1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(cvar_string("sv_adminnick") != "")
25 return cvar_string("sv_adminnick");
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(cvar("sv_fragmessage_information_ping")) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(cvar("sv_fragmessage_information_handicap"))
104 if(cvar("sv_fragmessage_information_handicap") == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(cvar("sv_fragmessage_information_handicap")) {
114 if(cvar("sv_fragmessage_information_handicap") == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (cvar("sv_eventlog_files"))
143 matches = cvar("sv_eventlog_files_counter") + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (cvar("sv_eventlog_files_timestamps"))
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (cvar("sv_eventlog_console"))
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));
193 PL_MIN = stov(cvar_string("sv_player_mins"));
194 PL_MAX = stov(cvar_string("sv_player_maxs"));
195 PL_HEAD = stov(cvar_string("sv_player_headsize"));
196 PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));
197 PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));
198 PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
240 if (cvar("r_showbboxes"))
242 // show where spawnpoints point at too
243 makevectors(self.angles);
246 e.classname = "info_player_foo";
247 setorigin(e, self.origin + v_forward * 24);
248 setsize(e, '-8 -8 -8', '8 8 8');
249 e.solid = SOLID_TRIGGER;
253 #define strstr strstrofs
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
263 len = strlen(needle);
264 endpos = strlen(haystack) - len;
265 while(offset <= endpos)
267 found = substring(haystack, offset, len);
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
290 localhead = find(world, field, value);
293 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294 dist = localhead.oldorigin;
296 dist = localhead.origin;
298 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301 for (i = 0; i < num_nearest; ++i)
303 if (len < nearest_length[i])
307 // now i tells us where to insert at
308 // INSERTION SORT! YOU'VE SEEN IT! RUN!
309 if (i < NUM_NEAREST_ENTITIES)
311 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313 nearest_length[j + 1] = nearest_length[j];
314 nearest_entity[j + 1] = nearest_entity[j];
316 nearest_length[i] = len;
317 nearest_entity[i] = localhead;
318 if (num_nearest < NUM_NEAREST_ENTITIES)
319 num_nearest = num_nearest + 1;
322 localhead = find(localhead, field, value);
325 // now use the first one from our list that we can see
326 for (i = 0; i < num_nearest; ++i)
328 traceline(point, nearest_entity[i].origin, TRUE, world);
329 if (trace_fraction == 1)
333 dprint("Nearest point (");
334 dprint(nearest_entity[0].netname);
335 dprint(") is not visible, using a visible one.\n");
337 return nearest_entity[i];
341 if (num_nearest == 0)
344 dprint("Not seeing any location point, using nearest as fallback.\n");
346 dprint("Candidates were: ");
347 for(j = 0; j < num_nearest; ++j)
351 dprint(nearest_entity[j].netname);
356 return nearest_entity[0];
359 void spawnfunc_target_location()
361 self.classname = "target_location";
362 // location name in netname
363 // eventually support: count, teamgame selectors, line of sight?
366 void spawnfunc_info_location()
368 self.classname = "target_location";
369 self.message = self.netname;
372 string NearestLocation(vector p)
377 loc = findnearest(p, classname, "target_location", '1 1 1');
384 loc = findnearest(p, target, "###item###", '1 1 4');
391 string formatmessage(string msg)
402 WarpZone_crosshair_trace(self);
403 cursor = trace_endpos;
404 cursor_ent = trace_ent;
408 break; // too many replacements
411 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
425 replacement = substring(msg, p, 2);
426 escape = substring(msg, p + 1, 1);
430 else if (escape == "\\")
432 else if (escape == "n")
434 else if (escape == "a")
435 replacement = ftos(floor(self.armorvalue));
436 else if (escape == "h")
437 replacement = ftos(floor(self.health));
438 else if (escape == "l")
439 replacement = NearestLocation(self.origin);
440 else if (escape == "y")
441 replacement = NearestLocation(cursor);
442 else if (escape == "d")
443 replacement = NearestLocation(self.death_origin);
444 else if (escape == "w") {
448 wep = self.switchweapon;
451 replacement = W_Name(wep);
452 } else if (escape == "W") {
453 if (self.items & IT_SHELLS) replacement = "shells";
454 else if (self.items & IT_NAILS) replacement = "bullets";
455 else if (self.items & IT_ROCKETS) replacement = "rockets";
456 else if (self.items & IT_CELLS) replacement = "cells";
457 else replacement = "batteries"; // ;)
458 } else if (escape == "x") {
459 replacement = cursor_ent.netname;
460 if (!replacement || !cursor_ent)
461 replacement = "nothing";
462 } else if (escape == "p") {
463 if (self.last_selected_player)
464 replacement = self.last_selected_player.netname;
466 replacement = "(nobody)";
467 } else if (escape == "s")
468 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469 else if (escape == "S")
470 replacement = ftos(vlen(self.velocity));
472 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473 p = p + strlen(replacement);
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479 return (value == 0) ? FALSE : TRUE;
488 >0: receives a cvar from name=argv(f) value=argv(f+1)
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
495 strunzone(self.field);
496 self.field = string_null;
500 if (thisname == name)
503 strunzone(self.field);
504 self.field = strzone(argv(f + 1));
508 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
512 GetCvars_handleString(thisname, f, field, name);
513 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514 if (thisname == name)
517 s = func(strcat1(self.field));
520 strunzone(self.field);
521 self.field = strzone(s);
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
532 if (thisname == name)
533 self.field = stof(argv(f + 1));
536 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
545 if (thisname == name)
549 self.field = stof(argv(f + 1));
558 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
565 o = W_FixWeaponOrder_ForceComplete(wo);
566 if(self.weaponorder_byimpulse)
568 strunzone(self.weaponorder_byimpulse);
569 self.weaponorder_byimpulse = string_null;
571 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
574 void GetCvars(float f)
579 s = strcat1(argv(f));
583 MUTATOR_CALLHOOK(GetCvars);
584 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
610 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
613 #ifdef ALLOW_FORCEMODELS
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
617 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
620 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
623 if (s == "cl_weaponpriority")
624 self.switchweapon = w_getbestweapon(self);
628 float fexists(string f)
631 fh = fopen(f, FILE_READ);
638 void backtrace(string msg)
641 dev = cvar("developer");
642 war = cvar("prvm_backtraceforwarnings");
643 cvar_set("developer", "1");
644 cvar_set("prvm_backtraceforwarnings", "1");
646 print("--- CUT HERE ---\nWARNING: ");
649 remove(world); // isn't there any better way to cause a backtrace?
650 print("\n--- CUT UNTIL HERE ---\n");
651 cvar_set("developer", ftos(dev));
652 cvar_set("prvm_backtraceforwarnings", ftos(war));
655 string Team_ColorCode(float teamid)
657 if (teamid == COLOR_TEAM1)
659 else if (teamid == COLOR_TEAM2)
661 else if (teamid == COLOR_TEAM3)
663 else if (teamid == COLOR_TEAM4)
669 string Team_ColorName(float t)
671 // fixme: Search for team entities and get their .netname's!
