1 #include "gamemode_ca.qh"
5 int autocvar_g_ca_point_limit;
6 int autocvar_g_ca_point_leadlimit;
7 float autocvar_g_ca_round_timelimit;
8 bool autocvar_g_ca_team_spawns;
9 int autocvar_g_ca_teams;
10 int autocvar_g_ca_teams_override;
11 float autocvar_g_ca_warmup;
15 bool allowed_to_spawn;
17 const int ST_CA_ROUNDS = 1;
20 bool CA_CheckWinner();
22 bool ca_isEliminated(entity e);
24 REGISTER_MUTATOR(ca, false)
28 // game loads at time 1
29 if (time > 1) error("This is a game type and it cannot be added at runtime.");
31 allowed_to_spawn = true;
33 ca_teams = autocvar_g_ca_teams_override;
34 if (ca_teams < 2) ca_teams = autocvar_g_ca_teams;
35 ca_teams = bound(2, ca_teams, 4);
38 ScoreRules_basics(ca_teams, SFL_SORT_PRIO_PRIMARY, 0, true);
39 ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
40 ScoreRules_basics_end();
42 round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
43 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
45 EliminatedPlayers_Init(ca_isEliminated);
48 SetLimits(autocvar_g_ca_point_limit, autocvar_g_ca_point_leadlimit, -1, -1);
50 if (autocvar_g_ca_team_spawns)
51 have_team_spawns = -1; // request team spawns
56 LOG_INFO("This is a game type and it cannot be removed at runtime.");
63 // should be removed in the future, as other code should not have to care
64 .float caplayer; // 0.5 if scheduled to join the next round
68 float autocvar_g_ca_damage2score_multiplier;
69 bool autocvar_g_ca_spectate_enemies;
71 void CA_count_alive_players()
73 total_players = redalive = bluealive = yellowalive = pinkalive = 0;
74 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
77 case NUM_TEAM_1: ++total_players; if(!IS_DEAD(it)) ++redalive; break;
78 case NUM_TEAM_2: ++total_players; if(!IS_DEAD(it)) ++bluealive; break;
79 case NUM_TEAM_3: ++total_players; if(!IS_DEAD(it)) ++yellowalive; break;
80 case NUM_TEAM_4: ++total_players; if(!IS_DEAD(it)) ++pinkalive; break;
83 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
84 it.redalive_stat = redalive;
85 it.bluealive_stat = bluealive;
86 it.yellowalive_stat = yellowalive;
87 it.pinkalive_stat = pinkalive;
91 float CA_GetWinnerTeam()
93 float winner_team = 0;
95 winner_team = NUM_TEAM_1;
98 if(winner_team) return 0;
99 winner_team = NUM_TEAM_2;
103 if(winner_team) return 0;
104 winner_team = NUM_TEAM_3;
108 if(winner_team) return 0;
109 winner_team = NUM_TEAM_4;
113 return -1; // no player left
116 #define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
117 #define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
118 float CA_CheckWinner()
120 if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
122 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
123 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
124 allowed_to_spawn = false;
125 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
126 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(nades_Clear(it)));
130 CA_count_alive_players();
131 if(CA_ALIVE_TEAMS() > 1)
134 int winner_team = CA_GetWinnerTeam();
137 Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
138 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
139 TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
141 else if(winner_team == -1)
143 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
144 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
147 allowed_to_spawn = false;
148 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
150 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(nades_Clear(it)));
157 allowed_to_spawn = boolean(warmup_stage);
162 static int prev_missing_teams_mask;
163 allowed_to_spawn = true;
164 CA_count_alive_players();
165 if(CA_ALIVE_TEAMS_OK())
167 if(prev_missing_teams_mask > 0)
168 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS);
169 prev_missing_teams_mask = -1;
172 if(total_players == 0)
174 if(prev_missing_teams_mask > 0)
175 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, CPID_MISSING_TEAMS);
176 prev_missing_teams_mask = -1;
179 int missing_teams_mask = (!redalive) + (!bluealive) * 2;
180 if(ca_teams >= 3) missing_teams_mask += (!yellowalive) * 4;
181 if(ca_teams >= 4) missing_teams_mask += (!pinkalive) * 8;
182 if(prev_missing_teams_mask != missing_teams_mask)
184 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
185 prev_missing_teams_mask = missing_teams_mask;
190 bool ca_isEliminated(entity e)
192 if(e.caplayer == 1 && (IS_DEAD(e) || e.frags == FRAGS_LMS_LOSER))
194 if(e.caplayer == 0.5)
199 /** Returns next available player to spectate if g_ca_spectate_enemies == 0 */
200 entity CA_SpectateNext(entity player, entity start)
202 if (SAME_TEAM(start, player)) return start;
203 // continue from current player
204 for (entity e = start; (e = find(e, classname, STR_PLAYER)); )
206 if (SAME_TEAM(player, e)) return e;
208 // restart from begining
209 for (entity e = NULL; (e = find(e, classname, STR_PLAYER)); )
