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1 float total_players;
2 float redalive, bluealive, yellowalive, pinkalive;
3 .float redalive_stat, bluealive_stat, yellowalive_stat, pinkalive_stat;
4 float ca_teams;
5 float allowed_to_spawn;
6
7 void CA_count_alive_players()
8 {
9         entity e;
10         total_players = redalive = bluealive = yellowalive = pinkalive = 0;
11         FOR_EACH_PLAYER(e) {
12                 if(e.team == NUM_TEAM_1)
13                 {
14                         ++total_players;
15                         if (e.health >= 1) ++redalive;
16                 }
17                 else if(e.team == NUM_TEAM_2)
18                 {
19                         ++total_players;
20                         if (e.health >= 1) ++bluealive;
21                 }
22                 else if(e.team == NUM_TEAM_3)
23                 {
24                         ++total_players;
25                         if (e.health >= 1) ++yellowalive;
26                 }
27                 else if(e.team == NUM_TEAM_4)
28                 {
29                         ++total_players;
30                         if (e.health >= 1) ++pinkalive;
31                 }
32         }
33         FOR_EACH_REALCLIENT(e) {
34                 e.redalive_stat = redalive;
35                 e.bluealive_stat = bluealive;
36                 e.yellowalive_stat = yellowalive;
37                 e.pinkalive_stat = pinkalive;
38         }
39 }
40
41 float CA_GetWinnerTeam()
42 {
43         float winner_team = 0;
44         if(redalive >= 1)
45                 winner_team = NUM_TEAM_1;
46         if(bluealive >= 1)
47         {
48                 if(winner_team) return 0;
49                 winner_team = NUM_TEAM_2;
50         }
51         if(yellowalive >= 1)
52         {
53                 if(winner_team) return 0;
54                 winner_team = NUM_TEAM_3;
55         }
56         if(pinkalive >= 1)
57         {
58                 if(winner_team) return 0;
59                 winner_team = NUM_TEAM_4;
60         }
61         if(winner_team)
62                 return winner_team;
63         return -1; // no player left
64 }
65
66 #define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
67 #define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
68 float CA_CheckWinner()
69 {
70         entity e;
71         if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
72         {
73                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
74                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
75                 allowed_to_spawn = FALSE;
76                 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
77                 FOR_EACH_PLAYER(e)
78                         nades_Clear(e);
79                 return 1;
80         }
81
82         CA_count_alive_players();
83         if(CA_ALIVE_TEAMS() > 1)
84                 return 0;
85
86         float winner_team = CA_GetWinnerTeam();
87         if(winner_team > 0)
88         {
89                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
90                 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
91                 TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
92         }
93         else if(winner_team == -1)
94         {
95                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
96                 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
97         }
98
99         allowed_to_spawn = FALSE;
100         round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
101
102         FOR_EACH_PLAYER(e)
103                 nades_Clear(e);
104
105         return 1;
106 }
107
108 void CA_RoundStart()
109 {
110         if(warmup_stage)
111                 allowed_to_spawn = TRUE;
112         else
113                 allowed_to_spawn = FALSE;
114 }
115
116 float prev_missing_teams_mask;
117 float CA_CheckTeams()
118 {
119         allowed_to_spawn = TRUE;
120         CA_count_alive_players();
121         if(CA_ALIVE_TEAMS_OK())
122         {
123                 if(prev_missing_teams_mask > 0)
124                         Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
125                 prev_missing_teams_mask = -1;
126                 return 1;
127         }
128         if(total_players == 0)
129         {
130                 if(prev_missing_teams_mask > 0)
131                         Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
132                 prev_missing_teams_mask = -1;
133                 return 0;
134         }
135         float missing_teams_mask = (!redalive) + (!bluealive) * 2;
136         if(ca_teams >= 3) missing_teams_mask += (!yellowalive) * 4;
137         if(ca_teams >= 4) missing_teams_mask += (!pinkalive) * 8;
