3 #include <common/t_items.qh>
5 #include "mutators/events.qh"
7 #include <common/constants.qh>
8 #include <common/mapinfo.qh>
9 #include <common/turrets/all.qh>
12 #define cvar_string_normal builtin_cvar_string
13 #define cvar_normal builtin_cvar
15 string cvar_string_normal(string n)
17 if (!(cvar_type(n) & CVAR_TYPEFLAG_EXISTS))
18 backtrace(strcat("Attempt to access undefined cvar: ", n));
19 return builtin_cvar_string(n);
22 float cvar_normal(string n)
24 return stof(cvar_string_normal(n));
27 #define cvar_set_normal builtin_cvar_set
29 .vector dropped_origin;
32 entity eliminatedPlayers;
33 void EliminatedPlayers_Init(float(entity) isEliminated_func);
37 void write_recordmarker(entity pl, float tstart, float dt);
39 void play2all(string samp);
41 void play2team(float t, string filename);
43 void GetCvars_handleFloat(string thisname, float f, .float field, string name);
45 float spamsound(entity e, float chan, string samp, float vol, float _atten);
47 void GetCvars_handleString(string thisname, float f, .string field, string name);
49 void precache_all_playermodels(string pattern);
51 void soundat(entity e, vector o, float chan, string samp, float vol, float _atten);
53 void InitializeEntitiesRun();
55 void stopsoundto(float _dest, entity e, float chan);
56 void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float _atten);
58 void objerror(string s);
61 void attach_sameorigin(entity e, entity to, string tag);
63 void crosshair_trace(entity pl);
65 void crosshair_trace_plusvisibletriggers(entity pl);
67 void detach_sameorigin(entity e);
69 void follow_sameorigin(entity e, entity to);
71 string formatmessage(string msg);
73 void GameLogEcho(string s);
79 void GetCvars(float f);
83 float isPushable(entity e);
85 float LostMovetypeFollow(entity ent);
87 string uid2name(string myuid);
89 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance);
91 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance);
93 string NearestLocation(vector p);
95 void play2(entity e, string filename);
97 string playername(entity p);
101 void remove_safely(entity e);
103 void remove_unsafely(entity e);
105 void SetMovetypeFollow(entity ent, entity e);
107 void soundto(float dest, entity e, float chan, string samp, float vol, float atten);
109 void stopsound(entity e, float chan);
111 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma);
113 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
115 void WarpZone_crosshair_trace(entity pl);
117 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
119 #define IS_DEAD(s) ((s).deadflag != DEAD_NO)
122 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
123 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER.m_id) || ((dt) == DEATH_SLIME.m_id) || ((dt) == DEATH_LAVA.m_id) || ((dt) == DEATH_SWAMP.m_id))
125 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
127 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
129 // copies a string to a tempstring (so one can strunzone it)
130 string strcat1(string s) = #115; // FRIK_FILE
135 #define strstr strstrofs
137 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
138 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
139 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
140 // BE CONSTANT OR strzoneD!
141 float strstr(string haystack, string needle, float offset)
145 len = strlen(needle);
146 endpos = strlen(haystack) - len;
147 while(offset <= endpos)
149 found = substring(haystack, offset, len);
158 const float NUM_NEAREST_ENTITIES = 4;
159 entity nearest_entity[NUM_NEAREST_ENTITIES];
160 float nearest_length[NUM_NEAREST_ENTITIES];
163 //#NO AUTOCVARS START
165 float g_pickup_shells;
166 float g_pickup_shells_max;
167 float g_pickup_nails;
168 float g_pickup_nails_max;
169 float g_pickup_rockets;
170 float g_pickup_rockets_max;
171 float g_pickup_cells;
172 float g_pickup_cells_max;
173 float g_pickup_plasma;
174 float g_pickup_plasma_max;
176 float g_pickup_fuel_jetpack;
177 float g_pickup_fuel_max;
178 float g_pickup_armorsmall;
179 float g_pickup_armorsmall_max;
180 float g_pickup_armorsmall_anyway;
181 float g_pickup_armormedium;
182 float g_pickup_armormedium_max;
183 float g_pickup_armormedium_anyway;
184 float g_pickup_armorbig;
185 float g_pickup_armorbig_max;
186 float g_pickup_armorbig_anyway;
187 float g_pickup_armorlarge;
188 float g_pickup_armorlarge_max;
189 float g_pickup_armorlarge_anyway;
190 float g_pickup_healthsmall;
191 float g_pickup_healthsmall_max;
192 float g_pickup_healthsmall_anyway;
193 float g_pickup_healthmedium;
194 float g_pickup_healthmedium_max;
195 float g_pickup_healthmedium_anyway;
196 float g_pickup_healthlarge;
197 float g_pickup_healthlarge_max;
198 float g_pickup_healthlarge_anyway;
199 float g_pickup_healthmega;
200 float g_pickup_healthmega_max;
201 float g_pickup_healthmega_anyway;
202 float g_pickup_ammo_anyway;
203 float g_pickup_weapons_anyway;
205 WepSet g_weaponarena_weapons;
206 float g_weaponarena_random;
207 float g_weaponarena_random_with_blaster;
208 string g_weaponarena_list;
209 float g_weaponspeedfactor;
210 float g_weaponratefactor;
211 float g_weapondamagefactor;
212 float g_weaponforcefactor;
213 float g_weaponspreadfactor;
215 WepSet start_weapons;
216 WepSet start_weapons_default;
217 WepSet start_weapons_defaultmask;
219 float start_ammo_shells;
220 float start_ammo_nails;
221 float start_ammo_rockets;
222 float start_ammo_cells;
223 float start_ammo_plasma;
224 float start_ammo_fuel;
226 float start_armorvalue;
227 WepSet warmup_start_weapons;
228 WepSet warmup_start_weapons_default;
229 WepSet warmup_start_weapons_defaultmask;
230 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
231 float warmup_start_ammo_shells;
232 float warmup_start_ammo_nails;
233 float warmup_start_ammo_rockets;
234 float warmup_start_ammo_cells;
235 float warmup_start_ammo_plasma;
236 float warmup_start_ammo_fuel;
237 float warmup_start_health;
238 float warmup_start_armorvalue;
241 float want_weapon(entity weaponinfo, float allguns); // WEAPONTODO: what still needs done?