672 if (t == COLOR_TEAM1)
674 if (t == COLOR_TEAM2)
676 if (t == COLOR_TEAM3)
678 if (t == COLOR_TEAM4)
683 string Team_ColorNameLowerCase(float t)
685 // fixme: Search for team entities and get their .netname's!
686 if (t == COLOR_TEAM1)
688 if (t == COLOR_TEAM2)
690 if (t == COLOR_TEAM3)
692 if (t == COLOR_TEAM4)
697 float ColourToNumber(string team_colour)
699 if (team_colour == "red")
702 if (team_colour == "blue")
705 if (team_colour == "yellow")
708 if (team_colour == "pink")
711 if (team_colour == "auto")
717 float NumberToTeamNumber(float number)
734 #define CENTERPRIO_POINT 1
735 #define CENTERPRIO_SPAM 2
736 #define CENTERPRIO_VOTE 4
737 #define CENTERPRIO_NORMAL 5
738 #define CENTERPRIO_SHIELDING 7
739 #define CENTERPRIO_MAPVOTE 9
740 #define CENTERPRIO_IDLEKICK 50
741 #define CENTERPRIO_ADMIN 99
742 .float centerprint_priority;
743 .float centerprint_expires;
744 void centerprint_atprio(entity e, float prio, string s)
746 if (intermission_running)
747 if (prio < CENTERPRIO_MAPVOTE)
749 if (time > e.centerprint_expires)
750 e.centerprint_priority = 0;
751 if (prio >= e.centerprint_priority)
753 e.centerprint_priority = prio;
754 if (timeoutStatus == 2)
755 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
757 e.centerprint_expires = time + e.cvar_scr_centertime;
758 centerprint_builtin(e, s);
761 void centerprint_expire(entity e, float prio)
763 if (prio == e.centerprint_priority)
765 e.centerprint_priority = 0;
766 centerprint_builtin(e, "");
769 void centerprint(entity e, string s)
771 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
774 // decolorizes and team colors the player name when needed
775 string playername(entity p)
778 if (teams_matter && !intermission_running && p.classname == "player")
780 t = Team_ColorCode(p.team);
781 return strcat(t, strdecolorize(p.netname));
787 vector randompos(vector m1, vector m2)
791 v_x = m2_x * random() + m1_x;
792 v_y = m2_y * random() + m1_y;
793 v_z = m2_z * random() + m1_z;
797 //#NO AUTOCVARS START
799 float g_pickup_shells;
800 float g_pickup_shells_max;
801 float g_pickup_nails;
802 float g_pickup_nails_max;
803 float g_pickup_rockets;
804 float g_pickup_rockets_max;
805 float g_pickup_cells;
806 float g_pickup_cells_max;
808 float g_pickup_fuel_jetpack;
809 float g_pickup_fuel_max;
810 float g_pickup_armorsmall;
811 float g_pickup_armorsmall_max;
812 float g_pickup_armorsmall_anyway;
813 float g_pickup_armormedium;
814 float g_pickup_armormedium_max;
815 float g_pickup_armormedium_anyway;
816 float g_pickup_armorbig;
817 float g_pickup_armorbig_max;
818 float g_pickup_armorbig_anyway;
819 float g_pickup_armorlarge;
820 float g_pickup_armorlarge_max;
821 float g_pickup_armorlarge_anyway;
822 float g_pickup_healthsmall;
823 float g_pickup_healthsmall_max;
824 float g_pickup_healthsmall_anyway;
825 float g_pickup_healthmedium;
826 float g_pickup_healthmedium_max;
827 float g_pickup_healthmedium_anyway;
828 float g_pickup_healthlarge;
829 float g_pickup_healthlarge_max;
830 float g_pickup_healthlarge_anyway;
831 float g_pickup_healthmega;
832 float g_pickup_healthmega_max;
833 float g_pickup_healthmega_anyway;
834 float g_pickup_ammo_anyway;
835 float g_pickup_weapons_anyway;
837 float g_weaponarena_random;
838 float g_weaponarena_random_with_laser;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
866 entity get_weaponinfo(float w);
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
870 var float i = weaponinfo.weapon;
875 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
877 if (t < 0) // "default" weapon selection
879 if (g_lms || g_ca || allguns)
880 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
883 else if (g_race || g_cts)
884 t = (i == WEP_LASER);
886 t = 0; // weapon is set a few lines later
888 t = (i == WEP_LASER || i == WEP_SHOTGUN);
889 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
890 t |= (i == WEP_HOOK);
893 // we cannot disable porto in Nexball, we must force it
894 if(g_nexball && i == WEP_PORTO)
900 void readplayerstartcvars()
906 // initialize starting values for players
909 start_ammo_shells = 0;
910 start_ammo_nails = 0;
911 start_ammo_rockets = 0;
912 start_ammo_cells = 0;
913 start_health = cvar("g_balance_health_start");
914 start_armorvalue = cvar("g_balance_armor_start");
917 s = cvar_string("g_weaponarena");
923 g_weaponarena_list = "All Weapons";
924 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
926 e = get_weaponinfo(j);
927 g_weaponarena |= e.weapons;
928 weapon_action(e.weapon, WR_PRECACHE);
931 else if (s == "most")
933 g_weaponarena_list = "Most Weapons";
934 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
936 e = get_weaponinfo(j);
937 if (e.spawnflags & WEP_FLAG_NORMAL)
939 g_weaponarena |= e.weapons;
940 weapon_action(e.weapon, WR_PRECACHE);
944 else if (s == "none")
946 g_weaponarena_list = "No Weapons";
947 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
951 t = tokenize_console(s);
952 g_weaponarena_list = "";
953 for (i = 0; i < t; ++i)
956 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
958 e = get_weaponinfo(j);
961 g_weaponarena |= e.weapons;
962 weapon_action(e.weapon, WR_PRECACHE);
963 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
969 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
972 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
976 g_weaponarena_random = cvar("g_weaponarena_random");
978 g_weaponarena_random = 0;
979 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
983 start_weapons = g_weaponarena;
984 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
985 start_ammo_rockets = 999;
986 if (g_weaponarena & WEPBIT_SHOTGUN)
987 start_ammo_shells = 999;
988 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
989 start_ammo_cells = 999;
990 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
991 start_ammo_nails = 999;
992 if (g_weaponarena & WEPBIT_HOOK)
993 start_ammo_fuel = 999;
994 start_items |= IT_UNLIMITED_AMMO;
996 else if (g_minstagib)
999 start_armorvalue = 0;
1000 start_weapons = WEPBIT_MINSTANEX;
1001 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1002 start_ammo_cells = cvar("g_minstagib_ammo_start");
1003 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1004 start_ammo_fuel = cvar("g_start_ammo_fuel");
1006 if (g_minstagib_invis_alpha <= 0)
1007 g_minstagib_invis_alpha = -1;
1013 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1014 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1015 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1016 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1017 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1018 start_health = cvar("g_lms_start_health");
1019 start_armorvalue = cvar("g_lms_start_armor");
1023 start_ammo_shells = cvar("g_start_ammo_shells");
1024 start_ammo_nails = cvar("g_start_ammo_nails");
1025 start_ammo_rockets = cvar("g_start_ammo_rockets");
1026 start_ammo_cells = cvar("g_start_ammo_cells");
1027 start_ammo_fuel = cvar("g_start_ammo_fuel");
1030 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1032 e = get_weaponinfo(i);
1033 if(want_weapon("g_start_weapon_", e, FALSE))
1034 start_weapons |= e.weapons;
1040 warmup_start_ammo_shells = start_ammo_shells;
1041 warmup_start_ammo_nails = start_ammo_nails;
1042 warmup_start_ammo_rockets = start_ammo_rockets;
1043 warmup_start_ammo_cells = start_ammo_cells;
1044 warmup_start_ammo_fuel = start_ammo_fuel;
1045 warmup_start_health = start_health;
1046 warmup_start_armorvalue = start_armorvalue;
1047 warmup_start_weapons = start_weapons;
1049 if (!g_weaponarena && !g_minstagib && !g_ca)
