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1 #include "gamemode_lms.qh"
2 #include "../_all.qh"
3
4 #include "gamemode.qh"
5
6 #include "../campaign.qh"
7 #include "../command/cmd.qh"
8
9 // main functions
10 float LMS_NewPlayerLives()
11 {
12         float fl;
13         fl = autocvar_fraglimit;
14         if(fl == 0)
15                 fl = 999;
16
17         // first player has left the game for dying too much? Nobody else can get in.
18         if(lms_lowest_lives < 1)
19                 return 0;
20
21         if(!autocvar_g_lms_join_anytime)
22                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
23                         return 0;
24
25         return bound(1, lms_lowest_lives, fl);
26 }
27
28 // mutator hooks
29 MUTATOR_HOOKFUNCTION(lms_ResetMap)
30 {
31         lms_lowest_lives = 999;
32         lms_next_place = player_count;
33
34         return false;
35 }
36
37 MUTATOR_HOOKFUNCTION(lms_ResetPlayers)
38 {SELFPARAM();
39         entity e;
40         if(restart_mapalreadyrestarted || (time < game_starttime))
41         FOR_EACH_CLIENT(e)
42         if(IS_PLAYER(e))
43         {
44                 SELFCALL(e, PlayerScore_Add(e, SP_LMS_LIVES, LMS_NewPlayerLives()));
45                 SELFCALL_DONE();
46         }
47
48         return false;
49 }
50
51 MUTATOR_HOOKFUNCTION(lms_PlayerPreSpawn)
52 {SELFPARAM();
53         // player is dead and becomes observer
54         // FIXME fix LMS scoring for new system
55         if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
56         {
57                 self.classname = "observer";
58                 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_NOLIVES);
59         }
60
61         return false;
62 }
63
64 MUTATOR_HOOKFUNCTION(lms_PlayerDies)
65 {SELFPARAM();
66         self.respawn_flags |= RESPAWN_FORCE;
67
68         return false;
69 }
70
71 MUTATOR_HOOKFUNCTION(lms_RemovePlayer)
72 {SELFPARAM();
73         // Only if the player cannot play at all
74         if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
75                 self.frags = FRAGS_SPECTATOR;
76         else
77                 self.frags = FRAGS_LMS_LOSER;
78
79         if(self.killcount != -666)
80                 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0 && self.lms_spectate_warning != 2)
81                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, self.netname);
82                 else
83                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
84
85         return false;
86 }
87
88 MUTATOR_HOOKFUNCTION(lms_ClientConnect)
89 {SELFPARAM();
90         self.classname = "player";
91         campaign_bots_may_start = 1;
92
93         if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
94         {
95                 PlayerScore_Add(self, SP_LMS_RANK, 666);
96                 self.frags = FRAGS_SPECTATOR;
97         }
98
99         return false;
100 }
101
102 MUTATOR_HOOKFUNCTION(lms_PlayerThink)
103 {SELFPARAM();
104         if(self.deadflag == DEAD_DYING)
105                 self.deadflag = DEAD_RESPAWNING;
106
107         return false;
108 }
109
110 MUTATOR_HOOKFUNCTION(lms_PlayerRegen)
111 {
112         if(autocvar_g_lms_regenerate)
113                 return false;
114         return true;
115 }
116
117 MUTATOR_HOOKFUNCTION(lms_ForbidThrowing)
118 {
119         // forbode!
