1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 string STR_PLAYER = "player";
83 string STR_SPECTATOR = "spectator";
84 string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
110 void GameLogEcho(string s)
115 if (autocvar_sv_eventlog_files)
120 matches = autocvar_sv_eventlog_files_counter + 1;
121 cvar_set("sv_eventlog_files_counter", ftos(matches));
124 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
125 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
126 logfile = fopen(fn, FILE_APPEND);
127 fputs(logfile, ":logversion:3\n");
131 if (autocvar_sv_eventlog_files_timestamps)
132 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
134 fputs(logfile, strcat(s, "\n"));
137 if (autocvar_sv_eventlog_console)
146 // will be opened later
151 if (logfile_open && logfile >= 0)
158 float spawnpoint_nag;
159 void relocate_spawnpoint()
161 // nudge off the floor
162 setorigin(self, self.origin + '0 0 1');
164 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
165 if (trace_startsolid)
171 if (!move_out_of_solid(self))
172 objerror("could not get out of solid at all!");
173 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
174 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
175 print(" ", ftos(self.origin_y - o_y));
176 print(" ", ftos(self.origin_z - o_z), "'\n");
177 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
180 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
186 self.mins = self.maxs = '0 0 0';
187 objerror("player spawn point in solid, mapper sucks!\n");
192 self.use = spawnpoint_use;
193 self.team_saved = self.team;
197 if (have_team_spawns != 0)
199 have_team_spawns = 1;
200 have_team_spawns_forteam[self.team] = 1;
202 if (autocvar_r_showbboxes)
204 // show where spawnpoints point at too
205 makevectors(self.angles);
208 e.classname = "info_player_foo";
209 setorigin(e, self.origin + v_forward * 24);
210 setsize(e, '-8 -8 -8', '8 8 8');
211 e.solid = SOLID_TRIGGER;
215 #define strstr strstrofs
217 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
218 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
219 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
220 // BE CONSTANT OR strzoneD!
221 float strstr(string haystack, string needle, float offset)
225 len = strlen(needle);
226 endpos = strlen(haystack) - len;
227 while(offset <= endpos)
229 found = substring(haystack, offset, len);
238 float NUM_NEAREST_ENTITIES = 4;
239 entity nearest_entity[NUM_NEAREST_ENTITIES];
240 float nearest_length[NUM_NEAREST_ENTITIES];
241 entity findnearest(vector point, .string field, string value, vector axismod)
252 localhead = find(world, field, value);
255 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
256 dist = localhead.oldorigin;
258 dist = localhead.origin;
260 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
263 for (i = 0; i < num_nearest; ++i)
265 if (len < nearest_length[i])
269 // now i tells us where to insert at
270 // INSERTION SORT! YOU'VE SEEN IT! RUN!
271 if (i < NUM_NEAREST_ENTITIES)
273 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
275 nearest_length[j + 1] = nearest_length[j];
276 nearest_entity[j + 1] = nearest_entity[j];
278 nearest_length[i] = len;
279 nearest_entity[i] = localhead;
280 if (num_nearest < NUM_NEAREST_ENTITIES)
281 num_nearest = num_nearest + 1;
284 localhead = find(localhead, field, value);
287 // now use the first one from our list that we can see
288 for (i = 0; i < num_nearest; ++i)
290 traceline(point, nearest_entity[i].origin, TRUE, world);
291 if (trace_fraction == 1)
295 dprint("Nearest point (");
296 dprint(nearest_entity[0].netname);
297 dprint(") is not visible, using a visible one.\n");
299 return nearest_entity[i];
303 if (num_nearest == 0)
306 dprint("Not seeing any location point, using nearest as fallback.\n");
308 dprint("Candidates were: ");
309 for(j = 0; j < num_nearest; ++j)
313 dprint(nearest_entity[j].netname);
318 return nearest_entity[0];
321 void spawnfunc_target_location()
323 self.classname = "target_location";
324 // location name in netname
325 // eventually support: count, teamgame selectors, line of sight?
328 void spawnfunc_info_location()
330 self.classname = "target_location";
331 self.message = self.netname;
334 string NearestLocation(vector p)
339 loc = findnearest(p, classname, "target_location", '1 1 1');
346 loc = findnearest(p, target, "###item###", '1 1 4');
353 string formatmessage(string msg)
364 WarpZone_crosshair_trace(self);
365 cursor = trace_endpos;
366 cursor_ent = trace_ent;
370 break; // too many replacements
373 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
374 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
387 replacement = substring(msg, p, 2);
388 escape = substring(msg, p + 1, 1);
392 else if (escape == "\\")
394 else if (escape == "n")
396 else if (escape == "a")
397 replacement = ftos(floor(self.armorvalue));
398 else if (escape == "h")
399 replacement = ftos(floor(self.health));
400 else if (escape == "l")
401 replacement = NearestLocation(self.origin);
402 else if (escape == "y")
403 replacement = NearestLocation(cursor);
404 else if (escape == "d")
405 replacement = NearestLocation(self.death_origin);
406 else if (escape == "w") {
410 wep = self.switchweapon;
413 replacement = W_Name(wep);
414 } else if (escape == "W") {
415 if (self.items & IT_SHELLS) replacement = "shells";
416 else if (self.items & IT_NAILS) replacement = "bullets";
417 else if (self.items & IT_ROCKETS) replacement = "rockets";
418 else if (self.items & IT_CELLS) replacement = "cells";
419 else replacement = "batteries"; // ;)
420 } else if (escape == "x") {
421 replacement = cursor_ent.netname;
422 if (replacement == "" || !cursor_ent)
423 replacement = "nothing";
424 } else if (escape == "s")
425 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
426 else if (escape == "S")
427 replacement = ftos(vlen(self.velocity));
429 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
430 p = p + strlen(replacement);
435 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
436 return (value == 0) ? FALSE : TRUE;
445 >0: receives a cvar from name=argv(f) value=argv(f+1)
447 void GetCvars_handleString(string thisname, float f, .string field, string name)
452 strunzone(self.field);
453 self.field = string_null;
457 if (thisname == name)
460 strunzone(self.field);