1051 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1052 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1053 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1054 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1055 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1056 warmup_start_health = cvar("g_warmup_start_health");
1057 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1058 warmup_start_weapons = 0;
1059 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1061 e = get_weaponinfo(i);
1062 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1063 warmup_start_weapons |= e.weapons;
1068 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1070 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1071 start_items |= IT_FUEL_REGEN;
1072 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1073 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1076 if(!cvar("g_use_ammunition"))
1078 start_ammo_shells = cvar("g_pickup_shells_max");
1079 start_ammo_nails = cvar("g_pickup_nails_max");
1080 start_ammo_rockets = cvar("g_pickup_rockets_max");
1081 start_ammo_cells = cvar("g_pickup_cells_max");
1082 start_ammo_fuel = cvar("g_pickup_fuel_max");
1083 start_items |= IT_UNLIMITED_AMMO;
1084 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1085 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1086 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1087 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1088 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1089 //warmup_start_items |= IT_UNLIMITED_AMMO;
1093 start_items |= IT_JETPACK;
1095 if (g_weapon_stay == 2)
1097 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1098 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1099 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1100 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1101 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1102 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1103 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1104 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1105 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1106 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1109 MUTATOR_CALLHOOK(SetStartItems);
1111 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1113 e = get_weaponinfo(i);
1114 if(e.weapons & (start_weapons | warmup_start_weapons))
1115 weapon_action(e.weapon, WR_PRECACHE);
1118 start_ammo_shells = max(0, start_ammo_shells);
1119 start_ammo_nails = max(0, start_ammo_nails);
1120 start_ammo_cells = max(0, start_ammo_cells);
1121 start_ammo_rockets = max(0, start_ammo_rockets);
1122 start_ammo_fuel = max(0, start_ammo_fuel);
1124 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1125 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1126 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1127 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1128 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1132 float g_bugrigs_planar_movement;
1133 float g_bugrigs_planar_movement_car_jumping;
1134 float g_bugrigs_reverse_spinning;
1135 float g_bugrigs_reverse_speeding;
1136 float g_bugrigs_reverse_stopping;
1137 float g_bugrigs_air_steering;
1138 float g_bugrigs_angle_smoothing;
1139 float g_bugrigs_friction_floor;
1140 float g_bugrigs_friction_brake;
1141 float g_bugrigs_friction_air;
1142 float g_bugrigs_accel;
1143 float g_bugrigs_speed_ref;
1144 float g_bugrigs_speed_pow;
1145 float g_bugrigs_steer;
1147 float g_touchexplode;
1148 float g_touchexplode_radius;
1149 float g_touchexplode_damage;
1150 float g_touchexplode_edgedamage;
1151 float g_touchexplode_force;
1158 float sv_pitch_fixyaw;
1160 float sv_accuracy_data_share;
1162 void readlevelcvars(void)
1164 // first load all the mutators
1166 MUTATOR_ADD(mutator_nix);
1167 if(cvar("g_dodging"))
1168 MUTATOR_ADD(mutator_dodging);
1169 if(cvar("g_rocket_flying"))
1170 MUTATOR_ADD(mutator_rocketflying);
1171 if(cvar("g_vampire"))
1172 MUTATOR_ADD(mutator_vampire);
1175 if(cvar("sv_allow_fullbright"))
1176 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1178 g_bugrigs = cvar("g_bugrigs");
1179 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1180 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1181 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1182 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1183 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1184 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1185 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1186 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1187 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1188 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1189 g_bugrigs_accel = cvar("g_bugrigs_accel");
1190 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1191 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1192 g_bugrigs_steer = cvar("g_bugrigs_steer");
1194 g_touchexplode = cvar("g_touchexplode");
1195 g_touchexplode_radius = cvar("g_touchexplode_radius");
1196 g_touchexplode_damage = cvar("g_touchexplode_damage");
1197 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1198 g_touchexplode_force = cvar("g_touchexplode_force");
1200 #ifdef ALLOW_FORCEMODELS
1201 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1203 sv_loddistance1 = cvar("sv_loddistance1");
1204 sv_loddistance2 = cvar("sv_loddistance2");
1206 if(sv_loddistance2 <= sv_loddistance1)
1207 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1209 sv_clones = cvar("sv_clones");
1210 sv_gentle = cvar("sv_gentle");
1211 sv_foginterval = cvar("sv_foginterval");
1212 g_cloaked = cvar("g_cloaked");
1213 g_jump_grunt = cvar("g_jump_grunt");
1214 g_footsteps = cvar("g_footsteps");
1215 g_grappling_hook = cvar("g_grappling_hook");
1216 g_jetpack = cvar("g_jetpack");
1217 g_midair = cvar("g_midair");
1218 g_minstagib = cvar("g_minstagib");
1219 g_norecoil = cvar("g_norecoil");
1220 g_bloodloss = cvar("g_bloodloss");
1221 sv_maxidle = cvar("sv_maxidle");
1222 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1223 sv_pogostick = cvar("sv_pogostick");
1224 g_ctf_reverse = cvar("g_ctf_reverse");
1225 sv_autotaunt = cvar("sv_autotaunt");
1226 sv_taunt = cvar("sv_taunt");
1228 inWarmupStage = cvar("g_warmup");
1229 g_warmup_limit = cvar("g_warmup_limit");
1230 g_warmup_allguns = cvar("g_warmup_allguns");
1231 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1233 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1234 inWarmupStage = 0; // these modes cannot work together, sorry
1236 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1237 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1238 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1239 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1240 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1241 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1242 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1243 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1244 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1245 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1246 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1247 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1249 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1250 g_weaponratefactor = cvar("g_weaponratefactor");
1251 g_weapondamagefactor = cvar("g_weapondamagefactor");
1252 g_weaponforcefactor = cvar("g_weaponforcefactor");
1253 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1255 g_pickup_shells = cvar("g_pickup_shells");
1256 g_pickup_shells_max = cvar("g_pickup_shells_max");
1257 g_pickup_nails = cvar("g_pickup_nails");
1258 g_pickup_nails_max = cvar("g_pickup_nails_max");
1259 g_pickup_rockets = cvar("g_pickup_rockets");
1260 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1261 g_pickup_cells = cvar("g_pickup_cells");
