1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
240 if (autocvar_r_showbboxes)
242 // show where spawnpoints point at too
243 makevectors(self.angles);
246 e.classname = "info_player_foo";
247 setorigin(e, self.origin + v_forward * 24);
248 setsize(e, '-8 -8 -8', '8 8 8');
249 e.solid = SOLID_TRIGGER;
253 #define strstr strstrofs
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
263 len = strlen(needle);
264 endpos = strlen(haystack) - len;
265 while(offset <= endpos)
267 found = substring(haystack, offset, len);
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
290 localhead = find(world, field, value);
293 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294 dist = localhead.oldorigin;
296 dist = localhead.origin;
298 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301 for (i = 0; i < num_nearest; ++i)
303 if (len < nearest_length[i])
307 // now i tells us where to insert at
308 // INSERTION SORT! YOU'VE SEEN IT! RUN!
309 if (i < NUM_NEAREST_ENTITIES)
311 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313 nearest_length[j + 1] = nearest_length[j];
314 nearest_entity[j + 1] = nearest_entity[j];
316 nearest_length[i] = len;
317 nearest_entity[i] = localhead;
318 if (num_nearest < NUM_NEAREST_ENTITIES)
319 num_nearest = num_nearest + 1;
322 localhead = find(localhead, field, value);
325 // now use the first one from our list that we can see
326 for (i = 0; i < num_nearest; ++i)
328 traceline(point, nearest_entity[i].origin, TRUE, world);
329 if (trace_fraction == 1)
333 dprint("Nearest point (");
334 dprint(nearest_entity[0].netname);
335 dprint(") is not visible, using a visible one.\n");
337 return nearest_entity[i];
341 if (num_nearest == 0)
344 dprint("Not seeing any location point, using nearest as fallback.\n");
346 dprint("Candidates were: ");
347 for(j = 0; j < num_nearest; ++j)
351 dprint(nearest_entity[j].netname);
356 return nearest_entity[0];
359 void spawnfunc_target_location()
361 self.classname = "target_location";
362 // location name in netname
363 // eventually support: count, teamgame selectors, line of sight?
366 void spawnfunc_info_location()
368 self.classname = "target_location";
369 self.message = self.netname;
372 string NearestLocation(vector p)
377 loc = findnearest(p, classname, "target_location", '1 1 1');
384 loc = findnearest(p, target, "###item###", '1 1 4');
391 string formatmessage(string msg)
402 WarpZone_crosshair_trace(self);
403 cursor = trace_endpos;
404 cursor_ent = trace_ent;
408 break; // too many replacements
411 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
425 replacement = substring(msg, p, 2);
426 escape = substring(msg, p + 1, 1);
430 else if (escape == "\\")
432 else if (escape == "n")
434 else if (escape == "a")
435 replacement = ftos(floor(self.armorvalue));
436 else if (escape == "h")
437 replacement = ftos(floor(self.health));
438 else if (escape == "l")
439 replacement = NearestLocation(self.origin);
440 else if (escape == "y")
441 replacement = NearestLocation(cursor);
442 else if (escape == "d")
443 replacement = NearestLocation(self.death_origin);
444 else if (escape == "w") {
448 wep = self.switchweapon;
451 replacement = W_Name(wep);
452 } else if (escape == "W") {
453 if (self.items & IT_SHELLS) replacement = "shells";
454 else if (self.items & IT_NAILS) replacement = "bullets";
455 else if (self.items & IT_ROCKETS) replacement = "rockets";
456 else if (self.items & IT_CELLS) replacement = "cells";
457 else replacement = "batteries"; // ;)
458 } else if (escape == "x") {
459 replacement = cursor_ent.netname;
460 if (!replacement || !cursor_ent)
461 replacement = "nothing";
462 } else if (escape == "p") {
463 if (self.last_selected_player)
464 replacement = self.last_selected_player.netname;
466 replacement = "(nobody)";
467 } else if (escape == "s")
468 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469 else if (escape == "S")
470 replacement = ftos(vlen(self.velocity));
472 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473 p = p + strlen(replacement);
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479 return (value == 0) ? FALSE : TRUE;
488 >0: receives a cvar from name=argv(f) value=argv(f+1)
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
495 strunzone(self.field);
496 self.field = string_null;
500 if (thisname == name)
503 strunzone(self.field);
504 self.field = strzone(argv(f + 1));
508 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
512 GetCvars_handleString(thisname, f, field, name);
513 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514 if (thisname == name)
517 s = func(strcat1(self.field));
520 strunzone(self.field);
521 self.field = strzone(s);
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
532 if (thisname == name)
533 self.field = stof(argv(f + 1));
536 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
545 if (thisname == name)
549 self.field = stof(argv(f + 1));
558 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
565 o = W_FixWeaponOrder_ForceComplete(wo);
566 if(self.weaponorder_byimpulse)
568 strunzone(self.weaponorder_byimpulse);
569 self.weaponorder_byimpulse = string_null;
571 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
574 void GetCvars(float f)
579 s = strcat1(argv(f));
583 MUTATOR_CALLHOOK(GetCvars);
584 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
610 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
613 #ifdef ALLOW_FORCEMODELS
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
617 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
620 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
623 if (s == "cl_weaponpriority")
624 self.switchweapon = w_getbestweapon(self);
628 float fexists(string f)
631 fh = fopen(f, FILE_READ);
638 void backtrace(string msg)
641 dev = autocvar_developer;
642 war = autocvar_prvm_backtraceforwarnings;
643 cvar_set("developer", "1");
644 cvar_set("prvm_backtraceforwarnings", "1");
646 print("--- CUT HERE ---\nWARNING: ");
649 remove(world); // isn't there any better way to cause a backtrace?
650 print("\n--- CUT UNTIL HERE ---\n");
651 cvar_set("developer", ftos(dev));
652 cvar_set("prvm_backtraceforwarnings", ftos(war));
655 string Team_ColorCode(float teamid)
657 if (teamid == COLOR_TEAM1)
659 else if (teamid == COLOR_TEAM2)
661 else if (teamid == COLOR_TEAM3)
663 else if (teamid == COLOR_TEAM4)
669 string Team_ColorName(float t)
671 // fixme: Search for team entities and get their .netname's!
672 if (t == COLOR_TEAM1)
674 if (t == COLOR_TEAM2)
676 if (t == COLOR_TEAM3)
678 if (t == COLOR_TEAM4)
683 string Team_ColorNameLowerCase(float t)
685 // fixme: Search for team entities and get their .netname's!