211 if (SAME_TEAM(player, e)) return e;
217 MUTATOR_HOOKFUNCTION(ca, PlayerSpawn)
222 eliminatedPlayers.SendFlags |= 1;
225 MUTATOR_HOOKFUNCTION(ca, PutClientInServer)
228 if (!allowed_to_spawn && IS_PLAYER(this)) // this is true even when player is trying to join
230 this.classname = STR_OBSERVER;
231 if (this.jointime != time && !this.caplayer) // not when connecting
234 Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_CA_JOIN_LATE);
239 MUTATOR_HOOKFUNCTION(ca, reset_map_players)
241 FOREACH_CLIENT(true, {
243 if (!it.caplayer && IS_BOT_CLIENT(it))
250 it.classname = STR_PLAYER;
252 WITH(entity, self, it, PutClientInServer());
258 MUTATOR_HOOKFUNCTION(ca, ClientConnect)
261 this.classname = STR_OBSERVER;
265 MUTATOR_HOOKFUNCTION(ca, reset_map_global)
267 allowed_to_spawn = true;
271 MUTATOR_HOOKFUNCTION(ca, GetTeamCount, CBC_ORDER_EXCLUSIVE)
273 ret_float = ca_teams;
277 entity ca_LastPlayerForTeam()
280 entity last_pl = NULL;
281 FOREACH_CLIENT(IS_PLAYER(it) && it != this, {
283 if (SAME_TEAM(this, it))
292 void ca_LastPlayerForTeam_Notify()
294 if (round_handler_IsActive())
295 if (round_handler_IsRoundStarted())
297 entity pl = ca_LastPlayerForTeam();
299 Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
303 MUTATOR_HOOKFUNCTION(ca, PlayerDies)
305 ca_LastPlayerForTeam_Notify();
306 if (!allowed_to_spawn)
307 frag_target.respawn_flags = RESPAWN_SILENT;
309 eliminatedPlayers.SendFlags |= 1;
313 MUTATOR_HOOKFUNCTION(ca, ClientDisconnect)
316 if (this.caplayer == 1)
317 ca_LastPlayerForTeam_Notify();
321 MUTATOR_HOOKFUNCTION(ca, ForbidPlayerScore_Clear)
326 MUTATOR_HOOKFUNCTION(ca, MakePlayerObserver)
329 if (this.caplayer == 1)
330 ca_LastPlayerForTeam_Notify();
331 if (this.killindicator_teamchange == -2)
334 this.frags = FRAGS_LMS_LOSER;
336 eliminatedPlayers.SendFlags |= 1;
337 return true; // prevent team reset
340 MUTATOR_HOOKFUNCTION(ca, ForbidThrowCurrentWeapon)
345 MUTATOR_HOOKFUNCTION(ca, GiveFragsForKill, CBC_ORDER_FIRST)
347 frag_score = 0; // score will be given to the winner team when the round ends
351 MUTATOR_HOOKFUNCTION(ca, SetStartItems)
353 start_items &= ~IT_UNLIMITED_AMMO;
354 start_health = warmup_start_health = cvar("g_lms_start_health");
355 start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
356 start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
357 start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
358 start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
359 start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
360 start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
361 start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
366 MUTATOR_HOOKFUNCTION(ca, PlayerDamage_Calculate)
368 if (IS_PLAYER(frag_target))
369 if (!IS_DEAD(frag_target))
370 if (frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL.m_id)
373 frag_mirrordamage = 0;
378 MUTATOR_HOOKFUNCTION(ca, FilterItem)
381 if (autocvar_g_powerups <= 0)
382 if (this.flags & FL_POWERUP)
385 if (autocvar_g_pickup_items <= 0)
391 MUTATOR_HOOKFUNCTION(ca, PlayerDamage_SplitHealthArmor)
393 float excess = max(0, frag_damage - damage_take - damage_save);
395 if (frag_target != frag_attacker && IS_PLAYER(frag_attacker))
396 PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
401 MUTATOR_HOOKFUNCTION(ca, PlayerRegen)
403 // no regeneration in CA
407 MUTATOR_HOOKFUNCTION(ca, Scores_CountFragsRemaining)
409 // announce remaining frags
413 MUTATOR_HOOKFUNCTION(ca, SpectateSet)
416 if (!autocvar_g_ca_spectate_enemies && this.caplayer)
417 if (DIFF_TEAM(spec_player, this))
422 MUTATOR_HOOKFUNCTION(ca, SpectateNext)
425 if (!autocvar_g_ca_spectate_enemies && this.caplayer)
427 spec_player = CA_SpectateNext(this, spec_player);
433 MUTATOR_HOOKFUNCTION(ca, SpectatePrev)
436 if (!autocvar_g_ca_spectate_enemies && this.caplayer)
438 do { spec_player = spec_player.chain; }
439 while(spec_player && DIFF_TEAM(spec_player, this));
443 for (spec_player = spec_first; spec_player && DIFF_TEAM(spec_player, this); spec_player = spec_player.chain);
445 if (spec_player == this.enemy)
446 return MUT_SPECPREV_RETURN;
450 return MUT_SPECPREV_FOUND;
453 MUTATOR_HOOKFUNCTION(ca, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
455 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
456 if (IS_PLAYER(it) || it.caplayer == 1)
457 ++bot_activerealplayers;
463 MUTATOR_HOOKFUNCTION(ca, ClientCommand_Spectate)
468 // they're going to spec, we can do other checks
469 if (autocvar_sv_spectate && (IS_SPEC(this) || IS_OBSERVER(this)))
470 Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_CA_LEAVE);
471 return MUT_SPECCMD_FORCE;
474 return MUT_SPECCMD_CONTINUE;
477 MUTATOR_HOOKFUNCTION(ca, WantWeapon)
483 MUTATOR_HOOKFUNCTION(ca, GetPlayerStatus)
485 return set_player.caplayer == 1;
488 MUTATOR_HOOKFUNCTION(ca, SetWeaponArena)
490 // most weapons arena
491 if (ret_string == "0" || ret_string == "") ret_string = "most";