461 self.field = strzone(argv(f + 1));
465 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
467 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
469 GetCvars_handleString(thisname, f, field, name);
470 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
471 if (thisname == name)
474 s = func(strcat1(self.field));
477 strunzone(self.field);
478 self.field = strzone(s);
482 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
489 if (thisname == name)
490 self.field = stof(argv(f + 1));
493 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
495 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
502 if (thisname == name)
506 self.field = stof(argv(f + 1));
515 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
518 float w_getbestweapon(entity e);
519 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
522 o = W_FixWeaponOrder_ForceComplete(wo);
523 if(self.weaponorder_byimpulse)
525 strunzone(self.weaponorder_byimpulse);
526 self.weaponorder_byimpulse = string_null;
528 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
531 void GetCvars(float f)
533 string s = string_null;
536 s = strcat1(argv(f));
541 MUTATOR_CALLHOOK(GetCvars);
543 Notification_GetCvars();
545 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
546 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
547 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
548 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
549 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
550 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
551 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
553 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
554 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
555 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
556 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
557 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
558 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
559 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
560 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
561 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
562 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
563 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
564 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
565 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
566 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
567 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
569 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
570 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
572 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
573 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
574 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
575 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
576 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
578 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
581 if (s == "cl_weaponpriority")
582 self.switchweapon = w_getbestweapon(self);
583 if (s == "cl_allow_uidtracking")
584 PlayerStats_AddPlayer(self);
588 // decolorizes and team colors the player name when needed
589 string playername(entity p)
592 if (teamplay && !intermission_running && p.classname == "player")
594 t = Team_ColorCode(p.team);
595 return strcat(t, strdecolorize(p.netname));
601 vector randompos(vector m1, vector m2)
605 v_x = m2_x * random() + m1_x;
606 v_y = m2_y * random() + m1_y;
607 v_z = m2_z * random() + m1_z;
611 //#NO AUTOCVARS START
613 float g_pickup_shells;
614 float g_pickup_shells_max;
615 float g_pickup_nails;
616 float g_pickup_nails_max;
617 float g_pickup_rockets;
618 float g_pickup_rockets_max;
619 float g_pickup_cells;
620 float g_pickup_cells_max;
622 float g_pickup_fuel_jetpack;
623 float g_pickup_fuel_max;
624 float g_pickup_armorsmall;
625 float g_pickup_armorsmall_max;
626 float g_pickup_armorsmall_anyway;
627 float g_pickup_armormedium;
628 float g_pickup_armormedium_max;
629 float g_pickup_armormedium_anyway;
630 float g_pickup_armorbig;
631 float g_pickup_armorbig_max;
632 float g_pickup_armorbig_anyway;
633 float g_pickup_armorlarge;
634 float g_pickup_armorlarge_max;
635 float g_pickup_armorlarge_anyway;
636 float g_pickup_healthsmall;
637 float g_pickup_healthsmall_max;
638 float g_pickup_healthsmall_anyway;
639 float g_pickup_healthmedium;
640 float g_pickup_healthmedium_max;
641 float g_pickup_healthmedium_anyway;
642 float g_pickup_healthlarge;
643 float g_pickup_healthlarge_max;
644 float g_pickup_healthlarge_anyway;
645 float g_pickup_healthmega;
646 float g_pickup_healthmega_max;
647 float g_pickup_healthmega_anyway;
648 float g_pickup_ammo_anyway;
649 float g_pickup_weapons_anyway;
651 WEPSET_DECLARE_A(g_weaponarena_weapons);
652 float g_weaponarena_random;
653 float g_weaponarena_random_with_laser;
654 string g_weaponarena_list;
655 float g_weaponspeedfactor;
656 float g_weaponratefactor;
657 float g_weapondamagefactor;
658 float g_weaponforcefactor;
659 float g_weaponspreadfactor;
661 WEPSET_DECLARE_A(start_weapons);
662 WEPSET_DECLARE_A(start_weapons_default);
663 WEPSET_DECLARE_A(start_weapons_defaultmask);
665 float start_ammo_shells;
666 float start_ammo_nails;
667 float start_ammo_rockets;
668 float start_ammo_cells;
669 float start_ammo_fuel;
671 float start_armorvalue;
672 WEPSET_DECLARE_A(warmup_start_weapons);
673 WEPSET_DECLARE_A(warmup_start_weapons_default);
674 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
675 float warmup_start_ammo_shells;
676 float warmup_start_ammo_nails;
677 float warmup_start_ammo_rockets;
678 float warmup_start_ammo_cells;
679 float warmup_start_ammo_fuel;
680 float warmup_start_health;
681 float warmup_start_armorvalue;
684 entity get_weaponinfo(float w);
686 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
688 var float i = weaponinfo.weapon;
694 if (g_lms || g_ca || allguns)
696 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
702 d = (i == WEP_SHOTGUN);
704 d = 0; // weapon is set a few lines later
706 d = (i == WEP_LASER || i == WEP_SHOTGUN);
708 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
709 d |= (i == WEP_HOOK);
710 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
713 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
715 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
720 // 4: is set by default?
