_PlayerDies, CBC_ORDER_ANY);
371         MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
372         MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
373         MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
374         MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
375         MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
376         MUTATOR_HOOK(PlayerPhysics, ok_PlayerPhysics, CBC_ORDER_FIRST);
377
378         MUTATOR_ONADD
379         {
380                 ok_Initialize();
381                 LoadConfig("overkill.cfg", TRUE);
382         }
383
384         MUTATOR_ONREMOVE
385         {
386                 (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
387                 (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
388         }
389
390         return FALSE;
391 }