1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(cvar_string("sv_adminnick") != "")
25 return cvar_string("sv_adminnick");
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(cvar("sv_fragmessage_information_ping")) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(cvar("sv_fragmessage_information_handicap"))
104 if(cvar("sv_fragmessage_information_handicap") == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(cvar("sv_fragmessage_information_handicap")) {
114 if(cvar("sv_fragmessage_information_handicap") == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (cvar("sv_eventlog_files"))
143 matches = cvar("sv_eventlog_files_counter") + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (cvar("sv_eventlog_files_timestamps"))
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (cvar("sv_eventlog_console"))
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));
193 PL_MIN = stov(cvar_string("sv_player_mins"));
194 PL_MAX = stov(cvar_string("sv_player_maxs"));
195 PL_HEAD = stov(cvar_string("sv_player_headsize"));
196 PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));
197 PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));
198 PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
240 if (cvar("r_showbboxes"))
242 // show where spawnpoints point at too
243 makevectors(self.angles);
246 e.classname = "info_player_foo";
247 setorigin(e, self.origin + v_forward * 24);
248 setsize(e, '-8 -8 -8', '8 8 8');
249 e.solid = SOLID_TRIGGER;
253 #define strstr strstrofs
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
263 len = strlen(needle);
264 endpos = strlen(haystack) - len;
265 while(offset <= endpos)
267 found = substring(haystack, offset, len);
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
290 localhead = find(world, field, value);
293 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294 dist = localhead.oldorigin;
296 dist = localhead.origin;
298 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301 for (i = 0; i < num_nearest; ++i)
303 if (len < nearest_length[i])
307 // now i tells us where to insert at
308 // INSERTION SORT! YOU'VE SEEN IT! RUN!
309 if (i < NUM_NEAREST_ENTITIES)
311 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313 nearest_length[j + 1] = nearest_length[j];
314 nearest_entity[j + 1] = nearest_entity[j];
316 nearest_length[i] = len;
317 nearest_entity[i] = localhead;
318 if (num_nearest < NUM_NEAREST_ENTITIES)
319 num_nearest = num_nearest + 1;
322 localhead = find(localhead, field, value);
325 // now use the first one from our list that we can see
326 for (i = 0; i < num_nearest; ++i)
328 traceline(point, nearest_entity[i].origin, TRUE, world);
329 if (trace_fraction == 1)
333 dprint("Nearest point (");
334 dprint(nearest_entity[0].netname);
335 dprint(") is not visible, using a visible one.\n");
337 return nearest_entity[i];
341 if (num_nearest == 0)
344 dprint("Not seeing any location point, using nearest as fallback.\n");
346 dprint("Candidates were: ");
347 for(j = 0; j < num_nearest; ++j)
351 dprint(nearest_entity[j].netname);
356 return nearest_entity[0];
359 void spawnfunc_target_location()
361 self.classname = "target_location";
362 // location name in netname
363 // eventually support: count, teamgame selectors, line of sight?
366 void spawnfunc_info_location()
368 self.classname = "target_location";
369 self.message = self.netname;
372 string NearestLocation(vector p)
377 loc = findnearest(p, classname, "target_location", '1 1 1');
384 loc = findnearest(p, target, "###item###", '1 1 4');
391 string formatmessage(string msg)
402 WarpZone_crosshair_trace(self);
403 cursor = trace_endpos;
404 cursor_ent = trace_ent;
408 break; // too many replacements
411 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
425 replacement = substring(msg, p, 2);
426 escape = substring(msg, p + 1, 1);
430 else if (escape == "\\")
432 else if (escape == "n")
434 else if (escape == "a")
435 replacement = ftos(floor(self.armorvalue));
436 else if (escape == "h")
437 replacement = ftos(floor(self.health));
438 else if (escape == "l")
439 replacement = NearestLocation(self.origin);
440 else if (escape == "y")
441 replacement = NearestLocation(cursor);
442 else if (escape == "d")
443 replacement = NearestLocation(self.death_origin);
444 else if (escape == "w") {
448 wep = self.switchweapon;
451 replacement = W_Name(wep);
452 } else if (escape == "W") {
453 if (self.items & IT_SHELLS) replacement = "shells";
454 else if (self.items & IT_NAILS) replacement = "bullets";
455 else if (self.items & IT_ROCKETS) replacement = "rockets";
456 else if (self.items & IT_CELLS) replacement = "cells";
457 else replacement = "batteries"; // ;)
458 } else if (escape == "x") {
459 replacement = cursor_ent.netname;
460 if (!replacement || !cursor_ent)
461 replacement = "nothing";
462 } else if (escape == "p") {
463 if (self.last_selected_player)
464 replacement = self.last_selected_player.netname;
466 replacement = "(nobody)";
467 } else if (escape == "s")
468 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469 else if (escape == "S")
470 replacement = ftos(vlen(self.velocity));
471 else if (escape == "v") {
475 if(self.classname == "spectator")
480 weapon_number = stats.weapon;
483 weapon_number = stats.switchweapon;
486 weapon_number = stats.cnt;
488 if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
489 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
491 replacement = "~"; // or something to indicate NULL, not available
494 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
495 p = p + strlen(replacement);
500 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
501 return (value == 0) ? FALSE : TRUE;
510 >0: receives a cvar from name=argv(f) value=argv(f+1)
512 void GetCvars_handleString(string thisname, float f, .string field, string name)
517 strunzone(self.field);
518 self.field = string_null;
522 if (thisname == name)
525 strunzone(self.field);
526 self.field = strzone(argv(f + 1));
530 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
532 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
534 GetCvars_handleString(thisname, f, field, name);
535 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
536 if (thisname == name)
539 s = func(strcat1(self.field));
542 strunzone(self.field);
543 self.field = strzone(s);
547 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
554 if (thisname == name)
555 self.field = stof(argv(f + 1));
558 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
560 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
567 if (thisname == name)
571 self.field = stof(argv(f + 1));
580 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
583 float w_getbestweapon(entity e);
584 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
587 o = W_FixWeaponOrder_ForceComplete(wo);
588 if(self.weaponorder_byimpulse)
590 strunzone(self.weaponorder_byimpulse);
591 self.weaponorder_byimpulse = string_null;
593 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
596 void GetCvars(float f)
601 s = strcat1(argv(f));
605 MUTATOR_CALLHOOK(GetCvars);
606 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
607 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
608 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
609 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
610 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
611 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
612 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
613 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
614 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
615 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
616 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
617 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
618 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
619 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
620 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
621 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
622 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
623 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
624 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
625 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
626 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
627 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
628 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
629 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
630 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
632 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
633 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
635 #ifdef ALLOW_FORCEMODELS
636 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
637 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
639 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
640 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
642 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
645 if (s == "cl_weaponpriority")
646 self.switchweapon = w_getbestweapon(self);
650 float fexists(string f)
653 fh = fopen(f, FILE_READ);
660 void backtrace(string msg)
663 dev = cvar("developer");
664 war = cvar("prvm_backtraceforwarnings");
665 cvar_set("developer", "1");
666 cvar_set("prvm_backtraceforwarnings", "1");
668 print("--- CUT HERE ---\nWARNING: ");
671 remove(world); // isn't there any better way to cause a backtrace?