729 void readplayerstartcvars()
735 // initialize starting values for players
736 WEPSET_CLEAR_A(start_weapons);
737 WEPSET_CLEAR_A(start_weapons_default);
738 WEPSET_CLEAR_A(start_weapons_defaultmask);
740 start_ammo_shells = 0;
741 start_ammo_nails = 0;
742 start_ammo_rockets = 0;
743 start_ammo_cells = 0;
744 start_health = cvar("g_balance_health_start");
745 start_armorvalue = cvar("g_balance_armor_start");
748 WEPSET_CLEAR_A(g_weaponarena_weapons);
750 s = cvar_string("g_weaponarena");
751 if (s == "0" || s == "")
757 if (s == "0" || s == "")
763 // forcibly turn off weaponarena
768 g_weaponarena_list = "All Weapons";
769 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
771 e = get_weaponinfo(j);
772 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
773 WEPSET_OR_AW(g_weaponarena_weapons, j);
776 else if (s == "most")
779 g_weaponarena_list = "Most Weapons";
780 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
782 e = get_weaponinfo(j);
783 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
784 if (e.spawnflags & WEP_FLAG_NORMAL)
785 WEPSET_OR_AW(g_weaponarena_weapons, j);
788 else if (s == "none")
791 g_weaponarena_list = "No Weapons";
796 t = tokenize_console(s);
797 g_weaponarena_list = "";
798 for (i = 0; i < t; ++i)
801 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
803 e = get_weaponinfo(j);
806 WEPSET_OR_AW(g_weaponarena_weapons, j);
807 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
813 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
816 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
820 g_weaponarena_random = cvar("g_weaponarena_random");
822 g_weaponarena_random = 0;
823 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
827 g_minstagib = 0; // incompatible
828 g_pinata = 0; // incompatible
829 g_weapon_stay = 0; // incompatible
830 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
832 start_items |= IT_UNLIMITED_AMMO;
834 else if (g_minstagib)
836 g_pinata = 0; // incompatible
837 g_weapon_stay = 0; // incompatible
838 g_bloodloss = 0; // incompatible
840 start_armorvalue = 0;
841 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
842 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
843 start_items |= IT_UNLIMITED_SUPERWEAPONS;
845 if (g_minstagib_invis_alpha <= 0)
846 g_minstagib_invis_alpha = -1;
850 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
852 e = get_weaponinfo(i);
853 float w = want_weapon("g_start_weapon_", e, FALSE);
855 WEPSET_OR_AW(start_weapons, i);
857 WEPSET_OR_AW(start_weapons_default, i);
859 WEPSET_OR_AW(start_weapons_defaultmask, i);
863 if(!cvar("g_use_ammunition"))
864 start_items |= IT_UNLIMITED_AMMO;
866 if(cvar("g_nexball"))
867 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
871 start_ammo_cells = cvar("g_minstagib_ammo_start");
872 start_ammo_fuel = cvar("g_start_ammo_fuel");
874 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
876 start_ammo_rockets = 999;
877 start_ammo_shells = 999;
878 start_ammo_cells = 999;
879 start_ammo_nails = 999;
880 start_ammo_fuel = 999;
886 start_ammo_shells = cvar("g_lms_start_ammo_shells");
887 start_ammo_nails = cvar("g_lms_start_ammo_nails");
888 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
889 start_ammo_cells = cvar("g_lms_start_ammo_cells");
890 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
894 start_ammo_shells = cvar("g_start_ammo_shells");
895 start_ammo_nails = cvar("g_start_ammo_nails");
896 start_ammo_rockets = cvar("g_start_ammo_rockets");
897 start_ammo_cells = cvar("g_start_ammo_cells");
898 start_ammo_fuel = cvar("g_start_ammo_fuel");
904 start_health = cvar("g_lms_start_health");
905 start_armorvalue = cvar("g_lms_start_armor");
910 warmup_start_ammo_shells = start_ammo_shells;
911 warmup_start_ammo_nails = start_ammo_nails;
912 warmup_start_ammo_rockets = start_ammo_rockets;
913 warmup_start_ammo_cells = start_ammo_cells;
914 warmup_start_ammo_fuel = start_ammo_fuel;
915 warmup_start_health = start_health;
916 warmup_start_armorvalue = start_armorvalue;
917 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
918 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
919 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
921 if (!g_weaponarena && !g_minstagib && !g_ca)
923 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
924 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
925 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
926 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
927 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
928 warmup_start_health = cvar("g_warmup_start_health");
929 warmup_start_armorvalue = cvar("g_warmup_start_armor");
930 WEPSET_CLEAR_A(warmup_start_weapons);
931 WEPSET_CLEAR_A(warmup_start_weapons_default);
932 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
933 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
935 e = get_weaponinfo(i);
936 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
938 WEPSET_OR_AW(warmup_start_weapons, i);
940 WEPSET_OR_AW(warmup_start_weapons_default, i);
942 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
948 start_items |= IT_JETPACK;
950 MUTATOR_CALLHOOK(SetStartItems);
952 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
954 g_grappling_hook = 0; // these two can't coexist, as they use the same button
955 start_items |= IT_FUEL_REGEN;
956 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
957 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
960 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
962 e = get_weaponinfo(i);
963 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
964 weapon_action(i, WR_PRECACHE);
967 start_ammo_shells = max(0, start_ammo_shells);
968 start_ammo_nails = max(0, start_ammo_nails);
969 start_ammo_cells = max(0, start_ammo_cells);
970 start_ammo_rockets = max(0, start_ammo_rockets);
971 start_ammo_fuel = max(0, start_ammo_fuel);
973 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
974 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
975 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
976 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
977 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
981 float g_bugrigs_planar_movement;
982 float g_bugrigs_planar_movement_car_jumping;
983 float g_bugrigs_reverse_spinning;
984 float g_bugrigs_reverse_speeding;
985 float g_bugrigs_reverse_stopping;
986 float g_bugrigs_air_steering;
987 float g_bugrigs_angle_smoothing;
988 float g_bugrigs_friction_floor;
989 float g_bugrigs_friction_brake;
990 float g_bugrigs_friction_air;
991 float g_bugrigs_accel;
992 float g_bugrigs_speed_ref;
993 float g_bugrigs_speed_pow;
994 float g_bugrigs_steer;
996 float g_touchexplode;
997 float g_touchexplode_radius;
998 float g_touchexplode_damage;
999 float g_touchexplode_edgedamage;
1000 float g_touchexplode_force;
1005 string GetGametype(); // g_world.qc
1006 void readlevelcvars(void)
1008 g_minstagib = cvar("g_minstagib");
1010 // load ALL the mutators
1011 if(cvar("g_dodging"))
1012 MUTATOR_ADD(mutator_dodging);
1013 if(cvar("g_spawn_near_teammate"))
1014 MUTATOR_ADD(mutator_spawn_near_teammate);
1015 if(cvar("g_physical_items"))
1016 MUTATOR_ADD(mutator_physical_items);
1019 if(cvar("g_invincible_projectiles"))
1020 MUTATOR_ADD(mutator_invincibleprojectiles);
1021 if(cvar("g_new_toys"))
1022 MUTATOR_ADD(mutator_new_toys);
1024 MUTATOR_ADD(mutator_nix);
1025 if(cvar("g_rocket_flying"))
1026 MUTATOR_ADD(mutator_rocketflying);
1027 if(cvar("g_vampire"))
1028 MUTATOR_ADD(mutator_vampire);
1029 if(cvar("g_superspectate"))
1030 MUTATOR_ADD(mutator_superspec);
1033 // is this a mutator? is this a mode?
