1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
71 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
74 string STR_PLAYER = "player";
75 string STR_SPECTATOR = "spectator";
76 string STR_OBSERVER = "observer";
79 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
80 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
81 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
82 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
84 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
85 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
86 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
88 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
91 // copies a string to a tempstring (so one can strunzone it)
92 string strcat1(string s) = #115; // FRIK_FILE
97 void bcenterprint(string s)
99 // TODO replace by MSG_ALL (would show it to spectators too, though)?
101 FOR_EACH_PLAYER(head)
102 if (clienttype(head) == CLIENTTYPE_REAL)
103 centerprint(head, s);
106 void GameLogEcho(string s)
111 if (autocvar_sv_eventlog_files)
116 matches = autocvar_sv_eventlog_files_counter + 1;
117 cvar_set("sv_eventlog_files_counter", ftos(matches));
120 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
121 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
122 logfile = fopen(fn, FILE_APPEND);
123 fputs(logfile, ":logversion:3\n");
127 if (autocvar_sv_eventlog_files_timestamps)
128 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
130 fputs(logfile, strcat(s, "\n"));
133 if (autocvar_sv_eventlog_console)
142 // will be opened later
147 if (logfile_open && logfile >= 0)
154 float spawnpoint_nag;
155 void relocate_spawnpoint()
157 // nudge off the floor
158 setorigin(self, self.origin + '0 0 1');
160 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
161 if (trace_startsolid)
167 if (!move_out_of_solid(self))
168 objerror("could not get out of solid at all!");
169 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
170 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
171 print(" ", ftos(self.origin_y - o_y));
172 print(" ", ftos(self.origin_z - o_z), "'\n");
173 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
176 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
182 self.mins = self.maxs = '0 0 0';
183 objerror("player spawn point in solid, mapper sucks!\n");
188 self.use = spawnpoint_use;
189 self.team_saved = self.team;
193 if (have_team_spawns != 0)
195 have_team_spawns = 1;
196 have_team_spawns_forteam[self.team] = 1;
198 if (autocvar_r_showbboxes)
200 // show where spawnpoints point at too
201 makevectors(self.angles);
204 e.classname = "info_player_foo";
205 setorigin(e, self.origin + v_forward * 24);
206 setsize(e, '-8 -8 -8', '8 8 8');
207 e.solid = SOLID_TRIGGER;
211 #define strstr strstrofs
213 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
214 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
215 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
216 // BE CONSTANT OR strzoneD!
217 float strstr(string haystack, string needle, float offset)
221 len = strlen(needle);
222 endpos = strlen(haystack) - len;
223 while(offset <= endpos)
225 found = substring(haystack, offset, len);
234 float NUM_NEAREST_ENTITIES = 4;
235 entity nearest_entity[NUM_NEAREST_ENTITIES];
236 float nearest_length[NUM_NEAREST_ENTITIES];
237 entity findnearest(vector point, .string field, string value, vector axismod)
248 localhead = find(world, field, value);
251 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
252 dist = localhead.oldorigin;
254 dist = localhead.origin;
256 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
259 for (i = 0; i < num_nearest; ++i)
261 if (len < nearest_length[i])
265 // now i tells us where to insert at
266 // INSERTION SORT! YOU'VE SEEN IT! RUN!
267 if (i < NUM_NEAREST_ENTITIES)
269 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
271 nearest_length[j + 1] = nearest_length[j];
272 nearest_entity[j + 1] = nearest_entity[j];
274 nearest_length[i] = len;
275 nearest_entity[i] = localhead;
276 if (num_nearest < NUM_NEAREST_ENTITIES)
277 num_nearest = num_nearest + 1;
280 localhead = find(localhead, field, value);
283 // now use the first one from our list that we can see
284 for (i = 0; i < num_nearest; ++i)
286 traceline(point, nearest_entity[i].origin, TRUE, world);
287 if (trace_fraction == 1)
291 dprint("Nearest point (");
292 dprint(nearest_entity[0].netname);
293 dprint(") is not visible, using a visible one.\n");
295 return nearest_entity[i];
299 if (num_nearest == 0)
302 dprint("Not seeing any location point, using nearest as fallback.\n");
304 dprint("Candidates were: ");
305 for(j = 0; j < num_nearest; ++j)
309 dprint(nearest_entity[j].netname);
314 return nearest_entity[0];
317 void spawnfunc_target_location()
319 self.classname = "target_location";
320 // location name in netname
321 // eventually support: count, teamgame selectors, line of sight?
324 void spawnfunc_info_location()
326 self.classname = "target_location";
327 self.message = self.netname;
330 string NearestLocation(vector p)
335 loc = findnearest(p, classname, "target_location", '1 1 1');
342 loc = findnearest(p, target, "###item###", '1 1 4');
349 string formatmessage(string msg)
360 WarpZone_crosshair_trace(self);
361 cursor = trace_endpos;
362 cursor_ent = trace_ent;
366 break; // too many replacements
369 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
370 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
383 replacement = substring(msg, p, 2);
384 escape = substring(msg, p + 1, 1);
388 else if (escape == "\\")
390 else if (escape == "n")
392 else if (escape == "a")
393 replacement = ftos(floor(self.armorvalue));
394 else if (escape == "h")
395 replacement = ftos(floor(self.health));
396 else if (escape == "l")
397 replacement = NearestLocation(self.origin);
398 else if (escape == "y")
399 replacement = NearestLocation(cursor);
400 else if (escape == "d")
401 replacement = NearestLocation(self.death_origin);
402 else if (escape == "w") {
406 wep = self.switchweapon;
409 replacement = W_Name(wep);
410 } else if (escape == "W") {
411 if (self.items & IT_SHELLS) replacement = "shells";
412 else if (self.items & IT_NAILS) replacement = "bullets";
413 else if (self.items & IT_ROCKETS) replacement = "rockets";
414 else if (self.items & IT_CELLS) replacement = "cells";
415 else replacement = "batteries"; // ;)
416 } else if (escape == "x") {
417 replacement = cursor_ent.netname;
418 if (!replacement || !cursor_ent)
419 replacement = "nothing";
420 } else if (escape == "s")
421 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
422 else if (escape == "S")
423 replacement = ftos(vlen(self.velocity));
425 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
426 p = p + strlen(replacement);
431 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
432 return (value == 0) ? FALSE : TRUE;
441 >0: receives a cvar from name=argv(f) value=argv(f+1)
443 void GetCvars_handleString(string thisname, float f, .string field, string name)
448 strunzone(self.field);
449 self.field = string_null;
453 if (thisname == name)
456 strunzone(self.field);
457 self.field = strzone(argv(f + 1));
461 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
465 GetCvars_handleString(thisname, f, field, name);
466 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
467 if (thisname == name)
470 s = func(strcat1(self.field));
473 strunzone(self.field);
474 self.field = strzone(s);
478 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
485 if (thisname == name)
486 self.field = stof(argv(f + 1));
489 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
491 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
498 if (thisname == name)
502 self.field = stof(argv(f + 1));
511 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
514 float w_getbestweapon(entity e);
515 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
518 o = W_FixWeaponOrder_ForceComplete(wo);
519 if(self.weaponorder_byimpulse)
521 strunzone(self.weaponorder_byimpulse);
522 self.weaponorder_byimpulse = string_null;
524 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
527 void GetCvars(float f)
532 s = strcat1(argv(f));
536 MUTATOR_CALLHOOK(GetCvars);
537 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
538 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
539 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
540 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
541 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
542 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
543 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
544 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
545 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
546 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
547 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
548 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
549 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
550 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
551 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
552 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
553 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
554 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
555 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
556 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
557 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
558 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
559 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
561 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
562 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
564 #ifdef ALLOW_FORCEMODELS
565 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
566 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
568 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
569 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
570 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
571 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
572 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
574 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
577 if (s == "cl_weaponpriority")
578 self.switchweapon = w_getbestweapon(self);
579 if (s == "cl_allow_uidtracking")
580 PlayerStats_AddPlayer(self);
584 void backtrace(string msg)
587 dev = autocvar_developer;
588 war = autocvar_prvm_backtraceforwarnings;
589 cvar_set("developer", "1");
590 cvar_set("prvm_backtraceforwarnings", "1");
592 print("--- CUT HERE ---\nWARNING: ");
595 remove(world); // isn't there any better way to cause a backtrace?