1262 g_pickup_cells_max = cvar("g_pickup_cells_max");
1263 g_pickup_fuel = cvar("g_pickup_fuel");
1264 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1265 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1266 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1267 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1268 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1269 g_pickup_armormedium = cvar("g_pickup_armormedium");
1270 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1271 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1272 g_pickup_armorbig = cvar("g_pickup_armorbig");
1273 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1274 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1275 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1276 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1277 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1278 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1279 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1280 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1281 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1282 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1283 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1284 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1285 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1286 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1287 g_pickup_healthmega = cvar("g_pickup_healthmega");
1288 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1289 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1291 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1292 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1294 g_pinata = cvar("g_pinata");
1296 g_weapon_stay = cvar("g_weapon_stay");
1298 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1301 g_ghost_items = cvar("g_ghost_items");
1303 if(g_ghost_items >= 1)
1304 g_ghost_items = 0.25; // default alpha value
1306 if not(inWarmupStage && !g_ca)
1307 game_starttime = cvar("g_start_delay");
1309 sv_pitch_min = cvar("sv_pitch_min");
1310 sv_pitch_max = cvar("sv_pitch_max");
1311 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1313 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1315 readplayerstartcvars();
1321 string precache_sound (string s) = #19;
1322 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1323 float precache_sound_index (string s) = #19;
1325 #define SND_VOLUME 1
1326 #define SND_ATTENUATION 2
1327 #define SND_LARGEENTITY 8
1328 #define SND_LARGESOUND 16
1330 float sound_allowed(float dest, entity e)
1332 // sounds from world may always pass
1335 if (e.classname == "body")
1337 if (e.owner && e.owner != e)
1342 // sounds to self may always pass
1343 if (dest == MSG_ONE)
1344 if (e == msg_entity)
1346 // sounds by players can be removed
1347 if (cvar("bot_sound_monopoly"))
1348 if (clienttype(e) == CLIENTTYPE_REAL)
1350 // anything else may pass
1354 void sound(entity e, float chan, string samp, float vol, float atten)
1356 if (!sound_allowed(MSG_BROADCAST, e))
1358 sound_builtin(e, chan, samp, vol, atten);
1360 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1364 if (!sound_allowed(dest, e))
1367 entno = num_for_edict(e);
1368 idx = precache_sound_index(samp);
1373 atten = floor(atten * 64);
1374 vol = floor(vol * 255);
1377 sflags |= SND_VOLUME;
1379 sflags |= SND_ATTENUATION;
1381 sflags |= SND_LARGEENTITY;
1383 sflags |= SND_LARGESOUND;
1385 WriteByte(dest, SVC_SOUND);
1386 WriteByte(dest, sflags);
1387 if (sflags & SND_VOLUME)
1388 WriteByte(dest, vol);
1389 if (sflags & SND_ATTENUATION)
1390 WriteByte(dest, atten);
1391 if (sflags & SND_LARGEENTITY)
1393 WriteShort(dest, entno);
1394 WriteByte(dest, chan);
1398 WriteShort(dest, entno * 8 + chan);
1400 if (sflags & SND_LARGESOUND)
1401 WriteShort(dest, idx);
1403 WriteByte(dest, idx);
1405 WriteCoord(dest, o_x);
1406 WriteCoord(dest, o_y);
1407 WriteCoord(dest, o_z);
1409 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1413 if (!sound_allowed(dest, e))
1416 o = e.origin + 0.5 * (e.mins + e.maxs);
1417 soundtoat(dest, e, o, chan, samp, vol, atten);
1419 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1421 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1423 void stopsoundto(float dest, entity e, float chan)
1427 if (!sound_allowed(dest, e))
1430 entno = num_for_edict(e);
1435 idx = precache_sound_index("misc/null.wav");
1436 sflags = SND_LARGEENTITY;
1438 sflags |= SND_LARGESOUND;
1439 WriteByte(dest, SVC_SOUND);
1440 WriteByte(dest, sflags);
1441 WriteShort(dest, entno);
1442 WriteByte(dest, chan);
1443 if (sflags & SND_LARGESOUND)
1444 WriteShort(dest, idx);
1446 WriteByte(dest, idx);
1447 WriteCoord(dest, e.origin_x);
1448 WriteCoord(dest, e.origin_y);
1449 WriteCoord(dest, e.origin_z);
1453 WriteByte(dest, SVC_STOPSOUND);
1454 WriteShort(dest, entno * 8 + chan);
1457 void stopsound(entity e, float chan)
1459 if (!sound_allowed(MSG_BROADCAST, e))
1462 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1463 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1466 void play2(entity e, string filename)
1468 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1470 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1473 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1475 float spamsound(entity e, float chan, string samp, float vol, float atten)
1477 if (!sound_allowed(MSG_BROADCAST, e))
1480 if (time > e.spamtime)
1483 sound(e, chan, samp, vol, atten);
1489 void play2team(float t, string filename)
1493 if (cvar("bot_sound_monopoly"))
1496 FOR_EACH_REALPLAYER(head)
1499 play2(head, filename);
1503 void play2all(string samp)
1505 if (cvar("bot_sound_monopoly"))
1508 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1511 void PrecachePlayerSounds(string f);
1512 void precache_playermodel(string m)
1514 float globhandle, i, n;
1517 if(substring(m, -9,5) == "_lod1")
1519 if(substring(m, -9,5) == "_lod2")
1524 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1525 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1528 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1531 n = search_getsize(globhandle);
1532 for (i = 0; i < n; ++i)
1534 //print(search_getfilename(globhandle, i), "\n");
1535 f = search_getfilename(globhandle, i);
1536 PrecachePlayerSounds(f);
1538 search_end(globhandle);
1540 void precache_all_playermodels(string pattern)
1542 float globhandle, i, n;
1545 globhandle = search_begin(pattern, TRUE, FALSE);
1548 n = search_getsize(globhandle);
1549 for (i = 0; i < n; ++i)
1551 //print(search_getfilename(globhandle, i), "\n");
1552 f = search_getfilename(globhandle, i);
1553 precache_playermodel(f);
1555 search_end(globhandle);
1560 // gamemode related things
1561 precache_model ("models/misc/chatbubble.spr");
1562 precache_model ("models/misc/teambubble.spr");
1565 precache_model ("models/runematch/curse.mdl");
1566 precache_model ("models/runematch/rune.mdl");
1569 #ifdef TTURRETS_ENABLED
1570 if (cvar("g_turrets"))
1574 // Precache all player models if desired
1575 if (cvar("sv_precacheplayermodels"))
1577 PrecachePlayerSounds("sound/player/default.sounds");
1578 precache_all_playermodels("models/player/*.zym");
1579 precache_all_playermodels("models/player/*.dpm");
1580 precache_all_playermodels("models/player/*.md3");
1581 precache_all_playermodels("models/player/*.psk");
1582 precache_all_playermodels("models/player/*.iqm");
1585 if (cvar("sv_defaultcharacter"))
1588 s = cvar_string("sv_defaultplayermodel_red");
1590 precache_playermodel(s);
1591 s = cvar_string("sv_defaultplayermodel_blue");
1593 precache_playermodel(s);
1594 s = cvar_string("sv_defaultplayermodel_yellow");
1596 precache_playermodel(s);
1597 s = cvar_string("sv_defaultplayermodel_pink");