1034 if(cvar("g_sandbox"))
1035 MUTATOR_ADD(sandbox);
1037 if(cvar("sv_allow_fullbright"))
1038 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1040 g_bugrigs = cvar("g_bugrigs");
1041 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1042 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1043 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1044 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1045 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1046 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1047 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1048 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1049 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1050 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1051 g_bugrigs_accel = cvar("g_bugrigs_accel");
1052 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1053 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1054 g_bugrigs_steer = cvar("g_bugrigs_steer");
1056 g_touchexplode = cvar("g_touchexplode");
1057 g_touchexplode_radius = cvar("g_touchexplode_radius");
1058 g_touchexplode_damage = cvar("g_touchexplode_damage");
1059 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1060 g_touchexplode_force = cvar("g_touchexplode_force");
1062 sv_clones = cvar("sv_clones");
1063 sv_foginterval = cvar("sv_foginterval");
1064 g_cloaked = cvar("g_cloaked");
1066 g_cloaked = 1; // always enable cloak in CTS
1067 g_jump_grunt = cvar("g_jump_grunt");
1068 g_footsteps = cvar("g_footsteps");
1069 g_grappling_hook = cvar("g_grappling_hook");
1070 g_jetpack = cvar("g_jetpack");
1071 g_midair = cvar("g_midair");
1072 g_norecoil = cvar("g_norecoil");
1073 g_bloodloss = cvar("g_bloodloss");
1074 sv_maxidle = cvar("sv_maxidle");
1075 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1076 sv_autotaunt = cvar("sv_autotaunt");
1077 sv_taunt = cvar("sv_taunt");
1079 inWarmupStage = cvar("g_warmup");
1080 g_warmup_limit = cvar("g_warmup_limit");
1081 g_warmup_allguns = cvar("g_warmup_allguns");
1082 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1084 if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
1085 inWarmupStage = 0; // these modes cannot work together, sorry
1087 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1088 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1089 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1090 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1091 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1092 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1093 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1094 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1095 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1096 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1097 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1098 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1099 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1100 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1102 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1103 g_weaponratefactor = cvar("g_weaponratefactor");
1104 g_weapondamagefactor = cvar("g_weapondamagefactor");
1105 g_weaponforcefactor = cvar("g_weaponforcefactor");
1106 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1108 g_pickup_shells = cvar("g_pickup_shells");
1109 g_pickup_shells_max = cvar("g_pickup_shells_max");
1110 g_pickup_nails = cvar("g_pickup_nails");
1111 g_pickup_nails_max = cvar("g_pickup_nails_max");
1112 g_pickup_rockets = cvar("g_pickup_rockets");
1113 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1114 g_pickup_cells = cvar("g_pickup_cells");
1115 g_pickup_cells_max = cvar("g_pickup_cells_max");
1116 g_pickup_fuel = cvar("g_pickup_fuel");
1117 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1118 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1119 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1120 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1121 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1122 g_pickup_armormedium = cvar("g_pickup_armormedium");
1123 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1124 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1125 g_pickup_armorbig = cvar("g_pickup_armorbig");
1126 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1127 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1128 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1129 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1130 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1131 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1132 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1133 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1134 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1135 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1136 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1137 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1138 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1139 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1140 g_pickup_healthmega = cvar("g_pickup_healthmega");
1141 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1142 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1144 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1145 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1147 g_pinata = cvar("g_pinata");
1149 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1151 g_weapon_stay = cvar("g_weapon_stay");
1153 if not(inWarmupStage && !g_ca)
1154 game_starttime = cvar("g_start_delay");
1156 readplayerstartcvars();
1162 string precache_sound (string s) = #19;
1163 float precache_sound_index (string s) = #19;
1165 #define SND_VOLUME 1
1166 #define SND_ATTENUATION 2
1167 #define SND_LARGEENTITY 8
1168 #define SND_LARGESOUND 16
1170 float sound_allowed(float dest, entity e)
1172 // sounds from world may always pass
1175 if (e.classname == "body")
1177 else if (e.realowner && e.realowner != e)
1179 else if (e.owner && e.owner != e)
1184 // sounds to self may always pass
1185 if (dest == MSG_ONE)
1186 if (e == msg_entity)
1188 // sounds by players can be removed
1189 if (autocvar_bot_sound_monopoly)
1190 if (clienttype(e) == CLIENTTYPE_REAL)
1192 // anything else may pass
1196 #ifdef COMPAT_XON010_CHANNELS
1197 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1198 void sound(entity e, float chan, string samp, float vol, float atten)