596 print("\n--- CUT UNTIL HERE ---\n");
597 cvar_set("developer", ftos(dev));
598 cvar_set("prvm_backtraceforwarnings", ftos(war));
601 string Team_ColorCode(float teamid)
603 if (teamid == COLOR_TEAM1)
605 else if (teamid == COLOR_TEAM2)
607 else if (teamid == COLOR_TEAM3)
609 else if (teamid == COLOR_TEAM4)
615 string Team_ColorName(float t)
617 // fixme: Search for team entities and get their .netname's!
618 if (t == COLOR_TEAM1)
620 if (t == COLOR_TEAM2)
622 if (t == COLOR_TEAM3)
624 if (t == COLOR_TEAM4)
629 string Team_ColorNameLowerCase(float t)
631 // fixme: Search for team entities and get their .netname's!
632 if (t == COLOR_TEAM1)
634 if (t == COLOR_TEAM2)
636 if (t == COLOR_TEAM3)
638 if (t == COLOR_TEAM4)
643 float ColourToNumber(string team_colour)
645 if (team_colour == "red")
648 if (team_colour == "blue")
651 if (team_colour == "yellow")
654 if (team_colour == "pink")
657 if (team_colour == "auto")
663 float NumberToTeamNumber(float number)
680 // decolorizes and team colors the player name when needed
681 string playername(entity p)
684 if (teamplay && !intermission_running && p.classname == "player")
686 t = Team_ColorCode(p.team);
687 return strcat(t, strdecolorize(p.netname));
693 vector randompos(vector m1, vector m2)
697 v_x = m2_x * random() + m1_x;
698 v_y = m2_y * random() + m1_y;
699 v_z = m2_z * random() + m1_z;
703 //#NO AUTOCVARS START
705 float g_pickup_shells;
706 float g_pickup_shells_max;
707 float g_pickup_nails;
708 float g_pickup_nails_max;
709 float g_pickup_rockets;
710 float g_pickup_rockets_max;
711 float g_pickup_cells;
712 float g_pickup_cells_max;
714 float g_pickup_fuel_jetpack;
715 float g_pickup_fuel_max;
716 float g_pickup_armorsmall;
717 float g_pickup_armorsmall_max;
718 float g_pickup_armorsmall_anyway;
719 float g_pickup_armormedium;
720 float g_pickup_armormedium_max;
721 float g_pickup_armormedium_anyway;
722 float g_pickup_armorbig;
723 float g_pickup_armorbig_max;
724 float g_pickup_armorbig_anyway;
725 float g_pickup_armorlarge;
726 float g_pickup_armorlarge_max;
727 float g_pickup_armorlarge_anyway;
728 float g_pickup_healthsmall;
729 float g_pickup_healthsmall_max;
730 float g_pickup_healthsmall_anyway;
731 float g_pickup_healthmedium;
732 float g_pickup_healthmedium_max;
733 float g_pickup_healthmedium_anyway;
734 float g_pickup_healthlarge;
735 float g_pickup_healthlarge_max;
736 float g_pickup_healthlarge_anyway;
737 float g_pickup_healthmega;
738 float g_pickup_healthmega_max;
739 float g_pickup_healthmega_anyway;
740 float g_pickup_ammo_anyway;
741 float g_pickup_weapons_anyway;
743 float g_weaponarena_random;
744 float g_weaponarena_random_with_laser;
745 string g_weaponarena_list;
746 float g_weaponspeedfactor;
747 float g_weaponratefactor;
748 float g_weapondamagefactor;
749 float g_weaponforcefactor;
750 float g_weaponspreadfactor;
754 float start_ammo_shells;
755 float start_ammo_nails;
756 float start_ammo_rockets;
757 float start_ammo_cells;
758 float start_ammo_fuel;
760 float start_armorvalue;
761 float warmup_start_weapons;
762 float warmup_start_ammo_shells;
763 float warmup_start_ammo_nails;
764 float warmup_start_ammo_rockets;
765 float warmup_start_ammo_cells;
766 float warmup_start_ammo_fuel;
767 float warmup_start_health;
768 float warmup_start_armorvalue;
772 entity get_weaponinfo(float w);
774 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
776 var float i = weaponinfo.weapon;
781 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
783 if (t < 0) // "default" weapon selection
785 if (g_lms || g_ca || allguns)
786 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
790 t = (i == WEP_SHOTGUN);
792 t = 0; // weapon is set a few lines later
794 t = (i == WEP_LASER || i == WEP_SHOTGUN);
795 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
796 t |= (i == WEP_HOOK);
799 // we cannot disable porto in Nexball, we must force it
800 if(g_nexball && i == WEP_PORTO)
806 void readplayerstartcvars()
812 // initialize starting values for players
815 start_ammo_shells = 0;
816 start_ammo_nails = 0;
817 start_ammo_rockets = 0;
818 start_ammo_cells = 0;
819 start_health = cvar("g_balance_health_start");
820 start_armorvalue = cvar("g_balance_armor_start");
823 s = cvar_string("g_weaponarena");
824 if (s == "0" || s == "")
830 if (s == "0" || s == "")
836 // forcibly turn off weaponarena
840 g_weaponarena_list = "All Weapons";
841 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
843 e = get_weaponinfo(j);
844 g_weaponarena |= e.weapons;
845 weapon_action(e.weapon, WR_PRECACHE);
848 else if (s == "most")
850 g_weaponarena_list = "Most Weapons";
851 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
853 e = get_weaponinfo(j);
854 if (e.spawnflags & WEP_FLAG_NORMAL)
856 g_weaponarena |= e.weapons;
857 weapon_action(e.weapon, WR_PRECACHE);
861 else if (s == "none")
863 g_weaponarena_list = "No Weapons";
864 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
868 t = tokenize_console(s);
869 g_weaponarena_list = "";
870 for (i = 0; i < t; ++i)
873 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
875 e = get_weaponinfo(j);
878 g_weaponarena |= e.weapons;
879 weapon_action(e.weapon, WR_PRECACHE);
880 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
886 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
889 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
893 g_weaponarena_random = cvar("g_weaponarena_random");
895 g_weaponarena_random = 0;
896 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
900 start_weapons = g_weaponarena;
902 start_items |= IT_UNLIMITED_AMMO;
904 else if (g_minstagib)
907 start_armorvalue = 0;
908 start_weapons = WEPBIT_MINSTANEX;
909 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
910 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
912 if (g_minstagib_invis_alpha <= 0)
913 g_minstagib_invis_alpha = -1;
917 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
919 e = get_weaponinfo(i);
920 if(want_weapon("g_start_weapon_", e, FALSE))
921 start_weapons |= e.weapons;
925 if(!cvar("g_use_ammunition"))
926 start_items |= IT_UNLIMITED_AMMO;
930 start_ammo_cells = cvar("g_minstagib_ammo_start");
931 start_ammo_fuel = cvar("g_start_ammo_fuel");
933 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
935 start_ammo_rockets = 999;
936 start_ammo_shells = 999;
937 start_ammo_cells = 999;
938 start_ammo_nails = 999;
939 start_ammo_fuel = 999;
945 start_ammo_shells = cvar("g_lms_start_ammo_shells");
946 start_ammo_nails = cvar("g_lms_start_ammo_nails");
947 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
948 start_ammo_cells = cvar("g_lms_start_ammo_cells");
949 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
953 start_ammo_shells = cvar("g_start_ammo_shells");
954 start_ammo_nails = cvar("g_start_ammo_nails");
955 start_ammo_rockets = cvar("g_start_ammo_rockets");
956 start_ammo_cells = cvar("g_start_ammo_cells");
957 start_ammo_fuel = cvar("g_start_ammo_fuel");
963 start_health = cvar("g_lms_start_health");
964 start_armorvalue = cvar("g_lms_start_armor");
969 warmup_start_ammo_shells = start_ammo_shells;
970 warmup_start_ammo_nails = start_ammo_nails;
971 warmup_start_ammo_rockets = start_ammo_rockets;
972 warmup_start_ammo_cells = start_ammo_cells;
973 warmup_start_ammo_fuel = start_ammo_fuel;
974 warmup_start_health = start_health;
975 warmup_start_armorvalue = start_armorvalue;
976 warmup_start_weapons = start_weapons;
978 if (!g_weaponarena && !g_minstagib && !g_ca)
980 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
981 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
982 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
983 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
984 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
985 warmup_start_health = cvar("g_warmup_start_health");
986 warmup_start_armorvalue = cvar("g_warmup_start_armor");
987 warmup_start_weapons = 0;
