1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
6 #ifdef KH_PLAYER_USE_ATTACHMENT
7 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
8 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
9 vector KH_PLAYER_ATTACHMENT = '0 0 0';
10 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
11 string KH_PLAYER_ATTACHMENT_BONE = "";
13 float KH_KEY_ZSHIFT = 22;
14 float KH_KEY_XYDIST = 24;
15 float KH_KEY_XYSPEED = 45;
17 float KH_KEY_WP_ZSHIFT = 20;
19 vector KH_KEY_MIN = '-10 -10 -46';
20 vector KH_KEY_MAX = '10 10 3';
21 float KH_KEY_BRIGHTNESS = 2;
23 string kh_Controller_Waitmsg;
24 float kh_no_radar_circles;
27 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
28 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
29 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
30 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
32 .float siren_time; // time delay the siren
33 //.float stuff_time; // time delay to stuffcmd a cvar
35 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
36 //test[0] = status of dropped keys, test[1 - 16] = player #
37 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
38 //for(i = 0; i < maxplayers; ++i)
41 float kh_Team_ByID(float t)
43 if(t == 0) return COLOR_TEAM1;
44 if(t == 1) return COLOR_TEAM2;
45 if(t == 2) return COLOR_TEAM3;
46 if(t == 3) return COLOR_TEAM4;
50 entity kh_worldkeylist;
51 .entity kh_worldkeynext;
53 float kh_tracking_enabled;
55 float kh_interferemsg_time, kh_interferemsg_team;
56 .entity kh_next, kh_prev; // linked list
58 .float kh_dropperteam;
59 .entity kh_previous_owner;
60 .float kh_previous_owner_playerid;
62 string kh_sound_capture = "kh/capture.wav";
63 string kh_sound_destroy = "kh/destroy.wav";
64 string kh_sound_drop = "kh/drop.wav";
65 string kh_sound_collect = "kh/collect.wav";
66 string kh_sound_alarm = "kh/alarm.wav"; // the new siren/alarm
68 float kh_key_dropped, kh_key_carried;
70 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
72 if(e.classname != "player" || self.team != e.team)
73 if(!kh_tracking_enabled)
79 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
81 if(!kh_tracking_enabled)
87 return FALSE; // draw only when key is not owned
90 void kh_update_state()
104 s |= pow(32, key.count) * f;
107 FOR_EACH_CLIENT(player)
115 key.owner.kh_state |= pow(32, key.count) * 31;
117 //print(ftos((nextent(world)).kh_state), "\n");
123 var kh_Think_t kh_Controller_Thinkfunc;
124 void kh_Controller_SetThink(float t, string msg, kh_Think_t func) // runs occasionaly
126 kh_Controller_Thinkfunc = func;
127 kh_controller.cnt = ceil(t);
128 if(kh_Controller_Waitmsg != "")
129 strunzone(kh_Controller_Waitmsg);
131 kh_Controller_Waitmsg = "";
133 kh_Controller_Waitmsg = strzone(msg);
135 kh_controller.nextthink = time; // force
138 void kh_Controller_Think() // called a lot
141 if(intermission_running)
145 if(kh_Controller_Waitmsg != "")
148 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
149 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
151 s = kh_Controller_Waitmsg;
156 if(clienttype(e) == CLIENTTYPE_REAL)
157 centerprint_atprio(e, CENTERPRIO_SPAM, s);
161 else if(self.cnt == 0)
164 kh_Controller_Thinkfunc();
166 self.nextthink = time + 1;
169 // frags f: take from cvar * f
171 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
174 if(intermission_running)
178 UpdateFrags(player, frags_player);
180 if(key && key.owner && frags_owner)
181 UpdateFrags(key.owner, frags_owner);
183 if(!autocvar_sv_eventlog) //output extra info to the console or text file
186 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
189 s = strcat(s, ":", ftos(key.owner.playerid));
193 s = strcat(s, ":", ftos(frags_owner), ":");
196 s = strcat(s, key.netname);
201 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
205 makevectors(e.tag_entity.angles);
206 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
212 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
214 #ifdef KH_PLAYER_USE_ATTACHMENT
216 first = key.owner.kh_next;
219 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
222 setattachment(key.kh_next, key, "");
223 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
224 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
225 key.kh_next.angles = '0 0 0';
228 setorigin(key, KH_PLAYER_ATTACHMENT);
229 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
233 setattachment(key, key.kh_prev, "");
235 setattachment(key.kh_next, key, "");
236 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