686 if (t == COLOR_TEAM1)
688 if (t == COLOR_TEAM2)
690 if (t == COLOR_TEAM3)
692 if (t == COLOR_TEAM4)
697 float ColourToNumber(string team_colour)
699 if (team_colour == "red")
702 if (team_colour == "blue")
705 if (team_colour == "yellow")
708 if (team_colour == "pink")
711 if (team_colour == "auto")
717 float NumberToTeamNumber(float number)
734 #define CENTERPRIO_POINT 1
735 #define CENTERPRIO_SPAM 2
736 #define CENTERPRIO_VOTE 4
737 #define CENTERPRIO_NORMAL 5
738 #define CENTERPRIO_SHIELDING 7
739 #define CENTERPRIO_MAPVOTE 9
740 #define CENTERPRIO_IDLEKICK 50
741 #define CENTERPRIO_ADMIN 99
742 .float centerprint_priority;
743 .float centerprint_expires;
744 void centerprint_atprio(entity e, float prio, string s)
746 if (intermission_running)
747 if (prio < CENTERPRIO_MAPVOTE)
749 if (time > e.centerprint_expires)
750 e.centerprint_priority = 0;
751 if (prio >= e.centerprint_priority)
753 e.centerprint_priority = prio;
754 if (timeoutStatus == 2)
755 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
757 e.centerprint_expires = time + e.cvar_scr_centertime;
758 centerprint_builtin(e, s);
761 void centerprint_expire(entity e, float prio)
763 if (prio == e.centerprint_priority)
765 e.centerprint_priority = 0;
766 centerprint_builtin(e, "");
769 void centerprint(entity e, string s)
771 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
774 // decolorizes and team colors the player name when needed
775 string playername(entity p)
778 if (teams_matter && !intermission_running && p.classname == "player")
780 t = Team_ColorCode(p.team);
781 return strcat(t, strdecolorize(p.netname));
787 vector randompos(vector m1, vector m2)
791 v_x = m2_x * random() + m1_x;
792 v_y = m2_y * random() + m1_y;
793 v_z = m2_z * random() + m1_z;
797 //#NO AUTOCVARS START
799 float g_pickup_shells;
800 float g_pickup_shells_max;
801 float g_pickup_nails;
802 float g_pickup_nails_max;
803 float g_pickup_rockets;
804 float g_pickup_rockets_max;
805 float g_pickup_cells;
806 float g_pickup_cells_max;
808 float g_pickup_fuel_jetpack;
809 float g_pickup_fuel_max;
810 float g_pickup_armorsmall;
811 float g_pickup_armorsmall_max;
812 float g_pickup_armorsmall_anyway;
813 float g_pickup_armormedium;
814 float g_pickup_armormedium_max;
815 float g_pickup_armormedium_anyway;
816 float g_pickup_armorbig;
817 float g_pickup_armorbig_max;
818 float g_pickup_armorbig_anyway;
819 float g_pickup_armorlarge;
820 float g_pickup_armorlarge_max;
821 float g_pickup_armorlarge_anyway;
822 float g_pickup_healthsmall;
823 float g_pickup_healthsmall_max;
824 float g_pickup_healthsmall_anyway;
825 float g_pickup_healthmedium;
826 float g_pickup_healthmedium_max;
827 float g_pickup_healthmedium_anyway;
828 float g_pickup_healthlarge;
829 float g_pickup_healthlarge_max;
830 float g_pickup_healthlarge_anyway;
831 float g_pickup_healthmega;
832 float g_pickup_healthmega_max;
833 float g_pickup_healthmega_anyway;
834 float g_pickup_ammo_anyway;
835 float g_pickup_weapons_anyway;
837 float g_weaponarena_random;
838 float g_weaponarena_random_with_laser;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
866 entity get_weaponinfo(float w);
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
870 var float i = weaponinfo.weapon;
875 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
877 if (t < 0) // "default" weapon selection
879 if (g_lms || g_ca || allguns)
880 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
883 else if (g_race || g_cts)
884 t = (i == WEP_LASER);
886 t = 0; // weapon is set a few lines later
888 t = (i == WEP_LASER || i == WEP_SHOTGUN);
889 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
890 t |= (i == WEP_HOOK);
893 // we cannot disable porto in Nexball, we must force it
894 if(g_nexball && i == WEP_PORTO)
900 void readplayerstartcvars()
906 // initialize starting values for players
909 start_ammo_shells = 0;
910 start_ammo_nails = 0;
911 start_ammo_rockets = 0;
912 start_ammo_cells = 0;
913 start_health = cvar("g_balance_health_start");
914 start_armorvalue = cvar("g_balance_armor_start");
917 s = cvar_string("g_weaponarena");
923 g_weaponarena_list = "All Weapons";
924 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
926 e = get_weaponinfo(j);
927 g_weaponarena |= e.weapons;
928 weapon_action(e.weapon, WR_PRECACHE);
931 else if (s == "most")
933 g_weaponarena_list = "Most Weapons";
934 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
936 e = get_weaponinfo(j);
937 if (e.spawnflags & WEP_FLAG_NORMAL)
939 g_weaponarena |= e.weapons;
940 weapon_action(e.weapon, WR_PRECACHE);
944 else if (s == "none")
946 g_weaponarena_list = "No Weapons";
947 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
951 t = tokenize_console(s);
952 g_weaponarena_list = "";
953 for (i = 0; i < t; ++i)
956 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
958 e = get_weaponinfo(j);
961 g_weaponarena |= e.weapons;
962 weapon_action(e.weapon, WR_PRECACHE);
963 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
969 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
972 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
976 g_weaponarena_random = cvar("g_weaponarena_random");
978 g_weaponarena_random = 0;
979 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
983 start_weapons = g_weaponarena;
984 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
986 e = get_weaponinfo(j);
987 if(start_weapons & e.weapons)
989 if(e.items & IT_ROCKETS)
990 start_ammo_rockets = 999;
991 if(e.items & IT_SHELLS)
992 start_ammo_shells = 999;
993 if(e.items & IT_CELLS)
994 start_ammo_cells = 999;
995 if(e.items & IT_NAILS)
996 start_ammo_nails = 999;
997 if(e.items & IT_FUEL)
998 start_ammo_fuel = 999;
1001 start_items |= IT_UNLIMITED_AMMO;
1003 else if (g_minstagib)
1006 start_armorvalue = 0;
1007 start_weapons = WEPBIT_MINSTANEX;
1008 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1009 start_ammo_cells = cvar("g_minstagib_ammo_start");
1010 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1011 start_ammo_fuel = cvar("g_start_ammo_fuel");
1013 if (g_minstagib_invis_alpha <= 0)
1014 g_minstagib_invis_alpha = -1;
1020 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1021 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1022 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1023 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1024 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1025 start_health = cvar("g_lms_start_health");
1026 start_armorvalue = cvar("g_lms_start_armor");
1030 start_ammo_shells = cvar("g_start_ammo_shells");
1031 start_ammo_nails = cvar("g_start_ammo_nails");
1032 start_ammo_rockets = cvar("g_start_ammo_rockets");
1033 start_ammo_cells = cvar("g_start_ammo_cells");
1034 start_ammo_fuel = cvar("g_start_ammo_fuel");
1037 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1039 e = get_weaponinfo(i);
1040 if(want_weapon("g_start_weapon_", e, FALSE))
1041 start_weapons |= e.weapons;
1047 warmup_start_ammo_shells = start_ammo_shells;
1048 warmup_start_ammo_nails = start_ammo_nails;
1049 warmup_start_ammo_rockets = start_ammo_rockets;
1050 warmup_start_ammo_cells = start_ammo_cells;
1051 warmup_start_ammo_fuel = start_ammo_fuel;
1052 warmup_start_health = start_health;
1053 warmup_start_armorvalue = start_armorvalue;
1054 warmup_start_weapons = start_weapons;
1056 if (!g_weaponarena && !g_minstagib && !g_ca)
1058 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1059 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1060 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1061 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1062 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1063 warmup_start_health = cvar("g_warmup_start_health");