1200 if (!sound_allowed(MSG_BROADCAST, e))
1202 builtin_sound(e, chan, samp, vol, atten);
1206 void sound(entity e, float chan, string samp, float vol, float atten)
1208 if (!sound_allowed(MSG_BROADCAST, e))
1210 sound7(e, chan, samp, vol, atten, 0, 0);
1214 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1218 if (!sound_allowed(dest, e))
1221 entno = num_for_edict(e);
1222 idx = precache_sound_index(samp);
1227 atten = floor(atten * 64);
1228 vol = floor(vol * 255);
1231 sflags |= SND_VOLUME;
1233 sflags |= SND_ATTENUATION;
1234 if (entno >= 8192 || chan < 0 || chan > 7)
1235 sflags |= SND_LARGEENTITY;
1237 sflags |= SND_LARGESOUND;
1239 WriteByte(dest, SVC_SOUND);
1240 WriteByte(dest, sflags);
1241 if (sflags & SND_VOLUME)
1242 WriteByte(dest, vol);
1243 if (sflags & SND_ATTENUATION)
1244 WriteByte(dest, atten);
1245 if (sflags & SND_LARGEENTITY)
1247 WriteShort(dest, entno);
1248 WriteByte(dest, chan);
1252 WriteShort(dest, entno * 8 + chan);
1254 if (sflags & SND_LARGESOUND)
1255 WriteShort(dest, idx);
1257 WriteByte(dest, idx);
1259 WriteCoord(dest, o_x);
1260 WriteCoord(dest, o_y);
1261 WriteCoord(dest, o_z);
1263 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1267 if (!sound_allowed(dest, e))
1270 o = e.origin + 0.5 * (e.mins + e.maxs);
1271 soundtoat(dest, e, o, chan, samp, vol, atten);
1273 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1275 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1277 void stopsoundto(float dest, entity e, float chan)
1281 if (!sound_allowed(dest, e))
1284 entno = num_for_edict(e);
1286 if (entno >= 8192 || chan < 0 || chan > 7)
1289 idx = precache_sound_index("misc/null.wav");
1290 sflags = SND_LARGEENTITY;
1292 sflags |= SND_LARGESOUND;
1293 WriteByte(dest, SVC_SOUND);
1294 WriteByte(dest, sflags);
1295 WriteShort(dest, entno);
1296 WriteByte(dest, chan);
1297 if (sflags & SND_LARGESOUND)
1298 WriteShort(dest, idx);
1300 WriteByte(dest, idx);
1301 WriteCoord(dest, e.origin_x);
1302 WriteCoord(dest, e.origin_y);
1303 WriteCoord(dest, e.origin_z);
1307 WriteByte(dest, SVC_STOPSOUND);
1308 WriteShort(dest, entno * 8 + chan);
1311 void stopsound(entity e, float chan)
1313 if (!sound_allowed(MSG_BROADCAST, e))
1316 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1317 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1320 void play2(entity e, string filename)
1322 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1324 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1327 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1329 float spamsound(entity e, float chan, string samp, float vol, float atten)
1331 if (!sound_allowed(MSG_BROADCAST, e))
1334 if (time > e.spamtime)
1337 sound(e, chan, samp, vol, atten);
1343 void play2team(float t, string filename)
1347 if (autocvar_bot_sound_monopoly)
1350 FOR_EACH_REALPLAYER(head)
1353 play2(head, filename);
1357 void play2all(string samp)
1359 if (autocvar_bot_sound_monopoly)
1362 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1365 void PrecachePlayerSounds(string f);
1366 void precache_playermodel(string m)
1368 float globhandle, i, n;
1371 if(substring(m, -9,5) == "_lod1")
1373 if(substring(m, -9,5) == "_lod2")
1376 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1379 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1383 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1386 n = search_getsize(globhandle);
1387 for (i = 0; i < n; ++i)
1389 //print(search_getfilename(globhandle, i), "\n");
1390 f = search_getfilename(globhandle, i);
1391 PrecachePlayerSounds(f);
1393 search_end(globhandle);
1395 void precache_all_playermodels(string pattern)
1397 float globhandle, i, n;
1400 globhandle = search_begin(pattern, TRUE, FALSE);
1403 n = search_getsize(globhandle);
1404 for (i = 0; i < n; ++i)
1406 //print(search_getfilename(globhandle, i), "\n");
1407 f = search_getfilename(globhandle, i);
1408 precache_playermodel(f);
1410 search_end(globhandle);
1415 // gamemode related things
1416 precache_model ("models/misc/chatbubble.spr");
1418 #ifdef TTURRETS_ENABLED
1419 if (autocvar_g_turrets)
1423 // Precache all player models if desired
1424 if (autocvar_sv_precacheplayermodels)
1426 PrecachePlayerSounds("sound/player/default.sounds");
1427 precache_all_playermodels("models/player/*.zym");
1428 precache_all_playermodels("models/player/*.dpm");
1429 precache_all_playermodels("models/player/*.md3");
1430 precache_all_playermodels("models/player/*.psk");
1431 precache_all_playermodels("models/player/*.iqm");
1434 if (autocvar_sv_defaultcharacter)
1437 s = autocvar_sv_defaultplayermodel_red;
1439 precache_playermodel(s);
1440 s = autocvar_sv_defaultplayermodel_blue;
1442 precache_playermodel(s);
1443 s = autocvar_sv_defaultplayermodel_yellow;
1445 precache_playermodel(s);
1446 s = autocvar_sv_defaultplayermodel_pink;
1448 precache_playermodel(s);
1449 s = autocvar_sv_defaultplayermodel;
1451 precache_playermodel(s);
1456 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1457 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1460 // gore and miscellaneous sounds
1461 //precache_sound ("misc/h2ohit.wav");
1462 precache_model ("models/hook.md3");
1463 precache_sound ("misc/armorimpact.wav");
1464 precache_sound ("misc/bodyimpact1.wav");
1465 precache_sound ("misc/bodyimpact2.wav");
1466 precache_sound ("misc/gib.wav");
1467 precache_sound ("misc/gib_splat01.wav");
1468 precache_sound ("misc/gib_splat02.wav");
1469 precache_sound ("misc/gib_splat03.wav");
1470 precache_sound ("misc/gib_splat04.wav");
1471 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1472 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1473 precache_sound ("misc/null.wav");
1474 precache_sound ("misc/spawn.wav");
1475 precache_sound ("misc/talk.wav");
1476 precache_sound ("misc/teleport.wav");
1477 precache_sound ("misc/poweroff.wav");
1478 precache_sound ("player/lava.wav");
1479 precache_sound ("player/slime.wav");
1481 precache_model ("models/sprites/0.spr32");
1482 precache_model ("models/sprites/1.spr32");
1483 precache_model ("models/sprites/2.spr32");
1484 precache_model ("models/sprites/3.spr32");
1485 precache_model ("models/sprites/4.spr32");
1486 precache_model ("models/sprites/5.spr32");
1487 precache_model ("models/sprites/6.spr32");
1488 precache_model ("models/sprites/7.spr32");
1489 precache_model ("models/sprites/8.spr32");
1490 precache_model ("models/sprites/9.spr32");