1599 precache_playermodel(s);
1600 s = cvar_string("sv_defaultplayermodel");
1602 precache_playermodel(s);
1607 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1608 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1611 // gore and miscellaneous sounds
1612 //precache_sound ("misc/h2ohit.wav");
1613 precache_model ("models/hook.md3");
1614 precache_sound ("misc/armorimpact.wav");
1615 precache_sound ("misc/bodyimpact1.wav");
1616 precache_sound ("misc/bodyimpact2.wav");
1617 precache_sound ("misc/gib.wav");
1618 precache_sound ("misc/gib_splat01.wav");
1619 precache_sound ("misc/gib_splat02.wav");
1620 precache_sound ("misc/gib_splat03.wav");
1621 precache_sound ("misc/gib_splat04.wav");
1622 precache_sound ("misc/hit.wav");
1623 precache_sound ("misc/typehit.wav");
1624 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1625 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1626 precache_sound ("misc/null.wav");
1627 precache_sound ("misc/spawn.wav");
1628 precache_sound ("misc/talk.wav");
1629 precache_sound ("misc/teleport.wav");
1630 precache_sound ("misc/poweroff.wav");
1631 precache_sound ("player/lava.wav");
1632 precache_sound ("player/slime.wav");
1635 precache_sound ("misc/jetpack_fly.wav");
1637 precache_model ("models/sprites/0.spr32");
1638 precache_model ("models/sprites/1.spr32");
1639 precache_model ("models/sprites/2.spr32");
1640 precache_model ("models/sprites/3.spr32");
1641 precache_model ("models/sprites/4.spr32");
1642 precache_model ("models/sprites/5.spr32");
1643 precache_model ("models/sprites/6.spr32");
1644 precache_model ("models/sprites/7.spr32");
1645 precache_model ("models/sprites/8.spr32");
1646 precache_model ("models/sprites/9.spr32");
1647 precache_model ("models/sprites/10.spr32");
1649 // common weapon precaches
1650 precache_sound ("weapons/weapon_switch.wav");
1651 precache_sound ("weapons/weaponpickup.wav");
1652 precache_sound ("weapons/unavailable.wav");
1653 precache_sound ("weapons/dryfire.wav");
1654 if (g_grappling_hook)
1656 precache_sound ("weapons/hook_fire.wav"); // hook
1657 precache_sound ("weapons/hook_impact.wav"); // hook
1660 if(cvar("sv_precacheweapons"))
1662 //precache weapon models/sounds
1665 while (wep <= WEP_LAST)
1667 weapon_action(wep, WR_PRECACHE);
1672 precache_model("models/elaser.mdl");
1673 precache_model("models/laser.mdl");
1674 precache_model("models/ebomb.mdl");
1677 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1679 if (!self.noise && self.music) // quake 3 uses the music field
1680 self.noise = self.music;
1682 // plays music for the level if there is any
1685 precache_sound (self.noise);
1686 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1691 // sorry, but using \ in macros breaks line numbers
1692 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1693 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1694 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1696 // WARNING: this kills the trace globals
1697 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1698 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1700 #define INITPRIO_FIRST 0
1701 #define INITPRIO_GAMETYPE 0
1702 #define INITPRIO_GAMETYPE_FALLBACK 1
1703 #define INITPRIO_FINDTARGET 10
1704 #define INITPRIO_DROPTOFLOOR 20
1705 #define INITPRIO_SETLOCATION 90
1706 #define INITPRIO_LINKDOORS 91
1707 #define INITPRIO_LAST 99
1709 .void(void) initialize_entity;
1710 .float initialize_entity_order;
1711 .entity initialize_entity_next;
1712 entity initialize_entity_first;
1714 void make_safe_for_remove(entity e)
1716 if (e.initialize_entity)
1719 for (ent = initialize_entity_first; ent; )
1721 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1723 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1724 // skip it in linked list
1727 prev.initialize_entity_next = ent.initialize_entity_next;
1728 ent = prev.initialize_entity_next;
1732 initialize_entity_first = ent.initialize_entity_next;
1733 ent = initialize_entity_first;
1739 ent = ent.initialize_entity_next;
1745 void objerror(string s)
1747 make_safe_for_remove(self);
1748 objerror_builtin(s);
1751 void remove_unsafely(entity e)
1756 void remove_safely(entity e)
1758 make_safe_for_remove(e);
1762 void InitializeEntity(entity e, void(void) func, float order)
1766 if (!e || e.initialize_entity)
1768 // make a proxy initializer entity
1772 e.classname = "initialize_entity";
1776 e.initialize_entity = func;
1777 e.initialize_entity_order = order;
1779 cur = initialize_entity_first;
1782 if (!cur || cur.initialize_entity_order > order)
1784 // insert between prev and cur
1786 prev.initialize_entity_next = e;
1788 initialize_entity_first = e;
1789 e.initialize_entity_next = cur;
1793 cur = cur.initialize_entity_next;
1796 void InitializeEntitiesRun()
1799 startoflist = initialize_entity_first;
1800 initialize_entity_first = world;
1801 for (self = startoflist; self; )
1804 var void(void) func;
1805 e = self.initialize_entity_next;
1806 func = self.initialize_entity;
1807 self.initialize_entity_order = 0;
1808 self.initialize_entity = func_null;
1809 self.initialize_entity_next = world;
1810 if (self.classname == "initialize_entity")
1814 remove_builtin(self);
1817 //dprint("Delayed initialization: ", self.classname, "\n");
1823 .float uncustomizeentityforclient_set;
1824 .void(void) uncustomizeentityforclient;
1825 void(void) SUB_Nullpointer = #0;
1826 void UncustomizeEntitiesRun()
1830 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1831 self.uncustomizeentityforclient();
1834 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1836 e.customizeentityforclient = customizer;
1837 e.uncustomizeentityforclient = uncustomizer;
1838 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1842 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1845 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1849 if (e.classname == "")
1850 e.classname = "net_linked";
1852 if (e.model == "" || self.modelindex == 0)
1856 setmodel(e, "null");
1860 e.SendEntity = sendfunc;
1861 e.SendFlags = 0xFFFFFF;
1864 e.effects |= EF_NODEPTHTEST;
1868 e.nextthink = time + dt;
1869 e.think = SUB_Remove;
1873 void adaptor_think2touch()
1882 void adaptor_think2use()
1894 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1896 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1897 self.projectiledeathtype |= HITTYPE_SPLASH;
1898 adaptor_think2use();
1901 // deferred dropping
1902 void DropToFloor_Handler()
1904 droptofloor_builtin();
1905 self.dropped_origin = self.origin;
1910 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1915 float trace_hits_box_a0, trace_hits_box_a1;
1917 float trace_hits_box_1d(float end, float thmi, float thma)
1921 // just check if x is in range
1929 // do the trace with respect to x
1930 // 0 -> end has to stay in thmi -> thma
1931 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1932 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1933 if (trace_hits_box_a0 > trace_hits_box_a1)
1939 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1944 // now it is a trace from 0 to end
1946 trace_hits_box_a0 = 0;
1947 trace_hits_box_a1 = 1;
1949 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1951 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1953 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1959 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1961 return trace_hits_box(start, end, thmi - ma, thma - mi);
1964 float SUB_NoImpactCheck()
1966 // zero hitcontents = this is not the real impact, but either the
1967 // mirror-impact of something hitting the projectile instead of the
1968 // projectile hitting the something, or a touchareagrid one. Neither of
1969 // these stop the projectile from moving, so...