120         return true;
121 }
122
123 MUTATOR_HOOKFUNCTION(lms_GiveFragsForKill)
124 {
125         // remove a life
126         float tl;
127         tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1);
128         if(tl < lms_lowest_lives)
129                 lms_lowest_lives = tl;
130         if(tl <= 0)
131         {
132                 if(!lms_next_place)
133                         lms_next_place = player_count;
134                 else
135                         lms_next_place = min(lms_next_place, player_count);
136                 PlayerScore_Add(frag_target, SP_LMS_RANK, lms_next_place); // won't ever spawn again
137                 --lms_next_place;
138         }
139         frag_score = 0;
140
141         return true;
142 }
143
144 MUTATOR_HOOKFUNCTION(lms_SetStartItems)
145 {
146         start_items &= ~IT_UNLIMITED_AMMO;
147         start_health       = warmup_start_health       = cvar("g_lms_start_health");
148         start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
149         start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
150         start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_lms_start_ammo_nails");
151         start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
152         start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
153         start_ammo_plasma  = warmup_start_ammo_plasma  = cvar("g_lms_start_ammo_plasma");
154         start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
155
156         return false;
157 }
158
159 MUTATOR_HOOKFUNCTION(lms_KeepScore)
160 {
161         // don't clear player score
162         return true;
163 }
164
165 MUTATOR_HOOKFUNCTION(lms_FilterItem)
166 {SELFPARAM();
167         if(autocvar_g_lms_extra_lives)
168         if(self.itemdef == ITEM_HealthMega)
169         {
170                 self.max_health = 1;
171                 return false;
172         }
173
174         return true;
175 }
176
177 MUTATOR_HOOKFUNCTION(lms_ItemTouch)
178 {SELFPARAM();
179         // give extra lives for mega health
180         if (self.items & ITEM_HealthMega.m_itemid)
181         {
182                 Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
183                 PlayerScore_Add(other, SP_LMS_LIVES, autocvar_g_lms_extra_lives);
184         }
185
186         return MUT_ITEMTOUCH_CONTINUE;
187 }
188
189 // scoreboard stuff
190 void lms_ScoreRules()
191 {
192         ScoreRules_basics(0, 0, 0, false);
193         ScoreInfo_SetLabel_PlayerScore(SP_LMS_LIVES,    "lives",     SFL_SORT_PRIO_SECONDARY);
194         ScoreInfo_SetLabel_PlayerScore(SP_LMS_RANK,     "rank",      SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE);
195         ScoreRules_basics_end();
196 }
197
198 void lms_Initialize()
199 {
200         lms_lowest_lives = 9999;
201         lms_next_place = 0;
202
203         lms_ScoreRules();
204 }
205
206 MUTATOR_DEFINITION(gamemode_lms)
207 {
208         MUTATOR_HOOK(reset_map_global, lms_ResetMap, CBC_ORDER_ANY);
209         MUTATOR_HOOK(reset_map_players, lms_ResetPlayers, CBC_ORDER_ANY);
210         MUTATOR_HOOK(PutClientInServer, lms_PlayerPreSpawn, CBC_ORDER_ANY);
211         MUTATOR_HOOK(PlayerDies, lms_PlayerDies, CBC_ORDER_ANY);
212         MUTATOR_HOOK(MakePlayerObserver, lms_RemovePlayer, CBC_ORDER_ANY);
213         MUTATOR_HOOK(ClientConnect, lms_ClientConnect, CBC_ORDER_ANY);
214         MUTATOR_HOOK(PlayerPreThink, lms_PlayerThink, CBC_ORDER_ANY);
215         MUTATOR_HOOK(PlayerRegen, lms_PlayerRegen, CBC_ORDER_ANY);
216         MUTATOR_HOOK(ForbidThrowCurrentWeapon, lms_ForbidThrowing, CBC_ORDER_ANY);
217         MUTATOR_HOOK(GiveFragsForKill, lms_GiveFragsForKill, CBC_ORDER_ANY);
218         MUTATOR_HOOK(SetStartItems, lms_SetStartItems, CBC_ORDER_ANY);
219         MUTATOR_HOOK(ForbidPlayerScore_Clear, lms_KeepScore, CBC_ORDER_ANY);
220         MUTATOR_HOOK(FilterItem, lms_FilterItem, CBC_ORDER_ANY);
221         MUTATOR_HOOK(ItemTouch, lms_ItemTouch, CBC_ORDER_ANY);
222
223         MUTATOR_ONADD
224         {
225                 if(time > 1) // game loads at time 1
226                         error("This is a game type and it cannot be added at runtime.");
227                 lms_Initialize();
228         }
229
230         MUTATOR_ONROLLBACK_OR_REMOVE
231         {
232                 // we actually cannot roll back lms_Initialize here
233                 // BUT: we don't need to! If this gets called, adding always
234                 // succeeds.
235         }
236
237         MUTATOR_ONREMOVE
238         {
239                 LOG_INFO("This is a game type and it cannot be removed at runtime.");
240                 return -1;
241         }
242
243         return 0;
244 }