672 print("\n--- CUT UNTIL HERE ---\n");
673 cvar_set("developer", ftos(dev));
674 cvar_set("prvm_backtraceforwarnings", ftos(war));
677 string Team_ColorCode(float teamid)
679 if (teamid == COLOR_TEAM1)
681 else if (teamid == COLOR_TEAM2)
683 else if (teamid == COLOR_TEAM3)
685 else if (teamid == COLOR_TEAM4)
691 string Team_ColorName(float t)
693 // fixme: Search for team entities and get their .netname's!
694 if (t == COLOR_TEAM1)
696 if (t == COLOR_TEAM2)
698 if (t == COLOR_TEAM3)
700 if (t == COLOR_TEAM4)
705 string Team_ColorNameLowerCase(float t)
707 // fixme: Search for team entities and get their .netname's!
708 if (t == COLOR_TEAM1)
710 if (t == COLOR_TEAM2)
712 if (t == COLOR_TEAM3)
714 if (t == COLOR_TEAM4)
719 float ColourToNumber(string team_colour)
721 if (team_colour == "red")
724 if (team_colour == "blue")
727 if (team_colour == "yellow")
730 if (team_colour == "pink")
733 if (team_colour == "auto")
739 float NumberToTeamNumber(float number)
756 #define CENTERPRIO_POINT 1
757 #define CENTERPRIO_SPAM 2
758 #define CENTERPRIO_VOTE 4
759 #define CENTERPRIO_NORMAL 5
760 #define CENTERPRIO_SHIELDING 7
761 #define CENTERPRIO_MAPVOTE 9
762 #define CENTERPRIO_IDLEKICK 50
763 #define CENTERPRIO_ADMIN 99
764 .float centerprint_priority;
765 .float centerprint_expires;
766 void centerprint_atprio(entity e, float prio, string s)
768 if (intermission_running)
769 if (prio < CENTERPRIO_MAPVOTE)
771 if (time > e.centerprint_expires)
772 e.centerprint_priority = 0;
773 if (prio >= e.centerprint_priority)
775 e.centerprint_priority = prio;
776 if (timeoutStatus == 2)
777 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
779 e.centerprint_expires = time + e.cvar_scr_centertime;
780 centerprint_builtin(e, s);
783 void centerprint_expire(entity e, float prio)
785 if (prio == e.centerprint_priority)
787 e.centerprint_priority = 0;
788 centerprint_builtin(e, "");
791 void centerprint(entity e, string s)
793 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
796 // decolorizes and team colors the player name when needed
797 string playername(entity p)
800 if (teams_matter && !intermission_running && p.classname == "player")
802 t = Team_ColorCode(p.team);
803 return strcat(t, strdecolorize(p.netname));
809 vector randompos(vector m1, vector m2)
813 v_x = m2_x * random() + m1_x;
814 v_y = m2_y * random() + m1_y;
815 v_z = m2_z * random() + m1_z;
819 float g_pickup_shells;
820 float g_pickup_shells_max;
821 float g_pickup_nails;
822 float g_pickup_nails_max;
823 float g_pickup_rockets;
824 float g_pickup_rockets_max;
825 float g_pickup_cells;
826 float g_pickup_cells_max;
828 float g_pickup_fuel_jetpack;
829 float g_pickup_fuel_max;
830 float g_pickup_armorsmall;
831 float g_pickup_armorsmall_max;
832 float g_pickup_armorsmall_anyway;
833 float g_pickup_armormedium;
834 float g_pickup_armormedium_max;
835 float g_pickup_armormedium_anyway;
836 float g_pickup_armorbig;
837 float g_pickup_armorbig_max;
838 float g_pickup_armorbig_anyway;
839 float g_pickup_armorlarge;
840 float g_pickup_armorlarge_max;
841 float g_pickup_armorlarge_anyway;
842 float g_pickup_healthsmall;
843 float g_pickup_healthsmall_max;
844 float g_pickup_healthsmall_anyway;
845 float g_pickup_healthmedium;
846 float g_pickup_healthmedium_max;
847 float g_pickup_healthmedium_anyway;
848 float g_pickup_healthlarge;
849 float g_pickup_healthlarge_max;
850 float g_pickup_healthlarge_anyway;
851 float g_pickup_healthmega;
852 float g_pickup_healthmega_max;
853 float g_pickup_healthmega_anyway;
854 float g_pickup_ammo_anyway;
855 float g_pickup_weapons_anyway;
857 float g_weaponarena_random;
858 float g_weaponarena_random_with_laser;
859 string g_weaponarena_list;
860 float g_weaponspeedfactor;
861 float g_weaponratefactor;
862 float g_weapondamagefactor;
863 float g_weaponforcefactor;
864 float g_weaponspreadfactor;
868 float start_ammo_shells;
869 float start_ammo_nails;
870 float start_ammo_rockets;
871 float start_ammo_cells;
872 float start_ammo_fuel;
874 float start_armorvalue;
875 float warmup_start_weapons;
876 float warmup_start_ammo_shells;
877 float warmup_start_ammo_nails;
878 float warmup_start_ammo_rockets;
879 float warmup_start_ammo_cells;
880 float warmup_start_ammo_fuel;
881 float warmup_start_health;
882 float warmup_start_armorvalue;
886 entity get_weaponinfo(float w);
888 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
890 var float i = weaponinfo.weapon;
895 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
897 if (t < 0) // "default" weapon selection
899 if (g_lms || g_ca || allguns)
900 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
903 else if (g_race || g_cts)
904 t = (i == WEP_LASER);
906 t = 0; // weapon is set a few lines later
908 t = (i == WEP_LASER || i == WEP_SHOTGUN);
909 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
910 t |= (i == WEP_HOOK);
913 // we cannot disable porto in Nexball, we must force it
914 if(g_nexball && i == WEP_PORTO)
920 void readplayerstartcvars()
926 // initialize starting values for players
929 start_ammo_shells = 0;
930 start_ammo_nails = 0;
931 start_ammo_rockets = 0;
932 start_ammo_cells = 0;
933 start_health = cvar("g_balance_health_start");
934 start_armorvalue = cvar("g_balance_armor_start");
937 s = cvar_string("g_weaponarena");
943 g_weaponarena_list = "All Weapons";
944 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
946 e = get_weaponinfo(j);
947 g_weaponarena |= e.weapons;
948 weapon_action(e.weapon, WR_PRECACHE);
951 else if (s == "most")
953 g_weaponarena_list = "Most Weapons";
954 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
956 e = get_weaponinfo(j);
957 if (e.spawnflags & WEP_FLAG_NORMAL)
959 g_weaponarena |= e.weapons;
960 weapon_action(e.weapon, WR_PRECACHE);
964 else if (s == "none")
966 g_weaponarena_list = "No Weapons";
967 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
971 t = tokenize_console(s);
972 g_weaponarena_list = "";
973 for (i = 0; i < t; ++i)
976 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
978 e = get_weaponinfo(j);
981 g_weaponarena |= e.weapons;
982 weapon_action(e.weapon, WR_PRECACHE);
983 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
989 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
992 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
996 g_weaponarena_random = cvar("g_weaponarena_random");
998 g_weaponarena_random = 0;
999 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
1003 start_weapons = g_weaponarena;
1004 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
1005 start_ammo_rockets = 999;
1006 if (g_weaponarena & WEPBIT_SHOTGUN)
1007 start_ammo_shells = 999;
1008 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
1009 start_ammo_cells = 999;
1010 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
1011 start_ammo_nails = 999;
1012 if (g_weaponarena & WEPBIT_HOOK)
1013 start_ammo_fuel = 999;
1014 start_items |= IT_UNLIMITED_AMMO;
1016 else if (g_minstagib)
1019 start_armorvalue = 0;
1020 start_weapons = WEPBIT_MINSTANEX;
1021 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1022 start_ammo_cells = cvar("g_minstagib_ammo_start");
1023 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1024 start_ammo_fuel = cvar("g_start_ammo_fuel");
1026 if (g_minstagib_invis_alpha <= 0)
1027 g_minstagib_invis_alpha = -1;
1033 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1034 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1035 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1036 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1037 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1038 start_health = cvar("g_lms_start_health");
1039 start_armorvalue = cvar("g_lms_start_armor");
