1 #include "gamemode_ctf.qh"
3 #include <common/effects/all.qh>
4 #include <common/vehicles/all.qh>
5 #include <server/teamplay.qh>
7 #include <lib/warpzone/common.qh>
9 bool autocvar_g_ctf_allow_vehicle_carry;
10 bool autocvar_g_ctf_allow_vehicle_touch;
11 bool autocvar_g_ctf_allow_monster_touch;
12 bool autocvar_g_ctf_throw;
13 float autocvar_g_ctf_throw_angle_max;
14 float autocvar_g_ctf_throw_angle_min;
15 int autocvar_g_ctf_throw_punish_count;
16 float autocvar_g_ctf_throw_punish_delay;
17 float autocvar_g_ctf_throw_punish_time;
18 float autocvar_g_ctf_throw_strengthmultiplier;
19 float autocvar_g_ctf_throw_velocity_forward;
20 float autocvar_g_ctf_throw_velocity_up;
21 float autocvar_g_ctf_drop_velocity_up;
22 float autocvar_g_ctf_drop_velocity_side;
23 bool autocvar_g_ctf_oneflag_reverse;
24 bool autocvar_g_ctf_portalteleport;
25 bool autocvar_g_ctf_pass;
26 float autocvar_g_ctf_pass_arc;
27 float autocvar_g_ctf_pass_arc_max;
28 float autocvar_g_ctf_pass_directional_max;
29 float autocvar_g_ctf_pass_directional_min;
30 float autocvar_g_ctf_pass_radius;
31 float autocvar_g_ctf_pass_wait;
32 bool autocvar_g_ctf_pass_request;
33 float autocvar_g_ctf_pass_turnrate;
34 float autocvar_g_ctf_pass_timelimit;
35 float autocvar_g_ctf_pass_velocity;
36 bool autocvar_g_ctf_dynamiclights;
37 float autocvar_g_ctf_flag_collect_delay;
38 float autocvar_g_ctf_flag_damageforcescale;
39 bool autocvar_g_ctf_flag_dropped_waypoint;
40 bool autocvar_g_ctf_flag_dropped_floatinwater;
41 bool autocvar_g_ctf_flag_glowtrails;
42 int autocvar_g_ctf_flag_health;
43 bool autocvar_g_ctf_flag_return;
44 bool autocvar_g_ctf_flag_return_carrying;
45 float autocvar_g_ctf_flag_return_carried_radius;
46 float autocvar_g_ctf_flag_return_time;
47 bool autocvar_g_ctf_flag_return_when_unreachable;
48 float autocvar_g_ctf_flag_return_damage;
49 float autocvar_g_ctf_flag_return_damage_delay;
50 float autocvar_g_ctf_flag_return_dropped;
51 float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
52 float autocvar_g_ctf_flagcarrier_auto_helpme_time;
53 float autocvar_g_ctf_flagcarrier_selfdamagefactor;
54 float autocvar_g_ctf_flagcarrier_selfforcefactor;
55 float autocvar_g_ctf_flagcarrier_damagefactor;
56 float autocvar_g_ctf_flagcarrier_forcefactor;
57 //float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
58 bool autocvar_g_ctf_fullbrightflags;
59 bool autocvar_g_ctf_ignore_frags;
60 bool autocvar_g_ctf_score_ignore_fields;
61 int autocvar_g_ctf_score_capture;
62 int autocvar_g_ctf_score_capture_assist;
63 int autocvar_g_ctf_score_kill;
64 int autocvar_g_ctf_score_penalty_drop;
65 int autocvar_g_ctf_score_penalty_returned;
66 int autocvar_g_ctf_score_pickup_base;
67 int autocvar_g_ctf_score_pickup_dropped_early;
68 int autocvar_g_ctf_score_pickup_dropped_late;
69 int autocvar_g_ctf_score_return;
70 float autocvar_g_ctf_shield_force;
71 float autocvar_g_ctf_shield_max_ratio;
72 int autocvar_g_ctf_shield_min_negscore;
73 bool autocvar_g_ctf_stalemate;
74 int autocvar_g_ctf_stalemate_endcondition;
75 float autocvar_g_ctf_stalemate_time;
76 bool autocvar_g_ctf_reverse;
77 float autocvar_g_ctf_dropped_capture_delay;
78 float autocvar_g_ctf_dropped_capture_radius;
80 void ctf_FakeTimeLimit(entity e, float t)
83 WriteByte(MSG_ONE, 3); // svc_updatestat
84 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
86 WriteCoord(MSG_ONE, autocvar_timelimit);
88 WriteCoord(MSG_ONE, (t + 1) / 60);
91 void ctf_EventLog(string mode, int flagteam, entity actor) // use an alias for easy changing and quick editing later
93 if(autocvar_sv_eventlog)
94 GameLogEcho(sprintf(":ctf:%s:%d:%d:%s", mode, flagteam, actor.team, ((actor != NULL) ? ftos(actor.playerid) : "")));
95 //GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
98 void ctf_CaptureRecord(entity flag, entity player)
100 float cap_record = ctf_captimerecord;
101 float cap_time = (time - flag.ctf_pickuptime);
102 string refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
106 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CTF_CAPTURE_NEUTRAL, player.netname);
107 else if(!ctf_captimerecord)
108 Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_CAPTURE_TIME), player.netname, TIME_ENCODE(cap_time));
109 else if(cap_time < cap_record)
110 Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_CAPTURE_BROKEN), player.netname, refername, TIME_ENCODE(cap_time), TIME_ENCODE(cap_record));
112 Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_CAPTURE_UNBROKEN), player.netname, refername, TIME_ENCODE(cap_time), TIME_ENCODE(cap_record));
114 // write that shit in the database
115 if(!ctf_oneflag) // but not in 1-flag mode
116 if((!ctf_captimerecord) || (cap_time < cap_record))
118 ctf_captimerecord = cap_time;
119 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
120 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
121 write_recordmarker(player, flag.ctf_pickuptime, cap_time);
124 if(autocvar_g_ctf_leaderboard && !ctf_oneflag)
125 race_setTime(GetMapname(), TIME_ENCODE(cap_time), player.crypto_idfp, player.netname, player, false);
128 bool ctf_Immediate_Return_Allowed(entity flag, entity toucher)
131 FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(toucher, it), { ++num_perteam; });
133 // automatically return if there's only 1 player on the team
134 return ((autocvar_g_ctf_flag_return || num_perteam <= 1 || (autocvar_g_ctf_flag_return_carrying && toucher.flagcarried))
138 bool ctf_Return_Customize(entity this, entity client)
140 // only to the carrier
141 return boolean(client == this.owner);
144 void ctf_FlagcarrierWaypoints(entity player)
146 WaypointSprite_Spawn(WP_FlagCarrier, 0, 0, player, FLAG_WAYPOINT_OFFSET, NULL, player.team, player, wps_flagcarrier, true, RADARICON_FLAG);
147 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id) * 2);
148 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id));
149 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
151 if(player.flagcarried && CTF_SAMETEAM(player, player.flagcarried))
153 if(!player.wps_enemyflagcarrier)
155 entity wp = WaypointSprite_Spawn(((ctf_oneflag) ? WP_FlagCarrier : WP_FlagCarrierEnemy), 0, 0, player, FLAG_WAYPOINT_OFFSET, NULL, 0, player, wps_enemyflagcarrier, true, RADARICON_FLAG);
156 wp.colormod = WPCOLOR_ENEMYFC(player.team);
157 setcefc(wp, ctf_Stalemate_Customize);
159 if(IS_REAL_CLIENT(player) && !ctf_stalemate)
160 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PICKUP_VISIBLE);
163 if(!player.wps_flagreturn)
165 entity owp = WaypointSprite_SpawnFixed(WP_FlagReturn, player.flagcarried.ctf_spawnorigin + FLAG_WAYPOINT_OFFSET, player, wps_flagreturn, RADARICON_FLAG);
166 owp.colormod = '0 0.8 0.8';
167 //WaypointSprite_UpdateTeamRadar(player.wps_flagreturn, RADARICON_FLAG, ((player.team) ? colormapPaletteColor(player.team - 1, false) : '1 1 1'));
168 setcefc(owp, ctf_Return_Customize);
173 void ctf_CalculatePassVelocity(entity flag, vector to, vector from, float turnrate)
175 float current_distance = vlen((('1 0 0' * to.x) + ('0 1 0' * to.y)) - (('1 0 0' * from.x) + ('0 1 0' * from.y))); // for the sake of this check, exclude Z axis
176 float initial_height = min(autocvar_g_ctf_pass_arc_max, (flag.pass_distance * tanh(autocvar_g_ctf_pass_arc)));
177 float current_height = (initial_height * min(1, (current_distance / flag.pass_distance)));
178 //print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n");
181 if(current_height) // make sure we can actually do this arcing path
183 targpos = (to + ('0 0 1' * current_height));
184 WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag);
185 if(trace_fraction < 1)
187 //print("normal arc line failed, trying to find new pos...");
188 WarpZone_TraceLine(to, targpos, MOVE_NOMONSTERS, flag);
189 targpos = (trace_endpos + FLAG_PASS_ARC_OFFSET);
190 WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag);
191 if(trace_fraction < 1) { targpos = to; /* print(" ^1FAILURE^7, reverting to original direction.\n"); */ }
192 /*else { print(" ^3SUCCESS^7, using new arc line.\n"); } */
195 else { targpos = to; }
197 //flag.angles = normalize(('0 1 0' * to_y) - ('0 1 0' * from_y));
199 vector desired_direction = normalize(targpos - from);
200 if(turnrate) { flag.velocity = (normalize(normalize(flag.velocity) + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity); }
201 else { flag.velocity = (desired_direction * autocvar_g_ctf_pass_velocity); }
204 bool ctf_CheckPassDirection(vector head_center, vector passer_center, vector passer_angle, vector nearest_to_passer)
206 if(autocvar_g_ctf_pass_directional_max || autocvar_g_ctf_pass_directional_min)
208 // directional tracing only
210 makevectors(passer_angle);
212 // find the closest point on the enemy to the center of the attack
213 float h; // hypotenuse, which is the distance between attacker to head
214 float a; // adjacent side, which is the distance between attacker and the point on w_shotdir that is closest to head.origin
216 h = vlen(head_center - passer_center);
217 a = h * (normalize(head_center - passer_center) * v_forward);
219 vector nearest_on_line = (passer_center + a * v_forward);
220 float distance_from_line = vlen(nearest_to_passer - nearest_on_line);
222 spreadlimit = (autocvar_g_ctf_pass_radius ? min(1, (vlen(passer_center - nearest_on_line) / autocvar_g_ctf_pass_radius)) : 1);
223 spreadlimit = (autocvar_g_ctf_pass_directional_min * (1 - spreadlimit) + autocvar_g_ctf_pass_directional_max * spreadlimit);
225 if(spreadlimit && (distance_from_line <= spreadlimit) && ((vlen(normalize(head_center - passer_center) - v_forward) * RAD2DEG) <= 90))
230 else { return true; }
234 // =======================
235 // CaptureShield Functions
236 // =======================
238 bool ctf_CaptureShield_CheckStatus(entity p)
240 int s, s2, s3, s4, se, se2, se3, se4, sr, ser;
241 int players_worseeq, players_total;
243 if(ctf_captureshield_max_ratio <= 0)
246 s = GameRules_scoring_add(p, CTF_CAPS, 0);
247 s2 = GameRules_scoring_add(p, CTF_PICKUPS, 0);
248 s3 = GameRules_scoring_add(p, CTF_RETURNS, 0);
249 s4 = GameRules_scoring_add(p, CTF_FCKILLS, 0);
