1 // ================================================================
2 // Official capture the flag game mode coding, reworked by Samual
3 // Last updated: September, 2012
4 // ================================================================
6 void ctf_FakeTimeLimit(entity e, float t)
9 WriteByte(MSG_ONE, 3); // svc_updatestat
10 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
12 WriteCoord(MSG_ONE, autocvar_timelimit);
14 WriteCoord(MSG_ONE, (t + 1) / 60);
17 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
19 if(autocvar_sv_eventlog)
20 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
23 string ctf_CaptureRecord(entity flag, entity player)
25 float cap_time, cap_record, success;
26 string cap_message, refername;
28 if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots))
30 cap_record = ctf_captimerecord;
31 cap_time = (time - flag.ctf_pickuptime);
33 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
34 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
36 if(!ctf_captimerecord)
37 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
38 else if(cap_time < cap_record)
39 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
41 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
45 ctf_captimerecord = cap_time;
46 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
47 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
48 write_recordmarker(player, (time - cap_time), cap_time);
55 void ctf_FlagcarrierWaypoints(entity player)
57 WaypointSprite_Spawn("flagcarrier", 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_FLAGCARRIER(player.team));
58 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
59 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
60 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
64 // =======================
65 // CaptureShield Functions
66 // =======================
68 float ctf_CaptureShield_CheckStatus(entity p)
72 float players_worseeq, players_total;
74 if(ctf_captureshield_max_ratio <= 0)
77 s = PlayerScore_Add(p, SP_SCORE, 0);
78 if(s >= -ctf_captureshield_min_negscore)
81 players_total = players_worseeq = 0;
84 if(IsDifferentTeam(e, p))
86 se = PlayerScore_Add(e, SP_SCORE, 0);
92 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
95 if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
101 void ctf_CaptureShield_Update(entity player, float wanted_status)
103 float updated_status = ctf_CaptureShield_CheckStatus(player);
104 if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
106 if(updated_status) // TODO csqc notifier for this // Samual: How?
107 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
109 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
111 player.ctf_captureshielded = updated_status;
115 float ctf_CaptureShield_Customize()
117 if(!other.ctf_captureshielded) { return FALSE; }
118 if(!IsDifferentTeam(self, other)) { return FALSE; }
123 void ctf_CaptureShield_Touch()
125 if(!other.ctf_captureshielded) { return; }
126 if(!IsDifferentTeam(self, other)) { return; }
128 vector mymid = (self.absmin + self.absmax) * 0.5;
129 vector othermid = (other.absmin + other.absmax) * 0.5;
131 Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
132 Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
135 void ctf_CaptureShield_Spawn(entity flag)
137 entity shield = spawn();
140 shield.team = self.team;
141 shield.touch = ctf_CaptureShield_Touch;
142 shield.customizeentityforclient = ctf_CaptureShield_Customize;
143 shield.classname = "ctf_captureshield";
144 shield.effects = EF_ADDITIVE;
145 shield.movetype = MOVETYPE_NOCLIP;
146 shield.solid = SOLID_TRIGGER;
147 shield.avelocity = '7 0 11';
150 setorigin(shield, self.origin);
151 setmodel(shield, "models/ctf/shield.md3");
152 setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
156 // ====================
157 // Drop/Pass/Throw Code
158 // ====================
160 void ctf_Handle_Drop(entity flag, entity player, float droptype)
163 player = (player ? player : flag.pass_sender);
166 flag.movetype = MOVETYPE_TOSS;
167 flag.takedamage = DAMAGE_YES;
168 flag.health = flag.max_flag_health;
169 flag.ctf_droptime = time;
170 flag.ctf_dropper = player;
171 flag.ctf_status = FLAG_DROPPED;
173 // messages and sounds
174 Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
175 sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
176 ctf_EventLog("dropped", player.team, player);
179 PlayerTeamScore_AddScore(player, -autocvar_g_ctf_score_penalty_drop);
180 PlayerScore_Add(player, SP_CTF_DROPS, 1);