1970 if(trace_dphitcontents == 0)
1972 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1975 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1977 if (other == world && self.size != '0 0 0')
1980 tic = self.velocity * sys_frametime;
1981 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1982 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1983 if (trace_fraction >= 1)
1985 dprint("Odd... did not hit...?\n");
1987 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1989 dprint("Detected and prevented the sky-grapple bug.\n");
1997 #define SUB_OwnerCheck() (other && (other == self.owner))
1999 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2001 if(SUB_OwnerCheck())
2003 if(SUB_NoImpactCheck())
2008 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2009 UpdateCSQCProjectileNextFrame(self);
2012 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2014 float MAX_IPBAN_URIS = 16;
2016 float URI_GET_DISCARD = 0;
2017 float URI_GET_IPBAN = 1;
2018 float URI_GET_IPBAN_END = 16;
2019 float URI_GET_PLAYERSTATS_SENT = 17;
2021 void URI_Get_Callback(float id, float status, string data)
2023 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2025 dprint("\nEnd of data.\n");
2027 if (id == URI_GET_DISCARD)
2031 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2034 OnlineBanList_URI_Get_Callback(id, status, data);
2036 else if (id == URI_GET_PLAYERSTATS_SENT)
2038 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2042 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2046 void print_to(entity e, string s)
2049 sprint(e, strcat(s, "\n"));
2054 string uid2name(string myuid) {
2056 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2059 s = "^1Unregistered Player";
2063 float race_readTime(string map, float pos)
2071 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2074 string race_readUID(string map, float pos)
2082 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2085 float race_readPos(string map, float t) {
2087 for (i = 1; i <= RANKINGS_CNT; ++i)
2088 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2091 return 0; // pos is zero if unranked
2094 void race_writeTime(string map, float t, string myuid)
2103 newpos = race_readPos(map, t);
2106 for(i = 1; i <= RANKINGS_CNT; ++i)
2108 if(race_readUID(map, i) == myuid)
2111 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2112 for (i = prevpos; i > newpos; --i) {
2113 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2114 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2116 } else { // player has no ranked record yet
2117 for (i = RANKINGS_CNT; i > newpos; --i) {
2118 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2119 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2123 // store new time itself
2124 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2125 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2128 string race_readName(string map, float pos)
2136 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2139 string race_placeName(float pos) {
2140 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2142 if(mod(pos, 10) == 1)
2143 return strcat(ftos(pos), "st");
2144 else if(mod(pos, 10) == 2)
2145 return strcat(ftos(pos), "nd");
2146 else if(mod(pos, 10) == 3)
2147 return strcat(ftos(pos), "rd");
2149 return strcat(ftos(pos), "th");
2152 return strcat(ftos(pos), "th");
2154 string getrecords(float page) // 50 records per page
2168 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2170 if (MapInfo_Get_ByID(i))
2172 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2176 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2177 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2185 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2187 if (MapInfo_Get_ByID(i))
2189 r = race_readTime(MapInfo_Map_bspname, 1);
2192 h = race_readName(MapInfo_Map_bspname, 1);
2193 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2201 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2203 if (MapInfo_Get_ByID(i))
2205 r = race_readTime(MapInfo_Map_bspname, 1);
2208 h = race_readName(MapInfo_Map_bspname, 1);
2209 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2215 MapInfo_ClearTemps();
2217 if (s == "" && page == 0)
2218 return "No records are available on this server.\n";
2223 string getrankings()
2236 for (i = 1; i <= RANKINGS_CNT; ++i)
2238 t = race_readTime(map, i);
2241 n = race_readName(map, i);
2242 p = race_placeName(i);
2243 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2246 MapInfo_ClearTemps();
2249 return strcat("No records are available for the map: ", map, "\n");
2251 return strcat("Records for ", map, ":\n", s);
2254 #define LADDER_FIRSTPOINT 100
2255 #define LADDER_CNT 10
2256 // position X still gives LADDER_FIRSTPOINT/X points
2257 #define LADDER_SIZE 30
2258 // ladder shows the top X players
2259 string top_uids[LADDER_SIZE];
2260 float top_scores[LADDER_SIZE];
2263 float i, j, k, uidcnt;
2277 for (k = 0; k < MapInfo_count; ++k)
2279 if (MapInfo_Get_ByID(k))
2281 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2282 if(i == 0) // speed award
2284 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2287 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2289 else // normal record, if it exists (else break)
2291 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2294 myuid = race_readUID(MapInfo_Map_bspname, i);
2297 // string s contains:
2298 // arg 0 = # of speed recs
2299 // arg 1 = # of 1st place recs
2300 // arg 2 = # of 2nd place recs
2302 // LADDER_CNT+1 = total points
2304 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2307 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2309 for (j = 0; j <= LADDER_CNT + 1; ++j)
2311 if(j != LADDER_CNT + 1)
2312 temp_s = strcat(temp_s, "0 ");
2314 temp_s = strcat(temp_s, "0");
2318 tokenize_console(temp_s);
2321 if(i == 0) // speed award
2322 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2324 if(j == 0) // speed award
2325 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2327 s = strcat(s, " ", argv(j)); // just copy over everything else
2330 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2333 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2334 else if(j == i) // wanted rec!