251 sr = ((s - s2) + (s3 + s4));
253 if(sr >= -ctf_captureshield_min_negscore)
256 players_total = players_worseeq = 0;
257 FOREACH_CLIENT(IS_PLAYER(it), {
260 se = GameRules_scoring_add(it, CTF_CAPS, 0);
261 se2 = GameRules_scoring_add(it, CTF_PICKUPS, 0);
262 se3 = GameRules_scoring_add(it, CTF_RETURNS, 0);
263 se4 = GameRules_scoring_add(it, CTF_FCKILLS, 0);
265 ser = ((se - se2) + (se3 + se4));
272 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
273 // use this rule here
275 if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
281 void ctf_CaptureShield_Update(entity player, bool wanted_status)
283 bool updated_status = ctf_CaptureShield_CheckStatus(player);
284 if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
286 Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((updated_status) ? CENTER_CTF_CAPTURESHIELD_SHIELDED : CENTER_CTF_CAPTURESHIELD_FREE));
287 player.ctf_captureshielded = updated_status;
291 bool ctf_CaptureShield_Customize(entity this, entity client)
293 if(!client.ctf_captureshielded) { return false; }
294 if(CTF_SAMETEAM(this, client)) { return false; }
299 void ctf_CaptureShield_Touch(entity this, entity toucher)
301 if(!toucher.ctf_captureshielded) { return; }
302 if(CTF_SAMETEAM(this, toucher)) { return; }
304 vector mymid = (this.absmin + this.absmax) * 0.5;
305 vector theirmid = (toucher.absmin + toucher.absmax) * 0.5;
307 Damage(toucher, this, this, 0, DEATH_HURTTRIGGER.m_id, DMG_NOWEP, mymid, normalize(theirmid - mymid) * ctf_captureshield_force);
308 if(IS_REAL_CLIENT(toucher)) { Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED); }
311 void ctf_CaptureShield_Spawn(entity flag)
313 entity shield = new(ctf_captureshield);
316 shield.team = flag.team;
317 settouch(shield, ctf_CaptureShield_Touch);
318 setcefc(shield, ctf_CaptureShield_Customize);
319 shield.effects = EF_ADDITIVE;
320 set_movetype(shield, MOVETYPE_NOCLIP);
321 shield.solid = SOLID_TRIGGER;
322 shield.avelocity = '7 0 11';
325 setorigin(shield, flag.origin);
326 setmodel(shield, MDL_CTF_SHIELD);
327 setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
331 // ====================
332 // Drop/Pass/Throw Code
333 // ====================
335 void ctf_Handle_Drop(entity flag, entity player, int droptype)
338 player = (player ? player : flag.pass_sender);
341 set_movetype(flag, MOVETYPE_TOSS);
342 flag.takedamage = DAMAGE_YES;
343 flag.angles = '0 0 0';
344 flag.health = flag.max_flag_health;
345 flag.ctf_droptime = time;
346 flag.ctf_dropper = player;
347 flag.ctf_status = FLAG_DROPPED;
349 // messages and sounds
350 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_LOST), player.netname);
351 _sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTEN_NONE);
352 ctf_EventLog("dropped", player.team, player);
355 GameRules_scoring_add_team(player, SCORE, -((flag.score_drop) ? flag.score_drop : autocvar_g_ctf_score_penalty_drop));
356 GameRules_scoring_add(player, CTF_DROPS, 1);
359 if(autocvar_g_ctf_flag_dropped_waypoint) {
360 entity wp = WaypointSprite_Spawn(WP_FlagDropped, 0, 0, flag, FLAG_WAYPOINT_OFFSET, NULL, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, true, RADARICON_FLAG);
361 wp.colormod = WPCOLOR_DROPPEDFLAG(flag.team);
364 if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
366 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
367 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
370 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
372 if(droptype == DROP_PASS)
374 flag.pass_distance = 0;
375 flag.pass_sender = NULL;
376 flag.pass_target = NULL;
380 void ctf_Handle_Retrieve(entity flag, entity player)
382 entity sender = flag.pass_sender;
384 // transfer flag to player
386 flag.owner.flagcarried = flag;
387 GameRules_scoring_vip(player, true);
392 setattachment(flag, player.vehicle, "");
393 setorigin(flag, VEHICLE_FLAG_OFFSET);
394 flag.scale = VEHICLE_FLAG_SCALE;
398 setattachment(flag, player, "");
399 setorigin(flag, FLAG_CARRY_OFFSET);
401 set_movetype(flag, MOVETYPE_NONE);
402 flag.takedamage = DAMAGE_NO;
403 flag.solid = SOLID_NOT;
404 flag.angles = '0 0 0';
405 flag.ctf_status = FLAG_CARRY;
407 // messages and sounds
408 _sound(player, CH_TRIGGER, flag.snd_flag_pass, VOL_BASE, ATTEN_NORM);
409 ctf_EventLog("receive", flag.team, player);
411 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
413 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_NUM(flag.team, CENTER_CTF_PASS_SENT), player.netname);
414 else if(it == player)
415 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_NUM(flag.team, CENTER_CTF_PASS_RECEIVED), sender.netname);
416 else if(SAME_TEAM(it, sender))
417 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_NUM(flag.team, CENTER_CTF_PASS_OTHER), sender.netname, player.netname);
420 // create new waypoint
421 ctf_FlagcarrierWaypoints(player);
423 sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
424 player.throw_antispam = sender.throw_antispam;
426 flag.pass_distance = 0;
427 flag.pass_sender = NULL;
428 flag.pass_target = NULL;
431 void ctf_Handle_Throw(entity player, entity receiver, int droptype)
433 entity flag = player.flagcarried;
434 vector targ_origin, flag_velocity;
436 if(!flag) { return; }
437 if((droptype == DROP_PASS) && !receiver) { return; }
439 if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
442 setattachment(flag, NULL, "");
443 setorigin(flag, player.origin + FLAG_DROP_OFFSET);
444 flag.owner.flagcarried = NULL;
445 GameRules_scoring_vip(flag.owner, false);
447 flag.solid = SOLID_TRIGGER;
448 flag.ctf_dropper = player;
449 flag.ctf_droptime = time;
450 navigation_dynamicgoal_set(flag);
452 flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
459 // for the examples, we assume player -> wz1 -> ... -> wzn -> receiver
460 // findradius has already put wzn ... wz1 into receiver's warpzone parameters!
461 WarpZone_RefSys_Copy(flag, receiver);
462 WarpZone_RefSys_AddInverse(flag, receiver); // wz1^-1 ... wzn^-1 receiver
463 targ_origin = WarpZone_RefSys_TransformOrigin(receiver, flag, (0.5 * (receiver.absmin + receiver.absmax))); // this is target origin as seen by the flag
465 flag.pass_distance = vlen((('1 0 0' * targ_origin.x) + ('0 1 0' * targ_origin.y)) - (('1 0 0' * player.origin.x) + ('0 1 0' * player.origin.y))); // for the sake of this check, exclude Z axis
466 ctf_CalculatePassVelocity(flag, targ_origin, player.origin, false);
469 set_movetype(flag, MOVETYPE_FLY);
470 flag.takedamage = DAMAGE_NO;
471 flag.pass_sender = player;
472 flag.pass_target = receiver;
473 flag.ctf_status = FLAG_PASSING;
476 _sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTEN_NORM);
477 WarpZone_TrailParticles(NULL, _particleeffectnum(flag.passeffect), player.origin, targ_origin);
478 ctf_EventLog("pass", flag.team, player);
484 makevectors((player.v_angle.y * '0 1 0') + (bound(autocvar_g_ctf_throw_angle_min, player.v_angle.x, autocvar_g_ctf_throw_angle_max) * '1 0 0'));
486 flag_velocity = (('0 0 1' * autocvar_g_ctf_throw_velocity_up) + ((v_forward * autocvar_g_ctf_throw_velocity_forward) * ((player.items & ITEM_Strength.m_itemid) ? autocvar_g_ctf_throw_strengthmultiplier : 1)));
487 flag.velocity = W_CalculateProjectileVelocity(player, player.velocity, flag_velocity, false);
488 ctf_Handle_Drop(flag, player, droptype);
494 flag.velocity = '0 0 0'; // do nothing
501 flag.velocity = W_CalculateProjectileVelocity(player, player.velocity, (('0 0 1' * autocvar_g_ctf_drop_velocity_up) + ((('0 1 0' * crandom()) + ('1 0 0' * crandom())) * autocvar_g_ctf_drop_velocity_side)), false);
502 ctf_Handle_Drop(flag, player, droptype);
507 // kill old waypointsprite
508 WaypointSprite_Ping(player.wps_flagcarrier);
509 WaypointSprite_Kill(player.wps_flagcarrier);
511 if(player.wps_enemyflagcarrier)
512 WaypointSprite_Kill(player.wps_enemyflagcarrier);
514 if(player.wps_flagreturn)
515 WaypointSprite_Kill(player.wps_flagreturn);
518 ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
521 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
523 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
530 void nades_GiveBonus(entity player, float score);
532 void ctf_Handle_Capture(entity flag, entity toucher, int capturetype)
534 entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
535 entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
536 entity player_team_flag = NULL, tmp_entity;
537 float old_time, new_time;
539 if(!player) { return; } // without someone to give the reward to, we can't possibly cap
540 if(CTF_DIFFTEAM(player, flag)) { return; }
541 if((flag.cnt || enemy_flag.cnt) && flag.cnt != enemy_flag.cnt) { return; } // this should catch some edge cases (capturing grouped flag at ungrouped flag disallowed etc)
543 if (toucher.goalentity == flag.bot_basewaypoint)
544 toucher.goalentity_lock_timeout = 0;
547 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
548 if(SAME_TEAM(tmp_entity, player))
550 player_team_flag = tmp_entity;
554 nades_GiveBonus(player, autocvar_g_nades_bonus_score_high );
556 player.throw_prevtime = time;
557 player.throw_count = 0;
559 // messages and sounds
560 Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_NUM(enemy_flag.team, CENTER_CTF_CAPTURE));
561 ctf_CaptureRecord(enemy_flag, player);
562 _sound(player, CH_TRIGGER, ((ctf_oneflag) ? player_team_flag.snd_flag_capture : ((DIFF_TEAM(player, flag)) ? enemy_flag.snd_flag_capture : flag.snd_flag_capture)), VOL_BASE, ATTEN_NONE);
566 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
567 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
573 if(enemy_flag.score_capture || flag.score_capture)
574 pscore = floor((max(1, enemy_flag.score_capture) + max(1, flag.score_capture)) * 0.5);
575 GameRules_scoring_add_team(player, SCORE, ((pscore) ? pscore : autocvar_g_ctf_score_capture));
577 if(enemy_flag.score_team_capture || flag.score_team_capture)
578 capscore = floor((max(1, enemy_flag.score_team_capture) + max(1, flag.score_team_capture)) * 0.5);
579 GameRules_scoring_add_team(player, CTF_CAPS, ((capscore) ? capscore : 1));
581 old_time = GameRules_scoring_add(player, CTF_CAPTIME, 0);