183 if(autocvar_g_ctf_flag_dropped_waypoint)
184 WaypointSprite_Spawn("flagdropped", 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, TRUE, RADARICON_FLAG, WPCOLOR_DROPPEDFLAG(flag.team));
186 if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
188 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
189 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
192 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
194 if(droptype == DROP_PASS)
196 flag.pass_sender = world;
197 flag.pass_target = world;
201 void ctf_Handle_Retrieve(entity flag, entity player)
203 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
204 entity sender = flag.pass_sender;
206 // transfer flag to player
208 flag.owner.flagcarried = flag;
211 setattachment(flag, player, "");
212 setorigin(flag, FLAG_CARRY_OFFSET);
213 flag.movetype = MOVETYPE_NONE;
214 flag.takedamage = DAMAGE_NO;
215 flag.solid = SOLID_NOT;
216 flag.ctf_status = FLAG_CARRY;
218 // messages and sounds
219 sound(player, CH_TRIGGER, flag.snd_flag_pass, VOL_BASE, ATTN_NORM);
220 ctf_EventLog("receive", flag.team, player);
222 FOR_EACH_REALPLAYER(tmp_player)
224 if(tmp_player == sender)
225 centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
226 else if(tmp_player == player)
227 centerprint(tmp_player, strcat("You received the ", flag.netname, " from ", sender.netname));
228 else if(!IsDifferentTeam(tmp_player, sender))
229 centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
232 // create new waypoint
233 ctf_FlagcarrierWaypoints(player);
235 sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
236 player.throw_antispam = sender.throw_antispam;
238 flag.pass_sender = world;
239 flag.pass_target = world;
242 void ctf_Handle_Throw(entity player, entity receiver, float droptype)
244 entity flag = player.flagcarried;
245 vector targ_origin, flag_velocity;
247 if(!flag) { return; }
248 if((droptype == DROP_PASS) && !receiver) { return; }
250 if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
253 setattachment(flag, world, "");
254 setorigin(flag, player.origin + FLAG_DROP_OFFSET);
255 flag.owner.flagcarried = world;
257 flag.solid = SOLID_TRIGGER;
258 flag.ctf_dropper = player;
259 flag.ctf_droptime = time;
261 flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
267 WarpZone_RefSys_Copy(flag, receiver);
268 targ_origin = WarpZone_RefSys_TransformOrigin(receiver, flag, (0.5 * (receiver.absmin + receiver.absmax)));
269 flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity);
275 makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
276 flag_velocity = ('0 0 200' + ((v_forward * autocvar_g_ctf_drop_velocity) * ((player.items & IT_STRENGTH) ? autocvar_g_ctf_drop_strengthmultiplier : 1)));
277 flag.velocity = W_CalculateProjectileVelocity(player.velocity, flag_velocity, FALSE);
283 flag.velocity = '0 0 0'; // do nothing
290 flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom())), FALSE);
300 flag.movetype = MOVETYPE_FLY;
301 flag.takedamage = DAMAGE_NO;
302 flag.pass_sender = player;
303 flag.pass_target = receiver;
304 flag.ctf_status = FLAG_PASSING;
307 sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
308 WarpZone_TrailParticles(world, particleeffectnum(flag.passeffect), targ_origin, player.origin);
309 ctf_EventLog("pass", flag.team, player);
323 ctf_Handle_Drop(flag, player, droptype);
328 // kill old waypointsprite
329 WaypointSprite_Ping(player.wps_flagcarrier);
330 WaypointSprite_Kill(player.wps_flagcarrier);
332 if(player.wps_enemyflagcarrier)
333 WaypointSprite_Kill(player.wps_enemyflagcarrier);
336 ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
344 void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
346 entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
347 entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
348 float old_time, new_time;
350 if not(player) { return; } // without someone to give the reward to, we can't possibly cap
352 // messages and sounds
353 Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO);
354 sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
358 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
359 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
364 PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_capture);
365 PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
367 old_time = PlayerScore_Add(player, SP_CTF_CAPTIME, 0);
368 new_time = TIME_ENCODE(time - enemy_flag.ctf_pickuptime);
369 if(!old_time || new_time < old_time)
370 PlayerScore_Add(player, SP_CTF_CAPTIME, new_time - old_time);