988 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
990 e = get_weaponinfo(i);
991 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
992 warmup_start_weapons |= e.weapons;
997 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
999 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1000 start_items |= IT_FUEL_REGEN;
1001 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1002 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1006 start_items |= IT_JETPACK;
1008 if (g_weapon_stay == 2)
1010 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1011 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1012 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1013 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1014 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1015 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1016 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1017 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1018 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1019 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1022 MUTATOR_CALLHOOK(SetStartItems);
1024 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1026 e = get_weaponinfo(i);
1027 if(e.weapons & (start_weapons | warmup_start_weapons))
1028 weapon_action(e.weapon, WR_PRECACHE);
1031 start_ammo_shells = max(0, start_ammo_shells);
1032 start_ammo_nails = max(0, start_ammo_nails);
1033 start_ammo_cells = max(0, start_ammo_cells);
1034 start_ammo_rockets = max(0, start_ammo_rockets);
1035 start_ammo_fuel = max(0, start_ammo_fuel);
1037 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1038 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1039 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1040 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1041 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1045 float g_bugrigs_planar_movement;
1046 float g_bugrigs_planar_movement_car_jumping;
1047 float g_bugrigs_reverse_spinning;
1048 float g_bugrigs_reverse_speeding;
1049 float g_bugrigs_reverse_stopping;
1050 float g_bugrigs_air_steering;
1051 float g_bugrigs_angle_smoothing;
1052 float g_bugrigs_friction_floor;
1053 float g_bugrigs_friction_brake;
1054 float g_bugrigs_friction_air;
1055 float g_bugrigs_accel;
1056 float g_bugrigs_speed_ref;
1057 float g_bugrigs_speed_pow;
1058 float g_bugrigs_steer;
1060 float g_touchexplode;
1061 float g_touchexplode_radius;
1062 float g_touchexplode_damage;
1063 float g_touchexplode_edgedamage;
1064 float g_touchexplode_force;
1071 float sv_pitch_fixyaw;
1073 string GetGametype(); // g_world.qc
1074 void readlevelcvars(void)
1076 // first load all the mutators
1077 if(cvar("g_invincible_projectiles"))
1078 MUTATOR_ADD(mutator_invincibleprojectiles);
1080 MUTATOR_ADD(mutator_nix);
1081 if(cvar("g_dodging"))
1082 MUTATOR_ADD(mutator_dodging);
1083 if(cvar("g_rocket_flying"))
1084 MUTATOR_ADD(mutator_rocketflying);
1085 if(cvar("g_vampire"))
1086 MUTATOR_ADD(mutator_vampire);
1087 if(cvar("g_spawn_near_teammate"))
1088 MUTATOR_ADD(mutator_spawn_near_teammate);
1090 // is this a mutator? is this a mode?
1091 if(cvar("g_sandbox"))
1092 MUTATOR_ADD(sandbox);
1094 if(cvar("sv_allow_fullbright"))
1095 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1097 g_bugrigs = cvar("g_bugrigs");
1098 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1099 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1100 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1101 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1102 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1103 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1104 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1105 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1106 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1107 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1108 g_bugrigs_accel = cvar("g_bugrigs_accel");
1109 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1110 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1111 g_bugrigs_steer = cvar("g_bugrigs_steer");
1113 g_touchexplode = cvar("g_touchexplode");
1114 g_touchexplode_radius = cvar("g_touchexplode_radius");
1115 g_touchexplode_damage = cvar("g_touchexplode_damage");
1116 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1117 g_touchexplode_force = cvar("g_touchexplode_force");
1119 #ifdef ALLOW_FORCEMODELS
1120 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1123 sv_clones = cvar("sv_clones");
1124 sv_gentle = cvar("sv_gentle");
1125 sv_foginterval = cvar("sv_foginterval");
1126 g_cloaked = cvar("g_cloaked");
1128 g_cloaked = 1; // always enable cloak in CTS
1129 g_jump_grunt = cvar("g_jump_grunt");
1130 g_footsteps = cvar("g_footsteps");
1131 g_grappling_hook = cvar("g_grappling_hook");
1132 g_jetpack = cvar("g_jetpack");
1133 g_midair = cvar("g_midair");
1134 g_minstagib = cvar("g_minstagib");
1135 g_norecoil = cvar("g_norecoil");
1136 g_bloodloss = cvar("g_bloodloss");
1137 sv_maxidle = cvar("sv_maxidle");
1138 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1139 g_ctf_reverse = cvar("g_ctf_reverse");
1140 sv_autotaunt = cvar("sv_autotaunt");
1141 sv_taunt = cvar("sv_taunt");
1143 inWarmupStage = cvar("g_warmup");
1144 g_warmup_limit = cvar("g_warmup_limit");
1145 g_warmup_allguns = cvar("g_warmup_allguns");
1146 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1148 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1149 inWarmupStage = 0; // these modes cannot work together, sorry
1151 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1152 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1153 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1154 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1155 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1156 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1157 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1158 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1159 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1160 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1161 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1162 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1164 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1165 g_weaponratefactor = cvar("g_weaponratefactor");
1166 g_weapondamagefactor = cvar("g_weapondamagefactor");
1167 g_weaponforcefactor = cvar("g_weaponforcefactor");
1168 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1170 g_pickup_shells = cvar("g_pickup_shells");
1171 g_pickup_shells_max = cvar("g_pickup_shells_max");
1172 g_pickup_nails = cvar("g_pickup_nails");
1173 g_pickup_nails_max = cvar("g_pickup_nails_max");
1174 g_pickup_rockets = cvar("g_pickup_rockets");
1175 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1176 g_pickup_cells = cvar("g_pickup_cells");
1177 g_pickup_cells_max = cvar("g_pickup_cells_max");
1178 g_pickup_fuel = cvar("g_pickup_fuel");
1179 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1180 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1181 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1182 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1183 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1184 g_pickup_armormedium = cvar("g_pickup_armormedium");
1185 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1186 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1187 g_pickup_armorbig = cvar("g_pickup_armorbig");