1043 start_ammo_shells = cvar("g_start_ammo_shells");
1044 start_ammo_nails = cvar("g_start_ammo_nails");
1045 start_ammo_rockets = cvar("g_start_ammo_rockets");
1046 start_ammo_cells = cvar("g_start_ammo_cells");
1047 start_ammo_fuel = cvar("g_start_ammo_fuel");
1050 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1052 e = get_weaponinfo(i);
1053 if(want_weapon("g_start_weapon_", e, FALSE))
1054 start_weapons |= e.weapons;
1060 warmup_start_ammo_shells = start_ammo_shells;
1061 warmup_start_ammo_nails = start_ammo_nails;
1062 warmup_start_ammo_rockets = start_ammo_rockets;
1063 warmup_start_ammo_cells = start_ammo_cells;
1064 warmup_start_ammo_fuel = start_ammo_fuel;
1065 warmup_start_health = start_health;
1066 warmup_start_armorvalue = start_armorvalue;
1067 warmup_start_weapons = start_weapons;
1069 if (!g_weaponarena && !g_minstagib && !g_ca)
1071 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1072 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1073 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1074 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1075 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1076 warmup_start_health = cvar("g_warmup_start_health");
1077 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1078 warmup_start_weapons = 0;
1079 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1081 e = get_weaponinfo(i);
1082 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1083 warmup_start_weapons |= e.weapons;
1088 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1090 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1091 start_items |= IT_FUEL_REGEN;
1092 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1093 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1096 if(!cvar("g_use_ammunition"))
1098 start_ammo_shells = cvar("g_pickup_shells_max");
1099 start_ammo_nails = cvar("g_pickup_nails_max");
1100 start_ammo_rockets = cvar("g_pickup_rockets_max");
1101 start_ammo_cells = cvar("g_pickup_cells_max");
1102 start_ammo_fuel = cvar("g_pickup_fuel_max");
1103 start_items |= IT_UNLIMITED_AMMO;
1104 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1105 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1106 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1107 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1108 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1109 //warmup_start_items |= IT_UNLIMITED_AMMO;
1113 start_items |= IT_JETPACK;
1115 if (g_weapon_stay == 2)
1117 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1118 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1119 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1120 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1121 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1122 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1123 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1124 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1125 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1126 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1129 MUTATOR_CALLHOOK(SetStartItems);
1131 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1133 e = get_weaponinfo(i);
1134 if(e.weapons & (start_weapons | warmup_start_weapons))
1135 weapon_action(e.weapon, WR_PRECACHE);
1138 start_ammo_shells = max(0, start_ammo_shells);
1139 start_ammo_nails = max(0, start_ammo_nails);
1140 start_ammo_cells = max(0, start_ammo_cells);
1141 start_ammo_rockets = max(0, start_ammo_rockets);
1142 start_ammo_fuel = max(0, start_ammo_fuel);
1144 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1145 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1146 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1147 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1148 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1152 float g_bugrigs_planar_movement;
1153 float g_bugrigs_planar_movement_car_jumping;
1154 float g_bugrigs_reverse_spinning;
1155 float g_bugrigs_reverse_speeding;
1156 float g_bugrigs_reverse_stopping;
1157 float g_bugrigs_air_steering;
1158 float g_bugrigs_angle_smoothing;
1159 float g_bugrigs_friction_floor;
1160 float g_bugrigs_friction_brake;
1161 float g_bugrigs_friction_air;
1162 float g_bugrigs_accel;
1163 float g_bugrigs_speed_ref;
1164 float g_bugrigs_speed_pow;
1165 float g_bugrigs_steer;
1167 float g_touchexplode;
1168 float g_touchexplode_radius;
1169 float g_touchexplode_damage;
1170 float g_touchexplode_edgedamage;
1171 float g_touchexplode_force;
1178 float sv_pitch_fixyaw;
1180 float sv_accuracy_data_share;
1182 void readlevelcvars(void)
1184 // first load all the mutators
1186 MUTATOR_ADD(mutator_nix);
1187 if(cvar("g_dodging"))
1188 MUTATOR_ADD(mutator_dodging);
1189 if(cvar("g_rocket_flying"))
1190 MUTATOR_ADD(mutator_rocketflying);
1191 if(cvar("g_vampire"))
1192 MUTATOR_ADD(mutator_vampire);
1195 if(cvar("sv_allow_fullbright"))
1196 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1198 g_bugrigs = cvar("g_bugrigs");
1199 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1200 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1201 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1202 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1203 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1204 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1205 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1206 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1207 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1208 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1209 g_bugrigs_accel = cvar("g_bugrigs_accel");
1210 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1211 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1212 g_bugrigs_steer = cvar("g_bugrigs_steer");
1214 g_touchexplode = cvar("g_touchexplode");
1215 g_touchexplode_radius = cvar("g_touchexplode_radius");
1216 g_touchexplode_damage = cvar("g_touchexplode_damage");
1217 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1218 g_touchexplode_force = cvar("g_touchexplode_force");
1220 #ifdef ALLOW_FORCEMODELS
1221 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1223 sv_loddistance1 = cvar("sv_loddistance1");
1224 sv_loddistance2 = cvar("sv_loddistance2");
1226 if(sv_loddistance2 <= sv_loddistance1)
1227 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1229 sv_clones = cvar("sv_clones");
1230 sv_gentle = cvar("sv_gentle");
1231 sv_foginterval = cvar("sv_foginterval");
1232 g_cloaked = cvar("g_cloaked");
1233 g_jump_grunt = cvar("g_jump_grunt");
1234 g_footsteps = cvar("g_footsteps");
1235 g_grappling_hook = cvar("g_grappling_hook");
1236 g_jetpack = cvar("g_jetpack");
1237 g_midair = cvar("g_midair");
1238 g_minstagib = cvar("g_minstagib");
1239 g_norecoil = cvar("g_norecoil");
1240 g_bloodloss = cvar("g_bloodloss");
1241 sv_maxidle = cvar("sv_maxidle");
1242 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1243 sv_pogostick = cvar("sv_pogostick");
1244 g_ctf_reverse = cvar("g_ctf_reverse");
1245 sv_autotaunt = cvar("sv_autotaunt");
1246 sv_taunt = cvar("sv_taunt");
1248 inWarmupStage = cvar("g_warmup");
1249 g_warmup_limit = cvar("g_warmup_limit");
1250 g_warmup_allguns = cvar("g_warmup_allguns");
1251 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1253 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1254 inWarmupStage = 0; // these modes cannot work together, sorry