138         if(prev_missing_teams_mask != missing_teams_mask)
139         {
140                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
141                 prev_missing_teams_mask = missing_teams_mask;
142         }
143         return 0;
144 }
145
146 float EliminatedPlayers_SendEntity(entity to, float sendflags)
147 {
148         float i, f, b;
149         entity e;
150         WriteByte(MSG_ENTITY, ENT_CLIENT_ELIMINATEDPLAYERS);
151         WriteByte(MSG_ENTITY, sendflags);
152
153         if(sendflags & 1)
154         {
155                 for(i = 1; i <= maxclients; i += 8)
156                 {
157                         for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
158                         {
159                                 if(e.caplayer == 0.5 || (e.caplayer == 1 && (e.deadflag != DEAD_NO || e.frags == FRAGS_LMS_LOSER)))
160                                         f |= b;
161                         }
162                         WriteByte(MSG_ENTITY, f);
163                 }
164         }
165
166         return TRUE;
167 }
168
169 void EliminatedPlayers_Init()
170 {
171         Net_LinkEntity(eliminatedPlayers = spawn(), FALSE, 0, EliminatedPlayers_SendEntity);
172 }
173
174
175 MUTATOR_HOOKFUNCTION(ca_PlayerSpawn)
176 {
177         self.caplayer = 1;
178         if(!warmup_stage)
179                 eliminatedPlayers.SendFlags |= 1;
180         return 1;
181 }
182
183 MUTATOR_HOOKFUNCTION(ca_PutClientInServer)
184 {
185         if(!allowed_to_spawn)
186         if(IS_PLAYER(self)) // this is true even when player is trying to join
187         {
188                 self.classname = "observer";
189                 if(self.jointime != time) //not when connecting
190                 if(!self.caplayer)
191                 {
192                         self.caplayer = 0.5;
193                         if(IS_REAL_CLIENT(self))
194                                 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_JOIN_LATE);
195                 }
196         }
197         return 1;
198 }
199
200 MUTATOR_HOOKFUNCTION(ca_reset_map_players)
201 {
202         FOR_EACH_CLIENT(self)
203         {
204                 self.killcount = 0;
205                 if(!self.caplayer && IS_BOT_CLIENT(self))
206                 {
207                         self.team = -1;
208                         self.caplayer = 1;
209                 }
210                 if(self.caplayer)
211                 {
212                         self.classname = "player";
213                         self.caplayer = 1;
214                         PutClientInServer();
215                 }
216         }
217         return 1;
218 }
219
220 MUTATOR_HOOKFUNCTION(ca_ClientConnect)
221 {
222         self.classname = "observer";
223         return 1;
224 }
225
226 MUTATOR_HOOKFUNCTION(ca_reset_map_global)
227 {
228         allowed_to_spawn = TRUE;
229         return 1;
230 }
231
232 MUTATOR_HOOKFUNCTION(ca_GetTeamCount)
233 {
234         ret_float = ca_teams;
235         return 0;
236 }
237
238 entity ca_LastPlayerForTeam()
239 {
240         entity pl, last_pl = world;
241         FOR_EACH_PLAYER(pl)
242         {
243                 if(pl.health >= 1)
244                 if(pl != self)
245                 if(pl.team == self.team)
246                 if(!last_pl)
247                         last_pl = pl;
248                 else
249                         return world;
250         }
251         return last_pl;
252 }
253
254 void ca_LastPlayerForTeam_Notify()
255 {
256         if(round_handler_IsActive())
257         if(round_handler_IsRoundStarted())
258         {
259                 entity pl = ca_LastPlayerForTeam();
260                 if(pl)
261                         Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
262         }
263 }
264
265 MUTATOR_HOOKFUNCTION(ca_PlayerDies)
266 {
267         ca_LastPlayerForTeam_Notify();
268         if(!allowed_to_spawn)
269                 self.respawn_flags =  RESPAWN_SILENT;
270         if(!warmup_stage)
271                 eliminatedPlayers.SendFlags |= 1;
272         return 1;
273 }
274
275 MUTATOR_HOOKFUNCTION(ca_ClientDisconnect)
276 {
277         if(self.caplayer == 1)
278                 ca_LastPlayerForTeam_Notify();
279         return 1;
280 }
281
282 MUTATOR_HOOKFUNCTION(ca_ForbidPlayerScore_Clear)
283 {
284         return 1;
285 }
286
287 MUTATOR_HOOKFUNCTION(ca_MakePlayerObserver)
288 {
289         if(self.caplayer == 1)
290                 ca_LastPlayerForTeam_Notify();
291         if(self.killindicator_teamchange == -2)
292                 self.caplayer = 0;
293         if(self.caplayer)
294                 self.frags = FRAGS_LMS_LOSER;
295         if(!warmup_stage)