582 new_time = TIME_ENCODE(time - enemy_flag.ctf_pickuptime);
583 if(!old_time || new_time < old_time)
584 GameRules_scoring_add(player, CTF_CAPTIME, new_time - old_time);
587 Send_Effect_(flag.capeffect, flag.origin, '0 0 0', 1);
588 //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
591 if(capturetype == CAPTURE_NORMAL)
593 WaypointSprite_Kill(player.wps_flagcarrier);
594 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
596 if((enemy_flag.ctf_dropper) && (player != enemy_flag.ctf_dropper))
597 { GameRules_scoring_add_team(enemy_flag.ctf_dropper, SCORE, ((enemy_flag.score_assist) ? enemy_flag.score_assist : autocvar_g_ctf_score_capture_assist)); }
600 flag.enemy = toucher;
603 player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
604 ctf_RespawnFlag(enemy_flag);
607 void ctf_Handle_Return(entity flag, entity player)
609 // messages and sounds
610 if(IS_MONSTER(player))
612 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(flag.team, INFO_CTF_RETURN_MONSTER), player.monster_name);
616 Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_NUM(flag.team, CENTER_CTF_RETURN));
617 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(flag.team, INFO_CTF_RETURN), player.netname);
619 _sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTEN_NONE);
620 ctf_EventLog("return", flag.team, player);
623 if(IS_PLAYER(player))
625 GameRules_scoring_add_team(player, SCORE, ((flag.score_return) ? flag.score_return : autocvar_g_ctf_score_return)); // reward for return
626 GameRules_scoring_add(player, CTF_RETURNS, 1); // add to count of returns
628 nades_GiveBonus(player,autocvar_g_nades_bonus_score_medium);
631 TeamScore_AddToTeam(flag.team, ST_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the team who was last carrying it
635 GameRules_scoring_add(flag.ctf_dropper, SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the player who dropped the flag
636 ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag
637 flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time
641 if(player.flagcarried == flag)
642 WaypointSprite_Kill(player.wps_flagcarrier);
647 ctf_RespawnFlag(flag);
650 void ctf_Handle_Pickup(entity flag, entity player, int pickuptype)
653 float pickup_dropped_score; // used to calculate dropped pickup score
655 // attach the flag to the player
657 player.flagcarried = flag;
658 GameRules_scoring_vip(player, true);
661 setattachment(flag, player.vehicle, "");
662 setorigin(flag, VEHICLE_FLAG_OFFSET);
663 flag.scale = VEHICLE_FLAG_SCALE;
667 setattachment(flag, player, "");
668 setorigin(flag, FLAG_CARRY_OFFSET);
672 set_movetype(flag, MOVETYPE_NONE);
673 flag.takedamage = DAMAGE_NO;
674 flag.solid = SOLID_NOT;
675 flag.angles = '0 0 0';
676 flag.ctf_status = FLAG_CARRY;
680 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
681 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
685 // messages and sounds
686 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_PICKUP), player.netname);
688 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER);
690 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PICKUP_NEUTRAL);
691 else if(CTF_DIFFTEAM(player, flag))
692 Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_NUM(flag.team, CENTER_CTF_PICKUP));
694 Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((SAME_TEAM(player, flag)) ? CENTER_CTF_PICKUP_RETURN : CENTER_CTF_PICKUP_RETURN_ENEMY), Team_ColorCode(flag.team));
696 Send_Notification(NOTIF_TEAM_EXCEPT, player, MSG_CHOICE, APP_NUM(flag.team, CHOICE_CTF_PICKUP_TEAM), Team_ColorCode(player.team), player.netname);
699 FOREACH_CLIENT(IS_PLAYER(it) && it != player && DIFF_TEAM(it, player), { Send_Notification(NOTIF_ONE, it, MSG_CHOICE, CHOICE_CTF_PICKUP_ENEMY_NEUTRAL, Team_ColorCode(player.team), player.netname); });
702 FOREACH_CLIENT(IS_PLAYER(it) && it != player, {
703 if(CTF_SAMETEAM(flag, it))
704 if(SAME_TEAM(player, it))
705 Send_Notification(NOTIF_ONE, it, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_PICKUP_TEAM), Team_ColorCode(player.team), player.netname);
707 Send_Notification(NOTIF_ONE, it, MSG_CHOICE, ((SAME_TEAM(flag, player)) ? CHOICE_CTF_PICKUP_ENEMY_TEAM : CHOICE_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), player.netname);
710 _sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTEN_NONE);
713 GameRules_scoring_add(player, CTF_PICKUPS, 1);
714 nades_GiveBonus(player, autocvar_g_nades_bonus_score_minor);
719 GameRules_scoring_add_team(player, SCORE, ((flag.score_pickup) ? flag.score_pickup : autocvar_g_ctf_score_pickup_base));
720 ctf_EventLog("steal", flag.team, player);
726 pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
727 pickup_dropped_score = floor((autocvar_g_ctf_score_pickup_dropped_late * (1 - pickup_dropped_score) + autocvar_g_ctf_score_pickup_dropped_early * pickup_dropped_score) + 0.5);
728 LOG_TRACE("pickup_dropped_score is ", ftos(pickup_dropped_score));
729 GameRules_scoring_add_team(player, SCORE, pickup_dropped_score);
730 ctf_EventLog("pickup", flag.team, player);
738 if(pickuptype == PICKUP_BASE)
740 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
741 if((player.speedrunning) && (ctf_captimerecord))
742 ctf_FakeTimeLimit(player, time + ctf_captimerecord);
746 Send_Effect_(flag.toucheffect, player.origin, '0 0 0', 1);
749 if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
750 ctf_FlagcarrierWaypoints(player);
751 WaypointSprite_Ping(player.wps_flagcarrier);
755 // ===================
756 // Main Flag Functions
757 // ===================
759 void ctf_CheckFlagReturn(entity flag, int returntype)
761 if((flag.ctf_status == FLAG_DROPPED) || (flag.ctf_status == FLAG_PASSING))
763 if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
765 if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
770 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_DROPPED)); break;
772 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_DAMAGED)); break;
773 case RETURN_SPEEDRUN:
774 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_SPEEDRUN), TIME_ENCODE(ctf_captimerecord)); break;
775 case RETURN_NEEDKILL:
776 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_NEEDKILL)); break;
779 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_TIMEOUT)); break;
781 _sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTEN_NONE);
782 ctf_EventLog("returned", flag.team, NULL);
784 ctf_RespawnFlag(flag);
789 bool ctf_Stalemate_Customize(entity this, entity client)
791 // make spectators see what the player would see
792 entity e = WaypointSprite_getviewentity(client);
793 entity wp_owner = this.owner;
796 //if(CTF_SAMETEAM(wp_owner.flagcarried, wp_owner)) { return false; }
797 if(SAME_TEAM(wp_owner, e)) { return false; }
798 if(!IS_PLAYER(e)) { return false; }
803 void ctf_CheckStalemate()
806 int stale_flags = 0, stale_red_flags = 0, stale_blue_flags = 0, stale_yellow_flags = 0, stale_pink_flags = 0, stale_neutral_flags = 0;
809 entity ctf_staleflaglist = NULL; // reset the list, we need to build the list each time this function runs
811 // build list of stale flags
812 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
814 if(autocvar_g_ctf_stalemate)
815 if(tmp_entity.ctf_status != FLAG_BASE)
816 if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_stalemate_time || !tmp_entity.team) // instant stalemate in oneflag
818 tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist
819 ctf_staleflaglist = tmp_entity;
821 switch(tmp_entity.team)
823 case NUM_TEAM_1: ++stale_red_flags; break;
824 case NUM_TEAM_2: ++stale_blue_flags; break;
825 case NUM_TEAM_3: ++stale_yellow_flags; break;
826 case NUM_TEAM_4: ++stale_pink_flags; break;
827 default: ++stale_neutral_flags; break;
833 stale_flags = (stale_neutral_flags >= 1);
835 stale_flags = (stale_red_flags >= 1) + (stale_blue_flags >= 1) + (stale_yellow_flags >= 1) + (stale_pink_flags >= 1);
837 if(ctf_oneflag && stale_flags == 1)
838 ctf_stalemate = true;
839 else if(stale_flags >= 2)
840 ctf_stalemate = true;
841 else if(stale_flags == 0 && autocvar_g_ctf_stalemate_endcondition == 2)
842 { ctf_stalemate = false; wpforenemy_announced = false; }
843 else if(stale_flags < 2 && autocvar_g_ctf_stalemate_endcondition == 1)
844 { ctf_stalemate = false; wpforenemy_announced = false; }
846 // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
849 for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext)
851 if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier))
853 entity wp = WaypointSprite_Spawn(((ctf_oneflag) ? WP_FlagCarrier : WP_FlagCarrierEnemy), 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, NULL, 0, tmp_entity.owner, wps_enemyflagcarrier, true, RADARICON_FLAG);
854 wp.colormod = WPCOLOR_ENEMYFC(tmp_entity.owner.team);
855 setcefc(tmp_entity.owner.wps_enemyflagcarrier, ctf_Stalemate_Customize);
859 if (!wpforenemy_announced)
861 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { Send_Notification(NOTIF_ONE, it, MSG_CENTER, ((it.flagcarried) ? CENTER_CTF_STALEMATE_CARRIER : CENTER_CTF_STALEMATE_OTHER)); });
863 wpforenemy_announced = true;
868 void ctf_FlagDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
870 if(ITEM_DAMAGE_NEEDKILL(deathtype))
872 if(autocvar_g_ctf_flag_return_damage_delay)
873 this.ctf_flagdamaged_byworld = true;
877 ctf_CheckFlagReturn(this, RETURN_NEEDKILL);
881 if(autocvar_g_ctf_flag_return_damage)
883 // reduce health and check if it should be returned
884 this.health = this.health - damage;
885 ctf_CheckFlagReturn(this, RETURN_DAMAGE);
890 void ctf_FlagThink(entity this)
895 this.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
898 if(this == ctf_worldflaglist) // only for the first flag
899 FOREACH_CLIENT(true, { ctf_CaptureShield_Update(it, 1); }); // release shield only
902 if(this.mins != this.m_mins || this.maxs != this.m_maxs) { // reset the flag boundaries in case it got squished
903 LOG_TRACE("wtf the flag got squashed?");
904 tracebox(this.origin, this.m_mins, this.m_maxs, this.origin, MOVE_NOMONSTERS, this);
905 if(!trace_startsolid || this.noalign) // can we resize it without getting stuck?