1256 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1257 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1258 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1259 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1260 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1261 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1262 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1263 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1264 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1265 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1266 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1267 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1269 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1270 g_weaponratefactor = cvar("g_weaponratefactor");
1271 g_weapondamagefactor = cvar("g_weapondamagefactor");
1272 g_weaponforcefactor = cvar("g_weaponforcefactor");
1273 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1275 g_pickup_shells = cvar("g_pickup_shells");
1276 g_pickup_shells_max = cvar("g_pickup_shells_max");
1277 g_pickup_nails = cvar("g_pickup_nails");
1278 g_pickup_nails_max = cvar("g_pickup_nails_max");
1279 g_pickup_rockets = cvar("g_pickup_rockets");
1280 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1281 g_pickup_cells = cvar("g_pickup_cells");
1282 g_pickup_cells_max = cvar("g_pickup_cells_max");
1283 g_pickup_fuel = cvar("g_pickup_fuel");
1284 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1285 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1286 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1287 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1288 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1289 g_pickup_armormedium = cvar("g_pickup_armormedium");
1290 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1291 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1292 g_pickup_armorbig = cvar("g_pickup_armorbig");
1293 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1294 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1295 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1296 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1297 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1298 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1299 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1300 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1301 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1302 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1303 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1304 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1305 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1306 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1307 g_pickup_healthmega = cvar("g_pickup_healthmega");
1308 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1309 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1311 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1312 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1314 g_pinata = cvar("g_pinata");
1316 g_weapon_stay = cvar("g_weapon_stay");
1318 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1321 g_ghost_items = cvar("g_ghost_items");
1323 if(g_ghost_items >= 1)
1324 g_ghost_items = 0.25; // default alpha value
1326 if not(inWarmupStage && !g_ca)
1327 game_starttime = cvar("g_start_delay");
1329 sv_pitch_min = cvar("sv_pitch_min");
1330 sv_pitch_max = cvar("sv_pitch_max");
1331 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1333 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1335 readplayerstartcvars();
1339 // TODO sound pack system
1342 string precache_sound_builtin (string s) = #19;
1343 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1344 string precache_sound(string s)
1346 return precache_sound_builtin(strcat(soundpack, s));
1348 void play2(entity e, string filename)
1350 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1352 void sound(entity e, float chan, string samp, float vol, float atten)
1354 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1359 string precache_sound (string s) = #19;
1360 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1361 float precache_sound_index (string s) = #19;
1363 #define SND_VOLUME 1
1364 #define SND_ATTENUATION 2
1365 #define SND_LARGEENTITY 8
1366 #define SND_LARGESOUND 16
1368 float sound_allowed(float dest, entity e)
1370 // sounds from world may always pass
1373 if (e.classname == "body")
1375 if (e.owner && e.owner != e)
1380 // sounds to self may always pass
1381 if (dest == MSG_ONE)
1382 if (e == msg_entity)
1384 // sounds by players can be removed
1385 if (cvar("bot_sound_monopoly"))
1386 if (clienttype(e) == CLIENTTYPE_REAL)
1388 // anything else may pass
1392 void sound(entity e, float chan, string samp, float vol, float atten)
1394 if (!sound_allowed(MSG_BROADCAST, e))
1396 sound_builtin(e, chan, samp, vol, atten);
1398 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1402 if (!sound_allowed(dest, e))
1405 entno = num_for_edict(e);
1406 idx = precache_sound_index(samp);
1411 atten = floor(atten * 64);
1412 vol = floor(vol * 255);
1415 sflags |= SND_VOLUME;
1417 sflags |= SND_ATTENUATION;
1419 sflags |= SND_LARGEENTITY;
1421 sflags |= SND_LARGESOUND;
1423 WriteByte(dest, SVC_SOUND);
1424 WriteByte(dest, sflags);
1425 if (sflags & SND_VOLUME)
1426 WriteByte(dest, vol);
1427 if (sflags & SND_ATTENUATION)
1428 WriteByte(dest, atten);
1429 if (sflags & SND_LARGEENTITY)
1431 WriteShort(dest, entno);
1432 WriteByte(dest, chan);
1436 WriteShort(dest, entno * 8 + chan);
1438 if (sflags & SND_LARGESOUND)
1439 WriteShort(dest, idx);
1441 WriteByte(dest, idx);
1443 WriteCoord(dest, o_x);
1444 WriteCoord(dest, o_y);
1445 WriteCoord(dest, o_z);
1447 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1451 if (!sound_allowed(dest, e))
1454 o = e.origin + 0.5 * (e.mins + e.maxs);
1455 soundtoat(dest, e, o, chan, samp, vol, atten);
1457 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1459 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1461 void stopsoundto(float dest, entity e, float chan)
1465 if (!sound_allowed(dest, e))
1468 entno = num_for_edict(e);
1473 idx = precache_sound_index("misc/null.wav");
1474 sflags = SND_LARGEENTITY;
1476 sflags |= SND_LARGESOUND;
1477 WriteByte(dest, SVC_SOUND);
1478 WriteByte(dest, sflags);
1479 WriteShort(dest, entno);
1480 WriteByte(dest, chan);
1481 if (sflags & SND_LARGESOUND)
1482 WriteShort(dest, idx);
1484 WriteByte(dest, idx);
1485 WriteCoord(dest, e.origin_x);
1486 WriteCoord(dest, e.origin_y);
1487 WriteCoord(dest, e.origin_z);
1491 WriteByte(dest, SVC_STOPSOUND);
1492 WriteShort(dest, entno * 8 + chan);
1495 void stopsound(entity e, float chan)
1497 if (!sound_allowed(MSG_BROADCAST, e))
1500 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1501 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1504 void play2(entity e, string filename)
1506 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1508 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1511 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1513 float spamsound(entity e, float chan, string samp, float vol, float atten)
1515 if (!sound_allowed(MSG_BROADCAST, e))
1518 if (time > e.spamtime)
1521 sound(e, chan, samp, vol, atten);
1527 void play2team(float t, string filename)
1531 if (cvar("bot_sound_monopoly"))
1534 FOR_EACH_REALPLAYER(head)
1537 play2(head, filename);
1541 void play2all(string samp)
1543 if (cvar("bot_sound_monopoly"))
1546 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1549 void PrecachePlayerSounds(string f);
1550 void precache_playermodel(string m)
1552 float globhandle, i, n;
1555 if(substring(m, -9,5) == "_lod1")
1557 if(substring(m, -9,5) == "_lod2")
1562 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1563 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1566 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1569 n = search_getsize(globhandle);