1491 precache_model ("models/sprites/10.spr32");
1493 // common weapon precaches
1494 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1495 precache_sound ("weapons/weapon_switch.wav");
1496 precache_sound ("weapons/weaponpickup.wav");
1497 precache_sound ("weapons/unavailable.wav");
1498 precache_sound ("weapons/dryfire.wav");
1499 if (g_grappling_hook)
1501 precache_sound ("weapons/hook_fire.wav"); // hook
1502 precache_sound ("weapons/hook_impact.wav"); // hook
1505 if(autocvar_sv_precacheweapons)
1507 //precache weapon models/sounds
1510 while (wep <= WEP_LAST)
1512 weapon_action(wep, WR_PRECACHE);
1517 precache_model("models/elaser.mdl");
1518 precache_model("models/laser.mdl");
1519 precache_model("models/ebomb.mdl");
1522 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1524 if (!self.noise && self.music) // quake 3 uses the music field
1525 self.noise = self.music;
1527 // plays music for the level if there is any
1530 precache_sound (self.noise);
1531 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1536 // WARNING: this kills the trace globals
1537 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1538 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1540 #define INITPRIO_FIRST 0
1541 #define INITPRIO_GAMETYPE 0
1542 #define INITPRIO_GAMETYPE_FALLBACK 1
1543 #define INITPRIO_FINDTARGET 10
1544 #define INITPRIO_DROPTOFLOOR 20
1545 #define INITPRIO_SETLOCATION 90
1546 #define INITPRIO_LINKDOORS 91
1547 #define INITPRIO_LAST 99
1549 .void(void) initialize_entity;
1550 .float initialize_entity_order;
1551 .entity initialize_entity_next;
1552 entity initialize_entity_first;
1554 void make_safe_for_remove(entity e)
1556 if (e.initialize_entity)
1558 entity ent, prev = world;
1559 for (ent = initialize_entity_first; ent; )
1561 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1563 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1564 // skip it in linked list
1567 prev.initialize_entity_next = ent.initialize_entity_next;
1568 ent = prev.initialize_entity_next;
1572 initialize_entity_first = ent.initialize_entity_next;
1573 ent = initialize_entity_first;
1579 ent = ent.initialize_entity_next;
1585 void objerror(string s)
1587 make_safe_for_remove(self);
1588 builtin_objerror(s);
1591 .float remove_except_protected_forbidden;
1592 void remove_except_protected(entity e)
1594 if(e.remove_except_protected_forbidden)
1595 error("not allowed to remove this at this point");
1599 void remove_unsafely(entity e)
1601 if(e.classname == "spike")
1602 error("Removing spikes is forbidden (crylink bug), please report");
1606 void remove_safely(entity e)
1608 make_safe_for_remove(e);
1612 void InitializeEntity(entity e, void(void) func, float order)
1616 if (!e || e.initialize_entity)
1618 // make a proxy initializer entity
1622 e.classname = "initialize_entity";
1626 e.initialize_entity = func;
1627 e.initialize_entity_order = order;
1629 cur = initialize_entity_first;
1633 if (!cur || cur.initialize_entity_order > order)
1635 // insert between prev and cur
1637 prev.initialize_entity_next = e;
1639 initialize_entity_first = e;
1640 e.initialize_entity_next = cur;
1644 cur = cur.initialize_entity_next;
1647 void InitializeEntitiesRun()
1650 startoflist = initialize_entity_first;
1651 initialize_entity_first = world;
1652 remove = remove_except_protected;
1653 for (self = startoflist; self; self = self.initialize_entity_next)
1655 self.remove_except_protected_forbidden = 1;
1657 for (self = startoflist; self; )
1660 var void(void) func;
1661 e = self.initialize_entity_next;
1662 func = self.initialize_entity;
1663 self.initialize_entity_order = 0;
1664 self.initialize_entity = func_null;
1665 self.initialize_entity_next = world;
1666 self.remove_except_protected_forbidden = 0;
1667 if (self.classname == "initialize_entity")
1671 builtin_remove(self);
1674 //dprint("Delayed initialization: ", self.classname, "\n");
1680 backtrace(strcat("Null function in: ", self.classname, "\n"));
1684 remove = remove_unsafely;
1687 .float uncustomizeentityforclient_set;
1688 .void(void) uncustomizeentityforclient;
1689 void UncustomizeEntitiesRun()
1693 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1694 self.uncustomizeentityforclient();
1697 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1699 e.customizeentityforclient = customizer;
1700 e.uncustomizeentityforclient = uncustomizer;
1701 e.uncustomizeentityforclient_set = !!uncustomizer;
1705 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1708 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1712 if (e.classname == "")
1713 e.classname = "net_linked";
1715 if (e.model == "" || self.modelindex == 0)
1719 setmodel(e, "null");
1723 e.SendEntity = sendfunc;
1724 e.SendFlags = 0xFFFFFF;
1727 e.effects |= EF_NODEPTHTEST;
1731 e.nextthink = time + dt;
1732 e.think = SUB_Remove;
1736 void adaptor_think2touch()
1745 void adaptor_think2use()
1757 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1759 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1760 self.projectiledeathtype |= HITTYPE_SPLASH;
1761 adaptor_think2use();
1764 // deferred dropping
1765 void DropToFloor_Handler()
1767 builtin_droptofloor();
1768 self.dropped_origin = self.origin;
1773 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1778 float trace_hits_box_a0, trace_hits_box_a1;
1780 float trace_hits_box_1d(float end, float thmi, float thma)
1784 // just check if x is in range
1792 // do the trace with respect to x
1793 // 0 -> end has to stay in thmi -> thma
1794 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1795 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1796 if (trace_hits_box_a0 > trace_hits_box_a1)
1802 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1807 // now it is a trace from 0 to end
1809 trace_hits_box_a0 = 0;
1810 trace_hits_box_a1 = 1;
1812 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1814 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1816 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1822 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1824 return trace_hits_box(start, end, thmi - ma, thma - mi);
1827 float SUB_NoImpactCheck()
1829 // zero hitcontents = this is not the real impact, but either the
1830 // mirror-impact of something hitting the projectile instead of the
1831 // projectile hitting the something, or a touchareagrid one. Neither of
1832 // these stop the projectile from moving, so...
