1 // these are needed since mutators are compiled last
4 void spawnfunc_info_player_team1();
5 void spawnfunc_info_player_team2();
6 void spawnfunc_info_player_team3();
7 void spawnfunc_info_player_team4();
8 void spawnfunc_item_flag_team1();
9 void spawnfunc_item_flag_team2();
10 void spawnfunc_ctf_team();