2335 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2337 s = strcat(s, " ", argv(j)); // just copy over everything else
2340 // total points are (by default) calculated like this:
2341 // speedrec = floor(100 / 10) = 10 points
2342 // 1st place = floor(100 / 1) = 100 points
2343 // 2nd place = floor(100 / 2) = 50 points
2344 // 3rd place = floor(100 / 3) = 33 points
2345 // 4th place = floor(100 / 4) = 25 points
2346 // 5th place = floor(100 / 5) = 20 points
2350 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2352 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2354 db_put(TemporaryDB, strcat("ladder", myuid), s);
2361 for (i = 0; i <= uidcnt; ++i) // for each known uid
2363 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2364 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2365 tokenize_console(temp_s);
2366 thiscnt = stof(argv(LADDER_CNT+1));
2368 if(thiscnt > top_scores[LADDER_SIZE-1])
2369 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2371 if(thiscnt > top_scores[j])
2373 for (k = LADDER_SIZE-1; k >= j; --k)
2375 top_uids[k] = top_uids[k-1];
2376 top_scores[k] = top_scores[k-1];
2378 top_uids[j] = thisuid;
2379 top_scores[j] = thiscnt;
2385 s = "^3-----------------------\n\n";
2387 s = strcat(s, "Pos ^3|");
2388 s = strcat(s, " ^7Total ^3|");
2389 for (i = 1; i <= LADDER_CNT; ++i)
2391 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2393 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2395 s = strcat(s, "\n^3----+--------");
2396 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2398 s = strcat(s, "+-----");
2401 for (i = 1; i <= LADDER_CNT - 9; ++i)
2403 s = strcat(s, "+------");
2407 s = strcat(s, "+--------------+--------------------\n");
2409 for (i = 0; i < LADDER_SIZE; ++i)
2411 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2412 tokenize_console(temp_s);
2413 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2415 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2416 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2417 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2419 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2422 for (j = 10; j <= LADDER_CNT; ++j)
2424 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2428 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2429 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2432 MapInfo_ClearTemps();
2435 return "No ladder on this server!\n";
2437 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2441 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2444 vector start, org, delta, end, enddown, mstart;
2446 m = e.dphitcontentsmask;
2447 e.dphitcontentsmask = goodcontents | badcontents;
2450 delta = world.maxs - world.mins;
2452 for (i = 0; i < attempts; ++i)
2454 start_x = org_x + random() * delta_x;
2455 start_y = org_y + random() * delta_y;
2456 start_z = org_z + random() * delta_z;
2458 // rule 1: start inside world bounds, and outside
2459 // solid, and don't start from somewhere where you can
2460 // fall down to evil
2461 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2462 if (trace_fraction >= 1)
2464 if (trace_startsolid)
2466 if (trace_dphitcontents & badcontents)
2468 if (trace_dphitq3surfaceflags & badsurfaceflags)
2471 // rule 2: if we are too high, lower the point
2472 if (trace_fraction * delta_z > maxaboveground)
2473 start = trace_endpos + '0 0 1' * maxaboveground;
2474 enddown = trace_endpos;
2476 // rule 3: make sure we aren't outside the map. This only works
2477 // for somewhat well formed maps. A good rule of thumb is that
2478 // the map should have a convex outside hull.
2479 // these can be traceLINES as we already verified the starting box
2480 mstart = start + 0.5 * (e.mins + e.maxs);
2481 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2482 if (trace_fraction >= 1)
2484 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2485 if (trace_fraction >= 1)
2487 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2488 if (trace_fraction >= 1)
2490 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2491 if (trace_fraction >= 1)
2493 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2494 if (trace_fraction >= 1)
2497 // find a random vector to "look at"
2498 end_x = org_x + random() * delta_x;
2499 end_y = org_y + random() * delta_y;
2500 end_z = org_z + random() * delta_z;
2501 end = start + normalize(end - start) * vlen(delta);
2503 // rule 4: start TO end must not be too short
2504 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2505 if (trace_startsolid)
2507 if (trace_fraction < minviewdistance / vlen(delta))
2510 // rule 5: don't want to look at sky
2511 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2514 // rule 6: we must not end up in trigger_hurt
2515 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2517 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2524 e.dphitcontentsmask = m;
2528 setorigin(e, start);
2529 e.angles = vectoangles(end - start);
2530 dprint("Needed ", ftos(i + 1), " attempts\n");
2537 float zcurveparticles_effectno;
2538 vector zcurveparticles_start;
2539 float zcurveparticles_spd;
2541 void endzcurveparticles()
2543 if(zcurveparticles_effectno)
2546 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2548 zcurveparticles_effectno = 0;
2551 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2553 spd = bound(0, floor(spd / 16), 32767);
2554 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2556 endzcurveparticles();
2557 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2558 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2559 WriteShort(MSG_BROADCAST, effectno);
2560 WriteCoord(MSG_BROADCAST, start_x);
2561 WriteCoord(MSG_BROADCAST, start_y);
2562 WriteCoord(MSG_BROADCAST, start_z);
2563 zcurveparticles_effectno = effectno;
2564 zcurveparticles_start = start;
2567 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2568 WriteCoord(MSG_BROADCAST, end_x);
2569 WriteCoord(MSG_BROADCAST, end_y);
2570 WriteCoord(MSG_BROADCAST, end_z);
2571 WriteCoord(MSG_BROADCAST, end_dz);
2572 zcurveparticles_spd = spd;
2575 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2578 vector vecxy, velxy;
2580 vecxy = end - start;
2585 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2587 endzcurveparticles();
2588 trailparticles(world, effectno, start, end);
2592 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2593 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2596 string GetGametype(); // g_world.qc
2597 void write_recordmarker(entity pl, float tstart, float dt)
2599 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2601 // also write a marker into demo files for demotc-race-record-extractor to find
2604 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2605 " ", ftos(tstart), " ", ftos(dt), "\n"));
2608 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2621 if(allowcenter) // 2: allow center handedness
2634 if(allowcenter) // 2: allow center handedness
2650 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2655 if (cvar("g_shootfromeye"))
2659 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2667 else if (cvar("g_shootfromcenter"))
2671 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2679 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2689 else if (cvar("g_shootfromclient"))
2691 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2), algn);
2696 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2698 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2702 void attach_sameorigin(entity e, entity to, string tag)
2704 vector org, t_forward, t_left, t_up, e_forward, e_up;
2711 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2712 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2713 t_forward = v_forward * tagscale;
2714 t_left = v_right * -tagscale;
2715 t_up = v_up * tagscale;
2717 e.origin_x = org * t_forward;
2718 e.origin_y = org * t_left;
2719 e.origin_z = org * t_up;
2721 // current forward and up directions
2722 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2723 e.angles = AnglesTransform_FromVAngles(e.angles);
2725 e.angles = AnglesTransform_FromAngles(e.angles);
2726 fixedmakevectors(e.angles);
2728 // untransform forward, up!