1833 if(trace_dphitcontents == 0)
1835 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1836 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1839 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1841 if (other == world && self.size != '0 0 0')
1844 tic = self.velocity * sys_frametime;
1845 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1846 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1847 if (trace_fraction >= 1)
1849 dprint("Odd... did not hit...?\n");
1851 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1853 dprint("Detected and prevented the sky-grapple bug.\n");
1861 #define SUB_OwnerCheck() (other && (other == self.owner))
1863 void RemoveGrapplingHook(entity pl);
1864 void W_Crylink_Dequeue(entity e);
1865 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1867 if(SUB_OwnerCheck())
1869 if(SUB_NoImpactCheck())
1871 if(self.classname == "grapplinghook")
1872 RemoveGrapplingHook(self.realowner);
1873 else if(self.classname == "spike")
1875 W_Crylink_Dequeue(self);
1882 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1883 UpdateCSQCProjectile(self);
1886 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1888 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1889 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1891 void URI_Get_Callback(float id, float status, string data)
1893 if(url_URI_Get_Callback(id, status, data))
1897 else if (id == URI_GET_DISCARD)
1901 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1904 Curl_URI_Get_Callback(id, status, data);
1906 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1909 OnlineBanList_URI_Get_Callback(id, status, data);
1913 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1917 string uid2name(string myuid) {
1919 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1921 // FIXME remove this later after 0.6 release
1922 // convert old style broken records to correct style
1925 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1928 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1929 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1934 s = "^1Unregistered Player";
1938 float race_readTime(string map, float pos)
1946 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1949 string race_readUID(string map, float pos)
1957 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1960 float race_readPos(string map, float t) {
1962 for (i = 1; i <= RANKINGS_CNT; ++i)
1963 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1966 return 0; // pos is zero if unranked
1969 void race_writeTime(string map, float t, string myuid)
1978 newpos = race_readPos(map, t);
1980 float i, prevpos = 0;
1981 for(i = 1; i <= RANKINGS_CNT; ++i)
1983 if(race_readUID(map, i) == myuid)
1986 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1987 for (i = prevpos; i > newpos; --i) {
1988 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1989 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1991 } else { // player has no ranked record yet
1992 for (i = RANKINGS_CNT; i > newpos; --i) {
1993 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1994 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1998 // store new time itself
1999 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2000 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2003 string race_readName(string map, float pos)
2011 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2014 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2017 vector start, org, delta, end, enddown, mstart;
2020 m = e.dphitcontentsmask;
2021 e.dphitcontentsmask = goodcontents | badcontents;
2024 delta = world.maxs - world.mins;
2028 for (i = 0; i < attempts; ++i)
2030 start_x = org_x + random() * delta_x;
2031 start_y = org_y + random() * delta_y;
2032 start_z = org_z + random() * delta_z;
2034 // rule 1: start inside world bounds, and outside
2035 // solid, and don't start from somewhere where you can
2036 // fall down to evil
2037 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2038 if (trace_fraction >= 1)
2040 if (trace_startsolid)
2042 if (trace_dphitcontents & badcontents)
2044 if (trace_dphitq3surfaceflags & badsurfaceflags)
2047 // rule 2: if we are too high, lower the point
2048 if (trace_fraction * delta_z > maxaboveground)
2049 start = trace_endpos + '0 0 1' * maxaboveground;
2050 enddown = trace_endpos;
2052 // rule 3: make sure we aren't outside the map. This only works
2053 // for somewhat well formed maps. A good rule of thumb is that
2054 // the map should have a convex outside hull.
2055 // these can be traceLINES as we already verified the starting box
2056 mstart = start + 0.5 * (e.mins + e.maxs);
2057 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2058 if (trace_fraction >= 1)
2060 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2061 if (trace_fraction >= 1)
2063 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2064 if (trace_fraction >= 1)
2066 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2067 if (trace_fraction >= 1)
2069 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2070 if (trace_fraction >= 1)
2073 // rule 4: we must "see" some spawnpoint
2074 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2075 if(checkpvs(mstart, sp))
2079 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2080 if(checkpvs(mstart, sp))
2086 // find a random vector to "look at"
2087 end_x = org_x + random() * delta_x;
2088 end_y = org_y + random() * delta_y;
2089 end_z = org_z + random() * delta_z;
2090 end = start + normalize(end - start) * vlen(delta);
2092 // rule 4: start TO end must not be too short
2093 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2094 if (trace_startsolid)
2096 if (trace_fraction < minviewdistance / vlen(delta))
2099 // rule 5: don't want to look at sky
2100 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2103 // rule 6: we must not end up in trigger_hurt
2104 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2110 e.dphitcontentsmask = m;
2114 setorigin(e, start);
2115 e.angles = vectoangles(end - start);
2116 dprint("Needed ", ftos(i + 1), " attempts\n");
2123 float zcurveparticles_effectno;
2124 vector zcurveparticles_start;
2125 float zcurveparticles_spd;
2127 void endzcurveparticles()
2129 if(zcurveparticles_effectno)
2132 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2134 zcurveparticles_effectno = 0;
2137 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2139 spd = bound(0, floor(spd / 16), 32767);
2140 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2142 endzcurveparticles();
2143 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2144 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2145 WriteShort(MSG_BROADCAST, effectno);
2146 WriteCoord(MSG_BROADCAST, start_x);
2147 WriteCoord(MSG_BROADCAST, start_y);
2148 WriteCoord(MSG_BROADCAST, start_z);
2149 zcurveparticles_effectno = effectno;
2150 zcurveparticles_start = start;
2153 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2154 WriteCoord(MSG_BROADCAST, end_x);
2155 WriteCoord(MSG_BROADCAST, end_y);
2156 WriteCoord(MSG_BROADCAST, end_z);
2157 WriteCoord(MSG_BROADCAST, end_dz);
2158 zcurveparticles_spd = spd;
2161 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2164 vector vecxy, velxy;
2166 vecxy = end - start;
2171 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2173 endzcurveparticles();
2174 trailparticles(world, effectno, start, end);
2178 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2179 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2182 void write_recordmarker(entity pl, float tstart, float dt)
2184 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2186 // also write a marker into demo files for demotc-race-record-extractor to find
2189 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2190 " ", ftos(tstart), " ", ftos(dt), "\n"));
2193 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2206 if(allowcenter) // 2: allow center handedness
2219 if(allowcenter) // 2: allow center handedness
2235 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2240 if (autocvar_g_shootfromeye)
2244 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2245 else { vecs_y = 0; vecs_z -= 2; }
2253 else if (autocvar_g_shootfromcenter)
2258 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2268 else if (autocvar_g_shootfromclient)
2270 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2275 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2277 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2281 void attach_sameorigin(entity e, entity to, string tag)
2283 vector org, t_forward, t_left, t_up, e_forward, e_up;
2286 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2287 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2288 t_forward = v_forward * tagscale;
2289 t_left = v_right * -tagscale;
2290 t_up = v_up * tagscale;
2292 e.origin_x = org * t_forward;
2293 e.origin_y = org * t_left;
2294 e.origin_z = org * t_up;
2296 // current forward and up directions
2297 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2298 e.angles = AnglesTransform_FromVAngles(e.angles);
2300 e.angles = AnglesTransform_FromAngles(e.angles);
2301 fixedmakevectors(e.angles);
2303 // untransform forward, up!