1064 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1065 warmup_start_weapons = 0;
1066 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1068 e = get_weaponinfo(i);
1069 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1070 warmup_start_weapons |= e.weapons;
1075 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1077 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1078 start_items |= IT_FUEL_REGEN;
1079 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1080 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1083 if(!cvar("g_use_ammunition"))
1085 start_ammo_shells = cvar("g_pickup_shells_max");
1086 start_ammo_nails = cvar("g_pickup_nails_max");
1087 start_ammo_rockets = cvar("g_pickup_rockets_max");
1088 start_ammo_cells = cvar("g_pickup_cells_max");
1089 start_ammo_fuel = cvar("g_pickup_fuel_max");
1090 start_items |= IT_UNLIMITED_AMMO;
1091 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1092 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1093 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1094 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1095 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1096 //warmup_start_items |= IT_UNLIMITED_AMMO;
1100 start_items |= IT_JETPACK;
1102 if (g_weapon_stay == 2)
1104 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1105 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1106 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1107 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1108 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1109 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1110 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1111 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1112 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1113 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1116 MUTATOR_CALLHOOK(SetStartItems);
1118 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1120 e = get_weaponinfo(i);
1121 if(e.weapons & (start_weapons | warmup_start_weapons))
1122 weapon_action(e.weapon, WR_PRECACHE);
1125 start_ammo_shells = max(0, start_ammo_shells);
1126 start_ammo_nails = max(0, start_ammo_nails);
1127 start_ammo_cells = max(0, start_ammo_cells);
1128 start_ammo_rockets = max(0, start_ammo_rockets);
1129 start_ammo_fuel = max(0, start_ammo_fuel);
1131 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1132 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1133 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1134 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1135 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1139 float g_bugrigs_planar_movement;
1140 float g_bugrigs_planar_movement_car_jumping;
1141 float g_bugrigs_reverse_spinning;
1142 float g_bugrigs_reverse_speeding;
1143 float g_bugrigs_reverse_stopping;
1144 float g_bugrigs_air_steering;
1145 float g_bugrigs_angle_smoothing;
1146 float g_bugrigs_friction_floor;
1147 float g_bugrigs_friction_brake;
1148 float g_bugrigs_friction_air;
1149 float g_bugrigs_accel;
1150 float g_bugrigs_speed_ref;
1151 float g_bugrigs_speed_pow;
1152 float g_bugrigs_steer;
1154 float g_touchexplode;
1155 float g_touchexplode_radius;
1156 float g_touchexplode_damage;
1157 float g_touchexplode_edgedamage;
1158 float g_touchexplode_force;
1165 float sv_pitch_fixyaw;
1167 void readlevelcvars(void)
1169 // first load all the mutators
1171 MUTATOR_ADD(mutator_nix);
1172 if(cvar("g_dodging"))
1173 MUTATOR_ADD(mutator_dodging);
1174 if(cvar("g_rocket_flying"))
1175 MUTATOR_ADD(mutator_rocketflying);
1176 if(cvar("g_vampire"))
1177 MUTATOR_ADD(mutator_vampire);
1179 if(cvar("sv_allow_fullbright"))
1180 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1182 g_bugrigs = cvar("g_bugrigs");
1183 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1184 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1185 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1186 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1187 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1188 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1189 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1190 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1191 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1192 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1193 g_bugrigs_accel = cvar("g_bugrigs_accel");
1194 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1195 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1196 g_bugrigs_steer = cvar("g_bugrigs_steer");
1198 g_touchexplode = cvar("g_touchexplode");
1199 g_touchexplode_radius = cvar("g_touchexplode_radius");
1200 g_touchexplode_damage = cvar("g_touchexplode_damage");
1201 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1202 g_touchexplode_force = cvar("g_touchexplode_force");
1204 #ifdef ALLOW_FORCEMODELS
1205 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1207 sv_loddistance1 = cvar("sv_loddistance1");
1208 sv_loddistance2 = cvar("sv_loddistance2");
1210 if(sv_loddistance2 <= sv_loddistance1)
1211 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1213 sv_clones = cvar("sv_clones");
1214 sv_gentle = cvar("sv_gentle");
1215 sv_foginterval = cvar("sv_foginterval");
1216 g_cloaked = cvar("g_cloaked");
1217 g_jump_grunt = cvar("g_jump_grunt");
1218 g_footsteps = cvar("g_footsteps");
1219 g_grappling_hook = cvar("g_grappling_hook");
1220 g_jetpack = cvar("g_jetpack");
1221 g_midair = cvar("g_midair");
1222 g_minstagib = cvar("g_minstagib");
1223 g_norecoil = cvar("g_norecoil");
1224 g_bloodloss = cvar("g_bloodloss");
1225 sv_maxidle = cvar("sv_maxidle");
1226 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1227 sv_pogostick = cvar("sv_pogostick");
1228 g_ctf_reverse = cvar("g_ctf_reverse");
1229 sv_autotaunt = cvar("sv_autotaunt");
1230 sv_taunt = cvar("sv_taunt");
1232 inWarmupStage = cvar("g_warmup");
1233 g_warmup_limit = cvar("g_warmup_limit");
1234 g_warmup_allguns = cvar("g_warmup_allguns");
1235 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1237 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1238 inWarmupStage = 0; // these modes cannot work together, sorry
1240 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1241 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1242 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1243 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1244 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1245 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1246 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1247 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1248 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1249 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1250 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1251 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1253 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1254 g_weaponratefactor = cvar("g_weaponratefactor");
1255 g_weapondamagefactor = cvar("g_weapondamagefactor");
1256 g_weaponforcefactor = cvar("g_weaponforcefactor");
1257 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1259 g_pickup_shells = cvar("g_pickup_shells");
1260 g_pickup_shells_max = cvar("g_pickup_shells_max");
1261 g_pickup_nails = cvar("g_pickup_nails");
1262 g_pickup_nails_max = cvar("g_pickup_nails_max");
1263 g_pickup_rockets = cvar("g_pickup_rockets");
1264 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1265 g_pickup_cells = cvar("g_pickup_cells");
1266 g_pickup_cells_max = cvar("g_pickup_cells_max");
1267 g_pickup_fuel = cvar("g_pickup_fuel");
