1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(cvar_string("sv_adminnick") != "")
25 return cvar_string("sv_adminnick");
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(cvar("sv_fragmessage_information_ping")) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(cvar("sv_fragmessage_information_handicap"))
104 if(cvar("sv_fragmessage_information_handicap") == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(cvar("sv_fragmessage_information_handicap")) {
114 if(cvar("sv_fragmessage_information_handicap") == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (cvar("sv_eventlog_files"))
143 matches = cvar("sv_eventlog_files_counter") + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (cvar("sv_eventlog_files_timestamps"))
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (cvar("sv_eventlog_console"))
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));
193 PL_MIN = stov(cvar_string("sv_player_mins"));
194 PL_MAX = stov(cvar_string("sv_player_maxs"));
195 PL_HEAD = stov(cvar_string("sv_player_headsize"));
196 PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));
197 PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));
198 PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
240 if (cvar("r_showbboxes"))
242 // show where spawnpoints point at too
243 makevectors(self.angles);
246 e.classname = "info_player_foo";
247 setorigin(e, self.origin + v_forward * 24);
248 setsize(e, '-8 -8 -8', '8 8 8');
249 e.solid = SOLID_TRIGGER;
253 #define strstr strstrofs
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
263 len = strlen(needle);
264 endpos = strlen(haystack) - len;
265 while(offset <= endpos)
267 found = substring(haystack, offset, len);
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
290 localhead = find(world, field, value);
293 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294 dist = localhead.oldorigin;
296 dist = localhead.origin;
298 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301 for (i = 0; i < num_nearest; ++i)
303 if (len < nearest_length[i])
307 // now i tells us where to insert at
308 // INSERTION SORT! YOU'VE SEEN IT! RUN!
309 if (i < NUM_NEAREST_ENTITIES)
311 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313 nearest_length[j + 1] = nearest_length[j];
314 nearest_entity[j + 1] = nearest_entity[j];
316 nearest_length[i] = len;
317 nearest_entity[i] = localhead;
318 if (num_nearest < NUM_NEAREST_ENTITIES)
319 num_nearest = num_nearest + 1;
322 localhead = find(localhead, field, value);
325 // now use the first one from our list that we can see
326 for (i = 0; i < num_nearest; ++i)
328 traceline(point, nearest_entity[i].origin, TRUE, world);
329 if (trace_fraction == 1)
333 dprint("Nearest point (");
334 dprint(nearest_entity[0].netname);
335 dprint(") is not visible, using a visible one.\n");
337 return nearest_entity[i];
341 if (num_nearest == 0)
344 dprint("Not seeing any location point, using nearest as fallback.\n");
346 dprint("Candidates were: ");
347 for(j = 0; j < num_nearest; ++j)
351 dprint(nearest_entity[j].netname);
356 return nearest_entity[0];
359 void spawnfunc_target_location()
361 self.classname = "target_location";
362 // location name in netname
363 // eventually support: count, teamgame selectors, line of sight?
366 void spawnfunc_info_location()
368 self.classname = "target_location";
369 self.message = self.netname;
372 string NearestLocation(vector p)
377 loc = findnearest(p, classname, "target_location", '1 1 1');
384 loc = findnearest(p, target, "###item###", '1 1 4');
391 string formatmessage(string msg)
402 WarpZone_crosshair_trace(self);
403 cursor = trace_endpos;
404 cursor_ent = trace_ent;
408 break; // too many replacements
411 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
425 replacement = substring(msg, p, 2);
426 escape = substring(msg, p + 1, 1);
430 else if (escape == "\\")
432 else if (escape == "n")
434 else if (escape == "a")
435 replacement = ftos(floor(self.armorvalue));
436 else if (escape == "h")
437 replacement = ftos(floor(self.health));
438 else if (escape == "l")
439 replacement = NearestLocation(self.origin);
440 else if (escape == "y")
441 replacement = NearestLocation(cursor);
442 else if (escape == "d")
443 replacement = NearestLocation(self.death_origin);
444 else if (escape == "w") {
448 wep = self.switchweapon;
451 replacement = W_Name(wep);
452 } else if (escape == "W") {
453 if (self.items & IT_SHELLS) replacement = "shells";
454 else if (self.items & IT_NAILS) replacement = "bullets";
455 else if (self.items & IT_ROCKETS) replacement = "rockets";
456 else if (self.items & IT_CELLS) replacement = "cells";
457 else replacement = "batteries"; // ;)
458 } else if (escape == "x") {
459 replacement = cursor_ent.netname;
460 if (!replacement || !cursor_ent)
461 replacement = "nothing";
462 } else if (escape == "p") {
463 if (self.last_selected_player)
464 replacement = self.last_selected_player.netname;
466 replacement = "(nobody)";
467 } else if (escape == "s")
468 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469 else if (escape == "S")
470 replacement = ftos(vlen(self.velocity));
472 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473 p = p + strlen(replacement);
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479 return (value == 0) ? FALSE : TRUE;
488 >0: receives a cvar from name=argv(f) value=argv(f+1)
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
495 strunzone(self.field);
496 self.field = string_null;
500 if (thisname == name)
503 strunzone(self.field);
504 self.field = strzone(argv(f + 1));
508 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
512 GetCvars_handleString(thisname, f, field, name);
513 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514 if (thisname == name)
517 s = func(strcat1(self.field));
520 strunzone(self.field);
521 self.field = strzone(s);
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
532 if (thisname == name)
533 self.field = stof(argv(f + 1));
536 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
545 if (thisname == name)
549 self.field = stof(argv(f + 1));
558 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
565 o = W_FixWeaponOrder_ForceComplete(wo);
566 if(self.weaponorder_byimpulse)
568 strunzone(self.weaponorder_byimpulse);
569 self.weaponorder_byimpulse = string_null;
571 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
574 void GetCvars(float f)
579 s = strcat1(argv(f));
583 MUTATOR_CALLHOOK(GetCvars);
584 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
610 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
613 #ifdef ALLOW_FORCEMODELS
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
617 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
620 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
623 if (s == "cl_weaponpriority")
624 self.switchweapon = w_getbestweapon(self);
628 float fexists(string f)
631 fh = fopen(f, FILE_READ);
638 void backtrace(string msg)
641 dev = cvar("developer");
642 war = cvar("prvm_backtraceforwarnings");
643 cvar_set("developer", "1");
644 cvar_set("prvm_backtraceforwarnings", "1");
646 print("--- CUT HERE ---\nWARNING: ");
649 remove(world); // isn't there any better way to cause a backtrace?
650 print("\n--- CUT UNTIL HERE ---\n");
651 cvar_set("developer", ftos(dev));
652 cvar_set("prvm_backtraceforwarnings", ftos(war));
655 string Team_ColorCode(float teamid)
657 if (teamid == COLOR_TEAM1)
659 else if (teamid == COLOR_TEAM2)
661 else if (teamid == COLOR_TEAM3)
663 else if (teamid == COLOR_TEAM4)
669 string Team_ColorName(float t)
671 // fixme: Search for team entities and get their .netname's!