2304 e_forward_x = v_forward * t_forward;
2305 e_forward_y = v_forward * t_left;
2306 e_forward_z = v_forward * t_up;
2307 e_up_x = v_up * t_forward;
2308 e_up_y = v_up * t_left;
2309 e_up_z = v_up * t_up;
2311 e.angles = fixedvectoangles2(e_forward, e_up);
2312 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2313 e.angles = AnglesTransform_ToVAngles(e.angles);
2315 e.angles = AnglesTransform_ToAngles(e.angles);
2317 setattachment(e, to, tag);
2318 setorigin(e, e.origin);
2321 void detach_sameorigin(entity e)
2324 org = gettaginfo(e, 0);
2325 e.angles = fixedvectoangles2(v_forward, v_up);
2326 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2327 e.angles = AnglesTransform_ToVAngles(e.angles);
2329 e.angles = AnglesTransform_ToAngles(e.angles);
2331 setattachment(e, world, "");
2332 setorigin(e, e.origin);
2335 void follow_sameorigin(entity e, entity to)
2337 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2338 e.aiment = to; // make the hole follow bmodel
2339 e.punchangle = to.angles; // the original angles of bmodel
2340 e.view_ofs = e.origin - to.origin; // relative origin
2341 e.v_angle = e.angles - to.angles; // relative angles
2344 void unfollow_sameorigin(entity e)
2346 e.movetype = MOVETYPE_NONE;
2349 entity gettaginfo_relative_ent;
2350 vector gettaginfo_relative(entity e, float tag)
2352 if (!gettaginfo_relative_ent)
2354 gettaginfo_relative_ent = spawn();
2355 gettaginfo_relative_ent.effects = EF_NODRAW;
2357 gettaginfo_relative_ent.model = e.model;
2358 gettaginfo_relative_ent.modelindex = e.modelindex;
2359 gettaginfo_relative_ent.frame = e.frame;
2360 return gettaginfo(gettaginfo_relative_ent, tag);
2365 float modeleffect_SendEntity(entity to, float sf)
2368 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2371 if(self.velocity != '0 0 0')
2373 if(self.angles != '0 0 0')
2375 if(self.avelocity != '0 0 0')
2378 WriteByte(MSG_ENTITY, f);
2379 WriteShort(MSG_ENTITY, self.modelindex);
2380 WriteByte(MSG_ENTITY, self.skin);
2381 WriteByte(MSG_ENTITY, self.frame);
2382 WriteCoord(MSG_ENTITY, self.origin_x);
2383 WriteCoord(MSG_ENTITY, self.origin_y);
2384 WriteCoord(MSG_ENTITY, self.origin_z);
2387 WriteCoord(MSG_ENTITY, self.velocity_x);
2388 WriteCoord(MSG_ENTITY, self.velocity_y);
2389 WriteCoord(MSG_ENTITY, self.velocity_z);
2393 WriteCoord(MSG_ENTITY, self.angles_x);
2394 WriteCoord(MSG_ENTITY, self.angles_y);
2395 WriteCoord(MSG_ENTITY, self.angles_z);
2399 WriteCoord(MSG_ENTITY, self.avelocity_x);
2400 WriteCoord(MSG_ENTITY, self.avelocity_y);
2401 WriteCoord(MSG_ENTITY, self.avelocity_z);
2403 WriteShort(MSG_ENTITY, self.scale * 256.0);
2404 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2405 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2406 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2407 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2412 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2417 e.classname = "modeleffect";
2425 e.teleport_time = t1;
2429 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2433 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2436 sz = max(e.scale, e.scale2);
2437 setsize(e, e.mins * sz, e.maxs * sz);
2438 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2441 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2443 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2446 float randombit(float bits)
2448 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2457 for(f = 1; f <= bits; f *= 2)
2466 r = (r - 1) / (n - 1);
2473 float randombits(float bits, float k, float error_return)
2477 while(k > 0 && bits != r)
2479 r += randombit(bits - r);
2488 void randombit_test(float bits, float iter)
2492 print(ftos(randombit(bits)), "\n");
2497 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2499 if(halflifedist > 0)
2500 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2501 else if(halflifedist < 0)
2502 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2511 #define cvar_string_normal builtin_cvar_string
2512 #define cvar_normal builtin_cvar
2514 string cvar_string_normal(string n)
2516 if not(cvar_type(n) & 1)
2517 backtrace(strcat("Attempt to access undefined cvar: ", n));
2518 return builtin_cvar_string(n);
2521 float cvar_normal(string n)
2523 return stof(cvar_string_normal(n));
2526 #define cvar_set_normal builtin_cvar_set
2534 oself.think = SUB_Remove;
2535 oself.nextthink = time;
2541 Execute func() after time + fdelay.
2542 self when func is executed = self when defer is called
2544 void defer(float fdelay, void() func)
2551 e.think = defer_think;
2552 e.nextthink = time + fdelay;
2555 .string aiment_classname;
2556 .float aiment_deadflag;
2557 void SetMovetypeFollow(entity ent, entity e)
2559 // FIXME this may not be warpzone aware
2560 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2561 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2562 ent.aiment = e; // make the hole follow bmodel
2563 ent.punchangle = e.angles; // the original angles of bmodel
2564 ent.view_ofs = ent.origin - e.origin; // relative origin
2565 ent.v_angle = ent.angles - e.angles; // relative angles
2566 ent.aiment_classname = strzone(e.classname);
2567 ent.aiment_deadflag = e.deadflag;
2569 void UnsetMovetypeFollow(entity ent)
2571 ent.movetype = MOVETYPE_FLY;
2572 PROJECTILE_MAKETRIGGER(ent);
2575 float LostMovetypeFollow(entity ent)
2578 if(ent.movetype != MOVETYPE_FOLLOW)
2584 if(ent.aiment.classname != ent.aiment_classname)
2586 if(ent.aiment.deadflag != ent.aiment_deadflag)
2592 float isPushable(entity e)
2601 case "droppedweapon":
2602 case "keepawayball":
2603 case "nexball_basketball":
2604 case "nexball_football":
2606 case "bullet": // antilagged bullets can't hit this either
2609 if (e.projectiledeathtype)