237 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
238 key.angles = '0 0 0';
241 setattachment(key, key.owner, "");
242 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
243 key.angles_y -= key.owner.angles_y;
246 key.solid = SOLID_NOT;
247 key.movetype = MOVETYPE_NONE;
248 key.team = key.owner.team;
249 key.nextthink = time;
250 key.damageforcescale = 0;
251 key.takedamage = DAMAGE_NO;
252 key.modelindex = kh_key_carried;
255 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
257 #ifdef KH_PLAYER_USE_ATTACHMENT
259 first = key.owner.kh_next;
264 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
265 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
266 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
272 setattachment(key.kh_next, key.kh_prev, "");
273 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
276 setattachment(key, world, "");
277 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
278 key.angles = key.owner.angles;
280 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
281 setattachment(key, world, "");
282 key.angles_y += key.owner.angles_y;
285 key.solid = SOLID_TRIGGER;
286 key.movetype = MOVETYPE_TOSS;
287 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
288 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
289 key.takedamage = DAMAGE_YES;
291 key.modelindex = kh_key_dropped;
292 key.kh_previous_owner = key.owner;
293 key.kh_previous_owner_playerid = key.owner.playerid;
296 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
299 float ownerteam0, ownerteam;
300 if(key.owner == player)
303 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
309 // remove from linked list
311 key.kh_next.kh_prev = key.kh_prev;
312 key.kh_prev.kh_next = key.kh_next;
316 if(key.owner.kh_next == world)
318 // No longer a key carrier
319 if(!kh_no_radar_circles)
320 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
321 WaypointSprite_DetachCarrier(key.owner);
329 // insert into linked list
330 key.kh_next = player.kh_next;
331 key.kh_prev = player;
332 player.kh_next = key;
334 key.kh_next.kh_prev = key;
337 i = test[key.owner.playerid];
338 if(key.netname == "^1red key")
340 if(key.netname == "^4blue key")
342 if(key.netname == "^3yellow key")
344 if(key.netname == "^6pink key")
346 test[key.owner.playerid] = i;
350 if(key.kh_next == world)
352 // player is now a key carrier
353 WaypointSprite_AttachCarrier("", player, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
354 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
355 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
356 if(player.team == COLOR_TEAM1)
357 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
358 else if(player.team == COLOR_TEAM2)
359 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
360 else if(player.team == COLOR_TEAM3)
361 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
362 else if(player.team == COLOR_TEAM4)
363 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
364 if(!kh_no_radar_circles)
365 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
369 // moved that here, also update if there's no player
374 ownerteam = kh_Key_AllOwnedByWhichTeam();
375 if(ownerteam != ownerteam0)
379 kh_interferemsg_time = time + 0.2;
380 kh_interferemsg_team = player.team;
382 // audit all key carrier sprites, update them to RUN HERE
386 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3);
391 kh_interferemsg_time = 0;
393 // audit all key carrier sprites, update them to RUN HERE
397 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3);
403 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
409 if(time > self.pushltime)
410 if(attacker.classname == "player")
411 self.team = attacker.team;
414 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
416 sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTN_NORM);
418 if(key.kh_dropperteam != player.team)
420 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
421 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
423 key.kh_dropperteam = 0;
424 bprint(player.netname, "^7 picked up the ", key.netname, "\n");
426 kh_Key_AssignTo(key, player); // this also updates .kh_state
429 void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
431 if(intermission_running)
434 if(self.owner) // already carried
436 if(other.classname != "player")
438 if(other.deadflag != DEAD_NO)
440 if(other == self.enemy)
441 if(time < self.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
442 return; // you just dropped it!