1268 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1269 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1270 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1271 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1272 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1273 g_pickup_armormedium = cvar("g_pickup_armormedium");
1274 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1275 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1276 g_pickup_armorbig = cvar("g_pickup_armorbig");
1277 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1278 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1279 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1280 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1281 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1282 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1283 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1284 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1285 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1286 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1287 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1288 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1289 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1290 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1291 g_pickup_healthmega = cvar("g_pickup_healthmega");
1292 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1293 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1295 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1296 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1298 g_pinata = cvar("g_pinata");
1300 g_weapon_stay = cvar("g_weapon_stay");
1302 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1305 g_ghost_items = cvar("g_ghost_items");
1307 if(g_ghost_items >= 1)
1308 g_ghost_items = 0.25; // default alpha value
1310 if not(inWarmupStage && !g_ca)
1311 game_starttime = cvar("g_start_delay");
1313 sv_pitch_min = cvar("sv_pitch_min");
1314 sv_pitch_max = cvar("sv_pitch_max");
1315 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1317 readplayerstartcvars();
1323 string precache_sound (string s) = #19;
1324 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1325 float precache_sound_index (string s) = #19;
1327 #define SND_VOLUME 1
1328 #define SND_ATTENUATION 2
1329 #define SND_LARGEENTITY 8
1330 #define SND_LARGESOUND 16
1332 float sound_allowed(float dest, entity e)
1334 // sounds from world may always pass
1337 if (e.classname == "body")
1339 if (e.owner && e.owner != e)
1344 // sounds to self may always pass
1345 if (dest == MSG_ONE)
1346 if (e == msg_entity)
1348 // sounds by players can be removed
1349 if (autocvar_bot_sound_monopoly)
1350 if (clienttype(e) == CLIENTTYPE_REAL)
1352 // anything else may pass
1356 void sound(entity e, float chan, string samp, float vol, float atten)
1358 if (!sound_allowed(MSG_BROADCAST, e))
1360 sound_builtin(e, chan, samp, vol, atten);
1362 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1366 if (!sound_allowed(dest, e))
1369 entno = num_for_edict(e);
1370 idx = precache_sound_index(samp);
1375 atten = floor(atten * 64);
1376 vol = floor(vol * 255);
1379 sflags |= SND_VOLUME;
1381 sflags |= SND_ATTENUATION;
1383 sflags |= SND_LARGEENTITY;
1385 sflags |= SND_LARGESOUND;
1387 WriteByte(dest, SVC_SOUND);
1388 WriteByte(dest, sflags);
1389 if (sflags & SND_VOLUME)
1390 WriteByte(dest, vol);
1391 if (sflags & SND_ATTENUATION)
1392 WriteByte(dest, atten);
1393 if (sflags & SND_LARGEENTITY)
1395 WriteShort(dest, entno);
1396 WriteByte(dest, chan);
1400 WriteShort(dest, entno * 8 + chan);
1402 if (sflags & SND_LARGESOUND)
1403 WriteShort(dest, idx);
1405 WriteByte(dest, idx);
1407 WriteCoord(dest, o_x);
1408 WriteCoord(dest, o_y);
1409 WriteCoord(dest, o_z);
1411 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1415 if (!sound_allowed(dest, e))
1418 o = e.origin + 0.5 * (e.mins + e.maxs);
1419 soundtoat(dest, e, o, chan, samp, vol, atten);
1421 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1423 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1425 void stopsoundto(float dest, entity e, float chan)
1429 if (!sound_allowed(dest, e))
1432 entno = num_for_edict(e);
1437 idx = precache_sound_index("misc/null.wav");
1438 sflags = SND_LARGEENTITY;
1440 sflags |= SND_LARGESOUND;
1441 WriteByte(dest, SVC_SOUND);
1442 WriteByte(dest, sflags);
1443 WriteShort(dest, entno);
1444 WriteByte(dest, chan);
1445 if (sflags & SND_LARGESOUND)
1446 WriteShort(dest, idx);
1448 WriteByte(dest, idx);
1449 WriteCoord(dest, e.origin_x);
1450 WriteCoord(dest, e.origin_y);
1451 WriteCoord(dest, e.origin_z);
1455 WriteByte(dest, SVC_STOPSOUND);
1456 WriteShort(dest, entno * 8 + chan);
1459 void stopsound(entity e, float chan)
1461 if (!sound_allowed(MSG_BROADCAST, e))
1464 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1465 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1468 void play2(entity e, string filename)
1470 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1472 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1475 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1477 float spamsound(entity e, float chan, string samp, float vol, float atten)
1479 if (!sound_allowed(MSG_BROADCAST, e))
1482 if (time > e.spamtime)
1485 sound(e, chan, samp, vol, atten);
1491 void play2team(float t, string filename)
1495 if (autocvar_bot_sound_monopoly)
1498 FOR_EACH_REALPLAYER(head)
1501 play2(head, filename);
1505 void play2all(string samp)
1507 if (autocvar_bot_sound_monopoly)
1510 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1513 void PrecachePlayerSounds(string f);
1514 void precache_playermodel(string m)
1516 float globhandle, i, n;
1519 if(substring(m, -9,5) == "_lod1")
1521 if(substring(m, -9,5) == "_lod2")
1526 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1527 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1530 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1533 n = search_getsize(globhandle);
1534 for (i = 0; i < n; ++i)
1536 //print(search_getfilename(globhandle, i), "\n");
1537 f = search_getfilename(globhandle, i);
1538 PrecachePlayerSounds(f);
1540 search_end(globhandle);
1542 void precache_all_playermodels(string pattern)
1544 float globhandle, i, n;
1547 globhandle = search_begin(pattern, TRUE, FALSE);
1550 n = search_getsize(globhandle);
1551 for (i = 0; i < n; ++i)
1553 //print(search_getfilename(globhandle, i), "\n");
1554 f = search_getfilename(globhandle, i);
1555 precache_playermodel(f);
1557 search_end(globhandle);
1562 // gamemode related things
1563 precache_model ("models/misc/chatbubble.spr");
1564 precache_model ("models/misc/teambubble.spr");
1567 precache_model ("models/runematch/curse.mdl");
1568 precache_model ("models/runematch/rune.mdl");
1571 #ifdef TTURRETS_ENABLED
1572 if (autocvar_g_turrets)
1576 // Precache all player models if desired
1577 if (autocvar_sv_precacheplayermodels)
1579 PrecachePlayerSounds("sound/player/default.sounds");
1580 precache_all_playermodels("models/player/*.zym");
1581 precache_all_playermodels("models/player/*.dpm");
1582 precache_all_playermodels("models/player/*.md3");
1583 precache_all_playermodels("models/player/*.psk");
1584 precache_all_playermodels("models/player/*.iqm");
1587 if (autocvar_sv_defaultcharacter)
1590 s = autocvar_sv_defaultplayermodel_red;
1592 precache_playermodel(s);
1593 s = autocvar_sv_defaultplayermodel_blue;
1595 precache_playermodel(s);
1596 s = autocvar_sv_defaultplayermodel_yellow;
1598 precache_playermodel(s);
1599 s = autocvar_sv_defaultplayermodel_pink;
1601 precache_playermodel(s);
1602 s = autocvar_sv_defaultplayermodel;