906 setsize(this, this.m_mins, this.m_maxs);
910 switch(this.ctf_status)
914 if(autocvar_g_ctf_dropped_capture_radius)
916 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
917 if(tmp_entity.ctf_status == FLAG_DROPPED)
918 if(vdist(this.origin - tmp_entity.origin, <, autocvar_g_ctf_dropped_capture_radius))
919 if(time > tmp_entity.ctf_droptime + autocvar_g_ctf_dropped_capture_delay)
920 ctf_Handle_Capture(this, tmp_entity, CAPTURE_DROPPED);
927 this.angles = '0 0 0'; // reset flag angles in case warpzones adjust it
929 if(autocvar_g_ctf_flag_dropped_floatinwater)
931 vector midpoint = ((this.absmin + this.absmax) * 0.5);
932 if(pointcontents(midpoint) == CONTENT_WATER)
934 this.velocity = this.velocity * 0.5;
936 if(pointcontents(midpoint + FLAG_FLOAT_OFFSET) == CONTENT_WATER)
937 { this.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater; }
939 { set_movetype(this, MOVETYPE_FLY); }
941 else if(this.move_movetype == MOVETYPE_FLY) { set_movetype(this, MOVETYPE_TOSS); }
943 if(autocvar_g_ctf_flag_return_dropped)
945 if((vdist(this.origin - this.ctf_spawnorigin, <=, autocvar_g_ctf_flag_return_dropped)) || (autocvar_g_ctf_flag_return_dropped == -1))
948 ctf_CheckFlagReturn(this, RETURN_DROPPED);
952 if(this.ctf_flagdamaged_byworld)
954 this.health -= ((this.max_flag_health / autocvar_g_ctf_flag_return_damage_delay) * FLAG_THINKRATE);
955 ctf_CheckFlagReturn(this, RETURN_NEEDKILL);
958 else if(autocvar_g_ctf_flag_return_time)
960 this.health -= ((this.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
961 ctf_CheckFlagReturn(this, RETURN_TIMEOUT);
969 if(this.speedrunning && ctf_captimerecord && (time >= this.ctf_pickuptime + ctf_captimerecord))
972 ctf_CheckFlagReturn(this, RETURN_SPEEDRUN);
974 CS(this.owner).impulse = CHIMPULSE_SPEEDRUN.impulse; // move the player back to the waypoint they set
975 ImpulseCommands(this.owner);
977 if(autocvar_g_ctf_stalemate)
979 if(time >= wpforenemy_nextthink)
981 ctf_CheckStalemate();
982 wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check)
985 if(CTF_SAMETEAM(this, this.owner) && this.team)
987 if(autocvar_g_ctf_flag_return) // drop the flag if reverse status has changed
988 ctf_Handle_Throw(this.owner, NULL, DROP_THROW);
989 else if(vdist(this.owner.origin - this.ctf_spawnorigin, <=, autocvar_g_ctf_flag_return_carried_radius))
990 ctf_Handle_Return(this, this.owner);
997 vector targ_origin = ((this.pass_target.absmin + this.pass_target.absmax) * 0.5);
998 targ_origin = WarpZone_RefSys_TransformOrigin(this.pass_target, this, targ_origin); // origin of target as seen by the flag (us)
999 WarpZone_TraceLine(this.origin, targ_origin, MOVE_NOMONSTERS, this);
1001 if((this.pass_target == NULL)
1002 || (IS_DEAD(this.pass_target))
1003 || (this.pass_target.flagcarried)
1004 || (vdist(this.origin - targ_origin, >, autocvar_g_ctf_pass_radius))
1005 || ((trace_fraction < 1) && (trace_ent != this.pass_target))
1006 || (time > this.ctf_droptime + autocvar_g_ctf_pass_timelimit))
1008 // give up, pass failed
1009 ctf_Handle_Drop(this, NULL, DROP_PASS);
1013 // still a viable target, go for it
1014 ctf_CalculatePassVelocity(this, targ_origin, this.origin, true);
1019 default: // this should never happen
1021 LOG_TRACE("ctf_FlagThink(): Flag exists with no status?");
1027 METHOD(Flag, giveTo, bool(Flag this, entity flag, entity toucher))
1030 if(game_stopped) return;
1031 if(trace_dphitcontents & (DPCONTENTS_PLAYERCLIP | DPCONTENTS_MONSTERCLIP)) { return; }
1033 bool is_not_monster = (!IS_MONSTER(toucher));
1035 // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
1036 if(ITEM_TOUCH_NEEDKILL())
1038 if(!autocvar_g_ctf_flag_return_damage_delay)
1041 ctf_CheckFlagReturn(flag, RETURN_NEEDKILL);
1043 if(!flag.ctf_flagdamaged_byworld) { return; }
1046 // special touch behaviors
1047 if(STAT(FROZEN, toucher)) { return; }
1048 else if(IS_VEHICLE(toucher))
1050 if(autocvar_g_ctf_allow_vehicle_touch && toucher.owner)
1051 toucher = toucher.owner; // the player is actually the vehicle owner, not other
1053 return; // do nothing
1055 else if(IS_MONSTER(toucher))
1057 if(!autocvar_g_ctf_allow_monster_touch)
1058 return; // do nothing
1060 else if (!IS_PLAYER(toucher)) // The flag just touched an object, most likely the world
1062 if(time > flag.wait) // if we haven't in a while, play a sound/effect
1064 Send_Effect_(flag.toucheffect, flag.origin, '0 0 0', 1);
1065 _sound(flag, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTEN_NORM);
1066 flag.wait = time + FLAG_TOUCHRATE;
1070 else if(IS_DEAD(toucher)) { return; }
1072 switch(flag.ctf_status)
1078 if(CTF_SAMETEAM(toucher, flag) && (toucher.flagcarried) && !toucher.flagcarried.team && is_not_monster)
1079 ctf_Handle_Capture(flag, toucher, CAPTURE_NORMAL); // toucher just captured the neutral flag to enemy base
1080 else if(!flag.team && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
1081 ctf_Handle_Pickup(flag, toucher, PICKUP_BASE); // toucher just stole the neutral flag
1083 else if(CTF_SAMETEAM(toucher, flag) && (toucher.flagcarried) && DIFF_TEAM(toucher.flagcarried, flag) && is_not_monster)
1084 ctf_Handle_Capture(flag, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
1085 else if(CTF_DIFFTEAM(toucher, flag) && (toucher.flagcarried) && CTF_SAMETEAM(toucher.flagcarried, toucher) && (!toucher.ctf_captureshielded) && autocvar_g_ctf_flag_return_carrying && (time > toucher.next_take_time) && is_not_monster)
1087 ctf_Handle_Return(toucher.flagcarried, toucher); // return their current flag
1088 ctf_Handle_Pickup(flag, toucher, PICKUP_BASE); // now pickup the flag
1090 else if(CTF_DIFFTEAM(toucher, flag) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
1091 ctf_Handle_Pickup(flag, toucher, PICKUP_BASE); // toucher just stole the enemies flag
1097 if(CTF_SAMETEAM(toucher, flag) && ctf_Immediate_Return_Allowed(flag, toucher))
1098 ctf_Handle_Return(flag, toucher); // toucher just returned his own flag
1099 else if(is_not_monster && (!toucher.flagcarried) && ((toucher != flag.ctf_dropper) || (time > flag.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
1100 ctf_Handle_Pickup(flag, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
1106 LOG_TRACE("Someone touched a flag even though it was being carried?");
1112 if((IS_PLAYER(toucher)) && !IS_DEAD(toucher) && (toucher != flag.pass_sender))
1114 if(DIFF_TEAM(toucher, flag.pass_sender))
1116 if(ctf_Immediate_Return_Allowed(flag, toucher))
1117 ctf_Handle_Return(flag, toucher);
1118 else if(is_not_monster && (!toucher.flagcarried))
1119 ctf_Handle_Pickup(flag, toucher, PICKUP_DROPPED);
1121 else if(!toucher.flagcarried)
1122 ctf_Handle_Retrieve(flag, toucher);
1129 .float last_respawn;
1130 void ctf_RespawnFlag(entity flag)
1132 // check for flag respawn being called twice in a row
1133 if(flag.last_respawn > time - 0.5)
1134 { backtrace("flag respawn called twice quickly! please notify Samual about this..."); }
1136 flag.last_respawn = time;
1138 // reset the player (if there is one)
1139 if((flag.owner) && (flag.owner.flagcarried == flag))
1141 WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
1142 WaypointSprite_Kill(flag.owner.wps_flagreturn);
1143 WaypointSprite_Kill(flag.wps_flagcarrier);
1145 flag.owner.flagcarried = NULL;
1146 GameRules_scoring_vip(flag.owner, false);
1148 if(flag.speedrunning)
1149 ctf_FakeTimeLimit(flag.owner, -1);
1152 if((flag.owner) && (flag.owner.vehicle))
1153 flag.scale = FLAG_SCALE;
1155 if(flag.ctf_status == FLAG_DROPPED)
1156 { WaypointSprite_Kill(flag.wps_flagdropped); }
1159 setattachment(flag, NULL, "");
1160 setorigin(flag, flag.ctf_spawnorigin);
1162 set_movetype(flag, ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS));
1163 flag.takedamage = DAMAGE_NO;
1164 flag.health = flag.max_flag_health;
1165 flag.solid = SOLID_TRIGGER;
1166 flag.velocity = '0 0 0';
1167 flag.angles = flag.mangle;
1168 flag.flags = FL_ITEM | FL_NOTARGET;
1170 flag.ctf_status = FLAG_BASE;
1172 flag.pass_distance = 0;
1173 flag.pass_sender = NULL;
1174 flag.pass_target = NULL;
1175 flag.ctf_dropper = NULL;
1176 flag.ctf_pickuptime = 0;
1177 flag.ctf_droptime = 0;
1178 flag.ctf_flagdamaged_byworld = false;
1179 navigation_dynamicgoal_unset(flag);
1181 ctf_CheckStalemate();
1184 void ctf_Reset(entity this)
1186 if(this.owner && IS_PLAYER(this.owner))
1187 ctf_Handle_Throw(this.owner, NULL, DROP_RESET);
1190 ctf_RespawnFlag(this);
1193 bool ctf_FlagBase_Customize(entity this, entity client)
1195 entity e = WaypointSprite_getviewentity(client);
1196 entity wp_owner = this.owner;
1197 entity flag = e.flagcarried;
1198 if(flag && CTF_SAMETEAM(e, flag))
1200 if(flag && (flag.cnt || wp_owner.cnt) && wp_owner.cnt != flag.cnt)
1205 void ctf_DelayedFlagSetup(entity this) // called after a flag is placed on a map by ctf_FlagSetup()
1208 waypoint_spawnforitem_force(this, this.origin);
1209 navigation_dynamicgoal_init(this, true);
1215 case NUM_TEAM_1: basename = WP_FlagBaseRed; break;
1216 case NUM_TEAM_2: basename = WP_FlagBaseBlue; break;
1217 case NUM_TEAM_3: basename = WP_FlagBaseYellow; break;
1218 case NUM_TEAM_4: basename = WP_FlagBasePink; break;
1219 default: basename = WP_FlagBaseNeutral; break;
1222 entity wp = WaypointSprite_SpawnFixed(basename, this.origin + FLAG_WAYPOINT_OFFSET, this, wps_flagbase, RADARICON_FLAG);
1223 wp.colormod = ((this.team) ? Team_ColorRGB(this.team) : '1 1 1');
1224 WaypointSprite_UpdateTeamRadar(this.wps_flagbase, RADARICON_FLAG, ((this.team) ? colormapPaletteColor(this.team - 1, false) : '1 1 1'));
1225 setcefc(wp, ctf_FlagBase_Customize);
1227 // captureshield setup
1228 ctf_CaptureShield_Spawn(this);
1233 void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
1236 flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
1237 ctf_worldflaglist = flag;
1239 setattachment(flag, NULL, "");
1241 flag.netname = strzone(sprintf("%s%s^7 flag", Team_ColorCode(teamnumber), Team_ColorName_Upper(teamnumber)));
1242 flag.team = teamnumber;
1243 flag.classname = "item_flag_team";
1244 flag.target = "###item###"; // wut?