443 kh_Key_Collect(self, other);
446 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
450 kh_Key_AssignTo(key, world);
451 if(o) // it was attached
452 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
453 else // it was dropped
454 WaypointSprite_DetachCarrier(key);
456 // remove key from key list
457 if (kh_worldkeylist == key)
458 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
464 if (o.kh_worldkeynext == key)
466 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
469 o = o.kh_worldkeynext;
478 void kh_FinishRound() // runs when a team captures the keys
480 // prepare next round
481 kh_interferemsg_time = 0;
484 kh_no_radar_circles = TRUE;
487 kh_no_radar_circles = FALSE;
489 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, "Round starts in ", kh_StartRound);
492 void kh_WinnerTeam(float teem) // runs when a team wins
494 // all key carriers get some points
495 vector firstorigin, lastorigin, midpoint;
499 score = (kh_teams - 1) * autocvar_g_balance_keyhunt_score_capture;
500 DistributeEvenly_Init(score, kh_teams);
501 // twice the score for 3 team games, three times the score for 4 team games!
502 // note: for a win by destroying the key, this should NOT be applied
506 f = DistributeEvenly_Get(1);
507 kh_Scores_Event(key.owner, key, "capture", f, 0);
508 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
513 if(key.owner.kh_next == key)
517 bprint(key.owner.netname);
520 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
528 thisorigin = kh_AttachedOrigin(key);
529 //dprint("Key origin: ", vtos(thisorigin), "\n");
530 midpoint += thisorigin;
533 te_lightning2(world, lastorigin, thisorigin);
534 lastorigin = thisorigin;
536 firstorigin = thisorigin;
541 te_lightning2(world, lastorigin, firstorigin);
543 midpoint = midpoint * (1 / kh_teams);
544 te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
546 play2all(kh_sound_capture);
550 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
552 entity player, key, attacker;
559 if(lostkey.pusher.team != teem)
560 if(lostkey.pusher.classname == "player")
561 attacker = lostkey.pusher;
567 if(lostkey.kh_previous_owner)
568 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
569 // don't actually GIVE him the -nn points, just log
570 kh_Scores_Event(attacker, world, "push", autocvar_g_balance_keyhunt_score_push, 0);
571 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
572 centerprint(attacker, "Your push is the best!");
573 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
577 float of, fragsleft, i, j, thisteam;
578 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
580 FOR_EACH_PLAYER(player)
581 if(player.team != teem)
585 if(key.owner && key.team != teem)
588 if(lostkey.kh_previous_owner)
589 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
590 // don't actually GIVE him the -nn points, just log
592 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
593 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
595 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
598 if(key.owner && key.team != teem)
600 f = DistributeEvenly_Get(of);
601 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
604 fragsleft = DistributeEvenly_Get(players);
606 // Now distribute these among all other teams...
608 for(i = 0; i < kh_teams; ++i)
610 thisteam = kh_Team_ByID(i);
611 if(thisteam == teem) // bad boy, no cookie - this WILL happen
615 FOR_EACH_PLAYER(player)
616 if(player.team == thisteam)
619 DistributeEvenly_Init(fragsleft, j);
620 fragsleft = DistributeEvenly_Get(j - 1);
621 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
623 FOR_EACH_PLAYER(player)
624 if(player.team == thisteam)
626 f = DistributeEvenly_Get(1);
627 kh_Scores_Event(player, world, "destroyed", f, 0);
633 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
635 play2all(kh_sound_destroy);
636 te_tarexplosion(lostkey.origin);
641 void kh_Key_Think() // runs all the time
644 //entity player; // needed by FOR_EACH_PLAYER
646 if(intermission_running)
651 #ifndef KH_PLAYER_USE_ATTACHMENT
652 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
653 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
657 // if in nodrop or time over, end the round
659 if(time > self.pain_finished)