1604 precache_playermodel(s);
1609 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1610 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1613 // gore and miscellaneous sounds
1614 //precache_sound ("misc/h2ohit.wav");
1615 precache_model ("models/hook.md3");
1616 precache_sound ("misc/armorimpact.wav");
1617 precache_sound ("misc/bodyimpact1.wav");
1618 precache_sound ("misc/bodyimpact2.wav");
1619 precache_sound ("misc/gib.wav");
1620 precache_sound ("misc/gib_splat01.wav");
1621 precache_sound ("misc/gib_splat02.wav");
1622 precache_sound ("misc/gib_splat03.wav");
1623 precache_sound ("misc/gib_splat04.wav");
1624 precache_sound ("misc/hit.wav");
1625 precache_sound ("misc/typehit.wav");
1626 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1627 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1628 precache_sound ("misc/null.wav");
1629 precache_sound ("misc/spawn.wav");
1630 precache_sound ("misc/talk.wav");
1631 precache_sound ("misc/teleport.wav");
1632 precache_sound ("misc/poweroff.wav");
1633 precache_sound ("player/lava.wav");
1634 precache_sound ("player/slime.wav");
1637 precache_sound ("misc/jetpack_fly.wav");
1639 precache_model ("models/sprites/0.spr32");
1640 precache_model ("models/sprites/1.spr32");
1641 precache_model ("models/sprites/2.spr32");
1642 precache_model ("models/sprites/3.spr32");
1643 precache_model ("models/sprites/4.spr32");
1644 precache_model ("models/sprites/5.spr32");
1645 precache_model ("models/sprites/6.spr32");
1646 precache_model ("models/sprites/7.spr32");
1647 precache_model ("models/sprites/8.spr32");
1648 precache_model ("models/sprites/9.spr32");
1649 precache_model ("models/sprites/10.spr32");
1651 // common weapon precaches
1652 precache_sound ("weapons/weapon_switch.wav");
1653 precache_sound ("weapons/weaponpickup.wav");
1654 precache_sound ("weapons/unavailable.wav");
1655 precache_sound ("weapons/dryfire.wav");
1656 if (g_grappling_hook)
1658 precache_sound ("weapons/hook_fire.wav"); // hook
1659 precache_sound ("weapons/hook_impact.wav"); // hook
1662 if(autocvar_sv_precacheweapons)
1664 //precache weapon models/sounds
1667 while (wep <= WEP_LAST)
1669 weapon_action(wep, WR_PRECACHE);
1674 precache_model("models/elaser.mdl");
1675 precache_model("models/laser.mdl");
1676 precache_model("models/ebomb.mdl");
1679 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1681 if (!self.noise && self.music) // quake 3 uses the music field
1682 self.noise = self.music;
1684 // plays music for the level if there is any
1687 precache_sound (self.noise);
1688 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1693 // sorry, but using \ in macros breaks line numbers
1694 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1695 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1696 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1698 // WARNING: this kills the trace globals
1699 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1700 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1702 #define INITPRIO_FIRST 0
1703 #define INITPRIO_GAMETYPE 0
1704 #define INITPRIO_GAMETYPE_FALLBACK 1
1705 #define INITPRIO_FINDTARGET 10
1706 #define INITPRIO_DROPTOFLOOR 20
1707 #define INITPRIO_SETLOCATION 90
1708 #define INITPRIO_LINKDOORS 91
1709 #define INITPRIO_LAST 99
1711 .void(void) initialize_entity;
1712 .float initialize_entity_order;
1713 .entity initialize_entity_next;
1714 entity initialize_entity_first;
1716 void make_safe_for_remove(entity e)
1718 if (e.initialize_entity)
1721 for (ent = initialize_entity_first; ent; )
1723 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1725 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1726 // skip it in linked list
1729 prev.initialize_entity_next = ent.initialize_entity_next;
1730 ent = prev.initialize_entity_next;
1734 initialize_entity_first = ent.initialize_entity_next;
1735 ent = initialize_entity_first;
1741 ent = ent.initialize_entity_next;
1747 void objerror(string s)
1749 make_safe_for_remove(self);
1750 objerror_builtin(s);
1753 void remove_unsafely(entity e)
1758 void remove_safely(entity e)
1760 make_safe_for_remove(e);
1764 void InitializeEntity(entity e, void(void) func, float order)
1768 if (!e || e.initialize_entity)
1770 // make a proxy initializer entity
1774 e.classname = "initialize_entity";
1778 e.initialize_entity = func;
1779 e.initialize_entity_order = order;
1781 cur = initialize_entity_first;
1784 if (!cur || cur.initialize_entity_order > order)
1786 // insert between prev and cur
1788 prev.initialize_entity_next = e;
1790 initialize_entity_first = e;
1791 e.initialize_entity_next = cur;
1795 cur = cur.initialize_entity_next;
1798 void InitializeEntitiesRun()
1801 startoflist = initialize_entity_first;
1802 initialize_entity_first = world;
1803 for (self = startoflist; self; )
1806 var void(void) func;
1807 e = self.initialize_entity_next;
1808 func = self.initialize_entity;
1809 self.initialize_entity_order = 0;
1810 self.initialize_entity = func_null;
1811 self.initialize_entity_next = world;
1812 if (self.classname == "initialize_entity")
1816 remove_builtin(self);
1819 //dprint("Delayed initialization: ", self.classname, "\n");
1825 .float uncustomizeentityforclient_set;
1826 .void(void) uncustomizeentityforclient;
1827 void(void) SUB_Nullpointer = #0;
1828 void UncustomizeEntitiesRun()
1832 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1833 self.uncustomizeentityforclient();
1836 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1838 e.customizeentityforclient = customizer;
1839 e.uncustomizeentityforclient = uncustomizer;
1840 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1844 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1847 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1851 if (e.classname == "")
1852 e.classname = "net_linked";
1854 if (e.model == "" || self.modelindex == 0)
1858 setmodel(e, "null");
1862 e.SendEntity = sendfunc;
1863 e.SendFlags = 0xFFFFFF;
1866 e.effects |= EF_NODEPTHTEST;
1870 e.nextthink = time + dt;
1871 e.think = SUB_Remove;
1875 void adaptor_think2touch()
1884 void adaptor_think2use()
1896 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1898 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1899 self.projectiledeathtype |= HITTYPE_SPLASH;
1900 adaptor_think2use();
1903 // deferred dropping
1904 void DropToFloor_Handler()
1906 droptofloor_builtin();
1907 self.dropped_origin = self.origin;
1912 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1917 float trace_hits_box_a0, trace_hits_box_a1;
1919 float trace_hits_box_1d(float end, float thmi, float thma)
1923 // just check if x is in range
1931 // do the trace with respect to x
1932 // 0 -> end has to stay in thmi -> thma
1933 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1934 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1935 if (trace_hits_box_a0 > trace_hits_box_a1)
1941 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1946 // now it is a trace from 0 to end
1948 trace_hits_box_a0 = 0;
1949 trace_hits_box_a1 = 1;
1951 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1953 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1955 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1961 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1963 return trace_hits_box(start, end, thmi - ma, thma - mi);
1966 float SUB_NoImpactCheck()
1968 // zero hitcontents = this is not the real impact, but either the
1969 // mirror-impact of something hitting the projectile instead of the
1970 // projectile hitting the something, or a touchareagrid one. Neither of
1971 // these stop the projectile from moving, so...