1188 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1189 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1190 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1191 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1192 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1193 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1194 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1195 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1196 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1197 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1198 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1199 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1200 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1201 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1202 g_pickup_healthmega = cvar("g_pickup_healthmega");
1203 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1204 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1206 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1207 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1209 g_pinata = cvar("g_pinata");
1211 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1213 g_weapon_stay = cvar("g_weapon_stay");
1215 g_ghost_items = cvar("g_ghost_items");
1217 if(g_ghost_items >= 1)
1218 g_ghost_items = 0.25; // default alpha value
1220 if not(inWarmupStage && !g_ca)
1221 game_starttime = cvar("g_start_delay");
1223 sv_pitch_min = cvar("sv_pitch_min");
1224 sv_pitch_max = cvar("sv_pitch_max");
1225 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1227 readplayerstartcvars();
1233 string precache_sound (string s) = #19;
1234 float precache_sound_index (string s) = #19;
1236 #define SND_VOLUME 1
1237 #define SND_ATTENUATION 2
1238 #define SND_LARGEENTITY 8
1239 #define SND_LARGESOUND 16
1241 float sound_allowed(float dest, entity e)
1243 // sounds from world may always pass
1246 if (e.classname == "body")
1248 else if (e.realowner && e.realowner != e)
1250 else if (e.owner && e.owner != e)
1255 // sounds to self may always pass
1256 if (dest == MSG_ONE)
1257 if (e == msg_entity)
1259 // sounds by players can be removed
1260 if (autocvar_bot_sound_monopoly)
1261 if (clienttype(e) == CLIENTTYPE_REAL)
1263 // anything else may pass
1267 #ifdef COMPAT_XON010_CHANNELS
1268 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1269 void sound(entity e, float chan, string samp, float vol, float atten)
1271 if (!sound_allowed(MSG_BROADCAST, e))
1273 builtin_sound(e, chan, samp, vol, atten);
1277 void sound(entity e, float chan, string samp, float vol, float atten)
1279 if (!sound_allowed(MSG_BROADCAST, e))
1281 sound7(e, chan, samp, vol, atten, 0, 0);
1285 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1289 if (!sound_allowed(dest, e))
1292 entno = num_for_edict(e);
1293 idx = precache_sound_index(samp);
1298 atten = floor(atten * 64);
1299 vol = floor(vol * 255);
1302 sflags |= SND_VOLUME;
1304 sflags |= SND_ATTENUATION;
1305 if (entno >= 8192 || chan < 0 || chan > 7)
1306 sflags |= SND_LARGEENTITY;
1308 sflags |= SND_LARGESOUND;
1310 WriteByte(dest, SVC_SOUND);
1311 WriteByte(dest, sflags);
1312 if (sflags & SND_VOLUME)
1313 WriteByte(dest, vol);
1314 if (sflags & SND_ATTENUATION)
1315 WriteByte(dest, atten);
1316 if (sflags & SND_LARGEENTITY)
1318 WriteShort(dest, entno);
1319 WriteByte(dest, chan);
1323 WriteShort(dest, entno * 8 + chan);
1325 if (sflags & SND_LARGESOUND)
1326 WriteShort(dest, idx);
1328 WriteByte(dest, idx);
1330 WriteCoord(dest, o_x);
1331 WriteCoord(dest, o_y);
1332 WriteCoord(dest, o_z);
1334 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1338 if (!sound_allowed(dest, e))
1341 o = e.origin + 0.5 * (e.mins + e.maxs);
1342 soundtoat(dest, e, o, chan, samp, vol, atten);
1344 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1346 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1348 void stopsoundto(float dest, entity e, float chan)
1352 if (!sound_allowed(dest, e))
1355 entno = num_for_edict(e);
1357 if (entno >= 8192 || chan < 0 || chan > 7)
1360 idx = precache_sound_index("misc/null.wav");
1361 sflags = SND_LARGEENTITY;
1363 sflags |= SND_LARGESOUND;
1364 WriteByte(dest, SVC_SOUND);
1365 WriteByte(dest, sflags);
1366 WriteShort(dest, entno);
1367 WriteByte(dest, chan);
1368 if (sflags & SND_LARGESOUND)
1369 WriteShort(dest, idx);
1371 WriteByte(dest, idx);
1372 WriteCoord(dest, e.origin_x);
1373 WriteCoord(dest, e.origin_y);
1374 WriteCoord(dest, e.origin_z);
1378 WriteByte(dest, SVC_STOPSOUND);
1379 WriteShort(dest, entno * 8 + chan);
1382 void stopsound(entity e, float chan)
1384 if (!sound_allowed(MSG_BROADCAST, e))
1387 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1388 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1391 void play2(entity e, string filename)
1393 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1395 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1398 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1400 float spamsound(entity e, float chan, string samp, float vol, float atten)
1402 if (!sound_allowed(MSG_BROADCAST, e))
1405 if (time > e.spamtime)
1408 sound(e, chan, samp, vol, atten);
1414 void play2team(float t, string filename)
1418 if (autocvar_bot_sound_monopoly)
1421 FOR_EACH_REALPLAYER(head)
1424 play2(head, filename);
1428 void play2all(string samp)
1430 if (autocvar_bot_sound_monopoly)
1433 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1436 void PrecachePlayerSounds(string f);
1437 void precache_playermodel(string m)
1439 float globhandle, i, n;
1442 if(substring(m, -9,5) == "_lod1")
1444 if(substring(m, -9,5) == "_lod2")
1447 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1450 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1454 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1457 n = search_getsize(globhandle);
1458 for (i = 0; i < n; ++i)
1460 //print(search_getfilename(globhandle, i), "\n");
1461 f = search_getfilename(globhandle, i);
1462 PrecachePlayerSounds(f);
1464 search_end(globhandle);
1466 void precache_all_playermodels(string pattern)
1468 float globhandle, i, n;
1471 globhandle = search_begin(pattern, TRUE, FALSE);
1474 n = search_getsize(globhandle);
1475 for (i = 0; i < n; ++i)
1477 //print(search_getfilename(globhandle, i), "\n");
1478 f = search_getfilename(globhandle, i);
1479 precache_playermodel(f);
1481 search_end(globhandle);
1486 // gamemode related things
1487 precache_model ("models/misc/chatbubble.spr");
1490 precache_model ("models/runematch/curse.mdl");
1491 precache_model ("models/runematch/rune.mdl");
1494 #ifdef TTURRETS_ENABLED
1495 if (autocvar_g_turrets)
1499 // Precache all player models if desired
1500 if (autocvar_sv_precacheplayermodels)
1502 PrecachePlayerSounds("sound/player/default.sounds");
1503 precache_all_playermodels("models/player/*.zym");
1504 precache_all_playermodels("models/player/*.dpm");
1505 precache_all_playermodels("models/player/*.md3");
1506 precache_all_playermodels("models/player/*.psk");
1507 precache_all_playermodels("models/player/*.iqm");
1510 if (autocvar_sv_defaultcharacter)
1513 s = autocvar_sv_defaultplayermodel_red;
1515 precache_playermodel(s);
1516 s = autocvar_sv_defaultplayermodel_blue;
1518 precache_playermodel(s);
1519 s = autocvar_sv_defaultplayermodel_yellow;
1521 precache_playermodel(s);
1522 s = autocvar_sv_defaultplayermodel_pink;
1524 precache_playermodel(s);
1525 s = autocvar_sv_defaultplayermodel;
1527 precache_playermodel(s);
1532 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1533 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1536 // gore and miscellaneous sounds
1537 //precache_sound ("misc/h2ohit.wav");
1538 precache_model ("models/hook.md3");
1539 precache_sound ("misc/armorimpact.wav");
1540 precache_sound ("misc/bodyimpact1.wav");
1541 precache_sound ("misc/bodyimpact2.wav");
1542 precache_sound ("misc/gib.wav");
1543 precache_sound ("misc/gib_splat01.wav");
1544 precache_sound ("misc/gib_splat02.wav");
1545 precache_sound ("misc/gib_splat03.wav");
1546 precache_sound ("misc/gib_splat04.wav");
1547 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1548 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1549 precache_sound ("misc/null.wav");
1550 precache_sound ("misc/spawn.wav");
1551 precache_sound ("misc/talk.wav");