672 if (t == COLOR_TEAM1)
674 if (t == COLOR_TEAM2)
676 if (t == COLOR_TEAM3)
678 if (t == COLOR_TEAM4)
683 string Team_ColorNameLowerCase(float t)
685 // fixme: Search for team entities and get their .netname's!
686 if (t == COLOR_TEAM1)
688 if (t == COLOR_TEAM2)
690 if (t == COLOR_TEAM3)
692 if (t == COLOR_TEAM4)
697 float ColourToNumber(string team_colour)
699 if (team_colour == "red")
702 if (team_colour == "blue")
705 if (team_colour == "yellow")
708 if (team_colour == "pink")
711 if (team_colour == "auto")
717 float NumberToTeamNumber(float number)
734 #define CENTERPRIO_POINT 1
735 #define CENTERPRIO_SPAM 2
736 #define CENTERPRIO_VOTE 4
737 #define CENTERPRIO_NORMAL 5
738 #define CENTERPRIO_SHIELDING 7
739 #define CENTERPRIO_MAPVOTE 9
740 #define CENTERPRIO_IDLEKICK 50
741 #define CENTERPRIO_ADMIN 99
742 .float centerprint_priority;
743 .float centerprint_expires;
744 void centerprint_atprio(entity e, float prio, string s)
746 if (intermission_running)
747 if (prio < CENTERPRIO_MAPVOTE)
749 if (time > e.centerprint_expires)
750 e.centerprint_priority = 0;
751 if (prio >= e.centerprint_priority)
753 e.centerprint_priority = prio;
754 if (timeoutStatus == 2)
755 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
757 e.centerprint_expires = time + e.cvar_scr_centertime;
758 centerprint_builtin(e, s);
761 void centerprint_expire(entity e, float prio)
763 if (prio == e.centerprint_priority)
765 e.centerprint_priority = 0;
766 centerprint_builtin(e, "");
769 void centerprint(entity e, string s)
771 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
774 // decolorizes and team colors the player name when needed
775 string playername(entity p)
778 if (teams_matter && !intermission_running && p.classname == "player")
780 t = Team_ColorCode(p.team);
781 return strcat(t, strdecolorize(p.netname));
787 vector randompos(vector m1, vector m2)
791 v_x = m2_x * random() + m1_x;
792 v_y = m2_y * random() + m1_y;
793 v_z = m2_z * random() + m1_z;
797 float g_pickup_shells;
798 float g_pickup_shells_max;
799 float g_pickup_nails;
800 float g_pickup_nails_max;
801 float g_pickup_rockets;
802 float g_pickup_rockets_max;
803 float g_pickup_cells;
804 float g_pickup_cells_max;
806 float g_pickup_fuel_jetpack;
807 float g_pickup_fuel_max;
808 float g_pickup_armorsmall;
809 float g_pickup_armorsmall_max;
810 float g_pickup_armorsmall_anyway;
811 float g_pickup_armormedium;
812 float g_pickup_armormedium_max;
813 float g_pickup_armormedium_anyway;
814 float g_pickup_armorbig;
815 float g_pickup_armorbig_max;
816 float g_pickup_armorbig_anyway;
817 float g_pickup_armorlarge;
818 float g_pickup_armorlarge_max;
819 float g_pickup_armorlarge_anyway;
820 float g_pickup_healthsmall;
821 float g_pickup_healthsmall_max;
822 float g_pickup_healthsmall_anyway;
823 float g_pickup_healthmedium;
824 float g_pickup_healthmedium_max;
825 float g_pickup_healthmedium_anyway;
826 float g_pickup_healthlarge;
827 float g_pickup_healthlarge_max;
828 float g_pickup_healthlarge_anyway;
829 float g_pickup_healthmega;
830 float g_pickup_healthmega_max;
831 float g_pickup_healthmega_anyway;
832 float g_pickup_ammo_anyway;
833 float g_pickup_weapons_anyway;
835 float g_weaponarena_random;
836 float g_weaponarena_random_with_laser;
837 string g_weaponarena_list;
838 float g_weaponspeedfactor;
839 float g_weaponratefactor;
840 float g_weapondamagefactor;
841 float g_weaponforcefactor;
842 float g_weaponspreadfactor;
846 float start_ammo_shells;
847 float start_ammo_nails;
848 float start_ammo_rockets;
849 float start_ammo_cells;
850 float start_ammo_fuel;
852 float start_armorvalue;
853 float warmup_start_weapons;
854 float warmup_start_ammo_shells;
855 float warmup_start_ammo_nails;
856 float warmup_start_ammo_rockets;
857 float warmup_start_ammo_cells;
858 float warmup_start_ammo_fuel;
859 float warmup_start_health;
860 float warmup_start_armorvalue;
864 entity get_weaponinfo(float w);
866 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
868 var float i = weaponinfo.weapon;
873 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
875 if (t < 0) // "default" weapon selection
877 if (g_lms || g_ca || allguns)
878 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
881 else if (g_race || g_cts)
882 t = (i == WEP_LASER);
884 t = 0; // weapon is set a few lines later
886 t = (i == WEP_LASER || i == WEP_SHOTGUN);
887 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
888 t |= (i == WEP_HOOK);
891 // we cannot disable porto in Nexball, we must force it
892 if(g_nexball && i == WEP_PORTO)
898 void readplayerstartcvars()
904 // initialize starting values for players
907 start_ammo_shells = 0;
908 start_ammo_nails = 0;
909 start_ammo_rockets = 0;
910 start_ammo_cells = 0;
911 start_health = cvar("g_balance_health_start");
912 start_armorvalue = cvar("g_balance_armor_start");
915 s = cvar_string("g_weaponarena");
921 g_weaponarena_list = "All Weapons";
922 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
924 e = get_weaponinfo(j);
925 g_weaponarena |= e.weapons;
926 weapon_action(e.weapon, WR_PRECACHE);
929 else if (s == "most")
931 g_weaponarena_list = "Most Weapons";
932 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
934 e = get_weaponinfo(j);
935 if (e.spawnflags & WEP_FLAG_NORMAL)
937 g_weaponarena |= e.weapons;
938 weapon_action(e.weapon, WR_PRECACHE);
942 else if (s == "none")
944 g_weaponarena_list = "No Weapons";
945 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
949 t = tokenize_console(s);
950 g_weaponarena_list = "";
951 for (i = 0; i < t; ++i)
954 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
956 e = get_weaponinfo(j);
959 g_weaponarena |= e.weapons;
960 weapon_action(e.weapon, WR_PRECACHE);
961 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
967 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
970 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
974 g_weaponarena_random = cvar("g_weaponarena_random");
976 g_weaponarena_random = 0;
977 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
981 start_weapons = g_weaponarena;
982 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
983 start_ammo_rockets = 999;
984 if (g_weaponarena & WEPBIT_SHOTGUN)
985 start_ammo_shells = 999;
986 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
987 start_ammo_cells = 999;
988 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
989 start_ammo_nails = 999;
990 if (g_weaponarena & WEPBIT_HOOK)
991 start_ammo_fuel = 999;
992 start_items |= IT_UNLIMITED_AMMO;
994 else if (g_minstagib)
997 start_armorvalue = 0;
998 start_weapons = WEPBIT_MINSTANEX;
999 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1000 start_ammo_cells = cvar("g_minstagib_ammo_start");
1001 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1002 start_ammo_fuel = cvar("g_start_ammo_fuel");
1004 if (g_minstagib_invis_alpha <= 0)
1005 g_minstagib_invis_alpha = -1;
1011 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1012 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1013 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1014 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1015 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1016 start_health = cvar("g_lms_start_health");
1017 start_armorvalue = cvar("g_lms_start_armor");
1021 start_ammo_shells = cvar("g_start_ammo_shells");
1022 start_ammo_nails = cvar("g_start_ammo_nails");
1023 start_ammo_rockets = cvar("g_start_ammo_rockets");
1024 start_ammo_cells = cvar("g_start_ammo_cells");
1025 start_ammo_fuel = cvar("g_start_ammo_fuel");
1028 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1030 e = get_weaponinfo(i);
1031 if(want_weapon("g_start_weapon_", e, FALSE))