660 kh_LoserTeam(self.team, self);
663 if(kh_Key_AllOwnedByWhichTeam() != -1)
665 if(self.siren_time < time)
667 sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTN_NORM); // play a simple alarm
668 self.siren_time = time + 2.5; // repeat every 2.5 seconds
673 p = self.owner.origin;
675 if(vlen(key.owner.origin - p) > autocvar_g_balance_keyhunt_maxdist)
677 kh_WinnerTeam(self.team);
681 if(kh_interferemsg_time && time > kh_interferemsg_time)
683 kh_interferemsg_time = 0;
684 FOR_EACH_PLAYER(head)
686 if(head.team == kh_interferemsg_team)
688 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!");
690 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!");
692 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!"));
696 self.nextthink = time + 0.05;
701 kh_Key_AssignTo(self, world);
705 string STR_ITEM_KH_KEY = "item_kh_key";
706 void kh_Key_Spawn(entity initial_owner, float angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
711 key.classname = STR_ITEM_KH_KEY;
712 key.touch = kh_Key_Touch;
713 key.think = kh_Key_Think;
714 key.nextthink = time;
715 key.items = IT_KEY1 | IT_KEY2;
717 key.angles = '0 360 0' * random();
718 key.event_damage = kh_Key_Damage;
719 key.takedamage = DAMAGE_YES;
720 key.modelindex = kh_key_dropped;
722 key.kh_dropperteam = 0;
723 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
724 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
725 key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
726 key.reset = key_reset;
728 switch(initial_owner.team)
731 key.netname = "^1red key";
734 key.netname = "^4blue key";
737 key.netname = "^3yellow key";
740 key.netname = "^6pink key";
743 key.netname = "NETGIER key";
747 // link into key list
748 key.kh_worldkeynext = kh_worldkeylist;
749 kh_worldkeylist = key;
751 centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n")); // message to player at start of round
753 WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAG, '0 1 1');
754 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
756 kh_Key_AssignTo(key, initial_owner);
759 // -1 when no team completely owns all keys yet
760 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
774 else if(teem != key.team)
783 void kh_Key_DropOne(entity key)
785 // prevent collecting this one for some time
789 key.kh_droptime = time;
792 kh_Scores_Event(player, key, "dropkey", 0, 0);
793 PlayerScore_Add(player, SP_KH_LOSSES, 1);
794 bprint(player.netname, "^7 dropped the ", key.netname, "\n");
795 kh_Key_AssignTo(key, world);
796 makevectors(player.v_angle);
797 key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, FALSE);
799 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
800 key.kh_dropperteam = key.team;
802 sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
805 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
813 if(time < player.pushltime)
814 mypusher = player.pusher;
815 while((key = player.kh_next))
817 kh_Scores_Event(player, key, "losekey", 0, 0);
818 PlayerScore_Add(player, SP_KH_LOSSES, 1);
819 bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
820 kh_Key_AssignTo(key, world);
821 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
822 key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, FALSE);
823 key.pusher = mypusher;
824 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
826 key.kh_dropperteam = player.team;
828 sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
832 string kh_CheckEnoughPlayers() // checks enough player are present, runs after every completed round
834 float i, players, teem;
839 // find a random player per team
840 for(i = 0; i < kh_teams; ++i)
842 teem = kh_Team_ByID(i);
844 FOR_EACH_PLAYER(player)
845 if(player.deadflag == DEAD_NO)
846 if(!player.BUTTON_CHAT)
847 if(player.team == teem)
852 result = strcat(result, ", ");
853 result = strcat(result, ColoredTeamName(teem));
859 void kh_WaitForPlayers() // delay start of the round until enough players are present
861 string teams_missing;
863 if(time < game_starttime)
865 kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
869 teams_missing = kh_CheckEnoughPlayers();
870 if(teams_missing == "")
871 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, "Round starts in ", kh_StartRound);