1552 precache_sound ("misc/teleport.wav");
1553 precache_sound ("misc/poweroff.wav");
1554 precache_sound ("player/lava.wav");
1555 precache_sound ("player/slime.wav");
1558 precache_sound ("misc/jetpack_fly.wav");
1560 precache_model ("models/sprites/0.spr32");
1561 precache_model ("models/sprites/1.spr32");
1562 precache_model ("models/sprites/2.spr32");
1563 precache_model ("models/sprites/3.spr32");
1564 precache_model ("models/sprites/4.spr32");
1565 precache_model ("models/sprites/5.spr32");
1566 precache_model ("models/sprites/6.spr32");
1567 precache_model ("models/sprites/7.spr32");
1568 precache_model ("models/sprites/8.spr32");
1569 precache_model ("models/sprites/9.spr32");
1570 precache_model ("models/sprites/10.spr32");
1572 // common weapon precaches
1573 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1574 precache_sound ("weapons/weapon_switch.wav");
1575 precache_sound ("weapons/weaponpickup.wav");
1576 precache_sound ("weapons/unavailable.wav");
1577 precache_sound ("weapons/dryfire.wav");
1578 if (g_grappling_hook)
1580 precache_sound ("weapons/hook_fire.wav"); // hook
1581 precache_sound ("weapons/hook_impact.wav"); // hook
1584 if(autocvar_sv_precacheweapons)
1586 //precache weapon models/sounds
1589 while (wep <= WEP_LAST)
1591 weapon_action(wep, WR_PRECACHE);
1596 precache_model("models/elaser.mdl");
1597 precache_model("models/laser.mdl");
1598 precache_model("models/ebomb.mdl");
1601 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1603 if (!self.noise && self.music) // quake 3 uses the music field
1604 self.noise = self.music;
1606 // plays music for the level if there is any
1609 precache_sound (self.noise);
1610 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1615 // sorry, but using \ in macros breaks line numbers
1616 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1617 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1618 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1621 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1623 if (clienttype(e) == CLIENTTYPE_REAL)
1626 WRITESPECTATABLE_MSG_ONE({
1627 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1628 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1629 WriteByte(MSG_ONE, id);
1630 WriteString(MSG_ONE, s);
1631 if (id != 0 && s != "")
1633 WriteByte(MSG_ONE, duration);
1634 WriteByte(MSG_ONE, countdown_num);
1639 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1641 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1643 // WARNING: this kills the trace globals
1644 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1645 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1647 #define INITPRIO_FIRST 0
1648 #define INITPRIO_GAMETYPE 0
1649 #define INITPRIO_GAMETYPE_FALLBACK 1
1650 #define INITPRIO_FINDTARGET 10
1651 #define INITPRIO_DROPTOFLOOR 20
1652 #define INITPRIO_SETLOCATION 90
1653 #define INITPRIO_LINKDOORS 91
1654 #define INITPRIO_LAST 99
1656 .void(void) initialize_entity;
1657 .float initialize_entity_order;
1658 .entity initialize_entity_next;
1659 entity initialize_entity_first;
1661 void make_safe_for_remove(entity e)
1663 if (e.initialize_entity)
1666 for (ent = initialize_entity_first; ent; )
1668 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1670 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1671 // skip it in linked list
1674 prev.initialize_entity_next = ent.initialize_entity_next;
1675 ent = prev.initialize_entity_next;
1679 initialize_entity_first = ent.initialize_entity_next;
1680 ent = initialize_entity_first;
1686 ent = ent.initialize_entity_next;
1692 void objerror(string s)
1694 make_safe_for_remove(self);
1695 builtin_objerror(s);
1698 .float remove_except_protected_forbidden;
1699 void remove_except_protected(entity e)
1701 if(e.remove_except_protected_forbidden)
1702 error("not allowed to remove this at this point");
1706 void remove_unsafely(entity e)
1708 if(e.classname == "spike")
1709 error("Removing spikes is forbidden (crylink bug), please report");
1713 void remove_safely(entity e)
1715 make_safe_for_remove(e);
1719 void InitializeEntity(entity e, void(void) func, float order)
1723 if (!e || e.initialize_entity)
1725 // make a proxy initializer entity
1729 e.classname = "initialize_entity";
1733 e.initialize_entity = func;
1734 e.initialize_entity_order = order;
1736 cur = initialize_entity_first;
1739 if (!cur || cur.initialize_entity_order > order)
1741 // insert between prev and cur
1743 prev.initialize_entity_next = e;
1745 initialize_entity_first = e;
1746 e.initialize_entity_next = cur;
1750 cur = cur.initialize_entity_next;
1753 void InitializeEntitiesRun()
1756 startoflist = initialize_entity_first;
1757 initialize_entity_first = world;
1758 remove = remove_except_protected;
1759 for (self = startoflist; self; self = self.initialize_entity_next)
1761 self.remove_except_protected_forbidden = 1;
1763 for (self = startoflist; self; )
1766 var void(void) func;
1767 e = self.initialize_entity_next;
1768 func = self.initialize_entity;
1769 self.initialize_entity_order = 0;
1770 self.initialize_entity = func_null;
1771 self.initialize_entity_next = world;
1772 self.remove_except_protected_forbidden = 0;
1773 if (self.classname == "initialize_entity")
1777 builtin_remove(self);
1780 //dprint("Delayed initialization: ", self.classname, "\n");
1781 if(func != func_null)
1786 backtrace(strcat("Null function in: ", self.classname, "\n"));
1790 remove = remove_unsafely;
1793 .float uncustomizeentityforclient_set;
1794 .void(void) uncustomizeentityforclient;
1795 void(void) SUB_Nullpointer = #0;
1796 void UncustomizeEntitiesRun()
1800 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1801 self.uncustomizeentityforclient();
1804 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1806 e.customizeentityforclient = customizer;
1807 e.uncustomizeentityforclient = uncustomizer;
1808 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1812 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1815 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1819 if (e.classname == "")
1820 e.classname = "net_linked";
1822 if (e.model == "" || self.modelindex == 0)
1826 setmodel(e, "null");
1830 e.SendEntity = sendfunc;
1831 e.SendFlags = 0xFFFFFF;
1834 e.effects |= EF_NODEPTHTEST;
1838 e.nextthink = time + dt;
1839 e.think = SUB_Remove;
1843 void adaptor_think2touch()
1852 void adaptor_think2use()
1864 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1866 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1867 self.projectiledeathtype |= HITTYPE_SPLASH;
1868 adaptor_think2use();
1871 // deferred dropping
1872 void DropToFloor_Handler()
1874 builtin_droptofloor();
1875 self.dropped_origin = self.origin;
1880 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1885 float trace_hits_box_a0, trace_hits_box_a1;
1887 float trace_hits_box_1d(float end, float thmi, float thma)
1891 // just check if x is in range
1899 // do the trace with respect to x
1900 // 0 -> end has to stay in thmi -> thma
1901 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1902 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1903 if (trace_hits_box_a0 > trace_hits_box_a1)
1909 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1914 // now it is a trace from 0 to end
1916 trace_hits_box_a0 = 0;
1917 trace_hits_box_a1 = 1;
1919 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1921 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1923 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1929 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1931 return trace_hits_box(start, end, thmi - ma, thma - mi);
1934 float SUB_NoImpactCheck()
1936 // zero hitcontents = this is not the real impact, but either the
1937 // mirror-impact of something hitting the projectile instead of the
1938 // projectile hitting the something, or a touchareagrid one. Neither of
1939 // these stop the projectile from moving, so...