1032 start_weapons |= e.weapons;
1038 warmup_start_ammo_shells = start_ammo_shells;
1039 warmup_start_ammo_nails = start_ammo_nails;
1040 warmup_start_ammo_rockets = start_ammo_rockets;
1041 warmup_start_ammo_cells = start_ammo_cells;
1042 warmup_start_ammo_fuel = start_ammo_fuel;
1043 warmup_start_health = start_health;
1044 warmup_start_armorvalue = start_armorvalue;
1045 warmup_start_weapons = start_weapons;
1047 if (!g_weaponarena && !g_minstagib && !g_ca)
1049 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1050 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1051 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1052 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1053 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1054 warmup_start_health = cvar("g_warmup_start_health");
1055 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1056 warmup_start_weapons = 0;
1057 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1059 e = get_weaponinfo(i);
1060 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1061 warmup_start_weapons |= e.weapons;
1066 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1068 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1069 start_items |= IT_FUEL_REGEN;
1070 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1071 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1074 if(!cvar("g_use_ammunition"))
1076 start_ammo_shells = cvar("g_pickup_shells_max");
1077 start_ammo_nails = cvar("g_pickup_nails_max");
1078 start_ammo_rockets = cvar("g_pickup_rockets_max");
1079 start_ammo_cells = cvar("g_pickup_cells_max");
1080 start_ammo_fuel = cvar("g_pickup_fuel_max");
1081 start_items |= IT_UNLIMITED_AMMO;
1082 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1083 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1084 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1085 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1086 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1087 //warmup_start_items |= IT_UNLIMITED_AMMO;
1091 start_items |= IT_JETPACK;
1093 if (g_weapon_stay == 2)
1095 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1096 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1097 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1098 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1099 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1100 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1101 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1102 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1103 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1104 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1107 MUTATOR_CALLHOOK(SetStartItems);
1109 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1111 e = get_weaponinfo(i);
1112 if(e.weapons & (start_weapons | warmup_start_weapons))
1113 weapon_action(e.weapon, WR_PRECACHE);
1116 start_ammo_shells = max(0, start_ammo_shells);
1117 start_ammo_nails = max(0, start_ammo_nails);
1118 start_ammo_cells = max(0, start_ammo_cells);
1119 start_ammo_rockets = max(0, start_ammo_rockets);
1120 start_ammo_fuel = max(0, start_ammo_fuel);
1122 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1123 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1124 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1125 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1126 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1130 float g_bugrigs_planar_movement;
1131 float g_bugrigs_planar_movement_car_jumping;
1132 float g_bugrigs_reverse_spinning;
1133 float g_bugrigs_reverse_speeding;
1134 float g_bugrigs_reverse_stopping;
1135 float g_bugrigs_air_steering;
1136 float g_bugrigs_angle_smoothing;
1137 float g_bugrigs_friction_floor;
1138 float g_bugrigs_friction_brake;
1139 float g_bugrigs_friction_air;
1140 float g_bugrigs_accel;
1141 float g_bugrigs_speed_ref;
1142 float g_bugrigs_speed_pow;
1143 float g_bugrigs_steer;
1145 float g_touchexplode;
1146 float g_touchexplode_radius;
1147 float g_touchexplode_damage;
1148 float g_touchexplode_edgedamage;
1149 float g_touchexplode_force;
1156 float sv_pitch_fixyaw;
1158 float sv_accuracy_data_share;
1160 void readlevelcvars(void)
1162 // first load all the mutators
1164 MUTATOR_ADD(mutator_nix);
1165 if(cvar("g_dodging"))
1166 MUTATOR_ADD(mutator_dodging);
1167 if(cvar("g_rocket_flying"))
1168 MUTATOR_ADD(mutator_rocketflying);
1169 if(cvar("g_vampire"))
1170 MUTATOR_ADD(mutator_vampire);
1173 if(cvar("sv_allow_fullbright"))
1174 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1176 g_bugrigs = cvar("g_bugrigs");
1177 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1178 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1179 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1180 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1181 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1182 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1183 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1184 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1185 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1186 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1187 g_bugrigs_accel = cvar("g_bugrigs_accel");
1188 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1189 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1190 g_bugrigs_steer = cvar("g_bugrigs_steer");
1192 g_touchexplode = cvar("g_touchexplode");
1193 g_touchexplode_radius = cvar("g_touchexplode_radius");
1194 g_touchexplode_damage = cvar("g_touchexplode_damage");
1195 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1196 g_touchexplode_force = cvar("g_touchexplode_force");
1198 #ifdef ALLOW_FORCEMODELS
1199 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1201 sv_loddistance1 = cvar("sv_loddistance1");
1202 sv_loddistance2 = cvar("sv_loddistance2");
1204 if(sv_loddistance2 <= sv_loddistance1)
1205 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1207 sv_clones = cvar("sv_clones");
1208 sv_gentle = cvar("sv_gentle");
1209 sv_foginterval = cvar("sv_foginterval");
1210 g_cloaked = cvar("g_cloaked");
1211 g_jump_grunt = cvar("g_jump_grunt");
1212 g_footsteps = cvar("g_footsteps");
1213 g_grappling_hook = cvar("g_grappling_hook");
1214 g_jetpack = cvar("g_jetpack");
1215 g_midair = cvar("g_midair");
1216 g_minstagib = cvar("g_minstagib");
1217 g_norecoil = cvar("g_norecoil");
1218 g_bloodloss = cvar("g_bloodloss");
1219 sv_maxidle = cvar("sv_maxidle");
1220 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1221 sv_pogostick = cvar("sv_pogostick");
1222 g_ctf_reverse = cvar("g_ctf_reverse");
1223 sv_autotaunt = cvar("sv_autotaunt");
1224 sv_taunt = cvar("sv_taunt");
1226 inWarmupStage = cvar("g_warmup");
1227 g_warmup_limit = cvar("g_warmup_limit");
1228 g_warmup_allguns = cvar("g_warmup_allguns");
1229 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1231 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1232 inWarmupStage = 0; // these modes cannot work together, sorry
1234 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1235 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1236 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1237 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1238 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1239 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1240 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1241 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1242 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1243 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1244 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1245 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1247 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1248 g_weaponratefactor = cvar("g_weaponratefactor");
