4 int autocvar_g_ca_point_limit;
5 int autocvar_g_ca_point_leadlimit;
6 bool autocvar_g_ca_team_spawns;
10 REGISTER_MUTATOR(ca, false)
13 SetLimits(autocvar_g_ca_point_limit, autocvar_g_ca_point_leadlimit, -1, -1);
15 if (autocvar_g_ca_team_spawns)
16 have_team_spawns = -1; // request team spawns
20 if (time > 1) // game loads at time 1
21 error("This is a game type and it cannot be added at runtime.");
27 LOG_INFO("This is a game type and it cannot be removed at runtime.");
34 // should be removed in the future, as other code should not have to care
35 .float caplayer; // 0.5 if scheduled to join the next round
39 float autocvar_g_ca_damage2score_multiplier;
40 float autocvar_g_ca_round_timelimit;
41 bool autocvar_g_ca_spectate_enemies;
42 int autocvar_g_ca_teams;
43 int autocvar_g_ca_teams_override;
44 float autocvar_g_ca_warmup;
47 float allowed_to_spawn;
49 const float ST_CA_ROUNDS = 1;
50 void ca_ScoreRules(float teams)
52 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
53 ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
54 ScoreRules_basics_end();
57 void CA_count_alive_players()
60 total_players = redalive = bluealive = yellowalive = pinkalive = 0;
62 if(e.team == NUM_TEAM_1)
65 if (e.health >= 1) ++redalive;
67 else if(e.team == NUM_TEAM_2)
70 if (e.health >= 1) ++bluealive;
72 else if(e.team == NUM_TEAM_3)
75 if (e.health >= 1) ++yellowalive;
77 else if(e.team == NUM_TEAM_4)
80 if (e.health >= 1) ++pinkalive;
83 FOR_EACH_REALCLIENT(e) {
84 e.redalive_stat = redalive;
85 e.bluealive_stat = bluealive;
86 e.yellowalive_stat = yellowalive;
87 e.pinkalive_stat = pinkalive;
91 float CA_GetWinnerTeam()
93 float winner_team = 0;
95 winner_team = NUM_TEAM_1;
98 if(winner_team) return 0;
99 winner_team = NUM_TEAM_2;
103 if(winner_team) return 0;
104 winner_team = NUM_TEAM_3;
108 if(winner_team) return 0;
109 winner_team = NUM_TEAM_4;
113 return -1; // no player left
116 #define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
117 #define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
118 float CA_CheckWinner()
121 if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
123 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
124 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
125 allowed_to_spawn = false;
126 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
132 CA_count_alive_players();
133 if(CA_ALIVE_TEAMS() > 1)
136 float winner_team = CA_GetWinnerTeam();
139 Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
140 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
141 TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
143 else if(winner_team == -1)
145 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
146 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
149 allowed_to_spawn = false;
150 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
161 allowed_to_spawn = true;
163 allowed_to_spawn = false;
166 float CA_CheckTeams()
168 static float prev_missing_teams_mask;
169 allowed_to_spawn = true;
170 CA_count_alive_players();
171 if(CA_ALIVE_TEAMS_OK())
173 if(prev_missing_teams_mask > 0)
174 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
175 prev_missing_teams_mask = -1;
178 if(total_players == 0)
180 if(prev_missing_teams_mask > 0)
181 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
182 prev_missing_teams_mask = -1;
185 float missing_teams_mask = (!redalive) + (!bluealive) * 2;
186 if(ca_teams >= 3) missing_teams_mask += (!yellowalive) * 4;
187 if(ca_teams >= 4) missing_teams_mask += (!pinkalive) * 8;
188 if(prev_missing_teams_mask != missing_teams_mask)
190 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
191 prev_missing_teams_mask = missing_teams_mask;
196 float ca_isEliminated(entity e)
198 if(e.caplayer == 1 && (e.deadflag != DEAD_NO || e.frags == FRAGS_LMS_LOSER))
200 if(e.caplayer == 0.5)
205 // Returns next available player to spectate if g_ca_spectate_enemies == 0
206 entity CA_SpectateNext(entity player, entity start)
208 if(SAME_TEAM(start, player))
211 entity spec_other = start;
212 // continue from current player
213 while(spec_other && DIFF_TEAM(spec_other, player))
214 spec_other = find(spec_other, classname, "player");
218 // restart from begining
219 spec_other = find(spec_other, classname, "player");
220 while(spec_other && DIFF_TEAM(spec_other, player))
221 spec_other = find(spec_other, classname, "player");
227 MUTATOR_HOOKFUNCTION(ca, PlayerSpawn)
231 eliminatedPlayers.SendFlags |= 1;
235 MUTATOR_HOOKFUNCTION(ca, PutClientInServer)
237 if(!allowed_to_spawn)
238 if(IS_PLAYER(self)) // this is true even when player is trying to join
240 self.classname = STR_OBSERVER;
241 if(self.jointime != time) //not when connecting
245 if(IS_REAL_CLIENT(self))
246 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_JOIN_LATE);
252 MUTATOR_HOOKFUNCTION(ca, reset_map_players)