373 pointparticles(particleeffectnum(flag.capeffect), flag.origin, '0 0 0', 1);
374 //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
377 if(capturetype == CAPTURE_NORMAL)
379 WaypointSprite_Kill(player.wps_flagcarrier);
380 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
382 if((enemy_flag.ctf_dropper) && (player != enemy_flag.ctf_dropper))
383 { PlayerTeamScore_AddScore(enemy_flag.ctf_dropper, autocvar_g_ctf_score_capture_assist); }
387 player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
388 ctf_RespawnFlag(enemy_flag);
391 void ctf_Handle_Return(entity flag, entity player)
393 // messages and sounds
394 //centerprint(player, strcat("You returned the ", flag.netname));
395 Send_KillNotification(player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
396 sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
397 ctf_EventLog("return", flag.team, player);
400 PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_return); // reward for return
401 PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
403 TeamScore_AddToTeam(flag.team, ST_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the team who was last carrying it
407 PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the player who dropped the flag
408 ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag
409 flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time
413 ctf_RespawnFlag(flag);
416 void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
419 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
420 string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
421 float pickup_dropped_score; // used to calculate dropped pickup score
423 // attach the flag to the player
425 player.flagcarried = flag;
426 setattachment(flag, player, "");
427 setorigin(flag, FLAG_CARRY_OFFSET);
430 flag.movetype = MOVETYPE_NONE;
431 flag.takedamage = DAMAGE_NO;
432 flag.solid = SOLID_NOT;
433 flag.angles = '0 0 0';
434 flag.ctf_status = FLAG_CARRY;
438 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
439 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
443 // messages and sounds
444 Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
445 sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
446 verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
448 FOR_EACH_REALPLAYER(tmp_player)
450 if(tmp_player == player)
451 centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
452 else if(!IsDifferentTeam(tmp_player, player))
453 centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
454 else if(!IsDifferentTeam(tmp_player, flag))
455 centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
460 case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break;
461 case PICKUP_DROPPED: ctf_EventLog("pickup", flag.team, player); break;
466 PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
471 PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_pickup_base);
477 pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
478 pickup_dropped_score = floor((autocvar_g_ctf_score_pickup_dropped_late * (1 - pickup_dropped_score) + autocvar_g_ctf_score_pickup_dropped_early * pickup_dropped_score) + 0.5);
479 dprint("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
480 PlayerTeamScore_AddScore(player, pickup_dropped_score);
488 if(pickuptype == PICKUP_BASE)
490 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
491 if((player.speedrunning) && (ctf_captimerecord))
492 ctf_FakeTimeLimit(player, time + ctf_captimerecord);
496 pointparticles(particleeffectnum(flag.toucheffect), player.origin, '0 0 0', 1);
499 if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
500 ctf_FlagcarrierWaypoints(player);
501 WaypointSprite_Ping(player.wps_flagcarrier);
505 // ===================
506 // Main Flag Functions
507 // ===================
509 void ctf_CheckFlagReturn(entity flag, float returntype)
511 if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
513 if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
517 case RETURN_DROPPED: bprint("The ", flag.netname, " was dropped in the base and returned itself\n"); break;
518 case RETURN_DAMAGE: bprint("The ", flag.netname, " was destroyed and returned to base\n"); break;
519 case RETURN_SPEEDRUN: bprint("The ", flag.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n"); break;
520 case RETURN_NEEDKILL: bprint("The ", flag.netname, " fell somewhere it couldn't be reached and returned to base\n"); break;
524 { bprint("The ", flag.netname, " has returned to base\n"); break; }