1972 if(trace_dphitcontents == 0)
1974 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1977 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1979 if (other == world && self.size != '0 0 0')
1982 tic = self.velocity * sys_frametime;
1983 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1984 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1985 if (trace_fraction >= 1)
1987 dprint("Odd... did not hit...?\n");
1989 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1991 dprint("Detected and prevented the sky-grapple bug.\n");
1999 #define SUB_OwnerCheck() (other && (other == self.owner))
2001 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2003 if(SUB_OwnerCheck())
2005 if(SUB_NoImpactCheck())
2010 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2011 UpdateCSQCProjectileNextFrame(self);
2014 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2016 float MAX_IPBAN_URIS = 16;
2018 float URI_GET_DISCARD = 0;
2019 float URI_GET_IPBAN = 1;
2020 float URI_GET_IPBAN_END = 16;
2021 float URI_GET_PLAYERSTATS_SENT = 17;
2023 void URI_Get_Callback(float id, float status, string data)
2025 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2027 dprint("\nEnd of data.\n");
2029 if (id == URI_GET_DISCARD)
2033 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2036 OnlineBanList_URI_Get_Callback(id, status, data);
2038 else if (id == URI_GET_PLAYERSTATS_SENT)
2040 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2044 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2048 void print_to(entity e, string s)
2051 sprint(e, strcat(s, "\n"));
2056 string uid2name(string myuid) {
2058 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2061 s = "^1Unregistered Player";
2065 float race_readTime(string map, float pos)
2073 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2076 string race_readUID(string map, float pos)
2084 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2087 float race_readPos(string map, float t) {
2089 for (i = 1; i <= RANKINGS_CNT; ++i)
2090 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2093 return 0; // pos is zero if unranked
2096 void race_writeTime(string map, float t, string myuid)
2105 newpos = race_readPos(map, t);
2108 for(i = 1; i <= RANKINGS_CNT; ++i)
2110 if(race_readUID(map, i) == myuid)
2113 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2114 for (i = prevpos; i > newpos; --i) {
2115 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2116 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2118 } else { // player has no ranked record yet
2119 for (i = RANKINGS_CNT; i > newpos; --i) {
2120 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2121 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2125 // store new time itself
2126 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2127 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2130 string race_readName(string map, float pos)
2138 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2141 string race_placeName(float pos) {
2142 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2144 if(mod(pos, 10) == 1)
2145 return strcat(ftos(pos), "st");
2146 else if(mod(pos, 10) == 2)
2147 return strcat(ftos(pos), "nd");
2148 else if(mod(pos, 10) == 3)
2149 return strcat(ftos(pos), "rd");
2151 return strcat(ftos(pos), "th");
2154 return strcat(ftos(pos), "th");
2156 string getrecords(float page) // 50 records per page
2170 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2172 if (MapInfo_Get_ByID(i))
2174 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2178 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2179 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2187 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2189 if (MapInfo_Get_ByID(i))
2191 r = race_readTime(MapInfo_Map_bspname, 1);
2194 h = race_readName(MapInfo_Map_bspname, 1);
2195 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2203 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2205 if (MapInfo_Get_ByID(i))
2207 r = race_readTime(MapInfo_Map_bspname, 1);
2210 h = race_readName(MapInfo_Map_bspname, 1);
2211 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2217 MapInfo_ClearTemps();
2219 if (s == "" && page == 0)
2220 return "No records are available on this server.\n";
2225 string getrankings()
2238 for (i = 1; i <= RANKINGS_CNT; ++i)
2240 t = race_readTime(map, i);
2243 n = race_readName(map, i);
2244 p = race_placeName(i);
2245 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2248 MapInfo_ClearTemps();
2251 return strcat("No records are available for the map: ", map, "\n");
2253 return strcat("Records for ", map, ":\n", s);
2256 #define LADDER_FIRSTPOINT 100
2257 #define LADDER_CNT 10
2258 // position X still gives LADDER_FIRSTPOINT/X points
2259 #define LADDER_SIZE 30
2260 // ladder shows the top X players
2261 string top_uids[LADDER_SIZE];
2262 float top_scores[LADDER_SIZE];
2265 float i, j, k, uidcnt;
2279 for (k = 0; k < MapInfo_count; ++k)
2281 if (MapInfo_Get_ByID(k))
2283 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2284 if(i == 0) // speed award
2286 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2289 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2291 else // normal record, if it exists (else break)
2293 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2296 myuid = race_readUID(MapInfo_Map_bspname, i);
2299 // string s contains:
2300 // arg 0 = # of speed recs
2301 // arg 1 = # of 1st place recs
2302 // arg 2 = # of 2nd place recs
2304 // LADDER_CNT+1 = total points
2306 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2309 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2311 for (j = 0; j <= LADDER_CNT + 1; ++j)
2313 if(j != LADDER_CNT + 1)
2314 temp_s = strcat(temp_s, "0 ");
2316 temp_s = strcat(temp_s, "0");
2320 tokenize_console(temp_s);
2323 if(i == 0) // speed award
2324 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2326 if(j == 0) // speed award
2327 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2329 s = strcat(s, " ", argv(j)); // just copy over everything else
2332 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2335 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2336 else if(j == i) // wanted rec!