1249 g_weapondamagefactor = cvar("g_weapondamagefactor");
1250 g_weaponforcefactor = cvar("g_weaponforcefactor");
1251 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1253 g_pickup_shells = cvar("g_pickup_shells");
1254 g_pickup_shells_max = cvar("g_pickup_shells_max");
1255 g_pickup_nails = cvar("g_pickup_nails");
1256 g_pickup_nails_max = cvar("g_pickup_nails_max");
1257 g_pickup_rockets = cvar("g_pickup_rockets");
1258 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1259 g_pickup_cells = cvar("g_pickup_cells");
1260 g_pickup_cells_max = cvar("g_pickup_cells_max");
1261 g_pickup_fuel = cvar("g_pickup_fuel");
1262 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1263 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1264 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1265 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1266 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1267 g_pickup_armormedium = cvar("g_pickup_armormedium");
1268 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1269 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1270 g_pickup_armorbig = cvar("g_pickup_armorbig");
1271 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1272 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1273 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1274 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1275 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1276 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1277 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1278 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1279 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1280 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1281 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1282 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1283 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1284 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1285 g_pickup_healthmega = cvar("g_pickup_healthmega");
1286 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1287 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1289 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1290 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1292 g_pinata = cvar("g_pinata");
1294 g_weapon_stay = cvar("g_weapon_stay");
1296 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1299 g_ghost_items = cvar("g_ghost_items");
1301 if(g_ghost_items >= 1)
1302 g_ghost_items = 0.25; // default alpha value
1304 if not(inWarmupStage && !g_ca)
1305 game_starttime = cvar("g_start_delay");
1307 sv_pitch_min = cvar("sv_pitch_min");
1308 sv_pitch_max = cvar("sv_pitch_max");
1309 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1311 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1313 readplayerstartcvars();
1317 // TODO sound pack system
1320 string precache_sound_builtin (string s) = #19;
1321 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1322 string precache_sound(string s)
1324 return precache_sound_builtin(strcat(soundpack, s));
1326 void play2(entity e, string filename)
1328 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1330 void sound(entity e, float chan, string samp, float vol, float atten)
1332 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1337 string precache_sound (string s) = #19;
1338 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1339 float precache_sound_index (string s) = #19;
1341 #define SND_VOLUME 1
1342 #define SND_ATTENUATION 2
1343 #define SND_LARGEENTITY 8
1344 #define SND_LARGESOUND 16
1346 float sound_allowed(float dest, entity e)
1348 // sounds from world may always pass
1351 if (e.classname == "body")
1353 if (e.owner && e.owner != e)
1358 // sounds to self may always pass
1359 if (dest == MSG_ONE)
1360 if (e == msg_entity)
1362 // sounds by players can be removed
1363 if (cvar("bot_sound_monopoly"))
1364 if (clienttype(e) == CLIENTTYPE_REAL)
1366 // anything else may pass
1370 void sound(entity e, float chan, string samp, float vol, float atten)
1372 if (!sound_allowed(MSG_BROADCAST, e))
1374 sound_builtin(e, chan, samp, vol, atten);
1376 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1380 if (!sound_allowed(dest, e))
1383 entno = num_for_edict(e);
1384 idx = precache_sound_index(samp);
1389 atten = floor(atten * 64);
1390 vol = floor(vol * 255);
1393 sflags |= SND_VOLUME;
1395 sflags |= SND_ATTENUATION;
1397 sflags |= SND_LARGEENTITY;
1399 sflags |= SND_LARGESOUND;
1401 WriteByte(dest, SVC_SOUND);
1402 WriteByte(dest, sflags);
1403 if (sflags & SND_VOLUME)
1404 WriteByte(dest, vol);
1405 if (sflags & SND_ATTENUATION)
1406 WriteByte(dest, atten);
1407 if (sflags & SND_LARGEENTITY)
1409 WriteShort(dest, entno);
1410 WriteByte(dest, chan);
1414 WriteShort(dest, entno * 8 + chan);
1416 if (sflags & SND_LARGESOUND)
1417 WriteShort(dest, idx);
1419 WriteByte(dest, idx);
1421 WriteCoord(dest, o_x);
1422 WriteCoord(dest, o_y);
1423 WriteCoord(dest, o_z);
1425 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1429 if (!sound_allowed(dest, e))
1432 o = e.origin + 0.5 * (e.mins + e.maxs);
1433 soundtoat(dest, e, o, chan, samp, vol, atten);
1435 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1437 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1439 void stopsoundto(float dest, entity e, float chan)
1443 if (!sound_allowed(dest, e))
1446 entno = num_for_edict(e);
1451 idx = precache_sound_index("misc/null.wav");
1452 sflags = SND_LARGEENTITY;
1454 sflags |= SND_LARGESOUND;
1455 WriteByte(dest, SVC_SOUND);
1456 WriteByte(dest, sflags);
1457 WriteShort(dest, entno);
1458 WriteByte(dest, chan);
1459 if (sflags & SND_LARGESOUND)
1460 WriteShort(dest, idx);
1462 WriteByte(dest, idx);
1463 WriteCoord(dest, e.origin_x);
1464 WriteCoord(dest, e.origin_y);
1465 WriteCoord(dest, e.origin_z);
1469 WriteByte(dest, SVC_STOPSOUND);
1470 WriteShort(dest, entno * 8 + chan);
1473 void stopsound(entity e, float chan)
1475 if (!sound_allowed(MSG_BROADCAST, e))
1478 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1479 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1482 void play2(entity e, string filename)
1484 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1486 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1489 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1491 float spamsound(entity e, float chan, string samp, float vol, float atten)
1493 if (!sound_allowed(MSG_BROADCAST, e))
1496 if (time > e.spamtime)
1499 sound(e, chan, samp, vol, atten);
1505 void play2team(float t, string filename)
1509 if (cvar("bot_sound_monopoly"))
1512 FOR_EACH_REALPLAYER(head)
1515 play2(head, filename);
1519 void play2all(string samp)
1521 if (cvar("bot_sound_monopoly"))
1524 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1527 void PrecachePlayerSounds(string f);
1528 void precache_playermodel(string m)
1530 float globhandle, i, n;
1533 if(substring(m, -9,5) == "_lod1")
1535 if(substring(m, -9,5) == "_lod2")
1540 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1541 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1544 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1547 n = search_getsize(globhandle);
1548 for (i = 0; i < n; ++i)
1550 //print(search_getfilename(globhandle, i), "\n");
1551 f = search_getfilename(globhandle, i);
1552 PrecachePlayerSounds(f);
1554 search_end(globhandle);
1556 void precache_all_playermodels(string pattern)
1558 float globhandle, i, n;