1940 if(trace_dphitcontents == 0)
1942 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1943 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1946 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1948 if (other == world && self.size != '0 0 0')
1951 tic = self.velocity * sys_frametime;
1952 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1953 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1954 if (trace_fraction >= 1)
1956 dprint("Odd... did not hit...?\n");
1958 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1960 dprint("Detected and prevented the sky-grapple bug.\n");
1968 #define SUB_OwnerCheck() (other && (other == self.owner))
1970 void RemoveGrapplingHook(entity pl);
1971 void W_Crylink_Dequeue(entity e);
1972 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1974 if(SUB_OwnerCheck())
1976 if(SUB_NoImpactCheck())
1978 if(self.classname == "grapplinghook")
1979 RemoveGrapplingHook(self.realowner);
1980 else if(self.classname == "spike")
1982 W_Crylink_Dequeue(self);
1989 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1990 UpdateCSQCProjectile(self);
1993 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1995 float MAX_IPBAN_URIS = 16;
1997 float URI_GET_DISCARD = 0;
1998 float URI_GET_IPBAN = 1;
1999 float URI_GET_IPBAN_END = 16;
2001 void URI_Get_Callback(float id, float status, string data)
2003 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2005 dprint("\nEnd of data.\n");
2007 if(url_URI_Get_Callback(id, status, data))
2011 else if (id == URI_GET_DISCARD)
2015 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2018 OnlineBanList_URI_Get_Callback(id, status, data);
2022 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2026 void print_to(entity e, string s)
2029 sprint(e, strcat(s, "\n"));
2034 string uid2name(string myuid) {
2036 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2038 // FIXME remove this later after 0.6 release
2039 // convert old style broken records to correct style
2042 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2045 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2046 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2051 s = "^1Unregistered Player";
2055 float race_readTime(string map, float pos)
2063 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2066 string race_readUID(string map, float pos)
2074 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2077 float race_readPos(string map, float t) {
2079 for (i = 1; i <= RANKINGS_CNT; ++i)
2080 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2083 return 0; // pos is zero if unranked
2086 void race_writeTime(string map, float t, string myuid)
2095 newpos = race_readPos(map, t);
2098 for(i = 1; i <= RANKINGS_CNT; ++i)
2100 if(race_readUID(map, i) == myuid)
2103 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2104 for (i = prevpos; i > newpos; --i) {
2105 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2106 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2108 } else { // player has no ranked record yet
2109 for (i = RANKINGS_CNT; i > newpos; --i) {
2110 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2111 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2115 // store new time itself
2116 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2117 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2120 string race_readName(string map, float pos)
2128 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2131 string race_placeName(float pos) {
2132 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2134 if(mod(pos, 10) == 1)
2135 return strcat(ftos(pos), "st");
2136 else if(mod(pos, 10) == 2)
2137 return strcat(ftos(pos), "nd");
2138 else if(mod(pos, 10) == 3)
2139 return strcat(ftos(pos), "rd");
2141 return strcat(ftos(pos), "th");
2144 return strcat(ftos(pos), "th");
2146 string getrecords(float page) // 50 records per page
2160 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2162 if (MapInfo_Get_ByID(i))
2164 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2168 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2169 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2177 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2179 if (MapInfo_Get_ByID(i))
2181 r = race_readTime(MapInfo_Map_bspname, 1);
2184 h = race_readName(MapInfo_Map_bspname, 1);
2185 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2193 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2195 if (MapInfo_Get_ByID(i))
2197 r = race_readTime(MapInfo_Map_bspname, 1);
2200 h = race_readName(MapInfo_Map_bspname, 1);
2201 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2207 MapInfo_ClearTemps();
2209 if (s == "" && page == 0)
2210 return "No records are available on this server.\n";
2215 string getrankings()
2228 for (i = 1; i <= RANKINGS_CNT; ++i)
2230 t = race_readTime(map, i);
2233 n = race_readName(map, i);
2234 p = race_placeName(i);
2235 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2238 MapInfo_ClearTemps();
2241 return strcat("No records are available for the map: ", map, "\n");
2243 return strcat("Records for ", map, ":\n", s);
2246 #define LADDER_FIRSTPOINT 100
2247 #define LADDER_CNT 10
2248 // position X still gives LADDER_FIRSTPOINT/X points
2249 #define LADDER_SIZE 30
2250 // ladder shows the top X players
2251 string top_uids[LADDER_SIZE];
2252 float top_scores[LADDER_SIZE];
2255 float i, j, k, uidcnt;
2269 for (k = 0; k < MapInfo_count; ++k)
2271 if (MapInfo_Get_ByID(k))
2273 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2274 if(i == 0) // speed award
2276 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2279 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2281 else // normal record, if it exists (else break)
2283 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2286 myuid = race_readUID(MapInfo_Map_bspname, i);
2289 // string s contains:
2290 // arg 0 = # of speed recs
2291 // arg 1 = # of 1st place recs
2292 // arg 2 = # of 2nd place recs
2294 // LADDER_CNT+1 = total points
2296 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2299 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2301 for (j = 0; j <= LADDER_CNT + 1; ++j)
2303 if(j != LADDER_CNT + 1)
2304 temp_s = strcat(temp_s, "0 ");
2306 temp_s = strcat(temp_s, "0");
2310 tokenize_console(temp_s);
2313 if(i == 0) // speed award
2314 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2316 if(j == 0) // speed award
2317 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2319 s = strcat(s, " ", argv(j)); // just copy over everything else
2322 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2325 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2326 else if(j == i) // wanted rec!