873 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
876 void kh_EnableTrackingDevice() // runs after each round
880 FOR_EACH_PLAYER(player)
881 if(clienttype(player) == CLIENTTYPE_REAL)
882 centerprint_expire(player, CENTERPRIO_SPAM);
884 kh_tracking_enabled = TRUE;
887 void kh_StartRound() // runs at the start of each round
889 string teams_missing;
890 float i, players, teem;
893 if(time < game_starttime)
895 kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers);
899 teams_missing = kh_CheckEnoughPlayers();
900 if(teams_missing != "")
902 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
906 FOR_EACH_PLAYER(player)
907 if(clienttype(player) == CLIENTTYPE_REAL)
908 centerprint_expire(player, CENTERPRIO_SPAM);
910 for(i = 0; i < kh_teams; ++i)
912 teem = kh_Team_ByID(i);
915 FOR_EACH_PLAYER(player)
916 if(player.deadflag == DEAD_NO)
917 if(!player.BUTTON_CHAT)
918 if(player.team == teem)
921 if(random() * players <= 1)
924 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
927 kh_tracking_enabled = FALSE;
928 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, "Scanning frequency range...", kh_EnableTrackingDevice);
931 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
938 if(attacker.team == targ.team)
943 for(k = targ.kh_next; k != world; k = k.kh_next)
945 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
949 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
950 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
951 // the frag gets added later
958 void kh_Initialize() // sets up th KH environment
960 precache_sound(kh_sound_capture);
961 precache_sound(kh_sound_destroy);
962 precache_sound(kh_sound_drop);
963 precache_sound(kh_sound_collect);
964 precache_sound(kh_sound_alarm); // the new siren
966 #ifdef KH_PLAYER_USE_CARRIEDMODEL
967 precache_model("models/keyhunt/key-carried.md3");
969 precache_model("models/keyhunt/key.md3");
972 kh_teams = autocvar_g_keyhunt_teams_override;
974 kh_teams = autocvar_g_keyhunt_teams;
975 kh_teams = bound(2, kh_teams, 4);
977 // make a KH entity for controlling the game
978 kh_controller = spawn();
979 kh_controller.think = kh_Controller_Think;
980 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
982 setmodel(kh_controller, "models/keyhunt/key.md3");
983 kh_key_dropped = kh_controller.modelindex;
985 dprint(vtos(kh_controller.mins));
986 dprint(vtos(kh_controller.maxs));
989 #ifdef KH_PLAYER_USE_CARRIEDMODEL
990 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
991 kh_key_carried = kh_controller.modelindex;
993 kh_key_carried = kh_key_dropped;
996 kh_controller.model = "";
997 kh_controller.modelindex = 0;
999 addstat(STAT_KH_KEYS, AS_INT, kh_state);
1001 ScoreRules_kh(kh_teams);
1006 // to be called before intermission
1008 remove(kh_controller);
1009 kh_controller = world;
1012 // register this as a mutator
1014 MUTATOR_HOOKFUNCTION(kh_Key_DropAll)
1016 kh_Key_DropAll(self, TRUE);
1020 MUTATOR_HOOKFUNCTION(kh_PlayerDies)
1023 kh_Key_DropAll(self, TRUE);
1024 else if(other.classname == "player")
1025 kh_Key_DropAll(self, FALSE);
1027 kh_Key_DropAll(self, TRUE);
1031 MUTATOR_HOOKFUNCTION(kh_GiveFragsForKill)
1033 frag_score = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1037 MUTATOR_HOOKFUNCTION(kh_finalize)
1043 MUTATOR_HOOKFUNCTION(kh_GetTeamCount)
1045 ret_float = kh_teams;
1049 MUTATOR_HOOKFUNCTION(kh_SpectateCopy)
1051 self.kh_state = other.kh_state;
1055 MUTATOR_HOOKFUNCTION(kh_PlayerUseKey)
1057 if(MUTATOR_RETURNVALUE == 0)
1070 MUTATOR_DEFINITION(gamemode_keyhunt)
1072 MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY);
1073 MUTATOR_HOOK(ClientDisconnect, kh_Key_DropAll, CBC_ORDER_ANY);
1074 MUTATOR_HOOK(PlayerDies, kh_PlayerDies, CBC_ORDER_ANY);
1075 MUTATOR_HOOK(GiveFragsForKill, kh_GiveFragsForKill, CBC_ORDER_FIRST);
1076 MUTATOR_HOOK(MatchEnd, kh_finalize, CBC_ORDER_ANY);
1077 MUTATOR_HOOK(GetTeamCount, kh_GetTeamCount, CBC_ORDER_EXCLUSIVE);
1078 MUTATOR_HOOK(SpectateCopy, kh_SpectateCopy, CBC_ORDER_ANY);
1079 MUTATOR_HOOK(PlayerUseKey, kh_PlayerUseKey, CBC_ORDER_ANY);
1083 if(time > 1) // game loads at time 1
1084 error("This is a game type and it cannot be added at runtime.");
1092 error("This is a game type and it cannot be removed at runtime.");