1245 flag.flags = FL_ITEM | FL_NOTARGET;
1246 IL_PUSH(g_items, flag);
1247 flag.solid = SOLID_TRIGGER;
1248 flag.takedamage = DAMAGE_NO;
1249 flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
1250 flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
1251 flag.health = flag.max_flag_health;
1252 flag.event_damage = ctf_FlagDamage;
1253 flag.pushable = true;
1254 flag.teleportable = TELEPORT_NORMAL;
1255 flag.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP;
1256 flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
1257 flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
1258 if(flag.damagedbycontents)
1259 IL_PUSH(g_damagedbycontents, flag);
1260 flag.velocity = '0 0 0';
1261 flag.mangle = flag.angles;
1262 flag.reset = ctf_Reset;
1263 settouch(flag, ctf_FlagTouch);
1264 setthink(flag, ctf_FlagThink);
1265 flag.nextthink = time + FLAG_THINKRATE;
1266 flag.ctf_status = FLAG_BASE;
1268 // crudely force them all to 0
1269 if(autocvar_g_ctf_score_ignore_fields)
1270 flag.cnt = flag.score_assist = flag.score_team_capture = flag.score_capture = flag.score_drop = flag.score_pickup = flag.score_return = 0;
1272 string teamname = Static_Team_ColorName_Lower(teamnumber);
1274 if(!flag.scale) { flag.scale = FLAG_SCALE; }
1275 if(flag.skin == 0) { flag.skin = cvar(sprintf("g_ctf_flag_%s_skin", teamname)); }
1276 if(flag.model == "") { flag.model = cvar_string(sprintf("g_ctf_flag_%s_model", teamname)); }
1277 if (flag.toucheffect == "") { flag.toucheffect = EFFECT_FLAG_TOUCH(teamnumber).eent_eff_name; }
1278 if (flag.passeffect == "") { flag.passeffect = EFFECT_PASS(teamnumber).eent_eff_name; }
1279 if (flag.capeffect == "") { flag.capeffect = EFFECT_CAP(teamnumber).eent_eff_name; }
1283 if(flag.s == "") flag.s = b; \
1284 precache_sound(flag.s);
1286 X(snd_flag_taken, strzone(SND(CTF_TAKEN(teamnumber))))
1287 X(snd_flag_returned, strzone(SND(CTF_RETURNED(teamnumber))))
1288 X(snd_flag_capture, strzone(SND(CTF_CAPTURE(teamnumber))))
1289 X(snd_flag_dropped, strzone(SND(CTF_DROPPED(teamnumber))))
1290 X(snd_flag_respawn, strzone(SND(CTF_RESPAWN)))
1291 X(snd_flag_touch, strzone(SND(CTF_TOUCH)))
1292 X(snd_flag_pass, strzone(SND(CTF_PASS)))
1296 precache_model(flag.model);
1299 _setmodel(flag, flag.model); // precision set below
1300 setsize(flag, CTF_FLAG.m_mins * flag.scale, CTF_FLAG.m_maxs * flag.scale);
1301 flag.m_mins = flag.mins; // store these for squash checks
1302 flag.m_maxs = flag.maxs;
1303 setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
1305 if(autocvar_g_ctf_flag_glowtrails)
1309 case NUM_TEAM_1: flag.glow_color = 251; break;
1310 case NUM_TEAM_2: flag.glow_color = 210; break;
1311 case NUM_TEAM_3: flag.glow_color = 110; break;
1312 case NUM_TEAM_4: flag.glow_color = 145; break;
1313 default: flag.glow_color = 254; break;
1315 flag.glow_size = 25;
1316 flag.glow_trail = 1;
1319 flag.effects |= EF_LOWPRECISION;
1320 if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
1321 if(autocvar_g_ctf_dynamiclights)
1325 case NUM_TEAM_1: flag.effects |= EF_RED; break;
1326 case NUM_TEAM_2: flag.effects |= EF_BLUE; break;
1327 case NUM_TEAM_3: flag.effects |= EF_DIMLIGHT; break;
1328 case NUM_TEAM_4: flag.effects |= EF_RED; break;
1329 default: flag.effects |= EF_DIMLIGHT; break;
1334 if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
1336 flag.dropped_origin = flag.origin;
1337 flag.noalign = true;
1338 set_movetype(flag, MOVETYPE_NONE);
1340 else // drop to floor, automatically find a platform and set that as spawn origin
1342 flag.noalign = false;
1344 set_movetype(flag, MOVETYPE_NONE);
1347 InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
1355 // NOTE: LEGACY CODE, needs to be re-written!
1357 void havocbot_ctf_calculate_middlepoint()
1361 vector fo = '0 0 0';
1364 f = ctf_worldflaglist;
1369 f = f.ctf_worldflagnext;
1375 havocbot_middlepoint = s / n;
1376 havocbot_middlepoint_radius = vlen(fo - havocbot_middlepoint);
1378 havocbot_symmetryaxis_equation = '0 0 0';
1381 // for symmetrical editing of waypoints
1382 entity f1 = ctf_worldflaglist;
1383 entity f2 = f1.ctf_worldflagnext;
1384 float m = -(f1.origin.y - f2.origin.y) / (f1.origin.x - f2.origin.x);
1385 float q = havocbot_middlepoint.y - m * havocbot_middlepoint.x;
1386 havocbot_symmetryaxis_equation.x = m;
1387 havocbot_symmetryaxis_equation.y = q;
1389 // store number of flags in this otherwise unused vector component
1390 havocbot_symmetryaxis_equation.z = n;
1394 entity havocbot_ctf_find_flag(entity bot)
1397 f = ctf_worldflaglist;
1400 if (CTF_SAMETEAM(bot, f))
1402 f = f.ctf_worldflagnext;
1407 entity havocbot_ctf_find_enemy_flag(entity bot)
1410 f = ctf_worldflaglist;
1415 if(CTF_DIFFTEAM(bot, f))
1422 else if(!bot.flagcarried)
1426 else if (CTF_DIFFTEAM(bot, f))
1428 f = f.ctf_worldflagnext;
1433 int havocbot_ctf_teamcount(entity bot, vector org, float tc_radius)
1440 FOREACH_CLIENT(IS_PLAYER(it), {
1441 if(DIFF_TEAM(it, bot) || IS_DEAD(it) || it == bot)
1444 if(vdist(it.origin - org, <, tc_radius))
1453 void havocbot_goalrating_ctf_ourflag(entity this, float ratingscale)
1456 head = ctf_worldflaglist;
1459 if (CTF_SAMETEAM(this, head))
1461 head = head.ctf_worldflagnext;
1464 navigation_routerating(this, head, ratingscale, 10000);
1468 void havocbot_goalrating_ctf_ourbase(entity this, float ratingscale)
1471 head = ctf_worldflaglist;
1474 if (CTF_SAMETEAM(this, head))
1476 if (this.flagcarried)
1477 if ((this.flagcarried.cnt || head.cnt) && this.flagcarried.cnt != head.cnt)
1479 head = head.ctf_worldflagnext; // skip base if it has a different group
1484 head = head.ctf_worldflagnext;
1489 navigation_routerating(this, head.bot_basewaypoint, ratingscale, 10000);
1492 void havocbot_goalrating_ctf_enemyflag(entity this, float ratingscale)
1495 head = ctf_worldflaglist;
1500 if(CTF_DIFFTEAM(this, head))
1504 if(this.flagcarried)
1507 else if(!this.flagcarried)
1511 else if(CTF_DIFFTEAM(this, head))
1513 head = head.ctf_worldflagnext;
1516 navigation_routerating(this, head, ratingscale, 10000);
1519 void havocbot_goalrating_ctf_enemybase(entity this, float ratingscale)
1521 if (!bot_waypoints_for_items)
1523 havocbot_goalrating_ctf_enemyflag(this, ratingscale);
1529 head = havocbot_ctf_find_enemy_flag(this);
1534 navigation_routerating(this, head.bot_basewaypoint, ratingscale, 10000);
1537 void havocbot_goalrating_ctf_ourstolenflag(entity this, float ratingscale)
1541 mf = havocbot_ctf_find_flag(this);
1543 if(mf.ctf_status == FLAG_BASE)
1547 navigation_routerating(this, mf.tag_entity, ratingscale, 10000);
1550 void havocbot_goalrating_ctf_droppedflags(entity this, float ratingscale, vector org, float df_radius)
1553 head = ctf_worldflaglist;
1556 // flag is out in the field
1557 if(head.ctf_status != FLAG_BASE)
1558 if(head.tag_entity==NULL) // dropped
1562 if(vdist(org - head.origin, <, df_radius))
1563 navigation_routerating(this, head, ratingscale, 10000);
1566 navigation_routerating(this, head, ratingscale, 10000);
1569 head = head.ctf_worldflagnext;
1573 void havocbot_goalrating_ctf_carrieritems(entity this, float ratingscale, vector org, float sradius)
1575 IL_EACH(g_items, it.bot_pickup,
1577 // gather health and armor only
1579 if (it.health || it.armorvalue)
1580 if (vdist(it.origin - org, <, sradius))
1582 // get the value of the item
1583 float t = it.bot_pickupevalfunc(this, it) * 0.0001;
1585 navigation_routerating(this, it, t * ratingscale, 500);
1590 void havocbot_ctf_reset_role(entity this)
1592 float cdefense, cmiddle, coffense;
1600 if (this.flagcarried)
1602 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
1606 mf = havocbot_ctf_find_flag(this);
1607 ef = havocbot_ctf_find_enemy_flag(this);
1609 // Retrieve stolen flag
1610 if(mf.ctf_status!=FLAG_BASE)
1612 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER);
1616 // If enemy flag is taken go to the middle to intercept pursuers
1617 if(ef.ctf_status!=FLAG_BASE)
1619 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE);
1623 // if there is only me on the team switch to offense
1625 FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this), { ++c; });
1629 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_OFFENSE);
1633 // Evaluate best position to take
1634 // Count mates on middle position
1635 cmiddle = havocbot_ctf_teamcount(this, havocbot_middlepoint, havocbot_middlepoint_radius * 0.5);
1637 // Count mates on defense position
1638 cdefense = havocbot_ctf_teamcount(this, mf.dropped_origin, havocbot_middlepoint_radius * 0.5);
1640 // Count mates on offense position
1641 coffense = havocbot_ctf_teamcount(this, ef.dropped_origin, havocbot_middlepoint_radius);
1643 if(cdefense<=coffense)
1644 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_DEFENSE);
1645 else if(coffense<=cmiddle)
1646 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_OFFENSE);
1648 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE);
1651 void havocbot_role_ctf_carrier(entity this)
1655 havocbot_ctf_reset_role(this);
1659 if (this.flagcarried == NULL)
1661 havocbot_ctf_reset_role(this);
1665 if (navigation_goalrating_timeout(this))
1667 navigation_goalrating_start(this);
1670 havocbot_goalrating_ctf_enemybase(this, 50000);
1672 havocbot_goalrating_ctf_ourbase(this, 50000);
1675 havocbot_goalrating_ctf_carrieritems(this, 1000, this.origin, 1000);
1677 navigation_goalrating_end(this);
1679 navigation_goalrating_timeout_set(this);
1681 entity head = ctf_worldflaglist;
1684 if (this.goalentity == head.bot_basewaypoint)
1686 this.goalentity_lock_timeout = time + 5;
1689 head = head.ctf_worldflagnext;
1692 if (this.goalentity)
1693 this.havocbot_cantfindflag = time + 10;
1694 else if (time > this.havocbot_cantfindflag)
1696 // Can't navigate to my own base, suicide!
