1 MUTATOR_HOOKFUNCTION(grunt_PlayerJump)
3 if(self.flags & FL_ONGROUND)
4 PlayerSound(playersound_jump, CH_PLAYER, VOICETYPE_PLAYERSOUND);
9 MUTATOR_HOOKFUNCTION(grunt_BuildMutatorsString)
11 ret_string = strcat(ret_string, ":JumpGrunt");
15 MUTATOR_DEFINITION(mutator_jump_grunt)
17 MUTATOR_HOOK(PlayerJump, grunt_PlayerJump, CBC_ORDER_ANY);
18 MUTATOR_HOOK(BuildMutatorsString, grunt_BuildMutatorsString, CBC_ORDER_ANY);