2337 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2339 s = strcat(s, " ", argv(j)); // just copy over everything else
2342 // total points are (by default) calculated like this:
2343 // speedrec = floor(100 / 10) = 10 points
2344 // 1st place = floor(100 / 1) = 100 points
2345 // 2nd place = floor(100 / 2) = 50 points
2346 // 3rd place = floor(100 / 3) = 33 points
2347 // 4th place = floor(100 / 4) = 25 points
2348 // 5th place = floor(100 / 5) = 20 points
2352 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2354 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2356 db_put(TemporaryDB, strcat("ladder", myuid), s);
2363 for (i = 0; i <= uidcnt; ++i) // for each known uid
2365 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2366 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2367 tokenize_console(temp_s);
2368 thiscnt = stof(argv(LADDER_CNT+1));
2370 if(thiscnt > top_scores[LADDER_SIZE-1])
2371 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2373 if(thiscnt > top_scores[j])
2375 for (k = LADDER_SIZE-1; k >= j; --k)
2377 top_uids[k] = top_uids[k-1];
2378 top_scores[k] = top_scores[k-1];
2380 top_uids[j] = thisuid;
2381 top_scores[j] = thiscnt;
2387 s = "^3-----------------------\n\n";
2389 s = strcat(s, "Pos ^3|");
2390 s = strcat(s, " ^7Total ^3|");
2391 for (i = 1; i <= LADDER_CNT; ++i)
2393 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2395 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2397 s = strcat(s, "\n^3----+--------");
2398 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2400 s = strcat(s, "+-----");
2403 for (i = 1; i <= LADDER_CNT - 9; ++i)
2405 s = strcat(s, "+------");
2409 s = strcat(s, "+--------------+--------------------\n");
2411 for (i = 0; i < LADDER_SIZE; ++i)
2413 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2414 tokenize_console(temp_s);
2415 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2417 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2418 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2419 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2421 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2424 for (j = 10; j <= LADDER_CNT; ++j)
2426 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2430 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2431 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2434 MapInfo_ClearTemps();
2437 return "No ladder on this server!\n";
2439 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2443 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2446 vector start, org, delta, end, enddown, mstart;
2448 m = e.dphitcontentsmask;
2449 e.dphitcontentsmask = goodcontents | badcontents;
2452 delta = world.maxs - world.mins;
2454 for (i = 0; i < attempts; ++i)
2456 start_x = org_x + random() * delta_x;
2457 start_y = org_y + random() * delta_y;
2458 start_z = org_z + random() * delta_z;
2460 // rule 1: start inside world bounds, and outside
2461 // solid, and don't start from somewhere where you can
2462 // fall down to evil
2463 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2464 if (trace_fraction >= 1)
2466 if (trace_startsolid)
2468 if (trace_dphitcontents & badcontents)
2470 if (trace_dphitq3surfaceflags & badsurfaceflags)
2473 // rule 2: if we are too high, lower the point
2474 if (trace_fraction * delta_z > maxaboveground)
2475 start = trace_endpos + '0 0 1' * maxaboveground;
2476 enddown = trace_endpos;
2478 // rule 3: make sure we aren't outside the map. This only works
2479 // for somewhat well formed maps. A good rule of thumb is that
2480 // the map should have a convex outside hull.
2481 // these can be traceLINES as we already verified the starting box
2482 mstart = start + 0.5 * (e.mins + e.maxs);
2483 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2484 if (trace_fraction >= 1)
2486 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2487 if (trace_fraction >= 1)
2489 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2490 if (trace_fraction >= 1)
2492 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2493 if (trace_fraction >= 1)
2495 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2496 if (trace_fraction >= 1)
2499 // find a random vector to "look at"
2500 end_x = org_x + random() * delta_x;
2501 end_y = org_y + random() * delta_y;
2502 end_z = org_z + random() * delta_z;
2503 end = start + normalize(end - start) * vlen(delta);
2505 // rule 4: start TO end must not be too short
2506 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2507 if (trace_startsolid)
2509 if (trace_fraction < minviewdistance / vlen(delta))
2512 // rule 5: don't want to look at sky
2513 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2516 // rule 6: we must not end up in trigger_hurt
2517 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2519 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2526 e.dphitcontentsmask = m;
2530 setorigin(e, start);
2531 e.angles = vectoangles(end - start);
2532 dprint("Needed ", ftos(i + 1), " attempts\n");
2539 float zcurveparticles_effectno;
2540 vector zcurveparticles_start;
2541 float zcurveparticles_spd;
2543 void endzcurveparticles()
2545 if(zcurveparticles_effectno)
2548 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2550 zcurveparticles_effectno = 0;
2553 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2555 spd = bound(0, floor(spd / 16), 32767);
2556 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2558 endzcurveparticles();
2559 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2560 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2561 WriteShort(MSG_BROADCAST, effectno);
2562 WriteCoord(MSG_BROADCAST, start_x);
2563 WriteCoord(MSG_BROADCAST, start_y);
2564 WriteCoord(MSG_BROADCAST, start_z);
2565 zcurveparticles_effectno = effectno;
2566 zcurveparticles_start = start;
2569 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2570 WriteCoord(MSG_BROADCAST, end_x);
2571 WriteCoord(MSG_BROADCAST, end_y);
2572 WriteCoord(MSG_BROADCAST, end_z);
2573 WriteCoord(MSG_BROADCAST, end_dz);
2574 zcurveparticles_spd = spd;
2577 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2580 vector vecxy, velxy;
2582 vecxy = end - start;
2587 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2589 endzcurveparticles();
2590 trailparticles(world, effectno, start, end);
2594 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2595 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2598 string GetGametype(); // g_world.qc
2599 void write_recordmarker(entity pl, float tstart, float dt)
2601 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2603 // also write a marker into demo files for demotc-race-record-extractor to find
2606 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2607 " ", ftos(tstart), " ", ftos(dt), "\n"));
2610 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2623 if(allowcenter) // 2: allow center handedness
2636 if(allowcenter) // 2: allow center handedness
2652 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2657 if (autocvar_g_shootfromeye)
2661 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2669 else if (autocvar_g_shootfromcenter)
2673 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2681 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2691 else if (autocvar_g_shootfromclient)
2693 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2698 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2700 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2704 void attach_sameorigin(entity e, entity to, string tag)
2706 vector org, t_forward, t_left, t_up, e_forward, e_up;
2713 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2714 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2715 t_forward = v_forward * tagscale;
2716 t_left = v_right * -tagscale;
2717 t_up = v_up * tagscale;
2719 e.origin_x = org * t_forward;
2720 e.origin_y = org * t_left;
2721 e.origin_z = org * t_up;
2723 // current forward and up directions
2724 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2725 e.angles = AnglesTransform_FromVAngles(e.angles);
2727 e.angles = AnglesTransform_FromAngles(e.angles);
2728 fixedmakevectors(e.angles);
2730 // untransform forward, up!