526 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
527 ctf_EventLog("returned", flag.team, world);
528 ctf_RespawnFlag(flag);
532 void ctf_CheckStalemate(void)
535 float stale_red_flags, stale_blue_flags;
538 entity ctf_staleflaglist; // reset the list, we need to build the list each time this function runs
540 // build list of stale flags
541 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
543 if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
544 if(tmp_entity.ctf_status != FLAG_BASE)
545 if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
547 tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist
548 ctf_staleflaglist = tmp_entity;
550 switch(tmp_entity.team)
552 case COLOR_TEAM1: ++stale_red_flags; break;
553 case COLOR_TEAM2: ++stale_blue_flags; break;
558 if(stale_red_flags && stale_blue_flags)
559 ctf_stalemate = TRUE;
560 else if(!stale_red_flags && !stale_blue_flags)
561 ctf_stalemate = FALSE;
563 // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
566 for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext)
568 if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier))
569 WaypointSprite_Spawn("enemyflagcarrier", 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, tmp_entity.team, tmp_entity.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
572 if not(wpforenemy_announced)
574 FOR_EACH_REALPLAYER(tmp_entity)
575 if(tmp_entity.flagcarried)
576 centerprint(tmp_entity, "Stalemate! Enemies can now see you on radar!");
578 centerprint(tmp_entity, "Stalemate! Flag carriers can now be seen by enemies on radar!");
580 wpforenemy_announced = TRUE;
585 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
587 if(ITEM_DAMAGE_NEEDKILL(deathtype))
589 // automatically kill the flag and return it
591 ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
594 if(autocvar_g_ctf_flag_return_damage)
596 // reduce health and check if it should be returned
597 self.health = self.health - damage;
598 ctf_CheckFlagReturn(self, RETURN_DAMAGE);
608 self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
611 if(self == ctf_worldflaglist) // only for the first flag
612 FOR_EACH_CLIENT(tmp_entity)
613 ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
616 if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
617 dprint("wtf the flag got squashed?\n");
618 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
619 if(!trace_startsolid) // can we resize it without getting stuck?
620 setsize(self, FLAG_MIN, FLAG_MAX); }
622 switch(self.ctf_status) // reset flag angles in case warpzones adjust it
627 self.angles = '0 0 0';
635 switch(self.ctf_status)
639 if(autocvar_g_ctf_dropped_capture_radius)
641 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
642 if(tmp_entity.ctf_status == FLAG_DROPPED)
643 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
644 ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
651 if(autocvar_g_ctf_flag_dropped_floatinwater)
653 vector midpoint = ((self.absmin + self.absmax) * 0.5);
654 if(pointcontents(midpoint) == CONTENT_WATER)
656 self.velocity = self.velocity * 0.5;
658 if(pointcontents(midpoint + FLAG_FLOAT_OFFSET) == CONTENT_WATER)
659 { self.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater; }
661 { self.movetype = MOVETYPE_FLY; }
663 else if(self.movetype == MOVETYPE_FLY) { self.movetype = MOVETYPE_TOSS; }
665 if(autocvar_g_ctf_flag_return_dropped)
667 if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
670 ctf_CheckFlagReturn(self, RETURN_DROPPED);
674 if(autocvar_g_ctf_flag_return_time)
676 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
677 ctf_CheckFlagReturn(self, RETURN_TIMEOUT);
685 if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord))
688 ctf_CheckFlagReturn(self, RETURN_SPEEDRUN);
692 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
696 if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
698 if(time >= wpforenemy_nextthink)
700 ctf_CheckStalemate();
701 wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check)
707 case FLAG_PASSING: // todo make work with warpzones
709 vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
710 vector old_targ_origin = targ_origin;
711 targ_origin = WarpZone_RefSys_TransformOrigin(self.pass_target, self, targ_origin);
712 WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self);
714 print(strcat("self: ", vtos(self.origin), ", old: ", vtos(old_targ_origin), " (", ftos(vlen(self.origin - old_targ_origin)), "qu)"), ", transformed: ", vtos(targ_origin), " (", ftos(vlen(self.origin - targ_origin)), "qu)", ".\n");