1570 for (i = 0; i < n; ++i)
1572 //print(search_getfilename(globhandle, i), "\n");
1573 f = search_getfilename(globhandle, i);
1574 PrecachePlayerSounds(f);
1576 search_end(globhandle);
1578 void precache_all_playermodels(string pattern)
1580 float globhandle, i, n;
1583 globhandle = search_begin(pattern, TRUE, FALSE);
1586 n = search_getsize(globhandle);
1587 for (i = 0; i < n; ++i)
1589 //print(search_getfilename(globhandle, i), "\n");
1590 f = search_getfilename(globhandle, i);
1591 precache_playermodel(f);
1593 search_end(globhandle);
1598 // gamemode related things
1599 precache_model ("models/misc/chatbubble.spr");
1600 precache_model ("models/misc/teambubble.spr");
1603 precache_model ("models/runematch/curse.mdl");
1604 precache_model ("models/runematch/rune.mdl");
1607 #ifdef TTURRETS_ENABLED
1608 if (cvar("g_turrets"))
1612 // Precache all player models if desired
1613 if (cvar("sv_precacheplayermodels"))
1615 PrecachePlayerSounds("sound/player/default.sounds");
1616 precache_all_playermodels("models/player/*.zym");
1617 precache_all_playermodels("models/player/*.dpm");
1618 precache_all_playermodels("models/player/*.md3");
1619 precache_all_playermodels("models/player/*.psk");
1620 precache_all_playermodels("models/player/*.iqm");
1623 if (cvar("sv_defaultcharacter"))
1626 s = cvar_string("sv_defaultplayermodel_red");
1628 precache_playermodel(s);
1629 s = cvar_string("sv_defaultplayermodel_blue");
1631 precache_playermodel(s);
1632 s = cvar_string("sv_defaultplayermodel_yellow");
1634 precache_playermodel(s);
1635 s = cvar_string("sv_defaultplayermodel_pink");
1637 precache_playermodel(s);
1638 s = cvar_string("sv_defaultplayermodel");
1640 precache_playermodel(s);
1645 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1646 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1649 // gore and miscellaneous sounds
1650 //precache_sound ("misc/h2ohit.wav");
1651 precache_model ("models/hook.md3");
1652 precache_sound ("misc/armorimpact.wav");
1653 precache_sound ("misc/bodyimpact1.wav");
1654 precache_sound ("misc/bodyimpact2.wav");
1655 precache_sound ("misc/gib.wav");
1656 precache_sound ("misc/gib_splat01.wav");
1657 precache_sound ("misc/gib_splat02.wav");
1658 precache_sound ("misc/gib_splat03.wav");
1659 precache_sound ("misc/gib_splat04.wav");
1660 precache_sound ("misc/hit.wav");
1661 precache_sound ("misc/typehit.wav");
1662 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1663 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1664 precache_sound ("misc/null.wav");
1665 precache_sound ("misc/spawn.wav");
1666 precache_sound ("misc/talk.wav");
1667 precache_sound ("misc/teleport.wav");
1668 precache_sound ("misc/poweroff.wav");
1669 precache_sound ("player/lava.wav");
1670 precache_sound ("player/slime.wav");
1673 precache_sound ("misc/jetpack_fly.wav");
1675 precache_model ("models/sprites/0.spr32");
1676 precache_model ("models/sprites/1.spr32");
1677 precache_model ("models/sprites/2.spr32");
1678 precache_model ("models/sprites/3.spr32");
1679 precache_model ("models/sprites/4.spr32");
1680 precache_model ("models/sprites/5.spr32");
1681 precache_model ("models/sprites/6.spr32");
1682 precache_model ("models/sprites/7.spr32");
1683 precache_model ("models/sprites/8.spr32");
1684 precache_model ("models/sprites/9.spr32");
1685 precache_model ("models/sprites/10.spr32");
1687 // common weapon precaches
1688 precache_sound ("weapons/weapon_switch.wav");
1689 precache_sound ("weapons/weaponpickup.wav");
1690 precache_sound ("weapons/unavailable.wav");
1691 precache_sound ("weapons/dryfire.wav");
1692 if (g_grappling_hook)
1694 precache_sound ("weapons/hook_fire.wav"); // hook
1695 precache_sound ("weapons/hook_impact.wav"); // hook
1698 if(cvar("sv_precacheweapons"))
1700 //precache weapon models/sounds
1703 while (wep <= WEP_LAST)
1705 weapon_action(wep, WR_PRECACHE);
1710 precache_model("models/elaser.mdl");
1711 precache_model("models/laser.mdl");
1712 precache_model("models/ebomb.mdl");
1715 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1717 if (!self.noise && self.music) // quake 3 uses the music field
1718 self.noise = self.music;
1720 // plays music for the level if there is any
1723 precache_sound (self.noise);
1724 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1729 // sorry, but using \ in macros breaks line numbers
1730 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1731 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1732 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1734 // WARNING: this kills the trace globals
1735 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1736 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1738 #define INITPRIO_FIRST 0
1739 #define INITPRIO_GAMETYPE 0
1740 #define INITPRIO_GAMETYPE_FALLBACK 1
1741 #define INITPRIO_FINDTARGET 10
1742 #define INITPRIO_DROPTOFLOOR 20
1743 #define INITPRIO_SETLOCATION 90
1744 #define INITPRIO_LINKDOORS 91
1745 #define INITPRIO_LAST 99
1747 .void(void) initialize_entity;
1748 .float initialize_entity_order;
1749 .entity initialize_entity_next;
1750 entity initialize_entity_first;
1752 void make_safe_for_remove(entity e)
1754 if (e.initialize_entity)
1757 for (ent = initialize_entity_first; ent; )
1759 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1761 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1762 // skip it in linked list
1765 prev.initialize_entity_next = ent.initialize_entity_next;
1766 ent = prev.initialize_entity_next;
1770 initialize_entity_first = ent.initialize_entity_next;
1771 ent = initialize_entity_first;
1777 ent = ent.initialize_entity_next;
1783 void objerror(string s)
1785 make_safe_for_remove(self);
1786 objerror_builtin(s);
1789 void remove_unsafely(entity e)
1794 void remove_safely(entity e)
1796 make_safe_for_remove(e);
1800 void InitializeEntity(entity e, void(void) func, float order)
1804 if (!e || e.initialize_entity)
1806 // make a proxy initializer entity
1810 e.classname = "initialize_entity";
1814 e.initialize_entity = func;
1815 e.initialize_entity_order = order;
1817 cur = initialize_entity_first;
1820 if (!cur || cur.initialize_entity_order > order)
1822 // insert between prev and cur
1824 prev.initialize_entity_next = e;
1826 initialize_entity_first = e;
1827 e.initialize_entity_next = cur;
1831 cur = cur.initialize_entity_next;
1834 void InitializeEntitiesRun()
1837 startoflist = initialize_entity_first;
1838 initialize_entity_first = world;
1839 for (self = startoflist; self; )
1842 var void(void) func;
1843 e = self.initialize_entity_next;
1844 func = self.initialize_entity;
1845 self.initialize_entity_order = 0;
1846 self.initialize_entity = func_null;
1847 self.initialize_entity_next = world;
1848 if (self.classname == "initialize_entity")
1852 remove_builtin(self);
1855 //dprint("Delayed initialization: ", self.classname, "\n");
1861 .float uncustomizeentityforclient_set;
1862 .void(void) uncustomizeentityforclient;
1863 void(void) SUB_Nullpointer = #0;
1864 void UncustomizeEntitiesRun()
1868 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1869 self.uncustomizeentityforclient();
1872 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1874 e.customizeentityforclient = customizer;
1875 e.uncustomizeentityforclient = uncustomizer;
1876 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1880 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1883 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1887 if (e.classname == "")
1888 e.classname = "net_linked";
1890 if (e.model == "" || self.modelindex == 0)
1894 setmodel(e, "null");
1898 e.SendEntity = sendfunc;
1899 e.SendFlags = 0xFFFFFF;
1902 e.effects |= EF_NODEPTHTEST;
1906 e.nextthink = time + dt;