2327 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2329 s = strcat(s, " ", argv(j)); // just copy over everything else
2332 // total points are (by default) calculated like this:
2333 // speedrec = floor(100 / 10) = 10 points
2334 // 1st place = floor(100 / 1) = 100 points
2335 // 2nd place = floor(100 / 2) = 50 points
2336 // 3rd place = floor(100 / 3) = 33 points
2337 // 4th place = floor(100 / 4) = 25 points
2338 // 5th place = floor(100 / 5) = 20 points
2342 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2344 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2346 db_put(TemporaryDB, strcat("ladder", myuid), s);
2353 for (i = 0; i <= uidcnt; ++i) // for each known uid
2355 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2356 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2357 tokenize_console(temp_s);
2358 thiscnt = stof(argv(LADDER_CNT+1));
2360 if(thiscnt > top_scores[LADDER_SIZE-1])
2361 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2363 if(thiscnt > top_scores[j])
2365 for (k = LADDER_SIZE-1; k >= j; --k)
2367 top_uids[k] = top_uids[k-1];
2368 top_scores[k] = top_scores[k-1];
2370 top_uids[j] = thisuid;
2371 top_scores[j] = thiscnt;
2377 s = "^3-----------------------\n\n";
2379 s = strcat(s, "Pos ^3|");
2380 s = strcat(s, " ^7Total ^3|");
2381 for (i = 1; i <= LADDER_CNT; ++i)
2383 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2385 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2387 s = strcat(s, "\n^3----+--------");
2388 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2390 s = strcat(s, "+-----");
2393 for (i = 1; i <= LADDER_CNT - 9; ++i)
2395 s = strcat(s, "+------");
2399 s = strcat(s, "+--------------+--------------------\n");
2401 for (i = 0; i < LADDER_SIZE; ++i)
2403 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2404 tokenize_console(temp_s);
2405 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2407 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2408 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2409 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2411 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2414 for (j = 10; j <= LADDER_CNT; ++j)
2416 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2420 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2421 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2424 MapInfo_ClearTemps();
2427 return "No ladder on this server!\n";
2429 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2433 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2436 vector start, org, delta, end, enddown, mstart;
2439 m = e.dphitcontentsmask;
2440 e.dphitcontentsmask = goodcontents | badcontents;
2443 delta = world.maxs - world.mins;
2445 for (i = 0; i < attempts; ++i)
2447 start_x = org_x + random() * delta_x;
2448 start_y = org_y + random() * delta_y;
2449 start_z = org_z + random() * delta_z;
2451 // rule 1: start inside world bounds, and outside
2452 // solid, and don't start from somewhere where you can
2453 // fall down to evil
2454 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2455 if (trace_fraction >= 1)
2457 if (trace_startsolid)
2459 if (trace_dphitcontents & badcontents)
2461 if (trace_dphitq3surfaceflags & badsurfaceflags)
2464 // rule 2: if we are too high, lower the point
2465 if (trace_fraction * delta_z > maxaboveground)
2466 start = trace_endpos + '0 0 1' * maxaboveground;
2467 enddown = trace_endpos;
2469 // rule 3: make sure we aren't outside the map. This only works
2470 // for somewhat well formed maps. A good rule of thumb is that
2471 // the map should have a convex outside hull.
2472 // these can be traceLINES as we already verified the starting box
2473 mstart = start + 0.5 * (e.mins + e.maxs);
2474 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2475 if (trace_fraction >= 1)
2477 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2478 if (trace_fraction >= 1)
2480 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2481 if (trace_fraction >= 1)
2483 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2484 if (trace_fraction >= 1)
2486 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2487 if (trace_fraction >= 1)
2490 // rule 4: we must "see" some spawnpoint
2491 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2492 if(checkpvs(mstart, sp))
2496 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2497 if(checkpvs(mstart, sp))
2503 // find a random vector to "look at"
2504 end_x = org_x + random() * delta_x;
2505 end_y = org_y + random() * delta_y;
2506 end_z = org_z + random() * delta_z;
2507 end = start + normalize(end - start) * vlen(delta);
2509 // rule 4: start TO end must not be too short
2510 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2511 if (trace_startsolid)
2513 if (trace_fraction < minviewdistance / vlen(delta))
2516 // rule 5: don't want to look at sky
2517 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2520 // rule 6: we must not end up in trigger_hurt
2521 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2527 e.dphitcontentsmask = m;
2531 setorigin(e, start);
2532 e.angles = vectoangles(end - start);
2533 dprint("Needed ", ftos(i + 1), " attempts\n");
2540 float zcurveparticles_effectno;
2541 vector zcurveparticles_start;
2542 float zcurveparticles_spd;
2544 void endzcurveparticles()
2546 if(zcurveparticles_effectno)
2549 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2551 zcurveparticles_effectno = 0;
2554 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2556 spd = bound(0, floor(spd / 16), 32767);
2557 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2559 endzcurveparticles();
2560 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2561 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2562 WriteShort(MSG_BROADCAST, effectno);
2563 WriteCoord(MSG_BROADCAST, start_x);
2564 WriteCoord(MSG_BROADCAST, start_y);
2565 WriteCoord(MSG_BROADCAST, start_z);
2566 zcurveparticles_effectno = effectno;
2567 zcurveparticles_start = start;
2570 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2571 WriteCoord(MSG_BROADCAST, end_x);
2572 WriteCoord(MSG_BROADCAST, end_y);
2573 WriteCoord(MSG_BROADCAST, end_z);
2574 WriteCoord(MSG_BROADCAST, end_dz);
2575 zcurveparticles_spd = spd;
2578 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2581 vector vecxy, velxy;
2583 vecxy = end - start;
2588 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2590 endzcurveparticles();
2591 trailparticles(world, effectno, start, end);
2595 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2596 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2599 void write_recordmarker(entity pl, float tstart, float dt)
2601 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2603 // also write a marker into demo files for demotc-race-record-extractor to find
2606 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2607 " ", ftos(tstart), " ", ftos(dt), "\n"));
2610 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2623 if(allowcenter) // 2: allow center handedness
2636 if(allowcenter) // 2: allow center handedness
2652 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2657 if (autocvar_g_shootfromeye)
2670 else if (autocvar_g_shootfromcenter)
2675 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2685 else if (autocvar_g_shootfromclient)
2687 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2692 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2694 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2698 void attach_sameorigin(entity e, entity to, string tag)
2700 vector org, t_forward, t_left, t_up, e_forward, e_up;
2707 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2708 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2709 t_forward = v_forward * tagscale;
2710 t_left = v_right * -tagscale;
2711 t_up = v_up * tagscale;
2713 e.origin_x = org * t_forward;
2714 e.origin_y = org * t_left;
2715 e.origin_z = org * t_up;
2717 // current forward and up directions
2718 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2719 e.angles = AnglesTransform_FromVAngles(e.angles);
2721 e.angles = AnglesTransform_FromAngles(e.angles);
2722 fixedmakevectors(e.angles);
2724 // untransform forward, up!