716 if((self.pass_target.deadflag != DEAD_NO)
717 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
718 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
719 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
721 ctf_Handle_Drop(self, world, DROP_PASS);
723 else // still a viable target, go for it
725 vector desired_direction = normalize(targ_origin - self.origin);
726 vector current_direction = normalize(self.velocity);
728 self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity);
733 default: // this should never happen
735 dprint("ctf_FlagThink(): Flag exists with no status?\n");
743 if(gameover) { return; }
745 entity toucher = other;
747 // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
748 if(ITEM_TOUCH_NEEDKILL())
751 ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
755 // special touch behaviors
756 if(toucher.vehicle_flags & VHF_ISVEHICLE)
758 if(autocvar_g_ctf_allow_vehicle_touch)
759 toucher = toucher.owner; // the player is actually the vehicle owner, not other
761 return; // do nothing
763 else if(toucher.classname != "player") // The flag just touched an object, most likely the world
765 if(time > self.wait) // if we haven't in a while, play a sound/effect
767 pointparticles(particleeffectnum(self.toucheffect), self.origin, '0 0 0', 1);
768 sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
769 self.wait = time + FLAG_TOUCHRATE;
773 else if(toucher.deadflag != DEAD_NO) { return; }
775 switch(self.ctf_status)
779 if(!IsDifferentTeam(toucher, self) && (toucher.flagcarried) && IsDifferentTeam(toucher.flagcarried, self))
780 ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
781 else if(IsDifferentTeam(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time))
782 ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
788 if(!IsDifferentTeam(toucher, self))
789 ctf_Handle_Return(self, toucher); // toucher just returned his own flag
790 else if((!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
791 ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
797 dprint("Someone touched a flag even though it was being carried?\n");
803 if((toucher.classname == "player") && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
805 if(IsDifferentTeam(toucher, self.pass_sender))
806 ctf_Handle_Return(self, toucher);
808 ctf_Handle_Retrieve(self, toucher);
815 void ctf_RespawnFlag(entity flag)
817 // reset the player (if there is one)
818 if((flag.owner) && (flag.owner.flagcarried == flag))
820 if(flag.owner.wps_enemyflagcarrier)
821 WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
823 WaypointSprite_Kill(flag.wps_flagcarrier);
825 flag.owner.flagcarried = world;
827 if(flag.speedrunning)
828 ctf_FakeTimeLimit(flag.owner, -1);
831 if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
832 { WaypointSprite_Kill(flag.wps_flagdropped); }
835 setattachment(flag, world, "");
836 setorigin(flag, flag.ctf_spawnorigin);
838 flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
839 flag.takedamage = DAMAGE_NO;
840 flag.health = flag.max_flag_health;
841 flag.solid = SOLID_TRIGGER;
842 flag.velocity = '0 0 0';
843 flag.angles = flag.mangle;
844 flag.flags = FL_ITEM | FL_NOTARGET;
846 flag.ctf_status = FLAG_BASE;
848 flag.pass_sender = world;
849 flag.pass_target = world;
850 flag.ctf_dropper = world;
851 flag.ctf_pickuptime = 0;
852 flag.ctf_droptime = 0;
854 wpforenemy_announced = FALSE;
860 if(self.owner.classname == "player")
861 ctf_Handle_Throw(self.owner, world, DROP_RESET);
863 ctf_RespawnFlag(self);
866 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
869 waypoint_spawnforitem_force(self, self.origin);
870 self.nearestwaypointtimeout = 0; // activate waypointing again
871 self.bot_basewaypoint = self.nearestwaypoint;
874 WaypointSprite_SpawnFixed(((self.team == COLOR_TEAM1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
875 WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
877 // captureshield setup
878 ctf_CaptureShield_Spawn(self);
881 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
884 teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
885 self = flag; // for later usage with droptofloor()
888 flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
889 ctf_worldflaglist = flag;
891 setattachment(flag, world, "");
893 flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
894 flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
895 flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
896 flag.classname = "item_flag_team";
897 flag.target = "###item###"; // wut?