1907 e.think = SUB_Remove;
1911 void adaptor_think2touch()
1920 void adaptor_think2use()
1932 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1934 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1935 self.projectiledeathtype |= HITTYPE_SPLASH;
1936 adaptor_think2use();
1939 // deferred dropping
1940 void DropToFloor_Handler()
1942 droptofloor_builtin();
1943 self.dropped_origin = self.origin;
1948 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1953 float trace_hits_box_a0, trace_hits_box_a1;
1955 float trace_hits_box_1d(float end, float thmi, float thma)
1959 // just check if x is in range
1967 // do the trace with respect to x
1968 // 0 -> end has to stay in thmi -> thma
1969 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1970 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1971 if (trace_hits_box_a0 > trace_hits_box_a1)
1977 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1982 // now it is a trace from 0 to end
1984 trace_hits_box_a0 = 0;
1985 trace_hits_box_a1 = 1;
1987 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1989 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1991 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1997 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1999 return trace_hits_box(start, end, thmi - ma, thma - mi);
2002 float SUB_NoImpactCheck()
2004 // zero hitcontents = this is not the real impact, but either the
2005 // mirror-impact of something hitting the projectile instead of the
2006 // projectile hitting the something, or a touchareagrid one. Neither of
2007 // these stop the projectile from moving, so...
2008 if(trace_dphitcontents == 0)
2010 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2013 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2015 if (other == world && self.size != '0 0 0')
2018 tic = self.velocity * sys_frametime;
2019 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2020 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2021 if (trace_fraction >= 1)
2023 dprint("Odd... did not hit...?\n");
2025 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2027 dprint("Detected and prevented the sky-grapple bug.\n");
2035 #define SUB_OwnerCheck() (other && (other == self.owner))
2037 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2039 if(SUB_OwnerCheck())
2041 if(SUB_NoImpactCheck())
2046 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2047 UpdateCSQCProjectileNextFrame(self);
2050 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2052 float MAX_IPBAN_URIS = 16;
2054 float URI_GET_DISCARD = 0;
2055 float URI_GET_IPBAN = 1;
2056 float URI_GET_IPBAN_END = 16;
2058 void URI_Get_Callback(float id, float status, string data)
2060 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2062 dprint("\nEnd of data.\n");
2064 if (id == URI_GET_DISCARD)
2068 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2071 OnlineBanList_URI_Get_Callback(id, status, data);
2075 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2079 void print_to(entity e, string s)
2082 sprint(e, strcat(s, "\n"));
2087 string uid2name(string myuid) {
2089 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2092 s = "^1Unregistered Player";
2096 float race_readTime(string map, float pos)
2104 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2107 string race_readUID(string map, float pos)
2115 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2118 float race_readPos(string map, float t) {
2120 for (i = 1; i <= RANKINGS_CNT; ++i)
2121 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2124 return 0; // pos is zero if unranked
2127 void race_writeTime(string map, float t, string myuid)
2136 newpos = race_readPos(map, t);
2139 for(i = 1; i <= RANKINGS_CNT; ++i)
2141 if(race_readUID(map, i) == myuid)
2144 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2145 for (i = prevpos; i > newpos; --i) {
2146 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2147 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2149 } else { // player has no ranked record yet
2150 for (i = RANKINGS_CNT; i > newpos; --i) {
2151 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2152 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2156 // store new time itself
2157 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2158 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2161 string race_readName(string map, float pos)
2169 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2172 string race_placeName(float pos) {
2173 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2175 if(mod(pos, 10) == 1)
2176 return strcat(ftos(pos), "st");
2177 else if(mod(pos, 10) == 2)
2178 return strcat(ftos(pos), "nd");
2179 else if(mod(pos, 10) == 3)
2180 return strcat(ftos(pos), "rd");
2182 return strcat(ftos(pos), "th");
2185 return strcat(ftos(pos), "th");
2187 string getrecords(float page) // 50 records per page
2201 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2203 if (MapInfo_Get_ByID(i))
2205 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2209 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2210 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2218 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2220 if (MapInfo_Get_ByID(i))
2222 r = race_readTime(MapInfo_Map_bspname, 1);
2225 h = race_readName(MapInfo_Map_bspname, 1);
2226 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2234 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2236 if (MapInfo_Get_ByID(i))
2238 r = race_readTime(MapInfo_Map_bspname, 1);
2241 h = race_readName(MapInfo_Map_bspname, 1);
2242 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2248 MapInfo_ClearTemps();
2250 if (s == "" && page == 0)
2251 return "No records are available on this server.\n";
2256 string getrankings()
2269 for (i = 1; i <= RANKINGS_CNT; ++i)
2271 t = race_readTime(map, i);
2274 n = race_readName(map, i);
2275 p = race_placeName(i);
2276 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2279 MapInfo_ClearTemps();
2282 return strcat("No records are available for the map: ", map, "\n");
2284 return strcat("Records for ", map, ":\n", s);
2287 #define LADDER_FIRSTPOINT 100
2288 #define LADDER_CNT 10
2289 // position X still gives LADDER_FIRSTPOINT/X points
2290 #define LADDER_SIZE 30
2291 // ladder shows the top X players
2292 string top_uids[LADDER_SIZE];
2293 float top_scores[LADDER_SIZE];
2296 float i, j, k, uidcnt;
2310 for (k = 0; k < MapInfo_count; ++k)
2312 if (MapInfo_Get_ByID(k))
2314 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2315 if(i == 0) // speed award
2317 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2320 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2322 else // normal record, if it exists (else break)
2324 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2327 myuid = race_readUID(MapInfo_Map_bspname, i);
2330 // string s contains:
2331 // arg 0 = # of speed recs
2332 // arg 1 = # of 1st place recs
2333 // arg 2 = # of 2nd place recs
2335 // LADDER_CNT+1 = total points
2337 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2340 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2342 for (j = 0; j <= LADDER_CNT + 1; ++j)
2344 if(j != LADDER_CNT + 1)
2345 temp_s = strcat(temp_s, "0 ");
2347 temp_s = strcat(temp_s, "0");
2351 tokenize_console(temp_s);
2354 if(i == 0) // speed award
2355 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2357 if(j == 0) // speed award
2358 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2360 s = strcat(s, " ", argv(j)); // just copy over everything else
2363 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2366 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2367 else if(j == i) // wanted rec!