296                 eliminatedPlayers.SendFlags |= 1;
297         return 1;
298 }
299
300 MUTATOR_HOOKFUNCTION(ca_ForbidThrowCurrentWeapon)
301 {
302         return 1;
303 }
304
305 MUTATOR_HOOKFUNCTION(ca_GiveFragsForKill)
306 {
307         frag_score = 0; // score will be given to the winner team when the round ends
308         return 1;
309 }
310
311 MUTATOR_HOOKFUNCTION(ca_SetStartItems)
312 {
313         start_items &= ~IT_UNLIMITED_AMMO;
314         start_health       = warmup_start_health       = cvar("g_lms_start_health");
315         start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
316         start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
317         start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_lms_start_ammo_nails");
318         start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
319         start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
320         start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
321
322         return 0;
323 }
324
325 MUTATOR_HOOKFUNCTION(ca_PlayerDamage)
326 {
327         if(IS_PLAYER(frag_target))
328         if(frag_target.deadflag == DEAD_NO)
329         if(frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL)
330                 frag_damage = 0;
331
332         frag_mirrordamage = 0;
333
334         return FALSE;
335 }
336
337 MUTATOR_HOOKFUNCTION(ca_FilterItem)
338 {
339         if(autocvar_g_powerups <= 0)
340         if(self.flags & FL_POWERUP)
341                 return TRUE;
342
343         if(autocvar_g_pickup_items <= 0)
344                 return TRUE;
345
346         return FALSE;
347 }
348
349 MUTATOR_HOOKFUNCTION(ca_PlayerDamage_SplitHealthArmor)
350 {
351         float excess = max(0, frag_damage - damage_take - damage_save);
352
353         if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
354                 PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
355
356         return FALSE;
357 }
358
359 MUTATOR_HOOKFUNCTION(ca_PlayerRegen)
360 {
361         // no regeneration in CA
362         return TRUE;
363 }
364
365 void ca_Initialize()
366 {
367         allowed_to_spawn = TRUE;
368
369         ca_teams = autocvar_g_ca_teams_override;
370         if(ca_teams < 2)
371                 ca_teams = autocvar_g_ca_teams;
372         ca_teams = bound(2, ca_teams, 4);
373         ret_float = ca_teams;
374         ScoreRules_ca(ca_teams);
375
376         round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
377         round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
378
379         addstat(STAT_REDALIVE, AS_INT, redalive_stat);
380         addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
381         addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
382         addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
383
384         EliminatedPlayers_Init();
385 }
386
387 MUTATOR_DEFINITION(gamemode_ca)
388 {
389         MUTATOR_HOOK(PlayerSpawn, ca_PlayerSpawn, CBC_ORDER_ANY);
390         MUTATOR_HOOK(PutClientInServer, ca_PutClientInServer, CBC_ORDER_ANY);
391         MUTATOR_HOOK(MakePlayerObserver, ca_MakePlayerObserver, CBC_ORDER_ANY);
392         MUTATOR_HOOK(ClientConnect, ca_ClientConnect, CBC_ORDER_ANY);
393         MUTATOR_HOOK(reset_map_global, ca_reset_map_global, CBC_ORDER_ANY);
394         MUTATOR_HOOK(reset_map_players, ca_reset_map_players, CBC_ORDER_ANY);
395         MUTATOR_HOOK(GetTeamCount, ca_GetTeamCount, CBC_ORDER_EXCLUSIVE);
396         MUTATOR_HOOK(PlayerDies, ca_PlayerDies, CBC_ORDER_ANY);
397         MUTATOR_HOOK(ClientDisconnect, ca_ClientDisconnect, CBC_ORDER_ANY);
398         MUTATOR_HOOK(ForbidPlayerScore_Clear, ca_ForbidPlayerScore_Clear, CBC_ORDER_ANY);
399         MUTATOR_HOOK(ForbidThrowCurrentWeapon, ca_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
400         MUTATOR_HOOK(GiveFragsForKill, ca_GiveFragsForKill, CBC_ORDER_FIRST);
401         MUTATOR_HOOK(SetStartItems, ca_SetStartItems, CBC_ORDER_ANY);
402         MUTATOR_HOOK(PlayerDamage_Calculate, ca_PlayerDamage, CBC_ORDER_ANY);
403         MUTATOR_HOOK(FilterItem, ca_FilterItem, CBC_ORDER_ANY);
404         MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ca_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
405         MUTATOR_HOOK(PlayerRegen, ca_PlayerRegen, CBC_ORDER_ANY);
406
407         MUTATOR_ONADD
408         {
409                 if(time > 1) // game loads at time 1
410                         error("This is a game type and it cannot be added at runtime.");
411                 ca_Initialize();
412         }
413
414         MUTATOR_ONREMOVE
415         {
416                 print("This is a game type and it cannot be removed at runtime.");
417                 return -1;
418         }
419
420         return 0;
421 }