898 flag.flags = FL_ITEM | FL_NOTARGET;
899 flag.solid = SOLID_TRIGGER;
900 flag.takedamage = DAMAGE_NO;
901 flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
902 flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
903 flag.health = flag.max_flag_health;
904 flag.event_damage = ctf_FlagDamage;
905 flag.pushable = TRUE;
906 flag.teleportable = TELEPORT_NORMAL;
907 flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
908 flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
909 flag.velocity = '0 0 0';
910 flag.mangle = flag.angles;
911 flag.reset = ctf_Reset;
912 flag.touch = ctf_FlagTouch;
913 flag.think = ctf_FlagThink;
914 flag.nextthink = time + FLAG_THINKRATE;
915 flag.ctf_status = FLAG_BASE;
917 if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
918 if(!flag.scale) { flag.scale = FLAG_SCALE; }
919 if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
920 if(!flag.toucheffect) { flag.toucheffect = ((teamnumber) ? "redflag_touch" : "blueflag_touch"); }
921 if(!flag.passeffect) { flag.passeffect = ((teamnumber) ? "red_pass" : "blue_pass"); }
922 if(!flag.capeffect) { flag.capeffect = ((teamnumber) ? "red_cap" : "blue_cap"); }
925 if(!flag.snd_flag_taken) { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
926 if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
927 if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
928 if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
929 if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
930 if(!flag.snd_flag_touch) { flag.snd_flag_touch = "ctf/touch.wav"; } // again has no team-based sound
931 if(!flag.snd_flag_pass) { flag.snd_flag_pass = "ctf/pass.wav"; } // same story here
934 precache_sound(flag.snd_flag_taken);
935 precache_sound(flag.snd_flag_returned);
936 precache_sound(flag.snd_flag_capture);
937 precache_sound(flag.snd_flag_respawn);
938 precache_sound(flag.snd_flag_dropped);
939 precache_sound(flag.snd_flag_touch);
940 precache_sound(flag.snd_flag_pass);
941 precache_model(flag.model);
942 precache_model("models/ctf/shield.md3");
943 precache_model("models/ctf/shockwavetransring.md3");
946 setmodel(flag, flag.model); // precision set below
947 setsize(flag, FLAG_MIN, FLAG_MAX);
948 setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
950 if(autocvar_g_ctf_flag_glowtrails)
952 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
957 flag.effects |= EF_LOWPRECISION;
958 if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
959 if(autocvar_g_ctf_dynamiclights) { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
962 if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
964 flag.dropped_origin = flag.origin;
966 flag.movetype = MOVETYPE_NONE;
968 else // drop to floor, automatically find a platform and set that as spawn origin
970 flag.noalign = FALSE;
973 flag.movetype = MOVETYPE_TOSS;
976 InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
984 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
988 // initially clear items so they can be set as necessary later.
989 self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
990 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
992 // scan through all the flags and notify the client about them
993 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
995 switch(flag.ctf_status)
1000 if((flag.owner == self) || (flag.pass_sender == self))
1001 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
1003 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
1008 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
1014 // item for stopping players from capturing the flag too often
1015 if(self.ctf_captureshielded)
1016 self.items |= IT_CTF_SHIELDED;
1018 // update the health of the flag carrier waypointsprite
1019 if(self.wps_flagcarrier)
1020 WaypointSprite_UpdateHealth(self.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
1025 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
1027 if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
1029 if(frag_target == frag_attacker) // damage done to yourself
1031 frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
1032 frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
1034 else // damage done to everyone else
1036 frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
1037 frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
1040 else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && IsDifferentTeam(frag_target, frag_attacker)) // if the target is a flagcarrier
1042 if(autocvar_g_ctf_flagcarrier_auto_helpme_when_damaged > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent)))
1043 WaypointSprite_HelpMePing(frag_target.wps_flagcarrier); // TODO: only do this if there is a significant loss of health?