1697 // TODO: drop it and wander around
1698 Damage(this, this, this, 100000, DEATH_KILL.m_id, DMG_NOWEP, this.origin, '0 0 0');
1704 void havocbot_role_ctf_escort(entity this)
1710 havocbot_ctf_reset_role(this);
1714 if (this.flagcarried)
1716 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
1720 // If enemy flag is back on the base switch to previous role
1721 ef = havocbot_ctf_find_enemy_flag(this);
1722 if(ef.ctf_status==FLAG_BASE)
1724 this.havocbot_role = this.havocbot_previous_role;
1725 this.havocbot_role_timeout = 0;
1729 // If the flag carrier reached the base switch to defense
1730 mf = havocbot_ctf_find_flag(this);
1731 if(mf.ctf_status!=FLAG_BASE)
1732 if(vdist(ef.origin - mf.dropped_origin, <, 300))
1734 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_DEFENSE);
1738 // Set the role timeout if necessary
1739 if (!this.havocbot_role_timeout)
1741 this.havocbot_role_timeout = time + random() * 30 + 60;
1744 // If nothing happened just switch to previous role
1745 if (time > this.havocbot_role_timeout)
1747 this.havocbot_role = this.havocbot_previous_role;
1748 this.havocbot_role_timeout = 0;
1752 // Chase the flag carrier
1753 if (navigation_goalrating_timeout(this))
1755 navigation_goalrating_start(this);
1757 havocbot_goalrating_ctf_enemyflag(this, 30000);
1758 havocbot_goalrating_ctf_ourstolenflag(this, 40000);
1759 havocbot_goalrating_items(this, 10000, this.origin, 10000);
1761 navigation_goalrating_end(this);
1763 navigation_goalrating_timeout_set(this);
1767 void havocbot_role_ctf_offense(entity this)
1774 havocbot_ctf_reset_role(this);
1778 if (this.flagcarried)
1780 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
1785 mf = havocbot_ctf_find_flag(this);
1786 ef = havocbot_ctf_find_enemy_flag(this);
1789 if(mf.ctf_status!=FLAG_BASE)
1792 pos = mf.tag_entity.origin;
1796 // Try to get it if closer than the enemy base
1797 if(vlen2(this.origin-ef.dropped_origin)>vlen2(this.origin-pos))
1799 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER);
1804 // Escort flag carrier
1805 if(ef.ctf_status!=FLAG_BASE)
1808 pos = ef.tag_entity.origin;
1812 if(vdist(pos - mf.dropped_origin, >, 700))
1814 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_ESCORT);
1819 // About to fail, switch to middlefield
1822 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE);
1826 // Set the role timeout if necessary
1827 if (!this.havocbot_role_timeout)
1828 this.havocbot_role_timeout = time + 120;
1830 if (time > this.havocbot_role_timeout)
1832 havocbot_ctf_reset_role(this);
1836 if (navigation_goalrating_timeout(this))
1838 navigation_goalrating_start(this);
1840 havocbot_goalrating_ctf_ourstolenflag(this, 50000);
1841 havocbot_goalrating_ctf_enemybase(this, 20000);
1842 havocbot_goalrating_items(this, 5000, this.origin, 1000);
1843 havocbot_goalrating_items(this, 1000, this.origin, 10000);
1845 navigation_goalrating_end(this);
1847 navigation_goalrating_timeout_set(this);
1851 // Retriever (temporary role):
1852 void havocbot_role_ctf_retriever(entity this)
1858 havocbot_ctf_reset_role(this);
1862 if (this.flagcarried)
1864 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
1868 // If flag is back on the base switch to previous role
1869 mf = havocbot_ctf_find_flag(this);
1870 if(mf.ctf_status==FLAG_BASE)
1872 if (mf.enemy == this) // did this bot return the flag?
1873 navigation_goalrating_timeout_force(this);
1874 havocbot_ctf_reset_role(this);
1878 if (!this.havocbot_role_timeout)
1879 this.havocbot_role_timeout = time + 20;
1881 if (time > this.havocbot_role_timeout)
1883 havocbot_ctf_reset_role(this);
1887 if (navigation_goalrating_timeout(this))
1892 navigation_goalrating_start(this);
1894 havocbot_goalrating_ctf_ourstolenflag(this, 50000);
1895 havocbot_goalrating_ctf_droppedflags(this, 40000, this.origin, rt_radius);
1896 havocbot_goalrating_ctf_enemybase(this, 30000);
1897 havocbot_goalrating_items(this, 500, this.origin, rt_radius);
1899 navigation_goalrating_end(this);
1901 navigation_goalrating_timeout_set(this);
1905 void havocbot_role_ctf_middle(entity this)
1911 havocbot_ctf_reset_role(this);
1915 if (this.flagcarried)
1917 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
1921 mf = havocbot_ctf_find_flag(this);
1922 if(mf.ctf_status!=FLAG_BASE)
1924 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER);
1928 if (!this.havocbot_role_timeout)
1929 this.havocbot_role_timeout = time + 10;
1931 if (time > this.havocbot_role_timeout)
1933 havocbot_ctf_reset_role(this);
1937 if (navigation_goalrating_timeout(this))
1941 org = havocbot_middlepoint;
1942 org.z = this.origin.z;
1944 navigation_goalrating_start(this);
1946 havocbot_goalrating_ctf_ourstolenflag(this, 50000);
1947 havocbot_goalrating_ctf_droppedflags(this, 30000, this.origin, 10000);
1948 havocbot_goalrating_enemyplayers(this, 10000, org, havocbot_middlepoint_radius * 0.5);
1949 havocbot_goalrating_items(this, 5000, org, havocbot_middlepoint_radius * 0.5);
1950 havocbot_goalrating_items(this, 2500, this.origin, 10000);
1951 havocbot_goalrating_ctf_enemybase(this, 2500);
1953 navigation_goalrating_end(this);
1955 navigation_goalrating_timeout_set(this);
1959 void havocbot_role_ctf_defense(entity this)
1965 havocbot_ctf_reset_role(this);
1969 if (this.flagcarried)
1971 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
1975 // If own flag was captured
1976 mf = havocbot_ctf_find_flag(this);
1977 if(mf.ctf_status!=FLAG_BASE)
1979 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER);
1983 if (!this.havocbot_role_timeout)
1984 this.havocbot_role_timeout = time + 30;
1986 if (time > this.havocbot_role_timeout)
1988 havocbot_ctf_reset_role(this);
1991 if (navigation_goalrating_timeout(this))
1993 vector org = mf.dropped_origin;
1995 navigation_goalrating_start(this);
1997 // if enemies are closer to our base, go there
1998 entity closestplayer = NULL;
1999 float distance, bestdistance = 10000;
2000 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), {
2001 distance = vlen(org - it.origin);
2002 if(distance<bestdistance)
2005 bestdistance = distance;
2010 if(DIFF_TEAM(closestplayer, this))
2011 if(vdist(org - this.origin, >, 1000))
2012 if(checkpvs(this.origin,closestplayer)||random()<0.5)
2013 havocbot_goalrating_ctf_ourbase(this, 30000);
2015 havocbot_goalrating_ctf_ourstolenflag(this, 20000);
2016 havocbot_goalrating_ctf_droppedflags(this, 20000, org, havocbot_middlepoint_radius);
2017 havocbot_goalrating_enemyplayers(this, 15000, org, havocbot_middlepoint_radius);
2018 havocbot_goalrating_items(this, 10000, org, havocbot_middlepoint_radius);
2019 havocbot_goalrating_items(this, 5000, this.origin, 10000);
2021 navigation_goalrating_end(this);
2023 navigation_goalrating_timeout_set(this);
2027 void havocbot_role_ctf_setrole(entity bot, int role)
2029 string s = "(null)";
2032 case HAVOCBOT_CTF_ROLE_CARRIER:
2034 bot.havocbot_role = havocbot_role_ctf_carrier;
2035 bot.havocbot_role_timeout = 0;
2036 bot.havocbot_cantfindflag = time + 10;
2037 if (bot.havocbot_previous_role != bot.havocbot_role)
2038 navigation_goalrating_timeout_force(bot);
2040 case HAVOCBOT_CTF_ROLE_DEFENSE:
2042 bot.havocbot_role = havocbot_role_ctf_defense;
2043 bot.havocbot_role_timeout = 0;
2045 case HAVOCBOT_CTF_ROLE_MIDDLE:
2047 bot.havocbot_role = havocbot_role_ctf_middle;
2048 bot.havocbot_role_timeout = 0;
2050 case HAVOCBOT_CTF_ROLE_OFFENSE:
2052 bot.havocbot_role = havocbot_role_ctf_offense;
2053 bot.havocbot_role_timeout = 0;
2055 case HAVOCBOT_CTF_ROLE_RETRIEVER:
2057 bot.havocbot_previous_role = bot.havocbot_role;
2058 bot.havocbot_role = havocbot_role_ctf_retriever;
2059 bot.havocbot_role_timeout = time + 10;
2060 if (bot.havocbot_previous_role != bot.havocbot_role)
2061 navigation_goalrating_timeout_expire(bot, 2);
2063 case HAVOCBOT_CTF_ROLE_ESCORT:
2065 bot.havocbot_previous_role = bot.havocbot_role;
2066 bot.havocbot_role = havocbot_role_ctf_escort;
2067 bot.havocbot_role_timeout = time + 30;
2068 if (bot.havocbot_previous_role != bot.havocbot_role)
2069 navigation_goalrating_timeout_expire(bot, 2);
2072 LOG_TRACE(bot.netname, " switched to ", s);
2080 MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
2082 entity player = M_ARGV(0, entity);
2084 int t = 0, t2 = 0, t3 = 0;
2085 bool b1 = false, b2 = false, b3 = false, b4 = false, b5 = false; // TODO: kill this, we WANT to show the other flags, somehow! (note: also means you don't see if you're FC)
2087 // initially clear items so they can be set as necessary later.