1561 globhandle = search_begin(pattern, TRUE, FALSE);
1564 n = search_getsize(globhandle);
1565 for (i = 0; i < n; ++i)
1567 //print(search_getfilename(globhandle, i), "\n");
1568 f = search_getfilename(globhandle, i);
1569 precache_playermodel(f);
1571 search_end(globhandle);
1576 // gamemode related things
1577 precache_model ("models/misc/chatbubble.spr");
1578 precache_model ("models/misc/teambubble.spr");
1581 precache_model ("models/runematch/curse.mdl");
1582 precache_model ("models/runematch/rune.mdl");
1585 #ifdef TTURRETS_ENABLED
1586 if (cvar("g_turrets"))
1590 // Precache all player models if desired
1591 if (cvar("sv_precacheplayermodels"))
1593 PrecachePlayerSounds("sound/player/default.sounds");
1594 precache_all_playermodels("models/player/*.zym");
1595 precache_all_playermodels("models/player/*.dpm");
1596 precache_all_playermodels("models/player/*.md3");
1597 precache_all_playermodels("models/player/*.psk");
1598 precache_all_playermodels("models/player/*.iqm");
1601 if (cvar("sv_defaultcharacter"))
1604 s = cvar_string("sv_defaultplayermodel_red");
1606 precache_playermodel(s);
1607 s = cvar_string("sv_defaultplayermodel_blue");
1609 precache_playermodel(s);
1610 s = cvar_string("sv_defaultplayermodel_yellow");
1612 precache_playermodel(s);
1613 s = cvar_string("sv_defaultplayermodel_pink");
1615 precache_playermodel(s);
1616 s = cvar_string("sv_defaultplayermodel");
1618 precache_playermodel(s);
1623 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1624 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1627 // gore and miscellaneous sounds
1628 //precache_sound ("misc/h2ohit.wav");
1629 precache_model ("models/hook.md3");
1630 precache_sound ("misc/armorimpact.wav");
1631 precache_sound ("misc/bodyimpact1.wav");
1632 precache_sound ("misc/bodyimpact2.wav");
1633 precache_sound ("misc/gib.wav");
1634 precache_sound ("misc/gib_splat01.wav");
1635 precache_sound ("misc/gib_splat02.wav");
1636 precache_sound ("misc/gib_splat03.wav");
1637 precache_sound ("misc/gib_splat04.wav");
1638 precache_sound ("misc/hit.wav");
1639 precache_sound ("misc/typehit.wav");
1640 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1641 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1642 precache_sound ("misc/null.wav");
1643 precache_sound ("misc/spawn.wav");
1644 precache_sound ("misc/talk.wav");
1645 precache_sound ("misc/teleport.wav");
1646 precache_sound ("misc/poweroff.wav");
1647 precache_sound ("player/lava.wav");
1648 precache_sound ("player/slime.wav");
1651 precache_sound ("misc/jetpack_fly.wav");
1653 precache_model ("models/sprites/0.spr32");
1654 precache_model ("models/sprites/1.spr32");
1655 precache_model ("models/sprites/2.spr32");
1656 precache_model ("models/sprites/3.spr32");
1657 precache_model ("models/sprites/4.spr32");
1658 precache_model ("models/sprites/5.spr32");
1659 precache_model ("models/sprites/6.spr32");
1660 precache_model ("models/sprites/7.spr32");
1661 precache_model ("models/sprites/8.spr32");
1662 precache_model ("models/sprites/9.spr32");
1663 precache_model ("models/sprites/10.spr32");
1665 // common weapon precaches
1666 precache_sound ("weapons/weapon_switch.wav");
1667 precache_sound ("weapons/weaponpickup.wav");
1668 precache_sound ("weapons/unavailable.wav");
1669 precache_sound ("weapons/dryfire.wav");
1670 if (g_grappling_hook)
1672 precache_sound ("weapons/hook_fire.wav"); // hook
1673 precache_sound ("weapons/hook_impact.wav"); // hook
1676 if(cvar("sv_precacheweapons"))
1678 //precache weapon models/sounds
1681 while (wep <= WEP_LAST)
1683 weapon_action(wep, WR_PRECACHE);
1688 precache_model("models/elaser.mdl");
1689 precache_model("models/laser.mdl");
1690 precache_model("models/ebomb.mdl");
1693 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1695 if (!self.noise && self.music) // quake 3 uses the music field
1696 self.noise = self.music;
1698 // plays music for the level if there is any
1701 precache_sound (self.noise);
1702 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1707 // sorry, but using \ in macros breaks line numbers
1708 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1709 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1710 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1712 // WARNING: this kills the trace globals
1713 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1714 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1716 #define INITPRIO_FIRST 0
1717 #define INITPRIO_GAMETYPE 0
1718 #define INITPRIO_GAMETYPE_FALLBACK 1
1719 #define INITPRIO_FINDTARGET 10
1720 #define INITPRIO_DROPTOFLOOR 20
1721 #define INITPRIO_SETLOCATION 90
1722 #define INITPRIO_LINKDOORS 91
1723 #define INITPRIO_LAST 99
1725 .void(void) initialize_entity;
1726 .float initialize_entity_order;
1727 .entity initialize_entity_next;
1728 entity initialize_entity_first;
1730 void make_safe_for_remove(entity e)
1732 if (e.initialize_entity)
1735 for (ent = initialize_entity_first; ent; )
1737 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1739 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1740 // skip it in linked list
1743 prev.initialize_entity_next = ent.initialize_entity_next;
1744 ent = prev.initialize_entity_next;
1748 initialize_entity_first = ent.initialize_entity_next;
1749 ent = initialize_entity_first;
1755 ent = ent.initialize_entity_next;
1761 void objerror(string s)
1763 make_safe_for_remove(self);
1764 objerror_builtin(s);
1767 void remove_unsafely(entity e)
1772 void remove_safely(entity e)
1774 make_safe_for_remove(e);
1778 void InitializeEntity(entity e, void(void) func, float order)
1782 if (!e || e.initialize_entity)
1784 // make a proxy initializer entity
1788 e.classname = "initialize_entity";
1792 e.initialize_entity = func;
1793 e.initialize_entity_order = order;
1795 cur = initialize_entity_first;
1798 if (!cur || cur.initialize_entity_order > order)
1800 // insert between prev and cur
1802 prev.initialize_entity_next = e;
1804 initialize_entity_first = e;
1805 e.initialize_entity_next = cur;
1809 cur = cur.initialize_entity_next;
1812 void InitializeEntitiesRun()
1815 startoflist = initialize_entity_first;
1816 initialize_entity_first = world;
1817 for (self = startoflist; self; )
1820 var void(void) func;
1821 e = self.initialize_entity_next;
1822 func = self.initialize_entity;
1823 self.initialize_entity_order = 0;
1824 self.initialize_entity = func_null;
1825 self.initialize_entity_next = world;
1826 if (self.classname == "initialize_entity")
1830 remove_builtin(self);
1833 //dprint("Delayed initialization: ", self.classname, "\n");
1839 .float uncustomizeentityforclient_set;
1840 .void(void) uncustomizeentityforclient;
1841 void(void) SUB_Nullpointer = #0;
1842 void UncustomizeEntitiesRun()
1846 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1847 self.uncustomizeentityforclient();
1850 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1852 e.customizeentityforclient = customizer;
1853 e.uncustomizeentityforclient = uncustomizer;
1854 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1858 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1861 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1865 if (e.classname == "")
1866 e.classname = "net_linked";
1868 if (e.model == "" || self.modelindex == 0)
1872 setmodel(e, "null");
1876 e.SendEntity = sendfunc;
1877 e.SendFlags = 0xFFFFFF;
1880 e.effects |= EF_NODEPTHTEST;
1884 e.nextthink = time + dt;
1885 e.think = SUB_Remove;
1889 void adaptor_think2touch()
1898 void adaptor_think2use()
1910 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1912 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1913 self.projectiledeathtype |= HITTYPE_SPLASH;