1048 MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
1050 if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried))
1052 PlayerTeamScore_AddScore(frag_attacker, autocvar_g_ctf_score_kill);
1053 PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
1056 if(frag_target.flagcarried)
1057 { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
1062 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
1065 return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
1068 MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
1070 if(self.flagcarried)
1071 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
1076 MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
1078 if(self.flagcarried)
1079 if(!autocvar_g_ctf_portalteleport)
1080 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
1085 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
1087 if(gameover) { return FALSE; }
1089 entity player = self;
1091 if((time > player.throw_antispam) && (player.deadflag == DEAD_NO) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1093 // pass the flag to a team mate
1094 if(autocvar_g_ctf_pass)
1096 entity head, closest_target;
1097 head = WarpZone_FindRadius(player.origin, autocvar_g_ctf_pass_radius, TRUE);
1099 while(head) // find the closest acceptable target to pass to
1101 if(head.classname == "player" && head.deadflag == DEAD_NO)
1102 if(head != player && !IsDifferentTeam(head, player))
1103 if(!head.speedrunning && (!head.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1105 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
1107 if(clienttype(head) == CLIENTTYPE_BOT)
1109 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
1110 ctf_Handle_Throw(head, player, DROP_PASS);
1114 centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname));
1115 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
1117 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
1120 else if(player.flagcarried)
1124 if(vlen(player.origin - WarpZone_UnTransformOrigin(head, head.origin)) < vlen(player.origin - WarpZone_UnTransformOrigin(closest_target, closest_target.origin)))
1125 { closest_target = head; }
1127 else { closest_target = head; }
1133 if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return TRUE; }
1136 // throw the flag in front of you
1137 if(autocvar_g_ctf_drop && player.flagcarried)
1138 { ctf_Handle_Throw(player, world, DROP_THROW); return TRUE; }
1144 MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
1146 if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
1148 WaypointSprite_HelpMePing(self.wps_flagcarrier);
1150 else // create a normal help me waypointsprite
1152 WaypointSprite_Spawn("helpme", waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, FALSE, RADARICON_HELPME, '1 0.5 0');
1153 WaypointSprite_Ping(self.wps_helpme);
1159 MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
1161 if(vh_player.flagcarried)
1163 if(!autocvar_g_ctf_flagcarrier_allow_vehicle_carry)
1165 ctf_Handle_Throw(vh_player, world, DROP_NORMAL);
1169 setattachment(vh_player.flagcarried, vh_vehicle, "");
1170 setorigin(vh_player.flagcarried, VEHICLE_FLAG_OFFSET);
1171 vh_player.flagcarried.scale = VEHICLE_FLAG_SCALE;
1172 //vh_player.flagcarried.angles = '0 0 0';
1180 MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
1182 if(vh_player.flagcarried)
1184 setattachment(vh_player.flagcarried, vh_player, "");
1185 setorigin(vh_player.flagcarried, FLAG_CARRY_OFFSET);
1186 vh_player.flagcarried.scale = FLAG_SCALE;
1187 vh_player.flagcarried.angles = '0 0 0';
1194 MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
1196 if(self.flagcarried)
1198 bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
1199 ctf_RespawnFlag(self);
1206 MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
1208 entity flag; // temporary entity for the search method
1210 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
1212 switch(flag.ctf_status)
1217 // lock the flag, game is over
1218 flag.movetype = MOVETYPE_NONE;
1219 flag.takedamage = DAMAGE_NO;
1220 flag.solid = SOLID_NOT;
1221 flag.nextthink = FALSE; // stop thinking
1223 print("stopping the ", flag.netname, " from moving.\n");