2368 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2370 s = strcat(s, " ", argv(j)); // just copy over everything else
2373 // total points are (by default) calculated like this:
2374 // speedrec = floor(100 / 10) = 10 points
2375 // 1st place = floor(100 / 1) = 100 points
2376 // 2nd place = floor(100 / 2) = 50 points
2377 // 3rd place = floor(100 / 3) = 33 points
2378 // 4th place = floor(100 / 4) = 25 points
2379 // 5th place = floor(100 / 5) = 20 points
2383 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2385 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2387 db_put(TemporaryDB, strcat("ladder", myuid), s);
2394 for (i = 0; i <= uidcnt; ++i) // for each known uid
2396 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2397 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2398 tokenize_console(temp_s);
2399 thiscnt = stof(argv(LADDER_CNT+1));
2401 if(thiscnt > top_scores[LADDER_SIZE-1])
2402 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2404 if(thiscnt > top_scores[j])
2406 for (k = LADDER_SIZE-1; k >= j; --k)
2408 top_uids[k] = top_uids[k-1];
2409 top_scores[k] = top_scores[k-1];
2411 top_uids[j] = thisuid;
2412 top_scores[j] = thiscnt;
2418 s = "^3-----------------------\n\n";
2420 s = strcat(s, "Pos ^3|");
2421 s = strcat(s, " ^7Total ^3|");
2422 for (i = 1; i <= LADDER_CNT; ++i)
2424 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2426 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2428 s = strcat(s, "\n^3----+--------");
2429 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2431 s = strcat(s, "+-----");
2434 for (i = 1; i <= LADDER_CNT - 9; ++i)
2436 s = strcat(s, "+------");
2440 s = strcat(s, "+--------------+--------------------\n");
2442 for (i = 0; i < LADDER_SIZE; ++i)
2444 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2445 tokenize_console(temp_s);
2446 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2448 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2449 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2450 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2452 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2455 for (j = 10; j <= LADDER_CNT; ++j)
2457 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2461 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2462 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2465 MapInfo_ClearTemps();
2468 return "No ladder on this server!\n";
2470 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2474 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2477 vector start, org, delta, end, enddown, mstart;
2479 m = e.dphitcontentsmask;
2480 e.dphitcontentsmask = goodcontents | badcontents;
2483 delta = world.maxs - world.mins;
2485 for (i = 0; i < attempts; ++i)
2487 start_x = org_x + random() * delta_x;
2488 start_y = org_y + random() * delta_y;
2489 start_z = org_z + random() * delta_z;
2491 // rule 1: start inside world bounds, and outside
2492 // solid, and don't start from somewhere where you can
2493 // fall down to evil
2494 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2495 if (trace_fraction >= 1)
2497 if (trace_startsolid)
2499 if (trace_dphitcontents & badcontents)
2501 if (trace_dphitq3surfaceflags & badsurfaceflags)
2504 // rule 2: if we are too high, lower the point
2505 if (trace_fraction * delta_z > maxaboveground)
2506 start = trace_endpos + '0 0 1' * maxaboveground;
2507 enddown = trace_endpos;
2509 // rule 3: make sure we aren't outside the map. This only works
2510 // for somewhat well formed maps. A good rule of thumb is that
2511 // the map should have a convex outside hull.
2512 // these can be traceLINES as we already verified the starting box
2513 mstart = start + 0.5 * (e.mins + e.maxs);
2514 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2515 if (trace_fraction >= 1)
2517 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2518 if (trace_fraction >= 1)
2520 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2521 if (trace_fraction >= 1)
2523 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2524 if (trace_fraction >= 1)
2526 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2527 if (trace_fraction >= 1)
2530 // find a random vector to "look at"
2531 end_x = org_x + random() * delta_x;
2532 end_y = org_y + random() * delta_y;
2533 end_z = org_z + random() * delta_z;
2534 end = start + normalize(end - start) * vlen(delta);
2536 // rule 4: start TO end must not be too short
2537 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2538 if (trace_startsolid)
2540 if (trace_fraction < minviewdistance / vlen(delta))
2543 // rule 5: don't want to look at sky
2544 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2547 // rule 6: we must not end up in trigger_hurt
2548 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2550 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2557 e.dphitcontentsmask = m;
2561 setorigin(e, start);
2562 e.angles = vectoangles(end - start);
2563 dprint("Needed ", ftos(i + 1), " attempts\n");
2570 float zcurveparticles_effectno;
2571 vector zcurveparticles_start;
2572 float zcurveparticles_spd;
2574 void endzcurveparticles()
2576 if(zcurveparticles_effectno)
2579 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2581 zcurveparticles_effectno = 0;
2584 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2586 spd = bound(0, floor(spd / 16), 32767);
2587 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2589 endzcurveparticles();
2590 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2591 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2592 WriteShort(MSG_BROADCAST, effectno);
2593 WriteCoord(MSG_BROADCAST, start_x);
2594 WriteCoord(MSG_BROADCAST, start_y);
2595 WriteCoord(MSG_BROADCAST, start_z);
2596 zcurveparticles_effectno = effectno;
2597 zcurveparticles_start = start;
2600 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2601 WriteCoord(MSG_BROADCAST, end_x);
2602 WriteCoord(MSG_BROADCAST, end_y);
2603 WriteCoord(MSG_BROADCAST, end_z);
2604 WriteCoord(MSG_BROADCAST, end_dz);
2605 zcurveparticles_spd = spd;
2608 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2611 vector vecxy, velxy;
2613 vecxy = end - start;
2618 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2620 endzcurveparticles();
2621 trailparticles(world, effectno, start, end);
2625 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2626 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2629 string GetGametype(); // g_world.qc
2630 void write_recordmarker(entity pl, float tstart, float dt)
2632 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2634 // also write a marker into demo files for demotc-race-record-extractor to find
2637 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2638 " ", ftos(tstart), " ", ftos(dt), "\n"));
2641 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2654 if(allowcenter) // 2: allow center handedness
2667 if(allowcenter) // 2: allow center handedness
2683 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2688 if (cvar("g_shootfromeye"))
2692 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2700 else if (cvar("g_shootfromcenter"))
2704 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2712 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2722 else if (cvar("g_shootfromclient"))
2724 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2), algn);
2729 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2731 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2735 void attach_sameorigin(entity e, entity to, string tag)
2737 vector org, t_forward, t_left, t_up, e_forward, e_up;
2744 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2745 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2746 t_forward = v_forward * tagscale;
2747 t_left = v_right * -tagscale;
2748 t_up = v_up * tagscale;
2750 e.origin_x = org * t_forward;
2751 e.origin_y = org * t_left;
2752 e.origin_z = org * t_up;
2754 // current forward and up directions
2755 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2756 e.angles = AnglesTransform_FromVAngles(e.angles);
2758 e.angles = AnglesTransform_FromAngles(e.angles);
2759 fixedmakevectors(e.angles);
2761 // untransform forward, up!