242 void readplayerstartcvars();
247 string GetGametype(); // g_world.qc
248 void readlevelcvars()
250 if(cvar("sv_allow_fullbright"))
251 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
253 g_instagib = cvar("g_instagib");
255 sv_clones = cvar("sv_clones");
256 sv_foginterval = cvar("sv_foginterval");
257 g_footsteps = cvar("g_footsteps");
258 g_jetpack = cvar("g_jetpack");
259 sv_maxidle = cvar("sv_maxidle");
260 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
261 sv_autotaunt = cvar("sv_autotaunt");
262 sv_taunt = cvar("sv_taunt");
264 warmup_stage = cvar("g_warmup");
265 g_warmup_limit = cvar("g_warmup_limit");
266 g_warmup_allguns = cvar("g_warmup_allguns");
267 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
269 if(cvar("g_campaign"))
270 warmup_stage = 0; // no warmup during campaign
272 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
273 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
274 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
275 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
276 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
277 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
278 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
279 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
280 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
281 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
282 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
283 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
284 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
285 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
287 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
288 g_weaponratefactor = cvar("g_weaponratefactor");
289 g_weapondamagefactor = cvar("g_weapondamagefactor");
290 g_weaponforcefactor = cvar("g_weaponforcefactor");
291 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
293 g_pickup_shells = cvar("g_pickup_shells");
294 g_pickup_shells_max = cvar("g_pickup_shells_max");
295 g_pickup_nails = cvar("g_pickup_nails");
296 g_pickup_nails_max = cvar("g_pickup_nails_max");
297 g_pickup_rockets = cvar("g_pickup_rockets");
298 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
299 g_pickup_cells = cvar("g_pickup_cells");
300 g_pickup_cells_max = cvar("g_pickup_cells_max");
301 g_pickup_plasma = cvar("g_pickup_plasma");
302 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
303 g_pickup_fuel = cvar("g_pickup_fuel");
304 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
305 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
306 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
307 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
308 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
309 g_pickup_armormedium = cvar("g_pickup_armormedium");
310 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
311 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
312 g_pickup_armorbig = cvar("g_pickup_armorbig");
313 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
314 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
315 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
316 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
317 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
318 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
319 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
320 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
321 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
322 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
323 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
324 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
325 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
326 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
327 g_pickup_healthmega = cvar("g_pickup_healthmega");
328 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
329 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
331 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
332 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
334 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
336 g_weapon_stay = cvar("g_weapon_stay");
338 MUTATOR_CALLHOOK(ReadLevelCvars);
341 game_starttime = time + cvar("g_start_delay");
343 FOREACH(Weapons, it != WEP_Null, LAMBDA(it.wr_init(it)));
345 readplayerstartcvars();
350 const float INITPRIO_FIRST = 0;
351 const float INITPRIO_GAMETYPE = 0;
352 const float INITPRIO_GAMETYPE_FALLBACK = 1;
353 const float INITPRIO_FINDTARGET = 10;
354 const float INITPRIO_DROPTOFLOOR = 20;
355 const float INITPRIO_SETLOCATION = 90;
356 const float INITPRIO_LINKDOORS = 91;
357 const float INITPRIO_LAST = 99;
359 .void() initialize_entity;
360 .float initialize_entity_order;
361 .entity initialize_entity_next;
362 entity initialize_entity_first;
368 float sound_allowed(float dest, entity e);
369 void InitializeEntity(entity e, void() func, float order);
370 void SetCustomizer(entity e, float() customizer, void() uncustomizer);