1231 // do nothing for these flags
1245 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
1246 CTF Starting point for a player in team one (Red).
1247 Keys: "angle" viewing angle when spawning. */
1248 void spawnfunc_info_player_team1()
1250 if(g_assault) { remove(self); return; }
1252 self.team = COLOR_TEAM1; // red
1253 spawnfunc_info_player_deathmatch();
1257 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
1258 CTF Starting point for a player in team two (Blue).
1259 Keys: "angle" viewing angle when spawning. */
1260 void spawnfunc_info_player_team2()
1262 if(g_assault) { remove(self); return; }
1264 self.team = COLOR_TEAM2; // blue
1265 spawnfunc_info_player_deathmatch();
1268 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
1269 CTF Starting point for a player in team three (Yellow).
1270 Keys: "angle" viewing angle when spawning. */
1271 void spawnfunc_info_player_team3()
1273 if(g_assault) { remove(self); return; }
1275 self.team = COLOR_TEAM3; // yellow
1276 spawnfunc_info_player_deathmatch();
1280 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
1281 CTF Starting point for a player in team four (Purple).
1282 Keys: "angle" viewing angle when spawning. */
1283 void spawnfunc_info_player_team4()
1285 if(g_assault) { remove(self); return; }
1287 self.team = COLOR_TEAM4; // purple
1288 spawnfunc_info_player_deathmatch();
1291 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1292 CTF flag for team one (Red).
1294 "angle" Angle the flag will point (minus 90 degrees)...
1295 "model" model to use, note this needs red and blue as skins 0 and 1...
1296 "noise" sound played when flag is picked up...
1297 "noise1" sound played when flag is returned by a teammate...
1298 "noise2" sound played when flag is captured...
1299 "noise3" sound played when flag is lost in the field and respawns itself...
1300 "noise4" sound played when flag is dropped by a player...
1301 "noise5" sound played when flag touches the ground... */
1302 void spawnfunc_item_flag_team1()
1304 if(!g_ctf) { remove(self); return; }
1306 ctf_FlagSetup(1, self); // 1 = red
1309 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1310 CTF flag for team two (Blue).
1312 "angle" Angle the flag will point (minus 90 degrees)...
1313 "model" model to use, note this needs red and blue as skins 0 and 1...
1314 "noise" sound played when flag is picked up...
1315 "noise1" sound played when flag is returned by a teammate...
1316 "noise2" sound played when flag is captured...
1317 "noise3" sound played when flag is lost in the field and respawns itself...
1318 "noise4" sound played when flag is dropped by a player...
1319 "noise5" sound played when flag touches the ground... */
1320 void spawnfunc_item_flag_team2()
1322 if(!g_ctf) { remove(self); return; }
1324 ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
1327 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
1328 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
1329 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.
1331 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
1332 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
1333 void spawnfunc_ctf_team()
1335 if(!g_ctf) { remove(self); return; }
1337 self.classname = "ctf_team";
1338 self.team = self.cnt + 1;
1346 // code from here on is just to support maps that don't have flag and team entities
1347 void ctf_SpawnTeam (string teamname, float teamcolor)
1352 self.classname = "ctf_team";
1353 self.netname = teamname;
1354 self.cnt = teamcolor;
1356 spawnfunc_ctf_team();
1361 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
1363 // if no teams are found, spawn defaults
1364 if(find(world, classname, "ctf_team") == world)
1366 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
1367 ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
1368 ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
1374 void ctf_Initialize()
1376 ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1378 ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
1379 ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
1380 ctf_captureshield_force = autocvar_g_ctf_shield_force;
1382 InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
1386 MUTATOR_DEFINITION(gamemode_ctf)
1388 MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
1389 MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
1390 MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY);
1391 MUTATOR_HOOK(MatchEnd, ctf_MatchEnd, CBC_ORDER_ANY);
1392 MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY);
1393 MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
1394 MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
1395 MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
1396 MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
1397 MUTATOR_HOOK(HelpMePing, ctf_HelpMePing, CBC_ORDER_ANY);
1398 MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
1399 MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
1400 MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
1404 if(time > 1) // game loads at time 1
1405 error("This is a game type and it cannot be added at runtime.");
1413 error("This is a game type and it cannot be removed at runtime.");