2725 e_forward_x = v_forward * t_forward;
2726 e_forward_y = v_forward * t_left;
2727 e_forward_z = v_forward * t_up;
2728 e_up_x = v_up * t_forward;
2729 e_up_y = v_up * t_left;
2730 e_up_z = v_up * t_up;
2732 e.angles = fixedvectoangles2(e_forward, e_up);
2733 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2734 e.angles = AnglesTransform_ToVAngles(e.angles);
2736 e.angles = AnglesTransform_ToAngles(e.angles);
2738 setattachment(e, to, tag);
2739 setorigin(e, e.origin);
2742 void detach_sameorigin(entity e)
2745 org = gettaginfo(e, 0);
2746 e.angles = fixedvectoangles2(v_forward, v_up);
2747 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2748 e.angles = AnglesTransform_ToVAngles(e.angles);
2750 e.angles = AnglesTransform_ToAngles(e.angles);
2752 setattachment(e, world, "");
2753 setorigin(e, e.origin);
2756 void follow_sameorigin(entity e, entity to)
2758 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2759 e.aiment = to; // make the hole follow bmodel
2760 e.punchangle = to.angles; // the original angles of bmodel
2761 e.view_ofs = e.origin - to.origin; // relative origin
2762 e.v_angle = e.angles - to.angles; // relative angles
2765 void unfollow_sameorigin(entity e)
2767 e.movetype = MOVETYPE_NONE;
2770 entity gettaginfo_relative_ent;
2771 vector gettaginfo_relative(entity e, float tag)
2773 if (!gettaginfo_relative_ent)
2775 gettaginfo_relative_ent = spawn();
2776 gettaginfo_relative_ent.effects = EF_NODRAW;
2778 gettaginfo_relative_ent.model = e.model;
2779 gettaginfo_relative_ent.modelindex = e.modelindex;
2780 gettaginfo_relative_ent.frame = e.frame;
2781 return gettaginfo(gettaginfo_relative_ent, tag);
2784 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2788 if (pl.soundentity.cnt & p)
2790 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2791 pl.soundentity.cnt |= p;
2794 void SoundEntity_StopSound(entity pl, float chan)
2798 if (pl.soundentity.cnt & p)
2800 stopsoundto(MSG_ALL, pl.soundentity, chan);
2801 pl.soundentity.cnt &~= p;
2805 void SoundEntity_Attach(entity pl)
2807 pl.soundentity = spawn();
2808 pl.soundentity.classname = "soundentity";
2809 pl.soundentity.owner = pl;
2810 setattachment(pl.soundentity, pl, "");
2811 setmodel(pl.soundentity, "null");
2814 void SoundEntity_Detach(entity pl)
2817 for (i = 0; i <= 7; ++i)
2818 SoundEntity_StopSound(pl, i);
2822 float ParseCommandPlayerSlotTarget_firsttoken;
2823 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2831 ParseCommandPlayerSlotTarget_firsttoken = -1;
2835 if (substring(argv(idx), 0, 1) == "#")
2837 s = substring(argv(idx), 1, -1);
2839 if (s == "") if (tokens > idx)
2844 ParseCommandPlayerSlotTarget_firsttoken = idx;
2846 if (s == ftos(n) && n > 0 && n <= maxclients)
2849 if (e.flags & FL_CLIENT)
2855 // it must be a nick name
2858 ParseCommandPlayerSlotTarget_firsttoken = idx;
2861 FOR_EACH_CLIENT(head)
2862 if (head.netname == s)
2870 s = strdecolorize(s);
2872 FOR_EACH_CLIENT(head)
2873 if (strdecolorize(head.netname) == s)
2888 float modeleffect_SendEntity(entity to, float sf)
2891 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2894 if(self.velocity != '0 0 0')
2896 if(self.angles != '0 0 0')
2898 if(self.avelocity != '0 0 0')
2901 WriteByte(MSG_ENTITY, f);
2902 WriteShort(MSG_ENTITY, self.modelindex);
2903 WriteByte(MSG_ENTITY, self.skin);
2904 WriteByte(MSG_ENTITY, self.frame);
2905 WriteCoord(MSG_ENTITY, self.origin_x);
2906 WriteCoord(MSG_ENTITY, self.origin_y);
2907 WriteCoord(MSG_ENTITY, self.origin_z);
2910 WriteCoord(MSG_ENTITY, self.velocity_x);
2911 WriteCoord(MSG_ENTITY, self.velocity_y);
2912 WriteCoord(MSG_ENTITY, self.velocity_z);
2916 WriteCoord(MSG_ENTITY, self.angles_x);
2917 WriteCoord(MSG_ENTITY, self.angles_y);
2918 WriteCoord(MSG_ENTITY, self.angles_z);
2922 WriteCoord(MSG_ENTITY, self.avelocity_x);
2923 WriteCoord(MSG_ENTITY, self.avelocity_y);
2924 WriteCoord(MSG_ENTITY, self.avelocity_z);
2926 WriteShort(MSG_ENTITY, self.scale * 256.0);
2927 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2928 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2929 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2930 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2935 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2940 e.classname = "modeleffect";
2948 e.teleport_time = t1;
2952 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2956 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2959 sz = max(e.scale, e.scale2);
2960 setsize(e, e.mins * sz, e.maxs * sz);
2961 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2964 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2966 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2969 float randombit(float bits)
2971 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2980 for(f = 1; f <= bits; f *= 2)
2989 r = (r - 1) / (n - 1);
2996 float randombits(float bits, float k, float error_return)
3000 while(k > 0 && bits != r)
3002 r += randombit(bits - r);
3011 void randombit_test(float bits, float iter)
3015 print(ftos(randombit(bits)), "\n");
3020 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3022 if(halflifedist > 0)
3023 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3024 else if(halflifedist < 0)
3025 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3034 #define cvar_string_normal builtin_cvar_string
3035 #define cvar_normal builtin_cvar
3037 string cvar_string_normal(string n)
3039 if not(cvar_type(n) & 1)
3040 backtrace(strcat("Attempt to access undefined cvar: ", n));
3041 return builtin_cvar_string(n);
3044 float cvar_normal(string n)
3046 return stof(cvar_string_normal(n));
3049 #define cvar_set_normal builtin_cvar_set
3057 oself.think = SUB_Remove;
3058 oself.nextthink = time;
3064 Execute func() after time + fdelay.
3065 self when func is executed = self when defer is called
3067 void defer(float fdelay, void() func)
3074 e.think = defer_think;
3075 e.nextthink = time + fdelay;
3078 .string aiment_classname;
3079 .float aiment_deadflag;
3080 void SetMovetypeFollow(entity ent, entity e)
3082 // FIXME this may not be warpzone aware
3083 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3084 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3085 ent.aiment = e; // make the hole follow bmodel
3086 ent.punchangle = e.angles; // the original angles of bmodel
3087 ent.view_ofs = ent.origin - e.origin; // relative origin
3088 ent.v_angle = ent.angles - e.angles; // relative angles
3089 ent.aiment_classname = strzone(e.classname);
3090 ent.aiment_deadflag = e.deadflag;
3092 void UnsetMovetypeFollow(entity ent)
3094 ent.movetype = MOVETYPE_FLY;
3095 PROJECTILE_MAKETRIGGER(ent);
3098 float LostMovetypeFollow(entity ent)
3101 if(ent.movetype != MOVETYPE_FOLLOW)
3107 if(ent.aiment.classname != ent.aiment_classname)
3109 if(ent.aiment.deadflag != ent.aiment_deadflag)
3115 float isPushable(entity e)
3122 case "droppedweapon":
3123 case "keepawayball":
3124 case "nexball_basketball":
3125 case "nexball_football":
3127 case "bullet": // antilagged bullets can't hit this either
3130 if (e.projectiledeathtype)