1914 adaptor_think2use();
1917 // deferred dropping
1918 void DropToFloor_Handler()
1920 droptofloor_builtin();
1921 self.dropped_origin = self.origin;
1926 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1931 float trace_hits_box_a0, trace_hits_box_a1;
1933 float trace_hits_box_1d(float end, float thmi, float thma)
1937 // just check if x is in range
1945 // do the trace with respect to x
1946 // 0 -> end has to stay in thmi -> thma
1947 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1948 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1949 if (trace_hits_box_a0 > trace_hits_box_a1)
1955 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1960 // now it is a trace from 0 to end
1962 trace_hits_box_a0 = 0;
1963 trace_hits_box_a1 = 1;
1965 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1967 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1969 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1975 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1977 return trace_hits_box(start, end, thmi - ma, thma - mi);
1980 float SUB_NoImpactCheck()
1982 // zero hitcontents = this is not the real impact, but either the
1983 // mirror-impact of something hitting the projectile instead of the
1984 // projectile hitting the something, or a touchareagrid one. Neither of
1985 // these stop the projectile from moving, so...
1986 if(trace_dphitcontents == 0)
1988 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1991 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1993 if (other == world && self.size != '0 0 0')
1996 tic = self.velocity * sys_frametime;
1997 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1998 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1999 if (trace_fraction >= 1)
2001 dprint("Odd... did not hit...?\n");
2003 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2005 dprint("Detected and prevented the sky-grapple bug.\n");
2013 #define SUB_OwnerCheck() (other && (other == self.owner))
2015 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2017 if(SUB_OwnerCheck())
2019 if(SUB_NoImpactCheck())
2024 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2025 UpdateCSQCProjectileNextFrame(self);
2028 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2030 float MAX_IPBAN_URIS = 16;
2032 float URI_GET_DISCARD = 0;
2033 float URI_GET_IPBAN = 1;
2034 float URI_GET_IPBAN_END = 16;
2035 float URI_GET_PLAYERSTATS_SENT = 17;
2037 void URI_Get_Callback(float id, float status, string data)
2039 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2041 dprint("\nEnd of data.\n");
2043 if (id == URI_GET_DISCARD)
2047 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2050 OnlineBanList_URI_Get_Callback(id, status, data);
2052 else if (id == URI_GET_PLAYERSTATS_SENT)
2054 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2058 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2062 void print_to(entity e, string s)
2065 sprint(e, strcat(s, "\n"));
2070 string uid2name(string myuid) {
2072 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2075 s = "^1Unregistered Player";
2079 float race_readTime(string map, float pos)
2087 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2090 string race_readUID(string map, float pos)
2098 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2101 float race_readPos(string map, float t) {
2103 for (i = 1; i <= RANKINGS_CNT; ++i)
2104 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2107 return 0; // pos is zero if unranked
2110 void race_writeTime(string map, float t, string myuid)
2119 newpos = race_readPos(map, t);
2122 for(i = 1; i <= RANKINGS_CNT; ++i)
2124 if(race_readUID(map, i) == myuid)
2127 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2128 for (i = prevpos; i > newpos; --i) {
2129 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2130 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2132 } else { // player has no ranked record yet
2133 for (i = RANKINGS_CNT; i > newpos; --i) {
2134 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2135 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2139 // store new time itself
2140 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2141 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2144 string race_readName(string map, float pos)
2152 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2155 string race_placeName(float pos) {
2156 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2158 if(mod(pos, 10) == 1)
2159 return strcat(ftos(pos), "st");
2160 else if(mod(pos, 10) == 2)
2161 return strcat(ftos(pos), "nd");
2162 else if(mod(pos, 10) == 3)
2163 return strcat(ftos(pos), "rd");
2165 return strcat(ftos(pos), "th");
2168 return strcat(ftos(pos), "th");
2170 string getrecords(float page) // 50 records per page
2184 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2186 if (MapInfo_Get_ByID(i))
2188 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2192 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2193 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2201 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2203 if (MapInfo_Get_ByID(i))
2205 r = race_readTime(MapInfo_Map_bspname, 1);
2208 h = race_readName(MapInfo_Map_bspname, 1);
2209 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2217 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2219 if (MapInfo_Get_ByID(i))
2221 r = race_readTime(MapInfo_Map_bspname, 1);
2224 h = race_readName(MapInfo_Map_bspname, 1);
2225 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2231 MapInfo_ClearTemps();
2233 if (s == "" && page == 0)
2234 return "No records are available on this server.\n";
2239 string getrankings()
2252 for (i = 1; i <= RANKINGS_CNT; ++i)
2254 t = race_readTime(map, i);
2257 n = race_readName(map, i);
2258 p = race_placeName(i);
2259 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2262 MapInfo_ClearTemps();
2265 return strcat("No records are available for the map: ", map, "\n");
2267 return strcat("Records for ", map, ":\n", s);
2270 #define LADDER_FIRSTPOINT 100
2271 #define LADDER_CNT 10
2272 // position X still gives LADDER_FIRSTPOINT/X points
2273 #define LADDER_SIZE 30
2274 // ladder shows the top X players
2275 string top_uids[LADDER_SIZE];
2276 float top_scores[LADDER_SIZE];
2279 float i, j, k, uidcnt;
2293 for (k = 0; k < MapInfo_count; ++k)
2295 if (MapInfo_Get_ByID(k))
2297 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2298 if(i == 0) // speed award
2300 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2303 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2305 else // normal record, if it exists (else break)
2307 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2310 myuid = race_readUID(MapInfo_Map_bspname, i);
2313 // string s contains:
2314 // arg 0 = # of speed recs
2315 // arg 1 = # of 1st place recs
2316 // arg 2 = # of 2nd place recs
2318 // LADDER_CNT+1 = total points
2320 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2323 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2325 for (j = 0; j <= LADDER_CNT + 1; ++j)
2327 if(j != LADDER_CNT + 1)
2328 temp_s = strcat(temp_s, "0 ");
2330 temp_s = strcat(temp_s, "0");
2334 tokenize_console(temp_s);
2337 if(i == 0) // speed award
2338 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2340 if(j == 0) // speed award
2341 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2343 s = strcat(s, " ", argv(j)); // just copy over everything else
2346 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2349 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2350 else if(j == i) // wanted rec!