259 if(!self.caplayer && IS_BOT_CLIENT(self))
266 self.classname = STR_PLAYER;
274 MUTATOR_HOOKFUNCTION(ca, ClientConnect)
276 self.classname = STR_OBSERVER;
280 MUTATOR_HOOKFUNCTION(ca, reset_map_global)
282 allowed_to_spawn = true;
286 MUTATOR_HOOKFUNCTION(ca, GetTeamCount, CBC_ORDER_EXCLUSIVE)
288 ret_float = ca_teams;
292 entity ca_LastPlayerForTeam()
294 entity pl, last_pl = world;
299 if(pl.team == self.team)
308 void ca_LastPlayerForTeam_Notify()
310 if(round_handler_IsActive())
311 if(round_handler_IsRoundStarted())
313 entity pl = ca_LastPlayerForTeam();
315 Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
319 MUTATOR_HOOKFUNCTION(ca, PlayerDies)
321 ca_LastPlayerForTeam_Notify();
322 if(!allowed_to_spawn)
323 self.respawn_flags = RESPAWN_SILENT;
325 eliminatedPlayers.SendFlags |= 1;
329 MUTATOR_HOOKFUNCTION(ca, ClientDisconnect)
331 if(self.caplayer == 1)
332 ca_LastPlayerForTeam_Notify();
336 MUTATOR_HOOKFUNCTION(ca, ForbidPlayerScore_Clear)
341 MUTATOR_HOOKFUNCTION(ca, MakePlayerObserver)
343 if(self.caplayer == 1)
344 ca_LastPlayerForTeam_Notify();
345 if(self.killindicator_teamchange == -2)
348 self.frags = FRAGS_LMS_LOSER;
350 eliminatedPlayers.SendFlags |= 1;
354 MUTATOR_HOOKFUNCTION(ca, ForbidThrowCurrentWeapon)
359 MUTATOR_HOOKFUNCTION(ca, GiveFragsForKill, CBC_ORDER_FIRST)
361 frag_score = 0; // score will be given to the winner team when the round ends
365 MUTATOR_HOOKFUNCTION(ca, SetStartItems)
367 start_items &= ~IT_UNLIMITED_AMMO;
368 start_health = warmup_start_health = cvar("g_lms_start_health");
369 start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
370 start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
371 start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
372 start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
373 start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
374 start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
375 start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
380 MUTATOR_HOOKFUNCTION(ca, PlayerDamage_Calculate)
382 if(IS_PLAYER(frag_target))
383 if(frag_target.deadflag == DEAD_NO)
384 if(frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL.m_id)
387 frag_mirrordamage = 0;
392 MUTATOR_HOOKFUNCTION(ca, FilterItem)
394 if(autocvar_g_powerups <= 0)
395 if(self.flags & FL_POWERUP)
398 if(autocvar_g_pickup_items <= 0)
404 MUTATOR_HOOKFUNCTION(ca, PlayerDamage_SplitHealthArmor)
406 float excess = max(0, frag_damage - damage_take - damage_save);
408 if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
409 PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
414 MUTATOR_HOOKFUNCTION(ca, PlayerRegen)
416 // no regeneration in CA
420 MUTATOR_HOOKFUNCTION(ca, Scores_CountFragsRemaining)
422 // announce remaining frags
426 MUTATOR_HOOKFUNCTION(ca, SpectateSet)
428 if(!autocvar_g_ca_spectate_enemies && self.caplayer)
429 if(DIFF_TEAM(spec_player, self))
434 MUTATOR_HOOKFUNCTION(ca, SpectateNext)
436 if(!autocvar_g_ca_spectate_enemies && self.caplayer)
438 spec_player = CA_SpectateNext(self, spec_player);
444 MUTATOR_HOOKFUNCTION(ca, SpectatePrev)
446 if(!autocvar_g_ca_spectate_enemies && self.caplayer)
448 do { spec_player = spec_player.chain; }
449 while(spec_player && DIFF_TEAM(spec_player, self));
453 spec_player = spec_first;
454 while(spec_player && DIFF_TEAM(spec_player, self))
455 spec_player = spec_player.chain;
456 if(spec_player == self.enemy)
457 return MUT_SPECPREV_RETURN;
461 return MUT_SPECPREV_FOUND;
464 MUTATOR_HOOKFUNCTION(ca, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
467 FOR_EACH_REALCLIENT(head)
469 if(IS_PLAYER(head) || head.caplayer == 1)
470 ++bot_activerealplayers;
477 MUTATOR_HOOKFUNCTION(ca, ClientCommand_Spectate)
481 // they're going to spec, we can do other checks
482 if(autocvar_sv_spectate && (IS_SPEC(self) || IS_OBSERVER(self)))
483 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_LEAVE);
484 return MUT_SPECCMD_FORCE;
487 return MUT_SPECCMD_CONTINUE;
490 MUTATOR_HOOKFUNCTION(ca, WantWeapon)
496 MUTATOR_HOOKFUNCTION(ca, GetPlayerStatus)
498 if(set_player.caplayer == 1)
503 MUTATOR_HOOKFUNCTION(ca, SetWeaponArena)
505 // most weapons arena
506 if(ret_string == "0" || ret_string == "")
513 allowed_to_spawn = true;
515 ca_teams = autocvar_g_ca_teams_override;
517 ca_teams = autocvar_g_ca_teams;
518 ca_teams = bound(2, ca_teams, 4);
519 ret_float = ca_teams;
520 ca_ScoreRules(ca_teams);
522 round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
523 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
525 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
526 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
527 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
528 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
530 EliminatedPlayers_Init(ca_isEliminated);