2729 e_forward_x = v_forward * t_forward;
2730 e_forward_y = v_forward * t_left;
2731 e_forward_z = v_forward * t_up;
2732 e_up_x = v_up * t_forward;
2733 e_up_y = v_up * t_left;
2734 e_up_z = v_up * t_up;
2736 e.angles = fixedvectoangles2(e_forward, e_up);
2737 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2738 e.angles = AnglesTransform_ToVAngles(e.angles);
2740 e.angles = AnglesTransform_ToAngles(e.angles);
2742 setattachment(e, to, tag);
2743 setorigin(e, e.origin);
2746 void detach_sameorigin(entity e)
2749 org = gettaginfo(e, 0);
2750 e.angles = fixedvectoangles2(v_forward, v_up);
2751 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2752 e.angles = AnglesTransform_ToVAngles(e.angles);
2754 e.angles = AnglesTransform_ToAngles(e.angles);
2756 setattachment(e, world, "");
2757 setorigin(e, e.origin);
2760 void follow_sameorigin(entity e, entity to)
2762 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2763 e.aiment = to; // make the hole follow bmodel
2764 e.punchangle = to.angles; // the original angles of bmodel
2765 e.view_ofs = e.origin - to.origin; // relative origin
2766 e.v_angle = e.angles - to.angles; // relative angles
2769 void unfollow_sameorigin(entity e)
2771 e.movetype = MOVETYPE_NONE;
2774 entity gettaginfo_relative_ent;
2775 vector gettaginfo_relative(entity e, float tag)
2777 if (!gettaginfo_relative_ent)
2779 gettaginfo_relative_ent = spawn();
2780 gettaginfo_relative_ent.effects = EF_NODRAW;
2782 gettaginfo_relative_ent.model = e.model;
2783 gettaginfo_relative_ent.modelindex = e.modelindex;
2784 gettaginfo_relative_ent.frame = e.frame;
2785 return gettaginfo(gettaginfo_relative_ent, tag);
2788 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2792 if (pl.soundentity.cnt & p)
2794 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2795 pl.soundentity.cnt |= p;
2798 void SoundEntity_StopSound(entity pl, float chan)
2802 if (pl.soundentity.cnt & p)
2804 stopsoundto(MSG_ALL, pl.soundentity, chan);
2805 pl.soundentity.cnt &~= p;
2809 void SoundEntity_Attach(entity pl)
2811 pl.soundentity = spawn();
2812 pl.soundentity.classname = "soundentity";
2813 pl.soundentity.owner = pl;
2814 setattachment(pl.soundentity, pl, "");
2815 setmodel(pl.soundentity, "null");
2818 void SoundEntity_Detach(entity pl)
2821 for (i = 0; i <= 7; ++i)
2822 SoundEntity_StopSound(pl, i);
2826 float ParseCommandPlayerSlotTarget_firsttoken;
2827 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2835 ParseCommandPlayerSlotTarget_firsttoken = -1;
2839 if (substring(argv(idx), 0, 1) == "#")
2841 s = substring(argv(idx), 1, -1);
2849 ParseCommandPlayerSlotTarget_firsttoken = idx;
2850 if (s == ftos(stof(s)))
2852 e = edict_num(stof(s));
2853 if (e.flags & FL_CLIENT)
2859 // it must be a nick name
2862 ParseCommandPlayerSlotTarget_firsttoken = idx;
2865 FOR_EACH_CLIENT(head)
2866 if (head.netname == s)
2874 s = strdecolorize(s);
2876 FOR_EACH_CLIENT(head)
2877 if (strdecolorize(head.netname) == s)
2892 float modeleffect_SendEntity(entity to, float sf)
2895 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2898 if(self.velocity != '0 0 0')
2900 if(self.angles != '0 0 0')
2902 if(self.avelocity != '0 0 0')
2905 WriteByte(MSG_ENTITY, f);
2906 WriteShort(MSG_ENTITY, self.modelindex);
2907 WriteByte(MSG_ENTITY, self.skin);
2908 WriteByte(MSG_ENTITY, self.frame);
2909 WriteCoord(MSG_ENTITY, self.origin_x);
2910 WriteCoord(MSG_ENTITY, self.origin_y);
2911 WriteCoord(MSG_ENTITY, self.origin_z);
2914 WriteCoord(MSG_ENTITY, self.velocity_x);
2915 WriteCoord(MSG_ENTITY, self.velocity_y);
2916 WriteCoord(MSG_ENTITY, self.velocity_z);
2920 WriteCoord(MSG_ENTITY, self.angles_x);
2921 WriteCoord(MSG_ENTITY, self.angles_y);
2922 WriteCoord(MSG_ENTITY, self.angles_z);
2926 WriteCoord(MSG_ENTITY, self.avelocity_x);
2927 WriteCoord(MSG_ENTITY, self.avelocity_y);
2928 WriteCoord(MSG_ENTITY, self.avelocity_z);
2930 WriteShort(MSG_ENTITY, self.scale * 256.0);
2931 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2932 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2933 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2934 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2939 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2944 e.classname = "modeleffect";
2952 e.teleport_time = t1;
2956 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2960 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2963 sz = max(e.scale, e.scale2);
2964 setsize(e, e.mins * sz, e.maxs * sz);
2965 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2968 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2970 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2973 float randombit(float bits)
2975 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2984 for(f = 1; f <= bits; f *= 2)
2993 r = (r - 1) / (n - 1);
3000 float randombits(float bits, float k, float error_return)
3004 while(k > 0 && bits != r)
3006 r += randombit(bits - r);
3015 void randombit_test(float bits, float iter)
3019 print(ftos(randombit(bits)), "\n");
3024 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3026 if(halflifedist > 0)
3027 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3028 else if(halflifedist < 0)
3029 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3038 #define cvar_string_normal cvar_string_builtin
3039 #define cvar_normal cvar_builtin
3041 string cvar_string_normal(string n)
3043 if not(cvar_type(n) & 1)
3044 backtrace(strcat("Attempt to access undefined cvar: ", n));
3045 return cvar_string_builtin(n);
3048 float cvar_normal(string n)
3050 return stof(cvar_string_normal(n));
3053 #define cvar_set_normal cvar_set_builtin
3061 oself.think = SUB_Remove;
3062 oself.nextthink = time;
3068 Execute func() after time + fdelay.
3069 self when func is executed = self when defer is called
3071 void defer(float fdelay, void() func)
3078 e.think = defer_think;
3079 e.nextthink = time + fdelay;