2762 e_forward_x = v_forward * t_forward;
2763 e_forward_y = v_forward * t_left;
2764 e_forward_z = v_forward * t_up;
2765 e_up_x = v_up * t_forward;
2766 e_up_y = v_up * t_left;
2767 e_up_z = v_up * t_up;
2769 e.angles = fixedvectoangles2(e_forward, e_up);
2770 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2771 e.angles = AnglesTransform_ToVAngles(e.angles);
2773 e.angles = AnglesTransform_ToAngles(e.angles);
2775 setattachment(e, to, tag);
2776 setorigin(e, e.origin);
2779 void detach_sameorigin(entity e)
2782 org = gettaginfo(e, 0);
2783 e.angles = fixedvectoangles2(v_forward, v_up);
2784 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2785 e.angles = AnglesTransform_ToVAngles(e.angles);
2787 e.angles = AnglesTransform_ToAngles(e.angles);
2789 setattachment(e, world, "");
2790 setorigin(e, e.origin);
2793 void follow_sameorigin(entity e, entity to)
2795 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2796 e.aiment = to; // make the hole follow bmodel
2797 e.punchangle = to.angles; // the original angles of bmodel
2798 e.view_ofs = e.origin - to.origin; // relative origin
2799 e.v_angle = e.angles - to.angles; // relative angles
2802 void unfollow_sameorigin(entity e)
2804 e.movetype = MOVETYPE_NONE;
2807 entity gettaginfo_relative_ent;
2808 vector gettaginfo_relative(entity e, float tag)
2810 if (!gettaginfo_relative_ent)
2812 gettaginfo_relative_ent = spawn();
2813 gettaginfo_relative_ent.effects = EF_NODRAW;
2815 gettaginfo_relative_ent.model = e.model;
2816 gettaginfo_relative_ent.modelindex = e.modelindex;
2817 gettaginfo_relative_ent.frame = e.frame;
2818 return gettaginfo(gettaginfo_relative_ent, tag);
2821 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2825 if (pl.soundentity.cnt & p)
2827 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2828 pl.soundentity.cnt |= p;
2831 void SoundEntity_StopSound(entity pl, float chan)
2835 if (pl.soundentity.cnt & p)
2837 stopsoundto(MSG_ALL, pl.soundentity, chan);
2838 pl.soundentity.cnt &~= p;
2842 void SoundEntity_Attach(entity pl)
2844 pl.soundentity = spawn();
2845 pl.soundentity.classname = "soundentity";
2846 pl.soundentity.owner = pl;
2847 setattachment(pl.soundentity, pl, "");
2848 setmodel(pl.soundentity, "null");
2851 void SoundEntity_Detach(entity pl)
2854 for (i = 0; i <= 7; ++i)
2855 SoundEntity_StopSound(pl, i);
2859 float ParseCommandPlayerSlotTarget_firsttoken;
2860 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2868 ParseCommandPlayerSlotTarget_firsttoken = -1;
2872 if (substring(argv(idx), 0, 1) == "#")
2874 s = substring(argv(idx), 1, -1);
2882 ParseCommandPlayerSlotTarget_firsttoken = idx;
2883 if (s == ftos(stof(s)))
2885 e = edict_num(stof(s));
2886 if (e.flags & FL_CLIENT)
2892 // it must be a nick name
2895 ParseCommandPlayerSlotTarget_firsttoken = idx;
2898 FOR_EACH_CLIENT(head)
2899 if (head.netname == s)
2907 s = strdecolorize(s);
2909 FOR_EACH_CLIENT(head)
2910 if (strdecolorize(head.netname) == s)
2925 float modeleffect_SendEntity(entity to, float sf)
2928 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2931 if(self.velocity != '0 0 0')
2933 if(self.angles != '0 0 0')
2935 if(self.avelocity != '0 0 0')
2938 WriteByte(MSG_ENTITY, f);
2939 WriteShort(MSG_ENTITY, self.modelindex);
2940 WriteByte(MSG_ENTITY, self.skin);
2941 WriteByte(MSG_ENTITY, self.frame);
2942 WriteCoord(MSG_ENTITY, self.origin_x);
2943 WriteCoord(MSG_ENTITY, self.origin_y);
2944 WriteCoord(MSG_ENTITY, self.origin_z);
2947 WriteCoord(MSG_ENTITY, self.velocity_x);
2948 WriteCoord(MSG_ENTITY, self.velocity_y);
2949 WriteCoord(MSG_ENTITY, self.velocity_z);
2953 WriteCoord(MSG_ENTITY, self.angles_x);
2954 WriteCoord(MSG_ENTITY, self.angles_y);
2955 WriteCoord(MSG_ENTITY, self.angles_z);
2959 WriteCoord(MSG_ENTITY, self.avelocity_x);
2960 WriteCoord(MSG_ENTITY, self.avelocity_y);
2961 WriteCoord(MSG_ENTITY, self.avelocity_z);
2963 WriteShort(MSG_ENTITY, self.scale * 256.0);
2964 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2965 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2966 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2967 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2972 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2977 e.classname = "modeleffect";
2985 e.teleport_time = t1;
2989 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2993 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2996 sz = max(e.scale, e.scale2);
2997 setsize(e, e.mins * sz, e.maxs * sz);
2998 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
3001 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3003 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3006 float randombit(float bits)
3008 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3017 for(f = 1; f <= bits; f *= 2)
3026 r = (r - 1) / (n - 1);
3033 float randombits(float bits, float k, float error_return)
3037 while(k > 0 && bits != r)
3039 r += randombit(bits - r);
3048 void randombit_test(float bits, float iter)
3052 print(ftos(randombit(bits)), "\n");
3057 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3059 if(halflifedist > 0)
3060 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3061 else if(halflifedist < 0)
3062 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3071 #define cvar_string_normal cvar_string_builtin
3072 #define cvar_normal cvar_builtin
3074 string cvar_string_normal(string n)
3076 if not(cvar_type(n) & 1)
3077 backtrace(strcat("Attempt to access undefined cvar: ", n));
3078 return cvar_string_builtin(n);
3081 float cvar_normal(string n)
3083 return stof(cvar_string_normal(n));
3086 #define cvar_set_normal cvar_set_builtin
3094 oself.think = SUB_Remove;
3095 oself.nextthink = time;
3101 Execute func() after time + fdelay.
3102 self when func is executed = self when defer is called
3104 void defer(float fdelay, void() func)
3111 e.think = defer_think;
3112 e.nextthink = time + fdelay;