2088 STAT(CTF_FLAGSTATUS, player) &= ~(CTF_RED_FLAG_CARRYING | CTF_RED_FLAG_TAKEN | CTF_RED_FLAG_LOST
2089 | CTF_BLUE_FLAG_CARRYING | CTF_BLUE_FLAG_TAKEN | CTF_BLUE_FLAG_LOST
2090 | CTF_YELLOW_FLAG_CARRYING | CTF_YELLOW_FLAG_TAKEN | CTF_YELLOW_FLAG_LOST
2091 | CTF_PINK_FLAG_CARRYING | CTF_PINK_FLAG_TAKEN | CTF_PINK_FLAG_LOST
2092 | CTF_NEUTRAL_FLAG_CARRYING | CTF_NEUTRAL_FLAG_TAKEN | CTF_NEUTRAL_FLAG_LOST
2093 | CTF_FLAG_NEUTRAL | CTF_SHIELDED | CTF_STALEMATE);
2095 // scan through all the flags and notify the client about them
2096 for(entity flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
2098 if(flag.team == NUM_TEAM_1 && !b1) { b1 = true; t = CTF_RED_FLAG_CARRYING; t2 = CTF_RED_FLAG_TAKEN; t3 = CTF_RED_FLAG_LOST; }
2099 if(flag.team == NUM_TEAM_2 && !b2) { b2 = true; t = CTF_BLUE_FLAG_CARRYING; t2 = CTF_BLUE_FLAG_TAKEN; t3 = CTF_BLUE_FLAG_LOST; }
2100 if(flag.team == NUM_TEAM_3 && !b3) { b3 = true; t = CTF_YELLOW_FLAG_CARRYING; t2 = CTF_YELLOW_FLAG_TAKEN; t3 = CTF_YELLOW_FLAG_LOST; }
2101 if(flag.team == NUM_TEAM_4 && !b4) { b4 = true; t = CTF_PINK_FLAG_CARRYING; t2 = CTF_PINK_FLAG_TAKEN; t3 = CTF_PINK_FLAG_LOST; }
2102 if(flag.team == 0 && !b5) { b5 = true; t = CTF_NEUTRAL_FLAG_CARRYING; t2 = CTF_NEUTRAL_FLAG_TAKEN; t3 = CTF_NEUTRAL_FLAG_LOST; STAT(CTF_FLAGSTATUS, player) |= CTF_FLAG_NEUTRAL; }
2104 switch(flag.ctf_status)
2109 if((flag.owner == player) || (flag.pass_sender == player))
2110 STAT(CTF_FLAGSTATUS, player) |= t; // carrying: player is currently carrying the flag
2112 STAT(CTF_FLAGSTATUS, player) |= t2; // taken: someone else is carrying the flag
2117 STAT(CTF_FLAGSTATUS, player) |= t3; // lost: the flag is dropped somewhere on the map
2123 // item for stopping players from capturing the flag too often
2124 if(player.ctf_captureshielded)
2125 STAT(CTF_FLAGSTATUS, player) |= CTF_SHIELDED;
2128 STAT(CTF_FLAGSTATUS, player) |= CTF_STALEMATE;
2130 // update the health of the flag carrier waypointsprite
2131 if(player.wps_flagcarrier)
2132 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id));
2135 MUTATOR_HOOKFUNCTION(ctf, Damage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
2137 entity frag_attacker = M_ARGV(1, entity);
2138 entity frag_target = M_ARGV(2, entity);
2139 float frag_damage = M_ARGV(4, float);
2140 vector frag_force = M_ARGV(6, vector);
2142 if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
2144 if(frag_target == frag_attacker) // damage done to yourself
2146 frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
2147 frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
2149 else // damage done to everyone else
2151 frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
2152 frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
2155 M_ARGV(4, float) = frag_damage;
2156 M_ARGV(6, vector) = frag_force;
2158 else if(frag_target.flagcarried && !IS_DEAD(frag_target) && CTF_DIFFTEAM(frag_target, frag_attacker)) // if the target is a flagcarrier
2160 if(autocvar_g_ctf_flagcarrier_auto_helpme_damage > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id)))
2161 if(time > frag_target.wps_helpme_time + autocvar_g_ctf_flagcarrier_auto_helpme_time)
2163 frag_target.wps_helpme_time = time;
2164 WaypointSprite_HelpMePing(frag_target.wps_flagcarrier);
2166 // todo: add notification for when flag carrier needs help?
2170 MUTATOR_HOOKFUNCTION(ctf, PlayerDies)
2172 entity frag_attacker = M_ARGV(1, entity);
2173 entity frag_target = M_ARGV(2, entity);
2175 if((frag_attacker != frag_target) && (IS_PLAYER(frag_attacker)) && (frag_target.flagcarried))
2177 GameRules_scoring_add_team(frag_attacker, SCORE, ((SAME_TEAM(frag_attacker, frag_target)) ? -autocvar_g_ctf_score_kill : autocvar_g_ctf_score_kill));
2178 GameRules_scoring_add(frag_attacker, CTF_FCKILLS, 1);
2181 if(frag_target.flagcarried)
2183 entity tmp_entity = frag_target.flagcarried;
2184 ctf_Handle_Throw(frag_target, NULL, DROP_NORMAL);
2185 tmp_entity.ctf_dropper = NULL;
2189 MUTATOR_HOOKFUNCTION(ctf, GiveFragsForKill)
2191 M_ARGV(2, float) = 0; // frag score
2192 return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
2195 void ctf_RemovePlayer(entity player)
2197 if(player.flagcarried)
2198 { ctf_Handle_Throw(player, NULL, DROP_NORMAL); }
2200 for(entity flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
2202 if(flag.pass_sender == player) { flag.pass_sender = NULL; }
2203 if(flag.pass_target == player) { flag.pass_target = NULL; }
2204 if(flag.ctf_dropper == player) { flag.ctf_dropper = NULL; }
2208 MUTATOR_HOOKFUNCTION(ctf, MakePlayerObserver)
2210 entity player = M_ARGV(0, entity);
2212 ctf_RemovePlayer(player);
2215 MUTATOR_HOOKFUNCTION(ctf, ClientDisconnect)
2217 entity player = M_ARGV(0, entity);
2219 ctf_RemovePlayer(player);
2222 MUTATOR_HOOKFUNCTION(ctf, ClientConnect)
2224 if(!autocvar_g_ctf_leaderboard)
2227 entity player = M_ARGV(0, entity);
2229 if(IS_REAL_CLIENT(player))
2231 for(int i = 1; i <= RANKINGS_CNT; ++i)
2233 race_SendRankings(i, 0, 0, MSG_ONE);
2238 MUTATOR_HOOKFUNCTION(ctf, GetPressedKeys)
2240 if(!autocvar_g_ctf_leaderboard)
2243 entity player = M_ARGV(0, entity);
2245 if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
2247 if (!player.stored_netname)
2248 player.stored_netname = strzone(uid2name(player.crypto_idfp));
2249 if(player.stored_netname != player.netname)
2251 db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
2252 strcpy(player.stored_netname, player.netname);
2257 MUTATOR_HOOKFUNCTION(ctf, PortalTeleport)
2259 entity player = M_ARGV(0, entity);
2261 if(player.flagcarried)
2262 if(!autocvar_g_ctf_portalteleport)
2263 { ctf_Handle_Throw(player, NULL, DROP_NORMAL); }
2266 MUTATOR_HOOKFUNCTION(ctf, PlayerUseKey)
2268 if(MUTATOR_RETURNVALUE || game_stopped) return;
2270 entity player = M_ARGV(0, entity);
2272 if((time > player.throw_antispam) && !IS_DEAD(player) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
2274 // pass the flag to a team mate
2275 if(autocvar_g_ctf_pass)
2277 entity head, closest_target = NULL;
2278 head = WarpZone_FindRadius(player.origin, autocvar_g_ctf_pass_radius, true);
2280 while(head) // find the closest acceptable target to pass to
2282 if(IS_PLAYER(head) && !IS_DEAD(head))
2283 if(head != player && SAME_TEAM(head, player))
2284 if(!head.speedrunning && !head.vehicle)
2286 // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc)
2287 vector head_center = WarpZone_UnTransformOrigin(head, CENTER_OR_VIEWOFS(head));
2288 vector passer_center = CENTER_OR_VIEWOFS(player);
2290 if(ctf_CheckPassDirection(head_center, passer_center, player.v_angle, head.WarpZone_findradius_nearest))
2292 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
2294 if(IS_BOT_CLIENT(head))
2296 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname);
2297 ctf_Handle_Throw(head, player, DROP_PASS);
2301 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_CTF_PASS_REQUESTED, player.netname);
2302 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname);
2304 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
2307 else if(player.flagcarried && !head.flagcarried)
2311 vector closest_target_center = WarpZone_UnTransformOrigin(closest_target, CENTER_OR_VIEWOFS(closest_target));
2312 if(vlen2(passer_center - head_center) < vlen2(passer_center - closest_target_center))
2313 { closest_target = head; }
2315 else { closest_target = head; }
2322 if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return true; }
2325 // throw the flag in front of you
2326 if(autocvar_g_ctf_throw && player.flagcarried)
2328 if(player.throw_count == -1)
2330 if(time > player.throw_prevtime + autocvar_g_ctf_throw_punish_delay)
2332 player.throw_prevtime = time;
2333 player.throw_count = 1;
2334 ctf_Handle_Throw(player, NULL, DROP_THROW);
2339 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_FLAG_THROW_PUNISH, rint((player.throw_prevtime + autocvar_g_ctf_throw_punish_delay) - time));
2345 if(time > player.throw_prevtime + autocvar_g_ctf_throw_punish_time) { player.throw_count = 1; }
2346 else { player.throw_count += 1; }
2347 if(player.throw_count >= autocvar_g_ctf_throw_punish_count) { player.throw_count = -1; }
2349 player.throw_prevtime = time;
2350 ctf_Handle_Throw(player, NULL, DROP_THROW);
2357 MUTATOR_HOOKFUNCTION(ctf, HelpMePing)
2359 entity player = M_ARGV(0, entity);
2361 if(player.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
2363 player.wps_helpme_time = time;
2364 WaypointSprite_HelpMePing(player.wps_flagcarrier);
2366 else // create a normal help me waypointsprite
2368 WaypointSprite_Spawn(WP_Helpme, waypointsprite_deployed_lifetime, waypointsprite_limitedrange, player, FLAG_WAYPOINT_OFFSET, NULL, player.team, player, wps_helpme, false, RADARICON_HELPME);
2369 WaypointSprite_Ping(player.wps_helpme);
2375 MUTATOR_HOOKFUNCTION(ctf, VehicleEnter)
2377 entity player = M_ARGV(0, entity);
2378 entity veh = M_ARGV(1, entity);
2380 if(player.flagcarried)
2382 if(!autocvar_g_ctf_allow_vehicle_carry && !autocvar_g_ctf_allow_vehicle_touch)
2384 ctf_Handle_Throw(player, NULL, DROP_NORMAL);
2388 player.flagcarried.nodrawtoclient = player; // hide the flag from the driver
2389 setattachment(player.flagcarried, veh, "");
2390 setorigin(player.flagcarried, VEHICLE_FLAG_OFFSET);
2391 player.flagcarried.scale = VEHICLE_FLAG_SCALE;
2392 //player.flagcarried.angles = '0 0 0';
2398 MUTATOR_HOOKFUNCTION(ctf, VehicleExit)
2400 entity player = M_ARGV(0, entity);
2402 if(player.flagcarried)
2404 setattachment(player.flagcarried, player, "");
2405 setorigin(player.flagcarried, FLAG_CARRY_OFFSET);
2406 player.flagcarried.scale = FLAG_SCALE;
2407 player.flagcarried.angles = '0 0 0';
2408 player.flagcarried.nodrawtoclient = NULL;
2413 MUTATOR_HOOKFUNCTION(ctf, AbortSpeedrun)
2415 entity player = M_ARGV(0, entity);
2417 if(player.flagcarried)
2419 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(player.flagcarried.team, INFO_CTF_FLAGRETURN_ABORTRUN));
2420 ctf_RespawnFlag(player.flagcarried);
2425 MUTATOR_HOOKFUNCTION(ctf, MatchEnd)
2427 entity flag; // temporary entity for the search method
2429 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
2431 switch(flag.ctf_status)
2436 // lock the flag, game is over
2437 set_movetype(flag, MOVETYPE_NONE);
2438 flag.takedamage = DAMAGE_NO;
2439 flag.solid = SOLID_NOT;
2440 flag.nextthink = false; // stop thinking
2442 //dprint("stopping the ", flag.netname, " from moving.\n");
2450 // do nothing for these flags
2457 MUTATOR_HOOKFUNCTION(ctf, HavocBot_ChooseRole)
2459 entity bot = M_ARGV(0, entity);
2461 havocbot_ctf_reset_role(bot);
2465 MUTATOR_HOOKFUNCTION(ctf, CheckAllowedTeams)
2467 //M_ARGV(0, float) = ctf_teams;
2468 M_ARGV(1, string) = "ctf_team";
2472 MUTATOR_HOOKFUNCTION(ctf, SpectateCopy)
2474 entity spectatee = M_ARGV(0, entity);
2475 entity client = M_ARGV(1, entity);
2477 STAT(CTF_FLAGSTATUS, client) = STAT(CTF_FLAGSTATUS, spectatee);
2480 MUTATOR_HOOKFUNCTION(ctf, GetRecords)
2482 int record_page = M_ARGV(0, int);
2483 string ret_string = M_ARGV(1, string);
2485 for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
2487 if (MapInfo_Get_ByID(i))
2489 float r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2495 string h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2496 ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2500 M_ARGV(1, string) = ret_string;
2503 bool superspec_Spectate(entity this, entity targ); // TODO
2504 void superspec_msg(string _center_title, string _con_title, entity _to, string _msg, float _spamlevel); // TODO
2505 MUTATOR_HOOKFUNCTION(ctf, SV_ParseClientCommand)
2507 entity player = M_ARGV(0, entity);
2508 string cmd_name = M_ARGV(1, string);
2509 int cmd_argc = M_ARGV(2, int);
2511 if(IS_PLAYER(player) || MUTATOR_RETURNVALUE || !cvar("g_superspectate")) { return false; }
2513 if(cmd_name == "followfc")
2525 case "red": if(ctf_teams & BIT(0)) _team = NUM_TEAM_1; break;
2526 case "blue": if(ctf_teams & BIT(1)) _team = NUM_TEAM_2; break;
2527 case "yellow": if(ctf_teams & BIT(2)) _team = NUM_TEAM_3; break;
2528 case "pink": if(ctf_teams & BIT(3)) _team = NUM_TEAM_4; break;
2532 FOREACH_CLIENT(IS_PLAYER(it), {
2533 if(it.flagcarried && (it.team == _team || _team == 0))
2536 if(_team == 0 && IS_SPEC(player) && player.enemy == it)
2537 continue; // already spectating this fc, try another
2538 return superspec_Spectate(player, it);
2543 superspec_msg("", "", player, "No active flag carrier\n", 1);
2548 MUTATOR_HOOKFUNCTION(ctf, DropSpecialItems)
2550 entity frag_target = M_ARGV(0, entity);
2552 if(frag_target.flagcarried)
2553 ctf_Handle_Throw(frag_target, NULL, DROP_THROW);
2561 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2562 CTF flag for team one (Red).