2731 e_forward_x = v_forward * t_forward;
2732 e_forward_y = v_forward * t_left;
2733 e_forward_z = v_forward * t_up;
2734 e_up_x = v_up * t_forward;
2735 e_up_y = v_up * t_left;
2736 e_up_z = v_up * t_up;
2738 e.angles = fixedvectoangles2(e_forward, e_up);
2739 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2740 e.angles = AnglesTransform_ToVAngles(e.angles);
2742 e.angles = AnglesTransform_ToAngles(e.angles);
2744 setattachment(e, to, tag);
2745 setorigin(e, e.origin);
2748 void detach_sameorigin(entity e)
2751 org = gettaginfo(e, 0);
2752 e.angles = fixedvectoangles2(v_forward, v_up);
2753 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2754 e.angles = AnglesTransform_ToVAngles(e.angles);
2756 e.angles = AnglesTransform_ToAngles(e.angles);
2758 setattachment(e, world, "");
2759 setorigin(e, e.origin);
2762 void follow_sameorigin(entity e, entity to)
2764 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2765 e.aiment = to; // make the hole follow bmodel
2766 e.punchangle = to.angles; // the original angles of bmodel
2767 e.view_ofs = e.origin - to.origin; // relative origin
2768 e.v_angle = e.angles - to.angles; // relative angles
2771 void unfollow_sameorigin(entity e)
2773 e.movetype = MOVETYPE_NONE;
2776 entity gettaginfo_relative_ent;
2777 vector gettaginfo_relative(entity e, float tag)
2779 if (!gettaginfo_relative_ent)
2781 gettaginfo_relative_ent = spawn();
2782 gettaginfo_relative_ent.effects = EF_NODRAW;
2784 gettaginfo_relative_ent.model = e.model;
2785 gettaginfo_relative_ent.modelindex = e.modelindex;
2786 gettaginfo_relative_ent.frame = e.frame;
2787 return gettaginfo(gettaginfo_relative_ent, tag);
2790 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2794 if (pl.soundentity.cnt & p)
2796 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2797 pl.soundentity.cnt |= p;
2800 void SoundEntity_StopSound(entity pl, float chan)
2804 if (pl.soundentity.cnt & p)
2806 stopsoundto(MSG_ALL, pl.soundentity, chan);
2807 pl.soundentity.cnt &~= p;
2811 void SoundEntity_Attach(entity pl)
2813 pl.soundentity = spawn();
2814 pl.soundentity.classname = "soundentity";
2815 pl.soundentity.owner = pl;
2816 setattachment(pl.soundentity, pl, "");
2817 setmodel(pl.soundentity, "null");
2820 void SoundEntity_Detach(entity pl)
2823 for (i = 0; i <= 7; ++i)
2824 SoundEntity_StopSound(pl, i);
2828 float ParseCommandPlayerSlotTarget_firsttoken;
2829 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2837 ParseCommandPlayerSlotTarget_firsttoken = -1;
2841 if (substring(argv(idx), 0, 1) == "#")
2843 s = substring(argv(idx), 1, -1);
2851 ParseCommandPlayerSlotTarget_firsttoken = idx;
2852 if (s == ftos(stof(s)))
2854 e = edict_num(stof(s));
2855 if (e.flags & FL_CLIENT)
2861 // it must be a nick name
2864 ParseCommandPlayerSlotTarget_firsttoken = idx;
2867 FOR_EACH_CLIENT(head)
2868 if (head.netname == s)
2876 s = strdecolorize(s);
2878 FOR_EACH_CLIENT(head)
2879 if (strdecolorize(head.netname) == s)
2894 float modeleffect_SendEntity(entity to, float sf)
2897 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2900 if(self.velocity != '0 0 0')
2902 if(self.angles != '0 0 0')
2904 if(self.avelocity != '0 0 0')
2907 WriteByte(MSG_ENTITY, f);
2908 WriteShort(MSG_ENTITY, self.modelindex);
2909 WriteByte(MSG_ENTITY, self.skin);
2910 WriteByte(MSG_ENTITY, self.frame);
2911 WriteCoord(MSG_ENTITY, self.origin_x);
2912 WriteCoord(MSG_ENTITY, self.origin_y);
2913 WriteCoord(MSG_ENTITY, self.origin_z);
2916 WriteCoord(MSG_ENTITY, self.velocity_x);
2917 WriteCoord(MSG_ENTITY, self.velocity_y);
2918 WriteCoord(MSG_ENTITY, self.velocity_z);
2922 WriteCoord(MSG_ENTITY, self.angles_x);
2923 WriteCoord(MSG_ENTITY, self.angles_y);
2924 WriteCoord(MSG_ENTITY, self.angles_z);
2928 WriteCoord(MSG_ENTITY, self.avelocity_x);
2929 WriteCoord(MSG_ENTITY, self.avelocity_y);
2930 WriteCoord(MSG_ENTITY, self.avelocity_z);
2932 WriteShort(MSG_ENTITY, self.scale * 256.0);
2933 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2934 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2935 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2936 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2941 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2946 e.classname = "modeleffect";
2954 e.teleport_time = t1;
2958 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2962 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2965 sz = max(e.scale, e.scale2);
2966 setsize(e, e.mins * sz, e.maxs * sz);
2967 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2970 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2972 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2975 float randombit(float bits)
2977 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2986 for(f = 1; f <= bits; f *= 2)
2995 r = (r - 1) / (n - 1);
3002 float randombits(float bits, float k, float error_return)
3006 while(k > 0 && bits != r)
3008 r += randombit(bits - r);
3017 void randombit_test(float bits, float iter)
3021 print(ftos(randombit(bits)), "\n");
3026 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3028 if(halflifedist > 0)
3029 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3030 else if(halflifedist < 0)
3031 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3040 #define cvar_string_normal cvar_string_builtin
3041 #define cvar_normal cvar_builtin
3043 string cvar_string_normal(string n)
3045 if not(cvar_type(n) & 1)
3046 backtrace(strcat("Attempt to access undefined cvar: ", n));
3047 return cvar_string_builtin(n);
3050 float cvar_normal(string n)
3052 return stof(cvar_string_normal(n));
3055 #define cvar_set_normal cvar_set_builtin
3063 oself.think = SUB_Remove;
3064 oself.nextthink = time;
3070 Execute func() after time + fdelay.
3071 self when func is executed = self when defer is called
3073 void defer(float fdelay, void() func)
3080 e.think = defer_think;
3081 e.nextthink = time + fdelay;