2351 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2353 s = strcat(s, " ", argv(j)); // just copy over everything else
2356 // total points are (by default) calculated like this:
2357 // speedrec = floor(100 / 10) = 10 points
2358 // 1st place = floor(100 / 1) = 100 points
2359 // 2nd place = floor(100 / 2) = 50 points
2360 // 3rd place = floor(100 / 3) = 33 points
2361 // 4th place = floor(100 / 4) = 25 points
2362 // 5th place = floor(100 / 5) = 20 points
2366 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2368 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2370 db_put(TemporaryDB, strcat("ladder", myuid), s);
2377 for (i = 0; i <= uidcnt; ++i) // for each known uid
2379 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2380 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2381 tokenize_console(temp_s);
2382 thiscnt = stof(argv(LADDER_CNT+1));
2384 if(thiscnt > top_scores[LADDER_SIZE-1])
2385 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2387 if(thiscnt > top_scores[j])
2389 for (k = LADDER_SIZE-1; k >= j; --k)
2391 top_uids[k] = top_uids[k-1];
2392 top_scores[k] = top_scores[k-1];
2394 top_uids[j] = thisuid;
2395 top_scores[j] = thiscnt;
2401 s = "^3-----------------------\n\n";
2403 s = strcat(s, "Pos ^3|");
2404 s = strcat(s, " ^7Total ^3|");
2405 for (i = 1; i <= LADDER_CNT; ++i)
2407 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2409 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2411 s = strcat(s, "\n^3----+--------");
2412 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2414 s = strcat(s, "+-----");
2417 for (i = 1; i <= LADDER_CNT - 9; ++i)
2419 s = strcat(s, "+------");
2423 s = strcat(s, "+--------------+--------------------\n");
2425 for (i = 0; i < LADDER_SIZE; ++i)
2427 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2428 tokenize_console(temp_s);
2429 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2431 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2432 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2433 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2435 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2438 for (j = 10; j <= LADDER_CNT; ++j)
2440 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2444 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2445 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2448 MapInfo_ClearTemps();
2451 return "No ladder on this server!\n";
2453 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2457 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2460 vector start, org, delta, end, enddown, mstart;
2462 m = e.dphitcontentsmask;
2463 e.dphitcontentsmask = goodcontents | badcontents;
2466 delta = world.maxs - world.mins;
2468 for (i = 0; i < attempts; ++i)
2470 start_x = org_x + random() * delta_x;
2471 start_y = org_y + random() * delta_y;
2472 start_z = org_z + random() * delta_z;
2474 // rule 1: start inside world bounds, and outside
2475 // solid, and don't start from somewhere where you can
2476 // fall down to evil
2477 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2478 if (trace_fraction >= 1)
2480 if (trace_startsolid)
2482 if (trace_dphitcontents & badcontents)
2484 if (trace_dphitq3surfaceflags & badsurfaceflags)
2487 // rule 2: if we are too high, lower the point
2488 if (trace_fraction * delta_z > maxaboveground)
2489 start = trace_endpos + '0 0 1' * maxaboveground;
2490 enddown = trace_endpos;
2492 // rule 3: make sure we aren't outside the map. This only works
2493 // for somewhat well formed maps. A good rule of thumb is that
2494 // the map should have a convex outside hull.
2495 // these can be traceLINES as we already verified the starting box
2496 mstart = start + 0.5 * (e.mins + e.maxs);
2497 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2498 if (trace_fraction >= 1)
2500 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2501 if (trace_fraction >= 1)
2503 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2504 if (trace_fraction >= 1)
2506 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2507 if (trace_fraction >= 1)
2509 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2510 if (trace_fraction >= 1)
2513 // find a random vector to "look at"
2514 end_x = org_x + random() * delta_x;
2515 end_y = org_y + random() * delta_y;
2516 end_z = org_z + random() * delta_z;
2517 end = start + normalize(end - start) * vlen(delta);
2519 // rule 4: start TO end must not be too short
2520 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2521 if (trace_startsolid)
2523 if (trace_fraction < minviewdistance / vlen(delta))
2526 // rule 5: don't want to look at sky
2527 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2530 // rule 6: we must not end up in trigger_hurt
2531 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2533 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2540 e.dphitcontentsmask = m;
2544 setorigin(e, start);
2545 e.angles = vectoangles(end - start);
2546 dprint("Needed ", ftos(i + 1), " attempts\n");
2553 float zcurveparticles_effectno;
2554 vector zcurveparticles_start;
2555 float zcurveparticles_spd;
2557 void endzcurveparticles()
2559 if(zcurveparticles_effectno)
2562 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2564 zcurveparticles_effectno = 0;
2567 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2569 spd = bound(0, floor(spd / 16), 32767);
2570 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2572 endzcurveparticles();
2573 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2574 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2575 WriteShort(MSG_BROADCAST, effectno);
2576 WriteCoord(MSG_BROADCAST, start_x);
2577 WriteCoord(MSG_BROADCAST, start_y);
2578 WriteCoord(MSG_BROADCAST, start_z);
2579 zcurveparticles_effectno = effectno;
2580 zcurveparticles_start = start;
2583 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2584 WriteCoord(MSG_BROADCAST, end_x);
2585 WriteCoord(MSG_BROADCAST, end_y);
2586 WriteCoord(MSG_BROADCAST, end_z);
2587 WriteCoord(MSG_BROADCAST, end_dz);
2588 zcurveparticles_spd = spd;
2591 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2594 vector vecxy, velxy;
2596 vecxy = end - start;
2601 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2603 endzcurveparticles();
2604 trailparticles(world, effectno, start, end);
2608 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2609 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2612 string GetGametype(); // g_world.qc
2613 void write_recordmarker(entity pl, float tstart, float dt)
2615 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2617 // also write a marker into demo files for demotc-race-record-extractor to find
2620 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2621 " ", ftos(tstart), " ", ftos(dt), "\n"));
2624 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2637 if(allowcenter) // 2: allow center handedness
2650 if(allowcenter) // 2: allow center handedness
2666 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2671 if (cvar("g_shootfromeye"))
2675 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2683 else if (cvar("g_shootfromcenter"))
2687 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2695 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2705 else if (cvar("g_shootfromclient"))
2707 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2), algn);
2712 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2714 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2718 void attach_sameorigin(entity e, entity to, string tag)
2720 vector org, t_forward, t_left, t_up, e_forward, e_up;
2727 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2728 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2729 t_forward = v_forward * tagscale;
2730 t_left = v_right * -tagscale;
2731 t_up = v_up * tagscale;
2733 e.origin_x = org * t_forward;
2734 e.origin_y = org * t_left;
2735 e.origin_z = org * t_up;
2737 // current forward and up directions
2738 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2739 e.angles = AnglesTransform_FromVAngles(e.angles);
2741 e.angles = AnglesTransform_FromAngles(e.angles);
2742 fixedmakevectors(e.angles);
2744 // untransform forward, up!