2564 "angle" Angle the flag will point (minus 90 degrees)...
2565 "model" model to use, note this needs red and blue as skins 0 and 1...
2566 "noise" sound played when flag is picked up...
2567 "noise1" sound played when flag is returned by a teammate...
2568 "noise2" sound played when flag is captured...
2569 "noise3" sound played when flag is lost in the field and respawns itself...
2570 "noise4" sound played when flag is dropped by a player...
2571 "noise5" sound played when flag touches the ground... */
2572 spawnfunc(item_flag_team1)
2574 if(!g_ctf) { delete(this); return; }
2576 ctf_FlagSetup(NUM_TEAM_1, this);
2579 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2580 CTF flag for team two (Blue).
2582 "angle" Angle the flag will point (minus 90 degrees)...
2583 "model" model to use, note this needs red and blue as skins 0 and 1...
2584 "noise" sound played when flag is picked up...
2585 "noise1" sound played when flag is returned by a teammate...
2586 "noise2" sound played when flag is captured...
2587 "noise3" sound played when flag is lost in the field and respawns itself...
2588 "noise4" sound played when flag is dropped by a player...
2589 "noise5" sound played when flag touches the ground... */
2590 spawnfunc(item_flag_team2)
2592 if(!g_ctf) { delete(this); return; }
2594 ctf_FlagSetup(NUM_TEAM_2, this);
2597 /*QUAKED spawnfunc_item_flag_team3 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2598 CTF flag for team three (Yellow).
2600 "angle" Angle the flag will point (minus 90 degrees)...
2601 "model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
2602 "noise" sound played when flag is picked up...
2603 "noise1" sound played when flag is returned by a teammate...
2604 "noise2" sound played when flag is captured...
2605 "noise3" sound played when flag is lost in the field and respawns itself...
2606 "noise4" sound played when flag is dropped by a player...
2607 "noise5" sound played when flag touches the ground... */
2608 spawnfunc(item_flag_team3)
2610 if(!g_ctf) { delete(this); return; }
2612 ctf_FlagSetup(NUM_TEAM_3, this);
2615 /*QUAKED spawnfunc_item_flag_team4 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2616 CTF flag for team four (Pink).
2618 "angle" Angle the flag will point (minus 90 degrees)...
2619 "model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
2620 "noise" sound played when flag is picked up...
2621 "noise1" sound played when flag is returned by a teammate...
2622 "noise2" sound played when flag is captured...
2623 "noise3" sound played when flag is lost in the field and respawns itself...
2624 "noise4" sound played when flag is dropped by a player...
2625 "noise5" sound played when flag touches the ground... */
2626 spawnfunc(item_flag_team4)
2628 if(!g_ctf) { delete(this); return; }
2630 ctf_FlagSetup(NUM_TEAM_4, this);
2633 /*QUAKED spawnfunc_item_flag_neutral (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2636 "angle" Angle the flag will point (minus 90 degrees)...
2637 "model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
2638 "noise" sound played when flag is picked up...
2639 "noise1" sound played when flag is returned by a teammate...
2640 "noise2" sound played when flag is captured...
2641 "noise3" sound played when flag is lost in the field and respawns itself...
2642 "noise4" sound played when flag is dropped by a player...
2643 "noise5" sound played when flag touches the ground... */
2644 spawnfunc(item_flag_neutral)
2646 if(!g_ctf) { delete(this); return; }
2647 if(!cvar("g_ctf_oneflag")) { delete(this); return; }
2649 ctf_FlagSetup(0, this);
2652 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
2653 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
2654 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.
2656 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
2657 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
2660 if(!g_ctf) { delete(this); return; }
2662 this.classname = "ctf_team";
2663 this.team = this.cnt + 1;
2666 // compatibility for quake maps
2667 spawnfunc(team_CTF_redflag) { spawnfunc_item_flag_team1(this); }
2668 spawnfunc(team_CTF_blueflag) { spawnfunc_item_flag_team2(this); }
2669 spawnfunc(info_player_team1);
2670 spawnfunc(team_CTF_redplayer) { spawnfunc_info_player_team1(this); }
2671 spawnfunc(team_CTF_redspawn) { spawnfunc_info_player_team1(this); }
2672 spawnfunc(info_player_team2);
2673 spawnfunc(team_CTF_blueplayer) { spawnfunc_info_player_team2(this); }
2674 spawnfunc(team_CTF_bluespawn) { spawnfunc_info_player_team2(this); }
2676 spawnfunc(team_CTF_neutralflag) { spawnfunc_item_flag_neutral(this); }
2677 spawnfunc(team_neutralobelisk) { spawnfunc_item_flag_neutral(this); }
2679 // compatibility for wop maps
2680 spawnfunc(team_redplayer) { spawnfunc_info_player_team1(this); }
2681 spawnfunc(team_blueplayer) { spawnfunc_info_player_team2(this); }
2682 spawnfunc(team_ctl_redlolly) { spawnfunc_item_flag_team1(this); }
2683 spawnfunc(team_CTL_redlolly) { spawnfunc_item_flag_team1(this); }
2684 spawnfunc(team_ctl_bluelolly) { spawnfunc_item_flag_team2(this); }
2685 spawnfunc(team_CTL_bluelolly) { spawnfunc_item_flag_team2(this); }
2693 void ctf_ScoreRules(int teams)
2695 CheckAllowedTeams(NULL);
2696 GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, 0, {
2697 field_team(ST_CTF_CAPS, "caps", SFL_SORT_PRIO_PRIMARY);
2698 field(SP_CTF_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
2699 field(SP_CTF_CAPTIME, "captime", SFL_LOWER_IS_BETTER | SFL_TIME);
2700 field(SP_CTF_PICKUPS, "pickups", 0);
2701 field(SP_CTF_FCKILLS, "fckills", 0);
2702 field(SP_CTF_RETURNS, "returns", 0);
2703 field(SP_CTF_DROPS, "drops", SFL_LOWER_IS_BETTER);
2707 // code from here on is just to support maps that don't have flag and team entities
2708 void ctf_SpawnTeam (string teamname, int teamcolor)
2710 entity this = new_pure(ctf_team);
2711 this.netname = teamname;
2712 this.cnt = teamcolor - 1;
2713 this.spawnfunc_checked = true;
2714 this.team = teamcolor;
2717 void ctf_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up.
2722 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
2724 //if(tmp_entity.team == NUM_TEAM_3) { ctf_teams = max(3, ctf_teams); }
2725 //if(tmp_entity.team == NUM_TEAM_4) { ctf_teams = max(4, ctf_teams); }
2727 switch(tmp_entity.team)
2729 case NUM_TEAM_1: BITSET_ASSIGN(ctf_teams, BIT(0)); break;
2730 case NUM_TEAM_2: BITSET_ASSIGN(ctf_teams, BIT(1)); break;
2731 case NUM_TEAM_3: BITSET_ASSIGN(ctf_teams, BIT(2)); break;
2732 case NUM_TEAM_4: BITSET_ASSIGN(ctf_teams, BIT(3)); break;
2734 if(tmp_entity.team == 0) { ctf_oneflag = true; }
2737 havocbot_ctf_calculate_middlepoint();
2739 if(NumTeams(ctf_teams) < 2) // somehow, there's not enough flags!
2741 ctf_teams = 0; // so set the default red and blue teams
2742 BITSET_ASSIGN(ctf_teams, BIT(0));
2743 BITSET_ASSIGN(ctf_teams, BIT(1));
2746 //ctf_teams = bound(2, ctf_teams, 4);
2748 // if no teams are found, spawn defaults
2749 if(find(NULL, classname, "ctf_team") == NULL)
2751 LOG_TRACE("No \"ctf_team\" entities found on this map, creating them anyway.");
2752 if(ctf_teams & BIT(0))
2753 ctf_SpawnTeam("Red", NUM_TEAM_1);
2754 if(ctf_teams & BIT(1))
2755 ctf_SpawnTeam("Blue", NUM_TEAM_2);
2756 if(ctf_teams & BIT(2))
2757 ctf_SpawnTeam("Yellow", NUM_TEAM_3);
2758 if(ctf_teams & BIT(3))
2759 ctf_SpawnTeam("Pink", NUM_TEAM_4);
2762 ctf_ScoreRules(ctf_teams);
2765 void ctf_Initialize()
2767 ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
2769 ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
2770 ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
2771 ctf_captureshield_force = autocvar_g_ctf_shield_force;
2773 InitializeEntity(NULL, ctf_DelayedInit, INITPRIO_GAMETYPE);