2745 e_forward_x = v_forward * t_forward;
2746 e_forward_y = v_forward * t_left;
2747 e_forward_z = v_forward * t_up;
2748 e_up_x = v_up * t_forward;
2749 e_up_y = v_up * t_left;
2750 e_up_z = v_up * t_up;
2752 e.angles = fixedvectoangles2(e_forward, e_up);
2753 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2754 e.angles = AnglesTransform_ToVAngles(e.angles);
2756 e.angles = AnglesTransform_ToAngles(e.angles);
2758 setattachment(e, to, tag);
2759 setorigin(e, e.origin);
2762 void detach_sameorigin(entity e)
2765 org = gettaginfo(e, 0);
2766 e.angles = fixedvectoangles2(v_forward, v_up);
2767 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2768 e.angles = AnglesTransform_ToVAngles(e.angles);
2770 e.angles = AnglesTransform_ToAngles(e.angles);
2772 setattachment(e, world, "");
2773 setorigin(e, e.origin);
2776 void follow_sameorigin(entity e, entity to)
2778 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2779 e.aiment = to; // make the hole follow bmodel
2780 e.punchangle = to.angles; // the original angles of bmodel
2781 e.view_ofs = e.origin - to.origin; // relative origin
2782 e.v_angle = e.angles - to.angles; // relative angles
2785 void unfollow_sameorigin(entity e)
2787 e.movetype = MOVETYPE_NONE;
2790 entity gettaginfo_relative_ent;
2791 vector gettaginfo_relative(entity e, float tag)
2793 if (!gettaginfo_relative_ent)
2795 gettaginfo_relative_ent = spawn();
2796 gettaginfo_relative_ent.effects = EF_NODRAW;
2798 gettaginfo_relative_ent.model = e.model;
2799 gettaginfo_relative_ent.modelindex = e.modelindex;
2800 gettaginfo_relative_ent.frame = e.frame;
2801 return gettaginfo(gettaginfo_relative_ent, tag);
2804 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2808 if (pl.soundentity.cnt & p)
2810 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2811 pl.soundentity.cnt |= p;
2814 void SoundEntity_StopSound(entity pl, float chan)
2818 if (pl.soundentity.cnt & p)
2820 stopsoundto(MSG_ALL, pl.soundentity, chan);
2821 pl.soundentity.cnt &~= p;
2825 void SoundEntity_Attach(entity pl)
2827 pl.soundentity = spawn();
2828 pl.soundentity.classname = "soundentity";
2829 pl.soundentity.owner = pl;
2830 setattachment(pl.soundentity, pl, "");
2831 setmodel(pl.soundentity, "null");
2834 void SoundEntity_Detach(entity pl)
2837 for (i = 0; i <= 7; ++i)
2838 SoundEntity_StopSound(pl, i);
2842 float ParseCommandPlayerSlotTarget_firsttoken;
2843 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2851 ParseCommandPlayerSlotTarget_firsttoken = -1;
2855 if (substring(argv(idx), 0, 1) == "#")
2857 s = substring(argv(idx), 1, -1);
2865 ParseCommandPlayerSlotTarget_firsttoken = idx;
2866 if (s == ftos(stof(s)))
2868 e = edict_num(stof(s));
2869 if (e.flags & FL_CLIENT)
2875 // it must be a nick name
2878 ParseCommandPlayerSlotTarget_firsttoken = idx;
2881 FOR_EACH_CLIENT(head)
2882 if (head.netname == s)
2890 s = strdecolorize(s);
2892 FOR_EACH_CLIENT(head)
2893 if (strdecolorize(head.netname) == s)
2908 float modeleffect_SendEntity(entity to, float sf)
2911 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2914 if(self.velocity != '0 0 0')
2916 if(self.angles != '0 0 0')
2918 if(self.avelocity != '0 0 0')
2921 WriteByte(MSG_ENTITY, f);
2922 WriteShort(MSG_ENTITY, self.modelindex);
2923 WriteByte(MSG_ENTITY, self.skin);
2924 WriteByte(MSG_ENTITY, self.frame);
2925 WriteCoord(MSG_ENTITY, self.origin_x);
2926 WriteCoord(MSG_ENTITY, self.origin_y);
2927 WriteCoord(MSG_ENTITY, self.origin_z);
2930 WriteCoord(MSG_ENTITY, self.velocity_x);
2931 WriteCoord(MSG_ENTITY, self.velocity_y);
2932 WriteCoord(MSG_ENTITY, self.velocity_z);
2936 WriteCoord(MSG_ENTITY, self.angles_x);
2937 WriteCoord(MSG_ENTITY, self.angles_y);
2938 WriteCoord(MSG_ENTITY, self.angles_z);
2942 WriteCoord(MSG_ENTITY, self.avelocity_x);
2943 WriteCoord(MSG_ENTITY, self.avelocity_y);
2944 WriteCoord(MSG_ENTITY, self.avelocity_z);
2946 WriteShort(MSG_ENTITY, self.scale * 256.0);
2947 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2948 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2949 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2950 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2955 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2960 e.classname = "modeleffect";
2968 e.teleport_time = t1;
2972 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2976 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2979 sz = max(e.scale, e.scale2);
2980 setsize(e, e.mins * sz, e.maxs * sz);
2981 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2984 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2986 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2989 float randombit(float bits)
2991 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3000 for(f = 1; f <= bits; f *= 2)
3009 r = (r - 1) / (n - 1);
3016 float randombits(float bits, float k, float error_return)
3020 while(k > 0 && bits != r)
3022 r += randombit(bits - r);
3031 void randombit_test(float bits, float iter)
3035 print(ftos(randombit(bits)), "\n");
3040 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3042 if(halflifedist > 0)
3043 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3044 else if(halflifedist < 0)
3045 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3054 #define cvar_string_normal cvar_string_builtin
3055 #define cvar_normal cvar_builtin
3057 string cvar_string_normal(string n)
3059 if not(cvar_type(n) & 1)
3060 backtrace(strcat("Attempt to access undefined cvar: ", n));
3061 return cvar_string_builtin(n);
3064 float cvar_normal(string n)
3066 return stof(cvar_string_normal(n));
3069 #define cvar_set_normal cvar_set_builtin
3077 oself.think = SUB_Remove;
3078 oself.nextthink = time;
3084 Execute func() after time + fdelay.
3085 self when func is executed = self when defer is called
3087 void defer(float fdelay, void() func)
3094 e.think = defer_think;
3095 e.nextthink = time + fdelay;